What would I change in StarCraft 2 to make it more fun

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  • Опубліковано 1 сер 2024
  • Best Moments in SC2 PART 1 - • THE BEST MOMENT FROM E...
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    Timecodes:
    00:00 intro
    00:58 Maps
    01:58 Mercenary units
    03:42 UI-friendly interface & QoL changes
    04:28 Themes & events
    Sources:
    Mercenary units portraits - • StarCraft 2 - Mercenar...
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КОМЕНТАРІ • 111

  • @EsportsStoryteller
    @EsportsStoryteller  23 дні тому +2

    So, what would YOU change in StarCraft 2?
    Best Moments in SC2 PART 1 - ua-cam.com/video/pBOKCqkqd3Y/v-deo.htmlsi=sxAZDdTdUILnEUn4
    Check out Our new Project FGC Storyteller - www.youtube.com/@fgcstoryteller
    Check out my personal channels - www.youtube.com/@Gaming_Essays & www.youtube.com/@RTSCasts
    Timecodes:
    00:00 intro
    00:58 Maps
    01:58 Mercenary units
    03:42 UI-friendly interface & QoL changes
    04:28 Themes & events

    • @Taron_HaiTar
      @Taron_HaiTar 19 днів тому

      @@EsportsStoryteller Please re-read my comment, I updated it with more stuff you might like! And please re-like it, because updating it deleted (atleast for me) "video's author liked this comment" mark, and I'd like to keep it for myself.
      Also, say if you want this "plea" to be deleted or to leave it here indefinitly, don't want to clog up the (possible in the future) thread here.

  • @yaboityler2617
    @yaboityler2617 23 дні тому +66

    They could throw in firebats and it would change nothing except enable funny builds

    • @inzynierkaczka
      @inzynierkaczka 23 дні тому +7

      Does that mean Hellbats arent funny? Imo they are much better, cause you put 21 silly vroom vroom machines, make them stand, and they oneshot queen n drones, burn hatchery, and vroom vroom away

    • @fckdig-y5k
      @fckdig-y5k 23 дні тому

      Hellbats already fill that purpose lol, and they also only cost 100 minerals, you can get them earlier than you could get firebats in brood war as well

    • @leeva93
      @leeva93 23 дні тому +12

      Actually no. Firebats would hard counter ling bane and zergs would never allow that. 100hp armored, stim, splash, and bonus damage to light.

    • @clivah1499
      @clivah1499 22 дні тому +2

      ... funny.

    • @paulhamtorlia3039
      @paulhamtorlia3039 21 день тому +1

      @@inzynierkaczka That's what the more original and futuristic vulture is for.

  • @da_huska
    @da_huska 23 дні тому +22

    So about your idea of dynamic maps (some environment events like lava raising), i proposed such thing in the past in the mapmaker community but the main problem of it is that you have to use triggers for such events, which set the map mode from melee to arcade, thus removing the starting counter we have in melee. As of now it is just a cool idea which couldnt be executed

    • @AvelineMelena
      @AvelineMelena 22 дні тому +1

      I mean, if we're talking about official maps it would be an easy fix for Blizzard. They can code deep changes to the editor while we can't

    • @da_huska
      @da_huska 22 дні тому +2

      @AvelineMelena they can but they won't, that's the thing, also we should get approval from TL team to design such maps

  • @J6hn
    @J6hn 22 дні тому +17

    All I would do is lock anyone who auto-quits a match out of queueing for 5 minutes. Punish the smurfs, clean up the ladder.

    • @tomhe286
      @tomhe286 11 днів тому

      Many casual players quit mirror matches. 5 min penalty would make them quit whole sc2.

    • @J6hn
      @J6hn 11 днів тому

      ​@@tomhe286Counterpoint, the MMR boost and advantage it gives them over others makes those people want to quit. They still enjoy 2/3 of the matchups and it might encourage them to clown around a bit in mirrors which would actually make it more interesting/fun. Let's face it, SC2 laddering is the most enjoyable miserable experience we subject ourselves to.

