Think I messed up somewhere? Pressed a button I didn’t need to? Make sure to read this very brief FAQ to see if I address your concern. . . Q: In 1-1, why not hold toggle into the last room and use Grievous’ Bodyguard’s high jump to get over the wall? A: This is a viable strategy, but it relies on getting that character in the level, which is uncommon. For all levels, I only wanted to rely on character RNG when there was absolutely no alternative. Here, there was. . . Q: Is Invincibility really required? A: The more I think about it, the less sure I am. The reason I thought it was fully needed was for 3-6 and 5-5, but I’m not so sure now after finishing the video. Honestly, without it, this run would be extremely annoying to play, so even if it’s not totally absolutely necessary, I’d turn it on anyway. But that’s not what this video is about. The biggest problem would be taking out your AI partner before he takes out you - that seems like a tall order. Maybe turning it on isn’t button optimal after all? I’d have to play through the run again with it turned off to be certain, but I don’t really feel like doing that. I’m Lego’d out for now. . . Q: Why not use Grievous’ Bodyguard’s high jump near the end of 1-2? A: To get to that last jump section, a force use is needed. I tried to jump around the force block using the toggle high jump method, but the problem is it only works when Bodyguard swaps to R2 and stops toggling. R2 of course is not known for his high jumping abilities, so swapping to the super to force the block is the only way forward. . . Q: Why not use your blaster super and rely on the game giving Grievous’ Bodyguard for 3-3? A: That would in theory save one button press potentially (it’s complicated). But Bodyguard is never given for the level anyway, so it doesn’t matter. You have to bring him yourself. . . Q: You say it’s important that you got droideka + Yoda at the end of 3-5. But isn’t only the player two character the one that matters, as you can freely choose for player one? A: That is correct. I was playing up the value of ending with “Yodeka” for comedic effect. What really matters there is getting player two as Yoda. Player one as droideka, not so much. On a similar note, the reason 3-5 is played before 3-4 is because, for a long time, I thought 3-4 could not be ended with Yoda as player two (due to an alternate route I was using). Then I figured out a better strategy, and player two Yoda could be maintained. I didn’t notice that 3-5 and 3-4 could be swapped to make them be in order until well into editing the video. Since it has no bearing on the final result, I chose not to fix this minor error. . . Q: For 1-5, why not use deflected bolts to free all the guards, not just one? A: The only guard I was ever able to free was the one shown in this video. Even that took me over 12 tries (all available droids killed themselves). I did not try to free the other guards that many times, though. Considering the further right guard requires precise aiming even when not using a deflection, I don’t see that one being possible at all. There is a small chance the back left one could be freed, but considering the other guard would also have to be freed in the same run, I think the odds are too small to incorporate freeing both into this challenge. In any case, this is likely the most controversial decision I made in this run. I can see strong arguments for both sides. . . Q: For 3-2 and 4-3, are you sure a thermal detonator is needed to start the Dooku fight and to destroy the door? A: Not completely. I have never seen or personally experienced the enemies automatically aggro the player, so I can only assume they never do. Perhaps there is a small chance, though. Gameplay proof of this happening would be cool to see. . . Q: Why not turn on the extra “super thermal detonator” for 5-2? A: That extra would not save a button press (it costs one but saves one), so it is not worth turning on. It would also only make the run marginally more convenient from a gameplay perspective. But I find the extra camera shake to be annoying, so I left it off. However, this brings up a good point. Turning on the extra would have reduced the gameplay button count by one, while increasing the menu count by one. Along the same lines, playing some levels in co-op or turning on and off certain extras at key moments would increase the menu count more so than it decreases the gameplay count, but it still would decrease the gameplay count. Therefore, the ultimate value by which the run should be judged as optimal is not the gameplay count. The only thing that truly matters is the overall count. . . Q: Is there really no other way to take out Vader at the end of 5-5? A: Not that I’m aware of. I tried pushing him off the ledge (both sides) and coercing Ewok to shoot him in various ways. Nothing worked. . . Q: Why not use the Yodeka skip toward the end of 6-1 to warp to the rancor fight? A: Assuming IG-88/4-LOM is given, this method should cut down the level button count by one. However, this assumes Yoda is player two at the start for free. The only way I see that happening is random chance which I have never experienced in a playthrough. So, the Yodeka skip is not worth it. And the same applies for the Yodeka skip at the start of 4-4. It would save one if Yoda could be player two for free. . . Q: Why bring Yoda into 4-2 as player two, costing a button press, when you could get him in the given character roster with the right RNG? A: I was never given a Jedi in the character roster for 4-2, let alone Yoda. I always get a Sith, 99% of the time Maul. So, I believe Yoda must be player two in order to have him for the level. . . Q: I noticed sometimes when you say hold toggle there is a time when no toggling is happening. Are those mistakes? A: During certain actions, there is a delay to start toggling even though the toggle button is still held. These include dying, entering a new area, and even the first toggle once the button is pressed. All these have a delay associated with them. However, sometimes in the gameplay, there is a small stutter in the cycle even though none of these things have happened. This is because at that point I needed a certain character, but I let go of toggle at the wrong time. So, these could be considered slip-ups. . . Q: What did you do when there were multiple routes to complete a task that ended up using different but the same number of buttons? A: I stuck with the more “normal” method. Like with 4-2, swapping to Jango Fett to shoot open the sandcrawler (and swapping back) would take four buttons, the same as if four forces were used. Or in 5-5, swapping to Vader during the first boss fight and jumping across to the