Source 2 Filmmaker Tips and Tricks - Importing Custom Models

Поділитися
Вставка
  • Опубліковано 27 чер 2024
  • A quick guide on how to import custom models and characters to Source 2, using the Half Life Alyx Workshop tools. Hopefully you find this useful! Let me know in the comments if there's anything specific you'd like me to cover in future videos and I'll see what I can do! =)
    Topics covered in this video:
    00:00 Intro
    00:24 Importing a custom FBX model
    01:59 Adding materials to the model
    05:22 Change the scale of custom models
    05:49 Importing characters with bones and animations
    06:28 How to add bodygroups
    07:54 How to add skins / materialgroups
    09:06 Outro
    Source Filmmaker Discord server:
    / discord
    Music provided by Epidemic Sound:
    Pandaraps - Fallin'
    You can also support me on Patreon for more videos and songs! ^_^
    / harry101uk
    I post updates and works-in-progress over on Twitter:
    / harry101uk
  • Ігри

КОМЕНТАРІ • 231

  • @Bleplar
    @Bleplar 2 роки тому +256

    A tutorial for information I'll never use? Time to learn!

    • @imeneanze
      @imeneanze Рік тому +3

      Basically everyone

    • @freddy09
      @freddy09 Рік тому +26

      Isn’t that school ?

    • @Bukki13
      @Bukki13 Рік тому +7

      @@freddy09 how do I like a comment more than once

    • @aydengaming553
      @aydengaming553 Рік тому +3

      @@Bukki13 use your 70 alternative accounts

    • @Bukki13
      @Bukki13 Рік тому +1

      @@aydengaming553 oh right I forgot. i wish yt had awards like reddit.

  • @GreenStorm64
    @GreenStorm64 2 роки тому +48

    I've been looking for tutorials on how to import models into Source 2 for months and could never find anything that actually works
    This is so simple and straight forward, you're an absolute legend for posting this

    • @user-mu9tz1xc6n
      @user-mu9tz1xc6n 7 місяців тому +1

      My thoughts exactly, Attemping CS2 Mapmaking and theres so little documentation/tutorials for ModelDoc right now it's relieving to find a video like this.

  • @alekzomer
    @alekzomer 2 роки тому +88

    Even though i dont own S2FM, it's still interesting to watch these tutorials!

  • @tamas21145
    @tamas21145 2 роки тому +15

    Sometimes I think i'll never know how to animate properly. It's so complicated. I use sfm but I still don't know so many things. Still, I'll give it my all. If so many people in the world knows how to animate , then I will too!
    I remember it's been my dream since I was a kid. When I first saw "making science," I decided I wanted to do such amazing things. And i still do.

  • @gemshards6062
    @gemshards6062 2 роки тому +17

    I want more tutorials, no matter what part of source2 they are about, simply because the info about materialgroups was refreshing and about bodygroups I heard for the first time, so very useful! :D

  • @StupidWaluigi
    @StupidWaluigi 2 роки тому +5

    WAIT HE ACTUALLY MADE A PART 2. WHAT!
    🙏 Thank you Harry!

  • @Turgineer
    @Turgineer 2 роки тому +6

    Thanks for tutorial!

  • @edgarvega5859
    @edgarvega5859 2 роки тому +19

    Ah yes, Imorting Custom Modems
    Edit: He fixed it :)

  • @PeepDaPip
    @PeepDaPip Рік тому +1

    im glad you take time inbetween projects to make them better and make it more fun for you

  • @MrRiot
    @MrRiot Рік тому +3

    Hope you do more of these, Been wanting to someday switch to S2FM but never been able to given I use techniques such as bodyhacking and also stuff like recolorable textures, material that glows. most of the things I make involve Splatoon and sometimes other things like halo.
    But I'm really looking foward for you covering porting source 1 models

  • @BazungaSFM
    @BazungaSFM 2 роки тому +2

    Nice work Harry! Thanks for the infomation 😁👍

  • @TheDapperPenguinAnimator
    @TheDapperPenguinAnimator 2 роки тому +5

    A bit late to this, but another incredibly helpful tutorial! Awesome to see how much easier the porting process over to SFM2 seems to be! Definitely gonna be trying to make the switch to Source 2 in the future, so these tutorials are gonna be incredibly helpful!
    Also, not really a suggestion or anything, but how's the process of getting the assets from other Source 2 things (such as Desk Job) into S2FM? I assume it'd be similar to how it works with downloading workshop items

  • @ryanprew8988
    @ryanprew8988 Рік тому

    Hey harry, I've been a long time viewer and I really appreciate all the content you make for us, thanks for all the laughs along the way. Thanks again and I wish you the best

  • @Patchnote2.0
    @Patchnote2.0 2 роки тому +1

    I thought I recognized some of the Polyhaven models in the intro, so it was amusing to me when you cut to their website. Been supporting them on Patreon for a while now for that sweet sweet convenient bulk download.

