Ironically, the Enforcer used to be a hated weapon itself when it used to have a flat +20% extra damage. Keep in mind that at this time, the Diamondback only gained crits on destroying buildings with Sappers, which is why nobody used it at that time. Funny, a world where the Enforcer reigned supreme and the Diamondback was left in the dust.
@@therealtony2009 honestly just wish that the diamondback got a different penalty than what it had now Like a reload speed penalty so that spies actually need to maximize their clip or else they're stuck in reload animation. Enforcer could honestly use a small buff and maybe make the damage increase to like +30% instead of what we have now
And without an ambassador of any kind I might add, although it’s funny to headshot a cocky demo knight and kill him and watch him be like “a damn ambassador is what did me in” (that’s an actual quote)
DB is still left in the dust because Spy mains understand this weapon is crap, besides being able to farm crits from teleporters there is nothing op about it. W O W 102 dmg? You mean almost exact same damage that *ALMOST ALL PRIMARIES DO F O R F R E E ?* Like Pipes(100) or Rocket(90 max ramp up) wow soooooo op, and Spy has to... EARN IT? Wow insanely broken, unlike Soldier and Demo getting same dmg but for free and with splash.
Also dead ringer so if you are disguised and see a kuni dead ringer spy with no over heal you can one-shot them and there is nothing they can do about it
@@Nothinwrongwithbasic it literally even deals with Razorback Snipers better than Amby lol. You don't need to headshot. And I'm somebody who swears by the Amby religiously. :P
The worst weapons are the ones that punish YOU for bad teammates Kunai, Eyelander, Bazaar bargain, etc Some are balanced with awful starting stats or other harsh downsides, but Kunai is the greatest offender in this group... since Spy has so many options and abilities for getting behind enemy lines the downsides it has are almost all immediately countered
Although Bazaar Bargain you cant blame teammates to not immediately die to an sniper when they peak for 0.1 seconds, or that they didn't crouch jump while spinning like an bot while landing every shot to not instantly die to the sniper but they still die to the sniper because its an balanced class, and Eyelander is also tough to just not die considering what that demo would do to get those first heads to go rolling for everyone.
The item i personally hate the most is the Backburner. Not because the weapon itself is bad, but because people use it for w+m1ing instead of just using it as a flank tool like it's supposed to be.
True. I main pyro and specifically love the back burner. I enjoy flanking. I get a kill and the ammo box drop negates the one or two air blasts I used in getting the kill.
I remember blindly firing the Loose Cannon into the Harvest control point, getting a double donk, and killing everyone on the entire point at once. The only Demoman moment that truly rivals this moment was when a engineer was setting up a level 2 sentry on the 2Fort bridge, and I was basically dead meat...so as a full on Caberknight I charged directly into the sentry and took 3 people down with me
Fun fact: the Sydney Sleeper is banned in competitive because covering a pushing team in mini-crit juice (and dealing 150 damage) is more powerful than deleting one person.
Its crazy how the DR since its release has completely mitigated the downside of half spys unlocks and after being nerfed 5 times it's STILL doing it lol
The Sydney Sleeper, to me, is sort of an admission of my own terrible Sniper skill. I use it because I can’t even headshot, and the piss effect makes me feel like I’m at least doing something.
The real gem of using it is when you do get better at aiming and start oneshotting full hp Soldiers and they're very confused because no one ever uses the piss gun or remembered the patch notes
I’m kinda surprised the Blackbox/Conch wasn’t mentioned. It’s really annoying dealing with a soldier with that combo, especially when you add a Medic on top of that. I definitely expected Scout’s annoying weapon to be the FaN because of the knock back mechanic (similar to why the Loose Cannon was here), but I don’t make the rules, there are no rules
blackbox and conch evaded the list probably for the same reason the phlog did: it's only particularly broken when used in conjunction with pocketing, and that has less to do with the weapon and more to do with playerbase toxicity (maybe less so for the phlog, but on its own it's relatively balanced).
@@oriorb nah fame, the whole reason black box conch soldier use those weapons is so that they have an invisible medic 24/7 up their ass thus they don't need an actual medic. Seriously do you not seen the amount of fucking black box conch soldier without medics it's too much that it brings back my horrible memory thankfully nowadays a lot of soldier don't use it 24/7
@@oriorb actually no. The conch and black box by itself is already good however adding a medic although may make u just about unkillable without some seriously heavy fire or sniper headshot however...... u tend to remember 3 rockets only so if ur ubered or pocketted ur very underwhelming if ur facing multiple people and the such u might as well bring a shotgun or switch primaries if ur being pocketted with conch or black box
Also the force of nature kb is counterintuitive and makes itself redundant becuz u need to be up close to deal the max damage aka reason why the soda popper > fon Unless ur going for the stunlock when u shot agaisnt a wall or trying to get enviromental kills
@@crossedout_wizzkill1015 there’s a reason it’s nicknamed crutchbox. Missing a whole rocket for a sliver of hp being returned on hit really isnt worth it. 1hp regen per second isnt worth a secondary slot and the conch has the worst effect out of all the banners
12:57 the Sydney sleeper is somewhat respectable because they are aware it doesn’t take skill But Machina, jarate, bushwacka, bazaar bargain, even stock sniper, because they all claim that it takes *skill*
stock sniper does take skill though (with the exception of getting a random melee crit on that horribly unfortunate spy who was just trying to do his team a favor by killing the damn sniper
Although most sniper weapons are borderline overpowered or unbalanced to hell, overpowered would be the mentioned ones like Jarate bushwacka bazaar bargain machina stock etc, but unbalanced are the Razorback, Danger Shield, Huntsman, most of his melees basically feeling like having an 100% chance to crit for some reason. The only ones i dont think belong there are the Hitman, both SMGS (although still very good) and Cozy camper.
Can't believe Evil TheWhat was already arrested for tax evasion in his debut appearance. Not because I'm upset we lost a good character, but just because I'm surprised the government was competent for once.
The Vaccinator is annoying to fight, but I do keep it in a load out for one reason. Bullet resistance is really good against bots. That’s why I named my Vaccinator “Valve Anti-Cheat”.
As a trolldier, i am basically laughing at the vaccinator medics who think that their insanely op vacuum cleaner will save them from me. All it takes is one well-timed garden to kill a medic and one well-timed bhop to kill his patient. It is so stupid how they think that they are safe but completely ignore the melee classes. Also Enforcer is the chad gun, can't and won't argue with that.
So, why is the Shortstop shove annoying? Simple. Imagine being able to literally push someone back 1 meter, you can do that to HEAVIES. Jesus christ this isn't Scouts canon strength frickin bs! And I haven't even talked about the 1 damage. If you get hit 125 times as a light class you literally die! Like, seriously, if you get bullied in school, you'll know that none of them can yeet you in the air. OH BOY, SCOUT LITERALLY HAS THE ABILITY TO THROW THEM IN THE AIR IF YOU AIM UP! Absolutely bs. The canonical power of Scout is supposed to be bad, and this shows the opposite. The shortstop shove should be removed, because all of it is literally THE OPPOSITE of scouts purpose. Stay back instead of go in, shove Heavies a meter back and into the air without breaking your fingers when Scout literally needed a femur to kill a baby bear!