Imperial panel would be the same as the R2 fly method. But for this example neither are very “normal.” So, the easier one was used. . . Q: Why not just unplug your console after every level to avoid pressing a button to go back into the cantina? Similarly, why not unplug your second controller to avoid the two buttons to drop out? A: If I unplugged the console, I would then have to go through the start menu again. As the rules state all buttons pressed after gaining control of the character will count, going through the start menu a second/third/etc. time would all count. With unplugging the second controller to avoid dropping out, this always results in the game pausing until the second controller is plugged in again. So, dropping out is needed. . . Q: For some levels, like 5-4, why does your character roster change during the level? A: This is because some levels are spliced. Usually I did this when there was a difficult trick, and I went back later to get a cleaner run for the video. . . Q: Would the run outlined in this video be possible to perform all in one go? A: Theoretically, yes. But getting the perfect run would be almost impossible. This isn’t due to character or aggro RNG, as the odds of getting that RNG is about 1 in 20,000. It’s because executing all tricks perfectly the first time is basically inhuman. So, this video is just about a theoretical perfect run, not a run I or anyone else has performed. However, every trick has been performed at least once to verify it is possible. . . Q: Why do you call thermal detonators “bounty hunter bombs?” A: The game’s thermal detonators look so different from the movie version that I think my name is more accurate. And it’s more fun to say. . . Q: How accurate are the story and free play mode button counts? A: They are decent estimates. I would say there is often a 5% to 15% margin of error depending on the length of the level. A big reason some levels have such high button presses is due to unskippable enemies. My methods for determining what constitutes standard play were not scientific, so don’t treat these numbers as gospel. . . Q: How close to optimal do you think this run is? A: There’s no way to know until more people see it. Menu buttons are pretty much locked in. But for gameplay buttons, on Aug 12, I thought 565 was optimal. On Aug 19, it was at 509. On Aug 29, it was 494, and I was sure I was done. The next day, it was 490. Again, I was certain. Next day, it was 483. Then 480 the next. I told myself I would absolutely stop at that point. But then I discovered a few more optimizations on accident. I have no idea if this downward trend would continue.
you can actually do certain actions like swinging and blocking with lightsabers with motion controls in the Wii version, don't know if that could lower button presses due to you only using xbox controllers
@@SovernGaming One of the members of the speedrun community has made a minimum A press route and it’s pretty sick, although it does mean it’s basically already been done
Just watched this video with some fellow speedrunners and really enjoyed it! I could tell many many hours were researched to find and optimize as many button presses as possible and was quite surprised at some of the out of the box ideas used to remove certain presses. We could tell you actually cared about truly removing as many as possible. As we were watching, there was definitely quite a few more presses we knew could be removed but overall the video did a really good job showcasing many of the speedrun glitches found over the years. I bet many people in the speedrunning discord will really enjoy picking up where you left off and removing more and more button presses (we already have Free Play studs down to 15!). Great video!
Wow. Thanks for saying something! Yeah, I tried my best, but like I said, I’m just some guy. Not a dedicated speed runner or anything. It was more a challenge for me to do the best I could. Glad you liked it
@@bb010g Doubt it. There’s a LSWTCS Discord (link on the speedrun.com website) where they likely figured out which studs can be avoided. I don’t think there’s a video, but I could be wrong.
@@bb010g There is not like one singular video of the new stud skips, but I will explain them in relation to timestamps on Sovern's free play stud video. In the original video, there was 31 studs remaining. In this video he shows that you can skip 3 more thanks to the Falcon Skip on 4-5, and 4 (he says 2 in the video, but its actually 4) more on 3-2 with the Upwarp into the Dooku fight, bringing it down to 24. Now for the skippable studs in his stud video: At 5:50, is is possible to skip these 3 studs by doing ~9 wall climbs to get all the way over the wall and into the door (21) At 6:19, it is possible to skip using this panel by doing something called a JGC (Jedi Grievous Clip), which is done by switching from a Jedi to Grievous while running into a wall immediately after alt-tabbing out and back into the game (it is possible with other character combinations as well, but most consistent with this lineup). If done correctly, the lag generated by the alt-tab will allow you to just sink through the wall (I believe this is also possible by using the lag generated by pressing the home button on xbox). (20) At 7:43, it is possible to get past this door without using the panel (with a believe is a wall climb), skipping 1 stud (19) At 11:41, you can skip needing to pull this bomb by doing a VERY precise yoda clip in the doorframe of the previous room and walking out of bounds past vader, skipping 1 stud (18) At 13:22, you can skip grabbing the stud on the imperial panel by doing a weird yoda clip into the side of the door allowing you to just barely hit the transition to the next room (17) At 18:50, you can skip this room by immediately turning around and doing a triple jump over the transition to the next room and just walking under the floor the entire way, skipping the stud up top (16) At 19:37, it is actually possible to fly across the entire gap without pulling any levers by hitting a piece of glitchy collision on the other side with boba, skipping one stud (15) Bonus: At 20:37, it is possible to skip pulling this lever by doing a Death Warp, skipping 2 studs. Since death warps are an xbox exclusive trick and the majority of glitch hunting for score challenges are done by community members on PC, these are considered unofficial skips. This means on Xbox you must collect 13 studs, but 15 on PC. The remaining 15 studs can be viewed on this document, with the yellow ones being what we believe is theoretically the most likely to be skipped docs.google.com/document/d/1e3m79C7-USleYVf5N-ZvJL257wtC1CBXzDJBhr6_gNg/edit?usp=sharing . The ones in red we believe unfortunately may never be skippable but obviously anything is possible. And I guess while I'm here, if anyone else is curious about any other challenge stats: The minimum amount of studs you need to collect in story is currently 155 (111 using 1p2c and lag): docs.google.com/document/d/1no_PTLlR_4Q1ggaF9zQ3ywmUVk3ue8YkBSbOsUda8mk/edit The maximum amount of minikits you can collect while only playing in story mode is currently 331 (out of 360): docs.google.com/document/d/1NFx0Mhppuhmd26N5JCiqd0C_gjPDKvVij24DmgmzMxY/edit?usp=sharing And the minimum amount of jumps needed to beat the game (from a new game) is currently 42: docs.google.com/spreadsheets/d/1tNyV6RyU7PcmkMrYfEM_19Gu8mg7hVC_rPsxl1e7WLk/edit?usp=sharing
