EU5 Europe POLITICAL MAP is HERE !! & Trade Mechanics EXPLAINED
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- Опубліковано 30 кві 2024
- EUROPA UNIVERSALIS 5 Europe Political Map & Trade Dev diary
✅ EU4 Guides: ✅
✅ 1st Dev diary - • I WAS RIGHT !! EU5 Sta... ✅
✅ 2nd Dev diary - • EU5 Political MAP is H... ✅
✅ 3rd Dev diary - • Here's WHY EU5 Starts ... ✅
✅ 4th Dev diary - • The BIGGEST EU5 NEWS S... ✅
✅ 5th Dev diary - • Here's The EU5 Great P... ✅
✅ EU5 prediction video - • EU5 Is Here & Starts i... ✅
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Europa Universalis IV is a grand strategy games published by Paradox Interactive. All rights reserved. This is an unofficial video, not endorsed by Paradox Interactive.
The following DLC is used in this series:
Eu4 King of Kings Domination Lions of the North Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.
#eu5 #europauniversalis - Ігри
Want a historical analysis of the start date? it's here meow ua-cam.com/video/ILVVWge8ah0/v-deo.html
im pretty sure there is one thing you have missunderstood about markets, I dont think you choose a market at all in this game, from what I understood from one of the past tinto talks, is that markets kinda spread depending on their influence, and so if you have one very influential market it maybe can even completely take over another market, or if a market would collapse, maybe new markets can pop up? The Tintotalk about trade even mention how the trade markets will change sizes
@@galdorofnihelm6798 watch the video again cause you didn't fully watch it or you didn't get what I said.
I might have misunderstood you, or maybe the tinto talk. To me it seems like the player wont have the ability to directly decide what market a location is part of. While that is the impression im getting from what you're saying. Please do correct me if im wrong on that though, though for me it seem like a location is incorporated within a market based on a bunch of factors decided by the power of the market, and other things, it briefly mention something about this too:
"Every location and coastal seazone will belong to the most fitting market, which depends on the market attraction of the market, the distance between the location and the market center, diplomatic factors, and more."
The reason I am under the impression that you think the player and AI will ahve the ability to just choose, is you keep mentioning that they can just change depending on whats most profitable, but I dont think thats how it will work, again I might be wrong but thats how I understand it
i watched the video 2 times as recommended, i can't wait to speak latin and live in the roman empire
@@matteorossi1172 now watch a 3rd so we can colonize mars for the glory of rome.
My God, the HRE looks like the most horrible bordergore I've ever seen. 10/10 will buy the game
i already put the money away
I can fix him
“Disgustingly Beautiful” is the word I would use
It just makes you want to clean it up
Pls be good paradox
Don't play till first major dlc and 2 major pAtches - it's rule !
I'm afraid release is gonna be shotshow. Considering the state of Vic 3 and Cities 2.
Ha funny
Stockholm Syndrome
@@MrScanko Yes and get ready to pay for every DLC or patch. After couple od DLCs price of the game will be 400$😂
Trade republics could be very fun with dynamic trade nodes. As venice, you could spend your game painting the Mediterranean your colour, not through conquest but through getting it all into the venice trade market.
Can't wait to colonize the world with Venetian Trade Exclaves
Goated video. Insane info. I can't wait to play in this HRE and I like that the trade nodes are editable. I hope this game lives up to the hype
I hope so too!
They said the same thing for Vic 3
Yh but nobody cares about Vic 3 EU if they butcher if paradox will get bumfucked by all of its players @@panzerforelle126
@@panzerforelle126 Hope shines eternal.
I might be wrong, but I think that you have one idea not quite right in this video, and that is the idea that you can choose which market to be in.
Just looking at TT#6 " A lack of control, reduces the crown power you gain from its population, while also reduces the potential manpower and sailors you can get, and weakens the market attraction of your own markets, making them likelier to belong to foreign markets if they have too low control."
It seems that the market of a location is automatic and you cannot choose which market your locations are in, but that you can influence it via trade deals, embargos etc. Honestly, that feels better to me, because otherwise the AI is at a major disadvantage.
Also I think it's likely (because the game should be a simulation), that border regions tend to trade with multiple markets.