  • @iamontda
    @iamontda 2 роки тому +45

    Wish I'd had enough time to keep practicing with SFM. Love a good tutorial :D In terms of the original SFM program, I don't remember having to mess with any 'metalness' settings. Does ModelDoc just allow for better control in terms of modifying specific models and their details?

    • @Harry101UK
      @Harry101UK  2 роки тому +32

      Source 2 uses a modern PBR material workflow, so it's much more similar to other engines like Unreal or Unity, etc. Original SFM didn't have metalness or roughness - just phong which doesn't offer as much control.

    • @Willow_Pillow__EN-VTuber
      @Willow_Pillow__EN-VTuber Рік тому

      @aperture science oh hush he’s probably working on it. people who ask the same question non-stop usually slow the process. plus he doesn’t work for VALVe so it really won’t be Portal 3…

  • @murilomoreno5094
    @murilomoreno5094 2 роки тому +2

    Amazing as always

  • @NeonPumpkin
    @NeonPumpkin Рік тому +1

    Honestly, I barely watch these for the tutorial. This guys voice is amazing!

  • @andresbravo2003
    @andresbravo2003 2 роки тому +5

    Wow, importing Custom Models to Source 2 can be made achievable.

  • @kraig800i
    @kraig800i 6 місяців тому

    I'll definitely try this out today. Got a lot of custom props to experiment with.

  • @Kuba_plays_games
    @Kuba_plays_games 2 роки тому +1

    I dont even know what your doing but its still entertaining to watch

  • @goldenmikytlgp3484
    @goldenmikytlgp3484 2 роки тому +3

    Pretty useful! I will try doing this in the apiture desk job version of s2fm, and see if I can port any model. It seems fairly easy from how I’ve seen it

  • @SoulFreeman3650
    @SoulFreeman3650 2 роки тому +1

    Harry thanks for the lesson

  • @willhart2188
    @willhart2188 2 роки тому +1

    This helps a lot.

  • @IIGummies
    @IIGummies 2 роки тому +2

    a bit late but still early enough to see "Imorting" W

  • @not_TeTriX_fr
    @not_TeTriX_fr 2 роки тому

    Harry is alive! I still like your musical animations

  • @tinorsomething5119
    @tinorsomething5119 Рік тому

    I love that old youtubes that made things back in tthe day that i enjoyed still make content

  • @Andraszingst
    @Andraszingst 2 роки тому +1

    the hero returned

  • @playerplus5917
    @playerplus5917 2 роки тому

    Babe wake up. Harry101UK just uploaded a new video

  • @ShadeMeadows
    @ShadeMeadows 2 роки тому +1

    Love ya stuff!~

  • @endorstick1569
    @endorstick1569 2 роки тому

    He is back

  • @PolyHaven
    @PolyHaven Рік тому

    So cool!

  • @captainflowers748
    @captainflowers748 Рік тому +1

    Harry sounds like a deepen voiced Wheatley core from Portal, we're basically having Wheatley make a tutorial

  • @MrModez
    @MrModez 2 роки тому +1

    Man, I wish Valve would just properly release S2FM (along with SDK) with workshop support and everything, such a good piece of software.

  • @ogurexin4327
    @ogurexin4327 Рік тому

    Nice tutorial-5 Bro!

  • @idkwhattonamethis8815
    @idkwhattonamethis8815 2 роки тому +1

    Nice!

  • @GENIUSGT
    @GENIUSGT 2 місяці тому

    9:29 Can't wait.

