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Humankind Early Game Science Tips | Babylon vs Zhou Cultures
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- Опубліковано 3 сер 2024
- Humankind has us balancing science, food, industry, money and a variety of other yields to build the best cultures and the strongest civilization possible. Humankind's ancient era is arguably its most important, setting you up for the rest of the game! In this video guide for Humankind game I'm sharing my top gameplay tips and tricks for earning science in the early game, and comparing Humankind's only (and first) scientific culture - the Babylonians, with Zhou, an aesthetic culture with a powerful Confucian school that almost has lets it compete with Babylon itself!
In the second part of this Humankind gameplay video I'll share some more generic tips and tricks for maximizing your science in game, regardless of which culture you choose in the ancient era. This includes the Neolithic era legacy trait, which technologies to research first in humankind game, the power of resources and the early game science resources that give you science (I focus on Copper, but certain luxuries like whales will provide science too!) and the naturally occurring science gains that tiles like coral reeves can provide! I'll also discuss cultural affinities, scientific bonuses, and the trade offs of choosing other cultures.
Thanks so much for watching! Time cards below #Humankind #HumankindGame #JumboPixel #Strategy #Gaming #Tutorial
Timecards:
0:00 - Humankind Science Overview
0:40 - Babylon: Ancient Era's ONLY scientific culture
4:50 - Scientific Cultures: affinity, bonuses and research tips
7:20 - Zhou: Aesthetic, but Crazy Science
13:35 - Humankind General Science Tips (resources)
15:00 - Geography and Science: the power of the sea!
16:05 - Which techs to pick
16:45 - Neolithic Era Legacy Trait
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Video Information
Title: Humankind Early Game Science Tips | Babylon vs Zhou
Tags: HUMANKIND,Humankind Game,humankind gameplay,JumboPixel,Civilization,humankind review,humankind babylon guide,humankind zhou guide,humankind cultures,humankind cultures tier list,humankind cultures list,humankind science run,humankind science guide,humankind science victory,how to get more science in humankind,humankind tech tree,humankind technology,humankind tips and tricks,humankind science tutorial,humankind tips,humankind jumbopixel,humankind science,civ
Zhou is my favorite early culture, stability and cience sets you up greatly for an early war and the special unit is super strong.. furtherrmore, the +2 stability, plus the +2 stability from halicarnassus almost halves the stability penalty in your districts
I still find Egyptians building industry early then choosing Greeks for that collective mind to be the best science game. Insane when you get +400 science in the classical era lol. Plus the chariots + Frontline Greek hoplites really make your defenses insane for the strat. Thanks for all your videos!
Babylon also has the opportunity to research standing army early, and therefore be able to see their access to iron before moving out of the ancient era. This can make a difference when picking their next culture due to emblematic unit resource requirements.
Just beat an Endless Humankind difficulty game against 4 AI opponents on turn 305 in the Industrial Era, with the French, by completing the tech tree. Babylonians, Celts, Teutons, Haudenosaunee, French. The Teuton's maker's quarter provides a lot of industry for the French to use with Scientific Minds.
2 science per each researched tech doesn't scale well, with less than 100 total techs. A decreasingly strong legacy benefit.
yeah, their legacy is trash, but if you manage to build between 7 and 9 of their special building, and afterwise combine the city that have all of them, you can get monstruous science workers (something like +20science +9 food per worker in the late game, pretty insane)
@@user-rg9he8vq3u Be frank, I won't say it's trash. It awesome when staying ahead of others in technology tree really counts. And that's something really great.
I find assigning pops to science is a good way to catch up on science as a nonscience culture in the first two eras, however I'm not sure about the opportunity costs compared to traders (since money can buy me luxuries and constructibles, maybe some even give science)
food and industry from terrain and districts completely eclipse those from pops imo, so i usually dont work pops on them unless i need to pump up units and pop growth for war, or pump out some new key districts/infra ASAP
Almost 10K and 100% deserve it bro, 1000 thanks for your great content!
Thank you for actually showing the implementation of your explanation with the city and the placement of the districts.
I know its more difficult to show everything you talk about, but I've waiting on it for sometime.
Keep up the good work 👍
This is exactly what I was looking for, thanks Jumbo!
Micromanage your population to buff research early if youre not a science culture. You can change them to production as well. Also, yes choose the +1 science per pop legacy trait. Itll help a lot to help you keep up in science for a while
I tried the babylonians, one thing that happened is throughout the game I ran out of tech to research until I progressed to the next era. I once went several turns without researching anything because I was trying to get a few more stars.
