The Best Playing Tall Nations In EU4
Вставка
- Опубліковано 13 січ 2021
- ❤️ PATREON ► / ludiethistoria
✔️JOIN ► / @ludiethistoria
💻 TWITCH► twitch.ludiethistoria.com/
👑 PAYPAL ►tip.ludiethistoria.com/
An EU4 Development Top 10 focusing on the best countries for Eu4 playing tall is going to illustrate the EU4 building guide or eu4 building meta and eu4 development stacking meta when playing as the next 10 nations
EU4 definitely has changed the way eu4 playing tall works. In eu4 how to play tall is one of the most vital questions to ask. Knowing how to play tall in eu4 can be hard but with this eu4 playing tall guide you should be all good.
More TOP 10 Guides in this playlist:
• EU 4 TOP 10
☑ Viewed? ☐ Liked? ☐ Commented? ☐ Subscribed? ☐ Left the Bell on?
==========================================
🍻DISCORD - / discord
🎎INSTAGRAM - / ludi_et_historia
💻TWITCH - twitch.ludiethistoria.com/
🎎FACEBOOK - / ludiethistoria
💎TWITTER - / etludi
==========================================
The EU4 Emperor DLC adds a lot of flavor and new mechanics to the game, such as the new eu4 1.30 mercenary or eu4 1.30 mercenaries rework, eu4 1.30 catholic faith reword, eu4 1.30 hussite faith, eu4 1.30 estates mechanics, eu4 1.30 hungary trade node and eu4 1.30 valencia trade node, that split the genoa trade node in half.
Europa Universalis IV is a grand strategy games published by Paradox Interactive. All rights reserved. This is an unofficial video, not endorsed by Paradox Interactive.
The following DLC is used in this series:
Eu4 1.30 Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.
#eu4 #eu4 #eu4playingtall #eu4emperor #eu4guide #eu4building #eu4tall - Ігри
Hey guys, don't forget to 🔔SUBSCRIBE and 👍LIKE the video! You can support me on 👑Patreon: www.patreon.com/ludiethistoria
and join the 🍻DISCORD ► discord.gg/EUa9Qxf
Some other Great Guides here:
EU4 Starting Moves Guides Playlist ► ua-cam.com/play/PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE.html
EU4 Playing Tall Guide ► ua-cam.com/video/hNZt10QSEHU/v-deo.html
EU4 Army Composition By Century ► ua-cam.com/video/RLdDAHnR5u0/v-deo.html
EU4 Military Ideas and Policies Guide ► ua-cam.com/video/p0qcr-YTRa8/v-deo.html
EU4 Byzantium Guide ALL YOUR CORES BY 1448 ► ua-cam.com/video/ot-rJm-R8Ts/v-deo.html
Who's that guy in the front backgroud I see every time?
something worth mentioning with florence aswell is that if u take out siena fast and get ur prestige up u can guarantee getting the diamond district event allowing u to get diamonds on a farm tile with a level 3 center of trade so u have super high income early
I don’t think Siena has a Center of trade
@@bjornaert6754 yeha he just switched it up, hes talking about Lucca. Still, it is indeed a super sweet detail :)
Why the piece of shit austria most oftenly make siena as free city whenever i played Florence??? Fuck my luck
@@trihermawan9553 If you just wait for the shadow kingdom event all of Italy usually leaves the empire by the 1480’s
@@alexev651 Imperial Citys tend to stay in HRE at least that is my expirience.
One thing you forgot about Holland is the 'Reclamation of Amsterdam/Holland' decision. When you reach adm science 13, you can pick this decision which gives North Holland a dev cost reduction of 25%.
This makes Holland my favorite tall nation to play
I believe it is only for Amsterdam province?
@@anssi9137 Yep, that's north Holland
I agree, The Netherlands can totally dominate GB in trade without expanding too much, hire5 point advisors to sink that mana in dev, and it has provinces that are cheaper to develop. If GB and The Netherlands would have a dev competition in EU4, my money is on the dutch.
Amazing
I feel like Hamburg should of been on here especially over Goslar given its farmland, free city status, level 2 trade node, estuary, and high trade power in the Lubeck trade node.
However you get with Goslar -40 Dev cost reduction from the start if you make everything rigth. Plus you can form saxony and Prussia without changing culture.