I feel like theres an argument to be made that its a tie between the scorch shot and the vaccinator, but I have seen a LOT less hate towards those two, especially the vaccinator, because they are so useful against fighting the bots.
13:26 God … the headshot vs bodyshot argument. Frankly getting killed by an both sends you back to respawn room. You can stop with all that respect stuff if it going just send me back to walk halfway across the map again. Anyway in the case of a bodyshot it takes longer for the Sniper to kill, having to charge a full shot to get 150 damage or several shots. Within that you can at least accomplish a couple of things. If you survive you can retreat and heal up come back. Whereas a headshot(crits) send you back to the respawn room. Nah, I rather have my opposing Sniper be more interactive or take a bit longer. Especially since the Sidney Sleeper is a team orient sniper rifle that has the Sniper charge up shot( faster than stock tho). So the Sniper either takes a bit longer to kill you or their teammate help finish you off. So again you have higher degree of interaction with that Sniper than just avoiding sight lines (which isn’t possible on all maps) and killcams. Also Sidney Sleeper headshot now (minicrit) (you clips show low health targets dying if it only takes one 68 damage shots to kill them)
Thewhat, there is another class you can't one shot in medieval mode. An eyelander demo with 4 heads gets left with 1hp, but getting there is a pain. A soldier can also use the battalion's backup to make the crit survivable by anyone except a kunai spy.
Have fun trying to run back to spawn with 1hp lel And the battalion's takes too long to charge before some random skullcutter demo random crits you before you're have it half way. Only way to reliably get backup charged is running the zatoichi and hoping to God the demo on the other team who's also using it is trash. Free banner food right there
the scorch shot haunts my dreams. as a scout main who doesn’t have all the unlocks the scorch shot can easily bring me to my end. I have longed to get the mad milk to deal with them for ages
As a pyro main who loves my scorch shot I'm *not* sorry lol But if I saw someone say that on a server I'll immediately drop what I'm doing and gift them a damn milk
We short circuit engis sleep at night by reciting a mantra of "It's Valve's fault for not fixing the weapon not ours" before bed and then we dream of all the demo and soldiers who failed to stop our cart push because of our infinite delete projectile gun.
Diamondback doesnt bother anyone that much coz when you manage to get the crits, the chance of missing your shots at mid - longer range increase to 50%.
It can be hard countered by just about everything really, I mean even Spy can shut down a phlogger. The phlog is only good in tight choke points, and if there's a medic pocketing the pyro. In literally every other case, the phlog is dogshit
Back when phlogs were the hot new broken weapon to spam on casual, I used to specifically hunt them down with the direct hit and loch n load, and then hit a "That's what airblast is for" bind whenever I got the kill. I got a couple guys to switch off of phlog with that one. That was back when the phlog refilled your health when you popped the charge.
@@Truesilver69 Yeah tbh everyonce complains because its too easy to spam scorch shot and build "mmph". If it charged with bullet damage or the scorch shot charge it slower it would less complained about.
Yeah, Spy weapon hate/garbage status versus what I actually see in game is…weird. The Diamondback is rightfully derided as overpowered, but I never see it around; the YER is practically worthless, but I still see enemy spies using it.
The problem with the diamond back is while it's good with a good spy, it's worthless on a not God like player because spy dies almost instantly after stabs or never gets them if the team is competent, so then it's basically a downgrade from stock, even good players use stock since 60 point blank dm is still good
@@xavibun well some people actually have morals too so a lot of people shelve it out of principle lol. Sure, the Kunai DR is annoying, but with the diamondback... Eck
@@xavibun I’m sort of in that camp, since I use the L’Etranger for the extra cloak. Mostly because I’m just as terrible at spy as I was when I started. Pretty sure I still use it as a gun when I need to, though.
13:14, if youre annoyed by body shots you should have the machina here, it’s literally better at bodyshotting than the sydney sleeper, the only reason sydney sleeper snipers only bodyshot is because it has a stat saying “no headshots”
Not just 1, not 2, but 3 use cases for the enforcer against some of the most annoying weapons in the game. I'm utterly flabbergasted on how I and the entirety of the TF2 community have slept on what is one of the best weapon picks. You strike again TheWhat
When you’re disguised with the enforcer you one shot Kunai dead ringer spies with no overheal, even with the ringer out. The enforcer is the best weapon
you're right its not a bad weapon, but its outclassed in most situations. yes in some semi niche games its useful, but its the same story as something like the homewrecker, its a good weapon with small downsides, but if you don't have an engi on your team there's not much reason to pick it.
imagine someone who doesn't know scortch shot (aka me but whitout hearing 491740971472094797204j093247324093274093274094738944560504856176579111389 tf2 players say it is not fun to play against) not understanding the joke in the pyro segment
11:10 he is literally ubercharged my guy. The vaccinator is made for small 1v1or 1v2 engagement where there's not a lot of damage types around. You literally fought it on the worst possible terms. But also I still agree. Vaccinator is the most annoying medic weapon
I remember two soldiers bombing me at the same time as Medic with the Vaccinator, it took the guy I was healing 4-5 seconds to turn around and realize I was being attacked, but I was still alive and no the soldiers didn't manage to kill me. Still I hope Sniper get nerfed first because is literally the only reason I would pull out the Vaccinator in the first place.
i agree 100% with the spy part, except replace spy with sniper. im in EST virginia, and every game i join has a topscoring sniper every game. the game is unplayable with an enemy sniper
are you still mad if you keep getting shot by a sniper that only has like 20 kills total? like do you have to pubstomp for it to be annoying or is anyone shooting you annoying? oh and this might apply to others aswell but i do *not* target people. i just look and aim for whoever is snipable currently. if the heavy-med duo is moving around and the scout is standing still, guess which one ima shoot. don't complain About getting targeted, just try to counteract my startegies
@@mrsquid_ no one complaining about being targeted. Sniper main makes game unplayable because he's shooting everyone in the head from across the map and even insta killing everyone at close range (quickscope). This is just a better spy or something that's why he's annoying
I think the original sandman with the stun was the most infuriating i faced in TF2, as a heavy main it was so bad that i stop playing for months, started playing and stopped again. And then started with a friend on special servers like bosses or deathrun, but not on normal games for a very long time. I did start with TF2 when it was already free, but still a very long time ago.
This shit right here is what made Heavy borderline unplayable pre Meat your Match. I don't think people realize just how damn busted the old Sandman clever combo actually was, because everyone I hear who begs the old Sandman was back didn't have to experience the hell that was playing Heavy against this thing
@@salt-d2032 even with the old Natasha a scout would always beat the heavy out because of sandman clever combo. Yes, it was THAT strong and annoying to play against. But words cannot express how good it felt to be hit by a sandman scout and he run up to me, only to realize too late I don't get stunned anymore so he can get a freebie as I proceed to mow him down >:)
@@ilikewindows3455 Heavies could still hold in their revs, and had a magical ability called "dodging." And the notion that the natascha Heavies couldn't beat Scouts with the sandman is laughably untrue as well. I just played in a match testing the old weapon stats and tried nat heavy against a Scout with the sandman/ cleaver combo, and still managed to kill him like 3 of the 4 times he'd actually stunned me, namely because you can hold in the revs while stunned and as soon as it went away, I went right back to shredding the Scout down again. I even survived a cleaver combo and killed the Scout with 65hp to spare. It really wasn't that broken or unfun. It was a cool gimmick weapon.
