I always try to lock on to make sure haha! When I first played Elden ring I hit the first trader because of fear from the tree sentinel. Lesson learned haha!
Not really. All these games work like this. Unless you are brand new, you don't run around swinging at everything without thought. Unless you're restarted 😂
Side note: if you haven’t talked to Moore yet by the time you kill one, whenever you go talk to him, he says he’ll let you off the hook this time because you didn’t know. But any killing after talking to him will 100% make him aggresive
I killed obe and Moore invaded me. I didn't kill him though and he was still in this original spot before I defeated messmer and now he's not there anymore
Well that would have been nice to extend to players like me who killed one by accident! 😂 Seriously?! I don’t get a chance to apologize?! I’ll even Grovel for Mercy if I have to! I’m sorry, Moore!!! (Please don’t take me too seriously. I’m more annoyed than mad.)
I figured out these guys were not to be killed by all the messages from other players saying, "Friendship ahead, therefore Don't you dare!" Or "Precious Item ahead, but no attacking required ahead" that surrounded like every one of these guys. Each one of these guys would have like five or six messages all around them in a circle. So, I figured killing them was probably a bad idea.
this is why I left messages on during my first blind playthrough. even with the messages left by playwrs, there're certain things like the gesture statue that you would never figure our naturally
Yeah... but a less sadistic dev would make the SPECIAL ones a special color, not the other way around. Forager ones should be green or something with a knapsack and a funny hat so they're obviously different.
To be fair with fromsoft, the hostile rot kindred are located close to rauh, where every single insect gets pinky red paintjob thanks to the romina's rot bud.
If you do make a mistake & kill a Forager, yes, Moore will invade you to punish you. However. If you escape from him w/o killing him, he will eventually de-aggro, leashing back to the point of the dead Forager, where his red phantom will wait, & you can run away & teleport. I was then able to talk to Moore again, who will say "someone" killed a Forager. He was still able to trade w/ me. His questline does not last very long in any case.
I attacked one byt didnt kill it got a cook book off it came back it was in the ground attacked it to free it like alexandre still nothing new. Never went back to moore didnt know they were linked to him some hows
It's actually better to kill them and then kill Moore. He gives you his armor but even better he gives you his shield which is amazing for negating damage. You can equip his shield with the new shield tailsman and a few other tailsmans. And you can then equip the sword Lance from the pig dude and put it on blood affinity and you can legit just tank bosses like mesmer and radahn pretty easily. I summoned a mimic tear on rodahn with that load out and we wrecked radahn he barely even hurt me.
I accidentally hit one that was digging in the ground upside down, so I didn't recognize him. I didn't get any cower animation, but he wouldn't give me the stuff until some time later when I returned.
Moore, as a servant of Miquella, probably lived in Haligtree. Meaning he's used to seeing Omens, Misbegotten, Demi-Humans, and Pesti as his oppressed comrades.
Rode passed one that was laying down and just kept it trucking. I’m not messing with that thing after a random dude turned in to a runebear in the base game lmao
@@thepainphantom There is a video from Zullie the witch who explained about that dog specificly. I don't remember the name of the video but you can look it up.
@@thepainphantomyep, it's bugged, it's not friendly, it's one of those enemies that should automatically aggro when you reach a certain area, but that "aggro box" is misplaced. If I remember correctly the dog is programmed to wake up when you go to that box, but in some weird way that prevents it from getting up when it sees you
Just checked it, I was almost right. The problem is that the dog's wake up is tied to two aggro boxes at the same time: one next to it, and another one somewhere near the collesium. So if you walk into the collesium one and walk back to the dog it will aggro
Rule of thumb: ALWAYS use target lock-on to distinguish friend or foe. You can also just approach them very closely and see if they start to swing at you. That’s how I knew to not attack those Kindred of Rot foragers.
