Anthony is the guy who I trust with recommendations for tech. Linus is all well and good but Anthony is a fellow gaming nerd at heart like my past acquaintances and friends before kids. Give this man all his desires tech so I can have decent content on my lunch breaks and commutes (audio only).
Anthony really needs his own retro channel, I have been loving these uploads. His sharp and quirky sense of humour, paired with a deep knowledge of tech, it's like a breath of fresh air.
Yeah and sadly this isnt much of an review like othet channels do like testing the accuracy and testing menu settings ingame what anthony hasnt done at all and idk if they even updatet the firmware at all :/
@@razordmg64 yes it was ... it was suppost to be a review channel for content they didnt want to post on the main channel cuz people only expect pc related content so they wouldnt go well ... and if you go to earlier vids they are 100% reviews if ir wasnt a sneak peak for the video of the main channel ...
It's just legal ass-covering. The main dev has released "unofficial" firmware that enables playing roms for all of their consoles so far. Do note though that consoles like the SNES often had extra hardware in the cart, and the FPGA in the console isn't always big enough to account for that so the original cart or an everdrive that uses its own FPGA to provide the missing functionality can still be useful.
I am 62 years old and remember the first digital watch and calculator some rich boy had at school, Blew our minds. I have no idea what is being said but learning. Thanks for the most entertaining content on line I am addicted LTT my family of fun 👍
I’m happy you enjoy these types of videos! It’s great to see people in their sixties enjoying some video game culture and also simultaneously electronics. I hope you have a good one man and I’m sure you’ll pick it up quickly, a lot of people in the younger generations don’t know this stuff either :)
I hate how you can buy an OG game boy…except it’s taken completely apart and then they remove every single part and glue it to a square frame so it’s basically an exploded view of the original game boy for $300…but it even says for every 100 sold the price goes up “as it is getting very expensive to source the parts” .
FPGAs _can_ be a lot faster than a normal processor; it depends on the operations they are running. There's a reason why they are used in some cases in deep learning, for example. They may just find that customizing circuitry is more efficient than emulating with a cheap low power processor.
Yea when he said that they aren't efficient processors, I realized Anthony misses the whole point of them being used. Yea they aren't efficient, but that's not why they r used.
@@coolcatjk30 I'm pretty sure he knows exactly why they're used, he understood why for the previous Mister video so I don't know how he'd forget for this one. He was just mentioning it because this is a portable device that is using a fairly small battery as opposed to the Mister or other Analogue consoles which are all just plugged into the wall and don't have to worry about a battery draining quickly.
@@StarmanDX But they are very efficient, certainly more than a general purpose cpu for the same task. He clearly doesn't know what they are used for or how they work.
@@SirDragonClaw I think he meant power efficient, and was comparing them to the OG chips in terms of power efficiency. That was my interpretation anyway.
@@SirDragonClaw power efficient. For example this has a 4300 mah battery yet can only get 7 hours of play time despite the fact that it’s running a very light OS when not in game mode, and replicating extremely low power and undemanding systems when you do play something. Even a cheapo phone with a crappy low end ARM cpu would likely last just as long or longer playing these games at full speed with a smaller battery, despite the fact that the phone will also be running an entire complicated OS with constant background tasks going on. Of course it will be software emulation and you will have to deal with the many quirks and disadvantages associated with it, but in general it would be a very similar experience
The "Frame Blending" mode doesn't emulate the ghosting of the GB screen. Some games used the extremely low pixel response of the screen to flash pixels to simulate transparency.
@@lobsterbark Sure, but some games, especially for the OG Game Boy, relied on this aspect of the LCD to create transparency effects. When played on the Analogue without 'Frame Blending' enabled, as it has a modern high response rate LCD, these 'transparent' areas will flash obnoxiously every other frame, as this was what the software was coded to do, relying on the OG LCD's ghosting/persistence to smooth it out.
Anthony is one of the best product reviewers that LTT has ever acquired. We need more of his reviews and insights! He has the talent to do the job and effortlessly explain things in such a natural fashion. Big Thumbs UP!
this is why i dont watch any video he's in, you guys go straight to simping instead of actualy commenting something useful its like the world's creepiest cult
"They're very explicitly not used for piracy." That's disappointing. It's not like you can support the old developers buy getting the games legally. Also cartridges do eventually wear out of get lost.
yep this thing comes out over 300 USD since you realistically need to buy an everdrive (99usd) to actually use it. bummer, cause honestly at that price point id rather get a steamdeck or just emulate on my phone with a controller...
It's almost a guarantee that there will be community made custom firmware to allow loading roms, or even software emulators for other consoles. Other Analogue consoles have gotten this and I don't see a reason why this wont.
Their main progamer makes a "custom" firmware that has all the official features and supports roms and usually adds more systems to the rom compatability list. Its not officially for roms, but will likely support them with a simple update.
I love Anthony as a host, and I especially love the kind of content he's getting to bring us. Being able to take LTTs audience and point them toward these awesome projects that go unnoticed by the general public is very cool!
he seems nice he just needs to save on a couple of these tech purchases and grab a treadmill. It would benefit him tremendously. His body seems to be shutting down
I seem to be preferring the whole LTT crew just as much as Linus if not more for different types of content. Like when Linus tells a joke that you can tell Riley wrote for TechLinked, you can tell that Riley might of made that joke better
I've got a Super Nt and after some firmware updates, this console is a beast in almost every thinkable way. I think the Analogue Pocket will be the same after some time. But if you want one, go and buy it as soon as you can. Once the things are sold out, there will be pretty rare restocks. I missed the preorder and now I hope to get one with a second wave of production ;)
Anthony: "I want to take it apart!" Also Anthony: *stops after like four screws* :-) I would have loved to see the inside with the FPGA chips and all. Especially what FPGA chips they are using and the general layout of the PCB. But besides that, I really loved the video. Thanks guys!
I'd love if a core or firmware update could allow this to "validate" cartridges. I could imagine a few different tests that could be done, or even just hashing against a "known good" hash library from real cartridges. Lots of bootlegs being sold as authentic high-value cartridges to unlucky collectors.
Dumping the cartridge wouldn't validate it because a lot of bootlegs are going to be byte-exact to the original ROM image. The only thing that indicates that it's a bootleg is having an incorrect label, the wrong PCB, or a cheaper cartridge housing. The bootlegs that *aren't* byte-exact will also be obviously bootlegs (e.g. the logos will have been stripped out).
I’m thinking more like with something like an FPGA you could test to see if the EEPROMs respond correctly, if the cartridge is more power-efficient (or not) than it should be, if certain blocks aren’t where they should be, line resistances, etc… Not so much to automate the current “hold it up to the light” tests, but signal level checks that weren’t available to the average person.
@Ellipsys0303 good stuff, I don't know much but have seen the tips for validating physically. enough to avoid the obvious fakes at con's. I could physically see the board differences and chip differences, but just imagined if i had a pocket multimeter or other tools I could probably find differences between the two.
Something worth trying for GBA games is just to install a GBAccelerator in your GBA and see if the game runs for more than like a minute at the max speed-up setting. Most repro carts can not even run at the 2nd highest speed and will completely freeze instantly since the flash memory used in repro carts, good or not, is usually not nearly as fast or stable as what is used in real GBA carts
As a kid I had an old Atari lynx that my dad had gotten as payment for a computer he built. It came with pretty much every game and was my intro to Chip's Challenge, Klax, Arkanoid, and many other classics. I didn't realize that it was a defunct console because the hardware was still really impressive at the time. I really liked that thing and I wish it had been more successful.
