EU4 Playing Tall Guide I Eu4 Development Stacking & Building Meta
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- Опубліковано 14 тра 2024
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An EU4 Development Guide focusing on the best way for Eu4 playing tall is going to explain the EU4 building guide or eu4 building meta and eu4 development stacking meta
EU4 1.32 Origins definitely has changed the way eu4 1.32 playing tall works. In eu4 how to play tall is one of the most vital questions to ask. Knowing how to play tall in eu4 can be hard but with this eu4 playing tall guide you should be all good.
More Starting Moves Guides in this playlist:
• EU4 Mechanics Guides
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📂Timestamps:
00:00 - Structure Explained
00:45 - What does Playing Tall mean?
01:18 - Early Game Dev Stacking
05:24 - Mid Game Playing Tall
10:17 - Late Game Playing Tall
13:44 - When to develop provinces?
16:06 - Patrons
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The EU4 Emperor DLC adds a lot of flavor and new mechanics to the game, such as the new eu4 1.30 mercenary or eu4 1.30 mercenaries rework, eu4 1.30 catholic faith reword, eu4 1.30 hussite faith, eu4 1.30 estates mechanics, eu4 1.30 hungary trade node and eu4 1.30 valencia trade node, that split the genoa trade node in half.
Europa Universalis IV is a grand strategy games published by Paradox Interactive. All rights reserved. This is an unofficial video, not endorsed by Paradox Interactive.
The following DLC is used in this series:
Eu4 Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.
#eu4 #eu4 #eu4playingtall #eu4emperor #eu4guide #eu4building #eu4tall - Ігри
Hey guys, don't forget to 🔔SUBSCRIBE and 👍LIKE the video! You can also support my on 👑Patreon: www.patreon.com/ludiethistoria
If you would like to check out some of my Guides, here's some really good ones:
EU4 Starting Moves Guides Playlist - ua-cam.com/play/PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE.html
EU4 Army Composition By Century - ua-cam.com/video/RLdDAHnR5u0/v-deo.html
EU4 Military Ideas and Policies Guide - ua-cam.com/video/p0qcr-YTRa8/v-deo.html
EU4 Byzantium Guide ALL YOUR CORES BY 1448 - ua-cam.com/video/ot-rJm-R8Ts/v-deo.html
Blocks
The comment about the State House is INCORRECT, because you need to build it in every region of the province to get the bonus stated ... which is annoying.
At least that is what my actual experience with it is ... (Prussia does have problems with governing capacity, so this building is really important).
Question on russia, do you think it worth it to mass build stuff in siberia, i mean theres a fuck ton of furs
I'm not sure how your going to add "recruit the free company" into this type of video but I will wait til the end
"if you want to learn how to dev your provinces watch this video to the end"
ah yes the floor here is made out of floor
every 60 seconds in Africa a minute passes
Every year in antartica 365 days passes.
Every second of the day, someone in the world plays Skyrim...
I was born at a very young age
@@Newbmann are you sure?
I like that you zoom on relevant parts of the screen
AI Lorraine annexed AI France and conquered Spain
Damn they pu'd France for me too and started eating burgundy but England inhaled western Europe pretty quick so they didn't last long😂
@sans damn
Bruh
Another thing you could've mentioned: Eastern tech group nations like Russia and Poland get the cossack estate that makes steppes extremely good devving land. You can get absurd amounts of manpower by developing each of your steppe province to 11 manpower.
Very true! Also the perskan government gives great bonuses alsl
Top 10 nations is just generally a good idea
No it's not.
@@nohandsajkula5842 yes it is everybody loves top 10 lists no matter the quality
Its been done to death
Also its getting to the point of repetitivity with the amount of times its been done we all know OTTOMANS ARE GONA BE UP THERE, WE ALL KNOW MUSCOVY IS GONA BE UP THERE do I need to go on?
@@Newbmann who cares?
Everyone makes Videos about topics everyone knows about
@@adwans1491 Shitty point, however, more subjective lists like "top 10 most interesting/unique campaings" would actually be interesting.
Omg the timing. I'm quite a slow player in multiplayer and often rely on playing tall without knowing exactly what to do. Combined with all the metagaming mp servers this usually leads to not that enjoyable sessions for me and just now you post this comprehensive guide. Thank you so much!