You know what is fucked up? When an important NPC starts swinging at you, and you have to let them take a couple swing at you without resisting, only then, they'll stopped attacking you and started talking to you. If you killed them in retaliation, you failed the quest.
"you can also just approach them very closely and see if they start to swing at you. " yeah except in most of cases on your first play through you will die if you do not attack the enemy first, so you cant really effort to do that.
In case you do attack him, you can just go to the Church of Vows (where the big NPC turtle is in base game) in the lake of Liurnia. And use Celestial Dew to "cleanse your sins".
i killed one because i misunderstood a guide i watched and when i went to the Church of Vows to try and respawn the one i killed, it only said i didnt need absolution or something along those lines so NG+ it is 🥲🥲🥲
I actually figured this out on my own for the most part, the first one i found was the wounded one that needs a warming stone to heal, and the messages in front of it lead to me figuring that out
I once came across half monkey, half human soldiers, three of them were mourning the loss of their brothers, I almost killed them, but i understood that in a game with a ton of bad endings, why not spare them the misery 😅
Yeah the forager brood are traps for sure lol. First time I saw one I sighed because they’re so obnoxious but he didn’t move as I got closer. I was waiting for it to leap up and grab on to me or something
Miyazaki’s been doing this since DS1. Remember the chaos egg head guy, Eingyi? There are mobs that look like him in literally the same area (Quelaag’s domain)
I found one stuck in the ground and thought what could go wrong if I kill him, next thing you know is that there’s a mad merchant behind you trying to take revenge 😅
Dude the first time I saw one of those guys I immediately crouched and walked up behind it to Dragonmaw the shit out of it. That thing is super lucky I saw the “Push Y to Talk” pop up before I hit LB, I hate those kindred so much
FromSoft has a history of this sort of thing. In King's Field 2 there are a bunch of walking tree monsters hanging around a mid-game lake (the one where you learn water magic, for those who've played it). Most of them are just monsters - they fling blue fireballs at you, you kill them, normal stuff. However, there's one specific one hanging out at some ruins across the lake who is actually friendly, and if you talk to him (his text is still in japanese, oddly enough - I guess the translator missed him?) he gives you a gold ring (resists paralysis). So yeah, FromSoft just likes to do this.
I encountered the first one and missed a lance strike on it. Tried aiming again and realized its friendly. I think there's one of them who's hurt and needs you to either cast AoE healing or throw a warming stone next to it, too.
Yeah my bad. I have ptsd from when I was teleported to Sellia Crystal Tunnel from that chest an hour into my first playthrough. Guess I'll wait until my next ng cycle.
They did something similar in dark souls 2 where the vendor that gives you boss weapons is an enemy in the first game and they put her in an area where enemies attack you xd
To be fair the first time you talk to Moore he tells you not to kill his homies (forager broods) out in the wild. But we just have no clue what the fuck they look like until now 🤣🤣🤣🤣
In my elden ring playthrough ive learned that sometimes targetting is bad, example big bosses. At the same time it been very bad in that sometimes it dont register an enemy is in front but only if im next to them does it count. Im so glad ive not even started the dlc
I didn’t know either and attacked the one on Scadu Altus by the church. Which then Moore invaded. I killed him and got his armor set. And I don’t remember doing any of his quest line.
>sees horrifying monster
>"are you friend?"
>it doesn't attack me
>"FRIEND!!"🤩
Never judge a book by its cover bud
This one of the better looking creatures 😂
This was me usually elden ring punishes me for giving enemies the benefit of the the doubt, so needless to say I was very pleased that they were chill
Nah honestly F these things
dog?
It's actually wholesome seeing messages like "Friend ahead, no violence necessary"
All I got was " try fingers but hole."
But did you try?
Why is it always dogs
Could it be Elden Ring
If not friend why friend shaped?
Thankfully the first one I found I noticed I couldn't lock on so I just walked up and realized it wasn't an enemy.