  • @_PatrickJnr
    @_PatrickJnr 2 роки тому +1

    Good stuff

  • @UrufuDarkLord
    @UrufuDarkLord 2 роки тому

    Holy shit he still lives

  • @wolfycze6208
    @wolfycze6208 Рік тому +2

    I hope you're at least thinking about making Meet The Cores 4, I'm watching every Portal animation from you, including songs and bts, in loop. My sanity is going down fast, but I still love the Portal and I'm patiently waiting for more

  • @Kalsiver
    @Kalsiver 2 роки тому

    Cool material

  • @games_and_entertainment
    @games_and_entertainment 2 роки тому +1

    Thanks for video

  • @aguyonyoutube9093
    @aguyonyoutube9093 Рік тому

    Please bless us with your knowledge of importing humanoid models soon

  • @cooper54729
    @cooper54729 2 роки тому

    i love *imorting* custom models.
    imorting models is my favorite thing!

  • @kellwillsen
    @kellwillsen 2 роки тому

    Thank you for this handy guide; even a total newcomer like myself could understand what you were doing.
    BTW, I know it's just a title typo that will probably get fixed soon, but "imorting" is a gorgeous word that ought to mean something.
    (Edit: OK, the typo has already been fixed, it's only got "imorting" in my notifications. Still a great word.)

  • @FullCaber
    @FullCaber 11 місяців тому

    would love to see a guide build around importing characters

  • @crossbow739
    @crossbow739 Рік тому +2

    Please make more tutorials like this. There's not a lot of information and documentation on the S2FM as far as I've seen, and you are one of the few who have already gotten really proficient with its tools.
    Whenever you have an opportunity to create more videos about stuff like the hammer editor, more about the particle editor, and such - please do.
    What I am trying to better understand, is the hammer editor, and sometimes making simple things such as a doorframe can become overly complicated. Although I've found help on specifics, there is little covering broader scales.

  • @mateks2413
    @mateks2413 8 місяців тому +1

    If you don't have HLA you can use CS2,some of the paths are different but you can figure it out

  • @feveredmushroomHD
    @feveredmushroomHD Рік тому

    Welp now I gotta subscribe for more Tip n Tricks

  • @rottenroads1982
    @rottenroads1982 Рік тому

    J-r0am ( pronounced Jerome ) is an Aperture Science Facility Inspection and Maintenance Robot, built for the purpose of Roaming through the Facility inspecting the Facility and making sure everything is in full working condition.
    J-r0am’s head is an Oblate Spheroid shaped head that is roughly the same size as a Personality Core. J-r0am has Two eyes, one eye sees only in Visible Light while the other eye can see in both InfraRed Light & Ultraviolet Light as well as Viable Light and this other eye can also see in X-Ray vision so he can see through walls to inspect the facility.
    J-r0am has two Forms. A Normal Robot Form and a Management Rail form.
    His normal Form is when his Head is mounted onto a Cylinder shaped body with two hatches, one on front and one in back. The Front hatch holds all the Mechanical workings of the Body while the Back hatch is where the Second Pair of arms are. The Body has two main Exterior arms on both sides of of the body , while their are these Two Extending, Interior secondary arms that can extend out of the back hatch if needed. The whole Body is mounted on a Single powered wheel. This wheel is self balancing so J-r0am has no worries tripping over if he is in his Robot Form, that is if their is no obstacles or obstructions and the floor is smooth and flat and he can ride on it.
    His Second Form is his management rail form where his Head rides along a Management Rail like Cores do. He can be equipped with Arms on the sides of his heads if he chooses to when he is in this Management Rail form.
    J-r0am uses his Robot Form more than his Management Rail form because in his Robot Form, he can go to places in the Facility where their are no Management Rails, like the Deep Salt Mines that go deep below to the lowest Parts of the Aperture Facility.
    I Imagine their is this old Computer Room that is Below the Salt Mines, in the deepest parts of Aperture, and their is only a Single Management Rail that Goes down to this place. In this old Computer Room, their are 7 Super Computers, 7 Old SuperComputers that are used for calculations and programming. These 7 SuperComputers are concuss and Each computer Calculates for different things. Their is one that dose Equations, another that deciphers language, and more. These 7 SuperComputers are connected to GLaDOS through Wires that run all the way up from them to her, and back down to them. The 7 SuperComputers add extra Calculation Power to GLaDOS, and the only things that can run through the Wires between GLaDOS and the Super computers are Electricity, Information, and Pain. In Portal 2 when GLaDOS was being disconnected, an Electrical Surge went through the wires from GLaDOS to the super computers, and those Surge caused great pain for the super computers and when GLaDOS was fully Removed, the Super Computers were deactivated. The Reason Wheatley couldn’t decipher the Spanish he spoke was because the Super Computer responsible for Language Translation and Deciphering had been deactivated along side all the other Super Computers when Wheatley Replaced GLaDOS, and when GLaDOS took back control, the Super Computers went online again.
    Their are Three Cores that work with the 7 Super Computers down in the Computer Room. The cores are The Contemplation Core, The Rhyme Core, and the Riddle Core. You can tell what these Three Cores do along side with working with the Super Computer. The Contemplation Core Contemplates things, The Rhyme Core speaks and tells Rhymes, and The Riddle Core speaks in and tells Riddles. The only way for these Three Cores to get from the Old Computer Room to the New Parts of Aperture Laboratories is by going through this Tube that takes them up to the new Parts of Aperture and back down again.
    That’s all.

