For those of you wondering where the AUX is, go to the presets and select the first one from the Basics set of presets.
Came out beautifully! Great tutorial. Took almost 8 hours to render on a 2080 Super Q and 64 gb of ram. Can't wait to upgrade.
Thank you thank you thank very much for this AWESOME tutorial bro. I enjoyed every second of it.
Thanks this was an amazing tutorial, really appreciate it! It's going to take about 4 hours to render, I like how you start from default and build from nothing, I am starting to understand what is happening piece by piece just by doing a few of your tutorials. Thanks again.
Damn! only noticing this channel now. Awesome content here. I am a Houdini user primarily but I have subbed!
Yeah I did it. thanks. It took about 10 hours to render on my computer. It was worth the wait. Ty
Very very cool!!! Also.....Thank you so much bro!🔥💖🔥
it's so beautiful
Great tutorial
Thanks you many muchilorz!
i cant find the aux optin in the newest version of it
Even if you dont see it after particle size 0.4 !!
Add camera and keyframe to this !! it will see
Nice...
Hard to follow with the new changes in Trapcode Form. It would be great to see this with the latest version.
Perhaps redo the narration to reflect your mistake, so that people who don't read the comments first, don't set their lines to invisible and then spend forever going back through every setting to make sure they followed you correctly.
for those who doesnt see the lines even if he changed size to 0.4, just move the bar from frame 0 to somewhere in the middle.
Yeah! I made it :) even though i didn't have AUX in new version, but I managed it. 16 min duration - I spent 2 hours :)) So now waiting for the render to complete :) I can repeat after you, but now I want to understand how to create all this stuff on my own. Thank you :)
Can I ask how you got past the no AUX system in the new version? I got stuck there.
@@ChuggNelson I figured it out! You have to Add a system (under "Show Systems" in Effect Controls) Then set that new system's emitter type to "Emit from Parent System"
May I know why is it so?
If I keep the light position as you have mentioned form particle is dark. But if I drag down the light position near the form it's clearly visible.
The Tutorial is good bro but if you make it much more descriptive on the points like adding colour and stuff which we use to change lately after finalising, would be nice.
Thanks for the suggestion. My upcoming videos will be more descriptive and with captions and secondly it will be with my voice.
could we use bubbles instead for lines in this particular and form?
Brother I don't know if it works or not. Can you try it and if possible send me the video.
supper
Why it is not working if I use other colours. It is due to the PC performance or is there any solution?
can i use this for light streaks animation? works with a light point animation?
I guess it should work with point light.just try once and do let me know.
Firstly thank you for this amazing tut. I tried making this.. but my end result is a mess. I managed to keep up until minute 10. After that my project started deviating and end result is not even close as yours, colors are all messy and blur effects doesn't look good in my project. Is there any way to contact you? or can u tell me what wrong I'm doing? it would be really great.. cuz its making me restless.
@@KreativTuts Actually all sorted out. I was missing some small values to put. Which I figured out right after posting this comment. 😂 So it's all okay.. thanks again for replying back and for this great tutorial..
how is your computer rendering this so fast in full res? mine takes 20 seconds for 1 frame in quarter res
yes, i have a good gpu laptop, with 12 gb ram and also sometimes I use fast preview, to get the results fast.
@@KreativTuts i have 16 gbs of ram and i7700 HQ from intel, why doesnt it work fast
i cant see nothing after adding a light. i did everything the same. step by step (9:40)
change the name of the layer to "light" and falloff should be inverse square clamped and also the position should be 960, 0 and 122.7 and radius and falloff distance to 500. Lastly it takes time to render.
found the problem. dont understand why you set 0 on Size in Particle(Master). in this case my splines disappear. or i did something wrong?
sorry it is 0.4 and not 0. It was a mistake. thank you for mentioning it.
how do you write multiply?? it is not "x" ?
It's a time expression, where we use multiplication, but to donate it we use 'x' like in Maths.
it doesnt move when i put it in render lol 😸 But awesome tuts!
@@KreativTuts Yes it move in preview. I think the only problem i have is my machine. Is there a way for faster render?
3.2 GHz 8-Core Intel Xeon W
32 GB 2666 MHz DDR4
Radeon Pro Vega 56 8 GB
@@siegfriedreantaso7419 your machine is superb for render. Just use Media Encoder for render.
why it all black
In Form 1 and in form layer, particles Size is 0.4 and not 0. otherwise lines will disappear.
Ok rip pc
In Form 1 and in form layer, particles Size is 0.4 and not 0. otherwise lines will disappear.
@Svetlana K у вас получилось разобраться?) у меня на моменте form-1, не получилось вывести изображение как на 10:41
Thank goodness for this!!!
i did but i still dont see the lines :(
@@HyperActive94 yeah me too
4 Naught 4 nice move the bar further in the timeline from frame number 0 to somewhere in the middle