I don’t think we should get rid of the coin tbh. It may seem like a useless item once you unlock everything but I genuinely feel it’s huge when it comes to balancing items. Especially if you have someone in first for the majority of the race since getting coins in that place happens more often than not and allows other players to have a chance to hit them considering they can’t block attacks with coins.
Yeah as someone who is in first place a lot. 🤓 I agree. You can force a regular item if you just don't use it and you'll be garrenteed to get one next item box as you can never hold two. So it's not a big deal really if you know how to play. Having players in first have two defensive items at all times would be bad. I am in favor of going back to the older item systems like wii though where you have to hold the item behind you to get another item held in the slot. The two item slots are nice but just too nice, the game feels way too easy and forgiving.
I honestly hate the Nintendokart idea. There’s so many cool characters left they haven’t used from the Mario universe, so another Smash Bros would be a waste
Agreed. I didn’t like their inclusion in 8. They’re are so many characters they could add like E. Gadd, Toadsworth, Cranky Kong, King K Rool and more. Plus if they weren’t added in 8 we could have got other characters like Bowser Jr, Birdo and Diddy earlier than we initially did. I really hope the next games doesn’t have them. I’d much rather it be its own game instead.
I want them to bring in characters from the rpgs. There's so many great characters from Mario & Luigi, Paper Mario, and Mario rpg that they could use like Fawful, Geno, the PM partners, etc. I hope they also make tracks based on locations from the rpgs in the future too. I also just want more obscure Mario characters in general like Wart from Mario 2 instead of baby and metal clones. There are so many more things from the Mario universe they can use instead of just resorting to Nintendokart.
@@EndoUA-cam With MK8D Booster Pass DLC recently ended I had an idea for a Nintendo Kart (or Mario Kart 9) idea since it sounded cool idea to me I even thought up of a hypothetical roster if it were happened one day. Roster (First Party): Mario (Super Mario) Luigi (Super Mario) Peach (Super Mario) Daisy (Super Mario) Yoshi (Super Mario) Bowser (Super Mario) Bowser Jr. (Super Mario) Roselina (Super Mario) Toad (Super Mario) Wario (Super Mario) Waluigi (Super Mario) Koopa Troopa (Super Mario) Pauline (Super Mario) Geno (Super Mario) Ashely (Wario Ware) Donkey Kong (Donkey Kong) Diddy Kong (Donkey Kong) Dixie Kong (Donkey Kong) King K. Rool (Donkey Kong) Link (Legend of Zelda) Zelda/Sheik (Legend of Zelda) Ganondorf (Legend of Zelda) Skull Kid (Legend of Zelda) Tingle (Legend of Zelda) Samus (Metroid) Ridley (Metroid) Kirby (Kirby) King Dedede (Kirby) Meta Knight (Kirby) Fox (Starfox) Falco (Starfox) Wolf (Starfox) Pikachu (Pokémon) Mewtwo (Pokémon) Team Rocket (Pokémon) Ness (Mother/Earthbound) Porky (Mother/Earthbound) Captain Falcon (F-Zero) Black Shadow (F-Zero) Marth (Fire Emblem) Lyn (Fire Emblem) Tiki (Fire Emblem) Villager (Animal Crossing) Isabelle (Animal Crossing) Tom Nook (Animal Crossing) Olimar (Pikmin) Inkling (Splatoon) DJ Octavio (Splatoon) Riki (Xenoblade Chronicles) Pit (Kid Icarus) Magnus (Kid Icarus) R.O.B (NES) Ice Climbers Chibi Robo Takamaru (Mysterious Murasame Castle) Miis Third Party Characters: Sonic (SEGA) Mega Man (Capcom) Pac Man (Namco) Rayman (Ubisoft) Bomberman (Konami) Tracks: Peach's Castle (Super Mario) Mute City (F-Zero) Castle Siege (Fire Emblem) Delfino Plaza (Super Mario) Distant Planet (Pikmin) Dream Land (Kirby) Onett (Earthbound/Mother) Gaur Plain/Cloud Sea of Alrest (Xenoblade Chronicles) Hyrule (Zelda) Icicle Mountains (Ice Climbers) Kongo Jungle (Donkey Kong) Living Room (Chibi Robo) Galaxy (Mario Bros) Splatsville (Splatoon) Village (Animal Crossing) New Donk City (Mario Bros) Skyworld (Kid Icarus) Various Pokémon Cities (Pokémon) Wuhu Island (Mii) Yoshi's Island (Yoshi)
@@Cob9-1Both Super Mario Maker and Super Mario Run are listed with the other Super Mario games on Nintendo's official website. They're mainline. So no matter what others say Mario Kart Tour is Mainline. The only ones that aren't Mainline Mario Kart is the Arcade series, and that's because it's developed not by Nintendo, but Bandai Namco. Which is the only reason Pac-Man is a character in that game.
@@dustymcwari4468 yup. Home Circuit is regarded as a spin-off (of a spin-off). Plus there are no track presets they could use from Home Circuit since it was supposed to be a make it yourself in your home thing.
personally I just want a story mode with new characters and maybe the double dash mechanic comic back for an alternate game mode. ur ideas are pretty good as well!
What id like to see is an open world mario kart where you can choose different paths leading to different tracks that can only be accessed finishing others driving across and around the kingdom
I had that idea as like a bit of a track gimmick, like the Wonder Flower spawns somewhere on the track at a certain time, whether predetermined or at random, and driving into it would trigger a Wonder Effect thay drastically changes how you play, so you can have some strategy with it Do you avoid the Wonder Flower and win via skill and item play? Or do you take advantage of the Wonder Flower's crazy effects to try to steal a win?
I had this idea where there would be items and *wonder items* wich are like the road modificator items mentioned in the mario kart x section, so they would be separate items, maybe carry one of eatch at the same time!
@@thewizardslime6764 oh that'd be neat, like you could get special items to shake up the whole game in a wonder section of the track? I assume they disappear if you try to leave the wonder section with one
@@cjlite0210what if you can always keep them, but the range isnt global to balance it out, but it still is road modifications like enemies or ice floor
A story mode where you can play alone or with friends locally or online where each level is a race with progressively more difficult obstacles and cpu would be cool. Maybe every few races there could be a boss where you keep doing laps of the track until you take out the boss with items or something
I would love if they added a racetrack maker, I don't care if they limit it to SNES and GBA style tracks, just being able to make your own tracks would be cool as hecc And it would be nice that for vehicle stats we pick an engine with those stats so we can pick whatever vehicle we want, because it really sucks that many cool looking vehicles have horrible stats
Yes! I agree too! That way it doesn't overcomplicate things, as those tracks didn't incorporate height and elevation. But I would like to at least see a way to incorporate gilders and maybe building tracks in the current style with those same limitations the 2d Mario kart games had.
