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Assassin's Creed is INCONSISTENT...
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- Опубліковано 3 січ 2024
- Assassin's Creed over the years has become very inconsistent. With multiple different studios all working on games at the same time and Ubisoft not having a clear structure or plan for the series it's become a bit of a mess. Back when Assassin's Creed first started it was only Ubisoft Montreal led by Patrice Desilets working on these games, which is why the first 3-4 games felt so consistent and continuous. There was improvement and progression in each new game, and on top of all that the stories of all those games were connected. Today it feels like each game is kind of a standalone (with the rare exception of Basim being in Mirage and Valhalla). Not only do the stories rarely connect but a lot of the games fail to build off of what worked in its predecessor...
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I think one of the main reasons the series became inconsistent is because after Désilets left, they threw the common thread and the lore of the stories through the window and just concentrated on making games as fast as they could, because “money”. The fact that multiple studios work on those games isn’t necessarily a problem, but losing sight of the entire storyline and lore was one of the biggest mistake; it was a big part of the soul of the series.
Agree with you completely
True. That's why Brotherhood and Revelation feel meandering and samey.
I am inclined to agree, sadly. The franchise's eye for story and lore went completely down the drain when Patrice left, and now we're left with a tonal whiplash of a franchise.
its mroe than that its the multi studio approach where a dif studio handles each game the only studio that should be running game production is the unity team and the revelations team mirages team impressed me not naratively but with their world building
For me the problem with new games is this lack of goal. From AC1 to AC3 we knew EXACTLY why we were reliving all those memories. Why we did what we did. It was all to help Desmond, Lucy, Rebecca, Shaun and William to save the world before being turned into a giant fireball. This goal is what drove our actions. The stake was high and we wanted to see a happy ending. New games don't do this. There is a modern world but we spent so little time there and we have so little informations that we literally do not really know or do not care what Layla or Basim now want to achieve. We played as Bayek, then Alexios/Kassandra and Eivor and it felt like we finished the game achieving nothing. I don't even remember why Layla wanted the stuff of Hermes Trismegistos. Was it to save the world again? Or was it to just keep the templars from it because of reasons unknown. Ubisoft really should finally give us a proper, interesting and more complex modern world story because we play new games and do not have this sense that our actions have any purpose.
Agreed. The first games, I had as much fun diving into the story in the real world as I did completing missions in the animus.
I finished odyssey and asked the same thing what was the point of looking for the staff?
I wish we could’ve seen connor a bit more he was mad underrated in my opinion GIVE ME LEE
Are you Ben Church's man?
He was Stale monotone and boring zero personality so no thx
@@leonesstio well played
@@theshadowsamurai07so was altiar but I bet u liked him
@@theshadowsamurai07 So you want every character to have the same upbeat personality? You want every character to be the exact same? Like come on bro expand your horizons a bit
honestly they should atleast do 2 games based on the previous protaganist, especially when they deserve it like bayek or arno
you are right
a sequel to origins is a must like imagine having both aya and bayek as playable characters + a second game with arno where he goes off on revenge against shay and maybe even connor can make an appearance. this way we get both a rpg style and an old school ac game
Absolutely not. It's boring
@@Harfizz Exactly! Playing games with disjointed stories, introducing lore breaking elements and changing basic mechanics is more fun.
considering the time periods, Arno can actually meet Conner
If they had a proper AC team that coordinated all the studios it would have worked out I feel
One specific issue for Assassin's Creed also is that Ubisoft Quebec seems like they are the Rian Johnson of the AC franchise. So far, every time when they worked on an AC game it seemed like they actively wanted to subvert expectations. They could've chosen a setting more in line with Unity to build on the mechanics. But they actively chose Victorian London and therefore a setting which made it very hard to reuse Unity's systems. You can't build on a system made for sword fights if you have a setting without swords. You can't improve parkour if you choose a setting with wide streets. That was their choice.
Same thing with Odyssey: It was their choice to make a game set BEFORE the Origins of the brotherhood while Origins was already deep into development. They wanted to create an RPG that moves as far away from the AC identity as possible. I'm pretty sure if they had pitched an AC in Rome set after Origins Ubisoft wouldn't have said no. But they didn't.
An example where things went well is with Mirage. Ubisoft basically tasked Bordeaux with creating a "gap filler title" to bridge the time between Valhalla and Red. They could've done anything, but it was their decision to build on Valhallas lore with Basim as the protagonist and make the game as back to the roots as possible. And I highly respect them for that.
So far, I'm very sceptical when it comes to Quebec. The fact that Red is supposed to be a massive RPG bigger than Valhalla doesn't really excite me. And the fact that Montreal goes into a completely different direction than RPGs with Hexe shows that they are tired of the RPG formula as well. Quebec are the ones pushing it. It seems like the higher positions at Quebec always want to make something different than an actual Assassin's Creed game. You can feel it everywhere that Valhalla was a game where Ubisoft forced Montreal to make an RPG and they tried too hard to please everyone, so they ended up pleasing no one. I'm glad they aren't forced to make another RPG with Hexe and I'm actually pretty excited about that game.
Long story short: Less Quebec, more Bordeaux and hopefully Montreal will return back to it's old form. I mean they had a good track record before Valhalla with Revelations, Black Flag and Origins.