  • @doodguytheblank2403
    @doodguytheblank2403 23 дні тому +16

    Think it would be interesting to see a possible “tier 4” with even stronger units, more upgrades, and maybe a super weapon for each race.

    • @lucasgoncalves1390
      @lucasgoncalves1390 23 дні тому +6

      Protoss: Death Purification Laser
      Zerg: World-eater Infestation
      Terran: Nukes goes brrrrr or Psi Emitter to attract Feral Zergs from Orbit

    • @amNotRed
      @amNotRed 22 дні тому +1

      @@lucasgoncalves1390these sounds sooo cool and fun and could even be the solution to those endgame turtle fests if implemented well

    • @gumdrop4157
      @gumdrop4157 22 дні тому +2

      I don’t think people would actually want that. It would just end the game once one side had enough of an advantage to get there and still live.

    • @lucasgoncalves1390
      @lucasgoncalves1390 22 дні тому

      @@gumdrop4157 but would be funny to play in some unranked matches. Also, I personally wanted to see someone create a mod to allow us to play as the 3 main races in the alpha version. It would be REALLY good to try them

    • @GenJuhru
      @GenJuhru 21 день тому +2

      Protoss having access to the Spear of Adun's abilities, Zerg temporarily going beyond underling limit and Terran pacifies(can't attack & use abilities but can move) their enemies with the psi emitter or get that megazord from the April's Fools.

  • @In_Varietate_Concordia
    @In_Varietate_Concordia 23 дні тому +11

    i would love if SC2 could get the saving of control groupe that DOTA has

  • @mazhiwezakizo3513
    @mazhiwezakizo3513 21 день тому +3

    I think an interesting idea to make things more potentially dynamic, is if each race had their base setup established, like it is now, but then had additional units that are not included, like Terran science vessels and goliaths that can be voted on for the next season to replace something that is currently in the lineup. This would really shake things up between seasons as builds and army comps could drastically change. I think there should be a limit of 3 total slots of changes that would be voted on, with there being options to not change.
    Another idea I think would be nice would be "Divergent Tech" that could be researched for some of the more advanced units, like ghosts or BCs, and they would have to chose between two available options that would upgrade the unit in very different ways, but would also come with potential drawbacks as well, and you can only chose one unit to upgrade this way, making the choice even more important. For example: The Liberator could get a choice of upgrades, where one choice increases the range of their siege mode by some set amount, but the mode takes longer to turn on and off, or another upgrade that increases the RoF in their siege mode, possibly with a minor decrease in total damage each shot does, resulting in an overall DPS increase, but potentially better or worse against certain enemies. This also leads to some very important build shakeups. As.. for example, going Terran Bio builds can end up using the same basic units but might have different upgrades chosen depending on the race you face, and/or the build being used by your enemy.

  • @disieh
    @disieh 23 дні тому +23

    Ever since I noticed Winter's heartstone-styled player cards in his videos, I think that would actually be cool in practice. Basically, normal races, just apply few modifiers. The modifier "cards" (can be anything but easiest to think as cards) would also support the events you mentioned in the form of themed modifiers. In a way, very similar to coop mutations. I personally would love to play nova-style terran where every unit would be buffer but much more expensive.

  • @riku2193
    @riku2193 23 дні тому +7

    Co-op versus could be cool.

  • @stephenkaake7016
    @stephenkaake7016 23 дні тому +9

    I write down ideas for sc2, like ultras should be able to walk over zerglings

    • @ixirion
      @ixirion 21 день тому

      I wonder if thats a good idea. the units will stack and tankshot for example will be very powerful

    • @stephenkaake7016
      @stephenkaake7016 21 день тому

      it would have a 'cover' for units undernearth

    • @littlecoldhands
      @littlecoldhands 20 днів тому

      ​@@ixirionI think that's better than ultras dying before even making contact, which happens a lot because they can't get past other units.