@@Frank-sp7vu maybe something they could do is let us at least have two elevations like 8DX's Donut Plains and some of Tour's GBA tracks, along with stuff like ramps for hopping over lanes or so we can add gliding sections and shortcuts like the glider in GBA Mario Circuit
They could have both "simple mode" and "advanced mode" for track making IMO. Advanced mide editor could look similar to Zeepkist (people are really sleeping on Zeepkist tbh)
My idea is that they should introduce a in game shop where you can buy kart parts with coins, and newer parts will be hidden behind clearing one of the racing cups and depending on what difficulty you clear it on will let you unlock more parts for your kart. So that way you don't have to collect a lot of coins to unlock a new part and can just purchase one through it's in game shop when you clear a racing cup grand prix.
@@Yuuri066 It's pretty much the system that's already in Mario Kart 7 and 8, except instead of unlocking a random kart piece, you get to choose what to unlock in a shop
a maker style game could be similar to little big planet karting, super underrated and a perfect baseline for what you were talking about to an obviously improved extent
i would like the next mario kart to look similar to the tour renders, with the stylised effects for the tires and particles. also unlockable stickers you can put on your karts.
I think a somewhat normal Mario Kart 10 would be fine but add elements of the Mario Kart Maker idea. Instead of it being fully customized tracks, you could get both. Like what molded Wii had to offer. You could even add a last man standing mode.
One of my favorite games as a kid was Modnation Racers for the PS3. It was SO underrated, but the whole concept was that you MADE your own cart, track AND characters. It was amazing to see what people came up with and honestly would be a great inspiration for community building so it can last 10 years without getting stale.
Dude I got modnation for my birthday in middle school and it was so great. It was cool as hell to download peoples custom cars and use them online. The tracks were great and so was the gameplay. Its a shame the series burned out.
I had an idea based on your “environment changed tracks” -New Waste City (based on your tactical NEWke York idea ( get it nuke and new york… I’m bad at puns ) -Wonder Flower Highway ( it constantly changes like its a fork but instead of it being your choice you have follow whatever route the road picked for you ) -Inverted Laps ( it’s basically some random levels stitched together ( it wouldn’t change what tracks but it would change what order like “bowsers castle then a rainbow road then Wario mountain or whatever it’s called “ but next time it changed the order “
Maybe the next Mario Kart game will have as a Dlc, the "Forsaken course pass". It's like the Booster course pass from Mk8dx, but less disappointing cuz there will be tracks that never make their way as a retro track in 8 Dx (or Tour) (if Mk tour is apart of the mainline Mario Kart games).
All of these ideas in one whole game would be incredible! I call it “Mario Kart Infinite” or “Mario Kart Infinity”. They could basically reuse the 8, change the colors, and make it vertical to represent the ♾️ sign.
as a guy that makes mods for mk8, i can tell u its not easy at all. You really do need a team to make good tracks. That's just not possible rn since most people prefer to work on it alone. Everyone has their own ideas of a 'good' track. To some extent, its a double edge sword. Bc imagine if we had everyone make tracks, 95% of those tracks would be poorly executed or just not fun. Of those 5% remaining, about maybe 10%-25% would be decent. and that means u have a very small chance something good will actually be executed.
When they make MK10, I really think they should add a course maker mode This makes it so they don't really need a new gimmick (flying etc) besides the course maker Then the game wouldn't need tons of new characters or powerups either The course builder is allowed to be simple, because it's part of the package. The builder could still have two modes: "simple" and "advanced", for both new and skilled builders ;)
Mario Kart Maker could be inspired by PS3's Modnation Racers in its creation of circuits, if they plan it well they don't even have to think about inventing more new circuits ever
The Mario Kart Maker idea would be brilliant. I loved racing on new innovative tracks and recreated ones from other games and movies in HotWheels Unleashed. I think it'd sell
2:49 a good example of this concept of changing environments on a track is from a game called motor storm apocalypse. the same track would have different variations as it followed this storyline. one track in particular is by a beachside, where in one race it was a normal track, you just raced through it and nothing to exciting happened. then a few races later you would come back to this track, only this time a huge twister is rampaging on the shoreline, throwing debris across the track, knocking over Ferris wheels that roll across the track (it was some kind of boardwalk fair thing), throwing boats that block a certain bath, buildings crumbling, ect. the main disaster was the earthquake, where entire landmasses would rise and fall, changing the track dramatically. i might be rambling but this game was so fun, and to see something like this in the next mario kart would be amazing.
Coin is from Super Mario Kart (1992). Nintendo just stopped using them in 1996/97 when Mario Kart 64 came out, then brought them back for Mario Kart Super Circuit, then got rid of them for good in Mario Kart: Double Dash!! Coins officially returned in Mario Kart 7.
WARIO KART : PHART POWERED Featuring : 1. All the cutting-room-floor levels deemed too dark, disgusting, or rude to be in any previous Mario kart 2. Flatulence based weapons 3. Flatulence based speed boosts Also. In regards to Deluxe deluxe: I do think it’s entirely probably that with the new 3d vnand cartridges, Nintendo milks MK8 one last big bloated time, and releases a large cart, with MK8 deluxe + ALL DLC + additional new DLC tracks from other recent MK games. MARIO KART 8 DELUXE ULTIMATE $79.99 physical
One feature that I would love is more realistic snow and ice physics. Like if your car starts to slide uncontrollably if you go to fast on icy surfaces. Weather based items too like a Mr Blizzard that temporarily covers the track in snow. Or a thunderstorm item that makes it rain and have random lightning strikes on the track. Maybe a Tweester you can fire at your opponents that lifts them in the air.