Dear god, we would need a freaking quantinum computer for runnig eu 5...and i'm eastern european tech tree 🥲
Hopefully it stays cpu heavy, they are much cheaper than GPU's. I'm thinking of buying a ryzen 5600x when it releases/
If they have improved their clausewitz engine and it can utilize multiple cores you won't need a quantum computer.
My man im South American...
@@aleksandargrbic100 for EU4 Ryzen 5 5600x is not that good. Just because of their limitation on one core. But I hope and believe EU5 will be able to use multiple cores. Like CK 3 can amazingly. Single core is just too limiting nowdays.
@@andersonzago8502lol
If you read the DD, the locations of a trade note change dynamically and do not correspond to a specific owner. It makes a lot more sense that certian province in nordmany would trade in the english-danish channel market rather than with inland france. So the fact that those provinces are French does not mean they cant belong to another market if that market has more pull
Well it is shaded darker if it has low market control so I was thinking it might be apart of the bordeux market but have very low control
9:16 perhaps if the estates (especially merchants/burghers) in a location are disloyal, they can cause that location to join a different market?
good point, can be yeah!
Estates are based on the national level not location level meaning if the burghers are upset it will affect all location.
Would be so fun if project ceaser wasn't eu5 lol (i know that it is almost impossible)
we going to eu6 directly
@@LudietHistoria why stop there????? Lets go to eu7
@@catgremm why stop here, Hearts of Crusader Universalis 3: The Victorian Era
It's gonna be Asia Universalis
@@LudietHistoria it's just a very elaborated prank
Moravia is part of Bohemia, the son and heir of the king rules it, for centuries Moravia was essentially the "training" grounds for the heirs of the kingdom
Yeah, I'm wondering if we get these dynamics in the game. I'm looking at Wales and hoping that it's ruled by the Heir apparent to England (should be Edward, the black Prince at game start). Having this training wheels vassal would be fun as long as it's done sensibly.
Same as Zeta in Serbia
I don't think that we will "select" a market for our provinces, individually or not. If I recall correctly from an old tinto talks, it will be a more fluid process with only an indirect player influence. Something like that : a province will buy from the market wich has what it needs, not too far and at a good price, thus for a province to join your node you will have to build roads, ports and other infrastructure to make your goods more competitive in said province and make it cheaper for you to buy from others, and maybe other mechanics too.
EDIT: just some typos and words I forgot.
exactly what I was thinking would make sense - if you build out a good infrastructure network that makes it cheap for a province then they'll be more likely to trade there
Hey Ludi
Thank you the kind words toward my country Hungary.
Btw I love your videos on tinto talks. You are the most entertaining and informative creator in eu4.
That hand icon with a heart in the Riga Market tooltip seems oddly similar to the Obligation icon in vicky 3, it might just be a place holder though.
likely place holder was thinking too, but you never know I guess
I was thinking it was something like a luxury good, like "your population would love this but don't need it" since it was only wine, fine cloth and gold that had that icon and the other goods (more basic/necessary materials) had the normal diamond icon.
You hyped me so much there !! Can't wait to see the result of it
the small entities in hre are called "Flickenteppich" in German history lesson ^^
I'm trying really hard not to get excited due to paradox being paradox, but I'll admit this is looking promising.
I’m so glad their doing this it seems like eu5 is gonna actually be good rather than vic3 which had barely any player input
that was a fast video! props Ludi
I've read the Tinto Talks and came here for the analysis and historical details. I'm not disappointed! And hyped, as a fan of trade warfare, and this seems to make it possible. 🙌
Review: ok so so far this is exactly what I think I’ve wanted from EU5. The dynamic market system, with a dynamic pop system, with a dynamic political system, and with such microscopic detail and variety regarding the amount of nations and provinces, it’s a dream come true. And dreams aren’t real so, makes me scared it’s overly ambitious. I would think you need 2k people working on this to have it optimized for release by end of next year 😵💫 fingers crossed
I seriously doubt it will be a 2024 release
Great video! Love it!!!
I can’t wait!!! Love you Ludi!!!
Great content mate. For the algorithm!
Much love brother
At 14:36 my guess would be the up and down arrows signal a recent price development and the hand with heart is used for goods that aren't available in the market as a way to offer buying these goods. This could explain the even prices for those goods.