Honestly even 300 bucks for the ability to play multiple systems on a TV in HD via HDMI and on the go is a pretty decent price, which is surprising even compared to Analogues other products.
Granted if that's all you're looking for, something like a Retroid Pocket 3 or Anbernic's stuff can be had for $80-150. The main thing about the Pocket here is that it's actually *native* rather than emulation, so you don't get the input lag inherent to almost all emulators.
This video only makes me want to bust out my Gameboy Advance SP. I forgot how amazing that device was, and still is. Pocketable size, great backlit screen, amazing rechargeable battery life, and one of the best game catalogs ever.
So far the best HD option I’ve used for GB games is the Game Cube dock with the HDMI adapter on your Game Cube I think that beats everything else out there.
Thanks for the content, I watched this whole damn thing, even though I never played GBA. I'm really old. It feels like you were a little disappointed with what was functional at the time of filming. I am willing to bet you have all your old carts for several systems and I hope you can play all the titles :D
@@rishabhrawat7856 From other channels talking about it that I've seen. They can try, but it SEEMS like UA-cam doesn't ban them even if you specifically did do it for whatever reason. It seems like they have to manually delete each comment one by one even if they did ban the account. Maybe the bots are just coming back with different accounts? I
Rishabh Rawat they allow you to hide channels from being in the comments section so no one can see the bots but that bot commented 3 minutes before the ltt employee commented so that means that they saw the comment and didn’t hide them from the channel
Gotta love how GBA games still had the overbrightened colors even when they were being marketed for the GBASP since IIRC, the GBASP had a backlight which would negate the need for the overbrightening XD
@@chowder-hf8xm Also, overbrightening likely wasn't a mode that could simply be "turned off". It was likely baked into the game itself during development.
The original SP had a frontlight, which was way better than the regular GBA, but the 2nd version of the GBA, the AGS-101, which Anthony has in this video, had a backlit screen.
Wow the battery looks super convenient to replace! They use the same, very durable connectors, as some smaller RC cars instead of something like a ribbon cable or something much more liable to break on you
So interesting to see FPGA's being used so heavily in consumer devices. I mean it makes sence, FPGA's don't emulate, they just "reconfigure" and essentially become the exact chip that it is meant to replace. There are obvioulsly efficiency differences, as seen by the battery size difference, however being able to have a single chip replace what the 6 different devices this is meant to replace? Theoretically while having 0 incompatiblity and running just as the real device would. It makes perfect sense.
In theory it does but in reality modern CPUs are more than capable of emulating old consoles. Considering that FPGAs are horrendously expensive it makes zero sense to use it for emulating 8-bit handhelds. I mean for the same price you can get a device that can run everything up to PS2.
@@CockroachSlidy like I said though, you are relying upon an emulator to accurately represent the hardware. With an FPGA however it is basically just the hardware, no tricks, no limitations. And while FPGAs are not cheap, they are certainly not expensive.
@@CockroachSlidy FPGAs aren't more expensive than modern CPUs. For the same amount of "general purpose" compute, then maybe, but for emulating a bespoke, decades old architecture? Doubtful
@@GeekProdigyGuy Why do they charge 200$ for this device then? Non fpga 8-bit handhelds cost 30 - 50$. And from quick search it appears that decent FPGA chips are going for 50 - 100$ in bulk.
15:08 - Counterpoint: the Game Boy Player by itself can still be usable if you don't mind a little soft-modding and boot-loading tricks. There's the Game Boy Interface software you can find online that, frankly, makes the games look a lot better than they do with the GBP disc, which has notoriously bad, blurry visuals anyway.
Yeah, I was wondering if he plugged the Player 1 plug into one of the consoles as well. I would imagine GB/GBA games are compatible across revisions and regions.
I remember signing up for the email list back in 2019. The first batch must have sold out within minutes, lmao. Finally got my order in as soon as I got the email for the preorders opening back up
Yeah, if I hadn't literally just dropped $120 to clean up my GBC, I would consider one of these. One shipment from China, the other from Pennsylvania (which should get here in a matter of days)
You forgot about Game Boy Consolizer. It's a 3D printed case with special circuitry which after connecting to original GBA board makes it a stationary console with HDMI and connectors for SNES controllers.
0:36 Actually FPGA's are very efficient. I am really puzzled, why Anthony said the opposite. FPGAs are even competing against ASIC GPUs in that regard. You can literally program games as gates on FPGAs directly instead of going the software route. About a year ago an enthusiast even achieved to program the game doom directly on the fpga. The game's software became a doom chip so to speak. By that, the translation layers to the hardware aren't needed anymore, which speeds up the calculation for the game.
An FPGA emulating a CPU is not going to be more efficient than the CPU itself (ignoring technology node scaling factors). You'd probably get better efficiency by doing instruction translation a la Rosetta on MacOS than with an FPGA, but I'm not confident either way. With consoles other than the Gameboy, that have special graphics chips or audio chips? Yeah, maybe.
@@teguh.hofstee And here we go again with widespread common misconceptions about hardware and software on YT. FPGAs don't emulate chips. They literally become the desired chip by adjusting the FPGA's gates accordingly by using special FPGA languages like VHDL or Verilog. Therefore instead of using the term programming that process is known as FPGA configuration. In fact chip developers test whole e.g. GPU designs by writing them on FPGA's directly. Note it is not emulating Audio, Video and Controller Chips like on the PC in software. It is realizing the original chip designs of the game consoles on the FPGA directly. The FPGA becomes the game console and therefore needs just a fraction of energy, which emulation needs. Rosetta 2 is actually not an emulation either. It is too fast, to be a sole emulation. I read that, apple is using extra designated x86 hardware extensions on their M1.
@@aladdin8623 I literally work with FPGAs for my job. FPGAs are at their core still emulators. They do not "become" the hardware, they only become a hardware emulation of, in this case, the GBA SoC. The losses you get from using an FPGA to recreate other chips come from the fact that routing is not free in the FPGA interconnect, and that you have to implement everything in terms of look up tables for logic, usually 4 or 6 input LUTs. There's on average around a factor of 10 efficiency loss between an ASIC and an FPGA. The FPGA still has to implement everything the original ASICs did on the GBA which means it cannot be more efficient, barring the fact that GBA was on a much older technology process and I believe these FPGAs are somewhere around 28nm. And Rosetta is absolutely emulation. There is a huge range of what emulation can be. They are almost certainly directly translating x86 instructions to equivalent Armv8 instructions on the fly. There is no x86 chip magically hidden somewhere in the M1 silicon. They have special instructions to mimic the total store order memory model of x86 because Arm uses weak memory order by default which leads to incorrect results without rewriting a lot of x86 code to insert heaps of memory barriers which massively hurts performance.
@@teguh.hofstee I think, you got very wrong imaginations about what emulation means or the definition of it. Just ask the developers on MiSTer FPGA. They know it better than you too. I am working in the IT sector by the way. In case of rosetta 2 you should actually be careful with your claims instead of blowing around that you knew how it works. In fact even the best IT people can only guess how it really works because they weren't involved in the development or worked directly on the chip design. But hey what a surprise somebody on UA-cam claims to know exactly how it worked. Show us the source code of Rosetta including explanations from the original developers of rosetta 2 and i am ready to change my opinion eventually. But i highly doubt you to be a real developer, cause you got FPGAs wrong in the first place.