@@bb010g Update: we got to 9 Studs, here there are the 3 new stud skips 6-3 3 studs skip: ua-cam.com/video/XmcFK-fbCLo/v-deo.html 6-4 second room lever 2 studs skip: ua-cam.com/video/6_U5okuIBeI/v-deo.html 5-4 last room R2D2 panel 1 stud skip: ua-cam.com/video/riXRkN7EgAc/v-deo.html We also got the number of the story mode stud counter down to 35 by using co-op, extras (this 2 weren't allowed with Sovern's rules but as it saves a lot we use it) and lag abuse (a weird thing with alt+tab), here is the playlist with most of the skips I found, i couldn't get all the skips obtained by the community but it has a lot of skips: ua-cam.com/play/PLRMjDnWLEZ0EnmPp1_bZlktDCiRowVHKS.html By the way, my new goal is to reduce the button presses, I think i can get to 575 maybe or something like that, wish me luck and I or someone else will leave a commentary wtih the result
6:53 you can use the logs to clip out of bounds, removing all 2 button presses from this section. 35:04 for the second quicksand section speedrunner jump to skip the panel, but you dont need to jump. Saving 3 presses. we are now at 468 (not counting what many others could maybe save) Nice work on the vid btw
I think I speak for everyone when I say: Great job man! There were a few people in the speedrunning community that have tried to optimize a run like this, but not many ever finished and nobody optimized it as much as you did! Your videos were quite the inspiration to the community with your previous minimum stud touches videos, and I'm sure this one will also be a big one. You will be happy to know, that with new strats being found we've actually narrowed down minimum stud touches to 15 in Freeplay and to 155 in Story (although that number changes on a regular basis). I'm sure that there will also be quite a few people that will try to optimize the run from this video. I'm honestly impressed with your work, and I can't wait to see more of your brilliant challenge ideas for this game.
dude this video probably took literally hundreds of hours like i cant imagine the research, script writing, and editing that went into making such a video. amazing work man! keep it up!
I used to play this game so much as a kid and I was so impressed with the sheer dedication from you and hope that you decide to do more of this lego video game content thoroughly enjoyed keep it up
Learning you can cheese the Emperor fight blew my mind as someone who loves trying to recreate canon moments. I played the fight in story mode to the phase just after the lightning floor, and had a much easier time employing the corner-Luke method to lure and push him off there. Fantastic video, and thanks for the speedrunner's insights on this game--it seems I still have much yet to learn!
Absolutely mindblowing. What incredible dedication this must have taken! Truly a remarkable wonder of gaming ingenuity and skill. Best video I've watched in a long while
this is the content i love, i love seeing my childhood games get destroyed by avid fans with similar feelings for the game. plus- the replay value this has, the desire to want to truly beat this more than 100% no modern stuff, just people enjoying analytically breaking down this game, it really is just that wholesome
Kind of, in order to actually damage bosses on with a lightsaber you have to do a slam or a slash which requires a jump. It only ties the strat he uses.
@@Frogman1212 I do, it's used in all the speed runs. Unfortunately it doesn't deal damage to bosses. If it did it would likely be used because the third hit deals two hearts instead of one.
One skip I know is theoretically possible is when escaping the sand crawler, you can just destroy the Lego pieces instead of using the force, which would mean you can cut off 2 button presses by destroying 2 at a time. Again very theoretical, but it's certainly possible for an under 600 button run. Great content and excited for what else is in store c:
I tried this a bunch, and I’m pretty sure you can’t destroy them two at a time. It always takes one shot or one force each. Thermal detectors don’t work either. Using Jango, you can destroy two in a single button press, but due to having to swap to him, it’s not worth it. But maybe I’m wrong and there’s some very specific way to do hit both with a single lightsaber swing or bomb.
As someone who has gamed primarily mouse + keyboard on PC, I keep forgetting that on console movement is mostly analogue stick, and as such was very confused for a couple of minutes :)
Wow, I'm pleasantly surprised to see there are low button press challenges for Lego Star Wars of all things. I wish people made more content with these games, they're some of my childhood favorites.
Saw this video on my main UA-cam page and didn't know this was a question I needed answered until I found myself watching the entire thing. Your dedication and work you put in is amazing
If you played the wii version and used motion controls for the lightsaber characters any buttons you may have to have pressed with them for combat is instantly removed.
Great video man! Very enjoyable watch and I can tell you put in a lot of effort. Always puts a smile on my face when people make videos about the game, looking forward to more videos!
38:20 it's funny how that song has just become synonymous with speedrunning... it's such a slow and relaxed song, not quite what you'd think of for speedrunning
A lot of speedrun songs are pretty relaxed, we've got "We're Finally Landing" for general speedrunning, "En Aften Ved Svanefossen" for clutching a run/TrackMania speedrunning, and a bunch of others that I can't remember the names of atm. Then the slow grinds are always stuff like "Howling" by Lupus Nocte.
thanks for clarifying the need for ghost Yoda on Dagobah, my dunderhead of a friend Mario couldnt get it through his thick freaking head as to why hes needed, but i literally understood from the first beat. thank you for the great content, even if my friend Mario cant understand the basics of it!