There's someone making a Pikmin mod, and it has stuff like a playable Waterwraith, and easily the most creative vehicles I've ever seen, my favorite is a donut carried by White Pikmin, and with a Breadbug hanging from behind as if it was a tug of war like the ones you gotta do when fighting them at Glutton's Kitchen, and u also use the flower of one of the Pikmin as steering wheel xd, its a work of art
Gonna be honest... Most of these ideas (except for the wonder flower thing) are just ideas from the older games, and could just be re-introduced in 8 Deluxe. Here are some features that were already done by previous titles (including Arcade which I know most don't count) before (except for the SNES game because that counts more as laying the groundwork for future titles): -Mission Mode: DS did this, and was actually (sort of) brought back through Tour's cups having only 3 races and one challenge (now that I think of it, this is also kinda similar to the original Arcade GP). -Changes to a course with race progress: Technically done with Super Circuit, but truly kicked off with Wii (Grumble Volcano) -Underwater/Gliding: 3DS. -Anti-Gravity: Wii U. -Guest Characters: Arcade/DS. -Retro Tracks: Super Circuit. -Custom Characters: Wii (Miis) -Multiple Track Variants: Tour -Handheld/Mobile: Super Circuit (though DS was the first to use 3D models in this style) -3D Assets: N64 (though it was just the tracks, as the characters and items were still 2D). -Different Vehicle Types: Wii. -Tricks: Also Wii. -More than 8 Characters: Double Dash. -Double Item Slots: Double Dash (works different than it does now on Switch, and was also brought to Tour alongside Triple Item Slots) -Item Frenzy: Tour. -Battles on Race Tracks: Wii (Tournament Mode), and Wii U. -Race on Battle Courses: Wii (Tournament Mode). -Post-Launch content: Wii U. -More Than One Racer Per Kart: Double Dash (its main gimmick). -Customisable Kart Parts: 3DS (though technically DS did it first if you count the emblem editor, which I think should return). -"Custom" Tracks: Home Circuit (because I don't count mods) -Crossover Tracks: Wii U (or 3DS if you count DK Jungle as a Donkey Kong Country track and not a Mario track) -Motion Controls: Wii. -3D/AR/VR: 3DS, Home Circuit and Arcade VR respectively. -Online Mode: DS. So why am I bringing these up? Because they prove that a "new Mario Kart" really wouldn't be that innovative like its predecessors, and thus prove its redundancy (at that point it's unnecessary and they can just stick to adding these features to 8DX). The only real exception, in my opinion, is the idea of a Wonder Flower being able to change the way the game is played drastically, and be made to work properly (and feel fun and smooth to play with, while at the same time being unique). And I don't mean changing the direction of the lap like the Tour tracks already do in 8DX, Nintendo would have to go FAR beyond that. I don't doubt that it's possible, but I also wouldn't bet on it, which is why I think it's more likely they'll keep updating 8DX (through a BCP2, free content, or even (hopefully) an update to Battle Mode). Also the Nintendo Kart idea is absolutely stupid, as it strips the "Mario" out of MARIO Kart.
Also, I think the next Mario Kart game will be a port of the entire Mario Kart 8 Deluxe game, but it will have new tracks along with the ones that are already in Mario Kart 8 Deluxe
It’s insane to think that the last mainline Mario Kart released almost 10 years ago and the Switch is probably not gonna get its own Mario Kart game since the new Nintendo console will probably be coming soon
I think it could have a Movie Mode, where all of the characters (except the ones that haven't appeared yet) would get movie-styled looks and voices, and all of the tracks would be more realistic.
2:50 Fun fact, lap-based layout changes were already possible back in the Wii days. In fact, the falling pieces on Grumble Volcano are based on that, and other tracks also used it for appearing and disappearing obstacles (both in Mario Kart Wii and its 2 successors). Custom tracks took it to the next level, the prime example being Six King Labyrinth, which I believe MK8DX's feature of changing the entire track progression was heavily inspired by. 5:55 The thing is, there's already games doing exactly that, such as Trackmania or Tile Racer.
For a MK Maker, they could take from Diddy Kong Racing DS. You drew a 2d track loop on the touch screen and all elevation were randomized, but you'd have a finished track all ready to race on. I feel like Nintendo could come up with something more simplified in 3D tho!
Here is how they can do the Mario Kart Maker. Similar to Halo, they have prefab items you build with. Different "packs" lets say. Think "Mario Kart Circuit Pack", "Bowsers Castle Pack", "Rainbow Pack". All the "same" tracks with different textures, and maybe some minor special things specific to each pack. Like "bank right", "slight incline"... Then have an array of skyboxes, "accessories" like trees and buildings. The building method for the track would be like Roller Coaster Tycoons' coaster creator! Sure, the tracks may not look exactly like dev made ones, but if they accept that it wont and make it its own thing, we could be in for some really special stuff.
My Mario kart 9 idea: First up, tour is mainline, but Mario kart 9 is a sequel to 8 (deluxe) and tour is just a mobile game, we still have new super Mario bros. 2 after Wii, if by the every mainline game counts idea it should be new super Mario bros. 3ds instead. I think the new items can be the double cherry and cloud flower -Double Cherry: Clone yourself, gaining one more item slot and player can swap to their clones too. -Cloud Flower: Create three clouds, which stops the racers and they have to drive around it as a solid The mission mode should be back, with more creative missions too. All the mechanics from 8 deluxe are back except for the coin item, the coins are also have a 20 instead of a 10 cap. Double drivers are also back as a option, with two items with single drivers and three with two drivers This game introduces sky driving sections with purple pads that let the drivers drive freely in the sky with full control, it also allows drill to pop out when there is walls or ground that is made of soft dirt to dig up them. Some tour items(ice flower, hammer, coin box, banana barrel, bob-omb canon and mushroom cannon) are back as well as each character having exclusive items, some new and some back from double dash/tour. There is also the shell blaster just like the other cannon items. Finally, there is last man standing balloon battle and a new capture the flag mode with a new item: propeller mushroom, send the user to the top of the map and giving it a glider for a strike back in battle mode.
I don't see a lot of people commenting on this but I love your style man! The synthwave / outrun aesthetic coupled with the music and original 3D animations, with the quick quips while getting your point across without the constant drag of video length, makes for a super unique style of content, definitely subscribed and excited to see more from you!
Cool video! I think the tracks changing in response to an item (Wonder Flower anyone?) is a great idea. It would tie the game to Mario Wonder obviously, but also give Nintendo an excuse to remix old stages again. Mario Kart 8 has a massive selection, but using a Wonder Flower on old favorites would make them feel new. Plus it dovetails nicely with the idea of making experts less able to dominate since they wont be able to see what version of the track is coming.
“Whats next for mario kart?” They’re gonna do a booster course 2 with the same wave system, you’re not predicting it either as it was kinda confirmed in an earlier direct during wave 3 release for the first Booster Course. Theres gonna be a second course pass tl:dr
It’s a nice theory, creating a MK game around the wonder flower. Personally I’d like to see a massive cross over game- hence Mario Kart X. Pikmin, Smash, Zelda, Metroid, Animal Crossing, Pokemon, F-Zero, Kirby…etc tracks along with their respective guest characters.