How was I not told about this before. I bought an IPS modded Spongebob GBA SP and converted my 2004 Spongebob Movie to it via GBA Movie Converter 1.50, and Now I'm seeing this.
I used to be all "Oh no, Linusn't Tech Tips, I'm not gonna watch this!" but Anthony is refreshing and wonderful. I'm not gonna go over older videos to compare, but I feel like he used to be bad and now isn't. Wonderful video. I'm just gonna pretend to be right and say you've improved a lot over time!
Anthony knows exactly what an enthusiastic retrogamer would look for in a new gadget, all the little differences between original and new hardware would have - only someone who loves what he does could look for.
If you want a more in depth review by some major retro consol nerds check out my life in gaming's review. They actually go into everything and review the console not just unbox it. ua-cam.com/video/Ro9QQrTOnT0/v-deo.html
Nice product overview. I'm a little confused about the nature of the FPGA comments though. As an FPGA developer, these comments often seem misleading or at least misplaced to me. We measure time in nano seconds and pico seconds. We use FPGAs in places where a general purpose processor is too slow. Also, FPGAs don't 'run' code. We write code to describe the digital logic, but there is no run time execution of instructions. There is just a bunch of gates. If you have questions or want more information, reach out and I will try and answer them.
The problem is I can't explain in detail what an FPGA is to the audience on Short Circuit, and saying that it's digital logic simulation makes it sound like FPGAs running retro console cores are inherently flawless, which is not really true. Most FPGA cores are based on emulators or what emulators are doing, not specifically a painstaking reverse-engineering of the original circuitry - The Super Nt reportedly had some issues earlier on, for example. The advantage for retro consoles is that FPGAs are able to run incredibly quickly (as long as it fits of course), which means they're able to very closely match (or possibly beat) the latencies of the original hardware, something that emulation struggles with because of everything else a CPU has to do to run an operating system. That's what I'm trying to convey in layman's terms.
So for RAW clock trees running on the FPGA we usually run a variety of clocks for different purposes, but the main clock frequency for digital logic can run from 50MHz to 200+ MHz. BUT this is a risky comparison to make. It only makes sense if you're doing the same instructions with the compared clocks. That's why I said FPGAs don't execute code. To use a leading question: Which is faster: an ethernet connection or shipping data on hard disk? Depends on distance and how much data. (In essence serial vs parallel) Software execution speed (as measured directly via software timers and instructions) is usually in milliseconds. A single line of software code is normally many operations at the GHz clock rate inside the CPU. But in an FPGA, since I have full control of the digital logic and its interconnect, I can do a LOT more in that one clock cycle. I also don't need any of the of the overhead. I can run an entire FFT in just a few clocks since I can execute it entirely in parallel. Ultimately it depends on the algorithm/processing being done. In the emulation case, an FPGA can be made to function very much like the original hardware and doesn't have to deal with all the abstractions and overhead of emulating those operations in software. IF you have the design time an FPGA can run algorithms insanely fast. But then those designs are single purpose functions and you have to design new logic for the next algorithm. And you have to consider the resource consumption of those algorithms, or the ramifications of reprogramming the FPGA for each new function.
@@faysmith508 ah ok thank you! I was wondering how they can create Logic analyzers with Samplerates of multiple GHz on FPGA Basis. But maybe the is some more electro magic working for them ;)
@@joshuareveles Well you could say the same for the gameboys. But I would appreciate more modern hardware with better sound, better screens and maybe battery life :)
@@knorki5268 tbh, I just recently got the Zelda DS lite and home brewed it to play whatever I want. Although, I do like this device and I hope it sells well
i remember having a little flashlight that plugged into the GBA to help see the screen. crazy how far we've come. also wish you guys would've talked about Nanoloop more!
I remember pimping my OG Gameboy out with a flip out magnifier with built in flashlight and a separate rechargeable battery pack which replaced the four AA batteries. Those were the days!
The weight of these class action waivers is yet to be determined here in Canada. They've been ignored in cases where the contract was found to be void for some other reason, so whether they could enforce it is impossible to say
So many better products for cheaper. If you're looking for emulation, you can do all of this and more for half the price with a number of handheld emulation machines that are available. If you're looking for support for actual cartridges, there's the GB Operator which allows you to run GB/GBA cartridges directly on your computer, add or pull saves to cartridges, and back up the rom directly from your cartridge. And if you want something portable that can run cartridges, just buy an actual GBA SP lol, they're still cheaper and you're really not missing much from the product in the video.
@@MichaelMerritt depends on your definition of “best” really. Unless you’re wanting to spend ~$500+ you won’t be able to get super consistent GameCube, Wii, Switch, or PS2 emulation and I’m not super familiar with those higher end products but they’re out there if you look for them (think steam deck). But for PS1 emulation and earlier there are tons of great options depending on what type of form factor you’re looking for. The Retroid Pocket 2+ is incredible from what I’ve heard and at ~$100 it’s a great price. I own the version prior to the 2+. Its shape is rectangular (similar to GBA) and it runs N64, NDS, PS1, PSP, and everything earlier very very well and the 2+ is an improvement on what I have. I also own the Anbernic RG351V which is more similar to a game boy in shape but has slightly worse emulation performance (less good with PS1) and a slightly nicer screen than my RP2. Anbernic also has competitor devices to the RP2 that are also rectangular with some differences in button/stick layout. In general, if you go with Retroid or Anbernic, you’ll be picking up a great device and you can look up some reviews to find which one works for you.
Hmm, I get why Analogue chose not to enable 'ROM' support, even though the hardware is entirely up to the task - Nintendont! But a lack of 'ROM' support makes such devices a non-starter for me. If I want the convenience of running old games on modern hardware I want it to be convenient. If I want to use my carts I'll use the original hardware, possibly modded. Pardon me while I go check if anyone has crammed a MiSTer in to a handheld formfactor.
man i remember all the hype leading up the the gb sp. bought it day one and it lived up to the hype. no longer needed a dongle light to play in the dark!!! small form factor. great battery. i loved it dearly
These look so freaking cool. Would love to play my old games. But the economy right now is not in favor of me getting one of these bad boys anytime soon!
@@Kilraeus If they want to do Sp Form factor so bad then they should make it fold. Really if I were to want a handheld that could do gba and down consoles and handhelds then I want it to be small but not crazy like the game gear micro
This is cool for people who held onto all those carts, but my Retroflag GPi case with a Pi zero offers everything I could want and more, I've been very pleased with it.
8:21 Yeah, the original GBA did the same thing. Something about the audio sharing the same DSP overhead as the processor. (So it's more like bit-crushing or downsampling than actual clipping. Or something like that.) Can't recall the specifics, but that sounds pretty bang-on.
Worth noting the Gameboy Player is actually still pretty useful without the disc. If you get a way to boot homebrew on the Gamecube (which can be done with plug and play devices these days), you can run the fantastic Gameboy Interface software to get incredibly high quality video output of the GBA games
@3:40 scaling can still be an issue cause if I recall the Gameboy Color and Advance have none standard pixel layouts that don't lend themselves to looking correct on modern displays.
