The 2.5 Year Quest to Save One Enemy in my Indie Game!

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 62

  • @InboundShovel
    @InboundShovel  22 дні тому +11

    Create your games for FREE with Rider - jb.gg/Check-Rider #sponsored #Rider

    Also, if you haven't yet, follow Isadora's Edge on Kickstarter!
    www.kickstarter.com/projects/inboundshovel/isadoras-edge
    And wishlist Isadora's Edge on Steam!
    store.steampowered.com/app/3125320/Isadoras_Edge/
    Thank you, everyone!

    • @user-Drak
      @user-Drak 20 днів тому +2

      By the way what type of game is your game? (platformer, metroivania, ext)

    • @Qrangg
      @Qrangg 20 днів тому +1

      ​​@@user-Drak metroidvania (and by extension, a platformer)

    • @WongZiHaoEanVictoriasch
      @WongZiHaoEanVictoriasch 19 днів тому

      maybe tetri can be a boss? it sounds kinda like birdo, controlling the space, you Must defeat her to pass

    • @Qrangg
      @Qrangg 18 днів тому

      @@user-Drak wait mb, it's not a metroidvania (since there's "worlds" and "levels", rather than one big space). It's an action platformer, similar to mega man.

  • @vuurmos6257
    @vuurmos6257 20 днів тому +50

    Sometimes the solution is a lot closer and a lot easier than you think.
    The solution: Study Hollow Knight

  • @fafafafafafafa
    @fafafafafafafa 19 днів тому +11

    Not to throw too much at an already neatly refined enemy design, but consider this: What if Tetrii could spawn thorny vines in his general vicinity? They could target the player, forcing them to move, and perform some area denial by spawning multiples. This would make waiting it out and dodging the projectiles increasingly risky. Then hitting Tetrii could make him retract one thorny vine at a time. This could go well with his rooted theme and would incentivize the player to engage with him.

    • @InboundShovel
      @InboundShovel  18 днів тому +6

      Oh, that's a really cool idea - I'll try out some version of this and see how it feels!

  • @QuentinaCandelaria
    @QuentinaCandelaria 18 днів тому +5

    It would be cool if you could hit Tetri's projectiles back at it from a distance, giving the player another option about how to fight the enemy.

  • @RockyMulletGamedev
    @RockyMulletGamedev 20 днів тому +28

    Tetri is peek evolution.

  • @Soumein
    @Soumein 20 днів тому +14

    Oh no. He's adding Hollow Knight enemies instinctively. Primal Aspid's confirmed.

  • @Eclectic
    @Eclectic 20 днів тому +7

    I love your final thought: Play Testing and iteration.
    I was feeling embarrassed because the game I’m working on has taking me longer and I’ve re-written many mechanics, making me believe I’m overthinking.
    Now I realize my guts is telling me the gameplay didn’t feel fun.
    How do you prevent overthinking and falling into perfectionism?

    • @InboundShovel
      @InboundShovel  18 днів тому

      That's a great question - one of my biggest weaknesses is definitely that sort of overthinking.
      My number one technique is to have some trusted people I can share my thoughts with - when I had my wife watch me playtest the original versions of Tetrii, I said "I think they're kind of bad, right?" and she said "Yeah, but you'll figure it out" - but with the new version she said she thought it looked great.
      Aside from that, timeboxing stuff and saying "I'm not gonna spend more than 8 hours reworking this" and seeing how it feels at then end of those 8 hours, haha!

    • @soninhodev7851
      @soninhodev7851 18 днів тому

      @@InboundShovel i don't have an "Overthinking" problem, but that may be inherent to how i desing things.
      If you may, i will go over the way that i would desing the enemy featured in the video, Tetrii:
      First it would come out of the idea phase, and i would playtest it, and find that the shield takes too long to lower, and when it the attack is too easy to dodge, i would go like "humph, this ain't fun. I remember there was an enemy in Megaman X2 that had a shield as well, and you could knock off the shield with a charged shot", so, then i would change it so, if you did a full three hit combo, the third hit would knock down the shield leaving an opening, where you could attack further, id playtest it and be like: "man, this dudes defenceless. maybe i add a counter attack", and with it, i would playtest that, find it good enough, and then procced to never touch the guys code again, unless i find a bug, or have a new idea.
      The thing is that, i would dedicate an entire day of development JUST to desing the enemy, and making just the process of fighting it, in and of itself, fun.
      And also, when i am indesisive about something, i ask other people, before even commiting, and even then there might be times that i need to refactor, however, i only do that if i see an actual problem.
      Sorry for essay, LOL