I'd definitely love to see levels that change the artstyle completely like an 8-bit zone from a secret portal in certain maps. Would definitely give the game it's unique place in the series ❤
A map like in forza that you can play with your friends or alone and online You can just drive around, challenge them to races, or just do normal Grand Prix or battle mode
the Boo item was in 64 & DS. Also Double Dash already had character-specific items. I hear it's the only game where Baby Park could actually work because of the chaos around items. A new Mario Kart themed around items that has character-specific moves could hinder Double Dash's replayability for the 3 people who actually replay Double Dash.
honestly I dont think making 3d tracks would be too difficult. It could use a similar system to rollercoaster builder games. A grid based system (like in rct3) or a free form system (like in planet coaster)!!
Multiple random events that can happen on the tracks and are different each time sounds so cool!!! Also, certain items having an effect on the track itself sounds really cool too! Probably some of my favourite ideas in this video. The designing custom karts thing sounds cool too! Also, in terms of custom track designing, perhaps it could take some inspiration from like, roller coaster tycoon and that kind of thing where you have little chunks of road, and with each chunk you can change the direction, angle, tilt, etc, and you could build race tracks like that?
Idea: what about some missions that are set in the Mario movie like driving with the van (even though it didn’t happen) the king kingdom and the movies version of random road, could be fun
I swear I also thought of that idea when they announced the bcc. My idea was, that you have a regular track, reverse variant and a "X-Mode" which the track has elements or stuff that just changes the way you play a certain track just like Super Mario Maker, where when you turn on that Night-Mode, that the level behaves differently.
I know it will probably never happen but I want courses that are barely-modified versions of actual Mario levels. Bob-omb Battlefield, Hazy-Maze Cave, HoneyHive Galaxy, Pinata Village etc.
Here’s what they should do: Add all characters from smash More parts Remove coin item Add mission mode Add giant mushroom More tracks 100 player mode with x3 sized tracks
Modnation Racers did the track creator thing pretty much perfectly, its really simple yet surprisingly robust, Nintendo could easily take a page out of that game and expand on it
Why not have the double cherry also make it possible to have double items slots for one lap. That way its limited to mid to last place racers and helps them get more chances of getting shells and power items. Maybe make the second slot be limited to certain items so no one gets something like a bullet bill and a superstar.
6:00 Hum i have a better idea, why don't you do it like Trackmania ? Everyone can do his own track with simple block and it's great. The developers are also doing a Cup of the day and they pick a track build by their community to compet on. Which is amazing
Here’s an idea I’ve been thinking about for a while now: Mario Kart: Kingdom Tour/Rally Open World Racing Concept where you can explore the vast world of the Mushroom Kingdom and beyond, while competing in the Mushroom Kingdom World Grand Prix for the Ultimate Prize: the Grand Star Trophy!!!
I would want them to add that last man standing mode from SRB2 Kart where after a certain amount of time last place dies and it just keeps killing last place until only the person in first is left.
Hidden Luigi at 6:28 on Toad Curcuit!
Wow, that was fast! I should make it more difficult next time, congrats! 🥳
Where?
@@SuperPlacido1To the left of the yellow Toad's head
@@EndoUA-cam,How ‘Bout the Sundown in GBA Sunset Wilds,’Cause is IS present in Mario Kart Super Circuit on NSO GBA expansion
Circuit* idc what u guys say it’s just annoying to see a spelling error I might slight OCD or something 😵💫😵💫😵💫😵💫😵💫😵💫😀😀😀
I don’t think we should get rid of the coin tbh. It may seem like a useless item once you unlock everything but I genuinely feel it’s huge when it comes to balancing items. Especially if you have someone in first for the majority of the race since getting coins in that place happens more often than not and allows other players to have a chance to hit them considering they can’t block attacks with coins.
or just bring back the fake item block and give that to the 1st player instead, but the coins are alright
Thats why I argue with my husband to not disable the coins when we race each other 😂 He always be blocking my red shells
The coins are literally utterly useless. They should absolutely be removed
@@RobinsMusicI agree, some item that can be used to attack but not block. Maybe the fake item block, maybe something from new Mario games (Wonder etc)
Yeah as someone who is in first place a lot. 🤓 I agree. You can force a regular item if you just don't use it and you'll be garrenteed to get one next item box as you can never hold two. So it's not a big deal really if you know how to play. Having players in first have two defensive items at all times would be bad.
I am in favor of going back to the older item systems like wii though where you have to hold the item behind you to get another item held in the slot. The two item slots are nice but just too nice, the game feels way too easy and forgiving.
I honestly hate the Nintendokart idea. There’s so many cool characters left they haven’t used from the Mario universe, so another Smash Bros would be a waste
Yeah, I can see more guest characters, but I rather keep Smash as the only crossover focused game, while Mario Kart stays mostly just Mario
Agreed. I didn’t like their inclusion in 8. They’re are so many characters they could add like E. Gadd, Toadsworth, Cranky Kong, King K Rool and more. Plus if they weren’t added in 8 we could have got other characters like Bowser Jr, Birdo and Diddy earlier than we initially did. I really hope the next games doesn’t have them. I’d much rather it be its own game instead.
I want them to bring in characters from the rpgs. There's so many great characters from Mario & Luigi, Paper Mario, and Mario rpg that they could use like Fawful, Geno, the PM partners, etc. I hope they also make tracks based on locations from the rpgs in the future too.
I also just want more obscure Mario characters in general like Wart from Mario 2 instead of baby and metal clones. There are so many more things from the Mario universe they can use instead of just resorting to Nintendokart.
I completely and whole heartedly disagree. Nintendo kart would be perfect.
Same!
I wouldn’t mind having the wonder events from Mario wonder incorporated into the next mario kart
Each map would have its own wonder effect
Would be cool!
It could get along very well with Tour's different routes per lap
Now THIS, is actually a good idea
@@EndoUA-cam With MK8D Booster Pass DLC recently ended I had an idea for a Nintendo Kart (or Mario Kart 9) idea since it sounded cool idea to me I even thought up of a hypothetical roster if it were happened one day.