Same
Exactly
I immediately jump attacked it and then realized as I landed and bonked him he was friendly, luckily I didn’t do enough dmg to upset him
I always try to lock on to make sure haha! When I first played Elden ring I hit the first trader because of fear from the tree sentinel. Lesson learned haha!
@@lennysummersBro said that bonk was weak
Casually scrolling just to find out I fucked up a character quest I hadn't encountered yet.... oof
Same bro.. same..
Literally same, oh well fuck him and his werid as bug friends
i feel the pain🤦♂️deff gonna go thru again.
But eh you get a cool armor for killing the vendor guy
Somebody didn't read the "Friendly sort ahead, therefore don't you dare!" Messages that surround these guys.
Miyazaki doin everything he can to confuse and piss off the player
Or teaching you not to be racist.
Not really. All these games work like this. Unless you are brand new, you don't run around swinging at everything without thought. Unless you're restarted 😂
@@colinnixon7739me bonk
The poison swamps weren't proof already?
@@wunnell Speciest....
Anything that moves in this game gets bonked without hesitation.
and then complain why the quest is randomly failed
Ok Sukuna.
@@posterpaster1980does absolution not fix it?
@@TacdelioAbsolution doesn't bring anyone dead back
@@jtjpro13 damn
Side note: if you haven’t talked to Moore yet by the time you kill one, whenever you go talk to him, he says he’ll let you off the hook this time because you didn’t know. But any killing after talking to him will 100% make him aggresive
Love moore
Damn thats some uncommon souls forgiveness
I killed obe and Moore invaded me. I didn't kill him though and he was still in this original spot before I defeated messmer and now he's not there anymore
thats so annoying 😂 how the hell was I supposed to know what "forager brood" meant
Well that would have been nice to extend to players like me who killed one by accident! 😂
Seriously?! I don’t get a chance to apologize?! I’ll even Grovel for Mercy if I have to!
I’m sorry, Moore!!!
(Please don’t take me too seriously. I’m more annoyed than mad.)
I figured out these guys were not to be killed by all the messages from other players saying, "Friendship ahead, therefore Don't you dare!" Or "Precious Item ahead, but no attacking required ahead" that surrounded like every one of these guys. Each one of these guys would have like five or six messages all around them in a circle. So, I figured killing them was probably a bad idea.
this is why I left messages on during my first blind playthrough. even with the messages left by playwrs, there're certain things like the gesture statue that you would never figure our naturally
Internet was down in Texas 2days ago..
I Was playing offline when I came across a sleeping pest, so no messages in my world to warn me 😢
Behold, a dog
@@colbygarcia8766that's a homie not a pest 🦟🪳
I just realized, this is why they made the hostile ones red in the DLC 😮
Yeah... but a less sadistic dev would make the SPECIAL ones a special color, not the other way around.
Forager ones should be green or something with a knapsack and a funny hat so they're obviously different.
@redfish337 This is fromsoft your feelings don't matter and pain is fun here 😂
@@redfish337 i mean you can't lock on to them, that should be a sure tell sign, and if you still walk up and hit them, that pretty much on you.
@@jokerledger5400 They're one of the longest range enemies in the game. I just sniped it with a bow before I knew the quest was a quest.
To be fair with fromsoft, the hostile rot kindred are located close to rauh, where every single insect gets pinky red paintjob thanks to the romina's rot bud.
If you do make a mistake & kill a Forager, yes, Moore will invade you to punish you. However. If you escape from him w/o killing him, he will eventually de-aggro, leashing back to the point of the dead Forager, where his red phantom will wait, & you can run away & teleport. I was then able to talk to Moore again, who will say "someone" killed a Forager. He was still able to trade w/ me. His questline does not last very long in any case.
