Rehauling my Indie Game in 4 Months!

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 119

  • @jovegraham6904
    @jovegraham6904 20 днів тому +187

    Alternate title: Re-Rehauling my indie game for the 27,324th time!

    • @Melon-me1
      @Melon-me1 20 днів тому +5

      😂😂

    • @twinguy9633
      @twinguy9633 20 днів тому +10

      Thats the process for small games xd

    • @BenBonk
      @BenBonk  20 днів тому +40

      This is so true

    • @creeperking6754
      @creeperking6754 20 днів тому

      I love your devlogs

    • @the_procrastinator8606
      @the_procrastinator8606 19 днів тому +4

      average yt game dev roadmap 💀
      tho tbf this rehaul actually does sound like a rehaul rather than just remaking a bunch of stuff randomly

  • @ThatOneGuyReal
    @ThatOneGuyReal 17 днів тому +12

    Been lurking in these devlogs for a long time now, this is probably one of the best, lot of amazing improvements. The game really feels like a full-fledged game man, proud of how far this project has come

  • @myeyesdontbreathe3555
    @myeyesdontbreathe3555 20 днів тому +17

    a small thing, but i think having the player spin slightly as they fall into a pit would help with the falling effect

  • @Omargames7
    @Omargames7 20 днів тому +32

    finally another devlog, but i feel like the question marks in the mini map could look more bright or have a border around them to be easier to see. keep up the amazing work benbonk

    • @BenBonk
      @BenBonk  20 днів тому +8

      Yeah that's true, thanks for the feedback.

  • @Zwylo
    @Zwylo 20 днів тому +37

    You've got this! remember to work at your own pace, we will all be ready when the game is ready. Make it your dream!

    • @pandaking09
      @pandaking09 20 днів тому +2

      Bro posted 3 min after video got posted u didnt even have time to watch it

    • @Zwylo
      @Zwylo 20 днів тому +6

      @@pandaking09 yeah? the comment has nothing to do with specific context in the video? just trying to be nice and encouraging mate.

    • @spyke5537
      @spyke5537 20 днів тому +1

      @@Zwylo respect++

    • @pandaking09
      @pandaking09 20 днів тому

      @@Zwylo ye

    • @Innerspacezombie
      @Innerspacezombie 20 днів тому +2

      Yes. As miyamoto once said: a late game is only late until it releases. A rushed game remains rushed until the end of time.

  • @FabbeNJ369
    @FabbeNJ369 20 днів тому +15

    The rush mode looks very nice, I really like that concept. So excited for when this game releases

    • @BenBonk
      @BenBonk  20 днів тому +3

      Thank you, glad you like it!

  • @yuiopera21
    @yuiopera21 20 днів тому +44

    Caught this just as I was about to sleep, now I have to watch the whole thing

  • @BankoIsMe
    @BankoIsMe 19 днів тому +3

    “Hey what’s up guys it’s BenBonk” :>

  • @thatcloveplant
    @thatcloveplant 20 днів тому +21

    i think increasing move speed outside of battle is a really good idea
    it's something that Enter the Gungeon does, and i think it's a good change, given that you'd want to get straight into the action as fast as possible after the fight ends. it also makes exploring cleared rooms/floors easier as well

    • @BenBonk
      @BenBonk  20 днів тому +8

      Hey glad you like the system, that's great to hear

  • @DaBumo
    @DaBumo 20 днів тому +6

    Letting players choose to either upgrade their pet or themselves is a really great idea! It not only adds replayability to the game, but also a lot more strategy and customization. Though making them cost more than upgrading the slime pet feels more balanced than making both cost around the same amount to max out.
    But overall great improvements all around!

    • @BenBonk
      @BenBonk  20 днів тому +3

      Gotcha, I'll see about balancing things, glad you like the new system!