Roster (First Party):
Mario (Super Mario)
Luigi (Super Mario)
Peach (Super Mario)
Daisy (Super Mario)
Yoshi (Super Mario)
Bowser (Super Mario)
Bowser Jr. (Super Mario)
Roselina (Super Mario)
Toad (Super Mario)
Wario (Super Mario)
Waluigi (Super Mario)
Koopa Troopa (Super Mario)
Pauline (Super Mario)
Geno (Super Mario)
Ashely (Wario Ware)
Donkey Kong (Donkey Kong)
Diddy Kong (Donkey Kong)
Dixie Kong (Donkey Kong)
King K. Rool (Donkey Kong)
Link (Legend of Zelda)
Zelda/Sheik (Legend of Zelda)
Ganondorf (Legend of Zelda)
Skull Kid (Legend of Zelda)
Tingle (Legend of Zelda)
Samus (Metroid)
Ridley (Metroid)
Kirby (Kirby)
King Dedede (Kirby)
Meta Knight (Kirby)
Fox (Starfox)
Falco (Starfox)
Wolf (Starfox)
Pikachu (Pokémon)
Mewtwo (Pokémon)
Team Rocket (Pokémon)
Ness (Mother/Earthbound)
Porky (Mother/Earthbound)
Captain Falcon (F-Zero)
Black Shadow (F-Zero)
Marth (Fire Emblem)
Lyn (Fire Emblem)
Tiki (Fire Emblem)
Villager (Animal Crossing)
Isabelle (Animal Crossing)
Tom Nook (Animal Crossing)
Olimar (Pikmin)
Inkling (Splatoon)
DJ Octavio (Splatoon)
Riki (Xenoblade Chronicles)
Pit (Kid Icarus)
Magnus (Kid Icarus)
R.O.B (NES)
Ice Climbers
Chibi Robo
Takamaru (Mysterious Murasame Castle)
Miis
Third Party Characters:
Sonic (SEGA)
Mega Man (Capcom)
Pac Man (Namco)
Rayman (Ubisoft)
Bomberman (Konami)
Tracks:
Peach's Castle (Super Mario)
Mute City (F-Zero)
Castle Siege (Fire Emblem)
Delfino Plaza (Super Mario)
Distant Planet (Pikmin)
Dream Land (Kirby)
Onett (Earthbound/Mother)
Gaur Plain/Cloud Sea of Alrest (Xenoblade Chronicles)
Hyrule (Zelda)
Icicle Mountains (Ice Climbers)
Kongo Jungle (Donkey Kong)
Living Room (Chibi Robo)
Galaxy (Mario Bros)
Splatsville (Splatoon)
Village (Animal Crossing)
New Donk City (Mario Bros)
Skyworld (Kid Icarus)
Various Pokémon Cities (Pokémon)
Wuhu Island (Mii)
Yoshi's Island (Yoshi)
Mario Kart X is definitely going to be Nintendo's next live service with years of updates. They've had at least 6 years for development.
its mario kart 9 if tour counts in the mario kart series then mario run is a mainline mario game
@@Cob9-1Both Super Mario Maker and Super Mario Run are listed with the other Super Mario games on Nintendo's official website. They're mainline. So no matter what others say Mario Kart Tour is Mainline.
The only ones that aren't Mainline Mario Kart is the Arcade series, and that's because it's developed not by Nintendo, but Bandai Namco. Which is the only reason Pac-Man is a character in that game.
@@shadedalion5478 I bet you my virginity that its gonna say mario kart 9 when it comes out
@@shadedalion5478 also Home Circuit isn't in the lineup either I think , but Tour is, that's also why its tracks are labeled as retros
@@dustymcwari4468 yup. Home Circuit is regarded as a spin-off (of a spin-off). Plus there are no track presets they could use from Home Circuit since it was supposed to be a make it yourself in your home thing.
personally I just want a story mode with new characters and maybe the double dash mechanic comic back for an alternate game mode. ur ideas are pretty good as well!
Yea that would be cool and a level editor would be awesome I’m not sure if this is in the video or not because I’ve not watched it yet tho
What id like to see is an open world mario kart where you can choose different paths leading to different tracks that can only be accessed finishing others driving across and around the kingdom
@@tweet75That sounds absolutely horrible
@@tweet75that sounds horrible
@@tweet75i like that a lot
Imagine the wonder flower being an item and there’s a handful of wonder events that are picked by random every time one is activated 😯
I had that idea as like a bit of a track gimmick, like the Wonder Flower spawns somewhere on the track at a certain time, whether predetermined or at random, and driving into it would trigger a Wonder Effect thay drastically changes how you play, so you can have some strategy with it
Do you avoid the Wonder Flower and win via skill and item play?
Or do you take advantage of the Wonder Flower's crazy effects to try to steal a win?
@@cjlite0210 having it just show up randomly in the track is actually a great idea
I had this idea where there would be items and *wonder items* wich are like the road modificator items mentioned in the mario kart x section, so they would be separate items, maybe carry one of eatch at the same time!
@@thewizardslime6764 oh that'd be neat, like you could get special items to shake up the whole game in a wonder section of the track? I assume they disappear if you try to leave the wonder section with one
@@cjlite0210what if you can always keep them, but the range isnt global to balance it out, but it still is road modifications like enemies or ice floor
A story mode where you can play alone or with friends locally or online where each level is a race with progressively more difficult obstacles and cpu would be cool. Maybe every few races there could be a boss where you keep doing laps of the track until you take out the boss with items or something
I would love if they added a racetrack maker, I don't care if they limit it to SNES and GBA style tracks, just being able to make your own tracks would be cool as hecc
And it would be nice that for vehicle stats we pick an engine with those stats so we can pick whatever vehicle we want, because it really sucks that many cool looking vehicles have horrible stats
I think limiting it to SNES/GBA style tracks would probably be better in the end, as it would keep track creation simple.
Yes! I agree too! That way it doesn't overcomplicate things, as those tracks didn't incorporate height and elevation. But I would like to at least see a way to incorporate gilders and maybe building tracks in the current style with those same limitations the 2d Mario kart games had.
@@Frank-sp7vu maybe something they could do is let us at least have two elevations like 8DX's Donut Plains and some of Tour's GBA tracks, along with stuff like ramps for hopping over lanes or so we can add gliding sections and shortcuts like the glider in GBA Mario Circuit
They could have both "simple mode" and "advanced mode" for track making IMO. Advanced mide editor could look similar to Zeepkist
(people are really sleeping on Zeepkist tbh)
Look out little big planet karting, it had a pretty well thought out creatiô system
I like how you styled this in the style of a moon video
How is this a moon video
Synthwave, the style is named synthwave.
good visuals + smooth British voice = Moon I guess
I feel the way Mario Kart can make the big leap is by using the Diddy Kong racing formula and build three type of vehicles.
Sort of like Sonic & All Stars Racing Transformed
I think it would be cool if you could set your own item balancing. Like with the custom items in 8DX but more in depth
My idea is that they should introduce a in game shop where you can buy kart parts with coins, and newer parts will be hidden behind clearing one of the racing cups and depending on what difficulty you clear it on will let you unlock more parts for your kart. So that way you don't have to collect a lot of coins to unlock a new part and can just purchase one through it's in game shop when you clear a racing cup grand prix.
