3ds Max Texturing Tutorial: UVW Unwrapping The Easy Way

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 89

  • @arcomss
    @arcomss 7 років тому +150

    there is no easy way bro

    • @toxicsludge77
      @toxicsludge77 7 років тому +14

      Mustafa Sağlam s'all easy bro, just boring ;)

    • @Learn-archViz
      @Learn-archViz  7 років тому +9

      Ha ha. You're probably right.

    • @owan
      @owan 6 років тому +3

      Detach etmek yerine belirli yerlerden chamfer ile kesersen daha kolay oluyor. İşin bitince birleştiriyorsun. Ek olarak Unwrap pro'yu tavsiye ederim.

    • @EBDeveloper
      @EBDeveloper 4 роки тому +2

      yes there is. I wrote tools that make UV in Max, a walk in the park for novice and professional users.

    • @dr.mailman
      @dr.mailman 4 роки тому

      This fucking made me burst out in laughter. I'm watching this for a refresher because 5 minutes ago I was ranting to a friend about how shit I've always been at this

  • @thomasbussey5824
    @thomasbussey5824 4 роки тому +1

    Great stuff. I've been using Max for years but have been putting off learning UVW unwrapping for years. This took the mystery out of it.

  • @humanbeing9140
    @humanbeing9140 5 років тому +39

    I admit it, Coding is easy, Modeling is easy, but Unwrapapapappaping is haaaaard!

    • @Gotodrphil
      @Gotodrphil 4 роки тому +2

      Im glad people agree, i love modeling, but unwrapping, jesus, sometimes there's a project that suuucks

  • @lastxp
    @lastxp 5 років тому +1

    Finally a video i understand that explains UV Unwrap

  • @silvermyth2119
    @silvermyth2119 6 років тому +11

    Thanks mate! That was one of the best UV Unwrap videos I've seen. Keep up the great work on your vids! 👍

  • @vijoyantogeorge
    @vijoyantogeorge 4 роки тому +1

    Man Its very helpful...thanks for your video, appreciate you for sharing your knowledge...

  • @NishantTalks
    @NishantTalks 3 роки тому

    Nice Tutorials sir Thanks for this tutorial

  • @syedniamatali6416
    @syedniamatali6416 4 роки тому

    THANK U SIR ITS GOOD UNDERSTANDING AND EASY

  • @manaskataria5370
    @manaskataria5370 5 років тому +1

    Woww Sir..Youre Great and Famous among my Friends:)

  • @pedrodesignbureau4597
    @pedrodesignbureau4597 4 роки тому

    my uvw unwrap modifier does not put automatic seams between element seams. instead, it gives green lines on every edge in the model. Please Help :(

  • @erook2019
    @erook2019 5 років тому

    Does anyone else encounter this problem?:
    There's always a yellow box with a yellow line through it everytime i highlight part of an object to peel off, more often than not that yellow box with the line is not facing the object properly, causing my peel to be wonky and not properly cut. how do i align the box the way i want it to be?
    05:45 the big yellow box that choses the direction from what way the cut will be outputted..

  • @BasilHyperbole
    @BasilHyperbole 6 років тому +14

    Why is it when you select all, then click Unwrap UVW, you have a lovely side profile of your model, all ripe to be neatly cut up, but when I do the same thing it looks like a coked up Edward Scissor hands has been let loose on my model (which is a basic patio, with a wall).
    I have an explosion of lines all over the chequerboard background and it already looks like it's been cut up?! Why isn't my model intact?

    • @drumboarder1
      @drumboarder1 6 років тому +7

      add a UVW Map Modifier to your model first, right click and convert to editable poly, then it should show up like his

  • @Petey_Petey
    @Petey_Petey 4 роки тому

    Excellent tutorial thank you , I've just started with material mapping this helped wonders, subbed :)

  • @fractalelement857
    @fractalelement857 5 років тому +3

    4:35 adding
    checker materia

  • @wscieklepiesciweza
    @wscieklepiesciweza 6 років тому +3

    You don't need to assign checker material, just reclick on the "Checker Pattern" in the UV Editor and it will show up in the viewport.

  • @PbIcka
    @PbIcka 4 роки тому

    It's so so useful! Oh Gosh! Thank you a lot!

    • @Shiva4D
      @Shiva4D Рік тому

      phh.. its most useless tutor about UV. Never use 3ds max for it. )

  • @cgimadesimple
    @cgimadesimple 11 місяців тому

    cool tips!