I know I'm late to this but here is the explanation for why ewoks with bombs can hurt enemies. The attack itself doesn't do anything but explosives harm everyone, so yes in the battles with a bunch of ai ewoks, they do actually destroy everything. Minus the blaster bolts power up I don't think there is any other time the ai really uses explosives so it might seem weird.
Absolutely loved this video and would love to see similar speed run optimizations? Maybe with other Lego games like the 1st Lego Batman? Incredible job and you very well deserve the praise being given here!
"those vehicle levels were wrong. it was 2 x 0.5 button presses as in isolation they would add a button press but in a full game run they would just leach off of a previous level" - Pannenkoek2012
"no turbo controllers for obvious reasons" me, recommended this video out of nowhere, no idea what lego star wars is about except presumably star wars with legos: oh yeah obviously
turbo controllers let you hold a button down to use it a bunch of times so it would just turn into him holding the turbo button the entire rum kinda defeating the point of it
i spent so long trying to, and there we go, no toggle button :( but mobile mode shouldn't really count as "platform specific"as toggle is essentially required for the run to save toggle pressed almost none of the glitches are possible since the game came out much later
What is the highest amount of glitches you can perform while doing a freeplay run of the game, going through every mission only once? Doing the same glitch over and over again still counting as one.
using the Wii could make up some presses, because u can use motion controls to fight with lightsaber, use force and build stuf. (there may be other uses, too; using the motions is slightly faster than normal build/force)
The force and build just speed up the Z press, but grapples can be done by flicking the wii remote up, so the lightsaber and grapples are free. You can also block with the wii remote, which could make it easier to control blaster bolt deflections.
i think you can beat the game with only 4 buttons, optimally. alright so this'll be long but here's all of the buttons needed to beat the game: 'A', 'B', 'X', and 'Y'.
Think I messed up somewhere? Pressed a button I didn’t need to? Make sure to read this very brief FAQ to see if I address your concern.
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Q: In 1-1, why not hold toggle into the last room and use Grievous’ Bodyguard’s high jump to get over the wall?
A: This is a viable strategy, but it relies on getting that character in the level, which is uncommon. For all levels, I only wanted to rely on character RNG when there was absolutely no alternative. Here, there was.
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Q: Is Invincibility really required?
A: The more I think about it, the less sure I am. The reason I thought it was fully needed was for 3-6 and 5-5, but I’m not so sure now after finishing the video. Honestly, without it, this run would be extremely annoying to play, so even if it’s not totally absolutely necessary, I’d turn it on anyway. But that’s not what this video is about. The biggest problem would be taking out your AI partner before he takes out you - that seems like a tall order. Maybe turning it on isn’t button optimal after all? I’d have to play through the run again with it turned off to be certain, but I don’t really feel like doing that. I’m Lego’d out for now.
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Q: Why not use Grievous’ Bodyguard’s high jump near the end of 1-2?
A: To get to that last jump section, a force use is needed. I tried to jump around the force block using the toggle high jump method, but the problem is it only works when Bodyguard swaps to R2 and stops toggling. R2 of course is not known for his high jumping abilities, so swapping to the super to force the block is the only way forward.
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Q: Why not use your blaster super and rely on the game giving Grievous’ Bodyguard for 3-3?
A: That would in theory save one button press potentially (it’s complicated). But Bodyguard is never given for the level anyway, so it doesn’t matter. You have to bring him yourself.
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Q: You say it’s important that you got droideka + Yoda at the end of 3-5. But isn’t only the player two character the one that matters, as you can freely choose for player one?
A: That is correct. I was playing up the value of ending with “Yodeka” for comedic effect. What really matters there is getting player two as Yoda. Player one as droideka, not so much. On a similar note, the reason 3-5 is played before 3-4 is because, for a long time, I thought 3-4 could not be ended with Yoda as player two (due to an alternate route I was using). Then I figured out a better strategy, and player two Yoda could be maintained. I didn’t notice that 3-5 and 3-4 could be swapped to make them be in order until well into editing the video. Since it has no bearing on the final result, I chose not to fix this minor error.
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Q: For 1-5, why not use deflected bolts to free all the guards, not just one?
A: The only guard I was ever able to free was the one shown in this video. Even that took me over 12 tries (all available droids killed themselves). I did not try to free the other guards that many times, though. Considering the further right guard requires precise aiming even when not using a deflection, I don’t see that one being possible at all. There is a small chance the back left one could be freed, but considering the other guard would also have to be freed in the same run, I think the odds are too small to incorporate freeing both into this challenge. In any case, this is likely the most controversial decision I made in this run. I can see strong arguments for both sides.
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Q: For 3-2 and 4-3, are you sure a thermal detonator is needed to start the Dooku fight and to destroy the door?
A: Not completely. I have never seen or personally experienced the enemies automatically aggro the player, so I can only assume they never do. Perhaps there is a small chance, though. Gameplay proof of this happening would be cool to see.
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Q: Why not turn on the extra “super thermal detonator” for 5-2?
A: That extra would not save a button press (it costs one but saves one), so it is not worth turning on. It would also only make the run marginally more convenient from a gameplay perspective. But I find the extra camera shake to be annoying, so I left it off. However, this brings up a good point. Turning on the extra would have reduced the gameplay button count by one, while increasing the menu count by one. Along the same lines, playing some levels in co-op or turning on and off certain extras at key moments would increase the menu count more so than it decreases the gameplay count, but it still would decrease the gameplay count. Therefore, the ultimate value by which the run should be judged as optimal is not the gameplay count. The only thing that truly matters is the overall count.
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Q: Is there really no other way to take out Vader at the end of 5-5?
A: Not that I’m aware of. I tried pushing him off the ledge (both sides) and coercing Ewok to shoot him in various ways. Nothing worked.