Holland to Netherlands is a personal favorite. Especially when you are sinking British ships with Dutch Courage! 🇳🇱
If you can force England to transfer trade power to you, you become an unstoppable economic juggernaut.
@@gujjewman96 Steer trade makes a nation steer trade towards your home node rather than collect (though it only works a few months/years for me, some kind of bug I suppose). Whereas transfer trade power gives you half of their trade power everywhere, and you can do with that what you want if you use a merchant.
The reason Steer Trade won't work in this case is that England collects in the same node (English Channel) as you do, so there is nowhere to steer towards.
1. ottoman
2. mughals
3. ulm
change my mind
Somebody give this man an award
Giv
as i am born in Memmingen just south of Ulm i tell you ulmish dudes are pathetic peasants xD
#1 is Muscovy
@@owlblocksdavid4955 lol you'd be suprised but Muscovy is quite good. Cossacks estate give +100% mp, -50% national tax and -15% local dev cost on steppes, making them easy to dev up. Also considering Tsardom gives +20% mp, Russian traditions give +33%, you have +150% mp modifier in steppes, which equals fucking huge amounts of manpower. I should mention they are wrong culture, but I won't lol
I actually tried playing tall only recently, and i chose Milan. It was really fun, all of my land was green on dev map and i actually started to feel bad for expanding outside of Italy.
Milan a beast. How tall did u get?
@@crumpterlord2154 Not sure, i already deleted that save file. But every piece of my land was over 30 dev, filled with buildings of course.
this vid needed a honorable mentions segment, tall swiss for example are incredibly rewarding with a great government form dev cost reduction a strong starting position good missions and those juicy swiss mercenarys
Ulm is actually a great country to play tall, as it is in an area with a tom of cloth and farmland. Also you can form Swabia and get some big bonuses to dev cost and advisor cost. Tall Ulm is one of my funnest times in eu4
Loved the vid dude, I think mixing it up with some top tens now and then is a good idea. Would you consider doing one on most fun/most different campaigns? I think my greatest issue is getting burnt out on nations that play too similarly, so a video on nations with (possible) unorthodox play styles would be great
Terrific video with good nation ideas for tall play, thanks!
As just having completed a Goslar -> Saxony -> Prussia -> Germany, That number 10 spot is well justified and honestly a load of fun.
Short people : but why would you do that?
Thank you so much Ludi! Looks like I have to play Naples next time!
Cant wait for top 10 ideas!!!
0:00 Start
1:44 Bengal
3:00 Holland
4:15 Nanbu, Japan
5:48 Bavaria
7:25 Naples
9:08 Milan
11:01 Florence
13:33 France
15:58 England
Am I the only one who finds it odd that the top picks for playing tall are perhaps two of the blobbiest nations in the game? Like I see that you can play with them that way if you choose and they are well suited but that's not really the "best" option for either of them. Just always felt like the point of playing tall was playing a minor nation with few provinces and trying your best to compete with the big bois through trade, dev, mercenaries, etc. Seems to defeat the purpose for me if I start off with 15 - 20+ provinces that have good dev already if I'm supposed to be playing tall.
yeah, "playing tall" as France or England lol
Maybe a 'tall' wc would be England, relying on a good dev base & lots of unstated territories. A 'wide' wc would bo Oirat never deving anything, razing everything, and giving the land to trade companies. The 'tall' part is the ability to easily benefit from dev investment, rather than focusing on trade income and tech rush.
If I were to make a European top 10, Milan, Switzerland, Venice, Florence, Netherlands, Lubeck, Bavaria, and Provence would have to be on the list.
I think that is the greates misconceptions about playing Tall. It is not about staying small it is about Developing. dont get me wrong it is totaly fine to to stay pretty small and Dev the heck out of your few provinces. But you also can lets say conquer the whole of germany and Dev it up.
@@XXxXxXRevanXxXxXX Dithmarschen It is a republic give you 10% Dev cost reduction and 0.30 Republic traditions.
Very informative, thank you for the effort
Great video tbh. I think Firenze is a must play since you talked about it.
Just started Florence game inspired by your vid. Maybe I'll manage to form Egypt for the achievement. However stuff happened and currently I'm aiding Hungary in a war vs quite huge Burgundy over the Austria inheritance :D I love when unusual things are happening on the AI side :D
There is also a honorable mention - geneva. Nothing so special about it, and its ideas are mostly trash, but it is, as i know, the only country with 15% devcost reduction instead of 10.
