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Kilian Muster
Japan
Приєднався 18 лип 2013
German designer in Tokyo creating animation in his spare time.
Shadywoods Pilot Trailer
The escapades of Frank, last heir of Findelholtz castle, struggling to make a buck and raise his activist young adult daughter in the middle of a bewitched forest with the help of a poltergeist and an overzealous kobold housekeeper.
shadywoods.net
About PiXELBLAST:
Pixelblast is an independent studio founded by Kilian Muster.
pixelblast.net
Connect with us online:
=======================
Shadywoods
Facebook: shadywoods
X: x.com/entershadywoods
Instagram: entershadywoods
Pixelblast
UA-cam: www.youtube.com/@pixelblast
X: x.com/PIXELBLASTanim
Instagram: pixelblast
Series Creator Kilian Muster
UA-cam: youtube.com/@KilianMuster
X: x.com/kilianmuster
Instagram: kilianmuster
shadywoods.net
About PiXELBLAST:
Pixelblast is an independent studio founded by Kilian Muster.
pixelblast.net
Connect with us online:
=======================
Shadywoods
Facebook: shadywoods
X: x.com/entershadywoods
Instagram: entershadywoods
Pixelblast
UA-cam: www.youtube.com/@pixelblast
X: x.com/PIXELBLASTanim
Instagram: pixelblast
Series Creator Kilian Muster
UA-cam: youtube.com/@KilianMuster
X: x.com/kilianmuster
Instagram: kilianmuster
Переглядів: 390
Відео
Shadywoods - The Making Of
Переглядів 70321 день тому
This time, I'll be taking several scenes from the pilot and explain how I animated them. There might be spoilers. 00:00 - Fake Multicam Switcheroo 04:04 - Liquid Shapes for Fire 06:52 - Rigs For All Occasions & Purposes 12:25 - Rigging the Room: Doors, Lights & Candles 14:11 - Electric Light & Candle Light 16:21 - ‘Hacking’ A Wild Boar 24:09 - Puke Jokes & Other Puerilities 27:15 - All’s Well T...
Shadywoods Pilot Completed - My Updated Moho Rig
Переглядів 611Місяць тому
After almost a year the Shadywoods pilot is finally complete! While I cannot show you the full pilot, I'll be talking about what I changed in my standard Moho character rig after creating a full 22-minute episode, and you'll get to see the trailer at the end. 00:00 - Start 00:36 - What Happens After Completion? 01:38 - Lessons Learned from creating a 22-minute pilot 03:34 - My Default Character...
Shadywoods Teaser
Переглядів 7222 місяці тому
Teaser for the pilot of Shadywoods. I'm getting closer and closer to completion now… About Shadywoods: The escapades of Frank, last heir of Findelholtz castle, struggling to make a buck and raise his activist young adult daughter in the middle of a bewitched forest with the help of a poltergeist and an overzealous kobold housekeeper. shadywoods.net About PiXELBLAST: Pixelblast is an independent...
At One With Nature (Shadywoods)
Переглядів 8234 місяці тому
Procella runs away from home and joins the woodwose for a sustainable lifestyle in the forest. Well at least she thought so… Procella: Ginger Sue Mossbeard: Shogo Miyakita Woodsinger: Kilian Muster -=-=-=-=-=-=-=-=- About Shadywoods: A slacker dad struggles to raise his activist young adult daughter in the magical mayhem of a bewitched forest. shadywoods.net About PiXELBLAST: Pixelblast is an i...
Rig Test for Woodsinger - another woodwose (Shadywoods)
Переглядів 5144 місяці тому
Woodsinger is the other woodwose, also a reappearing side character semi-antagonist in Shadywoods. He's voiced by yours truly. =-=-=-=-=-=-=-=-=-=-=-=-=-= About Shadywoods: A slacker dad struggles to raise his activist young adult daughter in the magical mayhem of a bewitched forest. shadywoods.net About PiXELBLAST: Pixelblast is an independent studio founded by Kilian Muster. pixelblast.net Du...
Using AI ethically as reference for animation backgrounds
Переглядів 1,5 тис.5 місяців тому
The scourge of animation, the worst and most cumbersome part. You wanted it, you get it, now don't complain. I'll tell you how I handle the one part of animation work that I really hate. 00:00 - Start 02:48 - Creating AI images from your images 03:41 - Image Generatio with Reference Images 05:58 - Using the AI image as reference for you artwork 09:13 - Using AI as a composition reference only 1...
