A followup FAQ video for common questions, corrections, and more explanation: ua-cam.com/video/sRSueqhzeGE/v-deo.html Thanks so much for watching. This was a labor of love.
So now I know the story of the two brothers, but what does that do with us (the characters) why do plant/robot or pink monster guy (i'm horrible with names) want to go to the moon?
One thing that I’m curious about is the identity of the female figure that was mentioned through the various logs? Who is this woman that Mithrix talks so much about?
I think the question I’m most curious about is what happens at the end of risk of rain 1? You kill providence on the Safe Travels and you then can presumably leave the planet on it but in the second game the Contact Light is coming to find the Safe Travels, so what actually happened?
i been a great fan of ROR 1 and 2 lore, Great job on this video, but let me pose questions for you to ponder, Did mithrix somehow pulled the strings so risk of rain 1 happened knowing humans whould kill its brother? there is the oddity of a petrichor portal already secured on UES contact light cargo bay. a little piece of lore none of the cast besides acrid are the same survivors, even in code characters like bandit are actually coded as bandit2, soo what are reavers and why they captured acrid? and final lore question about the story of pertichor V who did the heretic served? what was its purpose?
@@maxsilverfox8411 Remember how in the video it mentioned the Bighorn Bison? Well in order for Providence to teleport them from Saturn to his planet he would need to place a teleporter from his location to Saturn, which we know he can do because him and Mithrix did it to get to their moon. This means that the portal could’ve been excavated and on board the Safe Travels since it was going so far out into space and maybe it could find the connection. In one of the lore tabs of the game, although you’ll have to forgive me as I can’t remember which, you can here someone onboard the Safe Travels mention that they “found a connection” implying they have a portal but they don’t know where it goes. I think this answers one of your questions.
I like how there's this whole epic tale of gods and monsters and betrayal and revenge and then there's just us ruining it all because it happened to mess with one of our shipping lanes.
I feel like beneath the anger Mithrix has for Providence, he still cares. During the battle with him, and when he dies he says: "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?" and "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME..."
acrid is not an individual, its technically part of a species, you wouldn't know if the one in risk of rain 2 is the same as the one in the original risk of rain
Surprisingly, the lore entry that always gets me to almost tear up is the one for Sundered Grove. "Trees? Yes, trees are beautiful. I agree. We will have many trees." Mithrix really did just want to make his brother happy, make a universe where they could live happily together. Now that we have a better sense of the bigger picture, I really hope the expansion(s) shed some light on the biggest question still unanswered from the first game: "...Why did we have a teleporter from this planet in our cargo hold?"
I can’t believe I forgot about Sundered Grove! I agree completely, and it does the best job (on top of glowing meteorite) showing his enthusiasm before they grew older.
@Patrick Liszewski Didn't the first game start with the Contact Light crashing into the planet after Providence teleported onto the ship and destroyed it? I don't think we "saved" the Contact Light, we just saved ourselves.
That's something I do like, I think it's a nice touch. Mithrix is power hungry and blatently uncaring about those "lesser species", about the "vermin". But he does genuinely care about his brother.
@Patrick Liszewski the ship still crashes, with some of the lower environment of the stage being stone(you can find the golems jamming out as well in a small cave on the right side down below) The ship might still be operational given that the survivors leave in ror1, although we haven't the slightest clue on where they dipped out to
My heart always breaks for Mithrix, and Providence to a lesser extent. You can tell that they loved one another very dearly. Where as Providence just wanted to settle down in a home with a vast family, Mithrix wanted all the stars in the sky to share with his brother. So that they could make things forevermore. Thorp.
@@blinkbubs3994 As far as I can tell, that opinion is a result of psychosis due to isolation. Realistically, the worst you can say about Mithrix prior to being trapped on the moon is that he was truly apathetic of "lesser beings." Like he didn't view them in a sense as life forms, just improperly assembled matter. Hence the story of the worms. Thorp.
Something that isn't talked about a lot is why Providence is frowning when Mythrix shows him the gate. It's not because of what Mythrix will do, it's because of what Providence is about to do. This conversation happens right before Providence traps Mythrix on the moon. That's why Providence insists on Mythrix going in first, and why Mythrix laughs maniacally to himself
I disagree, it is because of what Mythrix will do AND Providence about to trap Mythrix. After all, both fits, it isn't just one thing. The world is 3D, not 1D. Complex motivations and reasonings can exist and more then 1 thing can exist.
I want to point out that the Charged Perforator's log is almost a 1-1 copy of the Molten Perforator's log, except with heat replaced by electricity, and the scientist pauses for a dance break at the end. It's literally the Perforator 2: Electric Boogaloo.
This is incredible - I really love the casual, conversational tone you used for Mithrix; the way he offhandedly belts out 'Speed is war!' to himself while talking about the early designs. It gives him a ton of humanity in every log, from projecting his ideas of what's good onto his brother to the frustration he feels at being locked up and verbal barbs he throws at Providence's paradise. Additionally, the Grovetender sounds exactly like a kindergarten teacher, which is also a great fit.
@@lemonhead1571 they are nice I guess, but they also use the souls of dead monsters to give life to the masks, which could be interpreted in a more sinister way.
Something about the blend of cosmic power beyond our comprehension and small vignettes that are inexorably 'human' always gets me glassy eyed. The relationship between Mithrix and Providence is heart breaking. Knowing that the Contact Light only chanced upon this planet and killed its protector was always tragic to me. Killing Mithrix, while savagely satisfying, left me feeling pretty empty. This beautiful dreamworld, hand-crafted by a person who never lost their childhood fascination with creatures and life, only to be left without its god or even its tormentor. The futility of our toils as mortals laid bare I suppose. Thank you so much for presenting this story.
The thing that gets me is Mithrix's death quotes. Calling out for his brother for help, or saying maybe next time it'll be better but. It suggests he doesn't know his brother is dead. Or even worse when desperate times comes he still holds his brother as the closest thing that can help him. Though I'd say it was Providence's own fault for getting himself killed. You fuck with a beehive they're gonna sting. Humans just happened to be able to sting him hard enough to kill him.
@@degenerateastronaut my dude i have dug into the lore for risk 1 before 2 was even sonceved, all 2 did was make the lore just the more twisted. but im happy in not the only one who sees the dark side of the serie.
@@lechking941 I just hope this wont eventually turn out to be one of those games where the devs just leave everything open to interpretation. I'm looking at you, shadow of the colossus >:(
@@zackhenderson2392 eh the lore to the series is often vary open even in the first game as you get only the order forms of the items and the recorded scribbles of (presumably) the commando for the monsters, as the one for province, the younger and more protective brother refers to the commando regretting having to kill him and just happy to never return as he left more broken than when he landed. here we have mostly smaller stories like before but the occasional tit bid to what this vid is going at, as i feel its a logical story formation and conclusion but its mostly up to the fandom, to believe what we got. likely you can find some story the devs wish to tell amidst the madness of both games, but know that it likely is all to what we interpret
I'm so happy that RoR2 became such the hit it deserved. I still remember the day they announced that RoR2 was gonna be 3d, and I was terrified it wouldn't be great, now look at how far we have come
RoR 1 for me took a while to hook me. Much like The Binding of Isaac, I bought the game played it less than a half hour then ignored both games for several *months*… Oh man! Lol. I didn’t get addicted to both at the same time but I remember thinking how the hell it was possible that I literally sat on two of my favorite games (prior to RoR2 release) and nearly relegated them to the “regretful purchase” pile. Then RoR2 blew both BoI and the original RoR out of the water for me. I still occasionally fire the first game up. Especially if I want to jump into gameplay as quickly as possible while I download a new game in the background. Such great experiences with endless amounts of player options.
Honestly it's the same as metroid going from 2d to 3d with metroid prime. A good idea in concept but something that absolutely should not have been doable yet somehow they did it.
Mithrix feels like a big brother with who is used to running the show, the one who gets his way by default without developing much respect/awareness for his little bro's emotions and opinions. He loves his brother dearly, but he is used to things going his way (for his brother's good from his perspective). Providence feels like the introverted little brother who stuffs his slights and hurts deep down inside for as long as possible. He doesn't really speak out against Mithrix's growing aggression nor does he discuss it in a healthy manner until he is dead certain that Mithrix is a threat to everyone (while conveniently ignoring the errors of his own ambitions). And even then, he just shuts Mithrix up on the moon and ignores him, too scared to confront or engage his big brother for real even from the safety of orbit. Note that this is written from the perspective of a big brother. I was used to my little brother's overly generous nature and he would rarely voice any dissatisfaction. I've apologized, but he won't admit anything's wrong. I miss him. We still talk sometimes, but he's built up walls inside. :(
That's sad... but you must be a very mature person. This may won't give you much comfort-for I am only a guy from the internet-but I'll still say this: you're a good brother for even understanding so. Understanding that you were able to relate with ROR lore and make a meaningful message.
i just love how well mithrix and providence compliment each other in their philosophies, and how providence is also portrayed as not being some utterly perfect benevolent being. mithrix doesnt care about life enough, but providence might care about it Too much. he adores the miracle of life and the beauty of being, but the moment you attempt to spread your wings you are greeted with the blade of his sword. providence cares about you. providence knows whats best for you. how dare you think otherwise.
Honestly The other brother, Providence, seems scarier to me towards the end of your recounting. I have a feeling that the gates changed both of them. From a being obsessed with life and soul, he had turned into a force standing for little more than antithesis to his brother. The saved people seem to recount their hero hardly caring for who they are or what they make. Only that his brother is not served. Denying them even the knowledge of what he is protecting them from. He isn't so different from Mithrax, putting the first creature with soul into an eternal prison.
For me the lore that always gets me is the entrys about the TAR. it is not explained if even providnce took it to the planet. and the tar templars (from ror1) are "the most human beings on the planet"
i always wondered what the hell was with the tar because we get a lore log about a dude turning into a bug in 2 meaning the tar bettles (and the queens) may have been once other forms of life reduced to xenomorph like life manly the desert zones lore i belive for it has the dude turning
In the video, one of the entries has mithrix talking about people succumbing to parasites thinking they were divine beings, that is implied to be the tar, and the reason as to why clay templars are so human-like is because most likely they were the people that inhabited that planet were humans praised the tar
@Julo Micha The one for the Abandoned Aqueduct. People seem to think it's about him turning into a bug for some reason, but Mithrix himself refers to the Chitin Beasts and The Parasite as separate things, and all of the confirmed Tar-creatures we've seen tend to be like.. dripping tar and covered in clay.