For the dev cost reduction it's definitely up there! But position, other ideas, potential, land, all not the best unfortunately :(
Alaska and Australia has -15% dev. Austrialian ideas are decent (Zealandia which shares same colonial region has better ideas) but Alaskan ideas are insanely good giving -20% core creation cost, +25 settler increase, +15% land fire damage, +10% heavy ship combat ability, +20% navy morale, +15% light ship combat ability. With those naval bonuses Alaska could easily whop Spanish, Dutch or British navy
@@gerardo8611 yo wtf those are insane ideas
@@macorwindows754 yeah it's kinda weird that country in like worst region in EU4 has such OP ideas. Also it's probably least formed formable nation in the game.
@National Socialism Also Japanese daimyos, Filipino minors could be choice.
I'm not sure a country that starts off with 1000+ dev can be considered tall, but Ming is surprisingly good for a passive "develop and colonize" game. You start with a huge amount of farmland provinces, and although you don't have dev cost reduction in national ideas, you can get it from Empire of China decree.
where is korea? a big chunk of his mission tree is about growing tall
Sadly Korea has terrible ideas and the weakest religion for it too.
yoh, do a guide for nomads ! I need to make Genghis proud ! ( for the HOOORDE ! )
Pathetic do it yourself
@@jasongerovac4885 Why don't you stop being a dick and do it for him huh?
Please dont. we dont need more horde abusers in mp lobbies.
@@jonatangraversen7623 I mean, Hordes were actually like this irl so you can't really blame them.
@@thenewcaliph766 manchu and oirat players ruin the game balance, i dont care if its historical.
10:00 laugh in naval ideas Austria
One interesting thing with Bavaria, if you get the Theainerkirche event, it's bugged so that it keeps giving you +2 tax in your capital every so often
I ended up with 40 base tax in Munich, 70 dev overall
On top of florence strong sides there's more!
If you manage to get 50 prestige and dev up production in siena, which is glass province you'll get gem province which is very lucrative for your economy.
I want a tall Schnitzel and a big Schnaps and all what i get was a Lot of Stackenweipen of this fine List from Mr. Ludi. Thank you Sir have a nice Christmas and a Hapy New Year with many Stackenweipen. :)
A *SUGGESTION for a let's play:* the "benevolent master campaign".
With 1.30 many nations got mission trees which give them (permanent) claims ... which might even be quite far away from their home province, so the idea is to ...
Step 1: VASSALIZE
Step 2: COMPLETE THE MISSIONS OF YOUR VASSALS (mostly the ones giving them more claims to conquer ...)
This is quite tricky because many mission trees might be awesome, but they have blocks in the small sentence of "IS NOT A SUBJECT NATION" ... but many of them only have this requirement for the first or second level of their missions and if you vassalize them afterwards it should be ok.
This requires some really good brainstorming, but there are some ideas I had for a campaign:
1. Prussia ... has the annoying -50% Governing Capacity ... but if you have your vassals own the land they can govern it for you.
2. Spain ... immediately go and vassalize Byzantium and "eat the Ottomans" while vassalizing Portugal to allow them to colonise; this would leave you to get Diplomatic ideas and become Emperor of the HRE for some more reach within Europe ... and the option to (diplo-)vassalize some minor nations within that area.
3. Genoa might be a decent start too, because their own missions send them to Africa and they can easily grab Byzantium at the start to "reverse grab" the Balkans and then gobble up Hungary.
- *Bohemia* is a great vassal (for Prussia) due to it being quite strong AND due to them getting claims down to the Balkans.
- *Swabia* would be a great one (for Prussia), but you need to get it to form first ... and it can take over Italy for you and even reach the Holy Land.
- *Crusaders* are awesome ... and "go everywhere" (except Asia).
- *Byzantium* is an obvious choice for many nations right from the start ... due to them being able to block the Ottomans from ever becoming powerful and having missions to grab "the Roman Empire".
- *Bavaria* COULD BE a good one, but you have to let it form first ... then beat it up so its small enough to vassalize again ... and within the HRE too. This is probably best after dismantling the HRE early.