I think part of the problem may be the higher ups are forcing Quebec to make AC games. It seems to me they want to make other games, so they do something not in line with AC because, well, if they're forced to make AC games, they're gonna do it their way
@@QuatarTarandir The thing is that those studios are so big, I'm pretty sure a lot of people love to work on a proper AC game at Quebec. It's the creative leads who don't seem to care a lot about AC.
@@DeviniteHD Yeah, you're probably right on that. I guess it's more-so the leads don't really want to make proper AC games
Good breakdown very interesting
I feel like with Basim (Loki) in the modern day would open up a lot of interesting narrative elements. Also a lot of development for the modern day assassins. If I remember correctly he basically called them cowards, so it'd be cool to see a proper revival of the brotherhood in the modern timeline.
There's also the fact that an alternative post credit scene was found through datamining thanks to modders, which all but confirms that the Templars are a lot more powerful than the Assassins in the distant future. But again this was cut, so it should be taken with a grain of salt and not as canon...yet
@@deepflare1028 we already know from the modern day storylines of pretty much every prior game after AC3 that the assassins aren't doing too well, not bad, but they don't have any of the power or influence the templars have. I never put any stock in cut content, it was cut for a reason, but that definitely seems to be the case from what we know.
Of course.
Don’t forget that on top of different studios developing different games, we also have other content like books and comics that further dilute everything.
True an I be keeping up with the books an comics they so good
I think the duality of Desmond and his ancestors was a great way too reel you in to make you feel as if you may not know anything about your dna and made it a great adventure to go on the journey with him to discover history and the nature of a assassins and religion and somehow they lost that …
Yeah, like even though there are installments I liked post AC3, I would say from Black Flag to whatever the the latest one is just doesn't have that strong connection to it's main protagonist and their history and the Lore of the family.
Like I literally do not know what the story for Assassin's Creed is right now.
We went from being a Game Designer, to a Drone that just watched people do stuff, to an archaeologist teaming up with Desmond's dad.
I probably missed a few, but my point still being that Desmond's story, (surprising for what it is) is simple.
One thing that would really help the games is having a Protagonist, like a proper protagonist in which you care about.
@@HeyJay2000 yea , I feel after syndicate they fumbled , not saying the new assassin creed are bad there just not really original nor does fall into the same assassins symphony, all this teleportation and magic is loosing me it’s doesn’t explain non of it ..all I know now is the apple of Eden is a magical sword and everything else or something
@TP_Hyze 100% Syndicate was the last installment were I had proper fun playing it.
Origins was also good, but yeah it did start to lose more with the Mythical Creatures.
@@HeyJay2000 also rpg Mechanics not saying I’m not a fan (not really ) but definitely not a original..it’s crazy cause I feel like assassins creed was the creator of the genre of games and to become a copy cat is crazy that’s like gta fall short to saints row ,
True! I recently played through all Assassin’s Creed games in preparation for Red and I was so confused and it felt so convoluted and inconsistent like you said. It is still a fun series though.
The main reason of "inconsistency" is simple. This series is about CREED, not the assassins. Remember the Bible. A ton of stories about different characters, different times, different circumstances, different conclusions. Why do you think a series about any creed have to be "consistent" as a single story about single character? Looking at the series we can see some stories with some characters who are connected to the CREED. Those characters have different paths to go as it should be. But together they tell a story of Creed. And let it be so. It's a good way to tell a number of different stories.
P.S. Do you remember, how angry players were and how gameplay innovations were demanded? Players were tired with Ezio's "consistency", weren't they?
I honestly think it's that division in the preference of fans that are making each game worse in my opinion. Even larian studios will be confused if half of their fans want change and the other half want consistency. That's the main reason why I don't even blame Ubisoft for this. The series should have ended long ago.
The problem is that mainly odussey and we can also say valhalla (even tough i think valhalla works as a spinoff) has nothing to do with the philosophy of the creed. And the main problem is the bad writing. Like even if you play differenc characters in the past they could make the rpg trilogy storiwise good. Consistent. But they didnt. They never planned out the story so valhalla just try to catch up with the non existing modern day story in odussey and origins.
@@oluwajimiloko2536, looks like this division in preferences is now taken into account, and some different games are in development. So, you will not play every AC game, but you have to wait for 3-4 years for your preferred game to be released 😉
@@gamermagazin3116, Odyssey is a history of Creed, kind of its source, freedom against order. Valhalla, I agree, has nothing about Creed. Valhalla is focused on AC mythology, on Sages introduced in Black Flag.
I think that ac3,black flag,rogue and unity were all connected Not as connected as the ezio trilogy with ac1 but they still had quite a few connections between each protagonist. And also, with mirage it was supposed to be different from Valhalla because of how much hate the rpg games got for not being the same as the og games.
I really wish that in unity the story was about Aron going after Shay for killing his father instead he was chasing a girl an looking for the ppl that kill his adopted father
From fan perspective you nailed it. During the first three maybe four games AC Wasa raising star. In the meantime it’s from business perspective a cash cow and it’s handled like one. Squeeze as much money out of it as long as the community is spending on it.
Yeah I agree with you, games that were made before had a meaning to them not just assassin's creed, other titles too they actually had passion, Ubisoft is now just money hungry, I wish we could go back to the old days where Ubisoft actually cared about their fans.