    • @tomhe286
      @tomhe286 11 днів тому

      There have been mods for that and ultras were very op. Might have been some old patch though

    • @alwaysangry2232
      @alwaysangry2232 8 днів тому

      like campaign aberrations

  • @ernestoiparraguirre2745
    @ernestoiparraguirre2745 22 дні тому +1

    Things I would like to add:
    Maps with "creep camps" like Warcraft III. Groups of units that hold expansions, chokepoints or important locations like that. Make it harder to cheese with proxys and to get ninja bases. Also, harder to harass, since a single unit may get caught.
    A unit roster to choose from (like deck building in card games). So games would have more variety. That roster could rotate by seasons.

  • @Taron_HaiTar
    @Taron_HaiTar 19 днів тому +1

    On "Mercenary Units" section proposition:
    It's essentially an expanded version of Legacy of the Void "War Council" unit variants selection, *albeit with more differences and consequences, mainly stats and costs...*
    I SUPPORT IT WHOLEHEARTADLY!!!
    I had similar ideas, but with Campaign and "Faction/Sub-race" specific variants, most of which are multiplayer skins made into an actual and different units!
    On the rest:
    I pretty much agree on everything, albeit a bit murky on "production selection" stuff, as I'm not a fan of designated production tabs, atleast in Starcraft (and in C&C Generals).
    On the "what I want to see" question:
    Mainly campaign units and old ladder/scrapped units in multiplayer, *ESPECIALLY Firebats and Medics!*
    Also I want "Factions" to be added, as in "Ladder version of Co-op commanders", in form of sub-variants of base ladder races, to represent groups we have in the lore and use existing skins to turn into *actual* units! (Although I don't know how to deal with skins after that, maybe force to default when playing "Faction skirmish" mode?)
    Admit it, we always wanted to play *and feel* as the Junkers/Mira's Marauders, as Umojans, *as Kel-Morians* (Seriosly, why we don't have skins for them already? We gotta ask Blizzard to make them as all the other skins! Even as micro-transaction[IF NOT OVERPRICED] is acceptable at this point!), as Purifiers, Tal'darim, Ihan'rii, *genuine unique Zerg Brood like Leviathan,* Project Immitator, and many more! We even could take inspiration for stats and abilities from community and custom stuff; they already made something similar in several instances, including Co-op and Campaigns!

  • @razorback9999able
    @razorback9999able 23 дні тому +2

    All types of players want to have fun in their own ways. By giving a game like StarCraft 2 a variety of game modes, while smoothening the transition between them, it would be easy for casual gamers to enjoy even competitive multiplayer without negatively affecting the hardcore crowd.

  • @abdallahhakeem5185
    @abdallahhakeem5185 22 дні тому +2

    I really like hearing and reading all of these ideas in the vid and comments.
    I think a lot of them are really great ideas that would indeed add a lot to the game
    My biggest wish that would ‘rock the boat’ the least would be saving/presetting control groups.
    Even better if you could set up conditions for control groups like ‘If x building is constructed OR if x time, set Barracks as hotkey 3’

  • @olafszlek68
    @olafszlek68 21 день тому +1

    They could literally make mothership something, like extremely powerfull and rare late game unit that everyone is afraid of when it arrives, now its just a pseudo flying city being abducted by a strange fly

  • @benjamintejadaliriano1229
    @benjamintejadaliriano1229 22 дні тому +2

    Imagine a mode in which you could have all the units from SC1 and SC2 available to each race… That would be really fun to play 1v1. Forget about balance

  • @WackyGameEngineer
    @WackyGameEngineer 22 дні тому +1

    It would be nice to be able to change the available unit roaster also in the ladder. Do i want the viking or the goliath. Do i want the helion or the vulture. Do i want the medic or the medivac. If a composition is too hard just nerf/buff the units more regulalry, which is also key for better balance. As soon as a meta established, a patch comes and rerolling begins. And also the mirror matches would be more fun like this.