The item I have the most is the tide turner for one specific use case: a braindead 'hybrid knight' that doesnt actually play like one who uses the loch and load because they cant hit pills and charges back to spawn the moment they take damage. They tend to go on long kill streaks because they NEVER fight an encounter where they take damage and they have an inflated ego because of it even if they die literally instantly when they dont have a charge to run away with. Albeit, that has more to do with the people that play this way rather than the item itself
tbh you do make a good point about the enforcer. it's not a good design choice to have a weapon that is used for one thing and one thing alone, but it is pretty funny to see that a weapon that half of the people that play the game don't even remember the name is the solution to a lot of annoying things
And that it deal quadrillions of damage before eating fall damage, most of the time as an heavy i lose like 2/3 of my health within 1 second against it.
The ham is the real most annoying weapon because most of the people who use it won’t shut up about how they use the ham. Every time I see a profile with HM in its user name, I know they’re gonna have their entire profile based around it. Like people who ask for poop nsfw channels in a discord server.
I use the ham as a melee weapon every now and then and if I get a random crit kill with it you can 100% guarantee I will stop what I'm doing and simply type "ham" in the chat
I despise the stock sticky launcher for its ability to just box you out with no brain cells or mechanical skill needed. It’s not nearly as bad with the other two sticky launchers and obviously the sticky jumper but I think stock needs a nerf
The best part about light classes being marked for death is that it’s super easy to kill them with the loch-n-load, especially towards an engi with the rescue ranger moving his buildings. It is punishing with the clip size 25% smaller which makes killing a heavy much harder, but that projectile speed comes in clutch a lot of times and the extra building damage too.
I find it fries my brain. No rollers and different speed is too great a downside for just some extra damage against buildings. I'd rather just throw a bunch of stickies at a sentry and kill them all like that
Everyone listen. The scorch shot is not bad or annoying. I think this myth was started by sniper mains who like to ruin the game for everyone else while not even learning to wasd and then people just memed it and now people have said it so much they actually believe it. Just look at this video, the pyro is spamming scorch accomplishing nothing at all letting multiple rockets hit his team. He switches to the flamethrower and reflects one single rocket and gets a kill. Bottom line is the scorch does no damage. Every other projectile does more damage. So many classes are better at that range too. Think about it, who would you rather face at that medium long range: a scorch spamming pyro or a rocket spamming soldier? The soldier can kill you, but the pyro can never do that. As a medic I especially laugh at the scorch pyro. Not only can I pretty much tank the afterburn with my regen, but also the high knockback from a direct while burning helps me get away in a much safer way than surfing a rocket. You generally don't want to be close to a pyro and a scorch spamming pyro helps you keep your distance, this applies to all classes.
Actual truth, headshots and quickscopes destroy the fun of the game. I had several matches where neither team had snipers and it was the most fun I've had in forever, no horrible anxiety as soon as you barely move out in the open
My opinion exactly and the macina is a close second for “I actually like fighting this sniper rifle” since, hey at least I now know that IM BEING SHOT AT WHEN THE SNIPER MISSES *proceeds to rant about how little the sniper is actually pusnised for missing*
@@mewtwothelegend513 people hate them also because just existing punishes you, and even they gave the sniper razorback which is stupid since spy is supposedly one of the only classes that is supposed to deal with them as an counter, sniper counters everything (aside enginners) but the only counter against him is blocked
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
Hoo boy, I knew you were going to talk about either the kunai or the dead ringer, but I never expected you to talk about the combo itself instead. I actually use both items very often, but surprisingly never together. Great, I'm not annoying!
11:13 Dying to an Uber while dealing only one damage type with no team support and not even trying to go for a melee kill which is the only vaccinator counter: "clearly the vaccinator is overpowered" Not disagreeing, but come on you could've picked a better clip.
@@AlneCraft Ah, yes, let me throw myself headfirst into a battle against an enemy that can effortlessly prevent me from doing damage at all, this is totally going to work and not just lead to me dying in an even more embarrassing way
I am a proud user of the scorch shot for the pure reason that I don't miss flares... Ah I love the smell of getting yelled at my snipers in the morning
As an owner of a strange enforcer, i must admit that the enforcer is good. I don't think it has any problems tbh. The disguising and shooting is really unique as a concept and rewards spies trying to sneak behind scouts so they can be rewarded with a kill despite not being fast enough. It's not frustrating to fight against because it can't really kill you as fast as some other items in this video, but you don't feel at a disadvantage because of the damage bonus. And also the gun looks and sounds nice. Thank you for coming to my TED talk
8:51 TF2 was never developed as “movement shooter”. Two-thirds of the mercenaries have no mobility without unlocks that were put later in the game cycle. Also those unlocks still pale in comparison to the mobility that 1/3 has. It mostly just fall on players pushing the game physics to it limit. Do thing that developers never really thought of. That were you had people who called trimping a bug while rocket jumping and surfing exist. So don’t why people say “movement shooter” when the majority of the class can’t cover larger distance within a short time or access specific spots on maps.
Movement is literally the most important thing in this game, its why the scout demo and soldier are considered the best they have the best mobility, and all the best weapons and items are mobility based which is why stun mechanics are hated you're restricting the most powerful tool, even of trimping is a glitch valve never fixed it so basically endorsing it as a mobility tool, tf2 has evolved saying how the game launched isn't a fair argument, the game us entirely different
because so much as strafing has an impact on the outcome of a 1v1, through movement, players are able to impact gameplay, unlike in tactical shooters where the winner is whoever pulled the trigger first.
Bro, the goddamn shortstop shove is far too overpowered, it has all the benefits of the force-a-nature, while having none of the downsides, it gets to be on a better weapon and also gets one damage to finish off people while not using any ammo. Nerf the shortstop shove.
I believe you missed a small detail all swords do not random Crit. But as you can see the Scotsman skull cutter is a halberd. Halberds are not swords so there for it can randomly crit
tbh one thing i find really annoying is demoknight in general, specifically eyelander and zatoichi if your team is garbage your team will feed the enemy demoknight free heads/kills with the eyelander, you get more hp then soldier, faster then scout, damage resistance to two out of four damage types in this game, and then a get out of jail free card/ free crit. eyelander demoknights can feel unkillable unless you are using something that directly counters it, like pyro or engineer, but the second they are about to die they just charge away to live to tell the tale half zatoichi demos can also feel unkillable due to their crazy amounts of potential overheal, if your team feeds them free kills they will basically be unkillable with the epic 300 hp, damage resistant to fire 'plosive get outta jail free! i dont like playing the classes that counter demoknight either, it is just pain
Just be thankful those demoknights are playing demoknight, and not Scout If they're good at getting heads at Demoknights and running away, then you can bet your ass they're even better at slaughtering you in 1v1 cases and running away as Scouts
@@Awnalrawashdeh Yeah...if those heads are coming off of exposed engineers, unaware Snipers, unaware Spies, unaware Scouts...really just about anyone who's unaware of the Demoknight charging at them. Otherwise, no. Getting head as Demo can be, and usually is, no easy feat. Just look at the shit Solar light has to do just to make it somewhat viable. And even then, he can't really do shit against Pyros, Engineers, overhealed Heavies, rocket jumping Soldiers, etc. Demoknight is so incredibly easy to counter it's the reason why virtually nobody plays them. Now hybrid knight on the other hand....
