AMD AFMF TESTED - AMD Fluid Motion Frames is WILD… (LATENCY + FPS)

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  • Опубліковано 4 лют 2024
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    You might have heard about AMD’s AFMF feature recently - that being AMD Fluid Motion Frames, which yes means saying AMD AFMF is like saying RIP in peace. AFMF is heralded as the one-click way to double your framerates in basically any game. But, like, what actually are “Fluid Motion Frames”? Well, in short, it’s frame generation - the same idea as NVIDIA’s DLSS Frame Generation - but it’s done in-driver. That means that, much like Radeon Super Resolution, the game doesn’t need to support AFMF or frame generation at all. In fact, the game, and even performance monitors like FrameView or OCAT won’t know anything about that generation happening. Now, it does have a few limitations. It only works on RX 6000 and RX 7000 cards, and 700M graphics on APUs - I’m testing with an RX 7600 here - and something I only found out after starting to test: it only supports DirectX 11 and 12 games. No Vulkan support, which means Rainbow Six Siege does not work. Strangely, even when I launched Siege in DirectX 11 mode, it still said it wasn’t supported. Perhaps AMD has just blacklisted the Siege EXE - who knows. But, for a plethora of reasons I’ll explain later, I switched to Starfield instead. Oh and it’s worth noting that you’re meant to have both HDR and VSync disabled for this too. Right, let’s look at some data!
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  • Наука та технологія

КОМЕНТАРІ • 82

  • @spicy-c_rabop5070
    @spicy-c_rabop5070 4 місяці тому

    When I use it and I tapp out of the game and tap bag in in says it dosnt support my picformat

  • @xxtheplague1xx280
    @xxtheplague1xx280 5 місяців тому +22

    AFMF doesn't disable with mouse movement its based off difference between frames. The lower the native fps the easier it drops out, the high the fps the less it drops out... aka faster fps means less difference between frames, fast movement also means large difference between frames. From my experience using AFMF it felt like the last preview driver was harder to knock it out of framegen? Using it with a controller seems much more enjoyable idk about latency but the controller I have is a true 1000hz polling rate idk if that help latency?
    Odd?, what situation would be optimal tbh if u don't wanna go over your display hz then altleast a 165hz-360hz would be optimal for AFMF and at that point wouldn't u just buy better gpu?

    • @ExynosnéBomba
      @ExynosnéBomba 18 днів тому

      Yes, deactivate it, amd already said that

  • @rhoderzau
    @rhoderzau 5 місяців тому

    I'd love to be able to compare the Playstation Portal latency versus something like Chiaki on a Steamdeck. Are any of your tools suitable?

  • @wh3resmycar
    @wh3resmycar 5 місяців тому

    Did u actually run the games at lower native when you said you used RSR?

  • @mehdiseddiki86
    @mehdiseddiki86 24 дні тому

    in my case when i play overwatch with AFMF it works for hour or two and then i get a weird bug where the fps drops every few seconds and gets back to normal and does it again, like clockwork. Does anyone else have this same problem is so, how do I fix it

  • @SexyMartian
    @SexyMartian 5 місяців тому

    Could you include frame capped freesync/gsync latency to your tests?

  • @fmulleady
    @fmulleady 2 місяці тому

    Congratulations on 100k!

  • @bibabutzemann5661
    @bibabutzemann5661 5 місяців тому +9

    Imo this Afmf is awesome. Especially for Singleplayer coop games. Or CPU heavy games like warhammer total war 3 or Starship troopers extermination. And nobody wiggle his mouse around like that on most games.
    And when you use hyper RX, you get more real fps when you wiggle the mouse, because of amd boost.

  • @Accuaro
    @Accuaro 2 місяці тому +2

    Used AFMF in helldivers and the experience was fantastic, kind of wonder why the game doesn't yet have native frame gen

  • @ZalanBora-iz8qg
    @ZalanBora-iz8qg 12 днів тому

    Is it like FSR ?