Maybe they are something like the Void in Hollow Knight. A force of nature that divines itself into being. Something completely independent from the Brothers.
Yeah, their lore is pretty creepy and fascinating. The Aphelians stopped worshipping the tar after it afflicted them (Source: in both the Aphelian Sanctuary environment log and the log entry for the Clay Apothecary, they seem to deeply regret forging a pact with the Tar), so I don't think Providence took it to Petrichor V to preserve their religion or what have you - rather, the tar we see in-game seems to secrete from the Aphelians themselves, since there are references to how they have to continuously clean it from their bodies at the Aphelian Sanctuary (Source: the aforementioned Aphelian Sanctuary log). I have a theory that the Clay Dunestrider boss is some kind of automated construct meant to clean up the waste from this process (their logbook entry refers to "herds" of them, so the one we fight is not one-of-a-kind either). As to the origins of the Tar, it is referred to as having arrived to Aphelia "on a falling star" - possibly being some form of spaceborne parasite - and is said to have sentience and a will by the Dunepeople, but it is unclear whether the substance actually _is_ conscious or if they simply ascribed such qualities to it out of superstition. On a side note, the animation and audio when a Clay Templar dies has always disturbed me; either losing their clay pot head is _really_ painful, or its (magical?) protection is the only thing stopping the Tar from completely consuming them, and they're crying out in anguish at losing their sense of self. @Sodah Yeah, the Clay enemies and the Beetles are classified as two separate families both lore-wise and in gameplay. I think the reason people mistake that entry for someone turning into a Beetle is because of the "CHIT" noise they start making. "CHIT" is kind of a weird sound for a goo-person to make, but I just assumed it was the clay pot piecing itself together around their head or something.
One of the things that I thought was interesting about the boss of the first game were his death quotes “What are you?” “You monster” Which hits hard because he’s the only reason you were stuck on the planet in the first place
I remember having mixed emotions after beating the game for the first time. Wondering if maybe I was the bad guy the whole time and these creatures were just defending their home from me.
@@fake-inafakerson8087 does Providence save creatures though? or just bring them to his planet so they can continue to fight and kill each other? And is Mythrix really a threat to that? He doesn't care enough to want to wipe out all life, he just wanted to explore and make new creations with his brother. Providence really isn't any better than Mythrix. If one should die, both should die.
@@merakfirgun1071 Spot on, they are both immoral in different aspects, it is easy to see Providence as the good guy, but in my opinion, as Mythrix said, he is just a slaver
I did not expect a lore video from you, but I am ecstatic to have one! This is incredibly well paced, surprisingly well acted, and I love the vocal effects you made for Grovetender and especially Mithrix. Speaking of Grovetender, I'm glad I'm not the only one that adores the lore behind the wisps. I really hope we get a wisp survivor someday. Anyways, amazing work dude! I can't wait to see whatever you make next.
I wonder if the ancient wisp from the first game was like a living statue Grovetenders of old made to honor Providence, but wasn't well received so they never made more?
@@degenerateastronaut yo like I cannot find any contact info (i'm sorry if i'm just blind) but I'm terribly interested in getting in touch with you to offer my helping hand with pretty much anything but not audio thingies. (fe. like idk maybe making the subtitles anytime in the future idk) Hope that this doesn't seem disrespectful in any possible way but if you are interested I can provide some voluntary work (as I realy like working on video projects and enjoy your content c:)
Well that’s very kind! You’re not blind haha, I’ve left things relatively obscure on purpose. If you’re on the Risk of Rain 2 discord, you can find me there. Feel free to DM. I don’t imagine I’ll need much help with anything as this is just a little hobby of mine, but I’m happy to make the connection just incase. :)
From my previous understanding of the lore, as well as your extensive explanation... the survivors are neither the heroes, nor the villains. They are antiheroes, destined to come into contact with Providence... either by fate, or by Mithrix' manipulation behind the scenes. He did speak of how he could go back and cause the issues his brother was trying to prevent, so there's a chance he set Providence up for death on the survivors' planet, as he might have known that most of the survivors would defend themselves... Mithrix himself actually has some merit to his madness, as the way Providence collected and treated his subjects was odd to say the least. While Mithrix himself certainly became the villain, his brother certainly didn't do much to help. However, I do have some... "unique"... insight into this lore, and some predictions of the expansion and events to come. WARNING, DON'T READ IF YOU DON'T ENJOY THEORIES Risk of Rain 2 is a classic case of a time loop, where each loop causes further deviation from how things went originally. The moon with its structures and creatures have changed, and these gates designed and constructed by the brothers allowed them to travel across space... and with Mithrix advanced design, ACROSS TIME. We have already seen examples of time looping (the Primordial Teleporter takes you back to previous stages, but they've changed... as well as the Deja Vu? achievement) Looping also brings about the appearance of the Void Reavers, which trigger the death message "You have been detained, await your sentence at the end of time". The Reavers also appear after killing Mithrix, showing that something about that event is triggering their appearance... considering they only appear after looping, then it could be assumed that killing Mithrix triggers a loop of sorts as well. Now for where I think this is going: I think that we may get a conclusion which either completes the loop, or defies it... depending on which way Hopoo Games takes this. If we complete the loop, the game will stay pretty similar to it is currently, with just new features and changes happening with updates. If they go the defying route... characters, bosses, and events from Risk 1 may be brought in and changed or reversed. This includes the death of Providence. Mithrix knew his gates could cross time and space, and he planned on using it against his brother, causing the very problems Providence was trying to save the creatures from. We may very well see a solemn, yet fulfilling ending to Risk 2, being the prevention of Providence's death as well as the resolution of the brothers' quarrels... either by force, or by preventing them from ever discovering their abilities in the first place. The survivors may not have ever met each other, Acrid would have never been experimented on, and the brothers could live their lives out in peace - never knowing of what they could accomplish - and returning to their innocence... ...chasing glass frogs in the sun.
y'know, I'm not usually one for theory crafting... but wow. I like this a lot. It almost makes *too much sense*. Mithrix did say after his imprisonment he's been working on a "much grander design"... which COULD indeed mean a time-gate. It was never touched on after that. I agree about the void reavers too, they strike me as the wardens of anyone who screws with space-time. Very good theory!!
@@degenerateastronaut I'm glad you liked it! I got hooked on this game after me and my brother rediscovered it, and have been doing a ton of research and lore reading myself. (apparently the world of the Pokemon anime is canonical in ROR2's universe) seriously... check the Crowbar logbook. The reference clicked for me and I even updated the wiki about it
The time loop theory coincides nicely with the log of Transcendence, which essentially states that the gameplay loop is actually canonical. Along with that, "deja vu" is a central point of the log, which obviously refers to starting/looping runs. As of the anniversary update, you can find crashed Safe Travels escape vehicles on most of the maps, along with commando bodies scattered everywhere. No explanation is given for this, but I think it was just Hopoo trying to further cement the idea. Along with that, some survivor logs were changed so that they strangely deviate from the original game's lore. The anniversary update sort of, frustratingly, broke the (very well supported) theory that the second game is a continuation of the first. That leads into some very confusing territory regarding how the first and second game are connected, so I'd much rather wait for the expansions to release before making any definite assumptions about that. As for the void reavers, they're definitely a sort of "time police" that step in when anomalies or disturbances occur, being things like looping your run or growing too powerful. A ton of them appear when the moon starts to detonate, but the anniversary update changed the moon explosion/vanish effect from blue to the reaver's purple effect, so it's not certain anymore whether the moon was meant to vanish, or if it was actually going to explode and the reavers teleported it away before that could happen. If it was meant to explode, Mithrix presumably rigged it with a kill switch sometime during his exile so that it would destroy Petrichor V (his brother's planet) if Mithrix was ever slain.
I'm surprised it's taken this long for a lore video to develop from the Risk of Rain games. I've been trying to get into the story of it all myself but there's so many bits and pieces veiled behind certain unlocks that I only got a vague sense of everything.
Right? It took a lot of work with my friends to get some kind of chronology together. Don’t even get me started on survivor stories and N’kuhana stuff.
@@degenerateastronaut do you plan on doing anything for the first game? It's very interesting to see things from the survivors perspective in regard to the monsters.
I love games that do this, and it's a staple of Hopoo Games at this point since they did the same in the first Risk of Rain and in DEADBOLT: the playable characters are not the protagonists of the story, they are simply a tool to allow the player to traverse through the trunk of the tree that is the story, while the rest is told through visual storytelling, which would be the branches, and the lore logs, which would be the hard-to-reach leaves at the tip. With the visual storytelling you can tell the state of the world immediately at a surface level: the lush landscapes and the monolithic ruins and structures in both RoR games tell the tales of an ancient and mystical world that is very much alive, and the dilapidated buildings and industrial setting in DEADBOLT let's you get an average of what time period the game is set in, and the state of the society of the undead. Then you fill in the gaps with the logs in all three games, making the stories complete enough to have closure while leaving some things to the imagination. Continuing with the tree analogy, you start the gameplay at the bottom, as you climb the trunk you see the branches around you, wondering how far the tree reaches, and the curious players are rewarded with the bright leaves if they take their time to collect the lore logs. Such a wonderful form of storytelling, almost exclusive to the medium of video games and interactive media.
I am baffled that I never put any of the logbook entries together as any kind of continuous lore. Thank you for doing this! The atmosphere you made while telling the story was great!
Not gonna lie, I kinda got choked up at 8:56. Mithrix is so happy and excited. Feeling so accomplished, not just for himself, but equally for the brother that he so deeply loves and wants to feel the same way.
I'd be hard pressed to ever want to play Risk of Rain. It's just... not my kind of game. But I sat through all of this with rapt fascination. I may not care for the game, but I value the lore now.