- *Aragon* seems like a good one, but it MIGHT BE BUGGED atm. because I just force-vassalized it and it only had the "minor missions" with the four extra ones (as if you dont have the Golden Century DLC).
Hey Ludi, I know you’re a weeb and all, but have you looked into Korea to play tall as. They have good ideas and traditions for playing tall, decent amount of fertile provinces, good navy, and inner focus for more development reduction. You also have to be forced to play tall and wait for Ming to lose mandate. Also super star starting king for tons of early game points and interesting mission tree
-signed a koreaboo
what about Ansbach?
it has similar ideas to Goslar, although Dev cost reduction comes in the middle of their idea set, not the beginning
but unlike Goslar, it starts with a PU and is surrounded by Grasslands and Farmlands, a great many trade centers, and very small neighbors, unlike Goslar which has to wrestle with Saxony, Brunswick and Brandenburg
That is also why i would prefer saxony over goslar. Better Ideas better expansion paths (Bohemian land) a Pu und some pretty great missions.
Am in an Ansbach campaign, currently 1700's, formed Germany for achievo (tho alt f4'd to preserve the tag), and everything you said was entirely true. I am genuinelly shocked at how powerful Ansbach can be when you get the ball rolling
Not to mention they have a really decent idea broadly speaking, and I'd definitely recommend taking them on a ride at least *once* to see the might of the Franconian Hohenzollerns
@@pixelcat5159 yeah and it gets even better when you convert yourself to orthodox by no-cbing herzegovina at the start
all of these grasslands provinces with -30% dev cost by 1470, it's insane
You forgot to mention that there are a lot of cloth provinces in the netherlands area, which makes those lands even better for development
not pog, sagir yogir needs to be nr 1 in every top 10
SARIG YOGIR NEEDS TO BE #1 IN EVERYTHING
Can you make a video list of less known nations with a lot of flavor events and missions?
Man you are a legend I love your videos. You are the most dedicated and best eu4 you tuber I’ve ever seen
Thank you so much for your kind words Ham Salsa ^_^
@@LudietHistoria no problem man I love ur vids cuz u make tutorials that actually work every time and theyre so in depth. I just used ur Oriat guide to do a world conquest run 😃
You forgot Saxony (in my opinion).
Saxony got dev cost as traditions and a university before 1500 in wittenberg. And if you count PUs as playing tall (unfortunately you inherit them at some point), it got perfect Ideas for that.
Goslar is good but imo Dithmarschen has better Tall ideas. I mean they are a Republic get an 10 dev cost reductions plus 0.30 Republic traditions. Also an extra Merchant and some Mil Ideas to defend your tall nation. But anyway great Video again Ludi!
Hmmm I'd argue savoy/ sardinia peidmont is perfect for playing tall, mission that gives you +10 adm eff, good ideas for diplomacy to help stabilize your early game, though late game the lack of valuable farm land and coal might hurt you.
Goslar should "aim high" at becoming Emperor ... because they get their extra Imperial Authority (being the historic seat of the Emperor ... with the adjacent silver mine to finance him).
I just play the Celtic nations, with so many docks in no time you can construct a naval rampage of the isles of Ireland and Scotland to control the Northen seas to the Pasific ocean to the Americas for oceanic trade power flow.
I found Poland to also be great at playing tall. Lots of low dev farmland, often with cloth, and same for your (soon to be) subjects of Mazovia, Lithuania, Moldova, Danzig, Bohemia, and Hungary. I'm playing a game right now where I formed the PLC, barely took any land, and have conquered about half of Europe through vassals by 1600. PU over Lithuania and Bohemia (both integrated), and Hungary and Burgundy. Vassals are Novgorod, Wolgast/Pomerania, Brandenburg, Austria, Byzantium, Aragon, and soon Florence. In just my own lands I have 2.2k dev, almost double of Ming, plus another 3.3k dev among subjects. Liberty desire is 0% for all of them, as the large amount of dev in my lands allows for big strong armies and fleets.
All I learned from this is Italy=tall
Hey there Ludi! Look up Tokugawa's ideas...in my opinion they are the best for a tall Japan gameplay!
There is no way you just made the video I wanted and couldn't find anywhere. Te pup frate
His videos are ridiculously good right?