  • @Pixymind
    @Pixymind 4 роки тому

    well done tutorial, thanks a lot

  • @gas_rc7238
    @gas_rc7238 5 років тому

    Please help.
    I cant select edges in vieport window, like you on the video.
    I can select them only in edit UVWs window.
    Whats wrong?

    • @gas_rc7238
      @gas_rc7238 5 років тому

      Upd: Solved. The faces were fliped.

  • @gmangman123
    @gmangman123 4 роки тому

    Thx so much my friend

  • @fo4mods43
    @fo4mods43 5 років тому

    I love the video. When i detach my model, I see the green line. But I don't see the purple line after creating a break. I'm using 3DS max 2013. Why don't I see a purple line?

  • @rockingheadbangers
    @rockingheadbangers 5 років тому +6

    This is one of the most bizarre UV workflows I've ever seen. Why on Earth did you detach the actual polygons from the model? Why didn't you just use the edge break command in the UV editor?
    Not only is detaching the polygons an unnecessary step, it would cause serious problems if you were to turbosmooth it again down the line

    • @Learn-archViz
      @Learn-archViz  5 років тому +1

      I do it that way sometimes too. Not sure why it is bizarre to do it either way. You are right about Turbosmoothing, though. Here I am unwrapping a finished model that is already high poly, so I found it easier to manage all the polys by creating different elements. If it was a low-poly model that I was unwrapping from scratch, I would not have detached elements, but rather separated different elements of the model inside the UV editor so the welding remains.

    • @sqly3129
      @sqly3129 3 роки тому

      its quite common detaching and having model from few elements

  • @grwlx9295
    @grwlx9295 3 роки тому

    thank you :)

  • @harisjamilofficial
    @harisjamilofficial 5 років тому +1

    for this i love u man :)

  • @rumenangelov7372
    @rumenangelov7372 4 роки тому

    Thank for the video. Great tutorial and explanation with a good voice tone! Subscribe!

  • @bachutiemphim
    @bachutiemphim 6 років тому

    thank you very much for your informative tutorial

  • @zacharyhunter8340
    @zacharyhunter8340 4 роки тому +13

    This is a million times easier in Maya...My goodness

    • @Shiva4D
      @Shiva4D Рік тому

      Try some normal soft. ))) like Rizom UV or.. ANY, but not Autodesk shit )))

  • @CanalDojogames
    @CanalDojogames 6 років тому

    Thank you,very helpful

  • @СтепанЮрченко-н9ш
    @СтепанЮрченко-н9ш 6 років тому +3

    - Duble click on seem
    - Edge mode\Split
    No polygon selection needed

  • @СашаЛарин-с2с
    @СашаЛарин-с2с 6 років тому

    thanks! Thats really help!

  • @vrvisuals1832
    @vrvisuals1832 6 років тому

    Thanks for this!

  • @ivonsmith3095
    @ivonsmith3095 6 років тому +4

    UVW especially Unwrapping was THE one subject most people never learn properly unless they are forced too; after doing 3D for 20+ years, mostly in 3ds max, and teaching professionals along the way also all that time, I know most dont know it properly - again UNLESS they are forced to: and the only people traditionally that were FORCED to learn it are Games Artists! They HAVE to use it; so they do and become the EXPERTS in Unwrapping - but not always in UVW mapping; But if u want to know what you need to know - study games art the old fashioned ways, no plugins! It'll empower you around this apparently terrifying subject!!

    • @Learn-archViz
      @Learn-archViz  6 років тому +2

      All true. I have mostly used it for furniture, since I do arch viz. That's why in this video I attempted to simplify it for arch viz artists that it is usually very foreign to. Thanks for watching.

    • @ivonsmith3095
      @ivonsmith3095 6 років тому

      Its a great video BTW sorry I neglected to say that; it is!! Thnx

  • @andrewmorris9499
    @andrewmorris9499 7 років тому

    Any experience using textools and do they make this process any easier (Less tedious, pain in the ass) ? I am a furniture designer doing a lot of soft upholstered goods (so farbrics, pillows, incorporating MD into the mix) and some casegoods and hardwood furniture. Thank you for the tutorial. Very helpful.

    • @Learn-archViz
      @Learn-archViz  7 років тому

      I don't have any experience with it, but it looks promising. From the description of some of the tools, there are definitely some things in there that would make certain elements less tedious.

    • @andrewmorris9499
      @andrewmorris9499 7 років тому

      Great, Thank you for your reply.