  • @gaborkepiro9061
    @gaborkepiro9061 23 дні тому +1

    i would make use of the resource pickups with the terrazine collection animation(from welcome to the jungle mission) on maps. There would be an incentive to move out with small escorts and a worker or even setup small outposts in the earlygame instead of just trying to workerharass in the enemy's base.

  • @TheAzorg
    @TheAzorg 22 дні тому

    The only thing i'd like to "improve" would probably be the ability to pick commanders and play their faction (coop commanders or specially crafted commanders inspired by coop, because coop bs is op)

  • @marvin6936
    @marvin6936 22 дні тому

    i think it would be awesome if you can tell units to prioritize attacking certain other units, like telling adepts to focua on workers even if other units attack it

  • @user-mz1dw5bs4s
    @user-mz1dw5bs4s 21 день тому

    I like the sub-faction/commander idea and it has been done in other RTS quite well, but cnc3 kane's wrath did it the best imo. Subraces get some special toys, but don't get some of the vanila race stuff. For example, Nod Black Hand gets absolutely busted flame weaponry that can delete a base in seconds and they can arm every infantry unit with it, but they completely forego air units and stealth. So, early game looks like normal Nod games with bikes and buggies, but as you get towards the mid and lategame it can get completely different. Now, imagine a SC2 Terran subfaction that focuses and fast hit-and-run gameplay and completely foregoes siege units, but gets buffed banshees, razorbacks, etc.

  • @double2254
    @double2254 22 дні тому

    What StarCraft multiplayer needs is the ability for medivacs to pick up sieged tanks and ferry them around as a mobile artillery cannon, can even make them only hit air instead of ground

    • @F3d4ykin
      @F3d4ykin 21 день тому

      We had the picking up of sieges tanks for a while, but they ended up reverting it a few years back.

  • @jonathonspears7736
    @jonathonspears7736 23 дні тому +1

    Just let us use co-op commanders in standard vs matches. That would be awesome.

  • @natecw4164
    @natecw4164 22 дні тому

    The balance council should pay close attention to top level play in the Evo mod. There's some really interesting things introduced by adding units like vultures and science vessels.
    I'm not suggesting they add those units, simply look at the interactions and parse out what can safely spice up the current meta.

  • @andhikasoehalim3170
    @andhikasoehalim3170 22 дні тому

    Giving each race 2 subfactions, each with unique specialities, like C&C3 Kane's Wrath would make the game infinitely replayable. Of course there needs to be a way for players to know which subfaction was chosen but that can come later.

  • @oliverhughes610
    @oliverhughes610 22 дні тому +1

    I will say, the problem with CoH2 commanders was that they were an easy monetisation. Devs would release a new one with some dumb op shit it and people felt they had to buy it in order to remain competitive. Then people would complain, it would get nerfed, a new one would release, and repeat. CoH2 has never been well balanced in its lifetime.

  • @ManAtPogo
    @ManAtPogo 21 день тому

    DYNAMIC ENVIRONMENT!
    More rocks, more lava, more bridges towers and DESTRUCTIBLES. Basically a fighting unit can have a purpose other than defend or attack.

  • @vladislavkaras491
    @vladislavkaras491 22 дні тому

    Well, I think any changes, except the adjusting the numbers, would positively affect the game!
    Thanks for the video!

  • @user-wc4fx1ww1f
    @user-wc4fx1ww1f 23 дні тому +1

    no, truth is they wont bother

  • @tarvoc746
    @tarvoc746 23 дні тому +1

    What I would change about SC2 to make it more fun, hmm...
    The entire campaign storyline. I have no beef with the multiplayer.