Dithmarschen is a great nation to play tall imo too. If you can wiggle around Denmark and the Hanseatic members and unify that zone (so, mostly going from bremen to lubeck, and taking the peninsula from Denmark, though you could take up to copenhagen for the extra trade), you will have absolute, unwavering iron-fist control of the Lubeck trade node, you have amazing military ideas to be active in europe's wars, you get a merchant (so extra Lv.III trade center), development cost AND republican tradition to peek that mana flowing, and you have +20% privateering for stealing all of the English Channel money with all your light ships you no longer need to use on Lubeck xD
No mention of Denmark?
Great starting trade node, fairly strong provinces with lots of farmland, ideas that support a tall + naval game and can pretty easily form Prussia with a simple culture swap + has easy access and logical expansion into Russia and British Isles.
As Prussia you can easily bully everyone around you including Poland, HRE minors, France and Muscovy, you also have the same dynasty as Bavaria and the Palatinate meaning you could even get yourself elected Emperor for a very fast and easy Germany
based on my experience a republic in the HRE is probably the best tall nation. Something like Hamburg into westphalia. Ideas to take would be Plutocratic/innovative and then economic+quantity. You want innovative early moreso for the advisor cost reduction
after about 1600 as a republic in germany you should consistently be having like a 12 point ruler or better
Actually one of the best nations for playing tall which is missing in the list is Majapahit after the Leviathan DLC with mandala system, their monuments and mission tree.
I agree, and will remake this top 10 video to include new chad nations
@@LudietHistoria They're just insane, I managed to get 2600 Dev in my capital and vasalls who control all of Indochina, China, Russia and India.
Hey Ludi, when making this video did include colonial nations? I think Texas (especially with holy orders), Australia, and Zealandia (if they expand out of their area) tick all the boxes for a good tall nation. Besides those, the West Indies, do not have much for the military side while having good dev-trade ideas and a custom idea set; and Brazil is an odd one but has some interesting potential.
The generic colonial nation tree also works, but it kind of lacks flavor.
I understand that mentioning many of these might be problematic, but including all of them packaged somewhere in the ranking would make sense. These nations have these broken modifiers to help the fact that they don't have much going for their initial development.
‘Top ten nations to play tall’
>France! You can easily form Rome
Yeah, what a shitty list. Who the fuck would put Goslar - a country with a mediocre idea set and province - above nations like Hamburg which has dev cost reduction AND republican tradition, which is huge for tall play and a center of trade. Putting 2 blobs (England and France) at the top is just the icing on the bullshit cake.
This guy most likely never played a tall game in his life and just googled some shit.
@@Finckelstein he could have pointed out that the Netherlands get an amazing dev reduction to Amsterdam at admin 13
About Bavaria, it possible to get the PUs pretty much day one. Well, the claims for them. I believe it has something to do with rivalling one of them.
another fun nation to play talk as is Korea. it isn’t as strong as the nations mentioned in the video, but it’s always fun watching Ming explode 💯.
Can you make a guide when to dev up provinces when your just basically playing a game not that aggresive just a few coalitions such as all of italy you know small ones
Silesia is also good for playing tall if you break free and conquer poland
I am actually really surprised Norway is not on this list, I pretty much only play tall in this game and Norway by far has the best tall playthroughs for me.
Love your vids man! This one cracked me up. The best route for playing tall is England after it takes over France. 🤣🤣🤣. Which version of tall is that? 😂😂😂
The English version of tall xD
Andre the Giant tall...😂
France missons are so op that it doesn't make sense to play long anymore. You gain so much land from missons that at some point you want to reduce your dev to gain more governing cap.
you can litterely own:
former france
majority of italy
some dutch and england lands
all of spain
majority of balkans and anatolia
syria and egypt
before *1500* just by following the mission tree.
Ludi, you seem to hav not played mewar...i think its best for playing tall in asia if not the world since third of its nat'l is 10% dev cost reduction, you can change ur capitals three or four times f u follow the mission tree in which another 10% dev cost red for ur new capitals, then one of its mission tree (city of lakes?) if completed grants u another 10% dev cost reduction until the end of the game, its located in one of the juicest if not the juicest trade node in india like u can corner all trade from india and east of it. Not to mention a lot of its provinces or near it produces cotton with 10% dev cost red. Meanwhile, mewar has a starting fantistic ruler and another fantastic following ruler via event so mana to dev up is not an issue. Mewar also has the olny gold province in the subcontinent which is perfect to dev up at the start for income. And a bonus, if you ally and royal marry both bahmanis and vijayanagar theres a small chance u can PU both oR one of them. I was able to do it (pu) like 20% of the time.