  • @Cool78250
    @Cool78250 18 днів тому +2

    Remember watching you when A Simple Test came out
    (You should totally create a sequel)

  • @Scaramouche445
    @Scaramouche445 20 днів тому +12

    I would like to see some "wondrous" rooms that can spawn with a very low chance. And it wouldn't give anything to the player, but the building or wonder in the room would be a very rare sight, so the players could actually try to see all the wondrous rooms. And maybe if a player manages to see all of the wonders (obviously throughout many playthroughs), the player could get an achivement.
    and for example, one of the rooms could have a large statue of the Slime King, or one could have a giant building, or it's ruin.
    I think it would be a great collectable system.

    • @BenBonk
      @BenBonk  20 днів тому +8

      Yeah, I'm thinking of adding more "break" rooms that aren't just pure combat so I think this is definitely a good idea, thanks.

  • @jakko_
    @jakko_ 17 днів тому +2

    These are some well-needed quality of life changes!

  • @Zerky334
    @Zerky334 9 днів тому

    Usually when I click on a dev-log I expect an ok game. But when I clicked on this one, I was surprised at how well done the game was. GREAT WORK!!

  • @darkdoor1
    @darkdoor1 19 днів тому +8

    I've been following along with the development of this for a while now, and I think something that really sticks out to me is the pixel consistency (or rather inconsistency). I noticed that while in the menus, the buttons were a completely different size than some other parts of the UI, like the inventory (I thought 6:24 was a good example of this). Furthermore, I feel it may look unpolished with the many differing resolutions, which consequently causes it to look unpolished. Anyway, whatever you do with this, I look forward to seeing the development continue and become a finished game!

  • @cookies_r_cool2526
    @cookies_r_cool2526 20 днів тому +13

    I really like the move speed when out of combat, Enter The Gungeon has that. It makes it feel like the game isn't just walking from room to room. Great vid :)

    • @BenBonk
      @BenBonk  20 днів тому +6

      Thanks! Sounds like I'll keep it then.

    • @DavisPetersen-k7u
      @DavisPetersen-k7u 19 днів тому +1

      ​@@BenBonk Well I do not know about this actually. You do not want to pull off a sonic frontiers on us if you know what I mean. It is kinda strange having an option that is a direct buff. I know it is out of combat, but still makes a little sense. Maybe you could add a way to move around faster while out of combat.
      We need a motorcycle that you can mount. (unlocked later in the game) If you enter a combat room, you will dismount it, and once the battle is over, you can go back and grab it. Your motorcycle will always be at your house if you lose it somehow. Obviously the motorcycle will be super fast, and hilarious.

  • @gamedevgoodness
    @gamedevgoodness 19 днів тому +2

    I absolutely love all the qol changes. Keep it up 👍

  • @AndyGun11
    @AndyGun11 20 днів тому +4

    you should make the bosses have an explosion effect when they die, combined with a screenshake, and a loud sound effect. it would make it way more impactful than just some text on the screen. :)

  • @djinni2005
    @djinni2005 13 днів тому

    For boss deaths: if the screen smoothly locks to the boss as he shakes, then a white flash effect covers the screen for 0.5secs as the boss death anim plays, THEN the "boss defeated" text pops up, I think that would make then feel super polished.

  • @itay_6669
    @itay_6669 20 днів тому +1

    when boss dies add a big explosion or something like that, and consider adding biomes with different tiles for variety, also make the pit fall faster or at least the animation

  • @MrdDoge1
    @MrdDoge1 17 днів тому

    I literally find you again and suddenly you are at devlog 54.. I was watching during devlog 10 ish

  • @Skeffles
    @Skeffles 14 днів тому

    Excellent progress as always!

  • @MarcusDaMonkey
    @MarcusDaMonkey 20 днів тому +3

    0:50 just add explosions 👍

  • @randomfellow27
    @randomfellow27 20 днів тому +3

    54th? That's a lot of time... I feel old now

    • @BenBonk
      @BenBonk  20 днів тому +1

      I also feel old now lol

  • @yesevoi
    @yesevoi 20 днів тому

    Transition at 8:45 was very smooth!