The idea for Mario Kart Maker sounds like it could be like Modnation Racers in terms of track customization. I like it!
If we get a Track Editior like ModNation, I would love it so much
Not gonna lie, I want a sequel to Double Dash, along with the Special Items that certain characters get 😂
I think there should be a shop that let's us use the coins we gathered. For costumes, kart skins, showcasing stats / achievements
Common Tour W
Please no, Mario kart does not need a progression mechanic aside from the regular methods. That would be awful.
@Yuuri066 everyone has an opinion
@@Yuuri066 It's pretty much the system that's already in Mario Kart 7 and 8, except instead of unlocking a random kart piece, you get to choose what to unlock in a shop
love ur videos dawg, ur gonna be huge if u keep posting
KFC??? Bro what is this luck
YOU HAVE A BALD SPOT YOU CANT ESCAPE THE TRUTH
I remember since 2015 I always wanted a Mario Kart Maker, mainly because of Wii custom tracks being super popular in 2014.
3:11 Or 9/1-"
GET OU-
a maker style game could be similar to little big planet karting, super underrated and a perfect baseline for what you were talking about to an obviously improved extent
Little Big Planet carting is a classic
i would like the next mario kart to look similar to the tour renders, with the stylised effects for the tires and particles. also unlockable stickers you can put on your karts.
I think a somewhat normal Mario Kart 10 would be fine but add elements of the Mario Kart Maker idea. Instead of it being fully customized tracks, you could get both. Like what molded Wii had to offer. You could even add a last man standing mode.
Nintendo should hire this guy
One of my favorite games as a kid was Modnation Racers for the PS3. It was SO underrated, but the whole concept was that you MADE your own cart, track AND characters. It was amazing to see what people came up with and honestly would be a great inspiration for community building so it can last 10 years without getting stale.
Dude I got modnation for my birthday in middle school and it was so great. It was cool as hell to download peoples custom cars and use them online. The tracks were great and so was the gameplay. Its a shame the series burned out.
2:19 you had me choking so many times through out this vid but this one KILLED ME
I had an idea based on your “environment changed tracks”
-New Waste City (based on your tactical NEWke York idea ( get it nuke and new york… I’m bad at puns )
-Wonder Flower Highway ( it constantly changes like its a fork but instead of it being your choice you have follow whatever route the road picked for you )
-Inverted Laps ( it’s basically some random levels stitched together ( it wouldn’t change what tracks but it would change what order like “bowsers castle then a rainbow road then Wario mountain or whatever it’s called “ but next time it changed the order “
I think adding the bubble flower could be nice, throw a barrage of bubbles that when hit bump you to the side
A great idea would be a new artstyle, similar to the approach of Mario Wonder to keep the game fresher
Endo never fails to make videos when you can like see when you make the videos so you can find out the thing about that stuff you wanted to see
Well said
Mario Kart Xtreme: All tracks, characters, kart parts, items, and modes in one game.
Maybe the next Mario Kart game will have as a Dlc, the "Forsaken course pass".
It's like the Booster course pass from Mk8dx, but less disappointing cuz there will be tracks that never make their way as a retro track in 8 Dx (or Tour) (if Mk tour is apart of the mainline Mario Kart games).
All of these ideas in one whole game would be incredible! I call it “Mario Kart Infinite” or “Mario Kart Infinity”. They could basically reuse the 8, change the colors, and make it vertical to represent the ♾️ sign.
as a guy that makes mods for mk8, i can tell u its not easy at all. You really do need a team to make good tracks. That's just not possible rn since most people prefer to work on it alone. Everyone has their own ideas of a 'good' track. To some extent, its a double edge sword. Bc imagine if we had everyone make tracks, 95% of those tracks would be poorly executed or just not fun. Of those 5% remaining, about maybe 10%-25% would be decent. and that means u have a very small chance something good will actually be executed.
When they make MK10, I really think they should add a course maker mode
This makes it so they don't really need a new gimmick (flying etc) besides the course maker
Then the game wouldn't need tons of new characters or powerups either
The course builder is allowed to be simple, because it's part of the package. The builder could still have two modes: "simple" and "advanced", for both new and skilled builders ;)
honestly it’s gets so interesting when u start talking about a potential nintendo kart game
Mario Kart Maker could be inspired by PS3's Modnation Racers in its creation of circuits, if they plan it well they don't even have to think about inventing more new circuits ever
The Mario Kart Maker idea would be brilliant. I loved racing on new innovative tracks and recreated ones from other games and movies in HotWheels Unleashed. I think it'd sell
@@zefunkikoopa 😑not that camera live one, come on dude
1:22 the super bell is already in tour!
2:49 a good example of this concept of changing environments on a track is from a game called motor storm apocalypse. the same track would have different variations as it followed this storyline. one track in particular is by a beachside, where in one race it was a normal track, you just raced through it and nothing to exciting happened. then a few races later you would come back to this track, only this time a huge twister is rampaging on the shoreline, throwing debris across the track, knocking over Ferris wheels that roll across the track (it was some kind of boardwalk fair thing), throwing boats that block a certain bath, buildings crumbling, ect. the main disaster was the earthquake, where entire landmasses would rise and fall, changing the track dramatically. i might be rambling but this game was so fun, and to see something like this in the next mario kart would be amazing.
3:24 finally someone mentions this, I’ve been saying this for so long
1:07 - The coin was actually added in MK7. In Deluxe, it's an annoying item, but it balances the game well
I play VS Race and put in Team Mode, and only give Coins to the blue team and Golden Mushrooms, Blue Shells, Bullet Bills, etc. to the red team
Coin is from Super Mario Kart (1992). Nintendo just stopped using them in 1996/97 when Mario Kart 64 came out, then brought them back for Mario Kart Super Circuit, then got rid of them for good in Mario Kart: Double Dash!! Coins officially returned in Mario Kart 7.
WARIO KART : PHART POWERED
Featuring :
1. All the cutting-room-floor levels deemed too dark, disgusting, or rude to be in any previous Mario kart
2. Flatulence based weapons
3. Flatulence based speed boosts
Also.
In regards to Deluxe deluxe:
I do think it’s entirely probably that with the new 3d vnand cartridges, Nintendo milks MK8 one last big bloated time, and releases a large cart, with MK8 deluxe + ALL DLC + additional new DLC tracks from other recent MK games.
MARIO KART 8 DELUXE ULTIMATE
$79.99 physical
I LOVE SO MUCH THOSE LITTLE ANIMATIONS U INCLUDE!!
Maybe Captain Falcon will be playable in the next Mario Kart game.
Mario Kart maker would be genius, following the footsteps of the mod-nation racers games.