@@Awnalrawashdeh Because outside of CTF and Medieval Mode, they don't. Can't tell you how long it's been since the last time I've seen a Demoknight on an CP map, 5CP, Payload, etc. Now I DO come across Hybridknights here and there, hell I myself am a Hybridknight since I don't like the sticky launchers
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I feel like 2 of these are just more "I don't like this weapon" than they are annoying lmao, with the vaccinator clip that's just straight skill issue, I mean seriously if there was a soldier (which there probably fucking SHOULD BE) the pyro could've been dealt with, and even if the medic switched resistance, well now you could do it, then there's the fucking Sydney sleeper which was complaining about body shots, and... well, DO I REALLY NEED TO EXPLAIN THIS? I mean seriously if you were complaining about being constantly minicrit I'd understand, but *bodyshots?* like seriously in that case the machine probably should've been there instead of the Sydney sleeper
Ironically, the Enforcer used to be a hated weapon itself when it used to have a flat +20% extra damage. Keep in mind that at this time, the Diamondback only gained crits on destroying buildings with Sappers, which is why nobody used it at that time.
Funny, a world where the Enforcer reigned supreme and the Diamondback was left in the dust.
bring that world back
@@therealtony2009 honestly just wish that the diamondback got a different penalty than what it had now
Like a reload speed penalty so that spies actually need to maximize their clip or else they're stuck in reload animation.
Enforcer could honestly use a small buff and maybe make the damage increase to like +30% instead of what we have now
@@silverdededestruction2197 make it do 12 damage
And without an ambassador of any kind I might add, although it’s funny to headshot a cocky demo knight and kill him and watch him be like “a damn ambassador is what did me in” (that’s an actual quote)
DB is still left in the dust because Spy mains understand this weapon is crap, besides being able to farm crits from teleporters there is nothing op about it.
W O W 102 dmg? You mean almost exact same damage that *ALMOST ALL PRIMARIES DO F O R F R E E ?* Like Pipes(100) or Rocket(90 max ramp up) wow soooooo op, and Spy has to... EARN IT? Wow insanely broken, unlike Soldier and Demo getting same dmg but for free and with splash.
Me after learning the enforcer ignores the wranglers shield: perhaps i treated you to harshly.
Also dead ringer so if you are disguised and see a kuni dead ringer spy with no over heal you can one-shot them and there is nothing they can do about it
@@idkwhatiamdoingijustdoit i did that and the spy started fuming in chat and tried to vote kick me for cheating
@@Mateusz-ne8xn lol
Thewhat talks about how amazing enforcer is for 18 minutes straight
*evil thewhat
It's literally a stronger weapon than Ambassador. Of course it is. :P
@@ebookie_meowda yeah it's Dr piercing comes in more handy than I find ambassador. And I'm a god at aiming
I definitely think it needs a damage buff to 40% tho
@@Nothinwrongwithbasic it literally even deals with Razorback Snipers better than Amby lol. You don't need to headshot. And I'm somebody who swears by the Amby religiously. :P
How to introduce a evil character that is actually good: “hahaha, I don’t pay my taxes”
Evil TheWhat: "Hahahah... I don't pay my taxes"
That isn't evil, that's based
Facts, hating the IRS is morally correct
The IRS agent outside your door: say what now?
Based and Libertarian Pilled
Lol. The IRS is the last thing you wanna piss off.
Tier list?
The worst weapons are the ones that punish YOU for bad teammates
Kunai, Eyelander, Bazaar bargain, etc
Some are balanced with awful starting stats or other harsh downsides, but Kunai is the greatest offender in this group... since Spy has so many options and abilities for getting behind enemy lines the downsides it has are almost all immediately countered
You know....I think I only notice the Kunai when the Spy uses it successfully. If they're bad and using it, I never notice.
Although Bazaar Bargain you cant blame teammates to not immediately die to an sniper when they peak for 0.1 seconds, or that they didn't crouch jump while spinning like an bot while landing every shot to not instantly die to the sniper but they still die to the sniper because its an balanced class, and Eyelander is also tough to just not die considering what that demo would do to get those first heads to go rolling for everyone.
the only counter to the kunai is another spy, really good pyros, or the spy sucking shit
The item i personally hate the most is the Backburner. Not because the weapon itself is bad, but because people use it for w+m1ing instead of just using it as a flank tool like it's supposed to be.
They prolly do that cause 90% of the time it should be giving crits it just doesn’t…
I know I used to. I don’t anymore, though; don’t quite know why, but yeah, I switched off to stock at some point.
i hate it because its downsides are near null for the upsides
True. I main pyro and specifically love the back burner. I enjoy flanking. I get a kill and the ammo box drop negates the one or two air blasts I used in getting the kill.
Basically a better version of the Backscatter
I remember blindly firing the Loose Cannon into the Harvest control point, getting a double donk, and killing everyone on the entire point at once.
The only Demoman moment that truly rivals this moment was when a engineer was setting up a level 2 sentry on the 2Fort bridge, and I was basically dead meat...so as a full on Caberknight I charged directly into the sentry and took 3 people down with me
The piss bot is freaking hilarious. "He's got the loadout"
Get good, get piss!
@@Combustieyummerz😋
Fun fact: the Sydney Sleeper is banned in competitive because covering a pushing team in mini-crit juice (and dealing 150 damage) is more powerful than deleting one person.
The power I feel gunning down DR spies with the Enforcer can not be described...
I don't feel anything rather I feel an odd since of oops...then again it's usually against new player or average player using the dr
Its crazy how the DR since its release has completely mitigated the downside of half spys unlocks and after being nerfed 5 times it's STILL doing it lol
The Sydney Sleeper, to me, is sort of an admission of my own terrible Sniper skill. I use it because I can’t even headshot, and the piss effect makes me feel like I’m at least doing something.
Are you me?
I think the Sydney sleeper should be more similar to the fanowar
yeah its basically like a crutch but i dont care i need it guys please
Try using classic, its a lot of fun to no-scope scouts and watch them explode
The real gem of using it is when you do get better at aiming and start oneshotting full hp Soldiers and they're very confused because no one ever uses the piss gun or remembered the patch notes
Quick bit of advice on countering DR spies:
Jarate does not go away after the dead ringer activates.
Take this as you will.