I tend to hate this overhyped product more and more just by watching these shills. Fucc Analogue and their customer service. Pandering on the scalper market. Fabricating a limited supply to increase demand. Just grab more powerful emulation handhelds.
Bit of a nitpick, but the Pocket does have a “stand” of sorts. Its called the Analogue Dock and allows you to output to a TV. You can also connect 8bitdo controllers to the dock. Honestly very surprised they didn’t send you one for review.
GB Player on GameCube without a disc is actually great, if you can launch homebrew via SWISS (amazingly easy on the Cube!) then you can use the GameBoy Interface, and get much much much better quality out of a cube’s GB Player than the GBplayer disc uses. And the team behind Swiss, as well as GBI’s author Extrems is constantly improving it for a variety of setups and methods of launching - combine with a lower cost component/HDMI video solution (GCVideo) like Carby by Insurrection, or the GCHDmk2 by EONHD, and you got one hell of a cube! If Anthony hasn’t looked at that bit of the scene yet, I can see him having a good time fiddling with it all, it’s amazing. Glad to see the Consolizer mentioned as well! Edit: Game Boy Interface is specifically homebrew that improves the GB player’s video capability - MUCH better than the GB Player’s included disc. So finding one without the disc isn’t worthless, but you’d need decent GameCube video solution like the GCvideo stuff (which can be pricey but not original component cable pricey) in order to take full advantage.
His reaction to the Sonic startup music is a microcosm of the nostalgia gaming experience : "why does this game look/sound/play so terrible?" (research, trial, and error) "oh... it was always bad" Some things are best left as memories
Gameboy / gameboy advance doesnt have dedicated sound processor so it has to use cpu cycles for sound thus it is low quality as they rather the games run smooth and sacrifice audio quality than vis versa
@@BeatsbyVegas It does actually provide 2 DACs with DMA and timers (along with the original gameboy sound), but if you want more than 2 samples playing at once you have to resort to software mixing which is where the CPU and bit depth issues come in.
I love that Anthony shorts aren't really short. We need more Anthony, get that man whatever products he needs to make more videos!
Absolutely
Yes
Yeah, it really shows Anthony's dedication
Get him a treadmill, seriously I think he might just keel over any day and then you wouldn't get your precious tech videos
Anthony is the guy who I trust with recommendations for tech. Linus is all well and good but Anthony is a fellow gaming nerd at heart like my past acquaintances and friends before kids.
Give this man all his desires tech so I can have decent content on my lunch breaks and commutes (audio only).
Anthony really needs his own retro channel, I have been loving these uploads. His sharp and quirky sense of humour, paired with a deep knowledge of tech, it's like a breath of fresh air.
He's too busy benchmarking CPUs and GPUs at the last minute to work on his own channel. I'd sub to it, though!
I hate to say it but...he absolutely rocks the double chin.
he wont, deal with it
keep simping
It’s Emily now 😊
@@Vidalburgos look how long ago this comment was posted. I am aware of Emily, but this was posted when Anthony was the person in the video.
hahahaha how to tell when an embargo lifts, and literally every one of my retro gaming chanels just launched a video on this AT THE EXACT SAME TIME!
5 channels in a row for me hahaha
Yeah and sadly this isnt much of an review like othet channels do like testing the accuracy and testing menu settings ingame what anthony hasnt done at all and idk if they even updatet the firmware at all :/
My whole feed is full of videos about the same product
@@IcePhoenixOfTime short circuit was never meant to be a review channel. It's more about unboxing stuff. Expect a review on Linus Tech Tips
@@razordmg64 yes it was ... it was suppost to be a review channel for content they didnt want to post on the main channel cuz people only expect pc related content so they wouldnt go well ... and if you go to earlier vids they are 100% reviews if ir wasnt a sneak peak for the video of the main channel ...
Honestly love Anthony so much, just seems like a really genuine and funny dude. Every video he is in is 10/10
11/10
Totally agree with that!
I love listening to him talk. He has such an awesome voice.
@Deep Cut Reactions I think it means "Linus Tech Tips."
I’d love to be allowed to style his hair. But he seems absolutely lovely. Intelligent, knowledgeable and funny.
I'll cry if 'RETRO TIME!' doesn't become a reoccurring show.
same with salame
Hahaha! Wasn't expecting it..but my gawd...awesome!
moar!
Its… BURGER TIME!!!
ITS.. HAMBURGER TIME..!!!
Company: Doesn't support roms to prevent piracy.
Anthony: Pulls out everdrive LOL!
It's just legal ass-covering. The main dev has released "unofficial" firmware that enables playing roms for all of their consoles so far. Do note though that consoles like the SNES often had extra hardware in the cart, and the FPGA in the console isn't always big enough to account for that so the original cart or an everdrive that uses its own FPGA to provide the missing functionality can still be useful.
that's just the thin wall that allow all these systems and programs to exist, a necessary policy
@@KyussTheWalkingWorm That's good to know. It would be pretty useless for a lot of people, otherwise.
He also says his rom looks more like a rom than the real game... I wonder why
I am 62 years old and remember the first digital watch and calculator some rich boy had at school, Blew our minds.
I have no idea what is being said but learning.
Thanks for the most entertaining content on line I am addicted
LTT my family of fun 👍
Don't worry, I think most of us don't know WTF most of the technical stuff is all about. We just know "Ooohhhhh, shiny new toy?"
the future is now old man
@@elijah1110 I used to say that to my parents 🤣🤣🤣
I’m happy you enjoy these types of videos! It’s great to see people in their sixties enjoying some video game culture and also simultaneously electronics. I hope you have a good one man and I’m sure you’ll pick it up quickly, a lot of people in the younger generations don’t know this stuff either :)
@@elijah1110 have some respect you 🤡
As someone who has never sold his old gb/gba/gbc carts, I need this.
I think the soonest you could get one is 2023 (unless you already have a pre-order)
I hate how you can buy an OG game boy…except it’s taken completely apart and then they remove every single part and glue it to a square frame so it’s basically an exploded view of the original game boy for $300…but it even says for every 100 sold the price goes up “as it is getting very expensive to source the parts” .
You might need to replace their bateries. I had to.
Your time is now! Or maybe in two years when you can get a hold of one of these haha
i only have tetris and mario for more then 20 years now
FPGAs _can_ be a lot faster than a normal processor; it depends on the operations they are running. There's a reason why they are used in some cases in deep learning, for example. They may just find that customizing circuitry is more efficient than emulating with a cheap low power processor.
Yea when he said that they aren't efficient processors, I realized Anthony misses the whole point of them being used. Yea they aren't efficient, but that's not why they r used.
@@coolcatjk30 I'm pretty sure he knows exactly why they're used, he understood why for the previous Mister video so I don't know how he'd forget for this one. He was just mentioning it because this is a portable device that is using a fairly small battery as opposed to the Mister or other Analogue consoles which are all just plugged into the wall and don't have to worry about a battery draining quickly.
@@StarmanDX But they are very efficient, certainly more than a general purpose cpu for the same task. He clearly doesn't know what they are used for or how they work.
@@SirDragonClaw I think he meant power efficient, and was comparing them to the OG chips in terms of power efficiency. That was my interpretation anyway.