I knew literally nothing about RoR going into this, and I only feel more confused after hearing this lore and the specific way you chose to perform each characters' lines. What I'm getting is that Mithrix and Providence were two brothers gifted with the power of creation, and Mithrix began having an arbitrary and concerning obsession with power, while Providence developed an arbitrary obsession with life. Eventually Providence felt he could no longer trust Mithrix, and betrayed him, sealing him on the moon with no clear event to prompt this change in concern. Mithrix was incensed by this betrayal, but utterly powerless, and resolved to slowly work his way out of his prison over eons to exact revenge on his brother. Meanwhile, Providence enjoyed a life of freedom, being praised as a god and ruling as a benevolent tyrant, claiming love and kindness even as he would mercilessly smite anyone who came across the beads that could lead to his downfall. The player characters, whether by Mithrix's machinations or coincidence, find themselves at the mercy of Providence and his creations, who attempt to smite them with impunity lest Mithrix be released from his prison. I realize I might have gotten some details wrong, but what strikes me about this whole situation is that I felt through this entire video that Mithrix was both more trustworthy and more relatable than Providence ever seemed to be. We see nothing of Providence's own psyche, only privy to what we can see as an outside observer. And that evidence is deeply concerning. We get no clear answer as to why Providence tolerated Mithrix for millennia only to turn on him, no explanation for why Providence was obsessed with creating life for no real purpose, and the mantra we keep hearing, that he "loves you", sounds for all the world like the kind of indoctrination a tyrannical god uses to quell dissent and justify his misdeeds. His arbitrary obsession with creating life is spun by his followers as a gift to them, when it seems far more likely that Providence only cares to sate his own god complex, and an obsession with being loved and worshiped by all. Providence comes off in this as someone deeply untrustworthy and self-absorbed, someone who could have justification for his actions, but refuses to reveal his reasoning because he cannot trust those inferior to him to be "right". Mithrix is absolutely a concern and a threat, but Providence is an unknown that will stop at nothing to keep his nature obscured. How can anyone judge Providence to be righteous when he affords us nothing to judge him on other than his own insistence that he is good?
You're on point imo. Providence is the Big Bad. I wrote a similar comment trying to correct people's narrative of "Mythrix bad destroyer brother, Providence good saviour brother". I just don't see how that's convincing when we have all these logs showing how flawed Providence is in his stagnant, cruel morality.
You're takeaway from the video is spot on! I also really like your thoughts on Providence. I read somewhere that Providence's title, "Bulwark of the Weak" is actually double-edged. He protects the weak from those that would exploit them, but he does this by bringing them away from their natural environments and locking them on a planet with no way home. Nothing gets off of that planet without going through Providence, and that's not a fight any of the denizens of Petrichor V will win. Even the imps, malicious as they are, just want to go home. Providence is the lesser of two evils, but he's not doing anything worth commending.
I highly doubt mythrix cares about destroying the planet if not for Providence and his betrayal. It seems that envy of mythrix and his grand designs drove his love of chaos into some kind of twisted God complex. Mythrix himself seems to be concerned with order, order of course leads to force as order needs to be enforced or else it falls into chaos hence all the designs of guardians (notice the name suggests they 'guard' his order). Notice how he always does things by the book following some sort of plan (the log of the moment frozen in time highlights this as he goes through all the unknown steps teaching his follower despite knowing they will be of no use simply because (I think) that is his plan for those with the beads. Providence cares little for such order and is thus unfettered likely why he is stronger than mythrix (in terms of creation ability) but unable to efficiently make use of this power to the same degree as his brother. Ultimately envy drove the brothers apart Providence being too lackadaisical and unstable to follow such detailed plans and mythrix too loyal and orderly to act on the inevitable betrayal
You miss that Mithrix dropped worms into a gravity well killing them with providence watching and mithrix thinking his brother wasn't watching, signifying that providence did care for life more than mithrix, but mithrix believed that lesser beings to them were doomed to die
i feel like there is also a lot of lore that isn't talked about in this video, like mithrix talking about "her" and "her sacrifice", not mentioning who he is referring to. but this was an incredible video, and made me appreciate the lore of ror2 a lot more than i did before. i appreciate the time and effort you put into researching and making this video, and it makes me want to learn even more about the lore.
What I like a lot about Risk of Rain (2) is that the gameplay gives you this initial idea of You vs Everyone, but the lore tells a wholly different story. There are a multitude of factions on Petrichor, each with their own goals. There are the inhabitants of the planet, the followers of Providence, then there is Mithrix and his Lunar Chimera, Aurelionite is doing his own thing. There are also the Void Reavers, who seem to come from/ hang out in the Void Fields and are totally separate from the two brothers and then there is also the Newt, who maintains the Lunar Bazaar and who, despite his obvious connection to Lunar Items (and thus his connection to Mithrix), seems completely uninterested in helping Mithrix and appears to be even more powerful than him considering all the teleporting and time-stopping that he does. And why are the Void Fields only accessible from the Lunar Bazaar? What is the Newt up to with the Void Reavers?
This was wonderful! It’s so nice to finally be able to understand the context behind so many of these lore entries. The vocal effects and voice acting you provided significantly enhanced your recounting of the story. Thanks for making this!
I always knew we were never hero's I knew we were survivor's that will loose our humanity or die Repeat, To do it again.Sometimes the world will be easier on us or harsh Or the moon will quake, sometimes void will calls us to its silence If you understand don't read any further. I can't take it anymore This... deja vu It seems I always come to this planet, no matter how long... They will come back maybe from boardroom or to find something new to this planet If you understand... read more This my final message before I go back to this planet If you found this message then you know your in the same situation Welcome back. -survivor log
I'm a lore fanatic for every game I put hundreds of hours Into. You've made awesome content here, compiling and telling a story with the Logs. Thank you for sharing this universe with others
That was awesome, been meaning to read through the lore, but then realizing I would have to piece everything together since it's not in order. Glad you made this piecing it together. The story of the Grovetender is interesting, wondering where they all went, since it doesn't seem they are around when the Survivor is exploring. Perhaps Mythrix had something to do with it...
Look at it this way: Mithrix tells us that all the creatures Providence put on Petichor were from doomed planets; creatures that can’t sustain themselves. Providence did that job for them to keep them safe… but, well. The Contact Light survivors in the first game killed Providence. There’s no one left to take care of the planet’s denizens. It’s entirely possible that the Grovetenders and their gardens just… burnt out.
The Wisp Cultivator is also known as the Grovetender, so they're still around, defending the burned remains of their gardens. Edit: Also, as one of the main purposes of their gardens was to get Providence's attention and to show appreciation for him, they might have gone mad upon learning of his death, burning their gardens in grief.
Your mythrix only lacks the like, spike of energy where he wants to point something out, like when he stops and asserts speed is war, like it's its own sentence and highlighted. Like he's on a stage, especially when showing the new cool thing and casually more spiteful.
Interesting perspective! I was imagining it as a regular quirk in his conversation. Mumbling it to himself like listing ingredients to a cake. “Don’t forget the eggs”, sort of thing. I like your idea a lot. It’s so cool how everyone has their own interpretation of this strange character.
I find myself coming back to this video every few months, the presentation is absolutely wonderful. I love how the tale of Mithrix and Providence feels like a Greek tragedy on a cosmic scale.
I really like that if you fight mythrix with the artifact of swarms on theres actually unique dialogue text when you kill one of them. As if you're fighting mythrix and his brother
The voice acting in this video did such a good job bringing the logs to life! And the picture you built with them together is very thoughtfully constructed. Thank you for this gift.
This was ABSOLUTELY INCREDIBLE! The artistic vision in your vocals is as impressive as the truly excellent logs themselves. I would love to see more videos like this. Maybe shorter ones dedicated to the lore of individual species or items?
The lore of this game always made me chokey for some reason and deep down I think I knew we weren’t the good guys. We are quite literally invading these lands, killing its inhabitants, taking its treasures, and then moving onto the next and next next next until finally! You reach him. You reach mithrix, the king of nothing. And you do what you do best…
We certainly aren't the bad guys though. The survivors are, well just that. Survivors. They didn't want to be on Petricore V, they never intended to be thrust into a conflict. They were just protecting themselves from Providence. Then, when the UES Safe Travels comes to see what the hell happened, and hopefully save the people of the UES Contact Light, they find that everyone is dead. Wanting to know what happened, they go down to the planet to see if they can at least salvage something, only for them to be attacked too. In neither game are we the aggressors, just people trying to stay alive against a planet that wants us dead.
First I wanted to say, great job with the video. My personal favourite lore card has to do with that of the sticky bombs. It doesn’t relate to Mithrix or planet lore of any kind, but it jokes about the previous meta in game about sticky bomb printers. For anyone who didn’t know, the best strategy used to be to throw everything plus the kitchen sink into sticky bomb printers due to its scaling in a previous patch. Once the scaling of sticky bombs was nerfed/ reworked, the lore card got added. I think it’s obvious that the short story told by the sticky bomb page is a token and reminder of this ridiculous strategy that once existed.
Amazing video! I've been playing ROR2 since day 1 of the beta with almost 300 hours in it and have never taken the time to read through all the data logs. This video was fantastically made with lots of effort and care. Can't wait to see what you make next mate!
I’ve recently started playing Risk of rain. I never collected log books nor read through them due to no interest with reading. But the lores that I have learned watching this video changed that. I spent the day collecting the books and reading them. Didn’t care what thing the book was about I read it, and enjoyed it. Lores or background of this game really changed my perspective towards risk of rain. Thank you.
What always makes the tragity of mithrix and providence hit hard for me is just their relationship, like, despite being so different in terms of opinion and nature, there still brothers, even between the bickering and occasions where they disagree, hell mithrix, despite being a scheming, warmongering tyrant, he still cared for his brother in a capacity, hes the only one he has, in both companionship as well as species, so it always hits me that, on the day they finally split up, just moments before being trapped upon the moon, mithrixs last words to his brother we're "i want to see you happy" Idk if its just me but god, everytime i read/hear that exchange, its loaded, and it hits so damn hard in the most bittersweet way
Lots of people don’t realize Mithrix was NOT a scheming warmongering tyrant until long after Providence betrayed him over what to use the gates for. He was callous and didn’t care about lesser beings, but he didn’t care to exterminate them either. Mithrix had grand designs and ambitions Providence didn’t appreciate, just like Providence had a love for lesser creatures of soul that Mithrix didn’t understand. The Mithrix we see in ROR2 is due to being betrayed, isolated, and imprisoned for millennia by Providence. There is a clear, massive change in Mithrix’s goals and personality as the story progresses from the brothers being kids to where we are now, but Providence doesn’t seem to change much if at all. In the end, most of the events are Providence’s fault. Even if Mithrix didn’t care about lower life, after exploring for a bit I’m sure he would have allowed Providence to make his zoo planet if for no other reason than to make Providence happy.
