Easy Cinematic Foggy Environments in Blender - Beginner tutorial

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  • Опубліковано 14 жов 2024

КОМЕНТАРІ • 54

  • @AlternaVisionStudio
    @AlternaVisionStudio  9 місяців тому

    Join the discord server for live streams : discord.gg/HtgsZn9FE9

  • @dnpvisual
    @dnpvisual 4 місяці тому

    Best tutorial for foggy environments 🎉🙏🏻

  • @gggg-sw7qo
    @gggg-sw7qo 9 місяців тому +1

    Great work, my friend, you are creative

  • @dextar_vision
    @dextar_vision 3 місяці тому

    Very nice video.... thank you

  • @fernandoprima497
    @fernandoprima497 9 місяців тому

    awesome, friend. I strongly congratulate you for your great work.

  • @cocboss3329
    @cocboss3329 2 місяці тому

    Wonderful

  • @cc.creationz
    @cc.creationz 9 місяців тому

    great video man

  • @mohammadalaaelghamry8010
    @mohammadalaaelghamry8010 9 місяців тому

    great video thank you.

  • @TheLex97pyan
    @TheLex97pyan 9 місяців тому

    great work! thx man

  • @Leuss-3D-Modeling
    @Leuss-3D-Modeling 9 місяців тому

    Great process man keep up that great work

  • @IgnaceAlya
    @IgnaceAlya 6 місяців тому

    Nice tutorial but can you plz tell me how you freeze frame that ocean rippile on the canvas i mean the sphere falling on the ground canvas but you make it freze in the whole timeline? It needs to look like the sphere is falling from starting 1 to 15 frame but you have make it frezze on about 9th frame for the whole timeline
    Please explain it a bit

    • @AlternaVisionStudio
      @AlternaVisionStudio  6 місяців тому

      Thank you, When you stop the simulation from running and swipe through the timeline without baking everything correctly it just freezes on the current frame or breaks in specific cases.

  • @stefaniae6257
    @stefaniae6257 9 місяців тому

    Hey I loved your tutorial, amazing work! Is it possible to tell me where did you find the hdri? I have searched everywhere but can't seem to find it. Thank you!

    • @AlternaVisionStudio
      @AlternaVisionStudio  9 місяців тому +1

      For this HDRI you wouldn't exactly find this one as i got it from gumroad and changed it a bit in photoshop, played with the treeline as well as the dynamic range to have a bit more sun in, here is the actual raw hdri : locationtextures.gumroad.com/l/icyzd?layout=profile

    • @AlternaVisionStudio
      @AlternaVisionStudio  9 місяців тому +1

      I would want to share the modified hdri but i'll have to take permission from the actual creator.

  • @its.n1z4m
    @its.n1z4m 9 місяців тому

    love this work bro

  • @MTOcreations
    @MTOcreations 9 місяців тому

    Poor Andrew.. 😂
    Great work.

  • @michajabonski8365
    @michajabonski8365 2 місяці тому

    I used all the time volume scatter but with big scenes is for me non sense. I start use very minimum volume scatter, but much more mist pass. Then I mixing all together and very very much I post production other fog files in png or png sequence with blending.

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому

      Mist pass and opacity "fog" definitely has it's use, but real volumes are definitely way ahead in terms of realism if used right.

  • @rachelrunner8948
    @rachelrunner8948 9 місяців тому +1

    I think there could be an entire subgenre of Bob Ross shows, but in Blender 3D. I’m down to it

    • @AlternaVisionStudio
      @AlternaVisionStudio  9 місяців тому

      Would be very nice ! Planning to do more of these painterly semi stylized renders.

  • @opensourceradionics
    @opensourceradionics 9 місяців тому +1

    Great tutorial. But you lost a lot of details, like grass, when adding depth of field. Indeed you can save a lot of resourced by adding it at the beginning.

  • @KingKong19100
    @KingKong19100 9 місяців тому

    Great video! I love to use Fog cards and cloud cards but
    I notice whenever I use them that there are harsh lines where it intersects with geometry. Do you know a simple node set up to have them always fade the closer they get with a geometry’s proximity? Thanks!

    • @AlternaVisionStudio
      @AlternaVisionStudio  9 місяців тому

      That is a common issue, you could either blur the fog based on a gradient, or use the camera data node using the z pass plugged into a math node and mix that with your opacity map to make the maps less opaque closer to the camera.
      There are many ways to solve this issue, if you don't find a solution come over on discord and we can figure it out.

    • @KingKong19100
      @KingKong19100 9 місяців тому

      @@AlternaVisionStudio Hey there! Yeah I have actually been told both of those methods before. Blurring the fog based on a gradient works in some cases, but in most other cases for me personally I do a lot of large mountain scenes where fog cards end up intersecting with other meshes, so finding a way to have one global control to adjust the fade/transparency range of the fog cards (with fall-off controls) would truly be fantastic! It’s very much like the EasyFog cards William Foucher created for Unreal Engine!

    • @AlternaVisionStudio
      @AlternaVisionStudio  9 місяців тому

      I did play around with EasyFog recently. You could either try using the AO node in addition to the camera node. Also make sure you also have enough light paths.@@KingKong19100

    • @MALLETTE2
      @MALLETTE2 8 місяців тому

      you can blend the textures, i have an add-on that does it automatically.

  • @a7ingoba275
    @a7ingoba275 3 місяці тому

    I wonder why that I just cant give this landscape material like you did in the vedio,only color but without texture.But when I link the material with a cube,it works instead.

  • @Rajveer_Singh68
    @Rajveer_Singh68 2 місяці тому +1

    Me to my Pc :- WHY ARE YOU RUNNING?

  • @shadowknightff
    @shadowknightff 9 місяців тому +2

    Hdri link please😅

    • @AlternaVisionStudio
      @AlternaVisionStudio  9 місяців тому

      here is the link but keep in my mind that i modified it slightly in affinity photo : locationtextures.gumroad.com/l/icyzd?layout=profile

  • @smeil1899
    @smeil1899 9 місяців тому

    may i ask you whats the addon that u used to make the look more greenish

  • @Penyudarat000
    @Penyudarat000 9 місяців тому

    how to add geo scatter

  • @H1karu.ed1tz
    @H1karu.ed1tz 9 місяців тому

    HI! what are you specs pc?

    • @AlternaVisionStudio
      @AlternaVisionStudio  9 місяців тому

      Ryzen 7 3700x and rtx 4070, but this could be done on a laptop with at least i5 5xxxu and 8Gb of ram

    • @H1karu.ed1tz
      @H1karu.ed1tz 9 місяців тому

      WOW@@AlternaVisionStudio

    • @MaxwellNexten
      @MaxwellNexten 5 місяців тому

      @@AlternaVisionStudio Because the render engine was set to Eevee thought.

    • @AlternaVisionStudio
      @AlternaVisionStudio  5 місяців тому

      @@MaxwellNexten Cycle usually is lighter on lower end devices.

  • @BlenderVedaEnglish007
    @BlenderVedaEnglish007 9 місяців тому

    06:30 thank me later