Thank you for this
You can't get un-pissed, even after death
@@nihili4196go ahead, dead ringer. You can't unpiss the spy!
I’m kinda surprised the Blackbox/Conch wasn’t mentioned. It’s really annoying dealing with a soldier with that combo, especially when you add a Medic on top of that. I definitely expected Scout’s annoying weapon to be the FaN because of the knock back mechanic (similar to why the Loose Cannon was here), but I don’t make the rules, there are no rules
blackbox and conch evaded the list probably for the same reason the phlog did: it's only particularly broken when used in conjunction with pocketing, and that has less to do with the weapon and more to do with playerbase toxicity (maybe less so for the phlog, but on its own it's relatively balanced).
@@oriorb nah fame, the whole reason black box conch soldier use those weapons is so that they have an invisible medic 24/7 up their ass thus they don't need an actual medic. Seriously do you not seen the amount of fucking black box conch soldier without medics it's too much that it brings back my horrible memory thankfully nowadays a lot of soldier don't use it 24/7
@@oriorb actually no. The conch and black box by itself is already good however adding a medic although may make u just about unkillable without some seriously heavy fire or sniper headshot however...... u tend to remember 3 rockets only so if ur ubered or pocketted ur very underwhelming if ur facing multiple people and the such u might as well bring a shotgun or switch primaries if ur being pocketted with conch or black box
Also the force of nature kb is counterintuitive and makes itself redundant becuz u need to be up close to deal the max damage aka reason why the soda popper > fon
Unless ur going for the stunlock when u shot agaisnt a wall or trying to get enviromental kills
@@crossedout_wizzkill1015 there’s a reason it’s nicknamed crutchbox. Missing a whole rocket for a sliver of hp being returned on hit really isnt worth it. 1hp regen per second isnt worth a secondary slot and the conch has the worst effect out of all the banners
12:57 the Sydney sleeper is somewhat respectable because they are aware it doesn’t take skill
But Machina, jarate, bushwacka, bazaar bargain, even stock sniper, because they all claim that it takes *skill*
stock sniper does take skill though (with the exception of getting a random melee crit on that horribly unfortunate spy who was just trying to do his team a favor by killing the damn sniper
Although most sniper weapons are borderline overpowered or unbalanced to hell, overpowered would be the mentioned ones like Jarate bushwacka bazaar bargain machina stock etc, but unbalanced are the Razorback, Danger Shield, Huntsman, most of his melees basically feeling like having an 100% chance to crit for some reason.
The only ones i dont think belong there are the Hitman, both SMGS (although still very good) and Cozy camper.
Can't believe Evil TheWhat was already arrested for tax evasion in his debut appearance. Not because I'm upset we lost a good character, but just because I'm surprised the government was competent for once.
The Vaccinator is really good...if you know how to use it properly. The Vaccinator falls apart pretty quickly with just...spam
The Vaccinator is annoying to fight, but I do keep it in a load out for one reason. Bullet resistance is really good against bots.
That’s why I named my Vaccinator “Valve Anti-Cheat”.
Who would've thought that a broken weapon is good against sponbots
It mustn’t work very well then.
Well this didn't age like milk. This aged like wine
the VAC-cinator
As a trolldier, i am basically laughing at the vaccinator medics who think that their insanely op vacuum cleaner will save them from me. All it takes is one well-timed garden to kill a medic and one well-timed bhop to kill his patient. It is so stupid how they think that they are safe but completely ignore the melee classes. Also Enforcer is the chad gun, can't and won't argue with that.
As a spy main, I agree.
“Insanely op vacuum cleaner”
“Well-timed bhop”
“Chad gun”
You’re a treasure 😭
@@axolotl593
Pyro mains, pressing a single button to invalidate your entire playstyle:
As a demoknight main, Same
I thought your evil persona was brickest brick, you two basically blend together as one schitzo patient off his meds in my mind
When the PISSBABY is self conscious about constantly PISSING HIMSELF.
So, why is the Shortstop shove annoying? Simple.
Imagine being able to literally push someone back 1 meter, you can do that to HEAVIES. Jesus christ this isn't Scouts canon strength frickin bs! And I haven't even talked about the 1 damage. If you get hit 125 times as a light class you literally die! Like, seriously, if you get bullied in school, you'll know that none of them can yeet you in the air. OH BOY, SCOUT LITERALLY HAS THE ABILITY TO THROW THEM IN THE AIR IF YOU AIM UP! Absolutely bs. The canonical power of Scout is supposed to be bad, and this shows the opposite. The shortstop shove should be removed, because all of it is literally THE OPPOSITE of scouts purpose. Stay back instead of go in, shove Heavies a meter back and into the air without breaking your fingers when Scout literally needed a femur to kill a baby bear!
Schadenfreude is literally the most powerful taunt in game, probably exceeds a weapon, when i did the taunt on my brother he killbinded irl.
I agree!
can you kill a bear without a femur?
Fun scout fact: he fought a bear with a human femur bone, and broke the femur on the bear in a single swing
i agree, but by your logic shouldnt this also happen to airblast?
I feel like theres an argument to be made that its a tie between the scorch shot and the vaccinator, but I have seen a LOT less hate towards those two, especially the vaccinator, because they are so useful against fighting the bots.
Scorch isn't good at that tho.
13:26 God … the headshot vs bodyshot argument. Frankly getting killed by an both sends you back to respawn room. You can stop with all that respect stuff if it going just send me back to walk halfway across the map again.
Anyway in the case of a bodyshot it takes longer for the Sniper to kill, having to charge a full shot to get 150 damage or several shots. Within that you can at least accomplish a couple of things. If you survive you can retreat and heal up come back.
Whereas a headshot(crits) send you back to the respawn room. Nah, I rather have my opposing Sniper be more interactive or take a bit longer.
Especially since the Sidney Sleeper is a team orient sniper rifle that has the Sniper charge up shot( faster than stock tho). So the Sniper either takes a bit longer to kill you or their teammate help finish you off. So again you have higher degree of interaction with that Sniper than just avoiding sight lines (which isn’t possible on all maps) and killcams.
Also Sidney Sleeper headshot now (minicrit)
(you clips show low health targets dying if it only takes one 68 damage shots to kill them)
9:12 everyone exaggerates how good this weapon is, I main demo and pyro (dragons fury, detonator, axtingusher, which are all require a projectile)
Thewhat, there is another class you can't one shot in medieval mode. An eyelander demo with 4 heads gets left with 1hp, but getting there is a pain. A soldier can also use the battalion's backup to make the crit survivable by anyone except a kunai spy.
A Kunai spy who somehow hasn't gotten a backstab yet*
FTFY.
Have fun trying to run back to spawn with 1hp lel
And the battalion's takes too long to charge before some random skullcutter demo random crits you before you're have it half way. Only way to reliably get backup charged is running the zatoichi and hoping to God the demo on the other team who's also using it is trash. Free banner food right there
@@ilikewindows3455 I know. But it is worth talking about all of that.
@@davitdavid7165 It's the Internet, even the smallest subject can have a 10 paragraph essay about it
This is a certified Bubble Guppies moment.