Mewar sounds like a great nation! I knew they can change the capital 3 times through their missions tree and the gold mine, in restrospective, you're right, they should have made it into this
@@LudietHistoria yes and the city of lakes mission is nots, 10% dev cost red for all your provinces until the end of game
How the hell does @UA-cam get away with adding 6 commercials to a 15 minute video...
Do not question our benevolent communist [=internationalist] overlords ... who can even put ads in front of videos that are demonetized for the creator!
UA-cam Premium is worth it.
@@Muck006 shoving product down the working classes throat isnt communist.
@@Muck006 shoving product down the working classes throat isnt communist.
@@yomokha7676 yeah man. I have been living in peace like 3 yrs
As you say top 10 tall nations... bad side of the video no new ideas to play... hahah good video man!
I feel like you really missed out on Karagwe, one of the Victorian 3 starting choices. This has nothing to do with the fact that I decided it would be a good idea to run that achievement in one sitting while playing tall, stacking 973 dev without conquering any new lands. Devving mountains/highlands/hills is fun when you decide to save economic ideas for literal second to last ideas and never take quantity. If I had been more proactive with the parliament dev cost and the state edicts, I probably would've gotten Empire rank just from devving those bleh provinces. A tedious run but eh, I was bored.
Do you have a guide for when to and when not to dev provinces and also some strategy’s you can use?
Well dev up if you have points to spare xD for example when you are ahead of time or dont have the newest Institution
@@adwans1491 Preferably, when you are ahead of time, have magic points to spare and a new institution is spreading in you province. This way you will also speed up the adoption of the institution as you dev up the province while also increasing the actual percentage of how much it is present in the said province.
This is the best thumbnail.
Too much power hungry.
My new favorite phrase on this whole site.
Is that guy on the intro page Russell Wilson from the Seahawks?
THX FOR SARIG YOGIR SHOUTOUT CAN U DO A GUIDE SOON PLS
oan dai
@@LudietHistoria oka
Wh-
Give that Dev a good ol rub.
The zoom was quite unsettling.
Black Cossack guy’s grin is... unsettling.
Sure, we can say that xD
Great thumbnail:)))
I am actually doing a tall Fezzan game rn
Thank you so much baby
Weird you don’t mention the dev cost reduction from cloth for countries like Holland but otherwise good vid
What sort of size do you consider playing tall? From the sounds of it you are talking some pretty big countries when you finish
I'm guessing that playing "tall" just means that you won't be expanding a lot from your starting provinces/nation. Like if you play tall Milan, you only conquer Italy and that's it. Then you just fuel all of your mana to developing provinces and voilà, boosted income and you won the long game.
But for real I think playing tall just means developing other regions that your capital from the looks of this video, which is fitting, I guess.
🙂 nice video
I feel betrayed. The moment I begin watching the premiere, I see my beloved Ulm at first place. Before having it torn away from me
Edit: Fixed a small error. It's 2 am at the time of this comment.
I know bro....them feels
One of these days. Ulm will make the number 1 spot. And it will be a glorious day. A day for celebration and rejoice.
Do more top 10s and fact videos that would be really helpful
I definitely will!
yemen, hormuz and malaya are also pretty good for playing tall.
Will we have a Zaporozhie to Poland guide?
What does he mean by deving up how does one spend Thoese points to develope land you already have. I’m new and didn’t know you can upgrade each province you own
It might require common sense... actually, I think they made it a free feature a while back. Not sure. It's next to each development number in the province screen :)
Adal is a perfectly viable nation to play tall as. prove me wrong
I like it also!
As a tall player I twitched every time he said 'expand'. Some of the nations mentioned are pretty good suggestions but Florence in North Africa what
James, watch my playing tall guide please. playing tall doesnt mean only having 3 provinces and not expanding man.
@@LudietHistoria Respectfully disagree.
hey big man ludi when is the any Malayan nation into Malaya guide gonna drop
I will cover all south east asia in 1.31 cause of the many changes to come
ludi can u do a how to form westphailia/ruthenia guide i search and cant find any guides
Sure thing, I have them both on my list actually!
