Source 2 Filmmaker Tips and Tricks - Importing Custom Models
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- Опубліковано 27 чер 2024
- A quick guide on how to import custom models and characters to Source 2, using the Half Life Alyx Workshop tools. Hopefully you find this useful! Let me know in the comments if there's anything specific you'd like me to cover in future videos and I'll see what I can do! =)
Topics covered in this video:
00:00 Intro
00:24 Importing a custom FBX model
01:59 Adding materials to the model
05:22 Change the scale of custom models
05:49 Importing characters with bones and animations
06:28 How to add bodygroups
07:54 How to add skins / materialgroups
09:06 Outro
Source Filmmaker Discord server:
/ discord
Music provided by Epidemic Sound:
Pandaraps - Fallin'
You can also support me on Patreon for more videos and songs! ^_^
/ harry101uk
I post updates and works-in-progress over on Twitter:
/ harry101uk - Ігри
A tutorial for information I'll never use? Time to learn!
Basically everyone
Isn’t that school ?
@@freddy09 how do I like a comment more than once
@@Bukki13 use your 70 alternative accounts
@@aydengaming553 oh right I forgot. i wish yt had awards like reddit.
I've been looking for tutorials on how to import models into Source 2 for months and could never find anything that actually works
This is so simple and straight forward, you're an absolute legend for posting this
My thoughts exactly, Attemping CS2 Mapmaking and theres so little documentation/tutorials for ModelDoc right now it's relieving to find a video like this.
Even though i dont own S2FM, it's still interesting to watch these tutorials!
yea right tho!
*interesting..* -Medic TF2
you own dota2.. cuz is free, you own s2fm :))
@@LeafTV-ws5pbdo you really?
Sometimes I think i'll never know how to animate properly. It's so complicated. I use sfm but I still don't know so many things. Still, I'll give it my all. If so many people in the world knows how to animate , then I will too!
I remember it's been my dream since I was a kid. When I first saw "making science," I decided I wanted to do such amazing things. And i still do.
I want more tutorials, no matter what part of source2 they are about, simply because the info about materialgroups was refreshing and about bodygroups I heard for the first time, so very useful! :D
WAIT HE ACTUALLY MADE A PART 2. WHAT!
🙏 Thank you Harry!
Thanks for tutorial!
Ah yes, Imorting Custom Modems
Edit: He fixed it :)
im glad you take time inbetween projects to make them better and make it more fun for you
Hope you do more of these, Been wanting to someday switch to S2FM but never been able to given I use techniques such as bodyhacking and also stuff like recolorable textures, material that glows. most of the things I make involve Splatoon and sometimes other things like halo.
But I'm really looking foward for you covering porting source 1 models
Nice work Harry! Thanks for the infomation 😁👍
A bit late to this, but another incredibly helpful tutorial! Awesome to see how much easier the porting process over to SFM2 seems to be! Definitely gonna be trying to make the switch to Source 2 in the future, so these tutorials are gonna be incredibly helpful!
Also, not really a suggestion or anything, but how's the process of getting the assets from other Source 2 things (such as Desk Job) into S2FM? I assume it'd be similar to how it works with downloading workshop items
Hey harry, I've been a long time viewer and I really appreciate all the content you make for us, thanks for all the laughs along the way. Thanks again and I wish you the best
I thought I recognized some of the Polyhaven models in the intro, so it was amusing to me when you cut to their website. Been supporting them on Patreon for a while now for that sweet sweet convenient bulk download.
Wish I'd had enough time to keep practicing with SFM. Love a good tutorial :D In terms of the original SFM program, I don't remember having to mess with any 'metalness' settings. Does ModelDoc just allow for better control in terms of modifying specific models and their details?
Source 2 uses a modern PBR material workflow, so it's much more similar to other engines like Unreal or Unity, etc. Original SFM didn't have metalness or roughness - just phong which doesn't offer as much control.
@aperture science oh hush he’s probably working on it. people who ask the same question non-stop usually slow the process. plus he doesn’t work for VALVe so it really won’t be Portal 3…
Amazing as always
Honestly, I barely watch these for the tutorial. This guys voice is amazing!
Wow, importing Custom Models to Source 2 can be made achievable.
I'll definitely try this out today. Got a lot of custom props to experiment with.