  • @Overgis4058
    @Overgis4058 22 дні тому +1

    "Leave your opinion in the comments" I thought you said to "leave European comments"

  • @Xaeravoq
    @Xaeravoq 23 дні тому +1

    why do protoss get warpgate hotkey but nobody else

  • @ixirion
    @ixirion 21 день тому

    sadly for the ladder most ideas are not feasible
    Imagine maelstrome for example from dark archon - its 3-4 sec stun. add two distruptors - game over
    next scenario - two arbiters - stasis 2/3 of the army. line up storms while units unfreeze. th other player will just look and cant do anything
    such abilty work in SC1 cos the dps is lower and dmg denstiy + gamespeed is slower.
    the next thing that will happen is that ppl will 100% select Golaits overcyclone for example and vulture over helion
    immagine also spinlots against bio or lings

  • @OhmicContact
    @OhmicContact 21 день тому

    Banelings need to attack air too!

  • @DrkCarbalt
    @DrkCarbalt 22 дні тому

    We need all of that and Goliath's we also need Goliath's Thor's are too damn expensive!

  • @enriquegarciacota3914
    @enriquegarciacota3914 23 дні тому

    Ux improvements mostly. Automated groups for structures, worker count without having to hover, all info at the bottom of the screen so looking to one corner and then the other wouldn’t be necessary

  • @tiborsipos1174
    @tiborsipos1174 22 дні тому

    Wonder if it would be a QoL change or gamebraking to implement unit formations?

  • @Szokynyovics
    @Szokynyovics 21 день тому +1

    Totally off topic: I really like your accent. (I’m an English tutor, not a creep 😂)
    Where are you from? (Only recently found your channel, so maybe it is common knowledge... it is worth a question.)

    • @EsportsStoryteller
      @EsportsStoryteller  21 день тому +1

      I'm originally from Russia and it's my native language, but i've been living abroad for some years now, hence the accent might be a bit strange :D

    • @Szokynyovics
      @Szokynyovics 21 день тому

      @@EsportsStoryteller not strange, just noticable, but in a good way, absolutely understandable and yes, now you mention Russian, I can kind of hear it, but much softer than the stereotypical (although also very cool) strong Russian accent! Thanks for answering, loving your vids!
      Cheers! :)

  • @Daniel-xv3nw
    @Daniel-xv3nw 22 дні тому

    shoulda coulda woulda

  • @ramiroponton314
    @ramiroponton314 23 дні тому

    Make the psionic storm bigger radius and increase damage. Increase damage of nuke and shave 2.1 secs off land strike

    • @marvin6936
      @marvin6936 22 дні тому

      terrans would kill you for that statement

  • @goodguycwyzz4768
    @goodguycwyzz4768 21 день тому

    Just change worker start count back to 6 and I’d watch / play again

  • @BestPrezz
    @BestPrezz 23 дні тому

    I would love to see the reaper become an early game spellcaster.
    From 50/50/1S to 100/50/2S, Reactor requiered. Its mine cost 25 energy (still with a CD), give it the anti armor missile from the raven for 75 energy and must be upgraded, because I think it would go with stimp pack so well. Give it the Scan from the CC for 50 energy, but a cast range of like 15-20 so its not a "legal maphack" anymore. For compensation, give the raven back the repair drone (updated) and the CC nothing, mules and supply drops are fine.

    • @namanhnguyenhoang2695
      @namanhnguyenhoang2695 23 дні тому

      the reaper part would become too weak to compete , not early enough . The CC part is for terran to scout better without losing too much unlike zerg or protoss , also , terran need detection too , they only have 1 unit for that .

    • @AntonioLopez-kw3ev
      @AntonioLopez-kw3ev 22 дні тому

      They should add allot more upgrades to every unit

  • @Jimmyni-kk4em
    @Jimmyni-kk4em 23 дні тому

    I would chnage the units don't die too quick for expensive units it's rediculous

  • @momom6197
    @momom6197 23 дні тому

    TL;DR: Coop is great.