  • @fonzy675
    @fonzy675 20 днів тому

    The decimal system is great for balancing, alternatively since you're showing numbers on screen anyway and big number scratch gamer brain, you could just times ten all health values and damage values. Similar to what final fantasy does, where numbers don't really end up mattering but you get to see big damages and it feels super impactful. Although, if health values are all hard coded and there isn't just some universal 10x you can do, this would probably take a while.

  • @A.Dennis.A
    @A.Dennis.A 20 днів тому

    You could probably also add sort of an Xray effect on the character and the enemies thats behind buildings or other objects just to help a bit with readabillity, just probably a dark solid color on the characters that are behind the buildings?

  • @monkey_crystal6254
    @monkey_crystal6254 18 днів тому +1

    Ive been trying to figure out a problem ive had with these devlogs for like... a year. And I have it!
    To me at least, the mix of hyper-smooth tweening and beautiful pixel art hurts my brain.
    Maybe you could add an optional pixel-perfect camera (similiar to what deynum has)?? I think this qould make the game look a lot better. (for context, enter the gungeon also has one; and its an important for of the games visual appeal.)

  • @thelightsilent
    @thelightsilent 20 днів тому +7

    I dont like how green it is lol

    • @oXGoldenHeartXo
      @oXGoldenHeartXo 20 днів тому +3

      A version that has blue or red or any colour would be nice.

    • @RandomHandle837
      @RandomHandle837 20 днів тому +2

      ​@@oXGoldenHeartXoPretty sure there is already a hue setting

    • @oXGoldenHeartXo
      @oXGoldenHeartXo 20 днів тому

      @@RandomHandle837 I heard there is from my own comment 😭 the replies helped me 😅

  • @TheSentientcheese72
    @TheSentientcheese72 20 днів тому

    I was going to sleep, until i saw this. Sleep can wait ❤

  • @PumpkinBear
    @PumpkinBear 20 днів тому +3

    i love jetbrains

  • @solomonappiagyei7322
    @solomonappiagyei7322 20 днів тому +2

    YESS BENBONK IS BACK

  • @rachaelchampion6195
    @rachaelchampion6195 17 днів тому

    I that instead of just saying "boss defeated", instead the bosses should have a unique death animation

  • @Bupboy
    @Bupboy 19 днів тому

    Ben would it be possible you could add a toggle or slider for the distortion effects that get added to the screen as the days progress (like minecraft's)? Those kinds of effects tend to give me headaches, not a condition or anything, I guess certain effects tickle my brain wrong

  • @CptSDX23
    @CptSDX23 16 днів тому

    HONEY CANCLE MY APPOINTMENTS BENBONK JUST POSTED!!!1!

  • @vitorgabrielgomesrodrigues
    @vitorgabrielgomesrodrigues 19 днів тому

    The mixels 😫

  • @ocks_dev_vlogs
    @ocks_dev_vlogs 18 днів тому +1

    0:52 this does not improve the feeling at all
    1:15 I don’t think removing content counts as new content, the weapon is now much more generic and less unique
    1:37 is a stat rebalance really considered “new content”?

  • @Foish
    @Foish 20 днів тому +1

    Yessirrrr

  • @tonylovesmusic
    @tonylovesmusic 19 днів тому

    here's a really stupid suggestion: make all boss explode after you defeat them

  • @Innerspacezombie
    @Innerspacezombie 20 днів тому

    Random idea, but make slimes that might fly (like the ghost slime. Is there a ghost slime? I can’t remember.) not fall into pits for theming

  • @DavisPetersen-k7u
    @DavisPetersen-k7u 19 днів тому +1

    It would be nice for the dialogue to be quite a bit faster.

