"Attribute Transfer" node... Create an attribute under the "Grid", name it "mask" for example... set it's value to 0. Create the same "mask" attribute under the "sphere", set it's value to 1. Use an "Attribute Transfer" node and transfer the "mask" attribute from the sphere to the grid, set "distance threshold" to 0 and "blend width" to around 5 to 5.5. Add a "Point Wrangler" after the attribute transfer node and type in: @mask = chramp("Mask_Ramp", @mask); and this will create the curve to adjust the mask values.... you can use a color node to visualize the mask.
@@Mographplus Thank you very much for your reply! Yes, I know Attribute Transfer. The "Distance from geometry" node looks more functional (for a similar task), I suggested that there is an alternative in older versions. =)
My fellow users and I are constantly having the discussion of one step in C4D and 10 steps in Houdini... This is a perfect example... Great video... I have it passed it on to all my C4D comrades who keep saying they want to ascend to Houdini...
The only thing is that once you set it up once in Houdini you can use it again without much setup at all. Plus you can customize the tools anyway you want. That being said it really boils down to the kind of work you do and if that extra control is worth it for you!
I think the best way to compare Houdini to any other 3d software package is to now task everyone to try to make 1.000.000 different (randomized) mographs in each of these software .... that's the part where most other 3d software get stroke
@@jancabal84 True. I think one way to think about it is comparing it to the process of building a car. Most 3D software will give you prebuilt elements you can use and modify to the degree they allow you. For example they might give you a wheels and a fuel engine and a some seats and let you change the thickness off the wheels and what color the paint is and what kind of seat material you want. And while Houdini gives you some (actually a whole lot) of those prebuilt tools also it also gives you relative easy access to the most basic parts of those Elements, like the rubber you can use to make tires and the metal used to make the motor, the paint and the tools to forge it all together. So if you wanted to build the same thing as the prebuilt packages, sure those are a lot easier. But if you want to do any task that's out side of their options, for example building an electric car, or even a helicopter for the analogies sake, it gets pretty awkward. In Houdini you can generally build anything you can set your mind to and not only that you can build your own prebuilt templates and tools and modify them if you need (or download them online from other people that built them). Once you get how it works it's pretty hard to go back. Oh and also, let's say you're modeling something and half way through you realize you messed up and for ex. didn't extrude something far enough but you already beveled it all so it would be a mess to fix it manually, in houdini you can just go back to that node that managed that extrusion and change the value and bam the change updates all the way through. Also i'm very sorry for this long piece of text. Hope this was valuable to someone!
@@Handcraftedcc I can appreciate the simplicity of C4d, however lending my perspective coming from Softimage ICE and trying to learn Houdini (which are similar), is that yes it is harder initially however the control you have is far, far greater. It isn't for everyone, that is for sure.
Houdini = A Really good piece of software, Cinema4D = A tool that everyone should feel comfortable using..Both are a piece of software but Houdini is a program on the computer.. just my 2 cents.
Houdini is just amazing and I wish I could force myself to learn more about it, especially the rigid and soft-body dynamics. But DAMN is it tough to feel like you "know" the program. With C4D, I can basically portray almost any idea I have in my mind using its simple, and limited, tools. I often feel like I hit a wall very early in Houdini.
I know how you feel, took me about 2 years of a full-time job in Houdini to feel comfortable. Now, after 5-6 years, I can do most of the stuff in a quick, simple, and efficient way.
I have downloaded them but have yet to really dive deep into them... When i think a basic Mograph work my brain immediately just leans towards Cinema4D...
Houdini has MOPS extension which is specially for mograph things. You can do everything in few clicks and much easier than Cinema and you will still have full control on everything
It’s my impression that cinema4D is artist focused, similar in its design philosophy to that of adobe photoshop, and Houdini/maya are more enterprise focused.
Houdini is td focused and its power comes from its proceduralism. The company that made it (SideFX) has not sold their company to a larger one yet like autodesk. This tells us they have no interest in paying out yet. Where as Maya is enterprise focused, but its a mess now cuz autodesk bought it from Alias and autodesk doesn't care they just want money
C4D is the king in motion graphics tasks, Houdini is the king when you want to get very deep in details, attributes, etc... but I dont think its very convenient to switch to houdini if you are doing mostly simple motion graphics.
That was soo useful, reminded me why I loved Ice in XSI-Softimage. one question, why the "bind-pscale att in vop" has no input? graving for more. thank you soo much
Houdini is truly amazing but the one thing I hate about it is that I forget how to use certain nodes or forget about nodes I leaned about, whereas in C4D I can always leave the program for a month and easily jump right back into it.