That's how my Babylon game went as well, never a problem with Science and I never took a scientific culture again until the French in the Industrial (second to last) era. +1 food per scientist is a very strong bonus on your first maybe 4 (if you get philosophy and the civic that gives 1 city cap... you can push it to 5 before you go up as well!) cities. Plus you get too see if you get Iron early Babylon is a STRONG start. their EU is very good for defense as well!
Great tips! Btw, I personally think Storyteller is far superior legacy than the other two options. Because all my population, even in my unattached outposts is being very helpful to me. Industries are entirely wasted in unattached outposts. More food will only grow the population of unattached outposts, but I don't see serious benefit to it, except that when that outpost will be connected to a city it will only have more starting population. Furthermore, the additional science early game I think makes a big difference in researching some very important technologies fast.
It's interesting that most of the time pops working on food is a bad deal - you grow faster but then need more food to maintain your population - it doesn't give much of a net gain if any in the end to have a worker on food
yooo, first ! You are really good at this, keep it up and you will get alot of subs. Your speech intonation and peacing are fun to listen.
you should make a video about layout district, where when why should i build district. Should i need to always follow recommended placement ? etc..
Me: taking babylonian for a scientific run.
The AI: ok let's take Assyrians and Hittities and start to spam grievances👀
Researchers are the best way to get science early on, Harappans are amazing for just pure science output (however they don't get to tech rush classical techs like Babylon which can be very powerful.)
Yet another very informative video
Could you do a video on the late game military aspects like jets and nukes?
I noticed that you build farmers and makers quarter right above rivers.
It might be my limited experience in the game, but isn't this a huge mistake?
I always try to place city centres on rivers and then build makers quarter on one side and farmer quarters on the other side of rivers. Because thanks to certain buildings, you get huge amounts of production AND food.
But placing districts on rivers, mean that you limit the yields to just one type and lose the extra yields from the other.
And then pick Khmer and build on those rivers!
Yes Build outposts and hamlets on rivers exploiting as much river tiles as possible. Farmers- and Makers- Quarters are prefered adjaicent to rivers, but can be build on rivers if you are not planning on exploiting both food and produktion on that specifik river tile.
Thanks for the video! I really need to actually use the tile yields, I have them on but never use them 🤦
I started a new game today and I notice auto explore no longer takes your units to the food and science pick ups anymore
everytime i watch your videos which by the way are very informative.... But i think im listening to grown up stewie from family guy
babylonia AND venice are in this game? MY TWO MAINS IN CIV V?! okay i seriously may have to buy this...
Zhou is my favorite ancient culture... Specially when I spawn in a mountainous map with a tile surrounded by 5 mountains
you can use the aesthete active ability even if your culture is dominant in that territory
But what about STABILITY? Where’s Gareth?
Another great video Jumbo!
In my Babylon game I ended up haveing a HUGE food overflow :| that's something I didn't foresee
The strongest point of Babylon is that it is the only culture that can rush swordmen in ancient area. You will crush all enemies with swordmen 29 combat strength+organized warfare especially in multiplayer games. They will just be all dead if they don't pick Mycenaeans or have strong defensible city placement.
How do you get so many strategic resources in your maps?
almost at 10K subs, lets go
Dude I can't believe you still have less than 10k subs
Do you have/can you do a video on Districts?
Kind of off-topic, but what are your map settings for this video? I've never been able to get such a flat map.
Probably worth noting that for Aesthete cultures you can waste your charge on a territory you control to generate a bunch of influence. Influence is king so I'd say that's a pretty solid ability.
Not gonna lie* picking harrapan has been the best science run for me due to how they boost the pop up.. If you know you know...
The best science run is an industry run.
it does pronounce like Joe in Mandarin unless, in Cantonese, it sounds like chou, which is a Chinese family name.
I thought the main plaza can only collect food and industry ? It produces a bit of everything, but it won't yield more science if you place it next to science ? I might be wrong, have missed an update or something
Ok...so how is there that many copper mines spawned so close together? I only ever 1 to 3 mines per continent it seems. Jumbo, are you cranking up resource deposits somehow?
It's a custom map. Probably a mod. No way the game offers this on its own.
