A SHOCKINGLY Productive Week of Game Dev [Disinherited Devlog #6]

Поділитися
Вставка
  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 413

  • @Bluhbear
    @Bluhbear 3 місяці тому +88

    Usually, I call them fireflies, as you do here, but I think we can all agree these are lightning bugs.

  • @MagicMaskedMonkey
    @MagicMaskedMonkey 3 місяці тому +110

    It shocking to me how fast you are with this

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +30

      Watt a nice comment!

    • @MagicMaskedMonkey
      @MagicMaskedMonkey 3 місяці тому +3

      @@LighthoofDryden xD

    • @MagicMaskedMonkey
      @MagicMaskedMonkey 3 місяці тому +3

      ​@@LighthoofDrydenI have a question; how do you get started with posting devlogs on here?

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      How does a person get started, or how did I get started?

    • @MagicMaskedMonkey
      @MagicMaskedMonkey 3 місяці тому +4

      @@LighthoofDryden both really but maily the second one

  • @tinytigertamer
    @tinytigertamer 3 місяці тому +93

    The cat is amazing. No notes

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +15

      Based on your handle, I trust your opinion on this matter 🙂‍↕️

    • @marc0s158
      @marc0s158 3 місяці тому +7

      seconded. It is perfect

  • @Gaood.
    @Gaood. 3 місяці тому +23

    I think a bestiary would fit right into this game and perhaps Samuel would write a tiny poem about each enemy and boss and how he feels about them

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +13

      Yesss I think that would be phenomenal! The bestiary would be his journal :D

  • @ntPingu
    @ntPingu 3 місяці тому +56

    How much progress can you cram into one video? Dryden: yes

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +10

      I left out a few things too 😉 I’ll get to it next week!

  • @nostalgiabender
    @nostalgiabender 3 місяці тому +56

    “30 to 40 cat sketches”
    Sounds like we need more cats wandering around in the game 😏

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +9

      You might just be right 👀

    • @sailorkisser
      @sailorkisser 3 місяці тому +3

      @@LighthoofDrydensonic adventure style chao garden for cats when?

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +10

      @@sailorkisser what if I told you I basically lived in the Chao garden for like a year during college and this idea, while outside scope, might be too irresistible to me to not do

    • @thunder_bug_1451
      @thunder_bug_1451 3 місяці тому

      Ooh maybe they’re enemies in the final stage where the boss is the father. He’s surrounding himself with cats.

    • @lukaluquetti
      @lukaluquetti 3 місяці тому +1

      ​ @LighthoofDryden egypt level filled with cats and pharohs searching for immortality by building monuments to themselves when?

  • @pokebosskingcoder1012
    @pokebosskingcoder1012 3 місяці тому +80

    since Augusta has a new attack at low health, i think she should have an animation that signals that she's entered into her next phase

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +22

      Yesss we love a boss phase transition 😤

    • @thunder_bug_1451
      @thunder_bug_1451 3 місяці тому +8

      @@LighthoofDrydenwhat if she starts hissing steam, as if the pipes she’s added to herself have become damaged?

    • @Bloom8182
      @Bloom8182 13 днів тому

      HOLY CRAP POKEMO-
      oh.. nevermind...

  • @thenumberIX
    @thenumberIX 3 місяці тому +27

    Excited to see where you take the game this week. You’ve been an inspiration for me while I’m in a multi-month game jam to just stick it out.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +5

      Guess we're both functionally in multi-month jams!!! Stick with it, pace yourself, you're gonna be awesome!

  • @TriXJester
    @TriXJester 3 місяці тому +24

    I kinda just noticed this but I think The Father's and Augusta's silhouettes are to similar, like if you take both characters and shadow them out like "who's that pokemon" then they would look really alike, whereas the other two bosses you have already are extremely different. I think some changes to Augusta would really help her stand out amongst the lineup. Maybe doing a character line up spread sheet for all your bosses will help, laying them all out next to each other can really help with the cohesion of the grouping. It's important to remember that while youre making unique bosses for each level they are all still technically a group together as the game's antagonists. (Doing just purely silhouette sketches of the villains might help)
    Also: Just a thought, but maybe the bosses could also represent different types of undead, cus the Gravedigger could be a zombie, the Ship Captain a poltergeist, etc.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +17

      Yeah I agree! Augusta came first, but she’s gonna have to be redone slightly anyway, since I didn’t know as much about Sprite Skin rigging and some of it’s a little jank if you look close. Maybe she could have some kind of hat… and/or more machinery as part of her. Actually now that I think about this… hmmm….

    • @Ninjasajag
      @Ninjasajag 3 місяці тому +3

      I love the idea of each boss being a different undead type or theme. Also agree with the silhouette argument.

    • @TriXJester
      @TriXJester 3 місяці тому +2

      @@LighthoofDryden You could never go wrong with a Mechanical Valkyrie aesthetic

    • @bekfaststealer2660
      @bekfaststealer2660 3 місяці тому +4

      ​@LighthoofDryden What if instwad of the hanging spine (since that's the dad's thing now) she instead had a propellor or other kind of levitation device holding her up?

    • @TriXJester
      @TriXJester 3 місяці тому

      @@bekfaststealer2660 that could tie into the design of the flyers too so youd have design consistency

  • @calebgilbertyt
    @calebgilbertyt 3 місяці тому +5

    Let's be honest, the dog was the main character of this devlog, so cute!