  • @niconours
    @niconours 5 місяців тому +7

    This tech is a wonder !
    played 60 hours on Talos 2 with AFMF on, now playing Plague of Tale, same I jumoed from 60-90fps to 120-200fps in 4K ultra settings
    no artifacts to report
    no tearing
    no lag no latency feeling
    20ms is imperceptible.
    and in many cases this number fall to 5ms
    for First Person Shooters...well I dont need to activate AFMF cause those I play are all less demanding and I play them on a smaller screen 34" 3440. and to be honest when you play online its usual to have 30-40ms ping that come on top of your rendering latency...(I often play from abroad with 140ms..yeah no choice, still waiting for Quantum network tech release)
    so 20ms for solo offline games is irrevelant in comparaison to doubling fps.

  • @Aaron-sz8po
    @Aaron-sz8po 3 місяці тому

    ive noticed i get some strange artafacting when i have this enabled on starfiled its very annoying so i just turn it off not sure if its just my pc or if anyone else has had the same problem, i have a rx 7600 and a ryzen 5 5600x with 32gb of ram running on windows 11, i did think maybe its somthing to do with windows 11 but i have no evidence for that i just feel like windows 11 doesnt like AMD software that much im not sure.

  • @bibabutzemann5661
    @bibabutzemann5661 5 місяців тому +5

    And here i am, playing with auto-HDR and V-Sync on with Afmf on my Alienware w3423dwf with 7900xt. And it works just finde. even without frame cap. I have no tearing or anything on Darktide, Starship troopers extermination.

  • @butmunch19121993
    @butmunch19121993 3 місяці тому

    i love the feature... my only problem is it turns it self off at random claiming its not compatible with the settings when. it was all correct and working earlier on the same settings.. only restarting seems to make it enable again

  • @nykraftlemagnifique
    @nykraftlemagnifique 4 місяці тому +19

    Honestly, who feel the difference ? 25 or 50 ms of imput lag / latency ... a normal player don't feel the difference, especially if latency is stable. Human response is 300 ms ... a superplayer can go down to 150-250 ms ... if you want to be better at games like CSGO, play it a lot and try to have the best "game reading" ... run the game at 500fps with 10ms don't help you ! Remember it's online and there are the tickrate of servers ... when you understand that, you don't care about latency ! Latency can be trouble when is 100ms and more because it's noticeable for human ... the better choice is stability.

    • @GemayelDaniel
      @GemayelDaniel 3 місяці тому +1

      even esports players have reflex speeds at best of 100ms, so i really don't buy it when someone claims they can tell the difference between an input lag of 40ms and 60ms

    • @froggy6469
      @froggy6469 3 місяці тому +1

      @@GemayelDanielyou can

    • @fun_ruiner
      @fun_ruiner 2 місяці тому +3

      Input lag is extremely easy to notice, because you're physically moving your mouse and looking at your monitor at the same time, so you're expecting instant reactions, even a few milliseconds are very easy to notice. I would go as far as to say the biggest difference between 60fps and 144fps is not the smoothness of the image itself but the reduction in input latency. If you can achieve the same input lag with smooth frame times at 60fps you would have a harder time telling the difference.

    • @BaBaNaNaBa
      @BaBaNaNaBa 2 місяці тому +1

      yeah sure, go ahead and add extra 25ms lag to your mouse.
      'definitely not noticeable' 🤣

    • @cosmoelogic
      @cosmoelogic 2 місяці тому

      just because you can't react that fast, you'd still be able to see a color flashing on the screen for less than 20 ms. Anyone who plays fast-paced competitive games will notice.

  • @commonsense-og1gz
    @commonsense-og1gz 5 місяців тому +12

    i think the purpose of radeon boost is to complement the AFMF system. i think the boost quickly lowers resolution during rapid frame shifts to maintain higher frames.
    also, what is the difference between anti lag, and anti-lag plus?

    • @ExynosnéBomba
      @ExynosnéBomba 18 днів тому

      In fact, afmf uses already created frames, and then interleaves them with the real frames

  • @rhoderzau
    @rhoderzau 5 місяців тому +1

    It'd be great to see similar comparison when using an FSR 3 mod such as that by LukeZ. Thanks for the vid!

