One notable bit of worldbuilding in Vivec is the Temples in the House Cantons. Each reflects the faction's stance on the Temple. Redoran Temple is a standard temple in design, reflecting the good relationship between Redoran and the Temple. Hlaalu Temple is small and in a state of permanent construction due to Yngling Half-Troll embezzling funds that're supposed to have been for repairing it. Reflecting the corrupt business-oriented Hlaalu and their disregard of the temple as anything except an opportunity to make profit. Telvanni Temple is disused, small and used more for storage. Only occupied by Temple healer Melie Frenck. Reflecting their utter disregard of the Temple. And Melie herself also provides some worldbuilding for the Temple itself, as you may be able to tell from her name, she's a Breton, one of the only non-Dunmer in the Temple and she's assigned to work alone in one of the worst Temples in the game.
Dialogue fits my vibe. Sometimes you just have to tell somebody you're preoccupied with your own affairs & therefore cannot talk with them; other times you're overflowing with juicy rumours. Speak, Traveller!
I have a theory on why so many cities and places in Morrowind are so maze like, confusing and complicated. I think it's deliberate world building by the devs; it reflects the fact that the Dunmer people fundamentally think different about space than "Westerners" do. It all goes back to Saint Veloth who taught the Chimer to worship the good Daedra, and how worshipping them for thousands of years had a huge influence on them. If you look at the Daedric ruins and Daedric architecture both in this game and Oblivion, you can see it's very "alien" and confusing too. This is why the most "authentic" Dunmer subcultures, such as the Telvanni, Redoran, Velothi architecture in Vivec, etc. are so maze-like, while Balmora, a relatively new and Imperial influenced Hlaalu settlement is much more "rational" "conventional" and "Western" in its layout. It's to reflect the change of psychology that is slowly happening to the Dunmer people as the old ways wither and they are more and more incorporated into Western culture and ways of living, which is the grander narrative of Morrowind as a game.
Love this part of morrowind that seemed to mostly be absent from Oblivion. The crab skeleton interior of Ald’ruhn is unforgettable after you see it for the first time.
Added to my head-canon along with another commenter's theory about it being almost "hostile" architecture as environmental storytelling. It'd be an interesting experiment with mechanics to see how to communicate that thru player movement/play-feel. Like if the mer etc did have that fundamentally different experience of navigation due to their POV of time-space, could there be a light drift/pull mechanic that communicates navigating intuitively as befits the character? Could it be helpful or hampering depending on the situation? I know there's some race buffs & penalties depending on the build/game but I wonder how to make that feeling more immersive & pronounced. The whole "You feel inexplicably pulled..." part of the narrative could be more haptic-communicated with modern tech.
Spite robbery time yay! That Head of Scourge moment was unexpectedly horrifying, esp with how adorable Micah's character rp is. I've never seen a PC walk cycle from an Argonian in MW & up until that moment it's been chill & the walk is so goofy & cute that I was lulled into comfy vibes so it made that moment really intense.
The Head of Scourge moment was pretty horrifying for me also. Here I was thinking I'd just be talking to NPCs and looting the sewers when I stumbled on THAT instead. But it ended up giving me a neat little side quest of spite robbery and the aquatic burial, so I can't complain :b
Putting the RP back in RPG. I know I did some mild roleplaying back when I was going through the game when it was still new, it just felt right. Nice to see this continued in the modern day.
This is such a cool video. I used to do this sort of thing in Oblivion. I'd just be a local, recently arrived resident of the Imperial City. It's so fun, and I think you could do an excellent video there as well. A couple thoughts: First, I wonder if an Argonian would likely ever join the Tribunal Temple. Outlanders sometimes do, but Argonians and the Dunmer status quo culture do not mix, and the Temple is the root of the status quo. Second, I believe that the Foreign Quarter lacks ease of travel to the rest of the city intentionally. The Dunmer don't really want the outlanders traipsing about in the rest of Vivec, so they make it inconvenient to walk between the Foreign Quarter and the other cantons. I think that it's a very cool bit of environmental storytelling.
Cool thought esp paired with another commenter who pointed out some races would have a different view on time + space & therefore would navigate differently, which would also affect the architecture. Both those are going into my head-canon now. Did you have a fave build for Oblivion RP or did you experiment with builds, each different character going to find their fortune in the Big Imperial City?