  • @craniumsnumb
    @craniumsnumb 3 місяці тому +12

    Your hand drawn vfx is just *mwah* chefs kiss (they're crazy dude)

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      Thank you so much aaaahh! It’s a skill I really wanna keep improving on 🙏

  • @Warpedlight
    @Warpedlight 3 місяці тому +5

    Love the video and all the progress that's being made, there was one small critique I had though, when the boss (idk how to spell the name) summons lightning its supposed to spread to other coils, but sometimes the delay between it spreading and positioning of the coils can make it seem more like its spreading onto the hit coil (as in it looks a bit like its going in the wrong direction). Maybe add a flicker on the coil between the electricity jumping and delay the coil the electricity arrives at slightly. Anyway can't wait till the game comes out, good luck!

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +5

      You’re so right, I wanted to fix it but didn’t have time before I had to make the video! This week finalizing Augusta is gonna be the main thing :D

  • @REDZYD
    @REDZYD 3 місяці тому +8

    My favourite part about game development is having a solid core game, and then expanding off of that concept. It's so rewarding to add new things that easily integrate or add to the game when a fantastic baseplate has been made. And just like that as always, Dryden delivers with Disinherited 🥳

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      Thank you, that was very nice to read 😅

  • @Alexissf20
    @Alexissf20 3 місяці тому +8

    Plot twist, the cat will help Samuel in the final battle. Also that cat looks purrfect

  • @64bitrobot
    @64bitrobot 3 місяці тому +3

    The lightning attack is pretty cool. I like the fact the sparks give a small warning so you know to avoid the area, but I also feel it wouldn't be a bad idea to show a warning indicator for the path of the lightning too, maybe something like just a few dots/particles to indicate the air/path of the lightning is getting charged.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Ooh yeah, that might be really nice for the player. I’ll mess with it, might not be too hard!

  • @Dino_Dino_memes
    @Dino_Dino_memes 3 місяці тому +5

    You should add an item that when you are about die it freezes all enemies in the area around you. You could make it like an hourglass that you break to freeze time and give the player a chance to clear the enemies or heal.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      Oooh that’s really cool!! It could even be a suite of items that does different effects when you enter critical health (or leaves you with 1hp and does something!)

  • @be3469
    @be3469 3 місяці тому +6

    These devlogs are always fun to watch. They help me stay motivated on my own project!
    As an artist, I think the style looks sick! You've got a ton of beautiful details in your scenes but I find myself lost when you jump, I'd really recommend either making the background much lighter or darker compared to your tileset and adding either a "spotlight" or "shadow" behind the character that also goes behind the walking ground to help players identify character position to platform position. I can't wait to see what new designs you cook up!

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      Oh interesting!! I hadn’t thought about adding a shadow under-I’ll give that a shot!

  • @mattrobb3566
    @mattrobb3566 3 місяці тому +4

    Again simply brilliant. You are amazingly productive! A productive week for you would equate to 2 months effort by a normal Indie Dev! BTW I like the drone cannon; looks like it my have elements of BlackThrornprod Game art at its heart? Finally I cannot believe you don't have more subscribers, your GameDev work is inspirational. I'm starting to believe you will achieve your 100 day challenge.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      Oh true, it does get pretty close to the BTP style!!! And thank you so much, I really am putting my whole focus into this 🧡

  • @butterscorch9591
    @butterscorch9591 3 місяці тому +7

    new area idea, an ancient roman catacomb where the enemys are legionares whose souls are forever bound to their praetor.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      😨😨 this is so cool

    • @butterscorch9591
      @butterscorch9591 3 місяці тому

      @@LighthoofDryden thanks!

    • @itstruce.
      @itstruce. 3 місяці тому

      I think Emperor Caligula or Commodus would work for the boss

  • @senioralexander6681
    @senioralexander6681 3 місяці тому +4

    A lot of very nice additions and changes! Now infinite machine area became more parkour so double jump more useful now! I would like to see some traps or maybe STALACTITES falling from the roof!!!! Anyways I am very impressed by how you manage to do all this things in just one week here I tell myself I have no time for anything…

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      Moooore trapsss! They’re coming, this area isn’t done yet 💪

  • @lailahartmann3456
    @lailahartmann3456 3 місяці тому +4

    80% of the time, I have absolutely no clue what you are talking about. But I'm still excited to play the game :).
    And the cat looks perfect. Yeah that's it, she's just perfect

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Haha, thank you for sticking with me regardless 😆😆 and I’m very glad you like the cat 🐈

  • @pokebosskingcoder1012
    @pokebosskingcoder1012 3 місяці тому +10

    Not unicorn Samuel again.🤣 Why is his skeleton so goofy!

