Orange Yoshi From the description: "I use a special notation that allows for half A presses. Specifically, if you enter a level already holding the A button, then that A press only counts as half. It's actually pretty important to distinguish between the A button being PRESSED and the A button being HELD. While pressing A allows Mario to execute several kinds of jumps, the holding of A allows Mario to swim in water, do little kicks up slopes, grab the owl, and twirl slowly. So if a star requires the A button to be held, the pressing of the A button could have been done at some point in the past, and just held until that moment. For instance, let's say there are two stars: one that requires the A button to be pressed (x1 A presses), and another that only requires the A button to be held (0.5 A presses). Individually, these stars would both require a full A press. But if these stars were collected one after the other, then the A button could be pressed during the former, and held all the way through to the next star to be used in the latter. In this manner, these stars together would only use 1 A press, whereas they would take 2 A presses if done individually. So during a 120 star run, you would round these half A presses down, but on a star-by-star basis you would round them up."
The best part is how """"""""Henry"""""""" immediately withdrew his complaint when it was further explained to him, but the meme stuck nonetheless. A reminder of how careless comments can echo for years no matter how fast you retract them.
pannenkoek2012 JUST FREAKING PRESS A IT'LL SAVE SO MUCH TIME IDIOT YOUR CHANNEL WOULDN'T BE A MEME IF IT WASN'T FOR THE A BUTTON CHALLENGE, UNSUBBED, DISLIKED AND REPORTED!
Did you, by any chance, break your A button during your childhood and instead of fixing it or buying a new controller you decided to beat levels without using said button?
As of roughly 3 weeks ago the comment made by a legend reached its maximum posts and replies Now result in an error 500. The final comment in the chain A reply to someone asking how tj is a meme and the resulting response of “To answer that we need to talk about parallel universes.”
Well, wow. Great job! I'm glad you managed to work it all out like that. Very impressed by all of the knowledge and research that went into making this star work out, combining so many techniques and ending up with just the result you wanted. I was looking forward to what you guys' new finds would bring and I wasn't disappointed!
For some reason i can't help but laugh whenever pannen makes Mario grab the poll multiple times. The sound he makes is the funniest part of the video. I don't know if it was in order to do the star or because he was bored.
Well it pretty much *is* a demonstration and explanation of a newly discovered quirk in the laws of physics, just like "real" scientists would do... just it's the laws of physics in Mario64 instead of real life. :p I bet Pannenkoek would make a good physicist though :D just a shame we can't read reality's machine code or use save states.
Typhlosion4President It's in the description. It's the paragraph that starts with "If you're wondering what a half A press is, read this before commenting to ask"
Luigihaxd 1. This is TAS 2. It's called the ABC team 3. Nobody uses Skype anymore 4. Don't even try to tell me "dude its a joke lol xD" because then it's a shit joke.
This has to have been the video TerminalMontage got his inspiration from to make his Super Mario 64 video Mario is straight *ASCENDING* in and out of this plane of reality
If you're wondering what a half A press is, read this before commenting to ask. I use a special notation that allows for half A presses. Specifically, if you enter a level already holding the A button, then that A press only counts as half. It's actually pretty important to distinguish between the A button being PRESSED and the A button being HELD. While pressing A allows Mario to execute several kinds of jumps, the holding of A allows Mario to swim in water, do little kicks up slopes, grab the owl, and twirl slowly. So if a star requires the A button to be held, the pressing of the A button could have been done at some point in the past, and just held until that moment. For instance, let's say there are two stars: one that requires the A button to be pressed (x1 A presses), and another that only requires the A button to be held (0.5 A presses). Individually, these stars would both require a full A press. But if these stars were collected one after the other, then the A button could be pressed during the former, and held all the way through to the next star to be used in the latter. In this manner, these stars together would only use 1 A press, whereas they would take 2 A presses if done individually. So during a 120 star run, you would round these half A presses down, but on a star-by-star basis you would round them up.
my username is "stuff i do because i'm bored", but the stuff YOU do because you're bored (for example while waiting for a pole) seems much more entertaining.
Who knows what new bugs could be found? Keep up the good work guys. Also Pannen, couldn't the process of the shell and cap in hand be done in JRB to place a goomba in desired coordinates?
The thing that always baffles me (and that I find hilarious to watch) is how you get Mario to glitch around on the bottom of the poles. Is that primarily a result of holding A?