Facts I remember in the older games the voice acting was much better an how the characters move was smooth but now they just don’t care
Even the newer games have passion. Yeah, Ubisoft tried to make as much as money as possible, but people always forget the research put into the world's. Origins and Odyssey truly take you to their respective time periods. Valhalla does a really good job to some extent but the length was just too long.
Agreed with this so much! They lost me after odyssey, I enjoyed the level up mechanics but makes me long for the first four games of the series!
the series fell off after AC3
There’s multiple eras in this series, the beginning and golden age which is AC1-Revelations. Altair is obviously the goat but Ezio really carried 3 games on his back like a G. Then we have prime time age which is AC3-Rouge. Connor is just badass and the whole Kenway family was a very strong lead during this time. Haytham while I liked Connor better, Haytham was interesting to see in Rouge and even as a kid in black flag. Really all members of the family were all so cool and then rouge ties into the the next gen generation starting with Unity. Love how old gen Shay comes to next gen to kick it off by killing Arnos dad. Now this gen is short for me as I just consider it Unity and Syndicate because Origins starts off the whole new definition of what a AC game is. Origins is honestly a great start to the new style and Bayek is such a strong lead and his relationship with Aya is amazing. Forming the creed is so cool to see and I will never forget the first time I saw them pyramids. Odyssey honestly shouldn’t have been an AC game. I still haven’t finished it and I just don’t like the game. Only thing I give it is it’s beauty which is really amazing. Valhalla was honestly fun, I liked the idea of being a hardened Viking probably cause I love the show Vikings so much. The game did a great job at immersing you in the role but it’s a bit disappointing the Creed plot goes no further than just meeting Basim. I don’t like how they cooked up him being Loki, kinda ruins the whole “we took out the hand bow for realism” idea but whatever let’s see what they do. Now Mirage, it’s everything I’ve been wanting since Unity. I’m being totally honest, Mirage takes the correct steps and puts you in the role of being an Assassin almost in style to Unity and the older games. Overall, AC3 is my favorite. The father son Templar Assassin plot is top tier and I love both Haytham and Connor. Wish we get a sequel to Connor maybe in Europe meeting Arno but who knows
@@monkeafhaytham an Shay is my favorite character they are the complex one with haytham being train at the age of 8 to be assassin but lost his father an his sister got kidnapped an his mom lost her mind an completely went all weird an him being taken in by the man who kill his father an who is also a Templar reading haytham book really made me understand him I wish they made a book for Shay
@@monkeaf only reason I separate them is because Rouge was old gen Xbox 360 and ps3 only while Unity was next gen only ps4 and Xbox one
I don’t mind the change of gameplay , i just wanted the story to feel like it’s all from the same project, nowadays i feel like Ac is just a name to gain money for ubisoft
I think variety in style is a good thing. Mirage would not exist if montreal made rpg sequels based of origins for years in a row. Saturation and stagnation would start to kick in. I think AC 3, Black flag and Rogue are beautifully connected to each other narrative wise and made some gameplay improvements but people got bored of that style. Fresh ideas and opinions from multiple studios are a good thing and there can be a game for everyone because people have different tastes in gameplay and narrative. not everyone likes the same protagonist for multiple games and people are happy to get a new jumping on point without having to play each installment in the series to understand mechanics or lore. They expanded Bayeks story with dlc, that should be enough. Next game means new world with fresh ideas and some references for the hardcore fans. Just like the Final Fantasy games. Familiar elements with a fresh painting, welcoming for newcomers and veterans.
The problem is when they completely leave the style of the older games with no similarities, completely ignoring their previous fans. And honestly, they could've stayed with gameplay elements and improved upon them rather than starting over
I totally agree. As I do not really mind the changes from linear games to RPG (I prefer it actually), it does bother me that the overall story is messed up. I loved the story in de early games. I hope that with infinity they will take it as a fresh start and that they will connect the games more to each other, and that the communication between studios will improve to create a (perhaps new) identity.
If I was in charge of Ubisoft I would make a tempelars side game and a assassins creed game with a general sketch for the story line
This because seeing stuff from shay perspective was cool and a little bit of rivalry would be cool also the layouts would then be different and it would have a reason to have different movements and weapons
An here I thought I was the only one I play as Shay was so cool I like his catchphrase I make my own luck 😂 I wish in the near future they make a game where we can actually play as a Templar an see how they operate an how they view things an if the assassins are the real enemies
*Ubisoft is inconsistent
Fixed
(Also anybody remember Rayman? Their platforming mascot? Yeah me too smh good times)
I just want assassins creed made game by the same studio, it would take longer for game releases but the quality would be so much higher
One thing in AC franchise feel consistent is creativity and the depth of the game's world. After all those game, when it comes to side quest, I spend most of my time to loot collectible, kill some target and steal some certain items. In Valhalla they try to make it more diverse but still, they are too lack of depth
A lot of the changes were in direct response to the reception of previous games.
- Brotherhood and Revelations are two of the least successful games in the series, so that's why we don't get sequels with the same character anymore. We do, however, usually get DLC that serves as a pseudo-sequel.
- The modern-day story was the least popular thing about the series, so they deemphasized it after finishing that original Desmond arc.
