Model a bridge in Houdini || Beginner Tutorial

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 57

  • @Nabuuug
    @Nabuuug 3 роки тому +7

    For beginners, this thing is a mind-blown every 30 seconds

  • @_kurohana
    @_kurohana 2 роки тому +38

    Minor things not mentioned in the video:
    - If your line is not highlighted in red when creating the mask with the DistanceAlongGeometry node (0:30), you have to activate the "Show Handle" option in the scene view (hotkey: Enter) and select the node.
    - Use W in the Scene View to toggle the wireframe mode (like at 1:50)
    - Use SHIFT+S in the Network View to change the wiring style rounded/straight lines (see the difference in the video at 9:55 and 9:57)

  • @saebr
    @saebr 3 роки тому +16

    Thanks a lot Simon....
    And yes please, definitely more of these tutorials.
    Highly appreciated.

  • @andvfx
    @andvfx 3 роки тому +1

    Thats an awesome way to discover different modifiers without needing to go in to complicated vex. Very nice example and tutorial, thanks!

  • @zgmg9263
    @zgmg9263 3 роки тому +14

    This was such a great introduction to Houdini. I'd love to see more of these starter videos, 10-20 minutes in length focusing building one world-building object at a time.

  • @gabrielepardi5178
    @gabrielepardi5178 Рік тому

    Great introduction to houdini: straight to the point.
    Thanks

  • @DeekerActual
    @DeekerActual 3 роки тому +1

    More of these style video would be awesome thnx Simon!

  • @JeremySeiner
    @JeremySeiner 3 роки тому +4

    This was wonderful! Thank you Simon and yes I'd really enjoy seeing more of these tutorials!

  • @KarelChytilArt
    @KarelChytilArt 11 місяців тому

    Easy, simple and nice.

  • @engiongames8749
    @engiongames8749 2 роки тому

    I love your tutorials, Simon!

  • @noskov5
    @noskov5 3 роки тому

    awesome, clean, and simple.Thank You, Simon!

  • @starwarz8479
    @starwarz8479 3 роки тому

    Thanks Simon
    This is a great intro to procedural modeling!

  • @antonypetrenko4458
    @antonypetrenko4458 3 роки тому

    Thanks a lot Simon!

  • @herbertengels2112
    @herbertengels2112 3 роки тому +2

    Hope u make more procedural modelling tutorials :)

  • @RunTheTape
    @RunTheTape 3 роки тому

    You're an absolute master

  • @xxargunxx
    @xxargunxx 3 роки тому

    Thank you Simon, I'm really intimidated to learn Houdini and your lessons help me a lot.

  • @mrwhateverism
    @mrwhateverism 3 роки тому +1

    I'm new to Houdini, but coming from Cinema4D. This is like a super concentrated knowledge bomb, thank you so much for putting this together and sharing your wisdom!

  • @jordanhwang
    @jordanhwang 3 роки тому

    Thank you for tutorial! I’m following along and I’d love to see more of these beginner tutorials

  • @koltscats
    @koltscats 3 роки тому

    informative, easy to follow, an all around great tutorial for beginner and advanced users. Thank you!

  • @oLucasX
    @oLucasX 3 роки тому

    Great video! Thanks for sharing!

  • @veith3dclub
    @veith3dclub 3 роки тому

    Thanks for this awesome Video!!! Wow!!!

  • @华忠毛
    @华忠毛 Рік тому

    It's awesome.

  • @magneticanimalism7419
    @magneticanimalism7419 3 роки тому

    Wow, thank you so much Simon, this is exactly the kind of modeling I am interested in learning. Completely awesome.

  • @heitoor
    @heitoor 3 роки тому

    Great tutorial, thank you!

  • @CGImagine
    @CGImagine 3 роки тому

    Great work Simon!

  • @todayssteve
    @todayssteve 2 роки тому

    This was really helpful thank you! I love to see more of these videos!! Keep up the content!!!

  • @JoaquinPeMM
    @JoaquinPeMM 3 роки тому

    you are awesome dude, well explained tutorial!

  • @dongxinjiang1770
    @dongxinjiang1770 3 роки тому

    amazing tutorial!

  • @s.p.o.o.k.s.1
    @s.p.o.o.k.s.1 Рік тому

    I followed this entire video as my intro to Houdini it took me 5 hours of pausing and unpausing, I'm not sure how to make the bridge into a game ready asset but I'd love to learn more!

  • @PedroHenrique-mv6uu
    @PedroHenrique-mv6uu 2 роки тому

    valeu simon, te amo

  • @alexmouthon
    @alexmouthon 3 роки тому

    thanks for this tutorial bro

  • @AD-uf7cy
    @AD-uf7cy Рік тому +1

    Thank you very much for tutorials , I tried if we can use @scale = set(1, @mask, 1) in AttribWrangle2, and yes we can.

  • @sams_3d_stuff
    @sams_3d_stuff 3 роки тому

    Thank you!