  • @cacovonluca
    @cacovonluca 19 днів тому

    About the Bosses, i strongly suggest better names for them, because honestly, going into an Arena and having that amazing art with the word "MECH" or "DJ" in it's side is just reallu underwealming...
    An idea could be to ask for suggestions for names in the Discord, people would share their name ideas and vote for the best ones, and a simple tournament-like event could have the chosen name at the end!

  • @jefDev
    @jefDev 20 днів тому

    usual benbonk banger

  • @SketchyDominos
    @SketchyDominos 20 днів тому +1

    Been thinking of this for a while, however. Why not redesign the Slime pet to be like a bouncing slime "Puppy" Pet/ Both are bouncy and it would make it more noticeable that it isn't the enemy, since transparency on the green still makes it look like a green enemy slime.

  • @NeilShavit
    @NeilShavit 20 днів тому

    Will the old tutorial still be alongside the new one or is it completely scrapped in favour of the new tutorial system?

  • @Nomin665
    @Nomin665 20 днів тому

    What if after the boss in the level dies (if the level has one) the corruption effect on the screen goes down and/or some characters you encounter have unique celebratory dialog?

  • @captgooey
    @captgooey 20 днів тому +1

    WOOOOOOOOOOOOH! 🎉🎉🎉

  • @kenetic-nf8jq
    @kenetic-nf8jq 20 днів тому

    you should make the rush mode/slime pet have a lot more upgrades as right now i feels a bit underwhelming for such a cool fearture

  • @atom-2077
    @atom-2077 20 днів тому

    practically every game releases with a 20% discount it's not a bribe

    • @BenBonk
      @BenBonk  20 днів тому +2

      Ok but you should wishlist the game lol

    • @Splash029
      @Splash029 20 днів тому

      wishlist it anyway

  • @randomfellow27
    @randomfellow27 20 днів тому

    Will you make a way so you can have presets on your pet slime so you can go theought different paths?

  • @chaeriz
    @chaeriz 20 днів тому +6

    Honestly i think most people REALLY wont like the green look. you can easily make terrain thats infested etc with better colors and art

    • @mmy4328
      @mmy4328 20 днів тому +1

      Agreed. From a color theory perspective, the excessive use of green making it appear too saturated and overwhelming

    • @BenBonk
      @BenBonk  20 днів тому +3

      Yea I totally get this perspective and is something that I've definitely learned to understand over the years. While I do think it is too late to add more colors or change anything like that, you can change hue/saturation/brightness, etc in the settings menu, so hopefully that should make things a lot more accessible.

    • @Drewski633
      @Drewski633 20 днів тому +1

      Honestly I have a hard time looking at the constant green, it would prevent me from purchasing this. Maybe you could add an option to filter the overall color? Like what Gato Roboto did with collectables

    • @ShadeTDW
      @ShadeTDW 19 днів тому

      @@Drewski633 you can already alter the game color from the menu, that's what he just said.

  • @iawhdubu
    @iawhdubu 15 днів тому

    You should make statue guy an optional boss

  • @PenguinBoi27
    @PenguinBoi27 19 днів тому

    Quick question, how much will the game cost when released?

  • @KaneyoriHK
    @KaneyoriHK 19 днів тому

    The tutorial should still be completely optional and easily re-playable. That way new players who don't wanna do it don't have to.

  • @oselotube1993
    @oselotube1993 19 днів тому

    I thought that the player character was just a head with a mouth and eyes

  • @HEYA_c_est_maztoxz
    @HEYA_c_est_maztoxz 20 днів тому +1

    pov of a viewer.
    0:53 Why not just add shake, a little zoom in or even something like an explosion.
    I feel like the text is not really solving anything.

  • @maksydab
    @maksydab 18 днів тому

    what will come out first silksong or slimekeep

  • @Negreb25
    @Negreb25 20 днів тому

    Nice 🙂

  • @oXGoldenHeartXo
    @oXGoldenHeartXo 20 днів тому +1

    Edit: Turns out this idea is already in the game! I must have forgot lol; just saw someone else ask for it and I thought I’d write it for more traction. Original is under here;
    I know this isn’t completely related to the topic at hand, but being able to change the colour of the game (with a slider maybe?) in the settings could be nice. I mean, a practical reason for it could be for people to choose a colour that they like most!