Missed opportunity for the doppleganger to be called "TheThat"
True
the scorch shot haunts my dreams. as a scout main who doesn’t have all the unlocks the scorch shot can easily bring me to my end. I have longed to get the mad milk to deal with them for ages
As a pyro main who loves my scorch shot I'm *not* sorry lol
But if I saw someone say that on a server I'll immediately drop what I'm doing and gift them a damn milk
We short circuit engis sleep at night by reciting a mantra of "It's Valve's fault for not fixing the weapon not ours" before bed and then we dream of all the demo and soldiers who failed to stop our cart push because of our infinite delete projectile gun.
air blast can reflect those
"at least we aren't using the wrangler" you say in your sleep
You Psychopath Named Minumrobotnic4
I Respect That
Diamondback doesnt bother anyone that much coz when you manage to get the crits, the chance of missing your shots at mid - longer range increase to 50%.
The Phlog, although it can be hard countered with the direct hit, because it doesn't have an airblast.
It can be hard countered by just about everything really, I mean even Spy can shut down a phlogger. The phlog is only good in tight choke points, and if there's a medic pocketing the pyro. In literally every other case, the phlog is dogshit
@@ilikewindows3455 honestly when i see a phlog pyro doing well I'm more angry at my team then the pyro.
@@Dr._Elysium295 honestly this. At the same time though, can't blame em too much, scorch shot is piss easy to hit people with
Back when phlogs were the hot new broken weapon to spam on casual, I used to specifically hunt them down with the direct hit and loch n load, and then hit a "That's what airblast is for" bind whenever I got the kill. I got a couple guys to switch off of phlog with that one. That was back when the phlog refilled your health when you popped the charge.
@@Truesilver69 Yeah tbh everyonce complains because its too easy to spam scorch shot and build "mmph". If it charged with bullet damage or the scorch shot charge it slower it would less complained about.
I like the kunai because it helps me not instantly die after 1 engagement, but i wouldn't be caught dead using the dead ringer
Yeah, Spy weapon hate/garbage status versus what I actually see in game is…weird. The Diamondback is rightfully derided as overpowered, but I never see it around; the YER is practically worthless, but I still see enemy spies using it.
The problem with the diamond back is while it's good with a good spy, it's worthless on a not God like player because spy dies almost instantly after stabs or never gets them if the team is competent, so then it's basically a downgrade from stock, even good players use stock since 60 point blank dm is still good
Most inexperienced spies laser-focus on their knife and rarely use their gun so the Diamondback is benched in favor of the L'Etranger.
@@xavibun well some people actually have morals too so a lot of people shelve it out of principle lol. Sure, the Kunai DR is annoying, but with the diamondback... Eck
@@xavibun I’m sort of in that camp, since I use the L’Etranger for the extra cloak. Mostly because I’m just as terrible at spy as I was when I started. Pretty sure I still use it as a gun when I need to, though.
@@isenokami7810 I force myself to use the Ambi no matter how bad I aim, then you'll start hittings more heads as time progresses
13:14, if youre annoyed by body shots you should have the machina here, it’s literally better at bodyshotting than the sydney sleeper, the only reason sydney sleeper snipers only bodyshot is because it has a stat saying “no headshots”
Not just 1, not 2, but 3 use cases for the enforcer against some of the most annoying weapons in the game. I'm utterly flabbergasted on how I and the entirety of the TF2 community have slept on what is one of the best weapon picks. You strike again TheWhat
what, noo, of course the civilian is the best weapon. you just kill ppl without doing nothing
When you’re disguised with the enforcer you one shot Kunai dead ringer spies with no overheal, even with the ringer out. The enforcer is the best weapon
the reason the community “sleeps” on how its the “best pick” is simple, it doesnt work half the damn time
@@wesleyfuccaro8821 you have been lied to by the spy mains. Take advice from me, the “I don’t even play tf2 enough to have a main” main.
you're right its not a bad weapon, but its outclassed in most situations. yes in some semi niche games its useful, but its the same story as something like the homewrecker, its a good weapon with small downsides, but if you don't have an engi on your team there's not much reason to pick it.
imagine someone who doesn't know scortch shot (aka me but whitout hearing 491740971472094797204j093247324093274093274094738944560504856176579111389 tf2 players say it is not fun to play against) not understanding the joke in the pyro segment
11:10 he is literally ubercharged my guy. The vaccinator is made for small 1v1or 1v2 engagement where there's not a lot of damage types around. You literally fought it on the worst possible terms.
But also I still agree. Vaccinator is the most annoying medic weapon
That doesnt make it less annoying
As a Medic main, i shall only use the Vaccinator against bots
@@davisdf3064 same
also if he had a brain he wouldve just punched the damn pyro since the vac doesnt have melee resistance
@@wesleyfuccaro8821 airblast
Evil The What: I don’t pay my taxes
Same
I remember two soldiers bombing me at the same time as Medic with the Vaccinator, it took the guy I was healing 4-5 seconds to turn around and realize I was being attacked, but I was still alive and no the soldiers didn't manage to kill me.
Still I hope Sniper get nerfed first because is literally the only reason I would pull out the Vaccinator in the first place.
i agree 100% with the spy part, except replace spy with sniper. im in EST virginia, and every game i join has a topscoring sniper every game. the game is unplayable with an enemy sniper
Enemy snipers make every single game 10 times worse
The only slightly respectable sniper is a huntsman sniper, since it isnt JUST clicking a head. Still annoying, but better.
@@briishcabbage568 the shit bounding boxes are still annoying but yeah a hunstman sniper is less of a hustle
are you still mad if you keep getting shot by a sniper that only has like 20 kills total? like do you have to pubstomp for it to be annoying or is anyone shooting you annoying?
oh and this might apply to others aswell but i do *not* target people. i just look and aim for whoever is snipable currently. if the heavy-med duo is moving around and the scout is standing still, guess which one ima shoot. don't complain About getting targeted, just try to counteract my startegies
@@mrsquid_ no one complaining about being targeted. Sniper main makes game unplayable because he's shooting everyone in the head from across the map and even insta killing everyone at close range (quickscope). This is just a better spy or something that's why he's annoying
0:58 why did he bring that up, we all do it.
We're all really ignoring Tracer shoving her feet in our face aren't we
Wait it did?
The vaccinator comment:
Ok, i hear you...
Counterpoint,
You were alone
I think the original sandman with the stun was the most infuriating i faced in TF2, as a heavy main it was so bad that i stop playing for months, started playing and stopped again. And then started with a friend on special servers like bosses or deathrun, but not on normal games for a very long time. I did start with TF2 when it was already free, but still a very long time ago.
This shit right here is what made Heavy borderline unplayable pre Meat your Match. I don't think people realize just how damn busted the old Sandman clever combo actually was, because everyone I hear who begs the old Sandman was back didn't have to experience the hell that was playing Heavy against this thing
@@ilikewindows3455 thats what the slowdown laser beam was made for, to enact vengeance upon the scout mains (talking about the natascha)
@@salt-d2032 even with the old Natasha a scout would always beat the heavy out because of sandman clever combo.