@@SirDragonClaw power efficient. For example this has a 4300 mah battery yet can only get 7 hours of play time despite the fact that it’s running a very light OS when not in game mode, and replicating extremely low power and undemanding systems when you do play something. Even a cheapo phone with a crappy low end ARM cpu would likely last just as long or longer playing these games at full speed with a smaller battery, despite the fact that the phone will also be running an entire complicated OS with constant background tasks going on. Of course it will be software emulation and you will have to deal with the many quirks and disadvantages associated with it, but in general it would be a very similar experience
You should have tried multiplayer with Sonic advance using Single Cartridge mode that the game has
I was thinking the same thing, it has it on the main menu just click VS then Single Pak, how can you miss it in a review :D
I appreciate you being able to make enjoyable content while waiting for THIS(!) all those YEARS(!!!)
The "Frame Blending" mode doesn't emulate the ghosting of the GB screen. Some games used the extremely low pixel response of the screen to flash pixels to simulate transparency.
Interesting 🤔.
That's what ghosting is.
@@lobsterbark Sure, but some games, especially for the OG Game Boy, relied on this aspect of the LCD to create transparency effects. When played on the Analogue without 'Frame Blending' enabled, as it has a modern high response rate LCD, these 'transparent' areas will flash obnoxiously every other frame, as this was what the software was coded to do, relying on the OG LCD's ghosting/persistence to smooth it out.
The F Zero games on GBA are perfect examples of this. The map will flash rapidly unless you have Frame Blending on.
Anthony is one of the best product reviewers that LTT has ever acquired. We need more of his reviews and insights! He has the talent to do the job and effortlessly explain things in such a natural fashion. Big Thumbs UP!
Best products LTT has ever acquired*
Stop the body shaming! Just because he's fat you assume he has big thumbs! Shame on you.
@@arcaneisboring7675 boring. Grow up you muppet
i dont think hes body shaming
this is why i dont watch any video he's in, you guys go straight to simping instead of actualy commenting something useful
its like the world's creepiest cult
I totally remember when this was anounced 2 years ago. Their website was kickass, the marketing was perfect. Glad to see it actually came out
Thank you for the subtitles! I especially appreciate “cliquey” at 1:43.
*e: At 10:36 he says “You can actually see the dithering and stuff.”
"They're very explicitly not used for piracy."
That's disappointing. It's not like you can support the old developers buy getting the games legally. Also cartridges do eventually wear out of get lost.
yep this thing comes out over 300 USD since you realistically need to buy an everdrive (99usd) to actually use it. bummer, cause honestly at that price point id rather get a steamdeck or just emulate on my phone with a controller...
It's almost a guarantee that there will be community made custom firmware to allow loading roms, or even software emulators for other consoles. Other Analogue consoles have gotten this and I don't see a reason why this wont.
All their consoles are "not" for piracy...but then custom firmware mysteriously shows up less than a week after launch and enables loading ROMs.
Their main progamer makes a "custom" firmware that has all the official features and supports roms and usually adds more systems to the rom compatability list.
Its not officially for roms, but will likely support them with a simple update.
@@mrrooter601 not even just that, you can get a gba sp for 130, so for the price of this thing you get an SP and an ever drive.
I love Anthony as a host, and I especially love the kind of content he's getting to bring us. Being able to take LTTs audience and point them toward these awesome projects that go unnoticed by the general public is very cool!
Anthony is the best. I see him and I click every time.
he seems nice he just needs to save on a couple of these tech purchases and grab a treadmill. It would benefit him tremendously. His body seems to be shutting down
I seem to be preferring the whole LTT crew just as much as Linus if not more for different types of content. Like when Linus tells a joke that you can tell Riley wrote for TechLinked, you can tell that Riley might of made that joke better
*IT'S RETRO TIME!*
100% agree
I've got a Super Nt and after some firmware updates, this console is a beast in almost every thinkable way. I think the Analogue Pocket will be the same after some time. But if you want one, go and buy it as soon as you can. Once the things are sold out, there will be pretty rare restocks. I missed the preorder and now I hope to get one with a second wave of production ;)
Hearing the Gameboy Advance start up sound brought back memories
I love the retro tech review with Anthony. Please keep them coming.
Anthony: "I want to take it apart!"
Also Anthony: *stops after like four screws*
:-)
I would have loved to see the inside with the FPGA chips and all. Especially what FPGA chips they are using and the general layout of the PCB.
But besides that, I really loved the video. Thanks guys!
if you want a peek at the layout:
ua-cam.com/video/PG42ne1g6x8/v-deo.html
They seem to use an Altera Cyclone V and an Altera cyclone 10
@@thepro9376 Thanks ! 👍
Really like Anthony, true tech nerd with alot of passion and knowledge
I'd love if a core or firmware update could allow this to "validate" cartridges. I could imagine a few different tests that could be done, or even just hashing against a "known good" hash library from real cartridges. Lots of bootlegs being sold as authentic high-value cartridges to unlucky collectors.
Dumping the cartridge wouldn't validate it because a lot of bootlegs are going to be byte-exact to the original ROM image. The only thing that indicates that it's a bootleg is having an incorrect label, the wrong PCB, or a cheaper cartridge housing. The bootlegs that *aren't* byte-exact will also be obviously bootlegs (e.g. the logos will have been stripped out).
@@SuperSmashDolls So... just validate a bootleg copy then
I’m thinking more like with something like an FPGA you could test to see if the EEPROMs respond correctly, if the cartridge is more power-efficient (or not) than it should be, if certain blocks aren’t where they should be, line resistances, etc… Not so much to automate the current “hold it up to the light” tests, but signal level checks that weren’t available to the average person.
@Ellipsys0303 good stuff, I don't know much but have seen the tips for validating physically. enough to avoid the obvious fakes at con's. I could physically see the board differences and chip differences, but just imagined if i had a pocket multimeter or other tools I could probably find differences between the two.
Something worth trying for GBA games is just to install a GBAccelerator in your GBA and see if the game runs for more than like a minute at the max speed-up setting. Most repro carts can not even run at the 2nd highest speed and will completely freeze instantly since the flash memory used in repro carts, good or not, is usually not nearly as fast or stable as what is used in real GBA carts
The last series of GBA's, when the Nintendo DS released, had great backlights. The GB Micro also had fantastic backlit screens.
As a kid I had an old Atari lynx that my dad had gotten as payment for a computer he built. It came with pretty much every game and was my intro to Chip's Challenge, Klax, Arkanoid, and many other classics. I didn't realize that it was a defunct console because the hardware was still really impressive at the time. I really liked that thing and I wish it had been more successful.
Honestly even 300 bucks for the ability to play multiple systems on a TV in HD via HDMI and on the go is a pretty decent price, which is surprising even compared to Analogues other products.
Granted if that's all you're looking for, something like a Retroid Pocket 3 or Anbernic's stuff can be had for $80-150. The main thing about the Pocket here is that it's actually *native* rather than emulation, so you don't get the input lag inherent to almost all emulators.
This video only makes me want to bust out my Gameboy Advance SP.
I forgot how amazing that device was, and still is. Pocketable size, great backlit screen, amazing rechargeable battery life, and one of the best game catalogs ever.
So far the best HD option I’ve used for GB games is the Game Cube dock with the HDMI adapter on your Game Cube I think that beats everything else out there.
Thanks for the content, I watched this whole damn thing, even though I never played GBA. I'm really old. It feels like you were a little disappointed with what was functional at the time of filming. I am willing to bet you have all your old carts for several systems and I hope you can play all the titles :D
@ShortCircuit Would love if Emily would do an update on this with all the new OpenFPGA core support.