@@picahudsoniaunflocked5426 I attempted a variety of builds, but most all of them wound up spending a considerable amount of time at the beginning just getting to know the City and its people and exploring the sewers (with all the vampires), the shops, and the surrounding countryside and caves. Combat-wise, I think my favorite build was a hybrid archer/mage who used archery for distance and touch spells for close combat. Roleplay-wise, I once tried to make an itinerant philosopher who wound up being kind of like a monk-healer hybrid who'd wander around observing people and all the different wards in the City. I also did a hunter, a thief or cat burglar, and others I can't now recall. It was fun to try and scrounge up enough money each day to buy lodging, at least at Luther Broad's motel and maybe eat at the Feed Bag if nowhere else. On good days, I'd go to a nicer tavern and stay at one of the posher hotels.
I do this in New Vegas. I put on some appropriate clothes, only take a 9m with me, and enough food and drink to get me through my first few days while I do whatever I can to earn caps. It's nice.
Hey David! You made a good point about joining the Temple with an Argonian. I was mostly scrapping for some social currency, but if an Argonian were to actually be received in the Temple it would likely play out like a Kafka novel--infinite delays, inexplicable inconveniences, and some absurd tragedy to top it off. The idea of making the Foreign Quarter its own little social silo is also a really great catch! Also, I was actually wanting to start this series off with a video that takes place in Oblivion, probably Chorrol, but I'm having some issues with my mod manager that has made Oblivion a bit unplayable for the time being. :c Maybe next time
@@micah_raygun_ That does sound about right for the Temple's response to an Argonian initiate. As for Chorrol, I always found that town to have such a great vibe. There's just a pleasant, foresty ambiance with enough strange and dangerous things in the surrounding neighbor (such as Hackdirt) to keep you on your toes.
I have likewise developed an affinity for Vivec. Something about it makes the city one of the comfiest in Morrowind. I have to agree how great the atmosphere in the sewers is. Dank dungeons are some of the best areas in rpgs. Probably another reason why Daggerfall's are so pleasant for me.
Sewer levels are such an Ür-meme that I couldn't tell if Micah was joking about enjoying them in MW or not but he's not usually hard to tone-read in other videos & with you saying you enjoy playing the sewers in MW too, I can now accept that Micah was being sincere. Thanks for clearing that up for me inadvertently lol.
I can verify that I unironically love sewer levels. Probably because I can't smell them through the screen :b Shout out to the sewer level in Silent Hill 1 for nearly soft-locking my game because I messed up and refused to reload my save 🤣
I love this growing genre of videos that examine the smaller and finer every day details of Elder Scrolls games: Unemployment in Skyrim, Inn and Tavern quality in Skyrim and Oblivion, clothing material sourcing in Morrowind, and now this
Morrowind is such a vibe, you exploring vivec reminded me of when i was playing stalker anomaly and visiting the many landmarks the zone offers, would you consider making a video on it? I figured if you like this style of roleplay than the stalker gamma mod would be very cool for ya, also check out "dark signal" if you're not into heavy gunsmithing
Micah stays true to character & it'd be fun to see him play anything with active exploration + RP he could get excited about. I only know the literature & film Stalker was inspired by but the setting in the games sounds amazing. I know there were moments in this video where I wondered what a Deus Ex play-thru by Micah would look like so I can root for your ideas too.
I don't want to disappoint, but I've never made it very far in Stalker 😭 It seems like it's right up my alley, but I always end up playing something more familiar like DFU instead of booting up my Stalker save file
Morrowind was such an amazing game. I was 12 when it came out. I felt like a real archaeologist every time I delved a daedric rune. I felt like a scholar, searching for the dwemer. Even reading the UESPwiki .... Learning the old Assyrian names of the various ruins. Delving through the ruins within the ghost gate... Morrowind was the absolute peak of ES creativity and writing. It really has been diluted so much since then.
Morrowind is the most artistic. Imo, Oblivion is the best game. They gave a lot of QOL upgrades (sometimes too much) The quests are dope. Oblivions guild quests are some of the best in RPGs imo
@@R1ddle I can respect that, oblivion gameplay is definitely better. And then Skyrim is the best in terms of graphical performance, but... The gameplay was REALLY dumbed down, and it's very cookie cutter. Maybe someday they'll take a step back to being a developer for gamers, instead of a developer for investors
Love this video so much. I've played Morrowind so many times, and I'm still seeing things I've never seen before in Vivec. The depth of world building through set dressing is stunning!
I really like the concept of semi-forcing a life-sim into an Elder Scrolls game. In fact I was doing it back on Oblivion on the Xbox 360! I would really enjoy seeing more videos like this - different towns in different games, roleplaying different professions, etc. Keep it up!