  • @ArtVandelayInc
    @ArtVandelayInc 3 роки тому +1

    We would love to see these procedural modelling videos for sure. You're doing a great job with your content to encourage us to learn Houdini. And Houdini always fascinates me.
    I got a question though. What do you think about Houdini's documentation?
    For example I'm not a fan of Unreal's docs. There are some areas that you simply can not find any information about. Like you spend hours and hours searching for any valuable information or all you do is trial and error blindly. I assume you would have a decent experience with Houdini's docs and tell us about it.
    Did you encounter any blind spots or found that the explanation about things are not helpful at all and whatnot? Because I think it's so helpful to have a go-to resource and learn things properly when you learning new things.

    • @simonhoudini5074
      @simonhoudini5074  3 роки тому +2

      Thanks!
      For the docs I personally don’t use it that much, when I use the docs it is more for VEX or Python stuff to know what certain functions are doing. Which have been valuable.
      In general I Google most stuff and look on the forums like odforce or SideFX

  • @awesomedata8973
    @awesomedata8973 3 роки тому

    This is good stuff! :)
    Maybe more about using grids and voxel cubes / faces / corners / instancing? -- Perhaps something akin to that Corridor level editor, but with multiple floors?

  • @KaynCromnispher
    @KaynCromnispher 8 місяців тому

    I'm wondering, is there a way to have a dynamic mask, that would read the height of a map and adjust the line accordingly?

  • @weslley3dezao
    @weslley3dezao 3 роки тому

    Maravilhoso, amei.

  • @NewOnTheSeen
    @NewOnTheSeen 3 роки тому +7

    At the end of this you need to add a polysoup otherwise your generating meshes into Unreal that have split normals.

    • @Cloroqx
      @Cloroqx 3 роки тому

      A divide node also helps

    • @NewOnTheSeen
      @NewOnTheSeen 3 роки тому +1

      @@Cloroqx divide won't actually fix the inherent issue that Houdini splits the normal up and exports that way. The polysoup basically deletes all that data and combines it

  • @Cloroqx
    @Cloroqx 3 роки тому

    You should be presenting these tutorials smooth shaded (not flat shaded like here), as that is the way in which they will be seen by beginners in UE4/5, Blender, etc.

  • @amalyshok
    @amalyshok 2 роки тому

    I don't know why so few people study Houdini in Russia, but it's very difficult to find friends with whom to share the experience. If you, like me, have just begun to study Houdini, then I will be very happy to join forces and together reach the top of the knowledge of this 3D software.

  • @3D_Sven
    @3D_Sven Рік тому

    Since the color gradient dosen't seem to be supported anymore, what would you use instead?

  • @magneticanimalism7419
    @magneticanimalism7419 3 роки тому +1

    Is there a simple way to prevent the overlapping geometry at the ends after the polyextrude @2:18?

    • @simonhoudini5074
      @simonhoudini5074  3 роки тому +1

      There are a couple ways , overall I recommend using the chain node I show at the end since that will give you more control and variation.

  • @artadecram_9624
    @artadecram_9624 Рік тому +2

    remap in wrangle doesn't work in new version of houdini

  • @djpowerwashing2964
    @djpowerwashing2964 3 роки тому

    Nice, a bit too fast for me, but I will do my best to follow. Lol.
    As a suggestion: It would be good to get past just modeling but into exporting or even doing a simple render with each project. Thanks again.

    • @zgmg9263
      @zgmg9263 3 роки тому

      I agree -- exports would be appreciated. Lighting might be a lot to ask but I think exports in the least are worth a few extra minutes.

  • @TheDeathoxide95
    @TheDeathoxide95 2 роки тому

    so now if I want to curve this bridge along the z axis what would I do would I just input a curve modifier because that is not working, I added a draw curve modifier but its not what I wanted can someone help

  • @poladsaherart8355
    @poladsaherart8355 2 роки тому

    But color gradient node doesn't exist anymore... what do I do? HELP

  • @jostimantatarigan7657
    @jostimantatarigan7657 3 роки тому

    how did you add the noise bevel since each border is 1 piece?

    • @simonhoudini5074
      @simonhoudini5074  3 роки тому +1

      The trick is shown in another video.
      Look for “random bevel in Houdini”.
      It basically using attributes to set the bevel amount

  • @christopher8116
    @christopher8116 3 роки тому

    Is there not another way then using distanceAlongGeometry SOP ?

    • @Al1987ac
      @Al1987ac 3 роки тому +1

      You can use a @P.y ramp in VEX or just lift the center point with Soft Transform.

  • @arcase6
    @arcase6 2 роки тому

    pace is too fast. "First place a node then set the settings." No explanation as to which nodes, what settings and no pausing.

  • @مصطفیحسینی-خ2د
    @مصطفیحسینی-خ2د 2 роки тому +1

    wasnt a Beginner ...