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Look SOMETHING keeps that hair up and that hat on XD

    • @digigirl92
      @digigirl92 3 місяці тому +1

      @@LighthoofDryden I headcanon that the true reason Samuel's father hates him is because he's a unicorn.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      @@digigirl92 😭😭🤣🤣

  • @maleblas5496
    @maleblas5496 3 місяці тому +4

    I don't know if it would really fit into the game but you could use the fireflies lightning mechanic to make some puzzles, like using a conductor to open/close certain areas. Btw love how the game is developing.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +3

      I love this idea- it could easily work too if Samuel perhaps had a holdable lightning rod staff or something that could also activate them 👀

  • @emirc367
    @emirc367 3 місяці тому +4

    These videos are so entertaining to watch honestly and it is incredible to see how many things you are adding and how fast you come up with these ideas. I noticed that in this video you take up on suggestions from the comments so I just wanted to mention that something a lot of games have and yours shouldn’t be the exception, you should add some type of “pieces” you can collect, for example lets say once you beat augusta you get a torn piece of paper and when you get lets say 5 of these you can actually read the will that your father cut you off from. You can make the other pieces available like one or two hidden in the map so you have to take some kind of secret path to enter and get them. And maybe others like having a 1/50 chance to drop when you kill a certain type of enemy. However you want to implement it, i think it would be a nice touch to have some “side quests” along the game ;)

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +3

      You’re riiiiiight along the same path that I’m thinking for the story progression for each boss :D excellent thinking

  • @Shrimpish.
    @Shrimpish. 3 місяці тому +4

    I think it would be a cool detail if every boss‘ health bar would be the item associated with them instead of the sickle (like the cane for father or the Tesla coil for Augusta)

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      I’d love somethin like that! Agree that it’d be a really nice touch

  • @Orionhart
    @Orionhart 3 місяці тому +4

    For the drone cannons, I think it's a bit odd to have it just move left and right and fire. Perhaps it should attempt to keep distance from the player for its own protection, and movement will pause when it fires the drone at the player.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      Ooh, yeah!! And there should be a little "knockback" too from the firing I think

  • @mystery_exe
    @mystery_exe 3 місяці тому +8

    That cat is perfect.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Thank you XD

    • @mystery_exe
      @mystery_exe 3 місяці тому +3

      @@LighthoofDryden anyone who has spent any substantial amount of time around cats knows that this perfectly captures the personality of many cats.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      I was nervous about it because I haven’t spent much time around them (highly allergic even tho I think they’re so cute). I’m glad I could really capture something anyway 😆

    • @mystery_exe
      @mystery_exe 3 місяці тому +1

      @@LighthoofDryden There are quite a few cat breeds that don't trigger most allergies or affect allergic people less. Siberian, Siamese, Bengal and even those weird hairless ones for example. If you're interested in cat ownership your allergy doesn't have to limit you.

  • @tumadre111
    @tumadre111 3 місяці тому +5

    Why am I so invested into a game I will probably never play?
    Incredible work on the game and the dev logs, very impressed.
    Need more Blackthornprod collabs!

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      Thank you so much!! And hehe, I hope to be on another sometime soon!

  • @kittenlord3572
    @kittenlord3572 3 місяці тому +5

    the sequence at roughly 5:35 actually gives me some funky ideas, like maybe a chaotic endless mode with tons of enemies in a tiny space to mess around with using your late game loot, or perhaps in a similar fashion an optional sub-location/dungeon thingy, at the end of which lies a unique item...
    great video, as always :D

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      OOH very interesting, even a unique challenge room that you can optionally branch off to… that could really work

  • @VanillaSpooks
    @VanillaSpooks 3 місяці тому +2

    Looking even better! I’ll definitely be buying it if it has controller support, keep up the good work!

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Controller support is a MUST, I’m such a console guy

  • @valeriomassimomarcucci
    @valeriomassimomarcucci 3 місяці тому +3

    Love how the game is progressing!! Ever since you introduced the idea of seeking immortality, I couldn't stop thinking about Alberto Savinio' "Alcesti di Samuele", basically a post ww2 rendition of Euripides' tragedy "Alcestis", in which he shows souls that are unable to go to the afterlife (or cease existing), until they have outlived their relevance in the world of the living, and there are notorious souls (like Homer and other classical poets) that are just stuck in a waiting room, bored out of their minds 😂😂😂

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      It even has "Samuel" in the title! I'm gonna have to check this out, because the theming is dead on!

  • @Darentir
    @Darentir 3 місяці тому +4

    I've been looking forward to this upload 😀 Good to see you Dryden ! I'm starting to spread the word for disinherited, this is a very nice journey to follow !

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      Thank you so much for spreading the word-I’m glad you’re here!

  • @thunder_bug_1451
    @thunder_bug_1451 3 місяці тому +3

    This is really cool! I think it would be interesting if the frogs could eat the fireflies, the frogs go for bugs after all! And since it would most likely be something that only occurs rarely it can have a bigger effect, maybe it zaps all the conductors like the bosses secondary attack, and kills both the frog and firefly? I think having enemies interact with each other is always super cool. 😊

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Ooh you're so right! Wait I think I know exactly how this could be implemented... this is gonna be brutal haha

  • @kathyfancher5826
    @kathyfancher5826 3 місяці тому +4

    If I'm this excited by this 6th devlog, I know for sure this game is gonna be masterful by the end. I can't wait

    • @kathyfancher5826
      @kathyfancher5826 3 місяці тому +3

      Also I love the cat. I might be crazy but the big eyes kind of remind me of the glasses of the main character. It'd be kind of funny if the cat kinda looked like him.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      Thank you so much!! And the similarity between the glasses and the WIDEE eyes is probably subconsciously exactly what I was goin for!