His name is Anthony.
Why are Anthony's ShortCircuits never short? I love the detailed look into the product though. Keep it comin'
He has lots to say ¯\_(ツ)_/¯
@@ShortCircuit does youtube allow you to ban these bots up there from comment section?? They're freaking irritating
@@rishabhrawat7856 From other channels talking about it that I've seen. They can try, but it SEEMS like UA-cam doesn't ban them even if you specifically did do it for whatever reason.
It seems like they have to manually delete each comment one by one even if they did ban the account.
Maybe the bots are just coming back with different accounts? I
@@rishabhrawat7856 no they're focus on saving content vis dmca strikes like the saviors they are....
Rishabh Rawat they allow you to hide channels from being in the comments section so no one can see the bots but that bot commented 3 minutes before the ltt employee commented so that means that they saw the comment and didn’t hide them from the channel
$219 holy shit... I would much prefer to buy the original GB devices for the retrospective games
The last Gameboy advance model that was released and had a backlight sells for north of $100 on eBay. This looks like a big improvement in screen.
@@thelanecampbell GBA SP is >£50 on eBay in the UK
@@homelespenguin in the us the gba is 100$ and GB and GB color 80$. Combine them together and thats well above 220. Now add hdmi and a better screen.
Gotta love how GBA games still had the overbrightened colors even when they were being marketed for the GBASP since IIRC, the GBASP had a backlight which would negate the need for the overbrightening XD
Well not everyone HAD an SP and by not making it look good on the normal GBA you would've been eliminating a huge market
@@chowder-hf8xm Also, overbrightening likely wasn't a mode that could simply be "turned off". It was likely baked into the game itself during development.
SP AGS 101 yeah, there are two iterations and the first is still dim.
Most GBAs are the AGS-001 model, which was frontlit, not back-lit, and therefore suffered from the same muted colors as the regular GBA
The original SP had a frontlight, which was way better than the regular GBA, but the 2nd version of the GBA, the AGS-101, which Anthony has in this video, had a backlit screen.
For the sound clipping I think they've fixed that in a patch. I had clipping on Metroid Fusion, for example, and that has been fixed.
Anthony + Retro Games = Pure Joy
Who is Anothony?
GBA is pretty crunchy in it's sound playback anyway. That's actually pretty accurate. LOL If it sounds like the speaker's blown, it probably isn't.
"and I dropped it" oh no Linus is rubbing off on him, send help quick!! LOL
Wow the battery looks super convenient to replace! They use the same, very durable connectors, as some smaller RC cars instead of something like a ribbon cable or something much more liable to break on you
So interesting to see FPGA's being used so heavily in consumer devices. I mean it makes sence, FPGA's don't emulate, they just "reconfigure" and essentially become the exact chip that it is meant to replace. There are obvioulsly efficiency differences, as seen by the battery size difference, however being able to have a single chip replace what the 6 different devices this is meant to replace? Theoretically while having 0 incompatiblity and running just as the real device would. It makes perfect sense.
In theory it does but in reality modern CPUs are more than capable of emulating old consoles. Considering that FPGAs are horrendously expensive it makes zero sense to use it for emulating 8-bit handhelds. I mean for the same price you can get a device that can run everything up to PS2.
@@CockroachSlidy like I said though, you are relying upon an emulator to accurately represent the hardware. With an FPGA however it is basically just the hardware, no tricks, no limitations. And while FPGAs are not cheap, they are certainly not expensive.
@@CockroachSlidy FPGAs aren't more expensive than modern CPUs. For the same amount of "general purpose" compute, then maybe, but for emulating a bespoke, decades old architecture? Doubtful
@@GeekProdigyGuy Why do they charge 200$ for this device then? Non fpga 8-bit handhelds cost 30 - 50$. And from quick search it appears that decent FPGA chips are going for 50 - 100$ in bulk.
@@literallycanadian With these FPGAs you're just as limited by the quality of the implementation as a software emulator.
15:08 - Counterpoint: the Game Boy Player by itself can still be usable if you don't mind a little soft-modding and boot-loading tricks. There's the Game Boy Interface software you can find online that, frankly, makes the games look a lot better than they do with the GBP disc, which has notoriously bad, blurry visuals anyway.
And we've been waiting years for YOU, Anthony!
You should use the comment section to talk about the content, not your gay love for the presenter
@@ZaPpaul Says the guy using the comment section for his bigotry!
Somethin' to think about!
Coincidentally "I have been waiting YEARS for this" is also what any customer trying to order this thing feels.
Some 4 port link cables have a player one end that is required to be used and the others are all player 2-4
Yeah, I was wondering if he plugged the Player 1 plug into one of the consoles as well. I would imagine GB/GBA games are compatible across revisions and regions.
I remember signing up for the email list back in 2019. The first batch must have sold out within minutes, lmao. Finally got my order in as soon as I got the email for the preorders opening back up
I literally was just looking at this. I don't exactly have 200 bucks for this rn but it's so cool.
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Yeah, if I hadn't literally just dropped $120 to clean up my GBC, I would consider one of these. One shipment from China, the other from Pennsylvania (which should get here in a matter of days)
You forgot about Game Boy Consolizer. It's a 3D printed case with special circuitry which after connecting to original GBA board makes it a stationary console with HDMI and connectors for SNES controllers.
0:36 Actually FPGA's are very efficient. I am really puzzled, why Anthony said the opposite. FPGAs are even competing against ASIC GPUs in that regard. You can literally program games as gates on FPGAs directly instead of going the software route. About a year ago an enthusiast even achieved to program the game doom directly on the fpga. The game's software became a doom chip so to speak. By that, the translation layers to the hardware aren't needed anymore, which speeds up the calculation for the game.
An FPGA emulating a CPU is not going to be more efficient than the CPU itself (ignoring technology node scaling factors).
You'd probably get better efficiency by doing instruction translation a la Rosetta on MacOS than with an FPGA, but I'm not confident either way.
With consoles other than the Gameboy, that have special graphics chips or audio chips? Yeah, maybe.
@@teguh.hofstee And here we go again with widespread common misconceptions about hardware and software on YT. FPGAs don't emulate chips. They literally become the desired chip by adjusting the FPGA's gates accordingly by using special FPGA languages like VHDL or Verilog. Therefore instead of using the term programming that process is known as FPGA configuration. In fact chip developers test whole e.g. GPU designs by writing them on FPGA's directly. Note it is not emulating Audio, Video and Controller Chips like on the PC in software. It is realizing the original chip designs of the game consoles on the FPGA directly. The FPGA becomes the game console and therefore needs just a fraction of energy, which emulation needs.
Rosetta 2 is actually not an emulation either. It is too fast, to be a sole emulation. I read that, apple is using extra designated x86 hardware extensions on their M1.
@@aladdin8623 I literally work with FPGAs for my job. FPGAs are at their core still emulators. They do not "become" the hardware, they only become a hardware emulation of, in this case, the GBA SoC. The losses you get from using an FPGA to recreate other chips come from the fact that routing is not free in the FPGA interconnect, and that you have to implement everything in terms of look up tables for logic, usually 4 or 6 input LUTs.
