Procedural Modeling Fundamentals in Houdini

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  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 32

  • @mehrankhan7871
    @mehrankhan7871 3 роки тому +5

    this is one of the best houdini tutorials on youtube, cause it teaches the fundamentals. it also makes me want to cry cause you have to do that much work to get a capsule mesh :D

    • @InsideTheMindSpace
      @InsideTheMindSpace  3 роки тому +1

      Thanks. It does take quite a bit to just get a capsule but the good thing is once you do it once you can make an hda and never have to do it again. If you do that for all the tasks that you do all the time then you will save a lot of time over the course of your projects

    • @mehrankhan7871
      @mehrankhan7871 3 роки тому

      @@InsideTheMindSpace I completely agree. HDA is the reason I am getting into houdini, as i am a game artist and HDA's can really come in handy

    • @InsideTheMindSpace
      @InsideTheMindSpace  3 роки тому

      Absolutely. I am sure you are aware but in case you aren't if you are using Unreal or Unity you can also take advantage of the live link for Houdini to build out your levels

    • @mehrankhan7871
      @mehrankhan7871 3 роки тому

      @@InsideTheMindSpace I just started last week, so no i didnt knew :D will look that up and extra thanks for this cool little tip

    • @mehrankhan7871
      @mehrankhan7871 3 роки тому

      @@InsideTheMindSpace by live link are you referring to the houdini engines? or is this something else.

  • @firdavsavezov9947
    @firdavsavezov9947 Рік тому +2

    Thank you for the tutorial!

  • @joshwoloszyn
    @joshwoloszyn 2 роки тому +2

    This is such a perfect introduction video. amazing job, it was so easy to understand

  • @Eddy_Del_Lobo
    @Eddy_Del_Lobo Рік тому

    I've been ill for a number of weeks, away from my course and now they have started on procedural Modelling, I've felt so far behind on what they're doing and watching this has been my first introduction to Houdini, thank you so much for keeping me up to date! You were quite fast though! It took a minute to get on board with everything you were doing, but a good first dive!

    • @InsideTheMindSpace
      @InsideTheMindSpace  Рік тому

      I'm glad you found it useful. I recently posted another video where I model an abstract shape procedurally which covers some different topics that you might find useful as well. I'll keep in mind not to go too fast. Feel free to join the discord if you haven't and ask questions if you need

  • @charlottewilkinson7586
    @charlottewilkinson7586 3 роки тому +1

    Fantastic tutorial; this really helped me understand creating geo parameters aswell so thank you!

  • @bharat5194
    @bharat5194 2 роки тому +1

    Saved! Will get into this later

  • @hieranchauhan5882
    @hieranchauhan5882 4 роки тому +7

    This is great - as a little introduction for beginers its super helpful. Can i ask if you are planning to produce more fundamentals like this for Dynamics / Particles / Velum etc etc? Im particularly intrested in using Houdini for small scale sims and then bringing those back into C4D.

    • @InsideTheMindSpace
      @InsideTheMindSpace  4 роки тому +3

      I haven't dived into those topics as much as I want to but I do have some projects that involve some of those topics. Once I feel I understand them enough to fully explain them I will for sure. I do plan on exploring all of those techniques more

  • @felixberglund4726
    @felixberglund4726 2 роки тому +1

    Great video! Thank you

  • @sqiib5328
    @sqiib5328 3 роки тому +1

    Super helpful, thanks so much for the breakdown.

  • @vivekchauhan6099
    @vivekchauhan6099 Рік тому

    Great Tutorial for beginners like me !

  • @yeoldebrian
    @yeoldebrian 11 місяців тому

    Thank you, very helpful! I'm hoping to use Houdini as a solid modeler for 3d printing, seems a lot more versatile for creating cool artsy things than Maya or any of the traditional solid modelers out there.

    • @InsideTheMindSpace
      @InsideTheMindSpace  11 місяців тому

      Its definitely going to be a different approach. I haven't really seen it used for that but I don't have a reason to believe it couldn't be used for that.

  • @ericlanglaismm
    @ericlanglaismm Рік тому

    The setup is way cleaner using a knife with a splitter and two transform, you can even keep the tube at the origin.

  • @artadecram_9624
    @artadecram_9624 Рік тому

    Cool! - have you solve problem with snap distance? (fuse = 0.5)
    12:59

  • @yadav-r
    @yadav-r 3 роки тому

    Awesome

  • @neiljansen1846
    @neiljansen1846 3 роки тому

    Would this work equally well using a single Sphere and Box node branched out to the two Booleans? I've found that "reuse" of nodes super helpful as a concept so that you don't have to link so many parameters.

    • @InsideTheMindSpace
      @InsideTheMindSpace  3 роки тому

      There are lots of ways to achieve this specific scenario so I am sure you could make it work. The idea of the video was more to attempt to illustrate the thought processes and techniques that go into procedural modeling by illustrating them on a simple project

  • @maxvought2154
    @maxvought2154 2 роки тому

    nice

  • @dreamsprayanimation
    @dreamsprayanimation Рік тому

    R.I.P. to those who chose "Create" instead of "Primitive". SideFX are epic prankshtersh.