I went into this video with absolutely no context of these games, and still watches all the way to the end. I really enjoy the way you presented this video, well enough in fact for me to actually understand the chain of events.
i got Risk Of Rain 2 a couple’s days ago and this game has amazing lore just from this one video! i’m stoked to learn more about this game’s story behind the guns and loot. (Sidenote: I love the addition of Alex’s Theme from Prey and great job on this video!)
Oh my god, grovetender sounds so nice. I feel bad now for the times grovetender appears as teleporter boss I did not expect someone so nice from someone that does *Chain-goes-brrrrr, and *Yeet-them-wisp-at-them-MF
I just wanted to drop off some appreciation for putting the lore together in a digestible manner, with some additional interpretive/descriptive storytelling on top of that. I got really into this game a while back, I have an innate love for rogue-likes and this one is particularly close to my heart in its strangely peaceful (abstractly at least) setting and delivery. The music is always so mellow, which I think is excellently shattered during the fight against Mithrix, he truly feels like something seperate from what we faced prior, a Primordial force rather than some other dangerous inhabitant of the planet. Anyways, I searched a while back for a video like this and was thoroughly disappointed with what little I found, so thanks for making a solid and entertaining video on the lore of Risk of Rain. I hope you keep making stuff like this.
Really loved the video. I knew there was some connection to the lore entries somehow, but I wasn't able to piece then together, so this was very helpful. I do wish you had gone over Heretic's lore, specifically the part where She, our Hero, and Captain all cross pathes for a brief moment, but on the same topic I am curious. Mithrix mentions his locks will break when Providence dies. Providence is "killed" in RoR1. We go to the moon and fight Mithrix, where he is... in some kind of gravitational pressure cell? Except he simply removes himself without our direct intervention. This would imply that the locks had broken and Providence had in fact died. All of this sounds perfectly normal. However, if you consider it this way things get a little... Interesting. When you look at lore of the Heretic, She had gotten aboard Captain's ship (assumably via the teleporter onboard the ship), dashed passed crew and guards, knowing exactly where to go to the central computers by Captain (quite impressive for a big bird creature that likely doesn't know any human language), has a very fast fight with Captain before knocking him back and into a daze, where She madly presses buttons onboard before being visited by our Hero Providence, only to have the story come to an abrupt end. If Providence had been killed in RoR1, and the ship in 2 came to rescue the crashed ship from 1, that would mean either that Providence had not truly died and is still alive, OR that the ship in 2 got there so quickly that 1 and 2 have a minor timeline intersection, which would explain how Mithrix left his cell. Both of these possibilities have me very excited for our next exciting installment of deep lore the rogue-like tps. I like to think that, since Beads of Fealty are lunar items, as are the Heretic items, and Mithrix is trapped on the Moon, Heretic may very well be the Servant that Mithrix spoke with from his cell, but that's not exactly good evidence. This also brings the question of, why was our friendly Newt merchant in his little pocket dimension allowed to carry the Beads if Providence would kill anything that claimed them? Is his space so powerful that Providence could not reach him? Did Providence believe that it was the safest place for them and entrust it to the Newt? Is it kind of weird that killing the followers of Providence gives us currency to purchase Lunar items that can be used to assist us in killing said followers? By that logic, wouldn't Mithrix be on our side (especially since it is Canon that none of the playable chars in 1 are the same as in 2, so we did not steal Mithrix's Vengeance)? Tune in next time for another thrilling episode of D E E P L O R E T P S
I feel much worse for Mythrix than Providence, honestly. Mythrix just wanted to make a universe where he and his brother could keep living and creating, and seemed to genuinely care about Providence. He didn't care about the "lesser beings", but Mythrix was quite literally a god. Do you honestly care about the ants or bugs you encounter every day? Do you care about a random mouse in your home? Mythrix was ambitious and uncaring, but did everything he could to make his brother happy. And in the end, Mithrix was also correct. Creatures of soul were their downfall, and would (Aurelionite) betray them. Providence cared "too much" about the lesser creatures, and ends up being your typical bleeding heart type who ends up destroying what matters the most in their compassion. In the end he betrays his own brother, the only one who really cared about him. And yet, to the end, Mythrix still cares about his brother. One of his death quotes is "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?", another goes "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...", and another simply goes "BROTHER... HELP ME...!". Providence cared about his zoo of soul and small creatures. Mythrix cared about his own brother, and the betrayal by the one thing he cared about and the one person he tried to please caused him to go mad.
In the end they were driven apart by the love for their own creations, while being unable to treasure, love and maybe even understand the creations of their respective brothers. In a way they seem very similar to me, while still being opposite forces - Mythrix being a force of design, Providence being a force of creation.
A followup FAQ video for common questions, corrections, and more explanation: ua-cam.com/video/sRSueqhzeGE/v-deo.html
Thanks so much for watching. This was a labor of love.
So now I know the story of the two brothers, but what does that do with us (the characters) why do plant/robot or pink monster guy (i'm horrible with names) want to go to the moon?
One thing that I’m curious about is the identity of the female figure that was mentioned through the various logs? Who is this woman that Mithrix talks so much about?
I think the question I’m most curious about is what happens at the end of risk of rain 1? You kill providence on the Safe Travels and you then can presumably leave the planet on it but in the second game the Contact Light is coming to find the Safe Travels, so what actually happened?
i been a great fan of ROR 1 and 2 lore, Great job on this video, but let me pose questions for you to ponder, Did mithrix somehow pulled the strings so risk of rain 1 happened knowing humans whould kill its brother? there is the oddity of a petrichor portal already secured on UES contact light cargo bay.
a little piece of lore none of the cast besides acrid are the same survivors, even in code characters like bandit are actually coded as bandit2, soo what are reavers and why they captured acrid? and final lore question about the story of pertichor V who did the heretic served? what was its purpose?
@@maxsilverfox8411 Remember how in the video it mentioned the Bighorn Bison? Well in order for Providence to teleport them from Saturn to his planet he would need to place a teleporter from his location to Saturn, which we know he can do because him and Mithrix did it to get to their moon. This means that the portal could’ve been excavated and on board the Safe Travels since it was going so far out into space and maybe it could find the connection. In one of the lore tabs of the game, although you’ll have to forgive me as I can’t remember which, you can here someone onboard the Safe Travels mention that they “found a connection” implying they have a portal but they don’t know where it goes. I think this answers one of your questions.
They put so much effort into the lore and I'm out here skipping logs to collect my 100th soldier syringe
Hello lonslo good vids bro
Drugs tho
Weapon go brrrrrrrre
And my 100th frost relic
You fool, why have 100 soldier syringes when you can have 100 CROWBARS
(Also, love your vids mate)
I like how there's this whole epic tale of gods and monsters and betrayal and revenge and then there's just us ruining it all because it happened to mess with one of our shipping lanes.
To be fair, both brothers had plans to come and fuck with Earth. We didn't _know_ that before we genocided their planet, but still.
Peak sci-fi humanity for ya.
And he loved worms.
Merica
Worms
I love that Mithrix subtly teaches us to play the game, "Speed is War"
Also explains his fighting style
Speed metal ist krieg.
Your journey ends here survivor. The moon belongs to me. Nowhere to run, nowhere to hide.
The white scar
@@Brambo35 *got you in the pipe, five by five.
Degenerate Astronaut: "We are not heroes."
Loader with 572 runalds and 127 kjaros bands and 5 shaped glass: of course we are
that sounds HORRIFYING what the heck
i see you used the suicide shrine
@@degenerateastronaut it's the average loader run
do not forget about the infinite backpack that resets the bands
@@ikilly9713 oh yeah, the one use for Blast Shower
I feel like beneath the anger Mithrix has for Providence, he still cares.
During the battle with him, and when he dies he says:
"THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?" and
"BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME..."
"BROTHER... HELP ME...!"
MEDIC!
@@The_Jumping_BoxDOCTOR!
BROTHER, I AM PINNED HERE!!
*Long live the king..* The MUL-T with 2478 Soldier Syringes and 452 Fragile Watches says as it presses M1@@aster_the_lil_guy
I like how acrid is the same in both games, meaning you can make the same person kill both providence and mithrix
@Muscle Man Horse Lizard
acrid is not an individual, its technically part of a species, you wouldn't know if the one in risk of rain 2 is the same as the one in the original risk of rain
@@dripthanos5595 acrid confirmed to be the same as in the first one
@@baptul_bim "TECHNICALLY"
@@dripthanos5595 I meant the part about not knowing if they are the same but yeah we wouldnt know they didnt confirm it.
Surprisingly, the lore entry that always gets me to almost tear up is the one for Sundered Grove.
"Trees? Yes, trees are beautiful. I agree. We will have many trees."
Mithrix really did just want to make his brother happy, make a universe where they could live happily together.
Now that we have a better sense of the bigger picture, I really hope the expansion(s) shed some light on the biggest question still unanswered from the first game:
"...Why did we have a teleporter from this planet in our cargo hold?"
I can’t believe I forgot about Sundered Grove! I agree completely, and it does the best job (on top of glowing meteorite) showing his enthusiasm before they grew older.
@Patrick Liszewski Didn't the first game start with the Contact Light crashing into the planet after Providence teleported onto the ship and destroyed it? I don't think we "saved" the Contact Light, we just saved ourselves.
You can also see this happen in Heretic’s log!
That's something I do like, I think it's a nice touch. Mithrix is power hungry and blatently uncaring about those "lesser species", about the "vermin". But he does genuinely care about his brother.
@Patrick Liszewski the ship still crashes, with some of the lower environment of the stage being stone(you can find the golems jamming out as well in a small cave on the right side down below)
The ship might still be operational given that the survivors leave in ror1, although we haven't the slightest clue on where they dipped out to
My heart always breaks for Mithrix, and Providence to a lesser extent. You can tell that they loved one another very dearly. Where as Providence just wanted to settle down in a home with a vast family, Mithrix wanted all the stars in the sky to share with his brother. So that they could make things forevermore.
Thorp.
Yeah I also kinda fell bad killing him
that "Thorp" actually hit hard
BROTHER, HELP ME!