  • @makimakimakimakimakimaki
    @makimakimakimakimakimaki 3 місяці тому +3

    the thumbnail is so interesting i need to know what u have made

  • @DrPepperaddict-t6f
    @DrPepperaddict-t6f 3 місяці тому +3

    I love this devlogs are going and how quick you are with them, keep up the good work 👍

  • @Shrud.mp3
    @Shrud.mp3 3 місяці тому +3

    Another awesome video dude, it was awesome when u mentioned have a nice death I love that game so much. Once you get a hang of the combos it’s a beautiful and really fun game, can’t wait for disinherited to drop ❤❤❤

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Thank you!! Oh man I'm loving HaND. Can't wait to actually win a run XD

  • @SucMiT0es
    @SucMiT0es 3 місяці тому +3

    I like what you did with his farther but I feel like we would have too many characters that look like Death with one big arm, one skull arm and a spin.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      Augusta did come first, but I think she’s getting a redesign now that I have more of the bigger picture

  • @Liriance
    @Liriance 3 місяці тому +3

    If Samuel is writing poetry, you should be able to collect some related to your previous progress at the starting area where you choose one of the beads from your last run

  • @Lotus261
    @Lotus261 3 місяці тому +3

    I LOVE have a nice death one of my fav roguelike games. But I still haven't gotten past the the 2nd boss 😢

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Me neither 😭 I’m 10 runs in or something and the fast food guy obliterates me in phase 2

  • @coralineslimery9999
    @coralineslimery9999 3 місяці тому +2

    I love the cat! All your progress is so inspiring, can’t wait for when this game is ready to play 😆

  • @Vedranation
    @Vedranation 3 місяці тому +3

    Explain me, how does Dryden solo make more in a week, than multi-billion Mojang in a year?

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      I have to make enough to show in a Devlog every week, that’s motivation enough 😂

  • @RobLang
    @RobLang 3 місяці тому +3

    Really helpful to hear your design reasons for adding the drone and I like the concept of the "warm up". Also appreciate you camouflaging yourself with the background 😉

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      Stealth is an important trait for devs, keeps the bugs away right? XD Also UA-cam decided to serve me your latest devlog today, I thought you looked familiar! Clomper looks awesome, wishlisted :D

    • @RobLang
      @RobLang 3 місяці тому

      @@LighthoofDryden Thank you for the wishlist! Agreed that stealth is vital. The natural predators for gamedevs are numerous to list!

  • @carloss1536
    @carloss1536 3 місяці тому +3

    Seeing the mechanical frog and firefly enemies I just thought that it's odd that there aren't any organic life fauna or vegetaton enemies in your game. Then I started thinking that maybe you could add huge insects as enemy types (arachnids, mylipeds, flies, meat eating bees or wasps, even fireflies (the female kind} to tie up with the idea of the mechanical firefly as a source for light). To wrap these new enemy types into an area in Death's domain, as well as to give a reason to why huge fauna and vegetation exist in this area of the domain I thought of two bosses:
    - Darwin, now obsessed with his theories on natural selection, artificial selection and evolution of species has looked for eternal life to test all of his theories and thus has tampered with Death's domain to achieve his ideas and dreams, a similar motivation to Augusta. The boss or sub-bosses of the area could be Wallace and/or Lamarck.
    - The other boss character, but that doesn't fit as well, could be Marie Curie and her radiation, having an effect on the fauna and mutated animals to become what they are. Even though this idea could be interesting I think that the radiation idea in it's self could be used in other ways which could be very interesting as a mechanic and also helping spawn new enemy types from your creative mind.

    • @carloss1536
      @carloss1536 3 місяці тому +1

      BTW, the new firefly enemy is super cool, I really like how it interascts with the environment, and great explosion and lighting animations! Also, a great implementation of the mechanics to Augusta's boss fight. Maybe she could throw two or three drones as her health starts to deplete.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      Radiation is a super interesting idea I haven’t seen very much!!
      And oh man… an area teeming with insects and nature could be fascinating! It would be nice and weird and a huge change of pace

  • @Johannes_H1908
    @Johannes_H1908 3 місяці тому +2

    Hello
    I have been really enjoying these devlogs and wish to give a suggestion,
    I hope to see a side quest boss, that might give a new artifact, and the boss would be based of an organ,
    An idea I had is that it is a organist who through the power of music thought to seek immortality, but due to he’s devotion got mad and tries to stop everything at any cause of stopping him.
    He could summon the ‘unholy choir’ to aid him protect he’s eternal being, and the only way of defeating him would be by destroying the cause of he’s madness,
    ‘THE DEATHS ORGAN’
    Hope you have red this and I hope you like the suggestion,
    But it doesn’t matter if you don’t.
    With regards,
    Johannes H.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      The music for that fight would have to be such a banger that I’m STRONGLY tempted now 😳 also just thematically excellent

  • @QuidPro_Joe
    @QuidPro_Joe 3 місяці тому +2

    You should add a pixelated option. I know some games let you switch between pixelated and not. I was recently playing SUMMERHOUSE and it was done so well. I would love to see what your game looks like with a pixel feel.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Ooh that’s an interesting idea-it might look like a disaster but it might look awesome too who knows?