Glad I could help vlr! ^_^
I literally looked for a video like this yesterday and couldn't find anything. Thank you.
Glad I could help you out Craig!
@@LudietHistoria btw this is a total nitpick, but just FYI Derby is pronounced Darby. Why? Dunno. We pronounce clerk with an a too. (Stupid English pronunciation lol)
@@sumofphi no worries, I got that from another guy also telling me it's pronounced Darby, so will keep that in mind, actually didn't know xD
I was doing the same thing! Glad I found this
My man lubeck taking on england, after wining the burgundy inheritance war against France.
This is so perfectly timed! I just started a tall Florence campaign today 😊 thank u as always for the great content Ludi!
I was playing Russia and wanted to help late game OPM Hamburg against a incredible strong Scandinavia. They had around 250k Troops against mine 200k. I wasnt allied to Hamburg, I've just saw Scandinavia attacking them and wanted to weaken my rival. I did not checked the hamburger (engl. hamburgian, probably) military, because they should only have like 12k-15k Troops and a few ships. I started to invade Scandinavia without greater resistance.
I was wondering and checked the Denmark Region with my fleet.
Hamburg totally destroyed the scandinavian navy, blockaded Denmark and Stackwiped over 120k with their 50k troops.
The AI had as an OPM a nearly 80 dev Province...
Fear the hamburger army!
@@faustogiorno2300 hamburger
@@gunn-brittslagochetik2863 burger with ham
I really appreciate the time frames for the different sections of the video. it allowed me to go to exactly where I wanted to start at! thank you!
I just wanted to try something different and play tall. I am going for the mulhouse achievement. Whish me luck. This is a great start. You always helping Ludi💖💫
In my korea campaign Ming declared on me in late 16 centery after i broke the tributary state. I marched on beijing and sieged it. After that i occupied most of the provinces around the yellow sea but ming trapped me by sieging beijing back. Now comes the interresting part: I retreated back home after i soeged beijing because ming got mil tech 15. They sieged alm of mandchuria. I had a wall of mountainforts. Because i developed all my corean provinces a lot i said commanded the fortgarrison of 10k to attack and together with my normal army i steckwipped like 60k ming trops. And hilariously enought one mounth after the steckwip ming had gone bancrupt and i peaced for 6k money,warreparations and beijing region. I couldnt have done that without econ+quantity for dev cost.
Lol they had low mandate obviously
@@maras3naraz when they attcked they had 85 mandate. But i reduced it with devastation and after 16 years of war they broke.
@@denkdirdocheinnameaus_573 i mean when the stackwipe happened
@@maras3naraz they had like 50 mandate so not low but also not that high
I love the grammar here lol, cool story tho
In my Bengal game, the Livonian Order held off Sweden, Denmark, Poland, Lithuania, and Russia by going tall, and took most of the Baltic coastline.
Livonian order just surviving is impressive, but that...
omg I was looking for a guide on playing tall and then you come along and post exactly I was looking for... thank you!
Glad I could help Okto!
Not a correction but rather an addition:
-Increasing a trade center to Lv. 3 gives you another building slot
-You can use admin points to increase dev in high production provinces to eaven out the dev-balance (cuz you cant have a 3.10.3 province)
Very true and great addition! Thank you Tristan!
It's more efficient to use only mil and diplo for deving, since tax isn't that good in large amount. By this i mean you should keep tax at
@@mister_nova7981 definitely true, mentioned that also in the video!
@@mister_nova7981 The main value of high tax provinces is that when exploited, they produce an instant amount of gold, making them handy for avoiding loans at critical moments.
You don't want a *lot of them* but you definitely want a few. A couple 10-14 tax dev provinces with stacked national tax modifiers can produce hundreds of ducats instantly on demand for you to use when you are fighting a critical war and need emergency mercenaries, need money for a castle early on etc, or want to avoid a loan(that would cost you inflation and plus monthly income far in excess of the lost income from exploitation)
High tax dev only seems bad because people don't seem to understand the use of dev exploitation and how strong it is as a benefit for tax dev rich provinces.