- The Desmond arc didn't end the series as originally planned because it was massively successful and they like money. With fans begging for so many other time periods, what, were they just gonna say no to that?
- 4 was the most beloved and successful game since 2, and it was largely a standalone pirate adventure that was barely related to the Assassins and Templars, so that's why so many of the games since have been standalone historical genre stories. A Guy Ritchie London gangster story, an Egyptian epic, a Greek odyssey, a Viking invasion, and Red will almost certainly follow suit in its approach to the samurai and shinobi.
- Unity, regardless of how much some AC fans try to rewrite history, was one of the biggest disasters in Ubisoft's history. It immediately destroyed the reputation of the series, and along with Watch Dogs, the company as a whole. I'm sure after this happened, priorities on Syndicate shifted to delivering something more polished and functional, so they rolled back some of the more ambitious stuff from Unity like the large crowds and the parkour.
- After the disastrous release of Unity, the poor sales of Syndicate, and general criticism that the series was getting stale, they took a year off and then soft-rebooted with Origins.
- After criticisms of the modern-day parts in 4 through Syndicate, the RPG trilogy introduced Layla.
- Despite the massive financial success of the RPG games, criticism from classic fans led them to rework things in Valhalla to try to appeal to them (bringing back social stealth, adding an ability that makes stealth attacks instakill if you do a QTE along with an option to always instakill, making weapons and armor fixed spawns instead of loot, etc), and then they made an entire game for classic fans with Mirage.
And I imagine Red will do the same. It'll still be an RPG, because those games made a lot of money. But they'll probably rework stealth and combat to be less numbers focused. They'll probably rework parkour to bring back some of the depth. They'll probably have some denser, more vertical urban areas. They'll probably still have dialogue choices, but also bring back mocapped cutscenes.
I think it's good, actually, when long-running series are willing to listen to feedback and try new things, instead of just doing the same thing over and over again.
Hi, love the video as always, but i had a question; can you make a video about your opinion of the ac chronicles games, their very high in my ac games and i love them very much, and could you also add the protagonists and antagonists of the ac chronicles games in your who’s the best/worst ac protagonist videos? Anyway keep it up
The big inconsistency with me is the whole genetic memory/Animus, algorithm. Once an offspring is produced any memories the parent has after that wouldn’t be something passed on, unless the offspring shares an experience that they can remember with their parent. They also change up the way in which memories have to be accessed. First it had to do with “confidence” then it had to do with just simply viewing the memories “in order while synchronizing” then they completely throw that out the window with Revelations & Rogue. Then there’s Lucy’s entire story. At first she was just some girl who went to college and had no combat experience. Otherwise the story she tells Desmond about how she owed Vidic her life for saving her was a complete lie. Because by the second game she’s all combat & in the later games her background story changes and apparently Desmond’s father trained her. So either she lied about those Abstergo guards taking advantage of her, or the game is inconsistent and retconned her background. Then there’s the Apple of Eden. They say that only those with the right Genetics can wield them. Yet in the first game, and in the Altair memories in Revelations, multiple people who lived during Altairs time, wield the Appple. So either they all had the right Genetics, or the lore lied about who can wield the Apple.
its fr got inconsistent bc the games rly dont build up on each other like in the good old days with altair and Ezio i rly miss it but its great that they did it in ac Valhalla-Mirage and ac3
btw great vid i enjoy every single one of them keep it up :)
1:44 tbh, I don't think that it's a bad thing that the games work as stend alones. For new players that just want to play the recent games, it would be tedious to have to catch up with 16 years of storyline. Like you start the game, but the story has started like 17 games ago. Not everyone wants or has the time to immerse himself in the lore of the previous games. Being stand alones make the game accessible and more enjoyable to a majority of people, which is what I thing Ubisoft wants. If you spend millions on a game, you want it to reach the largest audience possible
Each studio should have it’s own game series
I think they should make one studio focus on rpg games and another on the original style so they can make sure sequels are always made by the same studio as the previous game. And this would mean they can still have games coming out at a fast pace becauae there would still be multiple studios and this way the could make both kind of games
I think in terms of gameplay, style, direction and vision you are correct, These games doesn't feel connected anymore. However, In terms of stories I would say they are the most connected game series ever after Yakuza series.
Like AC 1 to Revelations is connect, AC III to AC Unity is connect, AC Syndicate and Vallhala did crossover plus Vallhala and Mirage is connected.
Now look at the Best Game of all time GTA series which doesn't like to be connected to each other to the point that they freaking made seprate universe in every 3 or 4 games after and even that 3 or 4 games doesn't feel that connected.
So we should be Thankful that Ubisoft atleast trying to make it connected even like crossover with their other series WatchDogs.
For me if Ubisoft had a similar style to CoD then AC could be an incredibly strong and consistent franchise, the key is to just focus on one story/timeline for each studio
Infinity Ward made the modern warfare games while Treyarch made black ops, effectively giving 2 years between the release of each studio's respective games
If Ubisoft did something similar for example a trilogy set in the US from the founding to civil war to prohibition era made by Montreal, and an ancient trilogy made by Quebec going from Egypt to Rome to Greece
Even if the historical periods aren't linked the series has countless mcguffuns they could focus on, a piece of Eden goes from viking Britain to feudal Japan to the fall of the aztecs, these could all be made by one studio so it has a sense of connection and development whilst other studios develop their own miniseries within the larger franchise
That would’ve helped Ubisoft for the better. Instead it’s that direction.