@@atlantis_expedition_member4747 ah...ok. thanks mate
Can you change the amount of resources on map?
could you do a video where you talk about wether it's a good thing that the game just tells you where the best place to build any district would be? or maybe you could answer it here plz, that would be ok too. i liked it at first but it eventually just feels like i'm just placing stuff where the game tells me in a way that's isn't fun anymore.
The game does show you the best position at the moment of placing the district. However, it doesn't take into account future upgrades, such as the infrastructure that gives additional adjacency bonuses. As such, you do have to think about whether the suggested placement makes sense for longer than a few rounds and possibly plan out district clusters.
One thing about Zhou that you missed is that Aesthete passive means that if you have neighbors you're going to get a load of free science from Osmosis.
Babylon vs Joe Cultures 😎😎😎
Dude, wtf is wrong with the spawn points of those strategic resources on the district next to your capital? Insta win game lol
And the Great Barrier Reef? Man I can't wait to use the map editor.
Yoooo second!
Problem is you don't need science in first era
I still dont know how many of quarters to place. The ingame narrator keeps talking shit. "Five Market Quarters, will five circuses be built next" I cant tell if he is serious or joking 😂😂 I have 4-5 cities at this point
I tried science early, and literally ran out of things to research. Not good..and not recommended for a start.
They made it so that science cultures can research techs in the next era without advancing
Kinda disagree with you in 12:28. I think Zhou’s aesthete fame stars are better than Babylon’s tech stars simply because even if you have a ton of science, your techs are at least going to be unlocked at a rate of 1 tech per turn. Most tech milestones are 5-6 techs which means that’s at BEST 5-6 turns, aesthete, has no turn cap and you can marginally reach 3 star aesthete goals faster in my opinion. Especially when you build holy sites and stack influence and not to mention the aesthete faction ability. Zhou’s aesthete focus allows you to reach the next era and gather more fame quicker where babylon would have a slower time reaching three stars.
playing on endless and humankind, had 3 military A.I on the map.
i play slow for fame, i always research all tech on my era so science is not my things
i keep spamming unit that mean my population is maxed, gold is stockpiled not a problem.
what i need is production if playing slow, i even still on maya but A.I already on contemporary era..
we need more random event and crisis, the game is too boring and A.I is too fast to end the game. A.I can steamroll everyone with their cheating power.
i dont know about rushing game.. i dont like rushing things.
well, if you want to play on humankind you can't just "play slow for fame", don't forget that each new era is a huge improvment in itself that push you forward. If you want to take it slow and not rush things just don't play on humankind, it's not a problem to play on lower difficulties if it's mach your playstyle better. (Spamming units might also reduce your overall production and gold)
@@user-rg9he8vq3u its feels different with their 2 other games.. where i can play on my own pace.
this game era for me still not balanced.
is there a way to multiply era? like 40 district for 3 star to 80 district? and multiply research too for balancing it.
then i can enjoy the game more because A.I "ALWAYS" rushing era
@@ryaeon9793
The thing is there is a balance between fame and era progression, if you are sure to be "in time" and to be able to reach the latest era, than farming a bit of fame or construction a few more special district is good. But the A.I is coded to rush era most of the time (the A.I didn't always rush era in some of my playthrough), because it want to get the bonus faster. I think that slower speeds do ask for more in general, but you already play in slow speed apparently.
You can either reduce the difficulty, the A.I will go slower (and sometimes not rush), but if you still farm fame you will have more fame than them.
The game isn't made for you to farm all era, farming is more of a way to get some extra fame if you're ahead, you're supposed to try to progress fast, and even more if you are in stronger difficulties.
@@user-rg9he8vq3u what i meant is that i want more longer pacing than endless,
2 times more longer. its not because i want farm era star.
i want to enjoy the" game" longer even when the A.I rushing the era.
how many turn did you got everygame on endless? i bet you have average there for me its too fast on endless.
i played their other game too btw.. i feel content with their other game pacing.. but not this game.
maybe im bias playing stellaris and civ, but i dont know why i dont have problem with their other endless game.
@@ryaeon9793 Sorry, i didn't understand you. You can wait for mods, i'm pretty sure that some people will eventually add a slower game speed than endless when they put the modding tolls out.
I prefer normal/slow speed and feel at ease in them, and i personnally find endless too slow already, even though it's true that it's faster paced than classical civ games or paradox games, I don't dislike it.
I hope modding tolls with be out soon, it really bring a whole new dimention to the game and help everyone tweek their experience toward somethings they enjoy more.