  • @officialmcdeath
    @officialmcdeath 23 дні тому

    RIP MSC \m/

  • @helicoidsniffer1303
    @helicoidsniffer1303 22 дні тому

    Blizzard won't do anything because selling another recolor of WoW mount for 15$ will make more money than the entire SC2 esports and campaigns.

  • @icedearthneverdies
    @icedearthneverdies 23 дні тому

    What if they make playable the Co-Op factions for sigle player, that way 3 races would give like 20 different playing styles

    • @razorback9999able
      @razorback9999able 23 дні тому

      It would be significantly harder to balance, but who cares?

    • @icedearthneverdies
      @icedearthneverdies 23 дні тому

      @@razorback9999able You're right, I totally forgot about Dehaka and his abillities for example

  • @eliseymullov667
    @eliseymullov667 21 день тому

    Make it not competitive there you go justfor fun, not for victory lol

  • @ahuzel
    @ahuzel 23 дні тому

    bring back ULRENA to the map pool, that was so awful, i loved it.

  • @MrTBSC
    @MrTBSC 23 дні тому

    make colossi not be hit by anti air units ...
    thor should get a propper artillery attack, seriously who came up with using the shoulder cannons for AA? that's what the missilelaunchers are for
    the artillery attack/ability could be something of a damage + debuff specialty like slowing down units and taking bonusdmg over the duration
    bring back the firebat ... hellbat is nonsense
    rename widowmine to ... idk black widow ... yea i know .. not that interesting
    here is a fun one .. allow bunkers to be upgraded with a hellionstyle flametrowertower

  • @googie_140
    @googie_140 23 дні тому

    🥖

  • @pochibro4965
    @pochibro4965 20 днів тому

    slower game speed!!! so micro one can be played properly as in other games, no only having to rely on boring focusing macro which is the most important thing in the game right now

  • @razorback9999able
    @razorback9999able 23 дні тому +4

    If I would change StarCraft II's game state, I would do the following:
    - Increase time-to-kill for units in the early game to reduce volatility
    - Damage multipliers between weapon and armor types should be reduced, relying more on positioning and terrain
    - High burst damage units and abilities should be telegraphed and easy to dodge, otherwise reduce overall damage significantly
    - Utilize their race's unique characteristics to their full advantage (eg. all Terran buildings liftoff, advanced Protoss Pylons that provide passive chronoboost)
    - Make high ground advantage more viable, inceease weapon range on high ground units targeting low ground units
    - Rework upgrades, where everything doesn't cost resources but are a double edged sword, specializing units where one aspect gets buffed while the other gets nerfed (eg. Marauder upgrade slows units but loses damage bonus vs armored, or a series of mutually exclusive Viper ability uprgrades that makes one ability overpowered while disabling the rest except Consume), it forces players to make decisions, emphasizing on the strategy aspect of RTS even more

    • @amNotRed
      @amNotRed 22 дні тому

      Most of these sound like it's inspired by a certain cosmic monarchy

    • @ernestoiparraguirre2745
      @ernestoiparraguirre2745 22 дні тому +2

      I like the idea of reducing the time to kill. Some games are too fast and a small mistake could lose you an army.
      But I would like the opposite in others. The damage bonus against some armor tags to be more significant. Abilities that can't be dodged or that doesn't require "aiming" (I don't like ravagers and disruptors, for example).
      Make some units hard counter others so the players have to scout and switch compositions continuously.
      However, the idea of specializing units in only one thing or the other is the most interesting to me.

    • @razorback9999able
      @razorback9999able 22 дні тому +1

      @@amNotRed Did you mean Cosmonarchy?

  • @josuepereira9782
    @josuepereira9782 19 днів тому

    Nobody will care about a wood tier player, but pro games are too macro focused, with whole expansions being destroyed and not being a big deal, with both sides instantly rebuilding their whole armies from scratch.