Doing A Walk Cycle in Moho Pro
Переглядів 1,5 тис.5 місяців тому
Here's how I go about doing a basic walk cycle. I’ll be using my character 'Procella' one of the main characters in the upcoming pilot for my animated sitcom Shadywoods. 00:00 - Start 01:22 - Let’s Do a Walk Cycle 08:34 - Switch of Bone Targeting for Arms 09:54 - Arm Swings 12:17 - Upper Body Movement 16:03 - Ending a Walk Cycle 17:36 - Moving The Character 25:36 - Walk Cycle Examples 29:47 - F...
Body Turns by Flipping Back & Front Rig
Переглядів 1,3 тис.5 місяців тому
Here are a few scenes thrown together from the Shadywoods pilot where I'm simply flipping front and back rigs for a body turn. There rarely is a need for a perfect 360 rig, because many movements are just so short, flipping will do the trick just as well. Frank is voiced by me, Procella by Ginger Sue and Rudwin the poltergeist by Shogo Miyakita. =-=-=-=-=-=-=-=-= About Shadywoods: A slacker dad...
Squash & Stretch Revisited
Переглядів 5685 місяців тому
Squash & stretch is as old as animation itself and I'd like to talk about how you can use it to free your puppet animation from the rigid shackles of a bone structure (or at least make it look like it was freed). 00:00 - Start 02:17 - Squash to Create Anticipation 03:55 - Head Turns & Squashing (and other stuff) 06:48 - Squash & Stretch to emphasize speech 08:35 - Squash & Stretch for body turn...
Rig test for Mossbeard the woodwose (Shadywoods)
Переглядів 8935 місяців тому
Mossbeard the woodwose will be a reappearing side character semi-antagonist in Shadywoods. He's voiced by the marvelous @shogomiyakita5944 . =-=-=-=-=-=-=-=-=-=-=-=-=-= About Shadywoods: A slacker dad struggles to raise his activist young adult daughter in the magical mayhem of a bewitched forest. shadywoods.net About PiXELBLAST: Pixelblast is an independent studio founded by Kilian Muster. pix...
Shadywoods Back/Front Rig Switcheroo in Moho
Переглядів 5426 місяців тому
Here's the easiest way to switch from back rig to front rig, by doing the good old switcheroo. When Frank disappears behind the sofa I'm switching him from back rig to front rig. But you can also do that while the rigs are visible if you align them very closely. That's why I usually don't do 180 rigs. Too much work and most of the time you can get away with slight of hand (or body here ;) like ...
“Almighty Head Turn” in Moho Pro
Переглядів 4,7 тис.6 місяців тому
Talk about hyperbole. Anyway this is my new way of doing head turns in Moho Pro. It's saving me a lot of time and headaches. Connect with me online: Shadywoods Facebook: shadywoods Twitter: entershadywoods Instagram: entershadywoods Kilian Muster Production Blogs: kilianmuster.com/ UA-cam: youtube.com/@KilianMuster Twitter: kilianmuster Instagr...