  • @GENIUSGT
    @GENIUSGT 2 місяці тому

    That is so much easier than porting to SFM. Holy cow.

  • @ScxrpixLuvzLaura
    @ScxrpixLuvzLaura 2 роки тому +2

    That Cool 3D

  • @user-gr8eb4bc3j
    @user-gr8eb4bc3j 2 роки тому

    Ура новый видос!

  • @MonzaniaStrike
    @MonzaniaStrike Рік тому

    More of this plzzzzz

  • @Lethal_Spoon
    @Lethal_Spoon 2 роки тому

    maybe i’ll use this some day, probably not; still a nice tutorial

  • @DaNiLY
    @DaNiLY Рік тому

    Will you still do more tips and tricks for those of us sticking with sfm 1? Would really appreciate it!

  • @scpWyatt
    @scpWyatt Рік тому

    I'd kill for a tutorial to import sfm models to s2fm. That, along with somehow porting popular S1FM utils like ragdolls and text generator, and s2fm would be a huge game changer

  • @TheRealPillowMan
    @TheRealPillowMan 2 роки тому

    HARRY UPLOAD

  • @Neonhorn
    @Neonhorn Рік тому

    Thanks for the video. I tend to come in and out of working in source and it’s “successor”.
    I was wondering if there’s a way to import a fbx file with a lot of animations and for source 2 to make an animation for each, or do I have to resign myself to exporting the model one animation at a time?

  • @SpaceNinja116
    @SpaceNinja116 2 роки тому

    Cool. What animation videos are you working on right now?

  • @P0werPark
    @P0werPark 2 роки тому

    Finally

  • @ztnmyu6080
    @ztnmyu6080 2 роки тому

    PORTAL!

  • @dernerdderkluge2206
    @dernerdderkluge2206 Рік тому

    If there is gonna be a half life or a portal movie this guy should do the CGI stuff!

  • @crownviking4408
    @crownviking4408 2 роки тому +2

    Imorting

  • @Freddo360_PreachedToast75
    @Freddo360_PreachedToast75 10 місяців тому

    you should make a tutorial about making s2fm maps

  • @tobios89p13
    @tobios89p13 2 роки тому

    wow cool

  • @TsunankoProductions
    @TsunankoProductions Рік тому

    If you could make a video on export, camera, focal distance settings etc, that'd be amazing. My exports just don't ever seem to be sharp enough despite fidding with the aperture settings and setting the usual progressive refinement settings to max like in SFM1.

  • @WonkOfWonkyness
    @WonkOfWonkyness 2 роки тому

    nice

  • @miku
    @miku Рік тому

    💙

  • @Wheatley_YT
    @Wheatley_YT 2 роки тому +4

    Is there ambient occlusion in S2FM? I can't figure out a way to make a model have this... soft shadow, when next to a floor/wall, like most of the props do in regular SFM.

    • @Harry101UK
      @Harry101UK  2 роки тому +2

      There is indeed! It uses a 3D Proxy AO solution instead though, similar to Unreal Engine, and needs to be set up in ModelDoc by adding Proxy AO capsules to models. I'll be covering that in a future video for sure. =)

    • @JosephAR756
      @JosephAR756 Рік тому

      I have the HLA version of S2FM and whenever I try to turn on Ambient Occlusion and render the poster it just comes out as a black screen. Same thing happens whenever I try to preview Ambient Occlusion in the view ports, just gives me a black screen. Did you ever have this issue before? I've tried re-installing and I'm really not sure what to do anymore. I've tried asking about this on multiple other sites but haven't gotten a response. Please help!!!