I dont even know what your doing but its still entertaining to watch
Pretty useful! I will try doing this in the apiture desk job version of s2fm, and see if I can port any model. It seems fairly easy from how I’ve seen it
Harry thanks for the lesson
This helps a lot.
a bit late but still early enough to see "Imorting" W
Harry is alive! I still like your musical animations
I love that old youtubes that made things back in tthe day that i enjoyed still make content
the hero returned
oh and how are you doing?
Babe wake up. Harry101UK just uploaded a new video
Love ya stuff!~
He is back
So cool!
Harry sounds like a deepen voiced Wheatley core from Portal, we're basically having Wheatley make a tutorial
Man, I wish Valve would just properly release S2FM (along with SDK) with workshop support and everything, such a good piece of software.
Nice tutorial-5 Bro!
Nice!
9:29 Can't wait.
Good stuff
Holy shit he still lives
I hope you're at least thinking about making Meet The Cores 4, I'm watching every Portal animation from you, including songs and bts, in loop. My sanity is going down fast, but I still love the Portal and I'm patiently waiting for more
Cool material
Thanks for video
Please bless us with your knowledge of importing humanoid models soon
i love *imorting* custom models.
imorting models is my favorite thing!
Thank you for this handy guide; even a total newcomer like myself could understand what you were doing.
BTW, I know it's just a title typo that will probably get fixed soon, but "imorting" is a gorgeous word that ought to mean something.
(Edit: OK, the typo has already been fixed, it's only got "imorting" in my notifications. Still a great word.)
would love to see a guide build around importing characters
Please make more tutorials like this. There's not a lot of information and documentation on the S2FM as far as I've seen, and you are one of the few who have already gotten really proficient with its tools.
Whenever you have an opportunity to create more videos about stuff like the hammer editor, more about the particle editor, and such - please do.
What I am trying to better understand, is the hammer editor, and sometimes making simple things such as a doorframe can become overly complicated. Although I've found help on specifics, there is little covering broader scales.
If you don't have HLA you can use CS2,some of the paths are different but you can figure it out
Welp now I gotta subscribe for more Tip n Tricks
J-r0am ( pronounced Jerome ) is an Aperture Science Facility Inspection and Maintenance Robot, built for the purpose of Roaming through the Facility inspecting the Facility and making sure everything is in full working condition.
J-r0am’s head is an Oblate Spheroid shaped head that is roughly the same size as a Personality Core. J-r0am has Two eyes, one eye sees only in Visible Light while the other eye can see in both InfraRed Light & Ultraviolet Light as well as Viable Light and this other eye can also see in X-Ray vision so he can see through walls to inspect the facility.
J-r0am has two Forms. A Normal Robot Form and a Management Rail form.
His normal Form is when his Head is mounted onto a Cylinder shaped body with two hatches, one on front and one in back. The Front hatch holds all the Mechanical workings of the Body while the Back hatch is where the Second Pair of arms are. The Body has two main Exterior arms on both sides of of the body , while their are these Two Extending, Interior secondary arms that can extend out of the back hatch if needed. The whole Body is mounted on a Single powered wheel. This wheel is self balancing so J-r0am has no worries tripping over if he is in his Robot Form, that is if their is no obstacles or obstructions and the floor is smooth and flat and he can ride on it.
His Second Form is his management rail form where his Head rides along a Management Rail like Cores do. He can be equipped with Arms on the sides of his heads if he chooses to when he is in this Management Rail form.
J-r0am uses his Robot Form more than his Management Rail form because in his Robot Form, he can go to places in the Facility where their are no Management Rails, like the Deep Salt Mines that go deep below to the lowest Parts of the Aperture Facility.
I Imagine their is this old Computer Room that is Below the Salt Mines, in the deepest parts of Aperture, and their is only a Single Management Rail that Goes down to this place. In this old Computer Room, their are 7 Super Computers, 7 Old SuperComputers that are used for calculations and programming. These 7 SuperComputers are concuss and Each computer Calculates for different things. Their is one that dose Equations, another that deciphers language, and more. These 7 SuperComputers are connected to GLaDOS through Wires that run all the way up from them to her, and back down to them. The 7 SuperComputers add extra Calculation Power to GLaDOS, and the only things that can run through the Wires between GLaDOS and the Super computers are Electricity, Information, and Pain. In Portal 2 when GLaDOS was being disconnected, an Electrical Surge went through the wires from GLaDOS to the super computers, and those Surge caused great pain for the super computers and when GLaDOS was fully Removed, the Super Computers were deactivated. The Reason Wheatley couldn’t decipher the Spanish he spoke was because the Super Computer responsible for Language Translation and Deciphering had been deactivated along side all the other Super Computers when Wheatley Replaced GLaDOS, and when GLaDOS took back control, the Super Computers went online again.