Goodbye the next 2 hours of my life, and hello new micah_raygun elder scrolls chat video :P Also I love the idea of trying to live out of one town and seeing how things go. My last Skyrim playthrough involved quite a long amount of time in Riften, and I even got the player house there for the first time lol. It was cool. I've never spent so much time in that south-east portion of the map and I saw a lot of stuff I'd never found before. EDIT: Oh also i forgot to ask in your Q&A video, have you played Skyrim VR by chance? With some mods it can be really fun I think.
Hey ScarfKat! I have not played Skyrim VR--not because I dislike it, I've just never purchased any VR gear. The Skyrim character sounds cool. Riften is one of the coziest places in the Elder Scrolls series. It also has a great sewer level, which never hurts!
Mildly unrelated to the theme of this vid: Does anyone know of a mod that hides skill level up notifications for Morrowind? I find that I sometimes will have a hard time with TES games because my goblin brain is OBSESSED with “number go up,” to the point that I’ll abandon role play to grind spell levels and the like. I feel like If I could hide this I’d experience the game completely differently. Thanks!
oh it looks even better than this on my crap pc. you can turn the fog completely off and have the entire map loaded in if your system is beefy enough. It truly changes the game. i used to get turned around sometimes but now i pretty much always know where i am which has its benefits although some say it ruins the game.
@@Goozeeeee yeah it makes me think that they originally intended during development for the player to see red mountain from any place on the island, like how you can see White Gold from any place in Ovlivion.
The one thing I wish would happen is Morrowind getting rebuilt at proper scale. In the lore, Vivec is supposed to be a bigger city than Daggerfall, but to walk from one end of Daggerfall to the other on foot takes a lot longer than doing the same in Vivec in Morrowind, the scale is just so shrunk down and it really should be much vaster and more imposing than it is. I get WHY they did it, in the move to true 3D and everything, but I'd love to see a Daggerfall-scale Morrowind one day.
You and me both. Morrowind marked the devs' departure from making games with a realistic scale in favor of a smaller scale that is representative of the real thing. If you read The Real Barenziah books in the games, you'll read that the characters spent days traveling from Whiterun to Riften. Meanwhile, the Dovakhiin can get there in one evening of walking casually.
@@micah_raygun_ yeah, it pulled me right out of Morrowind as a girl who started on Daggerfall, I remember reading about the scale reduction on the forums back before Morrowind came out and being disappointed, but I do gotta say I still love Morrowind for what it is (and think it's the best of this style of TES that it inaugurated so far, unseated probably only once they hit the Black Marshes or Elsewyr and have another unique set of environments to play around with) even if Daggerfall speaks to me so much more in more ways, it's still a damn good game
One notable bit of worldbuilding in Vivec is the Temples in the House Cantons. Each reflects the faction's stance on the Temple.
Redoran Temple is a standard temple in design, reflecting the good relationship between Redoran and the Temple.
Hlaalu Temple is small and in a state of permanent construction due to Yngling Half-Troll embezzling funds that're supposed to have been for repairing it. Reflecting the corrupt business-oriented Hlaalu and their disregard of the temple as anything except an opportunity to make profit.
Telvanni Temple is disused, small and used more for storage. Only occupied by Temple healer Melie Frenck. Reflecting their utter disregard of the Temple.
And Melie herself also provides some worldbuilding for the Temple itself, as you may be able to tell from her name, she's a Breton, one of the only non-Dunmer in the Temple and she's assigned to work alone in one of the worst Temples in the game.
Some really good points! I've never considered these specific relationships before.
I would love if you did more of these videos featuring different chars in cities.
I'd like to see Suran or Dagon Fel
Thanks for the recommendations! I'll keep these in mind going forward.
Dialogue fits my vibe. Sometimes you just have to tell somebody you're preoccupied with your own affairs & therefore cannot talk with them; other times you're overflowing with juicy rumours. Speak, Traveller!
I have a theory on why so many cities and places in Morrowind are so maze like, confusing and complicated. I think it's deliberate world building by the devs; it reflects the fact that the Dunmer people fundamentally think different about space than "Westerners" do. It all goes back to Saint Veloth who taught the Chimer to worship the good Daedra, and how worshipping them for thousands of years had a huge influence on them. If you look at the Daedric ruins and Daedric architecture both in this game and Oblivion, you can see it's very "alien" and confusing too. This is why the most "authentic" Dunmer subcultures, such as the Telvanni, Redoran, Velothi architecture in Vivec, etc. are so maze-like, while Balmora, a relatively new and Imperial influenced Hlaalu settlement is much more "rational" "conventional" and "Western" in its layout. It's to reflect the change of psychology that is slowly happening to the Dunmer people as the old ways wither and they are more and more incorporated into Western culture and ways of living, which is the grander narrative of Morrowind as a game.