(plays when you kill him overwhelmingly quickly)
wasnt mithrix planning to literally commit mass genocide on the "vermin" lmao
@@blinkbubs3994 As far as I can tell, that opinion is a result of psychosis due to isolation.
Realistically, the worst you can say about Mithrix prior to being trapped on the moon is that he was truly apathetic of "lesser beings."
Like he didn't view them in a sense as life forms, just improperly assembled matter.
Hence the story of the worms. Thorp.
Something that isn't talked about a lot is why Providence is frowning when Mythrix shows him the gate. It's not because of what Mythrix will do, it's because of what Providence is about to do. This conversation happens right before Providence traps Mythrix on the moon. That's why Providence insists on Mythrix going in first, and why Mythrix laughs maniacally to himself
Very good observation! I definitely should have mentioned that aspect of his sadness.
p
I disagree, it is because of what Mythrix will do AND Providence about to trap Mythrix.
After all, both fits, it isn't just one thing. The world is 3D, not 1D. Complex motivations and reasonings can exist and more then 1 thing can exist.
@@SomeGuyHowGoesIt p
@@Buglin_Burger7878 or 2D like the first game
I want to point out that the Charged Perforator's log is almost a 1-1 copy of the Molten Perforator's log, except with heat replaced by electricity, and the scientist pauses for a dance break at the end.
It's literally the Perforator 2: Electric Boogaloo.
Oh my god, this is perfect
holy shit-
ALSO, one of the solus probes part of the terrain in sirens call blinks, in Morse code, "U-P-D-O-G".
@@vax.8491 (dude i dont think this is related)
@@bulletkin3748 They're both contrived meme references that the devs hid in the game, how does that not count as related?
This is incredible - I really love the casual, conversational tone you used for Mithrix; the way he offhandedly belts out 'Speed is war!' to himself while talking about the early designs. It gives him a ton of humanity in every log, from projecting his ideas of what's good onto his brother to the frustration he feels at being locked up and verbal barbs he throws at Providence's paradise.
Additionally, the Grovetender sounds exactly like a kindergarten teacher, which is also a great fit.
I also adore the video as well as your comment
Kindergarten is basically German for "Child garden". So a grove tender is basically a gardener.
*God* I love the Grovetender's voice and role...
It makes me sad to kill them.
@@lemonhead1571 they are nice I guess, but they also use the souls of dead monsters to give life to the masks, which could be interpreted in a more sinister way.
@@samlarsen6706 Wh...
*Where is this stated???*
Risk of rain gameplay:"Haha shooting and jumping around is fun!"
Risk of rain lore:
BUT YOU DIDNT HAVE TO CUUUUT ME OFFFFF
@@nalsium2828 AND I DONT EVEN NEED YOUR LOVE
@@melvinperez5033 BUT YOU TREAT ME LIKE A STRANGER AND THAT FEELS SO ROUGH
ya this series has a DARK AS FUCK lore to whats going in, in fact number one is even worse because read some of the item logs, the world is bad.
So basically the game I started development on 2 months ago but 3D and on a planet instead of space.
Fun Fact: In the Bulwark's Ambry log, he mentions Design, Blood, Mass, and Soul, the four pillars you must charge before facing Mithrix.
The four ingredients of life
The halycon seed lore entry: "It is too unpredictable and frail."
Aureleonite: "Laughs in infinite health."
Aureleonite: *also explodes and dies the second the teleporter finishes charging*
The boss when you fight them vs the boss when you unlock them as a playable character
everybody gangsta till the void cra🅱️ walks up and fucking implodes they aurelionite
I imagine it's because he's been stuck for quite some time and learned to be stronger
Another lesson in being careful who you make fun of in highschool.
Something about the blend of cosmic power beyond our comprehension and small vignettes that are inexorably 'human' always gets me glassy eyed. The relationship between Mithrix and Providence is heart breaking. Knowing that the Contact Light only chanced upon this planet and killed its protector was always tragic to me. Killing Mithrix, while savagely satisfying, left me feeling pretty empty. This beautiful dreamworld, hand-crafted by a person who never lost their childhood fascination with creatures and life, only to be left without its god or even its tormentor. The futility of our toils as mortals laid bare I suppose. Thank you so much for presenting this story.
You couldn't have said it better
The thing that gets me is Mithrix's death quotes. Calling out for his brother for help, or saying maybe next time it'll be better but. It suggests he doesn't know his brother is dead. Or even worse when desperate times comes he still holds his brother as the closest thing that can help him.
Though I'd say it was Providence's own fault for getting himself killed. You fuck with a beehive they're gonna sting. Humans just happened to be able to sting him hard enough to kill him.
I always liked reading the logbook entries but I could never piece them together to fully understand the lore. Thank you for doing this.
Quite happy the algorithm chose you to show up in my recommended. this was quite the treat thanks for the immersive experience!
Welcome to our little corner of the community! ^^ I’m so happy to hear you enjoyed it.
@@degenerateastronaut I did too
I have always been wondering what the lore was for this game and since my tiny brain can not read this was great.
I’m elated to hear you liked it. ^^ Isn’t the lore so good? It reminds me of Dark Souls; having to discover the tragedy on your own.
@@degenerateastronaut my dude i have dug into the lore for risk 1 before 2 was even sonceved, all 2 did was make the lore just the more twisted. but im happy in not the only one who sees the dark side of the serie.
@@lechking941 I just hope this wont eventually turn out to be one of those games where the devs just leave everything open to interpretation. I'm looking at you, shadow of the colossus >:(
@@zackhenderson2392 eh the lore to the series is often vary open even in the first game as you get only the order forms of the items and the recorded scribbles of (presumably) the commando for the monsters, as the one for province, the younger and more protective brother refers to the commando regretting having to kill him and just happy to never return as he left more broken than when he landed. here we have mostly smaller stories like before but the occasional tit bid to what this vid is going at, as i feel its a logical story formation and conclusion but its mostly up to the fandom, to believe what we got. likely you can find some story the devs wish to tell amidst the madness of both games, but know that it likely is all to what we interpret
@@degenerateastronaut I love dark fantasy lol
The Grovetender is the most wholesome being on Petrichor V, he deserves to be appreciated
I'm so happy that RoR2 became such the hit it deserved. I still remember the day they announced that RoR2 was gonna be 3d, and I was terrified it wouldn't be great, now look at how far we have come
RoR 1 for me took a while to hook me. Much like The Binding of Isaac, I bought the game played it less than a half hour then ignored both games for several *months*… Oh man! Lol. I didn’t get addicted to both at the same time but I remember thinking how the hell it was possible that I literally sat on two of my favorite games (prior to RoR2 release) and nearly relegated them to the “regretful purchase” pile. Then RoR2 blew both BoI and the original RoR out of the water for me. I still occasionally fire the first game up. Especially if I want to jump into gameplay as quickly as possible while I download a new game in the background. Such great experiences with endless amounts of player options.
Honestly it's the same as metroid going from 2d to 3d with metroid prime. A good idea in concept but something that absolutely should not have been doable yet somehow they did it.
gear box exists and prob gonna ruin it
Mithrix feels like a big brother with who is used to running the show, the one who gets his way by default without developing much respect/awareness for his little bro's emotions and opinions. He loves his brother dearly, but he is used to things going his way (for his brother's good from his perspective).
Providence feels like the introverted little brother who stuffs his slights and hurts deep down inside for as long as possible. He doesn't really speak out against Mithrix's growing aggression nor does he discuss it in a healthy manner until he is dead certain that Mithrix is a threat to everyone (while conveniently ignoring the errors of his own ambitions). And even then, he just shuts Mithrix up on the moon and ignores him, too scared to confront or engage his big brother for real even from the safety of orbit.
Note that this is written from the perspective of a big brother. I was used to my little brother's overly generous nature and he would rarely voice any dissatisfaction. I've apologized, but he won't admit anything's wrong.
I miss him. We still talk sometimes, but he's built up walls inside. :(
That's sad... but you must be a very mature person. This may won't give you much comfort-for I am only a guy from the internet-but I'll still say this: you're a good brother for even understanding so. Understanding that you were able to relate with ROR lore and make a meaningful message.
@@ilikememes1402 Appreciate it, dude/dudette of the internet whom I've never met!
That's actually how I read this too.
i just love how well mithrix and providence compliment each other in their philosophies, and how providence is also portrayed as not being some utterly perfect benevolent being. mithrix doesnt care about life enough, but providence might care about it Too much. he adores the miracle of life and the beauty of being, but the moment you attempt to spread your wings you are greeted with the blade of his sword. providence cares about you. providence knows whats best for you. how dare you think otherwise.
Honestly
The other brother, Providence, seems scarier to me towards the end of your recounting.
I have a feeling that the gates changed both of them.
From a being obsessed with life and soul, he had turned into a force standing for little more than antithesis to his brother.
The saved people seem to recount their hero hardly caring for who they are or what they make. Only that his brother is not served. Denying them even the knowledge of what he is protecting them from.
He isn't so different from Mithrax, putting the first creature with soul into an eternal prison.
For me the lore that always gets me is the entrys about the TAR. it is not explained if even providnce took it to the planet. and the tar templars (from ror1) are "the most human beings on the planet"
i always wondered what the hell was with the tar because we get a lore log about a dude turning into a bug in 2 meaning the tar bettles (and the queens) may have been once other forms of life reduced to xenomorph like life manly the desert zones lore i belive for it has the dude turning
In the video, one of the entries has mithrix talking about people succumbing to parasites thinking they were divine beings, that is implied to be the tar, and the reason as to why clay templars are so human-like is because most likely they were the people that inhabited that planet were humans praised the tar
@Julo Micha The one for the Abandoned Aqueduct. People seem to think it's about him turning into a bug for some reason, but Mithrix himself refers to the Chitin Beasts and The Parasite as separate things, and all of the confirmed Tar-creatures we've seen tend to be like.. dripping tar and covered in clay.
Maybe they are something like the Void in Hollow Knight. A force of nature that divines itself into being. Something completely independent from the Brothers.