  • @UnderCurrents15
    @UnderCurrents15 20 днів тому +18

    So exited for this game

    • @Ruthles5games
      @Ruthles5games 20 днів тому +5

      And now you can never fix the typo without removing the heart

    • @UnderCurrents15
      @UnderCurrents15 20 днів тому +1

      @@Ruthles5games What have you done

    • @Ruthles5games
      @Ruthles5games 20 днів тому

      @@UnderCurrents15 i didn't do anything, blame shovel

  • @tm001
    @tm001 19 днів тому +1

    You should try to make the shield spikes out a counter attack... I think it will feel natural

  • @EvelynFTTE
    @EvelynFTTE 20 днів тому +13

    As you were describing the enemy at the beginning, I instantly thought of the Devout Stalker from Hollow Knight *(is that what it's called? The guys you brought up at the end of the video)*

    • @InboundShovel
      @InboundShovel  20 днів тому +4

      Haha, you pieced it together from the start! Kudos! :D

  • @soninhodev7851
    @soninhodev7851 20 днів тому +2

    A couple of weeks back, i added an enemy to my game with an attack pattern very similar to Tetrii. Difference is, his attack IS the projectile. My enemy is actually just this: "what if, you added a shield to a super mario hammer bro?" If you have played any mario game, espeacially the 2D platformers, you will know the desing im talking about. He also counter attacks, though, he only does it if you manage to hit through his shield in the first place.
    Anyway, i was dying to tell you one thing though, that being that my game also has a badge system similar to yours. And i had an idea for a badge that i thought was cool. That being a badge that actually gives you extra badge points when equipped, but that makes you take double damage from enemies. Now i dont know how you'd go about implementing this, i just know that my game is going to feature a badge like that, as well as one that makes you consume double mana when casting spells.

  • @VoyivodaFTW1
    @VoyivodaFTW1 19 днів тому +1

    I'd love to pick your brain about how you set up your playtesting environment in godot. I can tell you put a lot of work into getting something up and running and being able to test ideas early.

  • @salmonbamminfish2925
    @salmonbamminfish2925 19 днів тому +1

    Honestly what I first thought of when you explained the tetree is hollow knight’s big sword bugs you can find in the city of tears just unable to move and with a projectile

  • @darkeclipticheart
    @darkeclipticheart 19 днів тому +1

    awesome to see this process! the amount of thought that's being put into everything has given me so much excitement to play this game ^^

  • @insandio
    @insandio 20 днів тому +2

    Tetrii is so much more aggressive now I miss the chill tree boi!!

  • @JohSmith
    @JohSmith 20 днів тому +1

    I'm sure this game will be great, can't wait for a demo.

  • @chaotixthefox
    @chaotixthefox 10 днів тому

    Glad you found a great solution in the end.
    I would've made it so he attacks as soon as you are close enough for the attack to hit you. So you just have to go near him to bait the swing.

  • @Baekstrom
    @Baekstrom 19 днів тому

    An enemy being fun to play against is only a partial reason for wanting to kill it. As a player I need more than "fun gameplay" to motivate me to want to play the game. That's where story telling comes in. An example of a game that really excelled at motivating you to defeat the enemies is Ico: You were protecting a fragile little girl. If you failed to defeat the shadow monsters, they would eventually drag her into a pool of darkness that appeared on the ground. Another game that really hit you right in the feels right from the beginning is Ori and the Blind Forrest. That game had such a wonderful story that I kept playing the Ginzo Tree level over and over, even though it was super frustrating and borderline too difficult for me. Had I not fallen in love with the little Ori, I might have put the game down right there.
    One that failed miserably is Grime. You know the one where the protagonist had a black hole for a head. I felt absolutely nothing for him, and when I got to the very first boss, I caught myself thinking "Why am I even trying to kill this sad wretched being? He didn't do anything to me, other than being in my way". Was it a fun boss fight? I don't really know. It was certainly frustrating, but whether it was fun or not was overshadowed by the fact that I had not been given ANY reason for why I should even care about progressing, so I got a refund on the game and never had any regrets or felling of missing out on some amazing experience.
    What I'm trying to say, is that the gameplay being fun might be a decent motivation for sticking with the game to the end, but why settle for a decent reason if you can provide a GREAT reason by telling a compelling story that really touches the player emotionally? If you fail to connect with the player right away, you might lose them before the game even gets going, like was the case with Grime. If you DO connect, players might even forgive you for some weak parts of the game, like the Ginzo Tree level I mentioned.
    In the case of your game, you may have a very good story lined up already that you rightfully don't want to spoil, but I would say that it is important to justify why the heroine is resorting to violence. It must be clear why the struggle is really necessary.