Love this part of morrowind that seemed to mostly be absent from Oblivion. The crab skeleton interior of Ald’ruhn is unforgettable after you see it for the first time.
Added to my head-canon along with another commenter's theory about it being almost "hostile" architecture as environmental storytelling.
It'd be an interesting experiment with mechanics to see how to communicate that thru player movement/play-feel. Like if the mer etc did have that fundamentally different experience of navigation due to their POV of time-space, could there be a light drift/pull mechanic that communicates navigating intuitively as befits the character? Could it be helpful or hampering depending on the situation? I know there's some race buffs & penalties depending on the build/game but I wonder how to make that feeling more immersive & pronounced. The whole "You feel inexplicably pulled..." part of the narrative could be more haptic-communicated with modern tech.
It's that "responsible architecture" Boethiah taught Veloth.
This is awesome, I'll be sure to keep these nuances in mind if/when we return to this style of video with other settlements in Morrowind.
One of my new favorite channels now. I always look forward to a new upload!!
Uncle Crassius anagrams to Sensual Circus
Otherwise spelled wrong is shockwave
Spite robbery time yay!
That Head of Scourge moment was unexpectedly horrifying, esp with how adorable Micah's character rp is. I've never seen a PC walk cycle from an Argonian in MW & up until that moment it's been chill & the walk is so goofy & cute that I was lulled into comfy vibes so it made that moment really intense.
The Head of Scourge moment was pretty horrifying for me also. Here I was thinking I'd just be talking to NPCs and looting the sewers when I stumbled on THAT instead.
But it ended up giving me a neat little side quest of spite robbery and the aquatic burial, so I can't complain :b
Love the video! Your channel is a breath of fresh air for true elder scrolls fans
I'd love to see an evolution of this especially for other Elder Scrolls games. Love unique play throughs like this.
Same. Also I can't read what's on the cap but your kitty pfp is funny.
@@picahudsoniaunflocked5426 The hat says "Beastie Boys" and thanks :)
I enjoy how you roleplay with the dialogue
Voice acting
Putting the RP back in RPG.
I know I did some mild roleplaying back when I was going through the game when it was still new, it just felt right. Nice to see this continued in the modern day.
This is such a cool video. I used to do this sort of thing in Oblivion. I'd just be a local, recently arrived resident of the Imperial City. It's so fun, and I think you could do an excellent video there as well.
A couple thoughts: First, I wonder if an Argonian would likely ever join the Tribunal Temple. Outlanders sometimes do, but Argonians and the Dunmer status quo culture do not mix, and the Temple is the root of the status quo. Second, I believe that the Foreign Quarter lacks ease of travel to the rest of the city intentionally. The Dunmer don't really want the outlanders traipsing about in the rest of Vivec, so they make it inconvenient to walk between the Foreign Quarter and the other cantons. I think that it's a very cool bit of environmental storytelling.
Cool thought esp paired with another commenter who pointed out some races would have a different view on time + space & therefore would navigate differently, which would also affect the architecture. Both those are going into my head-canon now.
Did you have a fave build for Oblivion RP or did you experiment with builds, each different character going to find their fortune in the Big Imperial City?
@@picahudsoniaunflocked5426 I attempted a variety of builds, but most all of them wound up spending a considerable amount of time at the beginning just getting to know the City and its people and exploring the sewers (with all the vampires), the shops, and the surrounding countryside and caves.
Combat-wise, I think my favorite build was a hybrid archer/mage who used archery for distance and touch spells for close combat. Roleplay-wise, I once tried to make an itinerant philosopher who wound up being kind of like a monk-healer hybrid who'd wander around observing people and all the different wards in the City. I also did a hunter, a thief or cat burglar, and others I can't now recall.
It was fun to try and scrounge up enough money each day to buy lodging, at least at Luther Broad's motel and maybe eat at the Feed Bag if nowhere else. On good days, I'd go to a nicer tavern and stay at one of the posher hotels.
I do this in New Vegas. I put on some appropriate clothes, only take a 9m with me, and enough food and drink to get me through my first few days while I do whatever I can to earn caps. It's nice.