  • @AA-FAM
    @AA-FAM 3 місяці тому +2

    I've been thinking about the pirate level (which hasn't been brought up yet but I'm always focused on nautical stuff) and idk how hard this is to implement but it would be cool to add a swimming element, like the bottom half is submerged. Also octopi. Because they're cool.

    • @AA-FAM
      @AA-FAM 3 місяці тому +1

      Also I'm super excited to see where you go with this bc it's awesome

  • @Oliver-p9t
    @Oliver-p9t 3 місяці тому +2

    I have a question is death in the later sections or only in the catacombs
    Egyptian section
    I n Egypt they worshipped cats so I think the cat boss (black cat) would be perfect linking to the family cat that inherited the will.
    I think mummies that either throw like organs or if death is following you in each section . The mummies can bind you in a some sort of bandage attack as well.
    You could also have dead Pharaoh with maybe a staff bash similar to MC
    Or perhaps dead soldiers who protect tombs with shield that might protect reflected projectiles
    Maybe even tombs with dead Skeletons that grab the foot and stun the MC if you land on there tombs
    Then other ideas that link with ancient Egypt and death as that topic has so many possibilities . Also could add lots of different relics

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Oh man, the tie in with cats and the afterlife is very tempting! I'm gonna let this roll around!

  • @jamesghosttree5619
    @jamesghosttree5619 3 місяці тому +3

    This looks better every log and I love the cat drawing and everyones ideas.

  • @papercut-channel
    @papercut-channel 3 місяці тому +2

    5:02
    dude. your dog is dead,
    anyway, I am absolutely in love with this series!! i've been watching from the beginning and it's something I'm legitimately excited to see every week. i will totally be there if you decide to do playtesting!!

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      He's suuuch a floppy potato lol
      Thank you!! I'll be callin out on Discord for playtesters as soon as it's pretty playable, so if you use that, that's the best bet! Otherwise shoot me an email :)

  • @sinbad_the_sailor-
    @sinbad_the_sailor- 3 місяці тому +4

    Good job! You are following the numer 1 rule of game development: More cats = better game.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Gahahah I learned at the Spiritfarer school of game design

  • @BambooStalks26
    @BambooStalks26 3 місяці тому +3

    On an unrelated note, you have an adorable dog, and I choose to view him as a bean taco.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      He literally is a bean taco, completely correct

  • @cherubim7
    @cherubim7 3 місяці тому +2

    Since samuel is a poet, maybe he can have a diary where on each encounter with a new enemy/boss/location a new entry goes into the diary with a small ~5 line poem describing it. Something similar to a bestiary in kingdom rush but with a poetic touch instead of just description and stats.
    I'm not sure about your views on chat gpt but you can use it as a starting point to write such poems and build on it.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      *perfection*
      And I have no problem with GPT generally but I’m kind of obsessive about things and will probably feel a deep need to handcraft every entry

  • @ParsleyDev
    @ParsleyDev 3 місяці тому +2

    I think it would be funny and make the lore more apparent if Samuel's dad has an absurd amount of portraits of his cat in his boss fight room or somewhere else. Maybe the cat could even have a role in that boss fight too or be even more incorporated into the game somehow (that might be asking for a bit much though).

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      I’m still mulling over exactly how it works but the cat is gonna be a big deal for sure 😆

  • @ConfusedPrgrammer
    @ConfusedPrgrammer 3 місяці тому +3

    Hey it’s me again lol love your vids btw can’t want to show you what I’ve been working on (obviously when ur free) 😅

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      Hey hey I saw ur message, just so ya know! I’ll get back to ya soon :)

    • @ConfusedPrgrammer
      @ConfusedPrgrammer 3 місяці тому +1

      @@LighthoofDryden okay thanks for responding lol of course im okay waiting for you to be free just wasn't sure if you saw it thanks have a good day 🙂

  • @hann3s_220
    @hann3s_220 3 місяці тому +3

    This looks amazing! You are a way faster than I could imagine, do you work full time on the project?

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Functionally yes! I also teach violin part-time, but I work on this most other waking moments, so it adds up to being more than full time :)

    • @hann3s_220
      @hann3s_220 3 місяці тому +1

      @@LighthoofDryden aw man this is great, I'm currently developing a game in my freetime and learning video editing but the magic of music will be mystery for me for ever hahaha, huge respect for mastering these skills

  • @Ohkuram
    @Ohkuram 3 місяці тому +2

    Omfg i was wondering why y'all were just POSTING those cats and then I'm met with this deadpan stare of a floof lmao

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      LOLLLL I imagine that was a VERY mysterious exchange in the discord

  • @Yok._Lio
    @Yok._Lio 3 місяці тому +2

    since Augusta get a new skill at low hp , how about you make a transformation to Augusta wich give the player a signal that she has gotten new skills and stuff!! and im loving how fast you are going with the game❤🙌

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Yesss there should be some kind of explosive vfx/animation. I'll have to figure out exactly what...

  • @Jaddas
    @Jaddas 3 місяці тому +2

    Love the little foreshaddowing you sometimes have in these videos.
    When talking about the drones at 1:43 you can already see the lighting reeds and at 2:43 we can already see the bigger rooms.
    No idea if thats on purpose, but its really fun to try and catch these little hints on whats coming next.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      I was pretty proud of the structure of this video, ngl!! Glad you appreciated it too :D

  • @NoahDot
    @NoahDot 3 місяці тому +2

    I've played so many roguelike/roguelite games so I can already tell the infinite machine enemies and boss are gonna be hard!! Can't wait to give it a try!!