One feature that I would love is more realistic snow and ice physics. Like if your car starts to slide uncontrollably if you go to fast on icy surfaces. Weather based items too like a Mr Blizzard that temporarily covers the track in snow. Or a thunderstorm item that makes it rain and have random lightning strikes on the track. Maybe a Tweester you can fire at your opponents that lifts them in the air.
I think that coins should be an item, but only if you're at less than 5 coins, that way it's garunteed to be beneficial, to the full extent.
Ur profile photo for a second made me think this was a Nintendo post lol
We need a pikmin track in the next mario kart or in the booster course pass
There's someone making a Pikmin mod, and it has stuff like a playable Waterwraith, and easily the most creative vehicles I've ever seen, my favorite is a donut carried by White Pikmin, and with a Breadbug hanging from behind as if it was a tug of war like the ones you gotta do when fighting them at Glutton's Kitchen, and u also use the flower of one of the Pikmin as steering wheel xd, its a work of art
@@dustymcwari4468thank you
I believe my expectation of there being karts was met - well made video, lol
Great video man, can't imagine how much time and effort you put into this!
Nintendo needs to hire this man
They do
Gonna be honest... Most of these ideas (except for the wonder flower thing) are just ideas from the older games, and could just be re-introduced in 8 Deluxe.
Here are some features that were already done by previous titles (including Arcade which I know most don't count) before (except for the SNES game because that counts more as laying the groundwork for future titles):
-Mission Mode: DS did this, and was actually (sort of) brought back through Tour's cups having only 3 races and one challenge (now that I think of it, this is also kinda similar to the original Arcade GP).
-Changes to a course with race progress: Technically done with Super Circuit, but truly kicked off with Wii (Grumble Volcano)
-Underwater/Gliding: 3DS.
-Anti-Gravity: Wii U.
-Guest Characters: Arcade/DS.
-Retro Tracks: Super Circuit.
-Custom Characters: Wii (Miis)
-Multiple Track Variants: Tour
-Handheld/Mobile: Super Circuit (though DS was the first to use 3D models in this style)
-3D Assets: N64 (though it was just the tracks, as the characters and items were still 2D).
-Different Vehicle Types: Wii.
-Tricks: Also Wii.
-More than 8 Characters: Double Dash.
-Double Item Slots: Double Dash (works different than it does now on Switch, and was also brought to Tour alongside Triple Item Slots)
-Item Frenzy: Tour.
-Battles on Race Tracks: Wii (Tournament Mode), and Wii U.
-Race on Battle Courses: Wii (Tournament Mode).
-Post-Launch content: Wii U.
-More Than One Racer Per Kart: Double Dash (its main gimmick).
-Customisable Kart Parts: 3DS (though technically DS did it first if you count the emblem editor, which I think should return).
-"Custom" Tracks: Home Circuit (because I don't count mods)
-Crossover Tracks: Wii U (or 3DS if you count DK Jungle as a Donkey Kong Country track and not a Mario track)
-Motion Controls: Wii.
-3D/AR/VR: 3DS, Home Circuit and Arcade VR respectively.
-Online Mode: DS.
So why am I bringing these up? Because they prove that a "new Mario Kart" really wouldn't be that innovative like its predecessors, and thus prove its redundancy (at that point it's unnecessary and they can just stick to adding these features to 8DX). The only real exception, in my opinion, is the idea of a Wonder Flower being able to change the way the game is played drastically, and be made to work properly (and feel fun and smooth to play with, while at the same time being unique). And I don't mean changing the direction of the lap like the Tour tracks already do in 8DX, Nintendo would have to go FAR beyond that. I don't doubt that it's possible, but I also wouldn't bet on it, which is why I think it's more likely they'll keep updating 8DX (through a BCP2, free content, or even (hopefully) an update to Battle Mode).
Also the Nintendo Kart idea is absolutely stupid, as it strips the "Mario" out of MARIO Kart.
I would love to have a Mario Kart with all these features. It would be the best we've ever had
Yes, and I hope the next Mario Kart has the graphics from Mario Kart 8/base Mario Kart 8 Deluxe
Also, I think the next Mario Kart game will be a port of the entire Mario Kart 8 Deluxe game, but it will have new tracks along with the ones that are already in Mario Kart 8 Deluxe
@@nolanjthesupergoanimator2909 So it's Maroo Kart 8 Deluxe Deluxe?
@@metawarp7446 Maybe OR it might be Mario Kart Ultimate
It’s insane to think that the last mainline Mario Kart released almost 10 years ago and the Switch is probably not gonna get its own Mario Kart game since the new Nintendo console will probably be coming soon
A Mariokart styled after Forza Horizons would be soooo sick.
This is a great idea I will like to see that in the game
I think it could have a Movie Mode, where all of the characters (except the ones that haven't appeared yet) would get movie-styled looks and voices, and all of the tracks would be more realistic.
Nintendo: “write that down, WRITE THAT DOWN”
2:50 Fun fact, lap-based layout changes were already possible back in the Wii days. In fact, the falling pieces on Grumble Volcano are based on that, and other tracks also used it for appearing and disappearing obstacles (both in Mario Kart Wii and its 2 successors). Custom tracks took it to the next level, the prime example being Six King Labyrinth, which I believe MK8DX's feature of changing the entire track progression was heavily inspired by.
5:55 The thing is, there's already games doing exactly that, such as Trackmania or Tile Racer.
For a MK Maker, they could take from Diddy Kong Racing DS. You drew a 2d track loop on the touch screen and all elevation were randomized, but you'd have a finished track all ready to race on. I feel like Nintendo could come up with something more simplified in 3D tho!
Here is how they can do the Mario Kart Maker.
Similar to Halo, they have prefab items you build with. Different "packs" lets say. Think "Mario Kart Circuit Pack", "Bowsers Castle Pack", "Rainbow Pack". All the "same" tracks with different textures, and maybe some minor special things specific to each pack. Like "bank right", "slight incline"... Then have an array of skyboxes, "accessories" like trees and buildings. The building method for the track would be like Roller Coaster Tycoons' coaster creator! Sure, the tracks may not look exactly like dev made ones, but if they accept that it wont and make it its own thing, we could be in for some really special stuff.
next Mario Kart should be a Roguelike Soulslike Battle Royale with 99 unique tracks and items
I love the fact that the video is EXACTLY 9 minutes long
To make it even better, it’s 9 months ago for me lmao
Great video!
i watched your Mario wonder Mario maker video and the custom coins video
0:21 ok Nintendo, what the fu-!
Love how you say the Japanese must be hacking! I laughed so hard, I think that too!