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Q: Why not use the Yodeka skip toward the end of 6-1 to warp to the rancor fight?
A: Assuming IG-88/4-LOM is given, this method should cut down the level button count by one. However, this assumes Yoda is player two at the start for free. The only way I see that happening is random chance which I have never experienced in a playthrough. So, the Yodeka skip is not worth it. And the same applies for the Yodeka skip at the start of 4-4. It would save one if Yoda could be player two for free.
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Q: Why bring Yoda into 4-2 as player two, costing a button press, when you could get him in the given character roster with the right RNG?
A: I was never given a Jedi in the character roster for 4-2, let alone Yoda. I always get a Sith, 99% of the time Maul. So, I believe Yoda must be player two in order to have him for the level.
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Q: I noticed sometimes when you say hold toggle there is a time when no toggling is happening. Are those mistakes?
A: During certain actions, there is a delay to start toggling even though the toggle button is still held. These include dying, entering a new area, and even the first toggle once the button is pressed. All these have a delay associated with them. However, sometimes in the gameplay, there is a small stutter in the cycle even though none of these things have happened. This is because at that point I needed a certain character, but I let go of toggle at the wrong time. So, these could be considered slip-ups.
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Q: What did you do when there were multiple routes to complete a task that ended up using different but the same number of buttons?
A: I stuck with the more “normal” method. Like with 4-2, swapping to Jango Fett to shoot open the sandcrawler (and swapping back) would take four buttons, the same as if four forces were used. Or in 5-5, swapping to Vader during the first boss fight and jumping across to the Imperial panel would be the same as the R2 fly method. But for this example neither are very “normal.” So, the easier one was used.
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Q: Why not just unplug your console after every level to avoid pressing a button to go back into the cantina? Similarly, why not unplug your second controller to avoid the two buttons to drop out?
A: If I unplugged the console, I would then have to go through the start menu again. As the rules state all buttons pressed after gaining control of the character will count, going through the start menu a second/third/etc. time would all count. With unplugging the second controller to avoid dropping out, this always results in the game pausing until the second controller is plugged in again. So, dropping out is needed.
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Q: For some levels, like 5-4, why does your character roster change during the level?
A: This is because some levels are spliced. Usually I did this when there was a difficult trick, and I went back later to get a cleaner run for the video.
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Q: Would the run outlined in this video be possible to perform all in one go?
A: Theoretically, yes. But getting the perfect run would be almost impossible. This isn’t due to character or aggro RNG, as the odds of getting that RNG is about 1 in 20,000. It’s because executing all tricks perfectly the first time is basically inhuman. So, this video is just about a theoretical perfect run, not a run I or anyone else has performed. However, every trick has been performed at least once to verify it is possible.
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Q: Why do you call thermal detonators “bounty hunter bombs?”
A: The game’s thermal detonators look so different from the movie version that I think my name is more accurate. And it’s more fun to say.
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Q: How accurate are the story and free play mode button counts?
A: They are decent estimates. I would say there is often a 5% to 15% margin of error depending on the length of the level. A big reason some levels have such high button presses is due to unskippable enemies. My methods for determining what constitutes standard play were not scientific, so don’t treat these numbers as gospel.
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Q: How close to optimal do you think this run is?
A: There’s no way to know until more people see it. Menu buttons are pretty much locked in. But for gameplay buttons, on Aug 12, I thought 565 was optimal. On Aug 19, it was at 509. On Aug 29, it was 494, and I was sure I was done. The next day, it was 490. Again, I was certain. Next day, it was 483. Then 480 the next. I told myself I would absolutely stop at that point. But then I discovered a few more optimizations on accident. I have no idea if this downward trend would continue.
Video suggestion: What is the minimum number of times you have to jump to beat LSW:TCS?
@@shadowninjagamer1018 I debated making that a bonus video for this video. Maybe some day
you can actually do certain actions like swinging and blocking with lightsabers with motion controls in the Wii version, don't know if that could lower button presses due to you only using xbox controllers
At 29.18 could you not hold the y button down to swap to super and keep it pressed down until you get boba?
@@SovernGaming One of the members of the speedrun community has made a minimum A press route and it’s pretty sick, although it does mean it’s basically already been done
I like how this is presented as if someone would ever want to replicate this run
I would do it if I had a copy of the game
@@tajini817 it's like 3 € on steam sale
@@marlonm.751 I don't have steam but ty
@@tajini817it’s 5$ on microsoft store i bought it
@@jacob1423 thats like really a lot cheaper than i expected for my country, thank you!
When you realize you can skip a bunch of buttons on the wii version because saber characters can attack using motion controls
I was just about to write the same thing
“Does anyone care?”
Yes. This is exactly the kind of pointless im here for
Just watched this video with some fellow speedrunners and really enjoyed it! I could tell many many hours were researched to find and optimize as many button presses as possible and was quite surprised at some of the out of the box ideas used to remove certain presses. We could tell you actually cared about truly removing as many as possible. As we were watching, there was definitely quite a few more presses we knew could be removed but overall the video did a really good job showcasing many of the speedrun glitches found over the years. I bet many people in the speedrunning discord will really enjoy picking up where you left off and removing more and more button presses (we already have Free Play studs down to 15!). Great video!
Wow. Thanks for saying something! Yeah, I tried my best, but like I said, I’m just some guy. Not a dedicated speed runner or anything. It was more a challenge for me to do the best I could. Glad you liked it
Is there a public overview of the 15 stud Free Play route?
@@bb010g Doubt it. There’s a LSWTCS Discord (link on the speedrun.com website) where they likely figured out which studs can be avoided. I don’t think there’s a video, but I could be wrong.
@@bb010g There is not like one singular video of the new stud skips, but I will explain them in relation to timestamps on Sovern's free play stud video.