Hey thanks dude I always learn more about the game and strategies from you I am a new player still (couple hundred hours) and these types of videos where you explain a lot of what your doing helps me out.
A top 10 nations is for sure a great idea
Thank you Ludi i need this Actually is insane see how your content change in just 2 years you improve a lot!.
Ottomans vs Orthodox Albania (annexed Serbia, Bosnia, Herzegowina)
Nice! Onto Constantinople!
Really needed this
Actually this guide helped me a lot, cus i didn't know too much about playing Tall and actualy from now i'll every time play Tall. Thanks Ludi :-)
Happy I could help Todor ^^
Very clear and helpful! Thanks!
Awesome video, as per usual!
This was very helpful, I once played Ingolstadt and formed bavaria except I didn’t get any further because I just kept spamming my points into development in Munich, it ended being somthing like 60 in total dev and was the most developed of the known world that I could see except it meant in terms of tech I was still in the 1400’s in mid 1500’s
Really liked this video, thankyou for sharing. The only thing I would add, is when to dev up if you are not receiving institutions (IE, outside of Europe).
I thought I'd add that you can dev up a province to spawn institutions, it's very useful, especially if playing outside Europe! thanks for your great content Ludi..
Good tip! Thank you for watching the video Overdose and hope you liked it!
@@LudietHistoria I did!! even with over 2.5K hours in EU4, I'm still learning stuff watching your guides buddy.. :-)
Thanks to this video I'll be making my 7th restart on hard single player geez.
As someone from Nottinghamshire I’m proud you butchered derby
Worcestershire
@@jdd109 worchechetchire
@@jdd109 rochestshire
I like your videos man! Keep everything great as always! :)
Thank you so much for the support Nezih! I definitely will!
Played a game where the Papal State had a sort of Dev up war with Milan. After taking over Milan, he was so large that he actually beat the ottoman empire. It was fun to watch.
Especially since the entrie time I was a meager and small little Chuckhi.
Thanks i'm doing my first pay through and its nice to see some of these tips.
Glad it was helpful! Recommend watching my Trade Guide also, that will help so much too, most people struggle with trade in this game a lot!
@@LudietHistoria Well actually I did. I think I get trade for the most part except one thing. Is it usefull to build marketplaces in provinces outside your home trade node? I mean, trade power is only for getting more piece of the pie in your home node right? Or does tradepower in provinces you own outside your home node help your merchants who are steering trade over there? In my case, as Spain, I conquered Morroco, the node there (Safi) only has one flow, should I even build market places over there to begin with..?
Very helpful guide! Love it
Glad it was helpful!
It's very hard to name a situation where a smaller, more developed nation would win because the AI is not allowed to develop their provinces past a certain level ( if I remember correctly they can only double the development in a province and then they just stop), but I definitely have seen situations in the HRE where small nations such as Mainz were albo to hold their ground against Brandenburg or Bohemia. It very much could have been because of their development, but I guess it could also be AI being AI :p
Great video but you forgot to mention the bourgeoise bonus when both their loyalty and influence are high
Top 10 Ludi Thumbnail tho
I’m a big fan of orthodox iceland lately! :)
In my opinion, marketplaces are very situational - since later in the game you tend to have a lot of control in your key trade nodes anyway.
13:40 state houses worth to be placed in provinces with bonus goods (gems/diamonds, paper and glass) in states they are available, specially in states are not trade companies or territories.
Yes please do the top 10 guide
You forgot burghers loyalty that gives you 10% dev cost based on loyalty+ gov reforms that give you dev cost or missions that give you dev cost.
The top 10 is a great idea ! Also, can you do it for every region of the world ? I know it also depends on terrain but that would be nice to have your thinking on which country could be the best candidate to play tall with in "insert region"
Thanks now I'm gonna play tall Ottomans
51 dev in Constantinopole, 45 in Edirne so far :)
An Ulm in an MP game that was just there to meme but actually deved up and played tall and was able to take on and beat a Switzerland.