Man this was amazing, everytime I see one of your vids I keep getting amazed! btw, I come here to ask you about your broad SM64 knowledge, specially on the way the game handles memory and all that, you see, in one of the videos Game Grumps made about this game, episode 37 to be precise, there is this part in Jolly Roger Bay where the surface of the water seems to glitch out, in terms of curvature, it looks really strange and I cannot find an explanation, maybe is something random in the video, but it really caught my attention, and whose better to ask than you, hope you look into this and help me get to the explanation of what happened there :)
I think this should be denoted as a quarter A press since you held A throughout the entire level, and this can be used to complete another half-A press.
natnew32 In general, most A presses (half or not) can be held up until the end. In some cases, this isn't true, and I've marked those strats as blue in the spreadsheet to distinguish them.
@@alexanderm5728 I know I'm 5 years late but like how there are things you can only do holding A, such as cloning in DDD or the famous riding up the elevator in HMC, there are also things you can only do while not holding A, such as cloning in all other levels or VSC. If you press B when holding A, instead of punching and grabbing the object fake, you will kick it instead. Dive grabs and water grabs don't work for grabbing an object fake, so the only way to clone while holding A is by going through a loading point. For VSC, instead of punching and moving forward while preserving vertical speed, you'll just kick, which overwrites vertical speed with a new value and doesn't move you forward. You'd normally also be able to move while preserving vertical speed by repeatedly grabbing an object and then dropping it, but you don't have enough speed to dive while standing still with stored vertical speed, you can't punch while holding A and you can't water grab either, so you can't grab the object to do this. If a star requires A for something, and then requires a thing which requires you to not hold A, then that would mean you can't hold A until the end. For example, in TTC Stomp on the Thwomp, you can't hold the A press until the end because right after pressing A, you then have to do VSC, which requires you to not hold A. TL;DR cloning and VSC
Great video, and really really great explanation. I can tell you put a lot of work into the graphics/timing/wording of the explanations. They really do make it clear exactly what is happening, even to people who don't have much TAS knowledge. Keep it up!
What if you play with Action 1 and 2 of the Bups (Cheep Cheeps) and redirect them to the loading zone in x0 A presses? I mean, after the Goomba escort and flyguy manip, it shouldn't be hell as long as it is possible. I don't know if it is, but the Bups do lower down for 1 unit
Every time! Every damn time it's some crazy nineteen step Sherlock Holmes gig. It's awesome, but dang is it mind-boggling. So what's the time up to now? We're down to 41 presses, but up to... A few weeks? What would the run look like played out all in a row?
Justin K THAT'S WHAT YOU GET, VIEWERS! YOU MADE THIS CHANNEL WAY TOO HARD TO UPLOAD TO. YOU MADE A PERSON A MEME WHEN HE DIDN'T WANT TO AND NOW HE HAS TONS OF COMMENTS ONLY RELATED TO THE MEME YOU MADE LIVES WORSE. Google has to shut down this site.
@@want-diversecontent3887 oh my goodness to i really have to explain this? It's not the memes, it's himself. He got into conflict into with his family and his mind punished him by making him work hard on the watch for rolling rocks, and the memes only made it 1% worse, did you even read his faq?
I have a question: According to the one touch rule, you are supposed to only interact with a clone once. Then, what makes pole clones different? Why are you allowed to ride a clone pole more than once?
John Yorson Trial and error to a certain degree. I actually studied which objects turn into other objects to reverse engineer a "path" to the whirlpool object. Essentially, I established a sort of net, and if I cloned an object in that group, then I knew the path to clone the whirlpool. Here's the explanation I gave to the other ABC crew members: Here's a simple illustration of what I observed by swimming through the loading point in DDD: imgur.com/yUHYEZE. Basically, it seemed that about 8 contiguous slots would all have a chance of turning into a particular object (I use 4 contiguous slots in the pic). Mario could control which of these slots turns into the object based on how many bubbles are present when he goes through the loading point (no bubbles is on one end of the spectrum, tons of bubbles is on the other end of the spectrum). Note that there wasn't some simple pattern for finding these 8 slots (it wasn't like it was always the slot 20 before to the slot 13 before). I also noticed some outliers in this pattern, but in general it seemed roughly to hold.