  • @Murleenn
    @Murleenn 5 місяців тому +7

    AFMF made my starfield go from 80 fps to 160 and adding FSR3 (Beta update from few hrs ago) made it go to even 280+ fps
    I dont feel any latency like described in the video, I can comfortably aim and play the game like before just smoother.
    One of the problems I encountered, is that if i flick my camera too fast it makes a low fps/screen tearing effect
    (1440p, ultra setings, on a 7900 xtx)

    • @emperorxina2914
      @emperorxina2914 4 місяці тому

      yes screen tear cuz u r going way above your monitor hz

    • @Murleenn
      @Murleenn 4 місяці тому

      @@emperorxina2914 with it off and still getting high fps (200+ in some cases) there is no screen there, im sure its from fsr being dodgy ab turning too fast. Its more of a stutter with a huge screen tear

    • @EdithScripting
      @EdithScripting 4 місяці тому +1

      AFMF with fsr3 works together?

    • @Murleenn
      @Murleenn 4 місяці тому +1

      @@EdithScripting yes

  • @PixelShade
    @PixelShade 5 місяців тому +5

    To be honest, I am quite latency sensitive, I have set my framerate locked to 84fps, and with AFMF, I get a solid 168fps on my 170Hz monitor... To me it's basically the perceptual difference between running with- or without VSYNC on a VRR display. In single player games this is perfectly fine, as you aren't competing with other players, you can also learn to compensate for delay to the delay to some degree... However, once you go down to lower base fps (like under 60) AFMF starts to struggle in many ways... firstly, it will shut off more frequently during quick movement since there are increased "gaps" between frames (AFMF does wants to avoid blurry artifacts when the differences become too big), but also the lower base fps will increase latency quite substantially on top of the added latency of AFMF...
    Personally I find it very useful when you play CPU-demanding titles like Baldur's Gate III (in Part III of the game), or when you play story driven 3rd person games, especially with a controller. I don't think it's as massive as TechteamGB tries to make it out. Unless you activate it in competetive games like Counter Strike, Apex Legends, Fortnite etc.

    • @bibabutzemann5661
      @bibabutzemann5661 5 місяців тому

      do you see a difference with afmf with V-sync on or off? I find it with on better, because of less tearing. I play Starship troppers extermination without framecap and v-sync on + Afmf. its amazing. And i have way less input lag as with a framecap on 82 on (with afmf 164) for my 165hz minitor (VRR freesync oled). So without framecap + V sync is the Afmf way for me at the moment.

    • @evacody1249
      @evacody1249 5 місяців тому

      @@bibabutzemann5661 I'm using it in Witcher 3 and AC Odyseey with everything set to how and nothing has been off for me I also have 165hz 1440p monitor. Really I just play a lot of single player games. Maybe I might notice it with Guild Wars 2. But so far no tearing or lag for me.

  • @Kirat341
    @Kirat341 2 місяці тому

    I dont see this on the onexplayer2

  • @nutty232
    @nutty232 4 місяці тому +1

    i played cs with it just to test the input lag and honestly it wasn't that bad, not worth when i already get 240 but i wanted to see how bad it was, but it wasn't bad at all. single player games with this is very good, 60 fps high 1440p on rdr2 6600xt

  • @gageboy14
    @gageboy14 4 місяці тому

    Has anyone tried VR with fluid motion frames? I have I think. I was trying a rx 6800 with VR play Automobilista 2. It was horrible. So i fooled around with the AMD software and turned on fluid motion frames. I cannot tell the difference between the 6800 and my 4090 in all my VR games. Someone help me! BTW, I'm using WMR with a Samsung Odyssey.

    • @KingKing-yk5wi
      @KingKing-yk5wi 4 місяці тому

      Are you playing rf2 or le man ultimate what fps yiu have native jn this games

  • @dangeloenglish4284
    @dangeloenglish4284 4 місяці тому

    Feel like Radeon Chill, set to ur lows, would give a better experience.
    But this is gonna take some time to test how well it allnworks together. Really this is good forntheing like Integrated graphics. Say Legion Go or Asus Ally where ur limited already.

  • @amrov4
    @amrov4 3 місяці тому

    does using it affects my hardware or could cause any damage ?!

    • @vex5328
      @vex5328 3 місяці тому +1

      No, it’s a driver setting that just artificially gives you more frames, it’s not perfect though so if you have something like a 7800xt and above it’s prob not worth using

    • @amrov4
      @amrov4 3 місяці тому

      @@vex5328 I have 6600 xt

  • @TennessseTimmy
    @TennessseTimmy 5 місяців тому

    I think afmf is worth for 240hz+
    Just for the smoothness.