I attacked one byt didnt kill it got a cook book off it came back it was in the ground attacked it to free it like alexandre still nothing new. Never went back to moore didnt know they were linked to him some hows
@@Splatcakehe talks about them as the forager brood. Those are them
It's actually better to kill them and then kill Moore. He gives you his armor but even better he gives you his shield which is amazing for negating damage. You can equip his shield with the new shield tailsman and a few other tailsmans. And you can then equip the sword Lance from the pig dude and put it on blood affinity and you can legit just tank bosses like mesmer and radahn pretty easily. I summoned a mimic tear on rodahn with that load out and we wrecked radahn he barely even hurt me.
Only reason I hate elden ring is I be killin shit and fucking my game up 😂😂
I wonder if absolving your sins at the turtle pope will make him chill
The first one I found just happened to pass a vigor check, and I stopped when the poor guy literally cowared in fear.
I accidentally hit one that was digging in the ground upside down, so I didn't recognize him.
I didn't get any cower animation, but he wouldn't give me the stuff until some time later when I returned.
'poor guy'.
We'll see how poor he is when he's spamming pest threads up your asshole.
Same, I hit two strokes and barely stopped myself.
Moore, as a servant of Miquella, probably lived in Haligtree. Meaning he's used to seeing Omens, Misbegotten, Demi-Humans, and Pesti as his oppressed comrades.
Rode passed one that was laying down and just kept it trucking. I’m not messing with that thing after a random dude turned in to a runebear in the base game lmao
Wish I knew this sooner
They literally say "yo, don't hurt the scavengers."
@@narsheguard6417 Where? I didn't read it
@@Off1313he expressly said not to harm the "Forager brood". I never met one but knowing now. It makes sense
Pro tip; If you can't lock on, it's never hostile.
If it isn't hostile, it's either part of a quest, or an innocent NPC.
Thanks for this. I usually kill that enemy type specifically because i hate it when they keep spamming that spine missiles move.
There are hidden gems of "friends" like that in Elden Ring. A dog in Lyndell, 2 rabbits in the DLC (who keep standing still and staring at us), etc.
The dog in Lyendell is just bugged
@@Nargarex10 Nah, I think it's the same like this one. It was intended. Do you have credible source from devs?
@@thepainphantom There is a video from Zullie the witch who explained about that dog specificly. I don't remember the name of the video but you can look it up.
@@thepainphantomyep, it's bugged, it's not friendly, it's one of those enemies that should automatically aggro when you reach a certain area, but that "aggro box" is misplaced. If I remember correctly the dog is programmed to wake up when you go to that box, but in some weird way that prevents it from getting up when it sees you
Just checked it, I was almost right. The problem is that the dog's wake up is tied to two aggro boxes at the same time: one next to it, and another one somewhere near the collesium. So if you walk into the collesium one and walk back to the dog it will aggro
I’m always like “are we cool?” To enemies and when they square up on me, that’s when I know we not cool and I delete them.
Rule of thumb: ALWAYS use target lock-on to distinguish friend or foe. You can also just approach them very closely and see if they start to swing at you.
That’s how I knew to not attack those Kindred of Rot foragers.
That didn't stop me lol
@@KiraMahManSame, I grabbed the cookbook from one of em and all I could think was *easy ruins*
You know what is fucked up? When an important NPC starts swinging at you, and you have to let them take a couple swing at you without resisting, only then, they'll stopped attacking you and started talking to you.
If you killed them in retaliation, you failed the quest.
"you can also just approach them very closely and see if they start to swing at you. " yeah except in most of cases on your first play through you will die if you do not attack the enemy first, so you cant really effort to do that.
Messages around one helped me (I did also check with target lock). 😂
I gotta admit, it feels weird being able to approach them without having to dodge pest threads and the other annoying shit they do.
Reject all conventional wisdom, and then Praise the friend! -Miyazaki
There is also a friendly stone forge golem in the dlc and friendly dog as long as you don't attack them.
They don't give you anything thought.
Location, please.
My rule of thumb - if I cannot target it - it lives.
Absolutely
The more repulsive the creature the more valuable is the friendship. Thats what Miyazaki taught me.