Yeah, their lore is pretty creepy and fascinating. The Aphelians stopped worshipping the tar after it afflicted them (Source: in both the Aphelian Sanctuary environment log and the log entry for the Clay Apothecary, they seem to deeply regret forging a pact with the Tar), so I don't think Providence took it to Petrichor V to preserve their religion or what have you - rather, the tar we see in-game seems to secrete from the Aphelians themselves, since there are references to how they have to continuously clean it from their bodies at the Aphelian Sanctuary (Source: the aforementioned Aphelian Sanctuary log). I have a theory that the Clay Dunestrider boss is some kind of automated construct meant to clean up the waste from this process (their logbook entry refers to "herds" of them, so the one we fight is not one-of-a-kind either). As to the origins of the Tar, it is referred to as having arrived to Aphelia "on a falling star" - possibly being some form of spaceborne parasite - and is said to have sentience and a will by the Dunepeople, but it is unclear whether the substance actually _is_ conscious or if they simply ascribed such qualities to it out of superstition.
On a side note, the animation and audio when a Clay Templar dies has always disturbed me; either losing their clay pot head is _really_ painful, or its (magical?) protection is the only thing stopping the Tar from completely consuming them, and they're crying out in anguish at losing their sense of self.
@Sodah Yeah, the Clay enemies and the Beetles are classified as two separate families both lore-wise and in gameplay. I think the reason people mistake that entry for someone turning into a Beetle is because of the "CHIT" noise they start making. "CHIT" is kind of a weird sound for a goo-person to make, but I just assumed it was the clay pot piecing itself together around their head or something.
Local Artificer main discusses my favourite game's lore for half an hour. lets fucking goooooooooooooooooooooooooooooooooooooooooooooooo
One of the things that I thought was interesting about the boss of the first game were his death quotes
“What are you?”
“You monster”
Which hits hard because he’s the only reason you were stuck on the planet in the first place
Providence saves creatures, and he only took down the ship to try and keep Mythrix contained
I remember having mixed emotions after beating the game for the first time. Wondering if maybe I was the bad guy the whole time and these creatures were just defending their home from me.
@@fake-inafakerson8087 does Providence save creatures though? or just bring them to his planet so they can continue to fight and kill each other? And is Mythrix really a threat to that? He doesn't care enough to want to wipe out all life, he just wanted to explore and make new creations with his brother. Providence really isn't any better than Mythrix. If one should die, both should die.
@@merakfirgun1071 Spot on, they are both immoral in different aspects, it is easy to see Providence as the good guy, but in my opinion, as Mythrix said, he is just a slaver
No pity for fools calling themselves gods. Both are bad.
I did not expect a lore video from you, but I am ecstatic to have one! This is incredibly well paced, surprisingly well acted, and I love the vocal effects you made for Grovetender and especially Mithrix. Speaking of Grovetender, I'm glad I'm not the only one that adores the lore behind the wisps. I really hope we get a wisp survivor someday. Anyways, amazing work dude! I can't wait to see whatever you make next.
Awww thank you ^^ I had a lot of fun designing the voice effects. Glad you liked it.
The wisp lore is cute, but fuck wisps. Those bitches have ruined so many of my runs right off the bat.
I wonder if the ancient wisp from the first game was like a living statue Grovetenders of old made to honor Providence, but wasn't well received so they never made more?
Putting the logs in chronological order helped streamline the lore-telling immensely. Great video.
It took three people! Glad you liked it.
Mithrix has lore? So maybe that half-hour boss fight I spent against him and the chimera was worth it
Teammates dying is fun (:
@@remyxedfern5008 So like- do you think Mithrix's opinion on murdering you would change if you told him you stib stabbed his brother?
you survived for 30 minutes???
Voice acting was on point! I'm pleasantly surprised with this project, nice job Astro
I’m elated to hear that Cat. ^^
@@degenerateastronaut yo like I cannot find any contact info (i'm sorry if i'm just blind) but I'm terribly interested in getting in touch with you to offer my helping hand with pretty much anything but not audio thingies. (fe. like idk maybe making the subtitles anytime in the future idk) Hope that this doesn't seem disrespectful in any possible way but if you are interested I can provide some voluntary work (as I realy like working on video projects and enjoy your content c:)
Well that’s very kind! You’re not blind haha, I’ve left things relatively obscure on purpose. If you’re on the Risk of Rain 2 discord, you can find me there. Feel free to DM.
I don’t imagine I’ll need much help with anything as this is just a little hobby of mine, but I’m happy to make the connection just incase. :)
From my previous understanding of the lore, as well as your extensive explanation... the survivors are neither the heroes, nor the villains.
They are antiheroes, destined to come into contact with Providence... either by fate, or by Mithrix' manipulation behind the scenes. He did speak of how he could go back and cause the issues his brother was trying to prevent, so there's a chance he set Providence up for death on the survivors' planet, as he might have known that most of the survivors would defend themselves...
Mithrix himself actually has some merit to his madness, as the way Providence collected and treated his subjects was odd to say the least. While Mithrix himself certainly became the villain, his brother certainly didn't do much to help.
However, I do have some... "unique"... insight into this lore, and some predictions of the expansion and events to come.
WARNING, DON'T READ IF YOU DON'T ENJOY THEORIES
Risk of Rain 2 is a classic case of a time loop, where each loop causes further deviation from how things went originally. The moon with its structures and creatures have changed, and these gates designed and constructed by the brothers allowed them to travel across space... and with Mithrix advanced design, ACROSS TIME.
We have already seen examples of time looping (the Primordial Teleporter takes you back to previous stages, but they've changed... as well as the Deja Vu? achievement)
Looping also brings about the appearance of the Void Reavers, which trigger the death message "You have been detained, await your sentence at the end of time".
The Reavers also appear after killing Mithrix, showing that something about that event is triggering their appearance... considering they only appear after looping, then it could be assumed that killing Mithrix triggers a loop of sorts as well.
Now for where I think this is going:
I think that we may get a conclusion which either completes the loop, or defies it... depending on which way Hopoo Games takes this.
If we complete the loop, the game will stay pretty similar to it is currently, with just new features and changes happening with updates.
If they go the defying route... characters, bosses, and events from Risk 1 may be brought in and changed or reversed.
This includes the death of Providence.
Mithrix knew his gates could cross time and space, and he planned on using it against his brother, causing the very problems Providence was trying to save the creatures from.
We may very well see a solemn, yet fulfilling ending to Risk 2, being the prevention of Providence's death as well as the resolution of the brothers' quarrels... either by force, or by preventing them from ever discovering their abilities in the first place.
The survivors may not have ever met each other, Acrid would have never been experimented on, and the brothers could live their lives out in peace - never knowing of what they could accomplish - and returning to their innocence...
...chasing glass frogs in the sun.
y'know, I'm not usually one for theory crafting... but wow. I like this a lot. It almost makes *too much sense*. Mithrix did say after his imprisonment he's been working on a "much grander design"... which COULD indeed mean a time-gate. It was never touched on after that.
I agree about the void reavers too, they strike me as the wardens of anyone who screws with space-time. Very good theory!!
@@degenerateastronaut I'm glad you liked it! I got hooked on this game after me and my brother rediscovered it, and have been doing a ton of research and lore reading myself. (apparently the world of the Pokemon anime is canonical in ROR2's universe)
seriously... check the Crowbar logbook. The reference clicked for me and I even updated the wiki about it
The time loop theory coincides nicely with the log of Transcendence, which essentially states that the gameplay loop is actually canonical. Along with that, "deja vu" is a central point of the log, which obviously refers to starting/looping runs. As of the anniversary update, you can find crashed Safe Travels escape vehicles on most of the maps, along with commando bodies scattered everywhere. No explanation is given for this, but I think it was just Hopoo trying to further cement the idea. Along with that, some survivor logs were changed so that they strangely deviate from the original game's lore. The anniversary update sort of, frustratingly, broke the (very well supported) theory that the second game is a continuation of the first. That leads into some very confusing territory regarding how the first and second game are connected, so I'd much rather wait for the expansions to release before making any definite assumptions about that.
As for the void reavers, they're definitely a sort of "time police" that step in when anomalies or disturbances occur, being things like looping your run or growing too powerful. A ton of them appear when the moon starts to detonate, but the anniversary update changed the moon explosion/vanish effect from blue to the reaver's purple effect, so it's not certain anymore whether the moon was meant to vanish, or if it was actually going to explode and the reavers teleported it away before that could happen. If it was meant to explode, Mithrix presumably rigged it with a kill switch sometime during his exile so that it would destroy Petrichor V (his brother's planet) if Mithrix was ever slain.
@@HaxTheCharizard pokemon is canon????? epic dub
@@queryneo at the bare minumum, some characters from the TV series are canon. Who knows, maybe we'll get a Pokemon themed item in the expansion?
I'm surprised it's taken this long for a lore video to develop from the Risk of Rain games. I've been trying to get into the story of it all myself but there's so many bits and pieces veiled behind certain unlocks that I only got a vague sense of everything.
Right? It took a lot of work with my friends to get some kind of chronology together. Don’t even get me started on survivor stories and N’kuhana stuff.
@@degenerateastronaut do you plan on doing anything for the first game? It's very interesting to see things from the survivors perspective in regard to the monsters.
I'm glad someone finalllllly made a video showing just how dark Risk of Rain is story-wise!
I love games that do this, and it's a staple of Hopoo Games at this point since they did the same in the first Risk of Rain and in DEADBOLT: the playable characters are not the protagonists of the story, they are simply a tool to allow the player to traverse through the trunk of the tree that is the story, while the rest is told through visual storytelling, which would be the branches, and the lore logs, which would be the hard-to-reach leaves at the tip. With the visual storytelling you can tell the state of the world immediately at a surface level: the lush landscapes and the monolithic ruins and structures in both RoR games tell the tales of an ancient and mystical world that is very much alive, and the dilapidated buildings and industrial setting in DEADBOLT let's you get an average of what time period the game is set in, and the state of the society of the undead. Then you fill in the gaps with the logs in all three games, making the stories complete enough to have closure while leaving some things to the imagination. Continuing with the tree analogy, you start the gameplay at the bottom, as you climb the trunk you see the branches around you, wondering how far the tree reaches, and the curious players are rewarded with the bright leaves if they take their time to collect the lore logs. Such a wonderful form of storytelling, almost exclusive to the medium of video games and interactive media.
Dark Souls also does this extremely well
I am baffled that I never put any of the logbook entries together as any kind of continuous lore. Thank you for doing this! The atmosphere you made while telling the story was great!