This video doesn't convince me in the slightest that I should use Houdini over C4D. Especially with the Fields options and ability to draw mask curves in C4D as well as get instant and fast animation feedback, there is absolutely no reason to create this kind of setup in Houdini - especially if you are going back to render it in C4D anyways. And the logic of Houdini still makes very little sense to me. I've spent hours with the software and I can see its strengths and power, but it is still a massively confusing mess. Comparing C4D and Houdini is like compare visual web design to Javascript/C++. Even though Houdini is easier than doing everything in code, you have to have a "programmer" brain to understand the logic, something which I don't and never will have.
This frustrates me so much about Houdini. In a lot of ways it's great, but in many more ways it leaves me asking WHY!? It can do basically anything, but in order to get it to do that thing you need to go through a convoluted illogical process. It kind of reminds me of Zbrush's interface. There's no reason for it, that's just the way it is, and they ain't changin it!!
You won't have a "programmer mind" because you choose not to. It's uncomfortable and unnecessary in your eyes. C4D is about ease of use. Houdini is about control. A simple program is easier to understand than a more powerful one.
@@supaflykai I agree. I can see how powerful it can be if you have the type of brain that works in that way. Mine does not. C4D is so much easier to me.
@@affectreflect well im not too familiar with houdini i watched volume tutorials for applied houdini but i feel i didnt understand some VEX codes in it , i will watch your tutorials and see :)
@@marwans4018 It takes time especially if you are coming from other DCCs like 3dsMax but it gets easier with time.I would personally recommend Rohan Dalvi.He is a brilliant houdini instructor for beginners,intermediate and pros.
@@marwans4018 Entagma has been one of my favourites for Houdini Tutorials and they float between beginner and intermediate... He can talk a bit fast sometimes but overall thye made some of my fav tuts on houdini when getting started...
I just want those UI abilities on Cinema 4D.... as probably all you experienced GPU renderers' IU problems. They are terrible. for example node controls. connecting two nodes after 1 hour makes your eyes blind and your hands shake. Arnolds' UI is desperate. Forget to connect node ports each other, sometimes only trying to view them as you wished is so hard. C4D's lates node control UI is much more better than before. But changing some node's parameters on node itself is a huge simplicity.
randbw attribute should be integer value because you are using @ptnum and point numbers are integer value , not float! but the tutorial is nice! Thanks.
I've watched almost all your videos , I didn't see much about V-ray/arnold for Maya , Pls, If I could ask for an request make more class about it, and thank you
yes, simple effects are easier in blender, since i work around 3 years with blender and 10 years with after effects i start learn houdini 3 month ago and i cant back to blender :D
Is there an older analog of the Distance from geometry node in Houdini16? Unfortunately, I can not find the information.
"Attribute Transfer" node...
Create an attribute under the "Grid", name it "mask" for example... set it's value to 0.
Create the same "mask" attribute under the "sphere", set it's value to 1.
Use an "Attribute Transfer" node and transfer the "mask" attribute from the sphere to the grid, set "distance threshold" to 0 and "blend width" to around 5 to 5.5.
Add a "Point Wrangler" after the attribute transfer node and type in:
@mask = chramp("Mask_Ramp", @mask);
and this will create the curve to adjust the mask values....
you can use a color node to visualize the mask.
@@Mographplus Thank you very much for your reply!
Yes, I know Attribute Transfer. The "Distance from geometry" node looks more functional (for a similar task), I suggested that there is an alternative in older versions. =)
Why do you use 16?
@@izvarzone $? lol
Pay for a license and use 18.5 (200$) or use the free apprentice version.
Great tutorial. Please make more C4D / Houdini comparison tutorials. This is a great topic for people who want to make the jump.
Both are better than Blender.
Yeah, if you have clients like Nike and Adidas at your doorstep 😂😂
My fellow users and I are constantly having the discussion of one step in C4D and 10 steps in Houdini... This is a perfect example... Great video... I have it passed it on to all my C4D comrades who keep saying they want to ascend to Houdini...
The only thing is that once you set it up once in Houdini you can use it again without much setup at all. Plus you can customize the tools anyway you want. That being said it really boils down to the kind of work you do and if that extra control is worth it for you!
I think the best way to compare Houdini to any other 3d software package is to now task everyone to try to make 1.000.000 different (randomized) mographs in each of these software .... that's the part where most other 3d software get stroke
@@jancabal84 True. I think one way to think about it is comparing it to the process of building a car. Most 3D software will give you prebuilt elements you can use and modify to the degree they allow you. For example they might give you a wheels and a fuel engine and a some seats and let you change the thickness off the wheels and what color the paint is and what kind of seat material you want. And while Houdini gives you some (actually a whole lot) of those prebuilt tools also it also gives you relative easy access to the most basic parts of those Elements, like the rubber you can use to make tires and the metal used to make the motor, the paint and the tools to forge it all together. So if you wanted to build the same thing as the prebuilt packages, sure those are a lot easier. But if you want to do any task that's out side of their options, for example building an electric car, or even a helicopter for the analogies sake, it gets pretty awkward. In Houdini you can generally build anything you can set your mind to and not only that you can build your own prebuilt templates and tools and modify them if you need (or download them online from other people that built them).
