You saved my butt again, just what I needed, thanks again, Jamie! I am making a 3D world, and want to make some river simulations. I use splines as rivers, and your tutor was exactly what I needed.
yes, you can project a polygon object onto another polygon object (non-parametric object). Just go to Character menu - Commands - Project Object (click little box to open properties and choose Points to Surface), done. If I'm not wrong this feature was new in R13.
fantastic tutorial! quick and to the point, clear and concise!! it's so difficult to find well done quick tips like this without extraneous chatter. Thank you!
Nice, well paced, good voice, excellent useful information, and a good explanation of a rather obscurely named command ("Current State to Object"). Subscribed, and thank you!
I spent hours aligning multiple splines on a complex curved surface on my last project and was wondering how can i save time in next one, THANKS, you’re my Saviour!!!
I think so. I think if you convert that selection to an edge selection there should be a command that will allow you to create a spline from it. I can't recall the exact command right now though.
Wow this will help I made a batman model and I rated the logo to be slightly extruded but couldn't get it on the roused surface this fits it thanks so much
Very cool! I'm using this method to project swirly splines onto two oblong spheres,then adding a regular circle spline sweep and making the circle fat for it to look like a brain. : ]
So I have a plane thats got a displacement map on it and it doesn't seem to be working... did you make your plane a different way than I did? I have the blue square icon where your place icon is different.
great tutorial my friend,thank you very much for share but I have a question to you; I think this is work with splines only,isn't it? how can I project polygon to object? is it possible? Thank you.
So there I was, sand dune landscape wanting a spline the followed the crest of the ridge. Draw the spline from above, no problem just need to get the height of each point and I am done! How? Mathematician first artist second, so exported the landscape and spline to excel, start analysing which points are the ridge by working to next highest point from an oberved point but there is a problem if the point is a local maximum already. Try analysing the points of the spline and see the height of the nearest landscape point, at which point I would need to start doing to some heavy matrix calculations in Excel, not that I would not have enjoyed the challenge but acquiring new Excel skills was not today's target. Eventually the penny drops, "surely somebody has done this before". Project is in the spline menu now and that was the only problem I had. Thank you.
Sorry but I want to ask, how do you make a spline stick to an object so that if the object is displaced, the spline still follows and sticks to the surface of the body
I have a problem - I followed this tut exactly except I projected the text spline onto a landscape. Everything worked fine except when I go to se;ect all and extrude it just lifts my spline text off the surface. It still matches the contours of the landscape but it doesn't remain attached to it. It just lifts off. Any ideas what I'm doing wrong?
Create a bunch of loose fitting splines around the sphere; make the splines editable; use the "Project" tool in XZ mode and it should do the trick. (I have not tried this since R14 though).
You saved my butt again, just what I needed, thanks again, Jamie!
I am making a 3D world, and want to make some river simulations. I use splines as rivers, and your tutor was exactly what I needed.
yes, you can project a polygon object onto another polygon object (non-parametric object).
Just go to Character menu - Commands - Project Object (click little box to open properties and choose Points to Surface), done. If I'm not wrong this feature was new in R13.
fantastic tutorial! quick and to the point, clear and concise!! it's so difficult to find well done quick tips like this without extraneous chatter. Thank you!
one of the most useful tutorials I have ever seen
Nice, well paced, good voice, excellent useful information, and a good explanation of a rather obscurely named command ("Current State to Object"). Subscribed, and thank you!
I spent hours aligning multiple splines on a complex curved surface on my last project and was wondering how can i save time in next one, THANKS, you’re my Saviour!!!
Happy to help. I hope you get that time back with tips like these.
Great tip, your videos are soooooo chilled.
Thank you! The tip about turning off the NURBS object solved my problem!!
I think so. I think if you convert that selection to an edge selection there should be a command that will allow you to create a spline from it. I can't recall the exact command right now though.
Excellent! Thanks
Just what I needed! Excellent and to the point!
Thank you for a very usefull and straight forward tutorial Jamie!