There's on average around a factor of 10 efficiency loss between an ASIC and an FPGA. The FPGA still has to implement everything the original ASICs did on the GBA which means it cannot be more efficient, barring the fact that GBA was on a much older technology process and I believe these FPGAs are somewhere around 28nm.
And Rosetta is absolutely emulation. There is a huge range of what emulation can be. They are almost certainly directly translating x86 instructions to equivalent Armv8 instructions on the fly. There is no x86 chip magically hidden somewhere in the M1 silicon. They have special instructions to mimic the total store order memory model of x86 because Arm uses weak memory order by default which leads to incorrect results without rewriting a lot of x86 code to insert heaps of memory barriers which massively hurts performance.
@@teguh.hofstee I think, you got very wrong imaginations about what emulation means or the definition of it. Just ask the developers on MiSTer FPGA. They know it better than you too. I am working in the IT sector by the way.
In case of rosetta 2 you should actually be careful with your claims instead of blowing around that you knew how it works. In fact even the best IT people can only guess how it really works because they weren't involved in the development or worked directly on the chip design.
But hey what a surprise somebody on UA-cam claims to know exactly how it worked.
Show us the source code of Rosetta including explanations from the original developers of rosetta 2 and i am ready to change my opinion eventually. But i highly doubt you to be a real developer, cause you got FPGAs wrong in the first place.
@@aladdin8623 Hardware emulation is still a type of emulation.
I would recommend using GB interface instead of the Game Boy player original disc as it actually makes the games a lot cleaner looking
Also reduces input lag, especially on the low latency builds!
How was I not told about this before. I bought an IPS modded Spongebob GBA SP and converted my 2004 Spongebob Movie to it via GBA Movie Converter 1.50, and Now I'm seeing this.
Umm the SpongeBob SP is the AGS-101 model, did someone sell you an unmodded system and tell you they modded it?
@@rynomclaughlin1595 It could be a AGS-001 board in a replacement Sponge Bob shell with an IPS display.
@@othertonywi1son which is an even worse scam if he payed the full price of what a legit SpongeBob AGS 101 goes for
I used to be all "Oh no, Linusn't Tech Tips, I'm not gonna watch this!" but Anthony is refreshing and wonderful. I'm not gonna go over older videos to compare, but I feel like he used to be bad and now isn't. Wonderful video. I'm just gonna pretend to be right and say you've improved a lot over time!
he was good for the few (2?) years i've been seeing him, but yeah even better now
Retro gaming is where it's at
Anthony knows exactly what an enthusiastic retrogamer would look for in a new gadget, all the little differences between original and new hardware would have - only someone who loves what he does could look for.
If you want a more in depth review by some major retro consol nerds check out my life in gaming's review. They actually go into everything and review the console not just unbox it.
ua-cam.com/video/Ro9QQrTOnT0/v-deo.html
Nice product overview. I'm a little confused about the nature of the FPGA comments though. As an FPGA developer, these comments often seem misleading or at least misplaced to me. We measure time in nano seconds and pico seconds. We use FPGAs in places where a general purpose processor is too slow. Also, FPGAs don't 'run' code. We write code to describe the digital logic, but there is no run time execution of instructions. There is just a bunch of gates.
If you have questions or want more information, reach out and I will try and answer them.
Hey hi :)
I'm used top FPGAs clocked at 16 MHz to 100MHz.
What is the maximum frequenzy to clock an FPGA in Industrial use?
The problem is I can't explain in detail what an FPGA is to the audience on Short Circuit, and saying that it's digital logic simulation makes it sound like FPGAs running retro console cores are inherently flawless, which is not really true. Most FPGA cores are based on emulators or what emulators are doing, not specifically a painstaking reverse-engineering of the original circuitry - The Super Nt reportedly had some issues earlier on, for example. The advantage for retro consoles is that FPGAs are able to run incredibly quickly (as long as it fits of course), which means they're able to very closely match (or possibly beat) the latencies of the original hardware, something that emulation struggles with because of everything else a CPU has to do to run an operating system. That's what I'm trying to convey in layman's terms.
So for RAW clock trees running on the FPGA we usually run a variety of clocks for different purposes, but the main clock frequency for digital logic can run from 50MHz to 200+ MHz.
BUT this is a risky comparison to make. It only makes sense if you're doing the same instructions with the compared clocks. That's why I said FPGAs don't execute code. To use a leading question: Which is faster: an ethernet connection or shipping data on hard disk? Depends on distance and how much data. (In essence serial vs parallel)
Software execution speed (as measured directly via software timers and instructions) is usually in milliseconds. A single line of software code is normally many operations at the GHz clock rate inside the CPU.
But in an FPGA, since I have full control of the digital logic and its interconnect, I can do a LOT more in that one clock cycle. I also don't need any of the of the overhead. I can run an entire FFT in just a few clocks since I can execute it entirely in parallel. Ultimately it depends on the algorithm/processing being done.
In the emulation case, an FPGA can be made to function very much like the original hardware and doesn't have to deal with all the abstractions and overhead of emulating those operations in software.
IF you have the design time an FPGA can run algorithms insanely fast. But then those designs are single purpose functions and you have to design new logic for the next algorithm. And you have to consider the resource consumption of those algorithms, or the ramifications of reprogramming the FPGA for each new function.
@@emily-young Ah, that's a fair point. Thanks for the reply. I really enjoy your videos so thanks for what you do!
@@faysmith508 ah ok thank you! I was wondering how they can create Logic analyzers with Samplerates of multiple GHz on FPGA Basis. But maybe the is some more electro magic working for them ;)
Gotta love their extremely low stock yet they manage to send out review models.
Very cool, Analogue.
Not to mention the hundreds of dollars worth of add-ons
It'd be dope if they did something like that for the Nintendo DS Lite
Or you could just buy a ds lite lol
@@joshuareveles Well you could say the same for the gameboys. But I would appreciate more modern hardware with better sound, better screens and maybe battery life :)
@@knorki5268 Then get a Retroid Pocket 2+ that is 2 times cheaper and can run everything up to PS2 (included).
@@knorki5268 Not to mention HDMI out with crisp image, no emulation
@@knorki5268 tbh, I just recently got the Zelda DS lite and home brewed it to play whatever I want. Although, I do like this device and I hope it sells well
Wow... Hearing the Sonic Advanced intro music just teleported me back in time. Nostalgia feels man.
i remember having a little flashlight that plugged into the GBA to help see the screen. crazy how far we've come. also wish you guys would've talked about Nanoloop more!
I remember pimping my OG Gameboy out with a flip out magnifier with built in flashlight and a separate rechargeable battery pack which replaced the four AA batteries. Those were the days!
@@IcedReaver the good days!
The weight of these class action waivers is yet to be determined here in Canada. They've been ignored in cases where the contract was found to be void for some other reason, so whether they could enforce it is impossible to say
Ohhh I can imagine all the good retro games you can play on this 👀
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So many better products for cheaper. If you're looking for emulation, you can do all of this and more for half the price with a number of handheld emulation machines that are available. If you're looking for support for actual cartridges, there's the GB Operator which allows you to run GB/GBA cartridges directly on your computer, add or pull saves to cartridges, and back up the rom directly from your cartridge. And if you want something portable that can run cartridges, just buy an actual GBA SP lol, they're still cheaper and you're really not missing much from the product in the video.
