Easy Realistic Architecture And Environments In Blender - Beginner tutorial

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  • Опубліковано 14 жов 2024

КОМЕНТАРІ • 35

  • @vrharh
    @vrharh 2 місяці тому

    Handy tip with cube blocking the light. I am not sure, but you already have a lot of threes in the background. They should be enough to produce a strong shadow in the image's foreground. Anyway, I will try this next time. In this kind of scene, I usually add a large plane with cloud texture and set it to transparent, to produce something like cloud shadow. In this case, it will add some diversity to the ground shadows.
    I'm just interested in general, do you model some architecture on your own? I understand that it is easier to import the SKP model for this kind of video.

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому +1

      @vrharh
      Thanks !
      I model all projects be it commercial or personal, mostly to get a nice topology so i can have more freedome to change things later on during the process.
      In the case of youtube i don't see a reason as to why i would show the repititive modeling task, it is the easiest part of the process and many tutorials focus on that topic, all though planning to make some tutorials in the future about modeling skightly trickier architecture.
      Also i definitely agree, the trees should have been enough and i actually mentioned that during the video, but sometimes you want a fuller shadow, which is where a solid cube or plane come in handy .

  • @grzegorzmajewski8906
    @grzegorzmajewski8906 2 місяці тому +1

    Could you provide a link to the forest biome you use? I was very interested in the description of this biome. Regards

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому +1

      Hello, you could find the biome here : blendermarket.com/products/pine-biome-painter

    • @grzegorzmajewski8906
      @grzegorzmajewski8906 2 місяці тому +1

      @@AlternaVisionStudio I saw on your turtorial (6:28) more biomes of different forests. Could you tell me, if it's not a problem, what biomes these are? I'm currently looking for a biome for my renderings.
      Regards

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому +1

      @@grzegorzmajewski8906 I am mostly using forestation biomes, alpha trees biomes, grassblade biomes as well the dynamic pine biomes and cloudscape biomes.

  • @lautaroarroyo8527
    @lautaroarroyo8527 2 місяці тому

    Good tutorial. I was wondering why when I import the image to photoshop to do some post-processing (EXR file) The image overall gets brighter. I imagine it is because it's a 32 bit image, but is this only a photoshop thing or does it happen in other image progams too? (like affinityphoto) Does the render preview in blender show a 16bit version of the resulting image?

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому +2

      Thank you !
      For the most part for EXR raw image editing davinci resolve is the best software, how if you want to use photoshop and affinity as well as davinci you would need to do preparations inside of blender and inside the photo editing software, ensuring that both have the same color profile and transform, i have a tutorial for that on my channel check it out.

    • @lautaroarroyo8527
      @lautaroarroyo8527 2 місяці тому

      @@AlternaVisionStudio Thanks, I just watched your video. I didn't know color management wasn't applied on EXR in blender. Still, what's the point on saving with exr if you are gonna use the same color management on other program?

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому

      @lautaroarroyo8527 for the most part, you are going to bake the image at the end with the color space viewable by most screens. But the point of using EXR is the high dynamic range, which gives better highlights and shadows and helps so much with avoiding blown out areas, overexposed or very underexposed area. It also allows you to make more drastic changes to the exposure without losing details. It's definitely a standard and not a choice anymore for anything serious.

  • @bellousow2607
    @bellousow2607 2 місяці тому +1

    Fantastique

  • @brianmcveigh1958
    @brianmcveigh1958 2 місяці тому

    Did you clean up the model at all when importing collada? When I import there seems to be overlapping geometry and there are two versions of the same model within the file.

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому

      @brianmcveigh1958 yes the model came with two versions, i deleted one version.
      At first i merged every object, and separated them again by material. After which i selected every object with the same material and merged them, went and merged vertices by distances, added bevel modifiers and weighted normals with keep sharp ticked on. Thats about it.

    • @brianmcveigh1958
      @brianmcveigh1958 2 місяці тому

      @@AlternaVisionStudio thanks! I needed to adjust my camera clipping as well which helped. Love your tutorials!

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому

      Glad it worked out.
      Dont forget to send me your results if you followed a tutorial through !​@brianmcveigh1958

  • @m4rk865
    @m4rk865 2 місяці тому

    I love the tutorials and have been using blender for a while now but every time I try importing a collada model for the tutorials it shows up messed up in blender, all over the place, and I can’t even view the model. Is there any solution for this?

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому

      Try using the skp file, it needs some slight cleaning but should be easy to do with simple separation and merging.

    • @salimalim6185
      @salimalim6185 2 місяці тому

      Make sure you explode everything in sketchup first and do not import sketchup groups into blender

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому

      @salimalim6185 Correct but in case you don't have access to skp there are other ways.

  • @bellousow2607
    @bellousow2607 2 місяці тому

    I want you to use evee next or evee 2.0 to share your point of view

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому

      I already shared a video about the topic and compared it with old eevee and cycle a month ago. Feel free to check it out.

  • @VisualPixelsCG
    @VisualPixelsCG 2 місяці тому +1

    you must have a very good pc. my laptop crashes all the time with that addon.

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому

      What version are you on ? I have a secondary laptop which only has 8gb of ram and a ryzen 7 2700u and it works okay.

    • @VisualPixelsCG
      @VisualPixelsCG 2 місяці тому

      @@AlternaVisionStudio When I did use it I used 3.6 I think. And I have a ryzen 7 5000 series with a gtx 1650. And I have 8gb ram and 4 gb vram

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому

      @@VisualPixelsCG Try to add more ram, at least 16 or 32, also make sure to be using windows 10 at this point at least.

    • @VisualPixelsCG
      @VisualPixelsCG 2 місяці тому

      @@AlternaVisionStudio how can I add more ram into a laptop

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому

      @VisualPixelsCG depends on the laptop, since it only has 8 gb of ram i am sure it can take up to 16.
      Just google your laptop expandibility and assembly, which will show you how to add the ram, make sure to buy the right ram as well.

  • @ubaidimam
    @ubaidimam 2 місяці тому

    can you teach the fundamental for arhviz of blender? i just can't follow your tutorial because don't know what you click

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому

      For sure, its coming soon when i have more leverage to make longer videos and even series.

  • @twynturbo
    @twynturbo 2 місяці тому

    Bruh where i should learn the fundamental i learned that dount but i can't do anything expect dount wtf

    • @AlternaVisionStudio
      @AlternaVisionStudio  2 місяці тому +2

      The best way to learn usually is to follow the blender official documentations to learn most of the useful tools. After which you'll need to learn some very very basic levels of fundamentals, such as geometry topology, basic texturing, understand how textures and pbr workflow works and how geometry effects the surface. After which learn lighting. This whole process would probably take 10 to 20 hours and you will be able to start on making scenes without tutorials. You will struggle a bit but you will ALWAYS find solution and workarounds.