You just reminded me of pre-nerf Fog Ring from Dark Souls 1...
In case you do attack him, you can just go to the Church of Vows (where the big NPC turtle is in base game) in the lake of Liurnia. And use Celestial Dew to "cleanse your sins".
See this would work if I didn't kill the vendor as well when he invaded me
i killed one because i misunderstood a guide i watched and when i went to the Church of Vows to try and respawn the one i killed, it only said i didnt need absolution or something along those lines so NG+ it is 🥲🥲🥲
There's like an entire area full of these in the dlc
For this exact reason, I've beem using lock on to validate whether or not to engage instead of trying to go straight for a kill on anything.
I actually figured this out on my own for the most part, the first one i found was the wounded one that needs a warming stone to heal, and the messages in front of it lead to me figuring that out
I once came across half monkey, half human soldiers, three of them were mourning the loss of their brothers, I almost killed them, but i understood that in a game with a ton of bad endings, why not spare them the misery 😅
“praise the dog!”
I love how innocent moore is and speaks . The forager bros have little jaws i never noticed on the base game ones
Always die to a scary monster first to make sure it's an enemy.
-Rides Torrent, sees gross man centipede monster, instantly kills it
-invaded by Moore
-Kills Moore, ruins entire quest line
oh I was confused when someone invaded me with the chunky armor, realization hits me afterwards.
I was literally mid jump attack when i realized and redirected it. Just barely missed em haha
Dude, thanks so much for this info. I haven't started the dlc yet, but im so glad I found this out before messing up a questline
I have to wait until next play through because yeah😅😤
And Moore invades you right you kill one.
Yeah the forager brood are traps for sure lol. First time I saw one I sighed because they’re so obnoxious but he didn’t move as I got closer. I was waiting for it to leap up and grab on to me or something
didn’t expect lovable sort
As I understand, these kindred are basically the beings that helps gather the items that Moore sells and are basically his trading network
That specific one was the only friendly one i ever found. I didn’t know there was more of em
about to hit the button on a drive by when i realized it was looking for its contact
Miyazaki’s been doing this since DS1. Remember the chaos egg head guy, Eingyi? There are mobs that look like him in literally the same area (Quelaag’s domain)
I was so surprised when he didnt attack me. I was just gonna go sit next to him and take a sc when i saw the talk button 😂
After i accidentally killed Gostoc in the vase game on my first playthrough i now always walk up and wait for the NPCs to act first
on my dex int character, i was clearing a lot of mobs with spells- i couldnt lock on, so i knew something was up, so i slowly went up to it
This has the same vibes as first time Bloodborne players finding that one dude in the church. Admit it, we all swung at him.
I never found one of them until I looked up his quest XD
I kinda squished this bug with savage lion's claw then that Moore guy invaded me 😂
Don't worry Sable Thorn did find out,why not to mess with the Forager Broods.
Interestingly though if you kill specific one thats curled into a ball the vendor will invade you
Yep, thankfully i made a backup of my save and started the dlc over from basically 0 lmao
i do find it interesting that there are aggressive ones
but their colored pinkish to signify their allegiance with the church of the Bud
Happy too see you spread your content out more nothing in this world can be too FREEKY DEEKY for this channel
i found one the other day and was soo close to killing it bc of the memories of that damn ranged attack
I usually don’t go around slaughtering everything I see.
It’s pretty common for NPC’s to look like, or just literally be, mobs that you find around.
Just started dlc and just beat the first major boss. Dude atill talks to me so thank you for this info
The guy who helps on the milicent quest is also one of them 😂
I never knew it locked out Moore’s quest
I just was curious when I couldn’t lock on and the first time it said talk I was like 😮
Yea, I killed it on my first playthrough but now I'm on my second SOTE playthrough and finished his quest right away lol
I found one stuck in the ground and thought what could go wrong if I kill him, next thing you know is that there’s a mad merchant behind you trying to take revenge 😅
I was wondering where Moore went
"Is brood... always bad?"