  • @gniludio
    @gniludio 20 днів тому +7

    14:54 16x more fun...

  • @Almighty7sStudios
    @Almighty7sStudios 19 днів тому

    Cool stuff! I would recommend changing the thumbnail, though, to make it stabd out more. The thumbnail doesn't have enough contrast in the literal way (you can't really see the enemy because of the background well enough. Highlight the enemy a little more), and the before and after isn't really enough.
    The video itself? Really really cool! Very professional and well explained! I really had fun listening to how you changed Tetri!

  • @ceprotypes
    @ceprotypes 2 дні тому

    Honestly he looks like a boss to me! You should make a huge version with extra attacks for the end of the level

  • @szu7422
    @szu7422 20 днів тому +8

    Could you make a video about your AI system?

    • @BeeDubs93
      @BeeDubs93 20 днів тому +3

      I would love this!

  • @marianosuligoy9750
    @marianosuligoy9750 20 днів тому +1

    That looks super fun. As soon as the video started i tought "why not counter attack _without deshielding?_" looks super fun, i tought on a different guy on hollow knight, is a knight that puths a shiend in front and also on his head if you try to pogo, motherf*cker is very good counterattacking

  • @InfernoReaper1854
    @InfernoReaper1854 19 днів тому +1

    editor senpai

  • @LoganFaulkner-mv2qg
    @LoganFaulkner-mv2qg День тому

    Another day another W video!! 🙏🏼 Glad to see you living your dreams

  • @nathanbriers540
    @nathanbriers540 20 днів тому +5

    Justice for tetri 😀

  • @Rezornch_and_Dvelenktronx
    @Rezornch_and_Dvelenktronx 20 днів тому +2

    Awesome.

  • @vincnz08
    @vincnz08 20 днів тому +2

    Thats cool though

  • @NJaeger22
    @NJaeger22 15 днів тому

    Hiii, beautiful evolution of an enemy! Who’s the artist of the game? I’m curious to see the process behind its animation and character design

  • @KennethHansen-j9p
    @KennethHansen-j9p 20 днів тому +6

    i think im the first to see this. love your content inbound!

    • @Simon-et4hu
      @Simon-et4hu 20 днів тому +3

      Maybe? It says to me the video is 10 mins ago and this comment is 7 mins ago! But the pinned comment from Shovel is 1 day ago how does that work?

    • @InboundShovel
      @InboundShovel  20 днів тому +3

      @@Simon-et4hu While a video is scheduled for release, I'm able to leave a comment on it! So I uploaded this a couple days ago, scheduled it for today, and then remembered to set the pinned comment yesterday, haha!

    • @InboundShovel
      @InboundShovel  20 днів тому +3

      @KennethHansen-j9p Thank you so much! :D

  • @nextos
    @nextos 19 днів тому

    Not sure about your progression system in the game, bot potentially you could have a charge attack on your player character that ignores shields. So there is something to do once the player has progressed really far and feel good about steam rolling these annoying enemies when they reencounter them later in your game?

  • @azizxz8696
    @azizxz8696 10 днів тому

    Love you man you have such a charm in your videos . I want to be a game developer but unfortunately this year I'll graduate from secondary school i dont have much time to try and develop a game.
    And maybe u can advise me , i have many thoughts and ideas i want to put to my future game and i dont knoe ehat to start with

  • @PixelLover-e4l
    @PixelLover-e4l 16 днів тому

    Feels like it's sped up

  • @user-Drak
    @user-Drak 20 днів тому +4

    nice video

  • @KennethHansen-j9p
    @KennethHansen-j9p 20 днів тому +9

    someone tell me I'm the first to see this. it says 1 minute ago.

  • @p1imsy
    @p1imsy 19 днів тому

    y’all don’t watch or glaze shovel like I do 🙏

  • @Scaredy_bear_op
    @Scaredy_bear_op 18 днів тому

    Plz make this game also for mobile

  • @Bowlman84
    @Bowlman84 18 днів тому

    Slooow dooown.,

  • @thomassoares6564
    @thomassoares6564 15 днів тому

    Hello, i have a idea of a game can i send a private message ?