Beautiful work. I see the effort, the detail, and passion behind this project. I loved every minute of this and it was worth the wait. Thank you.
Not gonna lie, I kinda got choked up at 8:56. Mithrix is so happy and excited. Feeling so accomplished, not just for himself, but equally for the brother that he so deeply loves and wants to feel the same way.
You're an incredibly talented voice actor, and your script is fantastically constructed. This is a video you should be proud of.
That’s so so kind of you. I am indeed very happy with it, but happier that you enjoyed it.
I'd be hard pressed to ever want to play Risk of Rain. It's just... not my kind of game. But I sat through all of this with rapt fascination. I may not care for the game, but I value the lore now.
Phenomenal. Seriously some of the best stuff you've done.
I knew literally nothing about RoR going into this, and I only feel more confused after hearing this lore and the specific way you chose to perform each characters' lines. What I'm getting is that Mithrix and Providence were two brothers gifted with the power of creation, and Mithrix began having an arbitrary and concerning obsession with power, while Providence developed an arbitrary obsession with life. Eventually Providence felt he could no longer trust Mithrix, and betrayed him, sealing him on the moon with no clear event to prompt this change in concern. Mithrix was incensed by this betrayal, but utterly powerless, and resolved to slowly work his way out of his prison over eons to exact revenge on his brother. Meanwhile, Providence enjoyed a life of freedom, being praised as a god and ruling as a benevolent tyrant, claiming love and kindness even as he would mercilessly smite anyone who came across the beads that could lead to his downfall. The player characters, whether by Mithrix's machinations or coincidence, find themselves at the mercy of Providence and his creations, who attempt to smite them with impunity lest Mithrix be released from his prison.
I realize I might have gotten some details wrong, but what strikes me about this whole situation is that I felt through this entire video that Mithrix was both more trustworthy and more relatable than Providence ever seemed to be. We see nothing of Providence's own psyche, only privy to what we can see as an outside observer. And that evidence is deeply concerning. We get no clear answer as to why Providence tolerated Mithrix for millennia only to turn on him, no explanation for why Providence was obsessed with creating life for no real purpose, and the mantra we keep hearing, that he "loves you", sounds for all the world like the kind of indoctrination a tyrannical god uses to quell dissent and justify his misdeeds. His arbitrary obsession with creating life is spun by his followers as a gift to them, when it seems far more likely that Providence only cares to sate his own god complex, and an obsession with being loved and worshiped by all. Providence comes off in this as someone deeply untrustworthy and self-absorbed, someone who could have justification for his actions, but refuses to reveal his reasoning because he cannot trust those inferior to him to be "right". Mithrix is absolutely a concern and a threat, but Providence is an unknown that will stop at nothing to keep his nature obscured. How can anyone judge Providence to be righteous when he affords us nothing to judge him on other than his own insistence that he is good?
You're on point imo. Providence is the Big Bad. I wrote a similar comment trying to correct people's narrative of "Mythrix bad destroyer brother, Providence good saviour brother". I just don't see how that's convincing when we have all these logs showing how flawed Providence is in his stagnant, cruel morality.
You're takeaway from the video is spot on! I also really like your thoughts on Providence. I read somewhere that Providence's title, "Bulwark of the Weak" is actually double-edged. He protects the weak from those that would exploit them, but he does this by bringing them away from their natural environments and locking them on a planet with no way home. Nothing gets off of that planet without going through Providence, and that's not a fight any of the denizens of Petrichor V will win. Even the imps, malicious as they are, just want to go home.
Providence is the lesser of two evils, but he's not doing anything worth commending.
I highly doubt mythrix cares about destroying the planet if not for Providence and his betrayal. It seems that envy of mythrix and his grand designs drove his love of chaos into some kind of twisted God complex. Mythrix himself seems to be concerned with order, order of course leads to force as order needs to be enforced or else it falls into chaos hence all the designs of guardians (notice the name suggests they 'guard' his order). Notice how he always does things by the book following some sort of plan (the log of the moment frozen in time highlights this as he goes through all the unknown steps teaching his follower despite knowing they will be of no use simply because (I think) that is his plan for those with the beads. Providence cares little for such order and is thus unfettered likely why he is stronger than mythrix (in terms of creation ability) but unable to efficiently make use of this power to the same degree as his brother. Ultimately envy drove the brothers apart Providence being too lackadaisical and unstable to follow such detailed plans and mythrix too loyal and orderly to act on the inevitable betrayal
To be fair, we mostly only see Mythrix perspective and his reaction to what his brother does, so it makes sense we connect with him more.
You miss that Mithrix dropped worms into a gravity well killing them with providence watching and mithrix thinking his brother wasn't watching, signifying that providence did care for life more than mithrix, but mithrix believed that lesser beings to them were doomed to die
This was so immersive and beautiful and perfectly structured, i loved every moment of it.
AN ASTRONAUT VIDEO ABOUT LORE HOLY SHIT I'M GOING TO GET MY CAMERA.
i feel like there is also a lot of lore that isn't talked about in this video, like mithrix talking about "her" and "her sacrifice", not mentioning who he is referring to. but this was an incredible video, and made me appreciate the lore of ror2 a lot more than i did before. i appreciate the time and effort you put into researching and making this video, and it makes me want to learn even more about the lore.
In the recent FAQ video the creator said we don't know who "she" is
What I like a lot about Risk of Rain (2) is that the gameplay gives you this initial idea of You vs Everyone, but the lore tells a wholly different story. There are a multitude of factions on Petrichor, each with their own goals. There are the inhabitants of the planet, the followers of Providence, then there is Mithrix and his Lunar Chimera, Aurelionite is doing his own thing. There are also the Void Reavers, who seem to come from/ hang out in the Void Fields and are totally separate from the two brothers and then there is also the Newt, who maintains the Lunar Bazaar and who, despite his obvious connection to Lunar Items (and thus his connection to Mithrix), seems completely uninterested in helping Mithrix and appears to be even more powerful than him considering all the teleporting and time-stopping that he does. And why are the Void Fields only accessible from the Lunar Bazaar? What is the Newt up to with the Void Reavers?
Man, I feel terrible for forgetting how good the writing is.
This got me to dust off RoR2 and made me realize how much I’d love an audiobook
As much as the Rogue Like version of Risk of Rain is amazing, i would love to have a more story based game with these logs.
yea, a story driven RoR would be great
Man, the voice you use for Mithrix reminds me so much of James Spader in Age of Ultron. It's so captivating and oddly charismatic.
This was wonderful! It’s so nice to finally be able to understand the context behind so many of these lore entries. The vocal effects and voice acting you provided significantly enhanced your recounting of the story. Thanks for making this!
I always knew we were never hero's
I knew we were survivor's that will loose our humanity or die
Repeat, To do it again.Sometimes the world will be easier on us or harsh
Or the moon will quake, sometimes void will calls us to its silence
If you understand don't read any further.
I can't take it anymore
This... deja vu
It seems I always come to this planet, no matter how long...
They will come back maybe from boardroom or to find something new to this planet
If you understand... read more
This my final message before I go back to this planet
If you found this message then you know your in the same situation
Welcome back.
-survivor log
I'm a lore fanatic for every game I put hundreds of hours Into. You've made awesome content here, compiling and telling a story with the Logs. Thank you for sharing this universe with others
Risk of Rain is one of my fav games of all times and I never bothered looking into the lore, damn that was good
I never played any Risk of Rain game but I watched through this whole video. The different voices really makes it entertaining
This is your best video. Hands down. Amazing job
That was awesome, been meaning to read through the lore, but then realizing I would have to piece everything together since it's not in order. Glad you made this piecing it together. The story of the Grovetender is interesting, wondering where they all went, since it doesn't seem they are around when the Survivor is exploring. Perhaps Mythrix had something to do with it...
Look at it this way: Mithrix tells us that all the creatures Providence put on Petichor were from doomed planets; creatures that can’t sustain themselves. Providence did that job for them to keep them safe… but, well.
The Contact Light survivors in the first game killed Providence. There’s no one left to take care of the planet’s denizens. It’s entirely possible that the Grovetenders and their gardens just… burnt out.
The Wisp Cultivator is also known as the Grovetender, so they're still around, defending the burned remains of their gardens.
Edit: Also, as one of the main purposes of their gardens was to get Providence's attention and to show appreciation for him, they might have gone mad upon learning of his death, burning their gardens in grief.
Your mythrix only lacks the like, spike of energy where he wants to point something out, like when he stops and asserts speed is war, like it's its own sentence and highlighted.
Like he's on a stage, especially when showing the new cool thing and casually more spiteful.
Interesting perspective! I was imagining it as a regular quirk in his conversation. Mumbling it to himself like listing ingredients to a cake. “Don’t forget the eggs”, sort of thing.
I like your idea a lot. It’s so cool how everyone has their own interpretation of this strange character.
Agreed. I feel like there dialogue is almost surreal, and disagree with the idea that Mithrix will ever do an evil laugh, let alone laugh.
@@degenerateastronaut Yeah the tldr is he's a logical mind so adding a bit more structure/forceful spikes is all i imagined.
It ended so hastily, it felt like it was cut. I didn't want it to end, amazing work with the narration! Great work and effort
Loved to read logs from the first game, loved it in the second. Good job on presenting the main story behind the game.
The voice acting for the brothers is so good it gives me chills
I find myself coming back to this video every few months, the presentation is absolutely wonderful. I love how the tale of Mithrix and Providence feels like a Greek tragedy on a cosmic scale.
I really like that if you fight mythrix with the artifact of swarms on theres actually unique dialogue text when you kill one of them. As if you're fighting mythrix and his brother
actually, that's just his usual dialogue that can happen upon his defeat. swarms doesn't affect it
Hearing Prey's OST immediately made me jump up to my screen. Love that you included it
One of, if not the best, RoR 2 lore video out there. Amazing job!
You’re so kind, thank you.
The voice acting in this video did such a good job bringing the logs to life! And the picture you built with them together is very thoughtfully constructed. Thank you for this gift.
DUDE THIS IS SO AWESOME, THANK YOU FOR PUTTING THE LORE TOGETHER FOR US. I LOVE THISSSSS
Hearing the grovetender outloud with tone and emotion actually broke my heart dude, idk if I can ever kill a wisp again 😭
Local artificer main attempts to create RoR2 lore video, creates masterpiece instead
I watched it 2 times now, this video was very well made! 💜
Oh wow, thank you so much.