  • @Anonymous-kq4rs
    @Anonymous-kq4rs Рік тому

    HARRY WE NEED THE DEFECTIVE SONG REMAKE PLSSSSSS

  • @oceanman207
    @oceanman207 2 роки тому +1

    No clue what's happening here, but you have a nice voice

  • @bobboland8505
    @bobboland8505 Рік тому

    This message will self destruct.

  • @Class43
    @Class43 Рік тому

    Tat was mazing

  • @a13wastaken
    @a13wastaken 2 роки тому +1

    "Basic moving parts" Shows 🗿

  • @onlineprod6138
    @onlineprod6138 Рік тому

    NICEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

  • @AlienBemular
    @AlienBemular 2 роки тому +3

    Your special you do the impossible by making more portal content that valve start at 2.

  • @wta1518
    @wta1518 2 роки тому

    When is AEGIS going to have a cameo in one of your videos?

  • @JGIChannel
    @JGIChannel Рік тому

    yes source 1 port please

  • @lilleopard_ty3662
    @lilleopard_ty3662 Рік тому

    Make the alarm clock spin so fast it become funni

  • @booiireally6376
    @booiireally6376 Рік тому

    please make more aperture songs i listened to them when I was younger and now everyday I listen to the songs please make more

  • @MICROBYTESIO
    @MICROBYTESIO Рік тому +1

    Damn, 8 years ago be made that "Going home" and to this DAY people are still begging for number 2, like for God's sake it's not happening. Not with harry.

  • @play4761
    @play4761 Рік тому +1

    is it possible to bake light inside s2fm, or at least somehow make light reflection inside s2fm?

  • @crystalwinterfeld
    @crystalwinterfeld Рік тому

    Question do you more songs that said of making videos

  • @Mr.Becker8888
    @Mr.Becker8888 2 роки тому

    whats up harry

  • @Blazin-im6de
    @Blazin-im6de 2 роки тому

    "Imorting Custom Models" - Typo

  • @mutespybird
    @mutespybird Рік тому

    Hey Harry, do you have any idea on how to fix a bug where a model will have all it's materials combined into one?

  • @patrykthomas4349
    @patrykthomas4349 6 місяців тому

    Please upload a tutorial for installing the HDRI pack, I've followed your instructions on the Workshop to no avail, and I'm using S2FM through CS2.

  • @TheStegosaurus_
    @TheStegosaurus_ 2 роки тому +1

    9:36 He is just called: ballbot

  • @imeneanze
    @imeneanze Рік тому

    I've come back after 2 years going home 2 out yet

  • @endieturtle1923
    @endieturtle1923 Рік тому

    if you ever do a Animating Your Comments again, here is one, what is space core was in charge of the whole facility?

  • @ironbonk11
    @ironbonk11 Рік тому

    are you gonna voice act in nmrih2 like you did in the first?

  • @gameboyniha2955
    @gameboyniha2955 5 місяців тому

    i add to a playlist... am coolzie

  •  11 місяців тому +1

    Still waiting for the next video :(

  • @six9451
    @six9451 Рік тому

    Take your time with thing

  • @aftsfm
    @aftsfm 2 роки тому +2

    6:07 why did he blur his folders on the top right? is he hiding something from us?

  • @nery8318
    @nery8318 2 місяці тому +1

    No textures in hammer (cs2, custom model fbx)
    Source 2
    There is such a model, but in the modeldoc it is displayed black (with any selected texture), the same in the hammer. If, for example, you select to display only albedo, then everything is fine. What could be the problem?

  • @gamingcorner107
    @gamingcorner107 Рік тому +1

    do you still do portal videos?

  • @chexo3
    @chexo3 Рік тому

    Can you script this process? Like, for simple props without body groups it’d be nice to save some clicks

  • @croatiarailways
    @croatiarailways Рік тому +1

    Please do another Animating Your Comments.

  • @Ema_Gervax
    @Ema_Gervax Рік тому +1

    What about source 1 models/maps?