The idea behind Jerry is honestly one of the best I've seen in a roguelike. The game is called slime keep, and the gun is a slime, the games promise is delivered. 😅
Potential lore change : instead of saying his power corrupted the king say something mysterious currupted him and u can add lore rooms etc to find what eventually corrupted him and u can destroy it (and keep the king alive ) or claim it for urself for power (and kill the king )but u get corrupted urself and that can build for dlcs
a throwing dagger or something could be really cool, having both close range and far range attacks (idk if this would fit in, but could give a cool unique playstyle) maybe a slime lasso also would be cool, locking enemies in place and then pulling them towards you, dealing damage. when it's coming back towards you (the lasso), it can pick up multiple enemie
Not sure if I just didn't see it or not, but for the snowball gun, since it freezes/slows the enemy I'd add some status identifier for it. Maybe a snowflake or the enemy hit do some wiggling like it's chilled.
What do you think about the idea of rare Minibosses spawning in enemy rooms? I think it could provide an interesting shake up to the usual game loop. Just ideas of course. Love how the game's turning out.
I kinda prefer stage hazards spawning every boss level that vary depending on what the boss is, like speakers shooting a projectile sound wave every few seconds when the boss is the DJ. Stuff like that would be neat.
I don't remember if you added this, but I'd like to see a weapon unlock system that goes from order least damage to most damage in certain categories like pistols light damage to heavy damage basically whatever is an advantage
I think a great addition to the big boy would be to make it when you reload it only loads one round at a time so you have two options you can choose to constantly be reloading 1 round at a time for the larger damage bonuses or you can reload the full 3 rounds but you loose out on the potential damage bonuses
As someone getting into game dev, I appreciate your devlogs. Question: how are you differentiating this from gungeon? I ask because when I get game ideas, they just deem like ideas of other games lol
Thank you! While the game does share many similarities, some of the differences can be seen in the capturing system (having the option to capture slimes and upgrade your pet), the ability to fight the final boss whenever you'd like (it's up to you how long you want to sleep through days in the game before you feel ready), and of course the green color palette.
Idea a music player: it lets you listen to every song in the game and after you have completed the game you will get the ability to listen to an uncorrupted version of the corrupted songs and there could be 3 slimes that react to each song differently depending on the type of song, such as boss music making them nerves or music for inside buildings making them relaxed etc
I'm the kind of person who beleives that music/sfx doesn't really matter in a video game. Boy this video prove me wrong, hats off to you and the composers! New guns are great :D One suggestion I have is to give a pickup animation or a particle effect when you collect the money, because right they just despawn.
Glad to hear, huge shoutout to the composers because they killed it. And that's a great idea, I never thought about something like that. I'll add it to my to-do list, thanks!
Great video. I love the guns, especially Jerry. One thing I'm concerned with is the Slimes blending in with the ground, maybe there should be an option for white outlines around the enemies? I had a bit of a hard time seeing them during the video. Also an idea for a gun: One that shoots notes. Maybe the notes could be in a specific order to make a song? They would probably move slower than average, and they would bob up and down in the air while they move.
Thanks, and yeah I agree. This has been on my mind for awhile now. Unfortunately, it's not too easy to just add a white outline to all the enemies in the game, but I might add some kind of "glow option in the future if I can figure it out.
2:40 i'm gonna be honest the music doesn't the intenser scenes of the intro (when the Slime King is shown to be corrupted and the one where they fighting)
Might require a bit of balancing, but having the snowball launcher's projectiles gain mass as they "roll" across the ground would be a super neat touch. This could do extra damage, deal more and more knockback, etc,.. I have been following the devlog since day one and am really looking forward to seeing how the game evolves further :D
I feel like it would be cool if jerry acted like Lucy the axe from terraria’s crossover where it talks to you sometimes and reacts to you using it. It would make it way better imo
Not sure if you will add melee weapons, but a whip would a fun idea for a melee weapon. You can click to attack, and if you hold click, you can swing it around to deflect small projectiles and do a tiny bit of damage too.
it’s weird because when I was thinking of what weapons he might add, I was thinking of like a donut-related thing and some weapon that uses slimeballs. Then there’s the bagel launcher thing (not a donut I know, but close) and Jerry (who doesn’t use your slimeballs I don’t think but shoots them still so).