Amazing voice acting. Never thought I would hear these... logs(?) in mythrixes voice.
I am now realizing that I really want a dnd module or an RPG game set on Petrichor v.
This was ABSOLUTELY INCREDIBLE! The artistic vision in your vocals is as impressive as the truly excellent logs themselves. I would love to see more videos like this. Maybe shorter ones dedicated to the lore of individual species or items?
The Metroid music fits so well- honestly I kinda love it
Amazing choice of Alex's theme in the beginning, I love that song too much
Thank you! I love it too, such a great track. A clean electric guitar can move mountains.
This feels oddly solemn. I like how well thought it is
I was waiting for this video for years! Thanks!
The lore of this game always made me chokey for some reason and deep down I think I knew we weren’t the good guys. We are quite literally invading these lands, killing its inhabitants, taking its treasures, and then moving onto the next and next next next until finally!
You reach him. You reach mithrix, the king of nothing. And you do what you do best…
Technically, humanity fought against both brothers... Risk Of Rain 1 and 2... But I don't know if the brothers died by the end of 2.
We certainly aren't the bad guys though. The survivors are, well just that. Survivors. They didn't want to be on Petricore V, they never intended to be thrust into a conflict. They were just protecting themselves from Providence. Then, when the UES Safe Travels comes to see what the hell happened, and hopefully save the people of the UES Contact Light, they find that everyone is dead. Wanting to know what happened, they go down to the planet to see if they can at least salvage something, only for them to be attacked too. In neither game are we the aggressors, just people trying to stay alive against a planet that wants us dead.
First I wanted to say, great job with the video. My personal favourite lore card has to do with that of the sticky bombs. It doesn’t relate to Mithrix or planet lore of any kind, but it jokes about the previous meta in game about sticky bomb printers. For anyone who didn’t know, the best strategy used to be to throw everything plus the kitchen sink into sticky bomb printers due to its scaling in a previous patch. Once the scaling of sticky bombs was nerfed/ reworked, the lore card got added. I think it’s obvious that the short story told by the sticky bomb page is a token and reminder of this ridiculous strategy that once existed.
The interesting thing is, anyone who’s played Risk of Rain 1 and beat Providence already knows that the survivor was never the hero.
Amazing video! I've been playing ROR2 since day 1 of the beta with almost 300 hours in it and have never taken the time to read through all the data logs. This video was fantastically made with lots of effort and care. Can't wait to see what you make next mate!
Absolutely phenomenal
I’ve recently started playing Risk of rain. I never collected log books nor read through them due to no interest with reading. But the lores that I have learned watching this video changed that. I spent the day collecting the books and reading them. Didn’t care what thing the book was about I read it, and enjoyed it. Lores or background of this game really changed my perspective towards risk of rain.
Thank you.
What always makes the tragity of mithrix and providence hit hard for me is just their relationship, like, despite being so different in terms of opinion and nature, there still brothers, even between the bickering and occasions where they disagree, hell mithrix, despite being a scheming, warmongering tyrant, he still cared for his brother in a capacity, hes the only one he has, in both companionship as well as species, so it always hits me that, on the day they finally split up, just moments before being trapped upon the moon, mithrixs last words to his brother we're "i want to see you happy"
Idk if its just me but god, everytime i read/hear that exchange, its loaded, and it hits so damn hard in the most bittersweet way
Lots of people don’t realize Mithrix was NOT a scheming warmongering tyrant until long after Providence betrayed him over what to use the gates for.
He was callous and didn’t care about lesser beings, but he didn’t care to exterminate them either. Mithrix had grand designs and ambitions Providence didn’t appreciate, just like Providence had a love for lesser creatures of soul that Mithrix didn’t understand.
The Mithrix we see in ROR2 is due to being betrayed, isolated, and imprisoned for millennia by Providence. There is a clear, massive change in Mithrix’s goals and personality as the story progresses from the brothers being kids to where we are now, but Providence doesn’t seem to change much if at all. In the end, most of the events are Providence’s fault. Even if Mithrix didn’t care about lower life, after exploring for a bit I’m sure he would have allowed Providence to make his zoo planet if for no other reason than to make Providence happy.
Congrats on having a vid absolutely pop off, amazing to see! Congrats man!
This is very moving, well made, all around awesome. If only I had the money for RoR2.
“Go and enjoy life”
- artificer when shooting at a wisp
"We play this game thinking we're the main characters"
dunno about other people. I play it to shoot and blow stuff up lmao
People who've played all Borderlands know there's no place for no hero here.
@@magnusm4 payday 2 fans know that in fiction, being the hero doesn't matter; it's about having as much fun as possible.
@@federalcasemaker I'm sorry but did you mean having too much fun robbing the federal government
@@dean_l33 no it's having as much fun as possible evolving from federal government robbers to straight up PMCs that steal money as a side job.
I went into this video with absolutely no context of these games, and still watches all the way to the end. I really enjoy the way you presented this video, well enough in fact for me to actually understand the chain of events.
sheesh this man so lucky there is a cleansing pool on that wetland aspect
I was screaming when I was recording that footage
The usage of Prey music for the intro is great.
HE IS BACK HE IS BAAAAAAAAAAACK
i got Risk Of Rain 2 a couple’s days ago and this game has amazing lore just from this one video! i’m stoked to learn more about this game’s story behind the guns and loot. (Sidenote: I love the addition of Alex’s Theme from Prey and great job on this video!)
I hope you have fun with it!!
Oh my god, grovetender sounds so nice. I feel bad now for the times grovetender appears as teleporter boss
I did not expect someone so nice from someone that does *Chain-goes-brrrrr, and *Yeet-them-wisp-at-them-MF
Such a good video I find myself coming back to this vid every 2-3 months!
*munches on my 120th Shroom*
Woah dude, you mean this game has like… meaning and stuff? …..duuuude…. That’s rad.
Oh man, that's beautifully tragic. I love how the story interweaves and how it layers upon itself.
my favorite log entry in the game has to be Dio's best friend. it is just cute
It also makes me sad that dio never got his best friend😢
I just wanted to drop off some appreciation for putting the lore together in a digestible manner, with some additional interpretive/descriptive storytelling on top of that.
I got really into this game a while back, I have an innate love for rogue-likes and this one is particularly close to my heart in its strangely peaceful (abstractly at least) setting and delivery. The music is always so mellow, which I think is excellently shattered during the fight against Mithrix, he truly feels like something seperate from what we faced prior, a Primordial force rather than some other dangerous inhabitant of the planet.
Anyways, I searched a while back for a video like this and was thoroughly disappointed with what little I found, so thanks for making a solid and entertaining video on the lore of Risk of Rain. I hope you keep making stuff like this.
Really loved the video. I knew there was some connection to the lore entries somehow, but I wasn't able to piece then together, so this was very helpful.
I do wish you had gone over Heretic's lore, specifically the part where She, our Hero, and Captain all cross pathes for a brief moment, but on the same topic I am curious. Mithrix mentions his locks will break when Providence dies. Providence is "killed" in RoR1. We go to the moon and fight Mithrix, where he is... in some kind of gravitational pressure cell? Except he simply removes himself without our direct intervention. This would imply that the locks had broken and Providence had in fact died. All of this sounds perfectly normal. However, if you consider it this way things get a little... Interesting. When you look at lore of the Heretic, She had gotten aboard Captain's ship (assumably via the teleporter onboard the ship), dashed passed crew and guards, knowing exactly where to go to the central computers by Captain (quite impressive for a big bird creature that likely doesn't know any human language), has a very fast fight with Captain before knocking him back and into a daze, where She madly presses buttons onboard before being visited by our Hero Providence, only to have the story come to an abrupt end. If Providence had been killed in RoR1, and the ship in 2 came to rescue the crashed ship from 1, that would mean either that Providence had not truly died and is still alive, OR that the ship in 2 got there so quickly that 1 and 2 have a minor timeline intersection, which would explain how Mithrix left his cell. Both of these possibilities have me very excited for our next exciting installment of deep lore the rogue-like tps.
I like to think that, since Beads of Fealty are lunar items, as are the Heretic items, and Mithrix is trapped on the Moon, Heretic may very well be the Servant that Mithrix spoke with from his cell, but that's not exactly good evidence.
This also brings the question of, why was our friendly Newt merchant in his little pocket dimension allowed to carry the Beads if Providence would kill anything that claimed them? Is his space so powerful that Providence could not reach him? Did Providence believe that it was the safest place for them and entrust it to the Newt? Is it kind of weird that killing the followers of Providence gives us currency to purchase Lunar items that can be used to assist us in killing said followers? By that logic, wouldn't Mithrix be on our side (especially since it is Canon that none of the playable chars in 1 are the same as in 2, so we did not steal Mithrix's Vengeance)?
Tune in next time for another thrilling episode of
D E E P L O R E T P S
them* man I love proof-reading
The lesser wisp entry almost makes me feel bad for them. Key word “almost”. damn floating sniper rifles
I feel much worse for Mythrix than Providence, honestly. Mythrix just wanted to make a universe where he and his brother could keep living and creating, and seemed to genuinely care about Providence. He didn't care about the "lesser beings", but Mythrix was quite literally a god. Do you honestly care about the ants or bugs you encounter every day? Do you care about a random mouse in your home? Mythrix was ambitious and uncaring, but did everything he could to make his brother happy. And in the end, Mithrix was also correct. Creatures of soul were their downfall, and would (Aurelionite) betray them.
Providence cared "too much" about the lesser creatures, and ends up being your typical bleeding heart type who ends up destroying what matters the most in their compassion. In the end he betrays his own brother, the only one who really cared about him. And yet, to the end, Mythrix still cares about his brother. One of his death quotes is "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?", another goes "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...", and another simply goes "BROTHER... HELP ME...!".
Providence cared about his zoo of soul and small creatures. Mythrix cared about his own brother, and the betrayal by the one thing he cared about and the one person he tried to please caused him to go mad.
In the end they were driven apart by the love for their own creations, while being unable to treasure, love and maybe even understand the creations of their respective brothers. In a way they seem very similar to me, while still being opposite forces - Mythrix being a force of design, Providence being a force of creation.