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      We’ll see how much I have to ratchet it back 😆 at the moment I’m getting a beatdown when I try a run (but I’m also greedy and try to get too many beads and money in the explore area)

  • @pokebosskingcoder1012
    @pokebosskingcoder1012 3 місяці тому +3

    ​​That new enemy reminds me of a firefly, with the lightbulb but and overall body shape. Since the other enemy in the area is a frog, the Infinite Machine is starting to look like a robot swamp.
    (I'm commenting before the video premieres.)

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      Robot swamp!! I think Augusta would like the idea of replicating the ecosystems of the world above in her mechanical realm…

  • @JoaqTheBean
    @JoaqTheBean 3 місяці тому +3

    you should also work on the other bosses you created in the competition

  • @Spooky90097
    @Spooky90097 3 місяці тому +2

    why do most of your enemies do not have legs? is there a lore implication? does dying remove your physical tether to the world so you technically cannot WALK the earth?

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      There isss a lore implication but I'm gonna keep it a secret until it's unveiled in the game 😈

  • @twentyth2020
    @twentyth2020 3 місяці тому +2

    i feel like the game will be too easy which is why i suggest that you should change the drone projectile to explode if you don throw it in 2 seconds and maybe there could be a relic to surpass this like a relic that turns projectiles into balls of light that attach to walls and deal more damage based on light level it could be useful in low light areas and in high light builds

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      Balls of light that attach to walls could be SO cool, whoa

  • @Skyt1le
    @Skyt1le 3 місяці тому +2

    Wonderful to see another devlog these have been a fun little thing to watch every week I’m really glad you decided to continue work on the game after the completion

  • @mozipuggamer
    @mozipuggamer 3 місяці тому +2

    You could add the confined version of the Infinite Machine area as a hard mode to the game, to make it so if players want a challenge, they can try it out!

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      I love a good “you wanna suffer?” mode XD

  • @amazingbrixz745
    @amazingbrixz745 3 місяці тому +3

    How does the idea of a relic that creates an arrow that always points towards death and maybe call it something like death's compass?

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Oh what if it’s Clotho’s Thread, and it shows as a golden link of particles between you and the reaper! I like it!

    • @amazingbrixz745
      @amazingbrixz745 3 місяці тому +1

      Sounds even better

  • @theceo8738
    @theceo8738 3 місяці тому +2

    Omg was it intended to have dead fireflies as a conductor also? That's awesome if you have a group on you

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      Yesss I feel like it makes you have to have a little extra awareness of where you leave the corpses, too! Good eye 👁️

  •  3 місяці тому +2

    Hey, I like the new additions. Do you plan to do a playtesting session with new players? I see the game is coming together nicely, would be unfortunate to miss something important. Do not be afraid about it being not finished, since now you have still time to fix it. You got this, Thomas!

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      Yess for sure! Are you in the Discord? Once I finalize these two areas I’d love to get some playtesting going, and I’ll announce it there!

    •  3 місяці тому

      @@LighthoofDryden That sounds extra cool, will consider it!

  • @davidmuehlan9411
    @davidmuehlan9411 3 місяці тому +2

    I think you need centipedes in your game because... Everybodey does, right?

  • @Microplay-Interactive
    @Microplay-Interactive 3 місяці тому +3

    Commenting for UA-cam algorithm !!

  • @MsharyPersonal
    @MsharyPersonal 3 місяці тому +2

    Are you soloing the gamedev and the youtube videos? Or do you have someone helping, or maybe a team?

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      I’m soloing the gamedev (minus chats with friends who give great guidance and ideas!) but my husb is helping a lot with video editing and organization, especially on Shorts :D

  • @Magistrate_of_the_Elder
    @Magistrate_of_the_Elder 3 місяці тому +2

    ¡Loving this dev log so much! (Just binged it).
    I have a question. If it's procedurally generated, ¿how do the bosses' positioning work? ¿Is the boss chamber its own chunk? And if so, ¿is it possible for the boss chunk to be right next to the starting chunk?

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      The bosses are in their own “scenes”! So at the end of each explore area, you leave, you get to go to the shop, and then you fight the boss :D

    • @Magistrate_of_the_Elder
      @Magistrate_of_the_Elder 3 місяці тому

      Ah that makes so much sense. ¿How did you give the explore areas endings? ¿Is there a goal condition I'm missing, or an end-point chunk?

  • @dnaphion
    @dnaphion 3 місяці тому +1

    Soooo, after 30 sketches, you came to your final...skat?
    (Sorry, I couldn't resist the pun)

  • @monstereugene
    @monstereugene 3 місяці тому +3

    Ok but is the cat orange, black, or some other color?