    • @Rlft09
      @Rlft09 20 днів тому +1

      This is currently in the game settings!😊

    • @oXGoldenHeartXo
      @oXGoldenHeartXo 20 днів тому +1

      @ Ah! Thank you for telling me! I’ll edit the comment so people don’t get confused. Thanks!

    • @absolutewisp
      @absolutewisp 20 днів тому

      ​@@oXGoldenHeartXoyeah, it's part of the game already, as a slider too! You get to hueshift the game however you want, it only really gets buggy with some weather effects that make everything too dark
      other than those, it's already really functional

    • @oXGoldenHeartXo
      @oXGoldenHeartXo 20 днів тому

      @@absolutewisp I mean it isn’t really a complex or “out there” idea haha 😅

  • @Rexmon
    @Rexmon 20 днів тому

    I WANT TO USE RIDER BUT I DONT DEV ENOUGH TO HAVE THE PRICE BE RESONABLE. how can i get it for free with the beta again?

    • @bubbaboogsvr
      @bubbaboogsvr 19 днів тому

      They recently made it free for non-commercial use on the JetBrains website

  • @raddelydackelydack
    @raddelydackelydack 20 днів тому

    U should add a slime prince boss lol which would be like a nerfed version of the slime king or smth

  • @EU_blade
    @EU_blade 20 днів тому

    Bonk

  • @SicoSiber
    @SicoSiber 6 днів тому +1

  • @a_pi_guy
    @a_pi_guy 20 днів тому

    yeeeeeeeeeeeeeeeeeeeesssssssssssssss

  • @crazyAI3rix
    @crazyAI3rix 18 днів тому

    i think ou should keep the different speed for different weapon stuff

  • @luc8043
    @luc8043 19 днів тому

    If the game is pixel art, and there’s no diagonal lines, what’s the point of anti aliasing?

  • @Piratewiki
    @Piratewiki 20 днів тому

    what game engine do you use if you use one at all?

    • @Splash029
      @Splash029 20 днів тому

      he uses unity

    • @G0o0se
      @G0o0se 19 днів тому

      How can you not use one?

    • @Piratewiki
      @Piratewiki 19 днів тому

      @@G0o0se well i know a couple people who code in the graphics and everything

  • @guydoesthings7580
    @guydoesthings7580 18 днів тому

    honestly the boss defeated clip still feels kinda lame,
    you could try doing something like envorimental station alpha does boss death effects

  • @jeromealday614
    @jeromealday614 19 днів тому +3

    This game will never come out 💀

  • @Dragon_Boy69
    @Dragon_Boy69 20 днів тому +3

    :)

  • @RoelTorfs
    @RoelTorfs 20 днів тому +8

    Is this entire devlog just ragebait? Between the mixel, rixels, palette, fonts, small tweaks branded as "overhaul" and incorrectly used meme images I just can't anymore. Unsubbed, sorry.

  • @sulfur2964
    @sulfur2964 19 днів тому +1

    Would be really cool if you made your script without just using "I made it" over and over again, feels like a 4th grader essay

  • @joshdev09
    @joshdev09 20 днів тому +2

    why are you rehauling a terrible game, you should just keep it as it is and work on something else. rehauling for 12939th time, just STOP

    • @Splash029
      @Splash029 20 днів тому +2

      what ?
      slimekeep is not a terrible indie game.
      He doesn't make a new game, he just makes lots of things way better and listens to feedback like a good gamedev.
      The game will be good when it releases so idk what ur on about

    • @G0o0se
      @G0o0se 19 днів тому +1

      Wtf? You are mad that he is improving? Shocker but your Fortnite, Roblox and other gen Alpha games also had development. They evolved from concepts to betas to full games. They improved with every rendition.