  • @attractivegd9531
    @attractivegd9531 23 дні тому

    zerg has 0 macro, T macro and base building is randon depending on map spawn and is hard af, toss just click buildings and they are auto built. The maps are flat and boring, the HUD is gigantic for no reasons. etc.

    • @enriquegarciacota3914
      @enriquegarciacota3914 23 дні тому +2

      Ok I will bite. What does “Zerg has 0 macro” mean for you? It is *the* macro race

    • @attractivegd9531
      @attractivegd9531 23 дні тому

      @@enriquegarciacota3914 1 building produces every units, literally 0 macro to do. Queens injects were added because it has 0 macro.

    • @enriquegarciacota3914
      @enriquegarciacota3914 23 дні тому +1

      @@attractivegd9531 Oh ok so macro="having different production buildings" for you. Alright then. Have a very nice day.

    • @Iseenoobpeoples
      @Iseenoobpeoples 23 дні тому +1

      How did you manage to say that much non sense in so few words.

    • @attractivegd9531
      @attractivegd9531 22 дні тому

      @@enriquegarciacota3914 macro = base/buildings and economy management

  • @googie_140
    @googie_140 23 дні тому

    🇫🇷

  • @maxmax003
    @maxmax003 23 дні тому +3

    I think they should rotate units every year, so science vessel instead of raven, or goliath instead of thors, dragon instead of stalkers etc, even if it breaks the game it would be only for a year and players would be engage to discover new ways to beat or abuse the new meta, and maybe keep vanilla sc2 for tournaments as it goes with only balance in mind, and hell yeah, keep more maps in the ladder, since the updates are even apart each year, just throw all the maps in there, that would be amazing for team games

    • @yaboityler2617
      @yaboityler2617 23 дні тому

      Make use of those co-op and camping varients

    • @Misha4em
      @Misha4em 23 дні тому

      Monthly rotation. One year is a stretch.

    • @maxmax003
      @maxmax003 23 дні тому

      @@Misha4em I meant to have it easier, each month means having support by blizzard constantly

  • @Iseenoobpeoples
    @Iseenoobpeoples 23 дні тому +1

    I disagree with everything; 1. We are already blessed with maps, there are always lot's of new maps including creative maps, plus 7-8 maps is more than enough for a season, it takes time to learn maps, look at games like CS, it's great and they have almost no map movements. 2. Hero units are not needed in a game that is already so complex, I don't think it would change gameplay much and would be even harder to balance. 3. Hotkeys are already so great, you can do everything including queued actions, locations hotkeys, add to groups, patrol, we have the whole set of features, I unblinded F2, it leads to poor play, we don't need more of that. 4. SC2 is about melee play, other modes are much less important, I was never interested in other game mode, it's not the real game, not what is was designed for. SC2 is a huge success why try to change things that worked in the past and still work today, Chess had no patches.

    • @helicoidsniffer1303
      @helicoidsniffer1303 21 день тому

      Man, wake up. We play on Cloud Kingdom reskins for 9 years already.

    • @Iseenoobpeoples
      @Iseenoobpeoples 21 день тому

      @@helicoidsniffer1303 Not true, a quick look at the current maps can prove it, maybe one map is similar to Cloud Kingdom and that's a good thing, others are way different. I don't understand how you can hate when we had massive amount of quality free maps.

  • @JohnnyLt
    @JohnnyLt 23 дні тому

    Is it me, or even with all the suggestions, the author seems to lack inspiration

  • @cariyaputta
    @cariyaputta 21 день тому

    Get rid of all free units. They are impossible to balance, regardless of games.

    • @Iseenoobpeoples
      @Iseenoobpeoples 21 день тому

      Come on, if Swarmhosts were a strong unit we would see them often and that is NOT the case.. maybe 1 out of 15 games has Swarmhosts, Broodlords Broodlings were nerfed three times last patch... it's not really a problem, we see Broodlords 1 out of 5 games maybe. Stop blaming balance for your lack of skills.