3Ds Max Tutorial for Beginners - How to create a Stylized Chest - Texturing & Lighting [Part 4]
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- Опубліковано 19 вер 2024
- 3Ds Max Tutorial for Beginners - How to create a Stylized Chest - Texturing & Lighting [Part 4]
This video is part 4 in a 5 part series. In this tutorial, Jason will discuss the setting up basic textures, materials and lighting and baking these basic textures and lighting into a rendered texture. He starts by creating some basic wood grain and metal texture images in Adobe Photoshop and applies these via a multi-subobject material. He uses some basic lighting to create shadows and variation in contrast to the basic texture. He finishes by using Render To Texture to bake the lighting information into his basic texture.
This tutorial was created exclusively for Edge-CGI by Jason Ault, feel free to check out his UA-cam channel CtrlAultDelTutorials for more 3d modeling tutorials.
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Excellent explanations. Easy to follow. Thank you for your efforts.
Thank you for the excellent tutorial especially the explanation of the lighting it was very helpful
Fantastic tutorial! Awesome explained any step! Thank's for your effort and Happy new Year!
This tutorial was so useful, thank you ! I'm used to Maya but had to learn 3DsMax super quickly, now i feal ready \o/
Was following this pretty good (although lights & rendering with 3ds max 2020 are pretty different - and still a mystery to me) but I was completely lost when you changed the materials again for the final render-to-texture. Had to pause every second and just copy you without understanding what I'm doing :P
This isn't for beginners, I really didn't understand the final part, anyway, thanks for sharing it.
Agreed. It started off great, but became hard to follow after the modeling portion.
It actually is for beginners... It's just misguided... Photoshop texturing shouldn't be done by a model designer anyway... It's a different application
I have no idea how he set up the lights.
wait this is a tutorial for beginners and you don't even explain photoshop and how to create the lighting? i'm stuck here and i can't just follow what you're doing without an explanation on what i'm doing and what it affects.
My textures are overlapping in the viewport and when I hit render, it's all wood. What am I doing wrong?
I got really lost at the last part and my render's now messed up. If anyone ever DOES comment on these videos, can they explain from the beginning of the 'Render to Texture' part?
+Elle Jay Same, he's terrible at explaining near the end and I have no idea how to get the 4 separate texture files like he has in Photoshop.
For the life of me I can't apply the wood and metal materials to the specific sections of the box. The metal texture covers the entire model.
Please someone, help!
+Fireman Sam I did by selecting polygons for the required material.... it worked for me......you tried that?
great tutorials, but i couldn't understand anything from lighting
Dissapointing tutorial. Started pretty well and at the end everything went like crap from when you assumed whe knew how to do lights.
I was going to ask something but you don't reply to people's problems in the comments.
Man, not bad tutorial but on Photoshop i don`t know the keycombos ...so i lost you on 2:50...
dude you've got 22 comments. at least reply to the ones who are confused cause you haven't explained it out very well. if we don't understand something in part 4, we either have to drop it and let our time go to waste or waste time in hunting for solutions.
Lighting was really poorly explained. The series so far was great, if he had shared the lighting file he imported I wouldnt mind, but since he did I am lost.
Omg it's too complicated!