My Mario kart 9 idea:
First up, tour is mainline, but Mario kart 9 is a sequel to 8 (deluxe) and tour is just a mobile game, we still have new super Mario bros. 2 after Wii, if by the every mainline game counts idea it should be new super Mario bros. 3ds instead.
I think the new items can be the double cherry and cloud flower
-Double Cherry: Clone yourself, gaining one more item slot and player can swap to their clones too.
-Cloud Flower: Create three clouds, which stops the racers and they have to drive around it as a solid
The mission mode should be back, with more creative missions too.
All the mechanics from 8 deluxe are back except for the coin item, the coins are also have a 20 instead of a 10 cap.
Double drivers are also back as a option, with two items with single drivers and three with two drivers
This game introduces sky driving sections with purple pads that let the drivers drive freely in the sky with full control, it also allows drill to pop out when there is walls or ground that is made of soft dirt to dig up them.
Some tour items(ice flower, hammer, coin box, banana barrel, bob-omb canon and mushroom cannon) are back as well as each character having exclusive items, some new and some back from double dash/tour. There is also the shell blaster just like the other cannon items.
Finally, there is last man standing balloon battle and a new capture the flag mode with a new item: propeller mushroom, send the user to the top of the map and giving it a glider for a strike back in battle mode.
I remember a little big planet racing game where you could make your own tracks.
i do not know what next for mario kart so im about to watch this and learn
Well Mario Kart X is honestly not even close to being the next game. I’m sure the MK dev team is thinking of something more creative.
I don't see a lot of people commenting on this but I love your style man! The synthwave / outrun aesthetic coupled with the music and original 3D animations, with the quick quips while getting your point across without the constant drag of video length, makes for a super unique style of content, definitely subscribed and excited to see more from you!
Glad you like it!
I wouldnt mind 1 item only, as long as coins dont exist
Cool video! I think the tracks changing in response to an item (Wonder Flower anyone?) is a great idea. It would tie the game to Mario Wonder obviously, but also give Nintendo an excuse to remix old stages again. Mario Kart 8 has a massive selection, but using a Wonder Flower on old favorites would make them feel new. Plus it dovetails nicely with the idea of making experts less able to dominate since they wont be able to see what version of the track is coming.
“Whats next for mario kart?”
They’re gonna do a booster course 2 with the same wave system, you’re not predicting it either as it was kinda confirmed in an earlier direct during wave 3 release for the first Booster Course.
Theres gonna be a second course pass tl:dr
I want a cappy item where you can throw it and if it hits a player, you swap places. But if it hits a shell or banana, you spin out
It’s a nice theory, creating a MK game around the wonder flower. Personally I’d like to see a massive cross over game- hence Mario Kart X. Pikmin, Smash, Zelda, Metroid, Animal Crossing, Pokemon, F-Zero, Kirby…etc tracks along with their respective guest characters.
I thought this was an official video from Nintendo announcing Mario Kart 7 is discontinuation earlier than all the other games on the Nintendo network
I'd definitely love to see levels that change the artstyle completely like an 8-bit zone from a secret portal in certain maps.
Would definitely give the game it's unique place in the series ❤
A map like in forza that you can play with your friends or alone and online
You can just drive around, challenge them to races, or just do normal Grand Prix or battle mode
the Boo item was in 64 & DS. Also Double Dash already had character-specific items. I hear it's the only game where Baby Park could actually work because of the chaos around items. A new Mario Kart themed around items that has character-specific moves could hinder Double Dash's replayability for the 3 people who actually replay Double Dash.
I think all cup tour would be cool to see in the next game
honestly I dont think making 3d tracks would be too difficult. It could use a similar system to rollercoaster builder games. A grid based system (like in rct3) or a free form system (like in planet coaster)!!
Multiple random events that can happen on the tracks and are different each time sounds so cool!!! Also, certain items having an effect on the track itself sounds really cool too! Probably some of my favourite ideas in this video.
The designing custom karts thing sounds cool too!
Also, in terms of custom track designing, perhaps it could take some inspiration from like, roller coaster tycoon and that kind of thing where you have little chunks of road, and with each chunk you can change the direction, angle, tilt, etc, and you could build race tracks like that?
4:44 i think these points for car parts are bs because some people (including me) dont have switch online
Maybe the next one will include go-karts
wow a actual Mario kart concepts that are actually good. no way. amazing presentation
Are you insane? These ideas just don’t seem likely, since they all are either spin-off ideas or too same-y.
Idea: what about some missions that are set in the Mario movie like driving with the van (even though it didn’t happen) the king kingdom and the movies version of random road, could be fun
Would be cool. Also, I know It's a typo but I liked the "random road".
@@jumentoqueanima oops
I swear I also thought of that idea when they announced the bcc. My idea was, that you have a regular track, reverse variant and a "X-Mode" which the track has elements or stuff that just changes the way you play a certain track just like Super Mario Maker, where when you turn on that Night-Mode, that the level behaves differently.
The idea of a Mariokart Smash Bros Crossover has something
Dude, such a great edition, ideias, the music combining with the video, awesome work
Glad you enjoyed it!
I know it will probably never happen but I want courses that are barely-modified versions of actual Mario levels. Bob-omb Battlefield, Hazy-Maze Cave, HoneyHive Galaxy, Pinata Village etc.
Epic video!!
I like your 3d animation!
Here’s what they should do:
Add all characters from smash
More parts
Remove coin item
Add mission mode
Add giant mushroom
More tracks
100 player mode with x3 sized tracks
Modnation Racers did the track creator thing pretty much perfectly, its really simple yet surprisingly robust, Nintendo could easily take a page out of that game and expand on it
Bro recently the smaller creators have been poppin all these video on my recommended all of em got less than 100k and the vids are great
Why not have the double cherry also make it possible to have double items slots for one lap. That way its limited to mid to last place racers and helps them get more chances of getting shells and power items. Maybe make the second slot be limited to certain items so no one gets something like a bullet bill and a superstar.
6:00 Hum i have a better idea, why don't you do it like Trackmania ? Everyone can do his own track with simple block and it's great. The developers are also doing a Cup of the day and they pick a track build by their community to compet on. Which is amazing
Here’s an idea I’ve been thinking about for a while now:
Mario Kart: Kingdom Tour/Rally
Open World Racing Concept where you can explore the vast world of the Mushroom Kingdom and beyond, while competing in the Mushroom Kingdom World Grand Prix for the Ultimate Prize: the Grand Star Trophy!!!
I would want them to add that last man standing mode from SRB2 Kart where after a certain amount of time last place dies and it just keeps killing last place until only the person in first is left.
How dare you call my ego points useless