  • @mosesdavid5536
    @mosesdavid5536 5 місяців тому +1

    Shouldve included latency numbers with dlss 3

  • @Bozo-ish
    @Bozo-ish 18 годин тому

    This will work great for the fellas playing microsoft flight simulator

  • @Jack32X
    @Jack32X 4 місяці тому

    Can be hacked into the ROG Ally currently, absolute gamechanger

  • @sears62
    @sears62 5 місяців тому

    I enable Radeon Chill, set the range, and don’t look back.

  • @nicoslabbert8335
    @nicoslabbert8335 5 місяців тому +1

    Take it for what it is, no one is dropping high reccomended spec competitive multiplayer games thus the need to go from 350 fps to 700+ is not needed, the fluid motion technology is made for the guy wanting to play the newest beautifull AAA title or the badly optimesed but amazingly pretty indie game on a gen old or maybe in the future 2 gens old gpu increasing the shelf life of the experience, amd is playing the long game, they just added long lasting performance to their already long list of extended support with past generation cpus, future proofing AM5 socket, and uncontested prices. If your missing shots in cyberpunk 2077 or wiffing eagle eye slow mo's in Red dead 2 its probably a skill issue keep you AFMF on and get gud and enjoy your free frames

  • @prodeous
    @prodeous 5 місяців тому

    Good insight.. do wonder if the latency lowers with higher end GPUs.. like the 7900xt/6900xt. I woudl expect slight drops in latency.. but that is just guessing/hoping :)

  • @fredsorre6605
    @fredsorre6605 5 місяців тому

    This actually works fine with controllers since you can't really aim as quickly so it doesn't affect it very much but it definitely suck on a mouse and keyboard plus this should never be used for competitive games like CS2 or COD ever but works wonders for single player titles.

    • @doltBmB
      @doltBmB 3 місяці тому

      also works fine for low sensitivity gamers like myself

  • @RichardPhillips1066
    @RichardPhillips1066 5 місяців тому

    Doesn't interpolation produce a unpleasant feeling while watching, TV nerds hate it

  • @agentb4074
    @agentb4074 5 місяців тому

    What?? AFMF disables itself when you move the mouse? The whole reason I use frame gen (DLSS 3 in my case) is because I want *looking around* to feel smoother. That's when I notice framerates the most. As you said, "That seems to defeat the purpose of this feature." I think those extreme framerate swings would drive me insane.
    As for frame-gen in general... I finally just got myself a new video card last week, an RTX 4070 Super. (*yay*) I've been trying DLSS 3 in a few games, and so far, I love it. I haven't been noticing the latency, but I've never been too sensitive about latency to begin with, and I don't play many twitchy games. One of the very few twitchy games I do play is Witchfire, which works great with frame-gen on for me - but Witchfire already has a great framerate before frame-gen.
    Because of how almost everyone on the internet seems to hate frame-gen, I wasn't getting my hopes up for it. (On the other hand, Alex Battaglia from Digital Foundry recently said on PCWorld's "The Full Nerd" podcast that he hasn't met anyone IN PERSON who dislikes frame-gen.) As for me, it has worked out really well for me so far.

    • @bibabutzemann5661
      @bibabutzemann5661 5 місяців тому

      it doenst disable on 1 or 2 flicks. It disables when you flick 3-10 in quick succession like in the video. nobody plays like that.

    • @amok8938
      @amok8938 4 місяці тому

      It disables it depending on how big difference there is between the current frame and the next frame. So if you have a low framerate to begin with, a small flick would disable afmf. But on a really high framerate, the difference between the frames is smaller because it updates more frequently, which means it doesnt get disabled unless you flick really fast. In single player games that doesnt need really fast flicking this should work great, even when moving the mouse.

  • @racerx6384
    @racerx6384 3 місяці тому

    Telken 8 has a latency of 58 ms on a ps5. Dont think anyone is complaining about its latency while in a tournament.

  • @RichardPhillips1066
    @RichardPhillips1066 5 місяців тому

    Is this AMD only?

    • @TechteamGB
      @TechteamGB  5 місяців тому +1

      Yes, it's AMD RX 6000/7000 or 700M GPU only.