As always, Ezio triology still holds the award of Assassins Creed prime to this day
Lol no, old and janky
You are the janky one buddy@@im2arrogant118
@@im2arrogant118seriously. You spend so much time trying to get ezio to jump off of things lol
@im2arrogant118 still better than modern ac games
@@sonickhable if you dont know how to play, dont blame the game
To me, all the AC games (not yet played Valhalla though) are connected through their exploration of the Assassin vs Templar philosophy. Whether it be through story, gameplay, side quests, and whatever is in the game. AC1 and 2 laid out the basis of the Assassins' philosophy. AC 3, BF, Rogue, and Unity blurred the lines. Syndicate explored how the Assassins' actions (Jacob most of the time) can result in city-wide crises (thanks to Evie though for fixing them). Origins revealed the true purpose of the creed. Odyssey gave players choices that are either Assassin-sided or Templar-sided, showing that some choices are not all black-and-white. But I tend to do a lot of mental gymnastics when playing through AC so this may just be copium lol
Huffing that copium the story is dogshit now in the series...
Every game after the colonial games felt like I was training my brain to remember controls. The fact doing a leap of faith in games like syndicate is different that other games or switching weapons in certain games is different than others makes it hard going between them at times, especially when you get to Origins where the entire combat system and inventory system works differently. The way social stealth works between games is a learning curve at times trying to remember what you can and can't do in specific games.
Honestly I pretty much love the entire series, my only gripe is that certain protagonists deserved sequels they’ll never get as now every title is a one and done situation. I also never liked the modern day storyline, so not continuing that isn’t a negative to me, very immersion breaking. In general I’m a fan of each game being its own country and different overall to the rest. As I mentioned, just wish occasionally the more likeable protagonists got sequels.
We need a full modern day Assassins Creed game that links all the games together, no more of this big open world RPG BS, AC was never supposed to go in that direction anyway. They need to focus more on better motion capture, storyline, game design and gameplay, great video man :)
Development in different studios wouldn't be a problem with a proper management.
They could also try running multiple storylines with one studio focusing on the Assassins and the other focusing on the Templars. They could also do it based on historical time periods such one storyline following the Roman Empire and the other about WW2. Each studio would have its own protagonist to follow.
iirc, Syndicate had an expansive area off the River Thames that was in a WW1/WW2 period.
syndicate was industrial period like late 1700s not ww1 era.@@Wizkid_Utopia
@@Bubbagaming90000 Syndicate were taken place in late 1800s(Victorian era) and there was DLC with Lydia Frye which was on WW1(Unity also has some WW2 missions)
@@Bubbagaming90000 ua-cam.com/video/gQYEapgrkfM/v-deo.htmlsi=OhJ2cSzDeUolkxOa
The following is a gameplay video showing that you can access a WW1 area off the Thames in AC Syndicate. I bid you a good evening.
Why AC feels inconsistent:
1. The modern day sections and their importance to the story continuity were significantly reduced, unlike with AC1-4.
2. Poor reception of Unity and Rogue, then Syndicate having bad sales figures because of low interest in that particular game or 2014 ruining Ubisoft’s good AC streak. Then the RPG series begun in 2017, which may have been divisive for some fans. It took until 2023 for a original style AC game to come out.
3. RPG ACs are generally well received critically but the fans aren’t that fond of them, especially with Odyssey.
My solution would be to split the mainline games between "spinoff" and mainline versions even more. Kind of like how AC4 and Rouge was. That way Ubisoft can have games pumping out, and you have one team exculsively working on the mainline games, and one exclusevly on the branching game. Consistency and lots of games.
So then Montreal and maybe Bordeaux could do the main games, since Montreal is a huge studio and Bordeaux has proved themselves for the amount of support, time, and money they got. Leave Quebec and Sofia to the side games, as I don’t trust Quebec as they’ve made shitty games like Odyssey, and a downgraded Unity. Sofia is still small so maybe when it grows more it could start making the main games
From 2:02 to 2:22, I feel like you can see Ubisoft grappling with this issue in all their longer-lasting franchises like Far Cry, Splinter Cell, Watch Dogs, and more. They're always trying to spice things up which is great but inadvertently messing with the game's DNA which isn't as great. For me, the biggest issue is that Ubisoft nails creating protagonists, especially in AC games, but they tend to switch between them too quickly. I'd prefer them to slow down, stick with a character for a couple of games, and fully develop their story. Sometimes, it feels like we're left hanging after a promising setup, especially with characters like Arno, Bayek, and Connor, leaving me with lingering tons of questions.
I feel like Ubisoft is more focused on attracting a bigger audience, than keeping us faithful Assassins happy ......
What if Desmond survived ac3
What if Lucy survived
I never understood why they can't share data and system structure between games. Which I cannot believe I am saying this but this is what CoD is now doing same engine and keeping core systematics between each game so they can now focus on just producing content.