Once you get how it works it's pretty hard to go back.
Oh and also, let's say you're modeling something and half way through you realize you messed up and for ex. didn't extrude something far enough but you already beveled it all so it would be a mess to fix it manually, in houdini you can just go back to that node that managed that extrusion and change the value and bam the change updates all the way through.
Also i'm very sorry for this long piece of text. Hope this was valuable to someone!
@@Handcraftedcc I can appreciate the simplicity of C4d, however lending my perspective coming from Softimage ICE and trying to learn Houdini (which are similar), is that yes it is harder initially however the control you have is far, far greater. It isn't for everyone, that is for sure.
@@Handcraftedcc dont apologize this is a perfect example of why Houdini is so amazing...
one of the best tutorials comparing both softwares
Great video. I am trying to learn Houdini and this was very helpful. Specially comparing it to a Mograph system was great.
I look forward to your Houdini course!
Thank you, always!
I’m transitioning from maya to Houdini and this is exactly what I needed! Thx 🙏🏻
Very well explained. More Houdini tutorials please . Thank you !
Wow u r just inspired me ! Please release as a course 🙏 for houdini ! We are ready to buy it ! Really Worth for the price ...
This is amazing!
Thanks so much!
Houdini = Full Control, Cinema4D = Ease of use..Both are great but Houdini is Amazing..
Agreed!!! Great point...
Houdini = A Really good piece of software, Cinema4D = A tool that everyone should feel comfortable using..Both are a piece of software but Houdini is a program on the computer.. just my 2 cents.
Houdini is like flight which helps in long run , cinema 4d is like car which you use in daily life to go to nearby places (fast and small tasks)
you explain so well , you are very good teacher, hoping fore more houdini tutorials :)
MOPS kinda closes the gap a bit. I guess it is not native part of Houdini, but still great way to transition from Cinema to Houdini
This was fantastic thank you!
very good explanation man
C4D part I could see what was happening, with Houdini, I fell asleep.
Same here. Houdini is just too complicated for me. My brain doesn't work that way.
Houdini is just amazing and I wish I could force myself to learn more about it, especially the rigid and soft-body dynamics. But DAMN is it tough to feel like you "know" the program. With C4D, I can basically portray almost any idea I have in my mind using its simple, and limited, tools. I often feel like I hit a wall very early in Houdini.
I know how you feel, took me about 2 years of a full-time job in Houdini to feel comfortable. Now, after 5-6 years, I can do most of the stuff in a quick, simple, and efficient way.
@@AlenHR any recomendation?
Would you please make more. This is really useful 💯
Super cool video man, I’m pretty sure you know MOPS for Houdini and it’s similarities with the mograph module.
I have downloaded them but have yet to really dive deep into them... When i think a basic Mograph work my brain immediately just leans towards Cinema4D...
Houdini has MOPS extension which is specially for mograph things. You can do everything in few clicks and much easier than Cinema and you will still have full control on everything
I've heard about it but I dont see lot of mograph people using it?
Because they don't know it exist. Some do use it. But why would you not use it because many people not use it. It does what it supposed to do.
It’s my impression that cinema4D is artist focused, similar in its design philosophy to that of adobe photoshop, and Houdini/maya are more enterprise focused.
Houdini is td focused and its power comes from its proceduralism. The company that made it (SideFX) has not sold their company to a larger one yet like autodesk. This tells us they have no interest in paying out yet.
Where as Maya is enterprise focused, but its a mess now cuz autodesk bought it from Alias and autodesk doesn't care they just want money
thanks for the beautiful tutorial
nice! i would like to see lots more houdini vs c4d. such as like inflate, etc...
Any plans on making a full pledge Arnold 6 for Houdini tutorial?
The correct scale for importing objects from houdini should be: 100
C4D is the king in motion graphics tasks, Houdini is the king when you want to get very deep in details, attributes, etc... but I dont think its very convenient to switch to houdini if you are doing mostly simple motion graphics.
That was soo useful, reminded me why I loved Ice in XSI-Softimage.
one question, why the "bind-pscale att in vop" has no input?
graving for more. thank you soo much
I think the mask was the input for the pscale attribute
@@nameetmanohar nvm, my bad, used bind, instead of bind execute. thanks
Houdini is truly amazing but the one thing I hate about it is that I forget how to use certain nodes or forget about nodes I leaned about, whereas in C4D I can always leave the program for a month and easily jump right back into it.