  • @yoriiroy1720
    @yoriiroy1720 5 місяців тому

    Guess the frame gen algorithm is slower than rendering a real frame for CS2 LMAO

  • @Paranoia_APEX
    @Paranoia_APEX 4 місяці тому +1

    oh noo 65ms ping, deffinetly worse than my current pc's 200ms average

    • @Paranoia_APEX
      @Paranoia_APEX 4 місяці тому

      and also, how high is your SENSITIVITY with that mouse

  • @bleack8701
    @bleack8701 9 днів тому

    Everyone loves to hate? Since 2.1 and PL Cyberpunk has had a pretty big change in perception

  • @2Burgers_1Pizza
    @2Burgers_1Pizza 5 місяців тому

    Could you test @30fps?

    • @TechteamGB
      @TechteamGB  5 місяців тому +2

      AMD doesn't recommend enabling AFMF unless you have at least 60 FPS, and the reason is pretty obvious why. It'd be awful.

    • @2Burgers_1Pizza
      @2Burgers_1Pizza 5 місяців тому

      @@TechteamGB I was curious as to if it could be used to mask the awful motion handling of my monitor at 30fps. I'd take lag over jittery motion any day, but I was particularly interested on whether it could be leveraged for film watching via a 3D hypervisor, like Steam VR.

    • @mosesdavid5536
      @mosesdavid5536 5 місяців тому

      @@2Burgers_1Pizza You'll be getting nearly triple latency

  • @RuddPH
    @RuddPH 12 днів тому

    your take is kinda bad. AFMF does add input lag but is most suitable for triple a games that does not mean hyper rx is bad overall for compe shooters. Like for example. Valorant's HyperRX and THE FINALS HyperRX profile leaves afmf disabled by default but enables RSR and Anti-lag which overall Lowers input lag compared to baseline. BUT When you add AFMF in the mix you get more fps in exchange for more input lag. So simply not turning on AFMF and using HyperRX Perfectly works. So yes it perfectly works for CSGO too (competetive shooters)

  • @truthseeking3818
    @truthseeking3818 2 місяці тому

    Running FSR and AFMF together is not a good idea. AFMF is much better when running anti-lag and at native. It truly is amazing in my case. My 6900xt just extended its 4k 144fps lifetime by years with this update.
    Your view and review here is flawed - you are only running this on very low end cards. When you already have a high end card - and are just wanting the smoothness evened out from a 90 fps to 165-180 fps. The latency is already a moot point in this type of situation - and you only gain.

  • @fracturedlife1393
    @fracturedlife1393 5 місяців тому

    Choose AMD if you like to run away from fights. Right.

  • @Chrizzonator
    @Chrizzonator 4 місяці тому +1

    Fluid Motion Frame is shit compared to Nvidia FG purpose. It's not stable enough for example when fast camera move happened often in shootern.

    • @TheRealName7
      @TheRealName7 3 місяці тому

      Nvidias Vram amount is shit and their FPS per dollar is shit too, so you decide, you want more real FPS from an AMD card for a better price or do you want a shittier value card but with better frame gen from nvidia lol?

    • @Chrizzonator
      @Chrizzonator 3 місяці тому

      @@TheRealName7 fps per Dollar doesnt matter i want power

    • @TheRealName7
      @TheRealName7 3 місяці тому

      @@Chrizzonator power of what? Rasterization?

  • @DfOR86
    @DfOR86 5 місяців тому

    Nob video 😢😢

  • @nodewizard
    @nodewizard 5 місяців тому

    Fluid motion is a stinker. Back to the labs boys. And you're fired.

    • @Wyn3e
      @Wyn3e 4 місяці тому

      Defo don't know what ur on about

    • @powerofGod788
      @powerofGod788 4 місяці тому

      😂​@@Wyn3e

  • @scottyballs78
    @scottyballs78 4 місяці тому +2

    I don’t know why but when I play COD with it on I don’t notice any latency at all, and my aiming actually is better than running at just native and no amd settings on even though I can push well over 240fps at native on a G9.. maybe because i have a tendency to over correct when I normally play? Strange But im going to be leaving it on for a while because I’ve been having way better games with it on, real world results are more important than numbers to me..