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      A great question… I might do a series of polls to determine cat specifics hehe

  • @Pinacoladadada
    @Pinacoladadada 3 місяці тому +2

    I love now every addition you add to the game makes the game look a million times better even though it already looked good

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      Thank you!!! Onward and upward every week, that's the goal!! :D :D :D

  • @Myerzinho
    @Myerzinho 3 місяці тому +1

    I love how much you look like Roman Bridger from Scream 3! And make games, 2 things I like

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      I hadn’t ever thought to make that comparison even though I LOVE the Scream movies! I just asked my husband and he was like “yeah I see it actually” XD

    • @Myerzinho
      @Myerzinho 3 місяці тому

      @@LighthoofDryden I think i liked you the moment I made that connection LOL! Also, if u are a fan of scream just like I am, you will love to check out my devlog series about "facada" a fangame I'm making based on Scream 1996! (But it's not english sadly)

  • @WillFGamer
    @WillFGamer 3 місяці тому +3

    very cool video.
    an idea is to add a musical based area.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      As a musician, that idea tempts me greatly 👀

  • @lordhorck
    @lordhorck 3 місяці тому +2

    The new lighting attack looks sick.
    Exited about what else you use it on 👀

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      Hehe indeeeed it's gonna be a whole thing!

  • @ShanePatel-qc3yt
    @ShanePatel-qc3yt 3 місяці тому +2

    Anyway, i started blasting -- Frank Reynolds - Augusta

  • @amirarslsnmihrfar5923
    @amirarslsnmihrfar5923 3 місяці тому +3

    i like to see what judges of blackthornprod now
    think about the game can you ask some of them. The game look so cool 👍❤❤

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +2

      They’ve all been so supportive! DualWielded and Lemon have commented on these sometimes, and Noa and I message about it :D

  • @pupnub
    @pupnub 3 місяці тому +2

    This video added so much! I can’t wait to see how you make all the areas unique

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Thank you so much!! Up next is the Chained Monastery ⛓️‍💥 👻

  • @Zlimee
    @Zlimee 3 місяці тому +1

    im here from the competition and i was sad that you didnt win, your game impressed me the most, excited to play in the future!

  • @lindburger
    @lindburger 3 місяці тому +3

    Things are indeed "really cooking"

  • @kuvamsharda5736
    @kuvamsharda5736 3 місяці тому +1

    I believe you can add the different cats you drew as collectibles ya know could be real intresting

  • @lamia820
    @lamia820 3 місяці тому +3

    Amazing thumbnail

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      Hehe thanks! That was my friend Cordy’s concept (the friend I was talking about the cat with)

  • @darndevilYt
    @darndevilYt 3 місяці тому +3

    Nahh I'm itching to play this bro ima get it as soon as you release it

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Thank you!!!! Ahhh

    • @darndevilYt
      @darndevilYt 3 місяці тому +1

      @@LighthoofDryden No thank you for being my entertainment when im eating

  • @MallowMaranta
    @MallowMaranta 3 місяці тому +2

    Im hoping those drone cannons will make little train whistle sounds

  • @ax3I
    @ax3I 3 місяці тому +2

    This was one of the most interesting Devlogs yet but (my opinion) I don't think that the purple lightning really works in this style/game. Wouldn't yellow or orange be a tad bit better? I think for it to be purple, the firefly should also have a purple glow not a yellow one.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      That’s a good point, I might go ahead and change the firefly! Since the main color of the area’s palette is purple (and I don’t have a ton of it), I wanted more of that. Plus I just think purple lightning is neat 😆

    • @be3469
      @be3469 3 місяці тому +2

      I think purple is probably a good color choice here from an art standpoint since it contrasts the yellows of the scene and so is easy to identify at speed. The fireflies being purple I think is a great idea though! Actually, incorporating brighter purple tones as maybe an accent on the enemies in general might also make them easier to distinguish in the darker zones/from the background as well. Maybe they can all be powered by some alchemical fire?

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      @@be3469 alchemical fire 🔥 heck yeah. That ties in with the third enemy I drew this week…

  • @ntPingu
    @ntPingu 3 місяці тому +4

    This will be electrifying!

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Pingu “I’m always late to the video” coming in at LIGHT SPEED

    • @ntPingu
      @ntPingu 3 місяці тому

      This time I really wanted to be there on time for once ♥️

    • @PatatP
      @PatatP 3 місяці тому +1

      ​@@LighthoofDryden i cant comment for some odd reason so im replying to u, i asked this on your discord but u didnt answer so ima ask again
      I have some ideas for the game but i preffer to give them straight to the source so i have 2 new boss ideas and a loop for the game
      The first boss id like to add is William Grey Walter, the person who built the first robot, the enemies in his catacomb are robots that can only take melee damage and reflect all projectiles thrown at it back at the player, ironicly they drop a throwable gear. The boss will not attack you but rather use a romote to summon a wave of robots to his aid, he isnt in reach of the player melee but only killed with projectiles.
      Boss 2 is Amelia Earhart the first woman to cross the pacific in one flight, the enemies in her catacomb are skeletons in flight gear with supporter signs for Amelia these skeletons cannot take melee damage but only projectile damage, they will throw their signs at you, these can only be caught by the handle so the distance you are from them is important. The boss will be out of reach for 60% of the fight and will bombard you with sharp uncatchable paper maps, after a few bombardmants she will do a low flyby for 5 seconds when you can hit her with melee
      The game loop works as follows, the first boss you face in the first catacomb is protected by the skeletons from the first dev week, the boss is basically just a big skeleton with more dps and hp, this is part of the tutorial faze, after that you face the bosses in term of the newest people and then to the oldest (the father isnt in this part of the loop), as you progress all the bosses mock you during the fight for being foolish enough to follow your father, the last boss is the reaper, after defeating him the relic of eternal life is raised out of the floor, if you take it you fall to the ground and the screen starts a cutscene, you wake up in bed and your fathers ghost is in your room he mocks you for trying and dares you to try again, in your rage you storm back into the catacombs, this time you skip the skeleton catacombs and start at the first real boss, during the bossfight the reaper and your father flash in and out of view along with eerie screams, when you reach the reaper bossfight after defeating the reaper he reveals himself as you father and thanks you for your assistance in aquireing the relic of eternal life, then he puts it on and then round 2 begins, to defeat him you have to hit the small relic around his neck 5 times with a projectile and then it falls off, the rest of the fight continues like the normal reaper fight, once defeated he congradulates you on destroying the only thing he ever wanted and rewards you with a spot in his will to recieve his cloak (the reaper cloak) then a door apears to exit the catacombs, when entered a cutscene plays where you put on the cloak and transform into the reaper to haunt to catacombs for eternity and then the credits play, after the credits you unlock a new gamemode called hunter, in this gamemode you play as the reaper and chase down an ai bot or other player, if you catch him you gain cash that you can use to buy cosmetics etc.