@@3spanishfreaks970 what's the "best" hand held emulation device out there? I've played a couple but they seemed like under powered chinese crap.
@@MichaelMerritt depends on your definition of “best” really. Unless you’re wanting to spend ~$500+ you won’t be able to get super consistent GameCube, Wii, Switch, or PS2 emulation and I’m not super familiar with those higher end products but they’re out there if you look for them (think steam deck). But for PS1 emulation and earlier there are tons of great options depending on what type of form factor you’re looking for. The Retroid Pocket 2+ is incredible from what I’ve heard and at ~$100 it’s a great price. I own the version prior to the 2+. Its shape is rectangular (similar to GBA) and it runs N64, NDS, PS1, PSP, and everything earlier very very well and the 2+ is an improvement on what I have. I also own the Anbernic RG351V which is more similar to a game boy in shape but has slightly worse emulation performance (less good with PS1) and a slightly nicer screen than my RP2. Anbernic also has competitor devices to the RP2 that are also rectangular with some differences in button/stick layout. In general, if you go with Retroid or Anbernic, you’ll be picking up a great device and you can look up some reviews to find which one works for you.
@@3spanishfreaks970 what a fantastic response, thank you so much!
I didn't even have to finish the video and I am interested. Thank you for sharing this with us. (:
Hmm,
I get why Analogue chose not to enable 'ROM' support, even though the hardware is entirely up to the task - Nintendont! But a lack of 'ROM' support makes such devices a non-starter for me. If I want the convenience of running old games on modern hardware I want it to be convenient. If I want to use my carts I'll use the original hardware, possibly modded. Pardon me while I go check if anyone has crammed a MiSTer in to a handheld formfactor.
Every analogue product has eventually gotten jailbroken firmware to support ROMs from an SD card, this will be no different
Use an everdrive
man i remember all the hype leading up the the gb sp. bought it day one and it lived up to the hype. no longer needed a dongle light to play in the dark!!! small form factor. great battery. i loved it dearly
These look so freaking cool. Would love to play my old games. But the economy right now is not in favor of me getting one of these bad boys anytime soon!
You're in luck, they won't be available for most people until next year.
This is super sick I'm glad I kept all those GB cartridges
if this was just in a GBA form factor would definitely get it.
Yes, I felt like every product to redo GBA focuses on the SP form factor, with the tiny shoulder buttons and cramped hand positions
@@Kilraeus If they want to do Sp Form factor so bad then they should make it fold. Really if I were to want a handheld that could do gba and down consoles and handhelds then I want it to be small but not crazy like the game gear micro
The SP might actually have my favorite Nintendo D-Pad (And I've gone through a LOT of SNES controllers trying to find one with decent diagonals).
When I'm president my first decree will be every controller will have its dpad replaced with the one from the GBA SP
The fact that they couldn't get rid of the bezels in this price bracket is a bit confusing
I'd say its to give it the retro look
Anthony is the best tech personality on UA-cam. Dude is on a different technological PLANE.
“And I dropped it”. Is this a required skill to work at LTT?
Only if you drop something off a building on someone's head
It's recommended
@@ShortCircuit Yout reply came too close to my dark bad joke, lol.
One can see from afar that the build quality is next level.
The GBA SP looks a lot less breakable than this and it is 20 years old - such a good system
This is cool for people who held onto all those carts, but my Retroflag GPi case with a Pi zero offers everything I could want and more, I've been very pleased with it.
Damn, I want this!
Just checked the website. Pre-orders open tomorrow 😀
Reading from other comments. This video release date was planned with an embargo, multiple channels uploaded videos about this simultaneously.
8:21
Yeah, the original GBA did the same thing. Something about the audio sharing the same DSP overhead as the processor. (So it's more like bit-crushing or downsampling than actual clipping. Or something like that.)
Can't recall the specifics, but that sounds pretty bang-on.
Anthony is the man. Love his reviews.
Anthony is a woman named Emily now.
Thank you for reviewing this!! The nostalgia is real 👍
Watch Modern Vintage Gamers review
Worth noting the Gameboy Player is actually still pretty useful without the disc. If you get a way to boot homebrew on the Gamecube (which can be done with plug and play devices these days), you can run the fantastic Gameboy Interface software to get incredibly high quality video output of the GBA games
I think its time to shave and let it go homie
Bruh, how did I JUST find this channel. Subscription earned just for the PR intro.
Anthony makes my day ❤
@3:40 scaling can still be an issue cause if I recall the Gameboy Color and Advance have none standard pixel layouts that don't lend themselves to looking correct on modern displays.
I wish Emily would revisit the Analogue pocket given the substantial changes in software.
Gross.
You know it's good when it includes a Class Action Waiver build-in the offfline tutorial.
game make fatty happy
Yesssss Anthony!!! Love this guy man he's absolutely awesome and genuine
This guy Anthony needs to play less games and focus on his health.
Anthony forgets MiSTer exists when listing options for playing GBA on your TV
terrible review, choose a gameboy game next time.
Retro gaming is my jam. More of this please :)
I tend to hate this overhyped product more and more just by watching these shills.
Fucc Analogue and their customer service. Pandering on the scalper market. Fabricating a limited supply to increase demand.
Just grab more powerful emulation handhelds.
Anthony is the best hire that Linus has ever made !
I like it. I would have this in my collection for sure. Thanks for the review, this was definitely worth my time.
Bit of a nitpick, but the Pocket does have a “stand” of sorts. Its called the Analogue Dock and allows you to output to a TV. You can also connect 8bitdo controllers to the dock. Honestly very surprised they didn’t send you one for review.
GB Player on GameCube without a disc is actually great, if you can launch homebrew via SWISS (amazingly easy on the Cube!) then you can use the GameBoy Interface, and get much much much better quality out of a cube’s GB Player than the GBplayer disc uses. And the team behind Swiss, as well as GBI’s author Extrems is constantly improving it for a variety of setups and methods of launching - combine with a lower cost component/HDMI video solution (GCVideo) like Carby by Insurrection, or the GCHDmk2 by EONHD, and you got one hell of a cube! If Anthony hasn’t looked at that bit of the scene yet, I can see him having a good time fiddling with it all, it’s amazing.
Glad to see the Consolizer mentioned as well!
Edit: Game Boy Interface is specifically homebrew that improves the GB player’s video capability - MUCH better than the GB Player’s included disc. So finding one without the disc isn’t worthless, but you’d need decent GameCube video solution like the GCvideo stuff (which can be pricey but not original component cable pricey) in order to take full advantage.
His reaction to the Sonic startup music is a microcosm of the nostalgia gaming experience : "why does this game look/sound/play so terrible?" (research, trial, and error) "oh... it was always bad"
Some things are best left as memories
Gameboy / gameboy advance doesnt have dedicated sound processor so it has to use cpu cycles for sound thus it is low quality as they rather the games run smooth and sacrifice audio quality than vis versa
@@BeatsbyVegas It does actually provide 2 DACs with DMA and timers (along with the original gameboy sound), but if you want more than 2 samples playing at once you have to resort to software mixing which is where the CPU and bit depth issues come in.
Anthony: „And I dropped it.“
Linus: „Everything he knows, he learned from me.“
3:27 music timed perfectly
12:24 "It's a little small, but it works" - That's what he said.
The hell, how did I not know about this channel before? I don't think I've ever subbed so fast just by seeing Anthony in the thumbnail.