"Develop manpower and then recruit the free company" incoming
@@steamstrategy7670 maybe too late
Ludi et Historia always use free company in every starting move guide
A very useful guide for new and inexperienced players
OMG POGGERS you pronounced Lincolnshire correctly at 2:16 , "this does put a smile on my face"
Happy I could put a smile on your face hehe :"D
Nice guide i never really thought about all these modifiers i just made due with silk , flatlands and edicts
Would love the top 10 video. I guess the Netherlands are one of them
In one of my games Cilli somehow defeated Hungary and ran havoc in the balkans.
This channel makes the best tutorials.
I agree
i think something you could have added is the reason it's called "tall". basically it's just the opposite of playing "wide" meaning developing provinces rather than just conquering them (and gaining dev that way)
Playing tall is my favorite way of playing the game, and I'm very excited for the new update that's going to make it even better. One thing about playing tall, if you're going to play a nation that doesn't have on par technology, you really have to expand at least a little bit. I'm playing a tall Yao (Africa) game, took over about a third of West Africa, and then continue playing tall till the Europeans arrived.
Southeast Asia is fantastic for playing tall now.
...though I have to question the tallness-width ratio of my "All of Burma and Indochina, vassalize all adjacent nations" strategy.
Ended that game with 707 dev in my capital, from all the development concentration I did. Love the Mandala System gov't.
My friend talked about how he was playing with his friend who was Prussia. Both of them went to war with France and Prussia only brought along two 25k stacks. He thought he was screwed when France brought in a 60k stack, which instead got vaporized by one of Prussia's.
That’s why I love Prussia in this game. Killing larger stacks which is normally a no no is so satisfying lol
A top 10 of the best tall nations sounds good, hope that the free city of Braila is number one despite it's "controversial" ideas :)
Worth noting that there can be other advantages to playing tall.
Every AI country has it's own 3/3/3 base MP; it's own events; and it's own ruler/advisor income to develop with. So a world with more AI's means a world with a higher overall development.
So if you expand slowly [Enough to be a regional power] and use vassals early, then you can unhinge your jaw when Admin Eff and Absolutism hit; and you have Admin ideas for -25% RCC, and eat up the higher development the AI has made for you.
Also fun fact: Once I played an Orthodox Merchant Republic Crimea is a MP [And this was back during the 20 stated province limit, which actually did wonders for my diplomacy since people knew I could not expand and I legitimately had no desire to. And no-one wanted to invade me because whoever did of Russia/Ottos/Persia/Poland would have to fight the others that I'd just bankroll]. At one point I got my dev costs in the Circassia region down to 3; which appears to be a hardcap.
I hope some day you will make vid about Hamburg, really interesting in my opinion
AI Riga annex AI Russia and become an Emperor in HRE
You guys know that beautiful golden OPM in Burma, Taungu? That Chad nation managed to take on a fully consolidated Ayuttaya with only 7 Provinces (which had in total ~180 development while their king was a God Amongst Men as a general)
Definitely do a top 10 nations to play tall as!
Will put it on the list!
thank you veeery much
Thank you for watching!
Hey buddy, great video good job with the guide. Only thing i would say is "Innovation" is pronounced "In-o-vash-in"
Played as tall Georgia in mp and got supported by both Muscovy and the Ottomans as a buffer state. However, the world was having a world war, and the Ottomans joined the opposition. They tried to blitzkrieg me but I stacked defensiveness and star forts, and absolutely demolished half of their army (The other front was Iran.) Right after, Russia just ran through them.
Needed this video even with 500 hours in eu4!
Like smashed 👍
I remember an MP game where the Netherlands were the 3rd World Power with only the Lowlands and some colonies because the player went for a development-focused build and he was good buddies with Russia so he was pretty much safe from French, British and Prussian invasions...
Correction - trade buildings lategame lose a lot of value to the point were they are completly useless. Fully own an endnode and all incoming nodes. Every stock exchange in the endnode is completly useless and does nothing. always keep in mind that it increases your part of the pie but not the pie. If you own everything they are worthless.
I noticed you had court houses in your capital state in your Milan footage, isn't the governing capacity reduction capped at 99% ? Am I missing something or did you get some particularists or some other rebels increase autonomy there ? Any how that's a pretty good guide as always Ludi. ( quick question how do you feel about parliament removing diet and nobility estate ? I think that should change as it makes a play through as england or any other country a lot less fun imo)
Great video, please suggest any tall nation candidates!