I love the entire series so much I have every game out so far along with the Basim Statue
I hate myself for liking this franchise, I hate myself for cosplaying as Edward and Arno, it’s why I started doing historical cosplays instead of game characters, there’s no substance left and I feel like I’m wearing a shell 😅
I believe the next step for Ubisoft to revitalize AC is to go back to the drawing board and travel in time to where it all began. They have use a new engine to build their new game from the ground up and make the game much more engaging to really connect players with the assassin while also doubling down on a more grounded tone. Think of The Last of Us and Ghost of Tsushima combat-wise on the highest difficulty.
Making combat way more difficult by implementing a more varied system that doesn't consist of parrying and solo-ing enemies individually, but putting the assassin more on a disadvantage so they shine more in what they're meant for, which is stealth and assassination. Direct combat should both be a challenge and a death wish.
About stealth and assassinations; we need more variety and options. Make everything more open yet challenging if you don't plan out your path ahead of time. I'd love it of Ubisoft took notes from HITMAN. Secondly on that idea, give the player more (consumable) items and use that they have to manage during every mission with a small loadout system just like HITMAN.
I believe AC can really shine with a revamp/reboot that takes the franchise to the next level where people won't roll their eyes when they see the latest installment. I want AC to feel fresh again by getting rid of the gameloops we've grown tired of. I want the game to feel like an uphill battle. Give me a challenge that is intense and engaging while also taking its time.
It feels satisfying to become OP through trials and tribulations and knowing how to play the game rather than metagaming with gear and skilltrees after hours of grinding which can easily be exchanged for a crazy high difficulty setting which you have the master to get right unless you want to face the consequences. Take notes from the "SoulsBorne" games: Skills over stats any day of the week. It's a matter of getting good rather than grinding.
The game should be slowed down way more, the parkour could even be more engaging and combat / assassinations could be even more methodical to a point it will feel satisfying when you pull off a stealth kill or make it out of a tight scenario when you've been spotted and surrounded. Give me something that will give me euphoria after surviving hell on earth by the skin of my teeth. That means the enemy NPCs have to not only be tougher, but way smarter as well.
I want my experience to feel like it is something worth fighting for. I want the game to be punishing so that I can learn from every mistake and I want to feel the consequences so that I can improve on what I thought I knew.
I want a true, grueling experience.
I see no reason why each game would have a new writing team. That is like shooting yourself in the foot.
Hands down still waiting for an Thomas Assassins creed game and updates on unity because that's there only multiple player game
tbh, i kinda wish they would continue with basim for a bit. don’t they mention in valhalla that basim was in constantinople for a time? they could make another game set there. it doesn’t really matter tbh that revelations already did it as a setting
They could make a DLC on that, but not an actual game. Otherwise Basim would probably turn into the new fake Ezio and all his fanboys would attack everyone
@@JFVideos960 i don’t see how but ok. if it was DLC it wouldn’t make a difference, plus bordeaux already said mirage wasn’t getting DLC. it should be a new game. i actually want to see more of basim in other games and not just mirage and as a side character in valhalla
@@ninjafrog6966 Ehh, I’m also not that into Basim anyways. The writing in Mirage was poor, and that kinda left a bad taste in my mouth, so I’m not trying to see him again in another game
Literally every one of the new games cross over into each other in MASSIVE ways did you even play them?
Syndicate is Unity with 1 year extra development time, it's easy to say "they should've fixed Unity's systems instead of just butchering it" but not even Montreal managed to improve Unity's parkour systems later on in Origins or Valhalla. It's too inconsistent to be fixed due to how it's designed. Overreliance on camera position and animation priority over input priority is what makes Unity's parkour to feel bad. "Fixing" it would mean they would have to design a completely new system which they did for better or worse in Origins, Origins doesn't rely on camera positioning as much and it doesn't prioritize animations over inputs, press a button and it happens.
I rather get a assassin's creed game every year or two like in the past, then get a game every 5 years. Because I finish assassin's creed games all the time and when they took mad long to release another assassin's creed game after valhalla. It took 3 years then they released mirage and valhalla got a bit boring so we needed a new assassin's creed the next year but they took 3 years then released mirage.
The studio of Truth can bring the best Assassin's Creed game of all Times!
Personally, I'm fine with the games doing their own thing. If every game just followed the same basic formula as every game that came before it, then it would feel really cookie cutter and formulaic. I like variation and experimentation. Without experiments, you can't find anything new or try something different. Whether or not new thing works is really up to personal preference.
I feel like they’ve learnt that and are going in a new direction starting from mirage
I guess inconsistency is kinda good for assassin creed. I play from ac1 to revelations,they all have the same gameplay so it gets kinda boring. Then when i play ac3 and black flag, it feels refreshing because new gameplay were shown and then ac unity and syndicate does the same, and then ac origin and odyssey does that too and lastly ac valhalla and mirage also share the gameplay mechanic. For me, that is very consistent by implementing same game engine every 2 game. Yeah the progression suck but hey blame unity for this(also black flag)
Idk how to explain it but you and TheWeasel (MMA UA-camr) remind me of each other for some reason
Not gonna lie, I'm kind of looking forward to full on RPG like Codename Red
I believe Ubisoft is realizing this lack of vision for their recent games and are turning it around (fingers crossed). They're bringing back multiplayer which is sorely missed, and hopefully they will focus on good story telling and motion capture cause I think I will lose my mind if I see a next gen game not have motion capture. 😂 Here's to better games in 2024! Cheers 🥂
Desmond shouldn't have sacrificed him zelf in the usu Tempel in the modern day he should have destroyed the templar order and destroyed or kept the usu artifacts and should have killed the reencarnated usu sages and destroyed killed Juno and should have used the animus to relive explore destroyed city's and old civilizations in the Animus reliving his ancestors Lives.