I think C4D is also going nodes way
This video doesn't convince me in the slightest that I should use Houdini over C4D. Especially with the Fields options and ability to draw mask curves in C4D as well as get instant and fast animation feedback, there is absolutely no reason to create this kind of setup in Houdini - especially if you are going back to render it in C4D anyways. And the logic of Houdini still makes very little sense to me. I've spent hours with the software and I can see its strengths and power, but it is still a massively confusing mess. Comparing C4D and Houdini is like compare visual web design to Javascript/C++. Even though Houdini is easier than doing everything in code, you have to have a "programmer" brain to understand the logic, something which I don't and never will have.
This frustrates me so much about Houdini. In a lot of ways it's great, but in many more ways it leaves me asking WHY!? It can do basically anything, but in order to get it to do that thing you need to go through a convoluted illogical process. It kind of reminds me of Zbrush's interface. There's no reason for it, that's just the way it is, and they ain't changin it!!
You won't have a "programmer mind" because you choose not to. It's uncomfortable and unnecessary in your eyes.
C4D is about ease of use.
Houdini is about control.
A simple program is easier to understand than a more powerful one.
@@supaflykai I agree. I can see how powerful it can be if you have the type of brain that works in that way. Mine does not. C4D is so much easier to me.
answer is - if you want to work on hollywood production you should go from any 3d software to houdini, and any compo soft liek AE or fusion to nuke
Houdini is incredible, Cinema 4D is fantastic !
together they're match made in heaven
houdini is great, but cinema 4d is a really good program
sir can you make a tutorial on how to render a animated sequence in cirona renderer in cinema 4d
hey man, u can do a tutorial about Vue 3 and Cinema? :) Im trying render something, but have a lot of insues... like white screen...
wow plz more houdini tutorials, if you can make FX simulation in houdini plz too
I make free Houdini tuts.Not for absolute beginners though.
@@affectreflect well im not too familiar with houdini i watched volume tutorials for applied houdini but i feel i didnt understand some VEX codes in it , i will watch your tutorials and see :)
@@marwans4018 It takes time especially if you are coming from other DCCs like 3dsMax but it gets easier with time.I would personally recommend Rohan Dalvi.He is a brilliant houdini instructor for beginners,intermediate and pros.
@@affectreflect thanks
@@marwans4018 Entagma has been one of my favourites for Houdini Tutorials and they float between beginner and intermediate... He can talk a bit fast sometimes but overall thye made some of my fav tuts on houdini when getting started...
Great tutorial Thank you ;)
I just want those UI abilities on Cinema 4D....
as probably all you experienced GPU renderers' IU problems. They are terrible. for example node controls. connecting two nodes after 1 hour makes your eyes blind and your hands shake. Arnolds' UI is desperate. Forget to connect node ports each other, sometimes only trying to view them as you wished is so hard. C4D's lates node control UI is much more better than before. But changing some node's parameters on node itself is a huge simplicity.
There is no mask from geometry
In houdini 17.0.0459 what should i do.?????
yeah , interesting
Wait, so how can we randomize the distribution of box & tubes in houdini? Man this should be a series. Really awesome content.
This tutorial should answer your question! ua-cam.com/video/sO-mDdJBaVI/v-deo.html
randbw attribute should be integer value because you are using @ptnum and point numbers are integer value , not float!
but the tutorial is nice! Thanks.
Thanks for sharing, but I think we are generating a random float value between 0 and 1 using "rand" function, so the type should be float.
color is float, not integer.
@ptnum is used as seed in random, which is int. Function arguments and what it returns can be different types.
I guess it boils down to accessibility and availability.
with MOPs
Bro more tuts like this.
is it possible to do this in R19 (without field?)
Adrian Constantin yep! Plane effector with torus falloff
Cinema 4d = Motion Graphic Designer
Houdini = VFX artist Film/Game Industry
cinema 4d is really good, but houdini is a piece of software!
Houdini is been used a lot in the Motion Design realm. I can name at least 4 top notch motion design studios using it.
Houdini can be used in motion design too, there are no hard rules.
I've watched almost all your videos , I didn't see much about V-ray/arnold for Maya , Pls, If I could ask for an request make more class about it, and thank you
This can be done easier using Blender's new Geometry nodes... and Blender is free...
No, Blender is not easier. Blender causes a headache and always lags behind the times !
yes, simple effects are easier in blender, since i work around 3 years with blender and 10 years with after effects i start learn houdini 3 month ago and i cant back to blender :D
Houdini
its a really great piece of software
You literally have every render engines in the market.
How do you afford all these?
hindi dubbed
You are not that frequent any more??
Houdini vs sex with real women - ?