@@LudietHistoria and want to ask a question which nation can form westphalia better than the others ?
You forgot China (anyone who becomes the Emperor, really).
If you play as China, you have a Mandate related option that decreases development cost. At the same time you begin with a HUGE amount of Farmland provinces, and many of them also produce textiles.
Add to this the fact that if you have high meritocracy, the advisor costs are reduced a lot. And you can dominate trade in several nodes inside China proper to make a huge trade income. This means that you will be flooded in mana.
The only downside is that you will most likely be far away from institutions and you will waste a lot of monarch points on keeping your techs updated.
But with China you can easily dev up from around 1400 dev to 2000 dev.
Gov cap
Honorable mention to Geneva for being the only country that exists at the start that has a 15% dev cost reduction in their national ideas. The only other countries are Alaska and Australia.
With constant berber raids i would not iclude Naples here. I am pretty shocked there is no PLC here - generallt the whole Polish and Ruthenian regions are grass/farmlands, as well as Panonia you can easily expand into.
And not mentioning the hidden gem of Mazandaran is a crime. Seriously. It starts with young great leader, CoT and grasslands in range, to dev institutions early and is after Ajam the easiet nation to form Persia IMO. And once you form Persia the real fun begins. Just keep your ideas, Caspian ideas are surprisingly good anyway.
Persia keeping Caspian ideas has -10% dev cost as tradition and another -20% from government interaction in capital state. Too little discount? So let us go further and ally someone following Maliki school for another -10%. MINUS 40 PERCENT for the whole capital area beforeprosperity!!!.
And who cares there is a lot of mountains - it is still cheap to develop. And once you develop - move your capital to more flat lands you would conquer - Iraq, Syria, Nile Delta, Sindh, Delhi - all are pretty easily accesable to Persia. Just constantly move capital and develop like crazy. Mazandaran into Persia is INSANE tall nation.
Also honorable mention to Switzerland. fantastic tall nation as well and IMO better than Milan - Switzerland can easily take Genoa node as well as Burgundy for trading in cloth bonus and a lot of flat cloth provinces.And unique republic saves quite some mana.
It is also interesting that countries like Alaska, Geneva and maybe Australia too has -15% dev cost. But to be fair Alaska is in really poor region with almost no value. Genevan ideas are not as good.
Also I met with opinion that Bohemia is good for playing tall but not because ideas giving dev cost but due to the fact that Bohemia can get very cheap advisors (-10% from traditions and another -25% from ideas later for advisors with Czech culture). Which means that you will literaly swim in monarch points.
Poland -> Commonwealth that area is golden for devving, tons of farmlands and cloth combo
The top tall nation is Ming. With early access to +5 advisors, insane income, excellent trade nods, perfect ideas, religions harmonization and Mandate of Heaven mechanics Ming can get institutions and techs even faster than most european great powers.
I'm suprised that Delhi didn't make it, because their position in India can be very solid and they have a dev cost reduction
Rather than nanbu in my opinion a much better tall Japan is asakura while it isn't around in 1444 so isn't well known it gets rebels pretty easily and is in the game from 1471 onwards its main ideas are + 10% goods produced and production efficiency as well as -10% dev cost
I tried to play tall Netherlands but everytime I play tall I get a PU, when I played Holland I got France as a PU and I was like, What now?
Expected tall Brandenburg as number 1
Am I the only one loving to play tall Portugal? Not messing too much in the North Africa Berber provinces, staying in Iberia, developing land and colonizing the shit out of the New World
The problem is where to spend all that ducats
I think you forgot the most important English tall idea. Once you form GB you get the ridiculous +20% Good produced Modifier.
Ahhh yes very true also
Half of the nations you recommend are already bigger at the starting date than what would usually be considered for playing tall
Playing Tall is not about your size, it's about developing wtv lands you have and building the right buildings. YOu can own all of Franc England and Spain and still be playing tall! Watch my Playing Tall Guide to get an idea of what I mean
@@LudietHistoria at the end of the day what matters is the interpretation of "Playing Tall". As a relatively experienced player I was looking for interesting and different ideas (Bengal or Goslar) were cool. But just don't think England fits the profile, nor does France. Arguably you could play a tall Ming
If Ulm isnt on this list, ima riot
Hamburg. Change my mind.