i honestly think the problem is the multiple studios, but two things, 1. they clearly abandoned their own "10 commandments" for the game after syndicate and 2. lack of clear direction and quality control, you can have all those different studios working on sequels, but have someone make sure it remains consistent etc. not hard to and its an easy job, or at least have the devs of the newer games to play the previous games and not change core mechanics etc. a change of pace isnt bad every once in a while but it seems like theyre all over the place with out clear directions or quality.
I genuinely have no idea what is going on with the story after Black Flag. It’s so contrived and filled with contradictions. Also Not sure why we can’t have multiple games involving the same character. It leads to forgetting many characters that could have had influential arcs but are cut short.
I think for me it totally felt like the series was done with the death of Desmond, so imo it feels inconsistent is cause there was no plans on continuing after AC3.
Should’ve never killed off Desmond. imagine a watchdogs type ac modern day game but with Desmond as the main protagonist. the modern day missions in Assasins creed 3 really gave me hope for a modern day ac game with Desmond then the ending just killed that.
Sorry this topic gets me going. also, why just totally abandon the Desmond arc? and then throw him in Valhalla as “the reader” basically a glorified Easter egg. you mean to tell me Desmond’s consciousness was in the grey the whole time, with basim?! and Desmond didn’t attempt to make contact with Rebecca Shaun and his father? basim made contact with them, wouldn’t it have been better to at the very least name drop Desmond to them in basims attempt to gain their “trust” in his isu plan to reunite with aleathia…and even in the last chapter of Valhalla when he “met” William….he could’ve been like “hey William I was trapped in the grey with your son Desmond for the past 8 years and we were doing calculations on how to save the world” just inconsistency after inconsistency.
Ve should have been killed off in AC 4, at least
Honestly I’m fine with them being different genres and no real connection with the modern day (because I just hated the modern day so fucking much especially Desmond) but I want more Edward and Kassandra that’s all I want give me a sequel to Odyssey and 2 more games for Black Flag and I’ll be good
Ubisoft wants to be Witcher so bad without understanding what makes Witcher, Witcher. AC Origins shows this a lot: "Oh medjay please do this! Please do that!" And they cater to so many different fan bases, i.e., RPG fans and classic fans
For me Ubisoft cares more about the settings than the lore of the series trying to make the new fans happy so they just pick a random one and an assassin, make a dramatic story with so many rpg elements. Back in the day seeing the games connected was so cool it felt like a never ending story but that was also possible due to the settings who were close to one another.
A sequel to Assassin's Creed Origins was Ubisoft's biggest mistake. Could have easily had a story that built off the first. This is a criticism of the Assassin's Creed games that I agree with.
I’ll never forgive them for not giving us a Bayek sequel.
I see your point, but I've got one thing to say... the old combat System was ASS. Absolutely annoying to play. Making a new combat system was probably one of the better things to happen to this gameseries
What the hell? The old combat system was good. Unless you’re talking about the Ezio games or Syndicate. But the Kenway saga had great combat, Unity as well, and Brotherhood and Revelations
⚜️*@MasterAssassin & For anyone seeing this*⚜️
My customized Arno from Unity: Handmade Napoleon hood, Arnos Master Coat, Improved Brigand Forearm Bracer, Breeches of Franciade & Brown Sands🟤 color scheme
(I forgot the name of the Belt - it does have "alot of holes in 2 by 2 row format" on its belt though, but you're welcome 😁 👍 guys, a guaranteed assassin look classic ⚜️😜)
It's about time we got a hard reboot...
With all games having Unity-like look and feel.
Well, if the studio's would just talk to each other, then there wouldn't be such a mess.
Anything made by Ubi Montreal has more quality because that's where Desilets was.
Other studios don't know the games more than the original studio that made it, so of course it will be inconsistent
i hope they remaster ac4 with the newest engine making it look prettier, smoother, and make better parkour, would really love that, imagine ac4 with new engine water
The earlier games were worked on by many studios as well, look at the end credits from these games.
Difference is better direction, once the greedy CEO's wanted to milk out the series the original game plan to make only 6 games was scrapped and Patrice Desilets one of the original directors left.
Honestly people nowadays are just spoiled af.. i played them all and had a blast with all..
Yeah, before I played Origins I thought it was gonna be in VERY Ancient Egypt, but when I found out that it was in Ptolemaic Egypt and that Odyssey took place before, I was like, "What?"
I feel like Ancient Egypt is such a loose term to describe Origins, as Ancient Egypt is hella old. Are you talking about the 3rd Kingdom? The Ptolemaic Egypt? Roman Egypt? It’s just a bad way to describe Egypt
I remember back in the day, some people said AC3 Was supposed to be the Last AC Games.. Somehow AC4 Released, some of Diehard fans were reluctant with the Game while others liked it.. and here we are with the 13th Instalment in the Franchise
I’ve given up on Ubisoft. They’ve turned Sam Fisher into a fucking Easter Egg for every other franchise on the planet. Mirage has been a really fun game. I doubt we will get another. Red, in my opinion, is going to be a mess, because of the success of mirage. They’ll go in and try to change it up from its original intent, making all of it appeal to no one.