First thing I thought upon seeing thumbnail is there should be a weapon called the Slip and Slime. Idk what it would do but I want a slip and slide pun lol
Maybe for the popcorn gun, you could have the projectiles do a little bounce when they pop? I feel it would make it seem more like popcorn, rather than just some expanding projectile.
maybe the snowball launcher could launch small snowballs on the ground that would get bigger as they roll and deal more damage? don't know where they would get more snow since there is none but still. the launcher could shoot out the snow?
I had an idea where in order to make to slipp 22 a bit more fun/balanced you could make it deal more damage based on how many shots you failled before. I just thought it would be really cool to go on a super dry streak and then send out like a 10 damage projectile. i dont know what would be a balanced amount of damage per missfire but i think you can gat the idea.
When you kill a projectile slime there should be a small chance that it will turn into an object which you would be able to pick up and turn into Jerry
U have some amazing tenacity mate... You have been developing this game for the last 3 years and it is getting better and better after every new video...❤
This is the second time one of your videos has been recommended to me. It's looking pretty good, and I like that art which is somewhat reminiscent of the Game Boy in color in dimensionality. I'm approaching 500 subs now because I keep finding channels like yours. Oh well, I don't suppose UA-cam limits that, so hopefully it'll be fine.
You need to make a character that is basically Spider-Man noir whenever you talk to him everything goes black and white and it starts raining even if you’re inside a building
I think it would be a good idea to change the damage from 1 to 30. And continue in increments of 30. 1 = 30 2 = 60 3 = 90...etc Just 1 damage feels like very little, 30 feels like your doing something
9:40 cool weapon but maybe you could show in the magazine gui that the shots get larger after each shot. Like making the ammo icons get bigger after you shoot.
Yeah I wanted to do that, but with how I set up the magazine UI, it’s just not possible to have different sprites. So it probably won’t happen unfortunately
Click this link sponsr.is/BenBonk and use my code BENBONK to get 25% off your first payment for boot.dev.
Wow, the music for this game is fire! 🔥🔥
Why not make it play a different song after completing different parts of the game. Like different chapters.
I hate this sick and tired of my god damn feeed having shit like this pop up all I've ever done is dislike it have one, and go away forever please
Make the slip .22 have a 0.001% chance to just nuke the room and kill all the slime in it, excluding the boss, the nuke heals him
Sorry bud, Slip .22 is already too powerful for such an addition.
@@BenBonkwhat if you did that idea with the syringe. It has a chance to give poison to half the enemies in the room.
@@BenBonkThen it could maybe kill the player as well so that it feels more like a joke easter egg.
It should also have a 0.002% chance to kill you instantly, and a 0.005% chance to deal one damage to yourself.
@@The_Starbirdlt. v. Sk k yj 😮dffbjj jtt j
A Yo-Yo or boomerang attack would be pretty cool :)
I agree
@@BenBonk if you go with either i feel like you could do more with a yo yo
The idea behind Jerry is honestly one of the best I've seen in a roguelike. The game is called slime keep, and the gun is a slime, the games promise is delivered. 😅
Is that Mr newspaper from the fireside 😱😱
@@usbtypec. 🗞
HOLY THAT TITLE SCREEN MUSIC IS AMAZING
Thank you, all three variations are legendary!
It was a great idea to randomize the start menu music, I love it❤
True
Thanks! Really the idea was from my composers so shoutout to them.
Holy shit the music transitioning is valid as fuck
😎
@@BenBonk a reply from the legend himself🥹
The music sounds amazing cant wait till the full game is out
Thanks!