Hi Ludy for the english part in France
After the Battle of Verneuil in 1424, the English occupied Maine, and John of Lancaster took the title of Duke. The English held Le Mans until 1448 and Fresnay until 1449. In 1481, Charles IV, Duke of Anjou bequeathed his lands to Louis XI of France, thus returning the county to the crown.
I love this. I hope i can play EUV as a modern Version of Patrizier or other early 90´s Trade Simulations. :) Can we boycott others?
Patrizier 2 war legendär :D
@@johgu92 auf jeden und seitdem träume ich von einer globalen Handelssimulation mit Land und Seehandel komplexen Produktionsketten und Städteausbau. Und EU IV hatte ja schon die Option aber wenn EU V das hält was es spricht wird mein Traum endlich wahr.
these features are fantastic, you can fight economic wars to demand more trading privliges or lift embargos, like venice did which was what made them so rich, and this makes navies more viable as you can really hurt a nations economy by blockading their trade routes, also this makes locations like constantinople very essential to trade which was why it was so important for byzantium and trade republics to keep it from ottoman hands and if a hositle nation takes an important location for trade you have to find another way to get your needs met which was what made portugal start colonizing. this is just fantsatic, there's so many possibilites with this system.
One thing I'm worried about is playing as a smaller country seems like a heavier challenge which like maybe more realistic but like i enjoyed my small country gameplay in eu4
When looking at the riga market, I think the arrows you mentioned is something like price increasing, price decreasing and price not changing. because if you look at the "greatest surplus" there is both up arrows and down arrows so the hand heart could be an icon for balanced or somthing :)
Yup, was about to suggest the same. I think (maybe) the hand and heart symbol might represent a monopoly. Could also be where supply and demand meet, but then I guess it wouldn't be in the "greatest needs".
HELL YES HE STAYED UP LATE TO SEE THIS BAD BOY
Congress of Visegrád (1335) resulted in a Buda-Brno trade route intentionally avoiding Vienna
@14:25 The hand with a heart signifies a luxury good which will make your people happier. The golden cone means it is for overall growth. Sand for building and sturdy grains for population. Or maybe the sand is for eating too.
Just a guess.
This looks great, but I'm starting to wonder how it can possibly be performant
remembering how vicky 3 ran, I don't it will be very fast
This sounds really good, one thing you didnt touch on much was the fact that having a larger trade node is better, you did mention this right at the end but I feel like this touches on a lot in the system of embargoing where you could avoid embargoing rivals or force them to use your node by being larger, IE if you could do this in Eu4, England has the English channel, France has Bordeux, and Champagne, combining those two nodes into one large french node could allow you to completely block Western European and New World trade into the English channel.
7:00 Ludi just casually roasting Neoborbonic movements
Something I really hope is implemented is having your trade fleet directly contribute to shaping your market reach... This would make navies actually relevant, since in EUIV they only serve to steal a bit of value from undefended nodes
This language mechanic will be really interesting and maybe will have a big role in the game at least in the trade part,like the Portuguese spreed the Portuguese language in many regions of south east asia by becoming a lingua franca in the region
Everything looks very well!
The English did have a tiny holding on the French side of the Channel where Crecy was fought. It was the county of Ponthieu, part of what became Picardy, just south of Calais along the coast. It is one of the ways they landed troops in Northern France even at the beginning of the 100 years war.
There is a Import - Export - Ban specific goods option in relationship between nation. This enclaves can be "monopol" contact on a specific good (like eu3 for merchant republics)
Yes! another player who played alot of patrician in the past :) keep up the great work Ludi!
As always analysis about a dev talk of totally not Eu5
The London market bits in the Paris market are a part of the Channel Islands, which are under the British crown to this day I believe.
I like the dynamic way it will all work, seems very real world. I just hope there is a AI take over button when your empire is so big to manage that there is so much to do!
Out boy here hyping it up pretty good.
i see the HRE is looking very good! i'm so happy, finally a realistic border gore HRE
Perhaps changing a province's market takes time, which would explain those few provinces in Normandy that are still in the London market. Perhaps there is also some cost to changing markets as well, or a cooldown.
I think the symbol next to gold and silk was meaning it was not a necessary good and so impacting its price, whereas the others essential goods will always be bought the cheapest and sold the highest.