  • @TheSchemr
    @TheSchemr 3 місяці тому +2

    Absolutely electrifying

  • @RinKaPlays
    @RinKaPlays 3 місяці тому +1

    Started following you after you competed in the challenge of making the best game. Just wanted to say that this game already looks great and I am looking forward to a demo version!

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Thank you so much!! That means a lot :D I'm hoping to get a full open beta going after this 100 days challenge is over!

  • @rob-rendell
    @rob-rendell 3 місяці тому +1

    I'm starting to be torn about whether I should keep watching these videos or not. They're really enjoyable, and I love how open to suggestions Dryden is, but I really value discovery in computer games and I feel like I'm starting to get spoiled for Disinherited. I'm sure there will still be plenty of things to discover, but I've already learned details of various enemies and sections of the game which I would have rather learned first-hand.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      I can totally relate to this as someone who likes to go into games blind and Google-less. I’m trying to strike a certain balance of showing and hiding things in these logs, but I def understand if you’d rather be surprised by the whole of it!

  • @someonesnemesis817
    @someonesnemesis817 3 місяці тому +1

    Always great to get an update. Sidenote: I hadn't realized his hair was hiding a horn, and it freaked me out. I really hope that's part of the story, and not just a gag.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Haha, it definitely started as a joke, I’m not sure how or if it could be canon based on the rest of the worldbuilding, but I’ll think on it! Maybe the perfect thing will pop up

  • @silvercakes
    @silvercakes 3 місяці тому +1

    I look forward to these videos every week now. So cool to see the progress! I've been working on a pen-and-paper solo game design project for a few years now, and the speed you iterate with makes me incredibly envious - I can only keep up that creative pace for about a week before I burn out and need a month-long break. Inspiring :)

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      My (not actual) recommendation is to put yourself in a situation where you have to explain your changes to several thousand people every week and that’ll really speed you along 🤣

  • @andygeers
    @andygeers 3 місяці тому +2

    Love this! The lightning looks great. Well done!

  • @MarushiaDark316
    @MarushiaDark316 3 місяці тому +1

    As far as using the poetry in game, the first thing that came to mind are the storybook intros in Braid. Could be used to explain either what you did or what you will do in a given level, and also explaining mechanics. Sort of like Gruntilda combined with Navi.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Gruntilda combined with Navi is a sentence I never expected to read and have it make so much sense XD
      Also love Braid, probably one of the earliest inspirations for me as an indie dev. Mind blowing, that one, and I should probably replay tbh
      Also, just saw how your latest video is POPPING OFF, I had a feeling about it during the premiere! Congratulations!

  • @tunacatfish5385
    @tunacatfish5385 3 місяці тому +1

    You have been making so much progress each week and it is very impressive. I do think that a small improvement could be making the background decorations more spread out, so you can avoid having so many duplicates next to each other. Other than that small thing, the game is coming along so well and I am looking forward to what you do in the future.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      Thank you!! I’m definitely just gettin started with those, I need more of them just so the procgen has more variety to pull from :D

  • @KodyRain
    @KodyRain 3 місяці тому +1

    I have to say, Coming up with ideas, drawing them, animating, implementing the code to then be shown in these weekly videos, im amazed at the level of "Feel" you achieve each week. You arent just showing things in the rough stage of implementation.
    You clearly take the time to make things feel good, like the screen shake with the explosion for instance.
    Cant wait to see more.

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому

      Thank you for saying so!! I really try hard to, at any rate!

  • @jeyizumi
    @jeyizumi 3 місяці тому +1

    i think the gap between warning time with the actual lightning striking the characters is very short like zero, when the particles start the lightning strike starts in no time. maybe put a gap between this two, like particles start and ends quickly only for the player to notice and one sec after the particles ends the actual lightning starts,i saw alot of other video games doing the same. anyways it's up to you and if you thinks it doesn't match your game it's truely fine and we love it however it looks. with just 6 weeks of work, it looks like a complete commercial game and i can't wait to see the final results :3

    • @LighthoofDryden
      @LighthoofDryden  3 місяці тому +1

      Oh yeah, it’s not too tough to change the windup time :) I agree that it’s short as heck rn