Yes, it was THAT strong and annoying to play against. But words cannot express how good it felt to be hit by a sandman scout and he run up to me, only to realize too late I don't get stunned anymore so he can get a freebie as I proceed to mow him down >:)
@@ilikewindows3455 Heavies could still hold in their revs, and had a magical ability called "dodging." And the notion that the natascha Heavies couldn't beat Scouts with the sandman is laughably untrue as well. I just played in a match testing the old weapon stats and tried nat heavy against a Scout with the sandman/ cleaver combo, and still managed to kill him like 3 of the 4 times he'd actually stunned me, namely because you can hold in the revs while stunned and as soon as it went away, I went right back to shredding the Scout down again. I even survived a cleaver combo and killed the Scout with 65hp to spare. It really wasn't that broken or unfun. It was a cool gimmick weapon.
The item I have the most is the tide turner for one specific use case: a braindead 'hybrid knight' that doesnt actually play like one who uses the loch and load because they cant hit pills and charges back to spawn the moment they take damage. They tend to go on long kill streaks because they NEVER fight an encounter where they take damage and they have an inflated ego because of it even if they die literally instantly when they dont have a charge to run away with. Albeit, that has more to do with the people that play this way rather than the item itself
13:04
"Atatatatatata... Bubble guppies" LMAO 😂😂😂😂😂😭
tbh you do make a good point about the enforcer.
it's not a good design choice to have a weapon that is used for one thing and one thing alone, but it is pretty funny to see that a weapon that half of the people that play the game don't even remember the name is the solution to a lot of annoying things
In my mind, I would think the force of nature is most annoying as it sends you flying like an extra strength air blast that deals damage
Force of nature really pisses me off when a hacking scout uses it
@@Brhdjvkcdbv yeah, but anyone hacking is annoying as hell short of hacking with the righteous bison
I only use the force o nature to troll or make some impossible jump to scare enemy (and die instantly)
And that it deal quadrillions of damage before eating fall damage, most of the time as an heavy i lose like 2/3 of my health within 1 second against it.
5:14 your bait-and-switch here reminded me of a FUNKe video from the olden days. :D
What do you mean olden days, he's still here and posting
The ham is the real most annoying weapon because most of the people who use it won’t shut up about how they use the ham. Every time I see a profile with HM in its user name, I know they’re gonna have their entire profile based around it. Like people who ask for poop nsfw channels in a discord server.
i had some dude some binding “join ham mafia” and I got annoyed and made fun of his glorified faze clan of losers
I use the ham as a melee weapon every now and then and if I get a random crit kill with it you can 100% guarantee I will stop what I'm doing and simply type "ham" in the chat
it would have been so fucking good that instead of "evil thewhat" it would have been something like "theitis" or "thewhy" or things like that
Congrats evilthewhat, you've converted me to the church of enforcer now
I despise the stock sticky launcher for its ability to just box you out with no brain cells or mechanical skill needed. It’s not nearly as bad with the other two sticky launchers and obviously the sticky jumper but I think stock needs a nerf
lol
The best part about light classes being marked for death is that it’s super easy to kill them with the loch-n-load, especially towards an engi with the rescue ranger moving his buildings. It is punishing with the clip size 25% smaller which makes killing a heavy much harder, but that projectile speed comes in clutch a lot of times and the extra building damage too.
I find it fries my brain. No rollers and different speed is too great a downside for just some extra damage against buildings. I'd rather just throw a bunch of stickies at a sentry and kill them all like that
I can’t stand fighting the Natasha, I know it’s not even that good, but it’s slowing effect is extremely annoying to fight against
I demand 1 hour long video about how good enforcer is.
You know how else I can negate a 66% damage reduction? Clicking someone’s head with the ambassador.
The most annoying weapon for me is all of them because I'm bad at the game and die a lot
#FEELSBADMAN
Valve should delete all weapons from the game, TF2 should just be an A posing simulator!
-jk-
8:57 sick overwatch picture! i hope it doesnt change to a single frame of tracer's feet!
lol
I am *NOT* going to go to 0.25× then pause frame by frame to see *that* no i will *NOT!*
NOOOOOOOO
That was a really cool frag you got at 8:57 I had to slow down the video just to see how cool it is!
Everyone listen. The scorch shot is not bad or annoying. I think this myth was started by sniper mains who like to ruin the game for everyone else while not even learning to wasd and then people just memed it and now people have said it so much they actually believe it. Just look at this video, the pyro is spamming scorch accomplishing nothing at all letting multiple rockets hit his team. He switches to the flamethrower and reflects one single rocket and gets a kill.
Bottom line is the scorch does no damage. Every other projectile does more damage. So many classes are better at that range too. Think about it, who would you rather face at that medium long range: a scorch spamming pyro or a rocket spamming soldier? The soldier can kill you, but the pyro can never do that.
As a medic I especially laugh at the scorch pyro. Not only can I pretty much tank the afterburn with my regen, but also the high knockback from a direct while burning helps me get away in a much safer way than surfing a rocket. You generally don't want to be close to a pyro and a scorch spamming pyro helps you keep your distance, this applies to all classes.
Piss Baby.
13:33
the damage has already been done, I'm sorry.
I rarely remember to use the Soda Popper's "Hype" meter. I just use it cuz I like DB shotguns and the FAN is punishing as hell
The Sydney sleeper is the only sniper rifle I don't get mad at because it's the only balanced sniper rifle in the game
What about the classic?
Actual truth, headshots and quickscopes destroy the fun of the game. I had several matches where neither team had snipers and it was the most fun I've had in forever, no horrible anxiety as soon as you barely move out in the open
My opinion exactly and the macina is a close second for “I actually like fighting this sniper rifle” since, hey at least I now know that IM BEING SHOT AT WHEN THE SNIPER MISSES *proceeds to rant about how little the sniper is actually pusnised for missing*
All of them are. Bots are the reason why people hate sniper rifles.
@@mewtwothelegend513 people hate them also because just existing punishes you, and even they gave the sniper razorback which is stupid since spy is supposedly one of the only classes that is supposed to deal with them as an counter, sniper counters everything (aside enginners) but the only counter against him is blocked
TF2's most infuriating players are ones who get in your face as a soldier or demoman and I have to blow both of us up or I die and they live
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
dude wrong video
12:43 I have not laughed that hard in months. The epic montage beat drop on the stationary Engie headshot
Hoo boy, I knew you were going to talk about either the kunai or the dead ringer, but I never expected you to talk about the combo itself instead. I actually use both items very often, but surprisingly never together. Great, I'm not annoying!
What's the background music at the very beginning of the video? I **know** I've heard it in some flash game somewhere, but I have no idea what it is.
The Dead Ringer gives a 75% damage resistance and not 66% this video is literally unwatchable
which make enforcer even better
how could he do this to us I'm shaking and crying rn
I'm shaking, crying, peeing and shitting... This is too much! I am afraid of Spies now...
"nerf the manmelter!"
I feel a disturbance in the force... Like a thousand voices are all crying out at once.