Their are Three Cores that work with the 7 Super Computers down in the Computer Room. The cores are The Contemplation Core, The Rhyme Core, and the Riddle Core. You can tell what these Three Cores do along side with working with the Super Computer. The Contemplation Core Contemplates things, The Rhyme Core speaks and tells Rhymes, and The Riddle Core speaks in and tells Riddles. The only way for these Three Cores to get from the Old Computer Room to the New Parts of Aperture Laboratories is by going through this Tube that takes them up to the new Parts of Aperture and back down again.
That’s all.
That is so much easier than porting to SFM. Holy cow.
That Cool 3D
Ура новый видос!
More of this plzzzzz
maybe i’ll use this some day, probably not; still a nice tutorial
Will you still do more tips and tricks for those of us sticking with sfm 1? Would really appreciate it!
I'd kill for a tutorial to import sfm models to s2fm. That, along with somehow porting popular S1FM utils like ragdolls and text generator, and s2fm would be a huge game changer
HARRY UPLOAD
Thanks for the video. I tend to come in and out of working in source and it’s “successor”.
I was wondering if there’s a way to import a fbx file with a lot of animations and for source 2 to make an animation for each, or do I have to resign myself to exporting the model one animation at a time?
Cool. What animation videos are you working on right now?
Finally
PORTAL!
If there is gonna be a half life or a portal movie this guy should do the CGI stuff!
Imorting
you should make a tutorial about making s2fm maps
wow cool
If you could make a video on export, camera, focal distance settings etc, that'd be amazing. My exports just don't ever seem to be sharp enough despite fidding with the aperture settings and setting the usual progressive refinement settings to max like in SFM1.
nice
💙
Is there ambient occlusion in S2FM? I can't figure out a way to make a model have this... soft shadow, when next to a floor/wall, like most of the props do in regular SFM.
There is indeed! It uses a 3D Proxy AO solution instead though, similar to Unreal Engine, and needs to be set up in ModelDoc by adding Proxy AO capsules to models. I'll be covering that in a future video for sure. =)
I have the HLA version of S2FM and whenever I try to turn on Ambient Occlusion and render the poster it just comes out as a black screen. Same thing happens whenever I try to preview Ambient Occlusion in the view ports, just gives me a black screen. Did you ever have this issue before? I've tried re-installing and I'm really not sure what to do anymore. I've tried asking about this on multiple other sites but haven't gotten a response. Please help!!!
HARRY WE NEED THE DEFECTIVE SONG REMAKE PLSSSSSS
No clue what's happening here, but you have a nice voice
This message will self destruct.
Tat was mazing
"Basic moving parts" Shows 🗿
NICEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Your special you do the impossible by making more portal content that valve start at 2.
When is AEGIS going to have a cameo in one of your videos?
yes source 1 port please
Make the alarm clock spin so fast it become funni
please make more aperture songs i listened to them when I was younger and now everyday I listen to the songs please make more
Damn, 8 years ago be made that "Going home" and to this DAY people are still begging for number 2, like for God's sake it's not happening. Not with harry.
is it possible to bake light inside s2fm, or at least somehow make light reflection inside s2fm?
Question do you more songs that said of making videos
whats up harry
"Imorting Custom Models" - Typo
Hey Harry, do you have any idea on how to fix a bug where a model will have all it's materials combined into one?
Please upload a tutorial for installing the HDRI pack, I've followed your instructions on the Workshop to no avail, and I'm using S2FM through CS2.
9:36 He is just called: ballbot
I've come back after 2 years going home 2 out yet
if you ever do a Animating Your Comments again, here is one, what is space core was in charge of the whole facility?
are you gonna voice act in nmrih2 like you did in the first?
i add to a playlist... am coolzie
Still waiting for the next video :(
Take your time with thing
6:07 why did he blur his folders on the top right? is he hiding something from us?
Secret projects!👹
No textures in hammer (cs2, custom model fbx)
Source 2
There is such a model, but in the modeldoc it is displayed black (with any selected texture), the same in the hammer. If, for example, you select to display only albedo, then everything is fine. What could be the problem?
do you still do portal videos?
Can you script this process? Like, for simple props without body groups it’d be nice to save some clicks
Please do another Animating Your Comments.
What about source 1 models/maps?