One time i was playing as Sweden and Cleves PU'd France. And After PU'D Spain.
Granada Beat up castille and Aragón without allies (Morocco got peaced out almost inmediately) and got like half of the provinces they needed to restore al'andalus
Bologna conquered most of Italy and became a great power
A native tribe in mexico took over most of the land and also became a great power and even held off the spanish. They are also still the nahuatl religion. I'm so proud of them!
Also all happened in same game
Bit late but here's mine. Prussia formed and we quickly annexed most of their lands. They joined a war against us and as a two province we completely ignored em leaving own stack to take em. Prussia stack wiped it, and occupied half our territory, we were too far away and we decided to peace Prussia out. For roleplay we decided to give back historical lands only except for trade provs
Eh, tax dev _can_ be pretty useful in the early game when trade and production is as overpowered, though or not _as_ bad when you're just not on Western Europe to get access to _those_ really rich nodes or have a far reaching colonial empire. I found out that it helped me a lot to devstack both tax and production in a few provinces as a small Custom Nation in Crimea just to snowball a little bit better further.
That last part was very important for me, never got into the game because I’d always get out teched and destroyed by absolutely anything. Giving it another try tonight maybe I’ll be able to survive the early game, thanks ludi
best of luck brother!
15:37
Well fallen empires in stellaris
is there a order i should go for? cause honestly this is way too much stuff for me to remember unless i know what to do 1st, 2nd & so on
I think a big thing to consider here is when and why you should go to war.
Be me
Be Frankfurt in a 30+ multiplayer lobby
Over-develop Frankfurt for the first 20 years
Have a decent 20k stack chillin and drillin
See Muscovy, PLC and Ottomans attack Austria in an all out war
Send stack of 20k to Ottomans at max price
Have them accept as they received a bunch of other minors condotierris offers and thought I was an AI (therefore that the offer was acceptable and auto-accepted it)
Keep drillin and chillin in Frankfurt
Bankrupt the Ottomans, who did not know what was eating their income, forcing them to peace Austria out
Rince and Repeat for PLC, then for Muscovy, both also thinking I was an AI
Win the war against a 3 players alliance without fighting a single battle nor losing a single man, in fact, without even being a part of said war, and have over 10k ducats by 1480.
Lame
Theodore somehow owned all of the Black Sea and Poland and the capital was like 45 dev. I couldn’t have influenced it since I ditched Europe pretty quickly to play the proud lone star state
Madyas/Tondo/ Cebu/ Mindanao/ Butuan/ Pangasinan/ Sulu versus spain when they finally get to the philippine. Especially when they have all of the archipelago.
early game you can easily counter everything the Ming throws at you with boarding naval tradition and 30 galleys and a few light ships. While also causing it to implode by blocking it. This could easily accomplished this before renaissance but, if you do this early game you will potentially lose alot of your administrative and lag behind tech wise so I advise against taking lands and coring them from Ming. More so just have trade justification and make sure none of their ships ever leave their ports. Of course this will also drain alot of your ducats since ships cost alot especially when you keep absorbing ships from every naval invasion.
Also you can colonize Autralia first and potentially have a colonial nation without having a colonist since there are now nations in australia but, having an explorer is important as well as conquistadors and to capture and core five territories. Of course you can also take the fight to japan but, you will need to have an considerable army and navy (Korea is a much easier target but, I'll advise it because of Ming and all of the other nasty land nations surrounding it but, that is mostly late game. Also there is the gamble of getting to America first but, most of it is stacked against you and most of your diplo will drain because of this since the exploration is quite a drain and will leave you will bad ships. Still with oceania having nations its more so finishing exploration and just fabricate claim on every island nation that you meet.
Also if you are going to Malaya route I'll always advise waiting until you have the nationalism since it will make coring the states much easier though it will be a problem since in late games there provinces should be developed making taking them harder.