In the original video, there was 31 studs remaining. In this video he shows that you can skip 3 more thanks to the Falcon Skip on 4-5, and 4 (he says 2 in the video, but its actually 4) more on 3-2 with the Upwarp into the Dooku fight, bringing it down to 24.
Now for the skippable studs in his stud video:
At 5:50, is is possible to skip these 3 studs by doing ~9 wall climbs to get all the way over the wall and into the door (21)
At 6:19, it is possible to skip using this panel by doing something called a JGC (Jedi Grievous Clip), which is done by switching from a Jedi to Grievous while running into a wall immediately after alt-tabbing out and back into the game (it is possible with other character combinations as well, but most consistent with this lineup). If done correctly, the lag generated by the alt-tab will allow you to just sink through the wall (I believe this is also possible by using the lag generated by pressing the home button on xbox). (20)
At 7:43, it is possible to get past this door without using the panel (with a believe is a wall climb), skipping 1 stud (19)
At 11:41, you can skip needing to pull this bomb by doing a VERY precise yoda clip in the doorframe of the previous room and walking out of bounds past vader, skipping 1 stud (18)
At 13:22, you can skip grabbing the stud on the imperial panel by doing a weird yoda clip into the side of the door allowing you to just barely hit the transition to the next room (17)
At 18:50, you can skip this room by immediately turning around and doing a triple jump over the transition to the next room and just walking under the floor the entire way, skipping the stud up top (16)
At 19:37, it is actually possible to fly across the entire gap without pulling any levers by hitting a piece of glitchy collision on the other side with boba, skipping one stud (15)
Bonus:
At 20:37, it is possible to skip pulling this lever by doing a Death Warp, skipping 2 studs. Since death warps are an xbox exclusive trick and the majority of glitch hunting for score challenges are done by community members on PC, these are considered unofficial skips. This means on Xbox you must collect 13 studs, but 15 on PC.
The remaining 15 studs can be viewed on this document, with the yellow ones being what we believe is theoretically the most likely to be skipped docs.google.com/document/d/1e3m79C7-USleYVf5N-ZvJL257wtC1CBXzDJBhr6_gNg/edit?usp=sharing . The ones in red we believe unfortunately may never be skippable but obviously anything is possible.
And I guess while I'm here, if anyone else is curious about any other challenge stats:
The minimum amount of studs you need to collect in story is currently 155 (111 using 1p2c and lag): docs.google.com/document/d/1no_PTLlR_4Q1ggaF9zQ3ywmUVk3ue8YkBSbOsUda8mk/edit
The maximum amount of minikits you can collect while only playing in story mode is currently 331 (out of 360): docs.google.com/document/d/1NFx0Mhppuhmd26N5JCiqd0C_gjPDKvVij24DmgmzMxY/edit?usp=sharing
And the minimum amount of jumps needed to beat the game (from a new game) is currently 42: docs.google.com/spreadsheets/d/1tNyV6RyU7PcmkMrYfEM_19Gu8mg7hVC_rPsxl1e7WLk/edit?usp=sharing
@@bb010g Update: we got to 9 Studs, here there are the 3 new stud skips
6-3 3 studs skip: ua-cam.com/video/XmcFK-fbCLo/v-deo.html
6-4 second room lever 2 studs skip: ua-cam.com/video/6_U5okuIBeI/v-deo.html
5-4 last room R2D2 panel 1 stud skip: ua-cam.com/video/riXRkN7EgAc/v-deo.html
We also got the number of the story mode stud counter down to 35 by using co-op, extras (this 2 weren't allowed with Sovern's rules but as it saves a lot we use it) and lag abuse (a weird thing with alt+tab), here is the playlist with most of the skips I found, i couldn't get all the skips obtained by the community but it has a lot of skips: ua-cam.com/play/PLRMjDnWLEZ0EnmPp1_bZlktDCiRowVHKS.html
By the way, my new goal is to reduce the button presses, I think i can get to 575 maybe or something like that, wish me luck and I or someone else will leave a commentary wtih the result
I like how he treats it like a walkthrough as if anybody would try to replicate this
I like how you solve this comment
@@thewildwestgamer4638 Ah yes, "solve".
Your channel is remarkably good and high quality for the amount of subs you have.
agreed
Agreed
I concur
I subbed immediately
All of the big boy channels started somewhere, didn't they?
My little nephew actually beat the game with 0 buttons pushed as the 3rd player plugged into the back of the console.
What
6:53 you can use the logs to clip out of bounds, removing all 2 button presses from this section.
35:04 for the second quicksand section speedrunner jump to skip the panel, but you dont need to jump. Saving 3 presses.
we are now at 468 (not counting what many others could maybe save)
Nice work on the vid btw
this video is like comfort food, I watch it pretty much once per month.
I think I speak for everyone when I say: Great job man! There were a few people in the speedrunning community that have tried to optimize a run like this, but not many ever finished and nobody optimized it as much as you did! Your videos were quite the inspiration to the community with your previous minimum stud touches videos, and I'm sure this one will also be a big one. You will be happy to know, that with new strats being found we've actually narrowed down minimum stud touches to 15 in Freeplay and to 155 in Story (although that number changes on a regular basis). I'm sure that there will also be quite a few people that will try to optimize the run from this video. I'm honestly impressed with your work, and I can't wait to see more of your brilliant challenge ideas for this game.
I had no idea! Crazy the stud counts got that low too. I thought free play was at 23 lol
Do you have a video link showing free play getting only 15 studs
@@domenic2005 docs.google.com/document/d/1e3m79C7-USleYVf5N-ZvJL257wtC1CBXzDJBhr6_gNg There is a spreadsheet of those remaining, no full videos yet.