Hey David! You made a good point about joining the Temple with an Argonian. I was mostly scrapping for some social currency, but if an Argonian were to actually be received in the Temple it would likely play out like a Kafka novel--infinite delays, inexplicable inconveniences, and some absurd tragedy to top it off.
The idea of making the Foreign Quarter its own little social silo is also a really great catch!
Also, I was actually wanting to start this series off with a video that takes place in Oblivion, probably Chorrol, but I'm having some issues with my mod manager that has made Oblivion a bit unplayable for the time being. :c
Maybe next time
@@micah_raygun_ That does sound about right for the Temple's response to an Argonian initiate. As for Chorrol, I always found that town to have such a great vibe. There's just a pleasant, foresty ambiance with enough strange and dangerous things in the surrounding neighbor (such as Hackdirt) to keep you on your toes.
30 seconds in. Liked, commented, subscribed. What a unique vibe to a playthrough.
New favourite channel.
This is exactly what I’ve been looking for.
I have likewise developed an affinity for Vivec. Something about it makes the city one of the comfiest in Morrowind. I have to agree how great the atmosphere in the sewers is. Dank dungeons are some of the best areas in rpgs. Probably another reason why Daggerfall's are so pleasant for me.
Sewer levels are such an Ür-meme that I couldn't tell if Micah was joking about enjoying them in MW or not but he's not usually hard to tone-read in other videos & with you saying you enjoy playing the sewers in MW too, I can now accept that Micah was being sincere. Thanks for clearing that up for me inadvertently lol.
I can verify that I unironically love sewer levels. Probably because I can't smell them through the screen :b
Shout out to the sewer level in Silent Hill 1 for nearly soft-locking my game because I messed up and refused to reload my save 🤣
this is one of the coolest videos that i've ever seen
Every video to me still seems like I’m watching such an underdog story unfold😂you’ll be big in the rp world for sure!!
"[Just crab meat] doesn't feel like a well rounded meal..."
[...]
"Maybe we'll get some booze to go with it..."
🤣🤣🤣
I love this growing genre of videos that examine the smaller and finer every day details of Elder Scrolls games: Unemployment in Skyrim, Inn and Tavern quality in Skyrim and Oblivion, clothing material sourcing in Morrowind, and now this
F in Chat for Scourge.
Rest easy, Brother!
I'm loving this so far. Please put out more Morrowind content!
Morrowind is such a vibe, you exploring vivec reminded me of when i was playing stalker anomaly and visiting the many landmarks the zone offers, would you consider making a video on it? I figured if you like this style of roleplay than the stalker gamma mod would be very cool for ya, also check out "dark signal" if you're not into heavy gunsmithing
Micah stays true to character & it'd be fun to see him play anything with active exploration + RP he could get excited about. I only know the literature & film Stalker was inspired by but the setting in the games sounds amazing. I know there were moments in this video where I wondered what a Deus Ex play-thru by Micah would look like so I can root for your ideas too.
I don't want to disappoint, but I've never made it very far in Stalker 😭 It seems like it's right up my alley, but I always end up playing something more familiar like DFU instead of booting up my Stalker save file
"Yep. This is the good life. Walking 2km back and forth daily because everything is a maze. Aaaahhh, what wonderful architecture."
Morrowind was such an amazing game. I was 12 when it came out. I felt like a real archaeologist every time I delved a daedric rune. I felt like a scholar, searching for the dwemer. Even reading the UESPwiki .... Learning the old Assyrian names of the various ruins. Delving through the ruins within the ghost gate...
Morrowind was the absolute peak of ES creativity and writing. It really has been diluted so much since then.
Morrowind is the most artistic. Imo, Oblivion is the best game. They gave a lot of QOL upgrades (sometimes too much) The quests are dope. Oblivions guild quests are some of the best in RPGs imo
@@R1ddle I can respect that, oblivion gameplay is definitely better. And then Skyrim is the best in terms of graphical performance, but... The gameplay was REALLY dumbed down, and it's very cookie cutter.
Maybe someday they'll take a step back to being a developer for gamers, instead of a developer for investors
Love this video so much. I've played Morrowind so many times, and I'm still seeing things I've never seen before in Vivec. The depth of world building through set dressing is stunning!
Peak music at 1:41:00 right before the comedy reveal of how that clam dipping funeral went lol
A entire video about Vivec made by a TRS bro? Based
Love your content! Cheering for you
I really like the concept of semi-forcing a life-sim into an Elder Scrolls game. In fact I was doing it back on Oblivion on the Xbox 360! I would really enjoy seeing more videos like this - different towns in different games, roleplaying different professions, etc. Keep it up!
