When you're animating and you switch from front to back view are you using a switch layer for the bodies? It's a technique I'm about to use. I'm redoing and upgrading my rigs and whole "360's" are a pain in the ass! 😅 Any advice would be helpful. I learn from you by the way. Great tutorials 👌🏽
No, because that would make the rig just that much heavier and would unnecessarily complicate things and add more layers. It's just easier to have two rigs and set one to invisible. Why carry around the 'baggage' of an extra rig if you use the back rig in the rarest of cases? I also base my back rig on my front rig, by moving layers around and tweaking a few things. So if my front rig substantially gets altered, I will create a new back rig based on a copy of the new front rig. All that seems just more complicated if they're both in a switch layer.
@KilianMuster I was thinking about only using it for animation. Bringing it in only for that, but invisible and visible sounds good also! 👍🏽 Thanks for the response.
@user-od9yb1th5u I usually don’t move chins (my ‘Mossbeard’ character doesn’t either). But if you want to move chins I’d recommend doing that with a smart bone. If you make the chin part of the switch layer for the mouth shapes, it’ll be a lot of work to modify all mouth shapes for a head turn. So better to just stretch the chin with a smart bone as needed.
@@KilianMuster OK I see what you mean. Then would you be able to show how to set up the mouth shapes beacause I liked your mouth shapes for your characters
Great tips, very useful!
Thank you very much
This is great. I was just looking for a video on this topic for Moho. Thank you 🙏
Another banger from the GOAT!
Thank you
great tutorial
Please can you show the way you for shorting your hands when it comes to front view perspective
Ha! *perpendicular* nonsense! I meant *pendular* in the fashion of a *pendulum* . Sorry!
When you're animating and you switch from front to back view are you using a switch layer for the bodies? It's a technique I'm about to use. I'm redoing and upgrading my rigs and whole "360's" are a pain in the ass! 😅
Any advice would be helpful. I learn from you by the way. Great tutorials 👌🏽
No, because that would make the rig just that much heavier and would unnecessarily complicate things and add more layers. It's just easier to have two rigs and set one to invisible. Why carry around the 'baggage' of an extra rig if you use the back rig in the rarest of cases?
I also base my back rig on my front rig, by moving layers around and tweaking a few things. So if my front rig substantially gets altered, I will create a new back rig based on a copy of the new front rig. All that seems just more complicated if they're both in a switch layer.
@KilianMuster I was thinking about only using it for animation. Bringing it in only for that, but invisible and visible sounds good also! 👍🏽
Thanks for the response.
Very nice work!!! Can you maybe share your technique on how do lip syncing in a character with beard?
How would that be different than one without beard? Or do you mean how to setup the mouth shapes?
@@KilianMuster Because the beard is going up and down with the chin
@user-od9yb1th5u I usually don’t move chins (my ‘Mossbeard’ character doesn’t either). But if you want to move chins I’d recommend doing that with a smart bone. If you make the chin part of the switch layer for the mouth shapes, it’ll be a lot of work to modify all mouth shapes for a head turn. So better to just stretch the chin with a smart bone as needed.
@@KilianMuster OK I see what you mean. Then would you be able to show how to set up the mouth shapes beacause I liked your mouth shapes for your characters
@@ΜαριοςΓαλανης-ρ7ο I'm showing some of it in this video:
ua-cam.com/video/4xNdOI35Xe4/v-deo.html