  • @FictionCautious
    @FictionCautious 6 років тому +4

    If 3DSMax was a movie, then it's most likely poster would contain the following slogan: "The horror that came from the 90s!". Just couldn't help myself, it's such a nice day today that I had to do it. But besides the 90s tech spirit, 3DSMax is an extremely complex piece of software that can do anything(except coffee and maybe fries), provided you have the time to do it or a very big company to distribute chores.

    • @Learn-archViz
      @Learn-archViz  6 років тому +1

      All true! :)

    • @igordugonjic
      @igordugonjic 6 років тому

      I teach people 3ds max and usually somewhere at the start of the lessons I say - now forget any logic you gathered over the years in other windows programs, max have its own logic, or I should say "logic"

  • @trenken
    @trenken 3 роки тому +1

    Unwrap is just buggy crap. Half the time when I open the UV editor it wont even show my polys. Garbage compared to maya.

    • @Learn-archViz
      @Learn-archViz  3 роки тому

      Once I figured out the tools and interface, I never have a problem with it tbh. Haven't used the Maya version to compare, but there are definitely some plug-ins out there that make it better. This is specifically about using the built-in Max tools, though.

  • @AL_Xmst
    @AL_Xmst Місяць тому

    Selecty by angle.. way faster

  • @ArtemKoblikov
    @ArtemKoblikov 6 років тому

    very good, thanks

  • @fookustudios3279
    @fookustudios3279 5 років тому +1

    Thanks for the TUT.
    UVW unwrapping sucks and blows at the same time.

    • @Learn-archViz
      @Learn-archViz  5 років тому

      Ha ha! I didn't think that was physically possible, and yet...

  • @Dhieen
    @Dhieen 4 роки тому

    you have so much poly in this chair... and you already have a turbosmooth modifier, why not working on a low poly ?? you lose so much time by selecting as you said

  • @MrMimon
    @MrMimon 4 роки тому +1

    It's not bad at all, but you made a lot of extra steps that are not necessary.

    • @EBDeveloper
      @EBDeveloper 4 роки тому

      if he knew his tools, he'd save so much energy.

  • @pjmclenon
    @pjmclenon 6 місяців тому

    cannot follow you forget this

  • @TheVergilStyle
    @TheVergilStyle 5 років тому

    Gud!

  • @petertremblay3725
    @petertremblay3725 6 років тому +1

    Since technology has completely stop in the 3d field because of the Idiocracy era we will never get better tool for that boring and RSI problematic workflow.

    • @Learn-archViz
      @Learn-archViz  6 років тому

      ?

    • @petertremblay3725
      @petertremblay3725 6 років тому +2

      In the case you didn't notice there is no more advancement in the 3d software technology to reduce the ridiculous workflow that give RSI to so many people working in that field!

    • @Learn-archViz
      @Learn-archViz  6 років тому

      I hadn't noticed. Honestly that was a much bigger problem for me back in my drafting days with AutoCAD. It seems like more of a hardware issue than a software issue in a lot of ways, doesn't it? Maybe when we are creating 3d in VR, with motion controllers, it will be different. This problem doesn't seem unique to the 3d industry, though.

  • @juancarlosgzrz
    @juancarlosgzrz 3 роки тому

    You need to straighten those edges bruh

  • @yaqubsadyarov114
    @yaqubsadyarov114 5 років тому +1

    I know the easy way :)

  • @WaveCoreFX
    @WaveCoreFX 4 роки тому +2

    3dsmax for unwrapping lol..... no way, I am telling you Unfold3D Combined with 3D Coat is the ****.... make your Seams / Cuts and unwrap in Unfold3D, then Export and Import the model to 3D Coat and do the final magic there, set your UV Settings such as spacing, etc, then Pack/Scale and update your islands to the mesh...and your UV is perfect... It's fast as hell and easy when you get around it...

    • @Learn-archViz
      @Learn-archViz  4 роки тому

      No doubt there are way better tools out there. This is sort of typical of 3ds Max. The power is in the 3rd party plug-ins. I'll have to check that workflow out, although this video is specifically about using the built-in tools for those that don't have anything else.

  • @qiguanli8096
    @qiguanli8096 5 років тому

    like 0.0 thank you

  • @Shiva4D
    @Shiva4D Рік тому

    The Easy Way - its totally not about 3ds max ))))

  • @yacinejulian6678
    @yacinejulian6678 Рік тому

    Maya is light years better than these premitive tools!!!

  • @dr.mailman
    @dr.mailman 4 роки тому

    Holy fuck this is a very informative bite sized video