What a fantastic video. I was hooked after the first minute. Keep it up!
Goodbye the next 2 hours of my life, and hello new micah_raygun elder scrolls chat video :P
Also I love the idea of trying to live out of one town and seeing how things go. My last Skyrim playthrough involved quite a long amount of time in Riften, and I even got the player house there for the first time lol. It was cool. I've never spent so much time in that south-east portion of the map and I saw a lot of stuff I'd never found before.
EDIT: Oh also i forgot to ask in your Q&A video, have you played Skyrim VR by chance? With some mods it can be really fun I think.
We're eating good today nom nom nom
Happy Friday!
Share your Riften Run character build if you feel like it! I love hearing everyone's TES stories.
Hey ScarfKat! I have not played Skyrim VR--not because I dislike it, I've just never purchased any VR gear.
The Skyrim character sounds cool. Riften is one of the coziest places in the Elder Scrolls series. It also has a great sewer level, which never hurts!
@@micah_raygun_ It somehow manages to both be very sleezy but also comfy, lol. I agree
The lack of a script is refreshing. Good on you! 👍
Fantastic concept, subbed immediately. What a cool breath of fresh air in the Morrowind youtube community, thank you!
Bro this video is cozy as hell
this is the content ive been looking for
Nooo Micah don’t give mud crabs pieces of your mind, you will need them to read these comments!
Will you be doing any videos on Tamriel Rebuilt content?
Please make more like these!!!
Fewer bridges rewards levitation
i love this style of video! more morrowind content would be awesome :D
Mildly unrelated to the theme of this vid: Does anyone know of a mod that hides skill level up notifications for Morrowind? I find that I sometimes will have a hard time with TES games because my goblin brain is OBSESSED with “number go up,” to the point that I’ll abandon role play to grind spell levels and the like. I feel like If I could hide this I’d experience the game completely differently. Thanks!
Ah, when I hear hunker down U can't help but think of Steve Wallis
Vivec is so grand and reverent though
the Dunmer and the architecture of Morrowind wouldn't be out of place in Star Wars. Even the magic system is fitting.
Pog
I swear I just ignored Vivek entirely until i could levitate f that noise
Openmw looks good wow
oh it looks even better than this on my crap pc. you can turn the fog completely off and have the entire map loaded in if your system is beefy enough. It truly changes the game. i used to get turned around sometimes but now i pretty much always know where i am which has its benefits although some say it ruins the game.
Being able to see Red Mountain from almost anywhere is so insane to see though. It’s hard to go back to fog after that
@@Goozeeeee yeah it makes me think that they originally intended during development for the player to see red mountain from any place on the island, like how you can see White Gold from any place in Ovlivion.
The pink sunset was mind-blowing.
Amazing concept for a video. The King Jesus Christ God bless.
The one thing I wish would happen is Morrowind getting rebuilt at proper scale. In the lore, Vivec is supposed to be a bigger city than Daggerfall, but to walk from one end of Daggerfall to the other on foot takes a lot longer than doing the same in Vivec in Morrowind, the scale is just so shrunk down and it really should be much vaster and more imposing than it is. I get WHY they did it, in the move to true 3D and everything, but I'd love to see a Daggerfall-scale Morrowind one day.
You and me both. Morrowind marked the devs' departure from making games with a realistic scale in favor of a smaller scale that is representative of the real thing.
If you read The Real Barenziah books in the games, you'll read that the characters spent days traveling from Whiterun to Riften. Meanwhile, the Dovakhiin can get there in one evening of walking casually.
@@micah_raygun_ yeah, it pulled me right out of Morrowind as a girl who started on Daggerfall, I remember reading about the scale reduction on the forums back before Morrowind came out and being disappointed, but I do gotta say I still love Morrowind for what it is (and think it's the best of this style of TES that it inaugurated so far, unseated probably only once they hit the Black Marshes or Elsewyr and have another unique set of environments to play around with) even if Daggerfall speaks to me so much more in more ways, it's still a damn good game
You actually made me reinstall, the last time i played seems to be ten years ago
Argonians couldn't breathe underwater in Morrowind? I see a breath meter depleting.
w micah w vivec
14:11 *playing argonian in morrowind*
u should try a mod called "Basic Needs for Openmw "
My ideal elder scrolls game is somewhere between morrowind and oblivion. Morrowind is too slow for me but oblivion totally overcorrected imo
I can't tell the difference when Americans say traitor or trader.
Then you'll have to pay attention to context.