4:09 ah yes, the directs hit, my favorite melee weapon
Its literally just an infinitely better ullapool caber
The Direct Hit: We heard that you wanted a reverted Caber so here it is in Rocket Launcher form.
second to huntsman dumb hitboxes
1:19 Now that's a name I haven't heard in a long time...
11:13 Dying to an Uber while dealing only one damage type with no team support and not even trying to go for a melee kill which is the only vaccinator counter: "clearly the vaccinator is overpowered"
Not disagreeing, but come on you could've picked a better clip.
Ah yes a melee kill, as a slow heavy, against a Pyro with airblast
@@thejester4130 An attempt is better than nothing
@@AlneCraft Ah, yes, let me throw myself headfirst into a battle against an enemy that can effortlessly prevent me from doing damage at all, this is totally going to work and not just lead to me dying in an even more embarrassing way
@@404found00 if he airblasted twice he’d instantly run out of ammo due to the fact you have increased airblast cost
@@404found00 m8 the man was SPAWN CAMPING AS HEAVY. you go hard or go to spawn.
I am a proud user of the scorch shot for the pure reason that I don't miss flares... Ah I love the smell of getting yelled at my snipers in the morning
As an owner of a strange enforcer, i must admit that the enforcer is good. I don't think it has any problems tbh. The disguising and shooting is really unique as a concept and rewards spies trying to sneak behind scouts so they can be rewarded with a kill despite not being fast enough. It's not frustrating to fight against because it can't really kill you as fast as some other items in this video, but you don't feel at a disadvantage because of the damage bonus. And also the gun looks and sounds nice. Thank you for coming to my TED talk
this guys an enforcer gun spy
8:51 TF2 was never developed as “movement shooter”. Two-thirds of the mercenaries have no mobility without unlocks that were put later in the game cycle. Also those unlocks still pale in comparison to the mobility that 1/3 has. It mostly just fall on players pushing the game physics to it limit. Do thing that developers never really thought of.
That were you had people who called trimping a bug while rocket jumping and surfing exist.
So don’t why people say “movement shooter” when the majority of the class can’t cover larger distance within a short time or access specific spots on maps.
Movement is literally the most important thing in this game, its why the scout demo and soldier are considered the best they have the best mobility, and all the best weapons and items are mobility based which is why stun mechanics are hated you're restricting the most powerful tool, even of trimping is a glitch valve never fixed it so basically endorsing it as a mobility tool, tf2 has evolved saying how the game launched isn't a fair argument, the game us entirely different
because so much as strafing has an impact on the outcome of a 1v1, through movement, players are able to impact gameplay, unlike in tactical shooters where the winner is whoever pulled the trigger first.
Bro is so dumb I hardly believe he wrote it by himself
The tomislav. When the heavy is behind a soldier, He becomes basically invisible with him camping behind the soldier.
6:40 well this caught me offguard
lmao fr
Bro, the goddamn shortstop shove is far too overpowered, it has all the benefits of the force-a-nature, while having none of the downsides, it gets to be on a better weapon and also gets one damage to finish off people while not using any ammo.
Nerf the shortstop shove.
thewhatshow: vpn AD
me: "switching country to the US in internet because i can't afford it in real life"
Going to grandma's house knowing very well there are snakes
Damn these snakes...
I think the enforcer is one of spy’s best revolvers. I like the Sydney Sleeper because piss and it is how I cope with the lack of skill
I believe you missed a small detail all swords do not random Crit. But as you can see the Scotsman skull cutter is a halberd. Halberds are not swords so there for it can randomly crit
tbh one thing i find really annoying is demoknight in general, specifically eyelander and zatoichi
if your team is garbage your team will feed the enemy demoknight free heads/kills
with the eyelander, you get more hp then soldier, faster then scout, damage resistance to two out of four damage types in this game, and then a get out of jail free card/ free crit.
eyelander demoknights can feel unkillable unless you are using something that directly counters it, like pyro or engineer, but the second they are about to die they just charge away to live to tell the tale
half zatoichi demos can also feel unkillable due to their crazy amounts of potential overheal, if your team feeds them free kills they will basically be unkillable with the epic 300 hp, damage resistant to fire 'plosive get outta jail free!
i dont like playing the classes that counter demoknight either, it is just pain
Just be thankful those demoknights are playing demoknight, and not Scout
If they're good at getting heads at Demoknights and running away, then you can bet your ass they're even better at slaughtering you in 1v1 cases and running away as Scouts
@@ilikewindows3455 getting heads as demo is easy
just click near the enemy because you use melee and you win
@@Awnalrawashdeh Yeah...if those heads are coming off of exposed engineers, unaware Snipers, unaware Spies, unaware Scouts...really just about anyone who's unaware of the Demoknight charging at them.
Otherwise, no. Getting head as Demo can be, and usually is, no easy feat. Just look at the shit Solar light has to do just to make it somewhat viable. And even then, he can't really do shit against Pyros, Engineers, overhealed Heavies, rocket jumping Soldiers, etc. Demoknight is so incredibly easy to counter it's the reason why virtually nobody plays them.
Now hybrid knight on the other hand....
@@ilikewindows3455 this man is saying nobody plays demonight
@@Awnalrawashdeh Because outside of CTF and Medieval Mode, they don't. Can't tell you how long it's been since the last time I've seen a Demoknight on an CP map, 5CP, Payload, etc. Now I DO come across Hybridknights here and there, hell I myself am a Hybridknight since I don't like the sticky launchers
9:56 I love the “like a total weenie” thing cause I do that e v e r y s i n g l e d a y
4:20 You got good taste!
420?
Hah jokes on them i like being called a piss baby
Narrator:they were lying secretly they cry themselves to sleep being known as piss baby
An item i find annoying is every single demoknight related thing in the game
"I heard the new season of Bubble Guppies is good" ah yes, I respect your opinion
the one thing that annoys me is the bugs inside my skin.
RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!RIP THEM OUT!
Guys. Don’t panic. But I think I found the zombie.
Lmao just remove it noob
your nervous system makes you feel pain; rip it out, be free
You think that’s annoying? Imagine having to deal with the souls of your victims crying out from the grave 🙄🙄🙄
13:19 What is the Music in the Background of the Sniper part? i feel like i know it but cant put my finger on it
1 year too late, but its the underwater theme from donkey kong country
“I don’t pay my taxes”. I automatically like you.
“Has a strict no logs policy”
My house which is made of logs
*Evaporates*
0:14 Well this is one is very specific.
Dead ringer in a nutshell
Right click and be on the other side of the galaxy instantly
I feel like 2 of these are just more "I don't like this weapon" than they are annoying lmao, with the vaccinator clip that's just straight skill issue, I mean seriously if there was a soldier (which there probably fucking SHOULD BE) the pyro could've been dealt with, and even if the medic switched resistance, well now you could do it, then there's the fucking Sydney sleeper which was complaining about body shots, and... well, DO I REALLY NEED TO EXPLAIN THIS? I mean seriously if you were complaining about being constantly minicrit I'd understand, but *bodyshots?* like seriously in that case the machine probably should've been there instead of the Sydney sleeper