Shadywoods Pilot Opening Scene (1st draft)
Переглядів 8217 місяців тому
Shadywoods Pilot Opening Scene (1st draft)
Animating a Complex Scene in Moho Pro
Переглядів 7 тис.7 місяців тому
Animating a Complex Scene in Moho Pro
Rigging a character in Moho Pro 14 from tracing to smart bones, to widgets
Переглядів 9 тис.7 місяців тому
Rigging a character in Moho Pro 14 from tracing to smart bones, to widgets
Rig test for Humbug Folderol (Shadywoods pilot)
Переглядів 8977 місяців тому
Rig test for Humbug Folderol (Shadywoods pilot)
Rig test for Noir (Shadywoods pilot)
Переглядів 6597 місяців тому
Rig test for Noir (Shadywoods pilot)
Rig test for Johann Faust (Shadywoods pilot)
Переглядів 9377 місяців тому
Rig test for Johann Faust (Shadywoods pilot)
Rig test for Frank, main protagonist of upcoming series Shadywoods
Переглядів 2 тис.7 місяців тому
Rig test for Frank, main protagonist of upcoming series Shadywoods
Phungus & Mowld Ep. #3 Can't get no satisfaction
Переглядів 1,2 тис.2 роки тому
Phungus & Mowld Ep. #3 Can't get no satisfaction
Phungus & Mowld Ep. 3 Infinite Beach Take II
Переглядів 5002 роки тому
Phungus & Mowld Ep. 3 Infinite Beach Take II
Phungus & Mowld Ep. #3 At least it's not boring
Переглядів 2922 роки тому
Phungus & Mowld Ep. #3 At least it's not boring
Phungus & Mowld Ep. #3 Trailer “Mowld is Backer”
Переглядів 1,7 тис.2 роки тому
Phungus & Mowld Ep. #3 Trailer “Mowld is Backer”
Phungus & Mowld Ep. #3 Trailer “Wild West”
Переглядів 1,8 тис.2 роки тому
Phungus & Mowld Ep. #3 Trailer “Wild West”
Maybe I Judged the Almighty Arm Rig Wrong…
Переглядів 8652 роки тому
Maybe I Judged the Almighty Arm Rig Wrong…
Phungus & Mowld Ep. #3 - Now they're eating us…
Переглядів 1462 роки тому
Phungus & Mowld Ep. #3 - Now they're eating us…
Phungus & Mowld Ep. #3 - ALIS the rescuer
Переглядів 1622 роки тому
Phungus & Mowld Ep. #3 - ALIS the rescuer
You are a great teacher
Moho or toon boom?
Moho Pro. Its much easier to use and the rigging system is superior. And no subscription.
I really enjoy the pure and honest vibe of your videos and content :)
Looks amazing, great work!
Great but quick question? How did you allow him to morph into a frog?
I animated the skin color styles to gradually turn green, shortened his arms and legs, and when he was small enough just switched to the frog rig. Along with the sound and a jumping/popping motion you can sell that as looking continuous.
@@KilianMuster okay thank your sir.
Efforts of all these years ❤ waiting eagerly ✌🏻
Waiting you bruh
Nice job 💕💕💕
It looks great! Good luck with it.
Love the backgrounds especially. Awesome work!
Wow, fantastic work! Great character models and beautiful backgrounds. Looking forward to seeing the full pilot.
Weell, that full pilot won't be available publicly anytime soon unless I get lucky and it'll be screened at one of the over 30 film festivals I sent it to… Keep your fingers crossed!
Congratulations Kilian !.. Nice work, you rock !.. 👍👍❤❤🕊🕊
"Hello, I have a question about Smart Bones. Suppose I have a female character with a front view, and I want to create a 360° turn. When the character turns to the back view, I want to add a clutcher to her hair. Is it possible to create the clutcher shape while working inside the Smart Bone Action? If yes, how can I ensure it animates properly with the 360° turn? Please suggest the best approach for this. Thanks!"
Very very nice.
It's neat seeing the breakdown of these complicated scenes! Great video!
Thank you very kind sir for this 🙏🏾 because of this it will influence my work for the near future
What a wonderful work. It's a great inspiration to reach this level of animation. Thanks Killian.
Большое спасибо за ваш труд. Ваши уроки очень помогают в освоении анимационного процесса. Рада что нашла ваш канал. Удачи вам в ваших делах.
Kilian is an unsung genius. He finds solutions that are necessary when you are a one man production team
You truly deserve a grateful respect, i am from one of your big fans i really wanted you to make more on how to make animated short films specially focus on making different scenes i am really enjoying your video's and i will expect that tnx
"We’re truly grateful for your time and engagement with this tutorial. Thank you for being here!"
hope you keep these minor tutorials coming they help me a lot tbh throughout my moho learning process.
I'm happy you find them useful even without in-detail instructions on how to do it. The thing is preparing full tutorials with step-by-step instructions usually means creating all assets and animation exclusively for the tutorial and that's usually too much work for me (ain't nobody got no time for that). So I hope just explaining what I did (past tense) without in detail showing how it's all put together would still be useful (and easy to make).
@ yeah thanks again
i don't have words for you extremely helpful
Killian, when are you going to play some drums for us?
These are very old, but here you go… ua-cam.com/video/skYJRbSLvJU/v-deo.html ua-cam.com/video/xnqC_kBu8tQ/v-deo.html
@@KilianMuster Very nice, Killian! I'm drummer too and I miss playing my drums more often. Cheers!
Incredible!!
How to change for transitition to stop walk cycle? For example walk and then she stop to walk to transitition for standing?