Awesome! Thanks for the tip! I've put a link in the video description.
man this is the 1st vid I saw from you since I'm still a noob in c4d. and it's absolutely amazing. you earned 1 sub
That helped a lot. Thanks you so much for this quick tip.
Wow this will help I made a batman model and I rated the logo to be slightly extruded but couldn't get it on the roused surface this fits it thanks so much
Very cool! I'm using this method to project swirly splines onto two oblong spheres,then adding a regular circle spline sweep and making the circle fat for it to look like a brain. : ]
Nice! I'd love to see the result.
OMG Jaime, I dont what to say. Thank you for the Bottom of my heart.
+jay taban no worries mate.
Thanks man, super helpful! Subscribed to your channel!
Dude you just made my day :) Thank you !
Brilliant! I'm glad I could help 😊
super useful exactly what I needed
Old Video but still of some use. Nice and easy way to build a road. Thx.
So I have a plane thats got a displacement map on it and it doesn't seem to be working... did you make your plane a different way than I did? I have the blue square icon where your place icon is different.
thank you, very healpful, bad for us u stopped your tips.
great tutorial my friend,thank you very much for share but I have a question to you;
I think this is work with splines only,isn't it?
how can I project polygon to object? is it possible?
Thank you.
Finally! Thank you x 100
So there I was, sand dune landscape wanting a spline the followed the crest of the ridge. Draw the spline from above, no problem just need to get the height of each point and I am done! How? Mathematician first artist second, so exported the landscape and spline to excel, start analysing which points are the ridge by working to next highest point from an oberved point but there is a problem if the point is a local maximum already. Try analysing the points of the spline and see the height of the nearest landscape point, at which point I would need to start doing to some heavy matrix calculations in Excel, not that I would not have enjoyed the challenge but acquiring new Excel skills was not today's target. Eventually the penny drops, "surely somebody has done this before". Project is in the spline menu now and that was the only problem I had. Thank you.
Excellent Video - Much appreciated
Cool stuff dude! Thanks.
when i have got two points of a model selected .. can i automatically create a spline from point A to B ?
Thx Jamie ! useful creative tips !!!!
You're very welcome.
Awesome tip! Thanks
Amazing tip, thank you!
Sorry but I want to ask, how do you make a spline stick to an object so that if the object is displaced, the spline still follows and sticks to the surface of the body
I have a problem - I followed this tut exactly except I projected the text spline onto a landscape. Everything worked fine except when I go to se;ect all and extrude it just lifts my spline text off the surface. It still matches the contours of the landscape but it doesn't remain attached to it. It just lifts off. Any ideas what I'm doing wrong?
You need and extrude object or a loft nurbs object that is converted to an editable mesh. And that is extruded, not the spline
Thank you from 2019!
You're most welcome, from 2019!
Thanks man I really appreciate that
I'm really glad it helped! :-)
Thank you! Great tutorial!
Thank you very much friends,
Yes Project Object very nice feature and it's work nicely
Thanks again for your helps,bye ;)
My spline is projecting on the back of an object... why doesnt it just project on the front like it's suposed to.
GRACIAS tengo tiempo buscando la manera de hacer esto de verdad GRACIAS
Great tutorial! :D
How come you see shadows in the viewport?
Viewport Options - Shadow
Pretty cool.
Thanks.
solid tutorial thank u
Nice. Sub'd. Keep 'em coming!
Thanks a lot!!!
good stuff. thanks man:)
hello! how you do this landscape? with isoline?
In the primitives. there is the Landscape option
can't create such specific landscape with that itself. I'd say he used a displacer with a height map.
this doesn't work for a basic sphere, i want to wrap a sphere in splines, any idea on how i would do that?
Create a bunch of loose fitting splines around the sphere; make the splines editable; use the "Project" tool in XZ mode and it should do the trick. (I have not tried this since R14 though).
@@JamieHamelSmith nah doesn't work unfortunately. Tried every option, none worked. Found a way, using the surface deformer. That seemed to work.
Thanks man!!
Awesome Skill
Thank you!!
Thank you!
Thanks a lot man.
Ты умница!!!!!!!
Awesome
Nice very nice.
Thanks :)
+1
thanks man!