Until they get me a REAL SC game, with black box missions and a return to the stealth espionage, I’m just disgusted with them.
made really good points, you should be in charge of ubisoft instead than these big tech supposededly smart ceos who can't even figure out basic management. great video master assassin
As someone who has a deep love for Assassin's Creed, it does pain me to admit that it is a rather inconsistent franchise in terms of tone, gameplay, and so on. I feel like if all the games were made under Ubisoft Montreal versus Ubisoft Quebec, the series' critical reputation would be far more positive instead of polarizing with each entry.
Sure, don't get me wrong, I do respect that people love and enjoy entries like Assassin's Creed's Syndicate and Odyssey, and that's absolutely fine. However, you cannot deny that when comparing those games to the likes of AC1,AC2, Brotherhood, Revelations, AC3, Black Flag, Unity, Origins, and even Valhalla, the difference in tone and direction is night and day.
I think the series needs to be hard rebooted at this point (not the soft one like Origins). Bordeaux can take charge of this by remaking the first game as fatefully as possible, then follow up with Ezio remake.
What Assassins Creed now has become to Ubisoft is what Final Fantasy is & was to Square Enix.
All entries have become their own thing, and some entries get continuation where as other dont eg. FF13 and ACII
Still prefer the original AC era ... than the new RPG era
I just don't like it when they make a game that has the potential to be its own new ip and just slap AC on it and then have nothing to do with the assassins and templars conflict. That and the Isu were cool as mcguffins but are extremely boring now because they tripled down on the wrong aspects. I liked the Isu when we barely knew much about them and fans would things like "what were they like? "How did their society work?" But now we know too much about them, and now they're just us, but Atlantis with them being a hyper advanced race from a super long time ago. There was this sort of ethereal mystical quality to them back in the ezio days that made them feel like existential horror mixed with the Da Vinci code. Now they're just humans+, especially when looking at the Atlantis dlc for Odyssey .
Love your video and keep up the great work you are awesome
Ever since AC3, I felt this franchise didn't focus on quality or innovation. Even by Revelation, which feels like a less original game than even Brotherhood, had questionable inclusions like tower defense and a first person modern day segment. Add to the list Unity and Syndicate and no wonder why the franchise has controversial games like Valhalla on constant rotation: there's little direction and quality control.
How did Marvel pull off multiple movies with multiple directors that told the story of Thanos? Ubisoft may not need just one studio working but one centralized team of writers.
It pisses me off how good stories get told in the comics. I didnt find out what happen to minerva and juno till after syndicate when i googled it. Turns out its in a comic. With Desmonds son. Bruh.
They should assign a game serie only for a studio, Ubisoft Montreal = Assassin Creed , Ubisoft Bordeaux = Far Cry etc..
Ac really is the call of duty of single player games, that’s such an accurate insight 💀
I wish for Ubisoft to assign 3 studios with different types where one can do traditional one can do rpg and another can do a whole different type
I'm very scared that ubisoft Quebec is making red. My least favorite games were made by them and when I remember hearing back in 2017 that Origins was going to be made by Montreal, I was excited, and when I hear red is by Quebec, after syndicate (not that bad) and especially after odyssey I'm terrified
Or they should have multiple series all under the same Assassins Creed Umbrella. So like we had a Ezio Series (AC 2, Brotherhood and Revelations) and Americas Series (3, 4, Rougue) there can other clusters, but all within Assassins Creed. There would be 1 game released per year, but from different series each year and everyone is happy. 😁
Yes just look ad Origins mount up - so smooth.
Then go to Mirage, where you will see Bashim run after the mount for 5+ second instead of jump up on from behind like in Origins.
Do sadly haven't played Unity or Syndicate yet.
I'd argue the modern games have consistency in story with the layla plot playing a consistent gameplay style and modern story continually going forward. Even with mirage switch up in gameplay, it's clear, it was only a side thing with how the series is continuing.
And gameplay wise, it's clear Odyssey takes inspiration from origins and Valhalla from Odyssey. The skills alone show this
I wholeheartedly agree. I love this series dearly and believe each game has its strengths and is good in its own different way (yes, even the RPGs) but the issue here is money. It's the same reason Ubisoft is to afraid to give us a female protagonist without shoehorning in some crazy excuse to add a male one.
But, that's beside the point. I just wish AAA companies weren't so focused on what they can pocket, but this is the world, unfortunately.
Fair enough, Assassin's creed as a series doesn't feel like a series, but a game of it's own. Unlike the first four AC, witch is made with passion and dedication.
But Unity and Syndicate have ruined the story and consistency of the series. Those were the dark days, for me. Then Origin and Mirage came these two are well polished game and a turn around for the series. Odyssey and Valhalla could have been good if the storyline didn't drag on to the point it's blotted.
AC red, as always starting with Valhalla upon release it's an epic games exclusive for 2 years. Before releasing on steam and everywhere else. That is not a good idea.