Still that is basically how you can conquer the asian world with any nation in the philippine archipelago still it will be tricky since unlike the western nations diplo points are quite one of the most important things for these nation and it will cause you to lag alot in tech since its a tropical climate and the terrain is a nightmare. You can literally just become japan and stay on the isles and just develop everything in your little homeland but, spain will be a big issue in the end but, with a powerful enough navy no one will ever touch your lands. Also you can have three world ports in the nation so that will help with making sure that your navy is completely unstoppable. Also one of the fun things that I have gotten was Madyas fighting England because Scotland colonized my little island called Taytay and Spain intervening and basically helping me win the war without even leaving my little islands. Also got Scotland's flagships making it all the more sweeter.
haven't gotten a good idea what is a good tech build that you can have but, innovation is a clear top one for me since it makes development easier. Exploration first expansion second if you want to go to america and colonize it but, in the end you will eventually abandon them both for better ideas. Innovation, trade, and economy is isolation build not really a fan of quality since most of your troops just needs to be more then your enemies. Also the bad thing about playing these nations is that you are literally on the other side of where the institutes spawn unless you get to colonialism and manufactories since in Cebu you can have an furnance. Still thanks for this I'll be twerking my build from here on.
Literally ulm in an mp. He absolutely trashed Austria. It was great.
Came here looking for an Ulm story.
What is the best way to culture convert? I’m trying to do that for my Tibet campaign but it just cost too much mana and I get too far behind in tech
Top 10 Nations to play tall with pls. And include Saxony and Dithmarschen!!! xD
SoUnds good to me
Playing as Malaya for the first time, I wasn’t looking Europe and, when I do, a one province minor Ulm is winning against a considerable big Austria. I don’t know what happened, I was fighting Bengal with my shitty army and had to concentrate in that
I saw a big venice (like half of italy) beat up the ottomans in the first 150 years once, they did it alone too. High dev italy op :)
I think i miss something, but arent trade influence building like the market pointless if you got all the provinces in the trade node ? I see the use of it in trade nodes which can be influenced by light ships, but in inland nodes ?
They're not actually. Even if you own all provinces in that trade node, you can still own less than 50% of the trade in that entire trade node, as merchants by default carry a certain amount of trade power when sent to a trade node, with merchant republics excelling at it.
if you are playing Milan, you should build manpower manufactories on grain provinces. It is better than money. Also north border should have defence manufactory. 800 dev milan has the best economy in the game. so there is no need to build more economic buildings. Otherwise just play single mode.
U forgot the minus 10% from parliament that england starts with
Also something u might not know because is rare if u have a level three center of trade and a level two in the same state the level two gets both the province and the state dev cost reduction its only a extra 5% but is better then nothing
Thank you so much you are literally the greatest eu4 youtuber I love your videos so much. They are so helpful and make the game so much more enjoyable
I love playing tall guide 😎
Me too bro
In trade company provinces, where do you build the state house?
at 1.48 you have a meny that i dont have. Is that a DLC? were you ( Encourage Develoment? )
Nobody's talking about how the thumbnail is Terry Crews edited onto the loading screen?
I was just wondering I dont see many guides on how to conquer india but is there any good way to do it as england ?
humanist, religious, admin ideas. wait until imperialism cb
@@jokivens8071 don't really agree with taking both humanist ideas and religious ideas, if you take one you don't need the other.
Do you really need to "state" every indian province? Or just use trade company?
i did it with england using my colonies in Indonesia as a base. I got lucky and was given a free CB
Hmmm ... "which game can you win as a tiny nation against bigger ones?"
*Total War: Warhammer 2 comes to mind ... ;) ... as Skaven, where you only have a handful of provinces (2-3) compared to other much larger factions, but you can blow up their cities by blowing up your undercities below theirs. Alternatively you can also spawn an army in each of their cities ...* An example: ua-cam.com/video/VPWbmbF-v1M/v-deo.html
Oh yeah ... and EUIV of course (but "playing tall" is actually "quality land vs. quantity land", so its not really that disadvantageous to have fewer provinces).
I had one go as Jülich-Berg with like 5-6 provinces until imperialism can came along. Cologne had around 80 dev, and I secured Utrecht later on and devd the shit out of it. Was able to comfortably slap the Kalmar Union, Austria and England who expanded into France instead of forming GB.
Top ten tall nations is good idea, also make top ten millitaristic nations
I like both of these ideas!