@@Siedemnastek ok thanks dude
Not me I think this was a waste of Precious life gone down the drain
"There's a way to get around this barrier, too, this time using spinning -- it's a good trick!"
I giggled way more than I should have.
timestamp: 20:20
dude this video probably took literally hundreds of hours like i cant imagine the research, script writing, and editing that went into making such a video. amazing work man! keep it up!
“You have to save your friends, which is a bit of a bummer.”
-Sovern
I used to play this game so much as a kid and I was so impressed with the sheer dedication from you and hope that you decide to do more of this lego video game content thoroughly enjoyed keep it up
Your deadpan humor is so great
“The podrace is especially tricky: just hold forward for a little while”
What if I told you you can get across this gap with a single button press? (hits the switch)
@@fernando47180
“Palpatine will be gone for good, never to return at any point in the future, for the rest of time.”
remainings energy
@Falkrim yes
is it even possible to lose?
Yoda slow walking down the hall with deflect blaster bolts and invincibility toggled makes it look like the force is protecting him from harm.
Learning you can cheese the Emperor fight blew my mind as someone who loves trying to recreate canon moments. I played the fight in story mode to the phase just after the lightning floor, and had a much easier time employing the corner-Luke method to lure and push him off there. Fantastic video, and thanks for the speedrunner's insights on this game--it seems I still have much yet to learn!
Absolutely mindblowing. What incredible dedication this must have taken! Truly a remarkable wonder of gaming ingenuity and skill. Best video I've watched in a long while
You're too kind!
Yeah I would never be able to do this
this is the content i love, i love seeing my childhood games get destroyed by avid fans with similar feelings for the game.
plus- the replay value this has, the desire to want to truly beat this more than 100%
no modern stuff, just people enjoying analytically breaking down this game, it really is just that wholesome
wow, just stumbled upon this, your editing and storytelling are really top notch. can't wait to see your channel blow up!
Yoda's most iconic ability: backflipping through walls to defy the laws of time and space.
I've waited so long for a video that's like this
Dude, this is way higher effort than I thought. You clearly put a lot of care into the presentation and humor. Subbed.
Walls: *exist*
Sovern: "They are no match for droidekas!"
Gotta say, this video has been on my to watch list for a while now, and I was impressed by how good it was. Great work😀
UA-cam randomly recommended this to me as someone who enjoys speedrun summaries. Enjoyed.
Explained so in depth like a tutorial, as if someone else is going to try and replicate this. I love it
In the Wii version, one can swing the lightsaber by swinging the Wiimote, meaning that version has less button presses?
Probably. I've never played the Wii version. It's quite different from Xbox/PS/PC
Kind of, in order to actually damage bosses on with a lightsaber you have to do a slam or a slash which requires a jump. It only ties the strat he uses.
@@cal5427 do you not know about spacing out your swings with the glow effect?
@@Frogman1212 I do, it's used in all the speed runs. Unfortunately it doesn't deal damage to bosses. If it did it would likely be used because the third hit deals two hearts instead of one.
@@cal5427 it totally does
I want to see a TAS do this challenge so we can see the run perfectly, and also because this is just awesome to see
One skip I know is theoretically possible is when escaping the sand crawler, you can just destroy the Lego pieces instead of using the force, which would mean you can cut off 2 button presses by destroying 2 at a time. Again very theoretical, but it's certainly possible for an under 600 button run. Great content and excited for what else is in store c:
I tried this a bunch, and I’m pretty sure you can’t destroy them two at a time. It always takes one shot or one force each. Thermal detectors don’t work either. Using Jango, you can destroy two in a single button press, but due to having to swap to him, it’s not worth it.
But maybe I’m wrong and there’s some very specific way to do hit both with a single lightsaber swing or bomb.
I like how ur explaining this as if it was a tutorial
As someone who has gamed primarily mouse + keyboard on PC, I keep forgetting that on console movement is mostly analogue stick, and as such was very confused for a couple of minutes :)
I remember playing this game as a kid and my favourite lvl was the one where u fly as anakin or kenobi in a ship to go to grievous’s ship
Would love to see you do this type of video for other Lego games like Harry Potter or Indiana Jones.
Wow, I'm pleasantly surprised to see there are low button press challenges for Lego Star Wars of all things. I wish people made more content with these games, they're some of my childhood favorites.
Happy to help! Great job on the video as always.
This video gave me so much nostalgia. I haven't seen or played this game in years, and I remembered everything. I even shed a tear
The madness and intelligence it took to come up with and accomplish this will never cease to amaze me. Fantastic work.
Saw this video on my main UA-cam page and didn't know this was a question I needed answered until I found myself watching the entire thing. Your dedication and work you put in is amazing
Oh my god this is beyond comprehension why anyone would out them self through this
From a casual perspective, this was nuts man! Great job!
This is so brilliant, I absolutely love it!!!
I loved every second of this video! Also your background music choice was FANTASTIC!
If you played the wii version and used motion controls for the lightsaber characters any buttons you may have to have pressed with them for combat is instantly removed.
0:30 well 2 years and close to 3 million clicks later and finally we can answer his question with a resoundly simple yup
You taught me how to triple jump. Now I use it all the time.
When he said "what is an up warp" and didn't follow it with an "up dog" style joke, it caused a great sadness to wash over me.
Great video man! Very enjoyable watch and I can tell you put in a lot of effort. Always puts a smile on my face when people make videos about the game, looking forward to more videos!
Imagine combining this with the less studs challenge.
Would you have to have the least of both buttons and studs combined?! Hmmmmm
I played this when it originally came out with only the 1st (3) Episodes for PS2. This is so sweet to see optimized. Awesome job
And thus we learned why yoda was the grandmaster. The skipping master
Its amazing how people can spend so much time on something, that they have perfected it to execute something so time consuming
good job man
This man dares to answer the questions that we've had buried deep in our subconscious...for that...I owe this man everything.