It's gonna be a banger soundtrack
Gun idea, The life-sniper It dose 0.5 damage BUT it has lifesteal every hit heals 0.1% of your max hp.
I can't wait for the game to come out so we can make a slip.22% speedrun category
i was thinking the same thing
Potential lore change : instead of saying his power corrupted the king say something mysterious currupted him and u can add lore rooms etc to find what eventually corrupted him and u can destroy it (and keep the king alive ) or claim it for urself for power (and kill the king )but u get corrupted urself and that can build for dlcs
The corn gun finally confirms the new scarecrow boss!!
3rd start screen slaps
Add abandoned buildings you can explore
slip.22 runs are going to be a banger
You know people are gonna do Slip .22 only challenge runs.
a throwing dagger or something could be really cool, having both close range and far range attacks
(idk if this would fit in, but could give a cool unique playstyle)
maybe a slime lasso also would be cool, locking enemies in place and then pulling them towards you, dealing damage.
when it's coming back towards you (the lasso), it can pick up multiple enemie
I think you should make the 3rd intro more rare, since it's very different that the other ones. Like Minceraft.
version 2 of the song is my favorite.
Not sure if I just didn't see it or not, but for the snowball gun, since it freezes/slows the enemy I'd add some status identifier for it. Maybe a snowflake or the enemy hit do some wiggling like it's chilled.
Yeah good idea, I’m planning to add that
Ooh those music transitions in the cutscenes are soo good
Thank you!
The music is great!
Slip .22 should have a 10% chance of breaking or dropping from your hand to try to balance how OP it is
fr fr
Bruh. Can't believe I fell for that before I finished the video. I actually thought it was op. I just got trolled. I surrendor, you beat me.
@@gamedevreasearch 😂
YESSIR BENBONK JUST UPLOADED! btw i love the boss fights in ur game and theyve been a big inspiration behind a boss im making
What do you think about the idea of rare Minibosses spawning in enemy rooms? I think it could provide an interesting shake up to the usual game loop. Just ideas of course. Love how the game's turning out.
I kinda prefer stage hazards spawning every boss level that vary depending on what the boss is, like speakers shooting a projectile sound wave every few seconds when the boss is the DJ. Stuff like that would be neat.
Good idea
I like that idea
I don't remember if you added this, but I'd like to see a weapon unlock system that goes from order least damage to most damage in certain categories like pistols light damage to heavy damage basically whatever is an advantage
cannot wait to use the Slip .22 in-game, it's definitely one of the best guns so far, and it looks very fun to use.
Yes, very true
god imagine someone trying to do a speedrun of slime keep by only using the slip .22
It will happen (I hope)
@@BenBonk idk if it doesn't happen I may attempt it
i love slimes. they are some of the most adorable creatures a game could have.
slip.22 is the average auto nerf gun
I think that an explosion or something of the sort when the popcorn pops would create a bigger effect.
Version 2 SMACKS!
I think a great addition to the big boy would be to make it when you reload it only loads one round at a time so you have two options you can choose to constantly be reloading 1 round at a time for the larger damage bonuses or you can reload the full 3 rounds but you loose out on the potential damage bonuses
The music in this game is awesome!
As someone getting into game dev, I appreciate your devlogs. Question: how are you differentiating this from gungeon? I ask because when I get game ideas, they just deem like ideas of other games lol
Thank you! While the game does share many similarities, some of the differences can be seen in the capturing system (having the option to capture slimes and upgrade your pet), the ability to fight the final boss whenever you'd like (it's up to you how long you want to sleep through days in the game before you feel ready), and of course the green color palette.
@@BenBonkawesome! I like!
Whenever this comes out im going to beat the game with only slip 22
Lets gooo
crazy to think this game is around 3 years old
can't wait to play it
Idea a music player: it lets you listen to every song in the game and after you have completed the game you will get the ability to listen to an uncorrupted version of the corrupted songs and there could be 3 slimes that react to each song differently depending on the type of song, such as boss music making them nerves or music for inside buildings making them relaxed etc
I am loving the game so far! Im amazed that you can still work on it.