(doing this rant due to you asking about enclaves during one section)
due to the colors getting darker when they move further away from the trade "hub" it's probably about the amount of "influence" that hub has in relation to the province, like being in the same nation gives more influence, being connected more to a certain hub gives more influence, and when a province has more influence to another hub it swaps to that one
I was kind of hoping to see a dynamic trade route system that showed inland and sea routes, but I guess with that many polities in the map it required a simpler mechanic system.
18:00 When I looked at price stability on beer, I saw something different. Which is the following: Max_Price = Base_price / Price_Stability, Min_Price = Base_Price * Price_Stability
(I have not finished the video while commenting.)
the new market system sound fun, I can imagine a lot of ways to annoy other countries ^^
The Hands with the hearts might give reputation to every nation that is trading in that note, would be nice
Just occurred to me that unlike for 99% of his videos, Ludi had to actually add the EU4 background music to this one instead of just leaving it playing from the game lol
I do like that its dynamic. Always annoyed me at the start of a Byz game that most of my land was downstream from my trade node of choice
That map brings back memories of trying to run Voltaire’s nightmare. Hopefully it doesn’t run like Voltaire’s nightmare
I would like to mention that Riga was A PART of hanseatic league, like many cities in Latvia so being a sepreate market seems wrong. Even if you google it "Riga joined the Hanseatic League in 1282" and Riga was founded 1201, I am not sure about the population in 14th century but it was very small
One big Hanseatic trade node would be instabelize the game
Kind of weird to see Ragusa be a market when they're a vassal of Venice as well
@@MaXiMoS54 It might be a necessity for you to get the most out of your trade to split it up like that. Distance to the nearest trade city probably plays a role in how much you can make from it, or some other trade efficiency like thing.
Like for instance, Britain probably won't be spreading the London market in southeast Asia, instead they'll create a new market centered around Singapore or take over an existing one.
@@MaXiMoS54 well the colours are similar, maybe they are both controlled by venice since they say one nation can have multiple nodes
@@matteorossi1172 I doubt it since it has a separate flag
I am so happy to se this.
I think everything for EU5 looks extremely exciting. Im sure the HRE Bordergore is gonna look bad initially but being able to clean that up will be satisfying to me LOL
Sooooo.....
How do you think china´s trade nodes/internal markets will look at the start? How big can you build your home market, how much control do you have as it gets bigger, and how do things like the Portugese Indian ocean trading empire fit into this? I cannot wait to find out, and so far this looks amazing!
Seeing the Praha and Kraków trade nodes border makes me think that the dynamic centres of trade from EU3 are making a comeback.
Looks like the trade system combines the best elements of Victoria 2 and EU3!
Ludi just making our lives better by giving us more EU5 info ❤
I like it
don't know if it was mentioned before, but along with the centralisation and monopoly of power in Italy, I wonder if the innovation system is gonna be changed, if constant warring nation is gonna be more innovative in war techs, vs trading ones in commerce, if fighting steppe nomads is different than desert warfare in Arabia will have different effect to how u progress
I would love to see certain mountain passages be sound tolls.
I would like to node that the Hanse was not only dominating this Lübeck Market but the Köln Market, as well, with many cities belonging to the Hanse - especially the rich ones.
Just one question. We get our Balcheor of Economic degrees fom Paradox after how many played hours exactly? :D
As far as I understood you can't choose which market to join. There's a number of factions that decide which market a province is part of, especially distnace to market centre is important. That said it seemed to be possible to create your own market.
EDIT: He got into it later in the video
It would be cool if you had a tradition system on these trade goods - like you have naval and army trad. So that, in time, their value increases - for example, French wine & cheese, German beer, etc. Some sort of relation between commercial value and cultural relevance.
This is super cool
The London market province in the middle of France looks like it's a Breton region. It would make sense for Brittany to have market interest in both Paris and London.
It's not a part of Brittany, basically Brittany's eastern border with France follow an almost-straight line from the south of the norman Contentin peninsula down a bit more south than the Loire river
In order to clean up the map i hope they take the states mechanic from Vic 3 and put it into Eu style game play. That would be extremely nice kinda like when you unite the north german federation
Well that's sounds better then Imperator Rome where I have to constantly maintain ressource treaties.