*Loads Flame Lightning with Malicious Intent*
This is like when they made one of the blacksmiths in dark souls 2 a nightmarish bird creature from the 1st game
There’s also a quest with one of these guys disguised as a person in the base game
Not me killing these guys on purpose just so Moore would invade me and I could get his armor and shield lmao
"Dog ahead" proceed to kill
I remember helping you through live chat with pontiff on DS3 I’m glad to see you again buddy
Moore: I like rocks
Dude the first time I saw one of those guys I immediately crouched and walked up behind it to Dragonmaw the shit out of it. That thing is super lucky I saw the “Push Y to Talk” pop up before I hit LB, I hate those kindred so much
I always just see if I can lock on to sm if I’m suspicious
First time i saw one of them i turned it into bug paste, got a cool set of armor when Moore invaded me though
There are also some that are injured and you use a stone to heal him the NPC will give you more rewards
They are mobs in the DLC too, although they get a reddish colouring, and they can absolutely shred you with pest thread spears.
I usually lock on to enemies before engaging. If I can't lock on, I observe.
i did not know, and i am so pissed, i don't even know if i can find anymore
I love this kind of things in games
Guess I’m never doing Moore quest line. Hated those enemies, friend or foe
Oh wow I did not know this at all. Well I'm on my second playthrough so I'm definitely going to save this. Thanks 💯
FromSoft has a history of this sort of thing. In King's Field 2 there are a bunch of walking tree monsters hanging around a mid-game lake (the one where you learn water magic, for those who've played it). Most of them are just monsters - they fling blue fireballs at you, you kill them, normal stuff.
However, there's one specific one hanging out at some ruins across the lake who is actually friendly, and if you talk to him (his text is still in japanese, oddly enough - I guess the translator missed him?) he gives you a gold ring (resists paralysis).
So yeah, FromSoft just likes to do this.
I always try to lock on for reasons like this
I encountered the first one and missed a lance strike on it. Tried aiming again and realized its friendly. I think there's one of them who's hurt and needs you to either cast AoE healing or throw a warming stone next to it, too.
I learned it the hard way...forces me to play it again
Yeah my bad. I have ptsd from when I was teleported to Sellia Crystal Tunnel from that chest an hour into my first playthrough. Guess I'll wait until my next ng cycle.
Lannistors always pays their debts
Nah i didnt forget the sellia cave. Its on sight with those guys.
Also if you tell Moore to stay sad forever, it ends his questline as well
They did something similar in dark souls 2 where the vendor that gives you boss weapons is an enemy in the first game and they put her in an area where enemies attack you xd
I immediately rushed into a jump attack on this guy lol
Church of vows if you kill one of them, absolution will fix his quest
To be fair the first time you talk to Moore he tells you not to kill his homies (forager broods) out in the wild. But we just have no clue what the fuck they look like until now 🤣🤣🤣🤣
In my elden ring playthrough ive learned that sometimes targetting is bad, example big bosses. At the same time it been very bad in that sometimes it dont register an enemy is in front but only if im next to them does it count. Im so glad ive not even started the dlc
The first one I saw I had just randomly decided to practice parrying so I got pretty lucky lol
Didn’t expect friendship
Actually, in the base game there is a friendly one that's a quest giver...they're just in disguise :D
Oh that’s why I have that guys armor
Good thing the first time I saw one of those was in the rot cave in the forrest ruins. All of them were enemies.
Thats why you ALWAYS try to lock on to them first
I didn’t know either and attacked the one on Scadu Altus by the church. Which then Moore invaded. I killed him and got his armor set. And I don’t remember doing any of his quest line.
He doesn't just stop talking to you, he invades you so the game forces you to kill him
Be sure to keep a warming stone in your inventory, you will find one who is cold, and you will need it.
This is why you use guides, and UA-cam all the way. Thank you