I usually try to find a good frame from which I want to start the transition to standing and then simply freeze the bones (⌘ + F for all bones, or ⌘ + shift + F for the visible bones). That will stop any cycle the bones are in and you can then just animate the part where the walking comes to a stop.
Congratulation on completing your pilot! All the best with it. Also thank you for giving that super valuable insight into 360 rigs.
Thank you for sharing your rigging experience ! I wish the best to your pilot !
Kilian Muster is the man! The workhorse of German animation!
brand new to Moho could you do a video on how to make character which software you use to make them
Do you mean the design before I start tracing and rigging?
@@KilianMuster yes i meant that
So smooth. The production quality is outstanding 🎉
Great content my friend thank you. I’ve been just figuring it out on my own so far but excited to follow along with this video hopefully later this afternoon. 🎉cheers
helo sir i created smart bone using 0 to 90 degrees angle to change shape of purticular layer its working fine but the problem is at frame 5 on time line i changed the shape of the layer using smart bone at the angle 35 degrees so i want to copy same shape formed on frame 5 at angle 35 in another layer as default shape like that i want to create more layers with out drawing to save time is it posible plz give replay
Not sure what you mean, but with bones that might be difficult. If it was point animation and you want to make the default shape the same as the point-animated shape, you'd just freeze all points on that frame, copy all the keyframes *for that shape* to frame 0 and that should do the trick, I'm just not sure whether copying keyframes for bones to frame 0 does the same (maybe not).
hello sir i changed the shape of one layer on animation time line frame 1 but i want the same shape on frame zero as default shape to use it as separate layer is there any solution bcz going back to frame zero and making same shape wasting more time
You could try to freeze the points on frame 1. Copy the keyframes for that shape and paste it onto frame 0. Usually works when I accidentally work on frame 1 instead of 0.
Hello, why when I create a bone its very The bone is thin but in this video the bones are thick? can you help me please its hard to rigging for me.
It's a setting in the preferences. In the older version the bones were always thicker, and when they made it a setting you can change in the prefs. The default was made thinner than in the previous versions, I personally prefer the thicker setting, so I changed it.
The tutorial was so good, but i wanted to know if you can make a tutorial on layer order in relation to bones. Coz when i use this method for the body and i add layer order bones, it becomes a mess.
I'm not quite sure what you mean with layer order bones? Are you trying to control layer order with bones?
@@KilianMuster Yes pls
@@Cherribunni392let me save u time....Z depth 😊.... Example...firearm in front belly ...then you want forearm behind back ..Z depth does this understand?....go on bone layer enable z depth...so if I want to touch back of head...z depth less than head....touch in front head z depth more
@@KeemosAnimatedBible omgoodness thank you so much
@@KeemosAnimatedBible ill make sure to try it, im currently rigging a new character too^^
Looking great
Yayy can’t wait to watch it!
It's looking clean and sharp 👍 Is the background design in Moho too? I remember you had another video where you were importing images and tracing vectors in Moho. That's impressive if done in Moho. May I ask, with all those vector lines for background, does it slow down your software and does it make rendering videos a lot longer versus a png background? Thank you cheers!
Except for some establishing shots I eventually retraced the backgrounds in Moho. That allows me to do head shots without the background lines becoming too thick, or the background getting pixelated.
Thank you very much.
Very excited!
Excelente trabalho! 💪🏽👏
Looks awesome!
Animations only getting better xD
Where can I download this reference
Nowhere, you'll have to make your own I'm afraid.
:o
Love your art. heard of this ua-cam.com/video/E89R5_hQ5bQ/v-deo.html. I love ai, use it as you like, no worries but I know the backlash from certain artist specially young people what is really odd to me. Ai is beautifully and weird and has so much potential.
Спасибо что делитесь своими знаниями. Это дорогого стоит!
Hi @KillanMUuster, I tested first technique with binding with big IK bones, but the tiny bones would not work. When I bind with small bones the Big Bones gets unbound and loosen off the rig. Can you please give an extra step by step on the binding aspect of it please and thank you?
Could you kindly explain to me again or may be do another elaborate step by step tutorial if time permit. specifically on the newer version of the arm rig please? I would like to know how you connected (parented the short bones in relationship to newer ones (IK-ones) are they connected at all in some way? I might have missed how you explained. I will go through the video again just to be sure. Thank you!
I have changed how I do arm rigs recently when rigging the characters for Shadywoods. I might make a video on my latest version.