It's kind of weird: why some german states in High Rhine share node not with other states in Rhine basin but with Genua through Alps? I think more logical would be make node based on rivers and connecting predominantly by sea.
it will be slightly lower number of nations then areas you see here, as a good couple of micro-nations especially in the Rhine-valley will have two, in a few cases three, unconnected holdings. Also not all will be equally powerful. Like you have the Duchy of Brunswick-Lüneburg up there somewhere looking like just a speed-bump in Brandenburg's expansion plans, but the Duke is the Dynastic head of the Welfen family, as such he has a load of dynasitc vassals allover both the North and Bavaria and also a bunch of powerful allies via marriage and cousinship in other prestigious Houses like Brabant. In short: Getting penalised for more then 4 diplomatic relations (as it's a gameplay mechanic in EU4) would absolutely cripple this Duke, he had probably like 10-20 Diplomatic relations IRL and was a mayor player despite the tiny demesne. Also i expect the Bishops to have some kind of special protection. And the imperial cities are obviously under the direct protection of the Emperor.
HRE-politics could be an own game all by itself
@9:23 IMO it's a part of Bordeaux market not London market
If estates can do a lot of things on their on, than will they be able to alter trade in locations where they have overwhelming control?
Watching this while eating some Romanian Viva chips
While it seems complicated I think it gives players more control if they want it or less if they don't do I'm all for it 🤘
14:14 That's the V3 obligation icon right? No idea if this is relevant though.
Paradox doesn’t know how to do multithreading so if I’m lucky my computer might be able to get through one game before catching on fire
as a german, im so hyped for this hre
YES ! If if you can change nodes that means the game is no longer Europe centered, meaning you can play in any part of the world and have fun
Cant wait for this
22:45 i actually think you are wrong, i think that there will be more then one trade route between markets and not just one short one, instead i think the trade routes will form depending on where the resources are needed
maybe there will be several trade routes between two markets for the same resource and maybe the source of the resource also plays a role in this
ok nevermind looking at the next part i'm probably wrong
5:50 From looking at the map, my guess would be that the controller of a node always has their provinces in that node. That would explain why Serbia is split up between markets (they do not control Ragusa), but Hungary has all its provinces in the Pest market (they control Pest).
Also, I really hope they reduce the focus on manual trading. The insane micromanagement ruined Victoria 3 for me.
The hand with the heart is the symbol for Obligation in other PDX games so maybe you can buy/import those goods if you give an obligation to another nation?
Comment for algorithm bc I love Ludi
Trade from Riga to London goes through Bosporus strait? Did you misspoke, or was that really a thing in 1337 for some reason?
15:15 my guess it totaly opposite:
each cantor gives capacity based on Population of that place (population less than X, gives 0.5, population between X and Y gives 1... betwen Y and Z gives 1.5... and so on, up to... 2? maybe 3?) or simplier: type of holding (kantors built in towns give 0.5, and in cities 1.0 ?)
I really enjoy that slavic region more because of europa universalis and kingdome come: deliverance
Yes of course trade between London and Riga goes through the Bosphorus sound toll, not the Öresund sound tool. Brilliant short cut.
Are they going to still have a number value for development like in eu4? I was wondering if they would go the imperator route and just have buildings and pop instead of a number value for development… or is it going to be equivalent to the “civilization” value in imperator.
There should be a mechanic preventing the Ottomans from being embargoed because around this time they provided military support to the unstable Byzantines in "exchange" for the occasional small land grabs
(If im wrong feel free to correct me)
i sure hope the graphics will be more classical looking, and not modern like it does in these screenshots
Belt taxes for Denmark please.
We never got it in EU 4, nor did we get the obvious chance to turn Denmark into a pirate kingdom 😀
i recently drove to zeeland by car and damn those belt tolls already feel like piracy
@@Maric18 Yeah XD
Christian the 4th, perhaps our most beloved monarch historically speaking, was an avid sailor, an admiral. He also lost an eye fighting the swedes and made most of his money "plundering" trade passing through the belts. Its how he financed his wars.
A decision to go pirate country would be perfect for him.
How smart will the AI be is my biggest concern
14:20 That's the obligation symbol from Vicky 3.
I love the changes to the economy of the game; I just hope it doesn't slow the game to a halt further into the game.
the genua node in south germany is a bit weird or? merchants would have to travel over the whole of the alps to even reach it