Thanks! It's not always easy, but I'm just trying my best to finish it up after all this time.
I'm the kind of person who beleives that music/sfx doesn't really matter in a video game. Boy this video prove me wrong, hats off to you and the composers!
New guns are great :D
One suggestion I have is to give a pickup animation or a particle effect when you collect the money, because right they just despawn.
Glad to hear, huge shoutout to the composers because they killed it. And that's a great idea, I never thought about something like that. I'll add it to my to-do list, thanks!
I think it would be cool if when a slime was poisoned or frozen it would have a glint like minecraft enchantment books to help convey the message.
Great video. I love the guns, especially Jerry. One thing I'm concerned with is the Slimes blending in with the ground, maybe there should be an option for white outlines around the enemies? I had a bit of a hard time seeing them during the video.
Also an idea for a gun: One that shoots notes. Maybe the notes could be in a specific order to make a song? They would probably move slower than average, and they would bob up and down in the air while they move.
The white outline is reserved for the pet and player to signal that the pet is friendly.
Thanks, and yeah I agree. This has been on my mind for awhile now. Unfortunately, it's not too easy to just add a white outline to all the enemies in the game, but I might add some kind of "glow option in the future if I can figure it out.
Maybe the lasers look a little janky? Wouldn't it be better to use a linerender with bloom and particleFX. (Instead of a sprite)
Man this bagel really hits the-
*Canon Event Noise*
7:26 Lol that's my gun
2:40
i'm gonna be honest
the music doesn't the intenser scenes of the intro (when the Slime King is shown to be corrupted and the one where they fighting)
4:30 having a little pulse animation on weapons/things you can pick up might be a good thing to add. i can see someone walk past a still shape lol
Might require a bit of balancing, but having the snowball launcher's projectiles gain mass as they "roll" across the ground would be a super neat touch. This could do extra damage, deal more and more knockback, etc,.. I have been following the devlog since day one and am really looking forward to seeing how the game evolves further :D
I don’t know about start screen theme but v3 should definitely be the end credit song
you should change the big boy from the damage increase from every shot. id say do it depending on if you charge it or depending on range
I feel like it would be cool if jerry acted like Lucy the axe from terraria’s crossover where it talks to you sometimes and reacts to you using it. It would make it way better imo
Not sure if you will add melee weapons, but a whip would a fun idea for a melee weapon. You can click to attack, and if you hold click, you can swing it around to deflect small projectiles and do a tiny bit of damage too.
Very cool idea, but unfortunately not sure I will get around to adding melee weapons in the game? Maybe as an update along the road? But who knows.
it’s weird because when I was thinking of what weapons he might add, I was thinking of like a donut-related thing and some weapon that uses slimeballs. Then there’s the bagel launcher thing (not a donut I know, but close) and Jerry (who doesn’t use your slimeballs I don’t think but shoots them still so).
Amazing job on the audio transition between the scenes!
Thank you! Really happy with how it turned out.
It's great to see the new weapons and how the music sounds with the intro!
You get the slime ball coins for killing slimes, so Jerry should use that currency to shoot instead of the standard ammo
First thing I thought upon seeing thumbnail is there should be a weapon called the Slip and Slime. Idk what it would do but I want a slip and slide pun lol
Could you add a brightness setting?
Currently people with sensitivity to bright lights (me) would love this.
A hue setting would also be cool.
Please make the slimeball coins speed up over time… it looks very weird that the player can outrun them
Yeah, that's kinda on my bucket list of things to eventually fix
Maybe for the popcorn gun, you could have the projectiles do a little bounce when they pop? I feel it would make it seem more like popcorn, rather than just some expanding projectile.
This was an amazing video! I hope you’re doing alright with the unity situation.