Having a base line button count made this video so much better. Thanks!!
38:20 it's funny how that song has just become synonymous with speedrunning... it's such a slow and relaxed song, not quite what you'd think of for speedrunning
What's the song called?
@@RasEli03 "We're Finally Landing" by Home
A lot of speedrun songs are pretty relaxed, we've got "We're Finally Landing" for general speedrunning, "En Aften Ved Svanefossen" for clutching a run/TrackMania speedrunning, and a bunch of others that I can't remember the names of atm.
Then the slow grinds are always stuff like "Howling" by Lupus Nocte.
I love rewatching hung these videos every like 6 months
When you think about it, you have to be kind of smart to figure this type of stuff, with ordering the levels for specific characters and button tricks
This is astounding. Glad UA-cam recommended me this one!
This guy's out here answering the real questions in life
thanks for clarifying the need for ghost Yoda on Dagobah, my dunderhead of a friend Mario couldnt get it through his thick freaking head as to why hes needed, but i literally understood from the first beat.
thank you for the great content, even if my friend Mario cant understand the basics of it!
Let’s go! :D
I was just watching the other videos over and over again
I know I'm late to this but here is the explanation for why ewoks with bombs can hurt enemies.
The attack itself doesn't do anything but explosives harm everyone, so yes in the battles with a bunch of ai ewoks, they do actually destroy everything. Minus the blaster bolts power up I don't think there is any other time the ai really uses explosives so it might seem weird.
10:41 therapist moment
Absolutely loved this video and would love to see similar speed run optimizations? Maybe with other Lego games like the 1st Lego Batman? Incredible job and you very well deserve the praise being given here!
you need to speedrun the skywalker saga
Love the background music always nice to see someone using home by resonance
3:51 I THOUGHT YOU WERE PRESSING THE TOGGLE BUTTON EACH TIME 😂
"those vehicle levels were wrong. it was 2 x 0.5 button presses as in isolation they would add a button press but in a full game run they would just leach off of a previous level" - Pannenkoek2012
“But first, we need to talk about parallel universes.”
0:58 there is a pop up jar jar
Correct
17:05
- "So we unfortunetly have to dispatch of him ourselves"
- "YAH-YEET"
On the wii version you can attack with lightsabers by swinging the controller, meaning no buttons would be pressed with these attacks
I love the music choice when you talked about speedruns.
Never knew a teddy bear would be so essential
Madman. I love it, Im no the man to accept your challenge but I respect you for issuing it.
finally, an answer to the question we've all been asking
19:12 almost jumped out of my seat when I heard insignificantia, best song from halo wars 1.
"no turbo controllers for obvious reasons"
me, recommended this video out of nowhere, no idea what lego star wars is about except presumably star wars with legos: oh yeah obviously
turbo controllers let you hold a button down to use it a bunch of times so it would just turn into him holding the turbo button the entire rum kinda defeating the point of it
Turbo controllers aren't specifically related to lego star wars, so the "obvious" reason didn't require knowledge about the game
I like how there are speedrun tactics used in order to save presses. For example, DV1 Skip
"does anyone care?" why yes, this is the exact kind of video game nonsense I crave
By the way, triple jump is platform specific, as technically in mobile mode you can’t immediately toggle, which makes it impossible
i spent so long trying to, and there we go, no toggle button :(
but mobile mode shouldn't really count as "platform specific"as toggle is essentially required for the run to save toggle pressed
almost none of the glitches are possible since the game came out much later
Such a good vid. Wonder what hes up to now?
the little escape pod at the end of the kashyyyk level genuinly is in the movie lol, look up "yoda leaves kashyyyk episode 3" im sure it will show up
It's a deleted scene, so isn't in the movie and shouldn't be counted.
What is the highest amount of glitches you can perform while doing a freeplay run of the game, going through every mission only once?
Doing the same glitch over and over again still counting as one.
Wow, this is awesome. Right on for putting in the work, the people NEED to know.
it feels so weird seeing sovern intentionally touch a stud lmao
_Home plays in the background at the mention of speedruns_
TIL the hostile Clone AI is activated by the cutscene
I paused the video just at 10:42 and then came back later
wasn't expecting that
How do you make Super custom characters though ? I can't seem to find a guide online
This video is crazy good! Watching all these lego star wars videos while doin homework
Sovern: "it's just a simple lego game"
also this being his most popular video
Your humour is top notch without being too in your face. I caught myself laughing at several points, so keep up the ace work my guy.
Question: could you manipulate the RNG of character selection by not purchasing every character? Would that be legal in your setup?
I was wondering exactly that-
I know I’m late, but no. In order to have the “super” custom characters, you need to 100% the game, which includes unlocking all characters.
i literally have never heard of this game nor watched star wars
but still find it as good content
using the Wii could make up some presses, because u can use motion controls to fight with lightsaber, use force and build stuf. (there may be other uses, too; using the motions is slightly faster than normal build/force)
The force and build just speed up the Z press, but grapples can be done by flicking the wii remote up, so the lightsaber and grapples are free. You can also block with the wii remote, which could make it easier to control blaster bolt deflections.
This entire video pretty much described my thought process trying to solve a single math problem back in high school.
i think you can beat the game with only 4 buttons, optimally. alright so this'll be long but here's all of the buttons needed to beat the game:
'A', 'B', 'X', and 'Y'.
6* buttons. 'A' 'B' 'X' 'Y' "Bumpers"
Love the dedication, good job 👍
Quick question though, is holding the button down without releasing only half a button press?