Thank you! I mean it really sucks, but oh well, I'll just have to see how everything pans out over time.
cant wait for "Can You Beat SlimeKeep Only Using The Slip .22?" to show up
maybe the snowball launcher could launch small snowballs on the ground that would get bigger as they roll and deal more damage? don't know where they would get more snow since there is none but still. the launcher could shoot out the snow?
I had an idea where in order to make to slipp 22 a bit more fun/balanced you could make it deal more damage based on how many shots you failled before. I just thought it would be really cool to go on a super dry streak and then send out like a 10 damage projectile. i dont know what would be a balanced amount of damage per missfire but i think you can gat the idea.
I hope that theres an achievement for beating slimekeep slip 22 only, that would be so hard but so fun to get!
Idk if its just me but that fog before entering new room looks a bit weird.
Yeah, it is a bit weird I guess. Maybe I can tweak some stuff around eventually.
Can't wait for: Can you beat Slimekeep with only the Slip .22?! Someone would make it
When you kill a projectile slime there should be a small chance that it will turn into an object which you would be able to pick up and turn into Jerry
One thing that could be cool is if Jerry looked like he was spitting out the projectiles.
(Mouth open and close animations)
U have some amazing tenacity mate...
You have been developing this game for the last 3 years and it is getting better and better after every new video...❤
Make a secret NPC named Jerry who is hidden somewhere in Slimetopia, and make it so that Jerry sells... Jerry? (jerry the gun)
Honestly I thought the big boy’s bullets would grow after awhile, so you would have to fire from a distance.
This is the second time one of your videos has been recommended to me. It's looking pretty good, and I like that art which is somewhat reminiscent of the Game Boy in color in dimensionality. I'm approaching 500 subs now because I keep finding channels like yours. Oh well, I don't suppose UA-cam limits that, so hopefully it'll be fine.
The bullets could use a size boost, they lack juice at the moment
You need to make a character that is basically Spider-Man noir whenever you talk to him everything goes black and white and it starts raining even if you’re inside a building
Idk why just seems kind of funny
Desperation + Big Boy combo is about to be epic
I think it would be a good idea to change the damage from 1 to 30. And continue in increments of 30.
1 = 30
2 = 60
3 = 90...etc
Just 1 damage feels like very little, 30 feels like your doing something
Adding a meelee weapon would be sick
Can't wait to play this game
Me too
dope dude!
Wow! The game is really coming together nicely!
What if instead of randomizing the main menu music it changes based on the last boss you defeated
When the game comes out or a few weeks before it does upload the soundtrack please I love hearing video game music and I’d love to hear this.
Make an activement where you kill all bosses with the slip .22 only just add a feature where you can re-fight bosses
I am definitely getting this when it comes out
I think you need to visualise the size of TheBigBoy(TM)'s projectiles in the UI. It's kinda weird seeing them all be the same
New slime keep devlog made being sick not as bad :D
idea: buff all damage of weapons and health of enemies to make more specific damage without having to go into decimals
9:40 cool weapon but maybe you could show in the magazine gui that the shots get larger after each shot. Like making the ammo icons get bigger after you shoot.
Yeah I wanted to do that, but with how I set up the magazine UI, it’s just not possible to have different sprites. So it probably won’t happen unfortunately
@@BenBonk oh ok thats fine, btw really enjoyed the video!
I think you could add some more colour in the start screen like a white outline around the text to make it stand out more :)
U should add like the source of the corruption as a secret final boss for like a hidden true ending kinda like the radiance from hollow knight
I love the title screen music :DD
I love the songs yooooooo!!!!!!!
You should add swords to do melee attacks
The music is perfect
0:50 v2 is the best
I am really exited for slimekeep to come out!
Same
The slip .22 should be called “The Boomer Gun”
add a full automatic shotgun called "the world ender" becuse you KNOW how overpowered thos things are
I can already see Slip .22 only challenge runs