I collect the star Pole-Jumping for Red Coins in Dire, Dire Docks using 0.5 A presses. The A press is to swim with the shell in order to: (1) clone a pole (2) place the HOLP using a dummy clone (3) clone the whirlpool This video is an improvement from my previous video in which I collected this star in 1.5 A presses. You can find that video here: ua-cam.com/video/2irYbgBSppU/v-deo.html. Since then, I worked out a way to get to the red coin in the cage using a whirlpool clone and a new glitch known as "no translation loading". You see, all red coins can be collected easily except for the two behind the red walls and the one in the cage. To collect the two red coins behind the red walls, I first placed the HOLP in a specific location using Whomp's Fortress. I then cloned a pole and released it at this HOLP using the hat in hand glitch. Consequently, I could use this cloned pole as an intermediate stopping point to help traverse the distance between two far apart poles. Collecting the red coin in the cage was an entirely separate and more complicated matter. Backstory: Kyman showed the ABC crew some odd behavior he observed upon releasing the whirlpool clone at the loading point. Specifically, he demonstrated that he ended up in different locations throughout the course, which peaked our interest since what if it could warp Mario directly to the red coin in the cage? Tyler then looked into the matter, and informed us that Mario continues to spiral around whatever object overwrites the whirlpool's slot. Thus, I tested and played around with this, but ultimately declared it to be impossible to use [ua-cam.com/video/NCCID9hHrlI/v-deo.html]. All hope was lost, until I realized Kyman had one more clip that seemed to defy my model. In this clip, he ended up going around in a big spiral in the beginning area (what I show at 13:31). I then looked into this and meticulously mapped it out [imgur.com/Mn1ut23], and realized Mario actually evaded the translation that normally applies to him at the loading point. Hence, no translation loading was discovered. I then tested and played around with the new possibilities and came up with a theoretical route that worked, but again declared it to be impossible in practice [ua-cam.com/video/EHWitWBHzi4/v-deo.html]. However, after even more testing and playing around, I discovered that we could use the original whirlpool clone to achieve no translation loading, IF we placed it out of bounds. And of course, we could achieve this by placing the HOLP using the OTHER area's coordinate system and then using the hat in hand glitch. Finally, the strat all came together and an A press was saved! To learn more about object displacement and the HOLP, you can watch my video on them here: ua-cam.com/video/seQ-IL-eNqk/v-deo.html If you're wondering what a half A press is, read this before commenting to ask. I use a special notation that allows for half A presses. Specifically, if you enter a level already holding the A button, then that A press only counts as half. It's actually pretty important to distinguish between the A button being PRESSED and the A button being HELD. While pressing A allows Mario to execute several kinds of jumps, the holding of A allows Mario to swim in water, do little kicks up slopes, grab the owl, and twirl slowly. So if a star requires the A button to be held, the pressing of the A button could have been done at some point in the past, and just held until that moment. For instance, let's say there are two stars: one that requires the A button to be pressed (x1 A presses), and another that only requires the A button to be held (0.5 A presses). Individually, these stars would both require a full A press. But if these stars were collected one after the other, then the A button could be pressed during the former, and held all the way through to the next star to be used in the latter. In this manner, these stars together would only use 1 A press, whereas they would take 2 A presses if done individually. So during a 120 star run, you would round these half A presses down, but on a star-by-star basis you would round them up. Note: If it ever looks like I'm goofing around or stalling, it's because I'm waiting for the poles to get into position, and there's nothing I can do to speed it up. So just because I'm styling doesn't mean I'm wasting time! .m64 stats: Re-records (already on .m64): 13243 Re-records (added to .m64): 4527 Re-records (in total): 17770 Length: 10 minutes and 53 seconds pannenkoek2012 3 jaar geleden @Orange Yoshi From the description: "I use a special notation that allows for half A presses. Specifically, if you enter a level already holding the A button, then that A press only counts as half. It's actually pretty important to distinguish between the A button being PRESSED and the A button being HELD. While pressing A allows Mario to execute several kinds of jumps, the holding of A allows Mario to swim in water, do little kicks up slopes, grab the owl, and twirl slowly. So if a star requires the A button to be held, the pressing of the A button could have been done at some point in the past, and just held until that moment. For instance, let's say there are two stars: one that requires the A button to be pressed (x1 A presses), and another that only requires the A button to be held (0.5 A presses). Individually, these stars would both require a full A press. But if these stars were collected one after the other, then the A button could be pressed during the former, and held all the way through to the next star to be used in the latter. In this manner, these stars together would only use 1 A press, whereas they would take 2 A presses if done individually. So during a 120 star run, you would round these half A presses down, but on a star-by-star basis you would round them up."
13:06 "Fortunately, this spiral grazed a platform, causing Mario to go into a standing state and thus escape from his SPRIALING death." Hey everybody, I found a mistake in a pannen vid! -lol jk loved the vid-
nobody will ever see this, but why can you clone a pole in this case and not in BiTS? Is it because the BiTS pole is loaded from the start and these load and unload upon transition from one area to the next?
There's nothing you can use in BitFS to clone objects other than a Bob-omb that's too high up in the level to use. I think there's other reasons why it wouldn't work as well, but that's a pretty major one.
Have you already tested that the vanish cap in the area couldn't be used to jump through the walls blocking the two red coins? I've never tried something like that, but I'd imagine it was already considered and dismissed as a possibility.
hausler3 But then how do you jump through the walls? Like, the issue wasn't really that the cage was concealed from 3 sides, but that we couldn't really get near it.
pannenkoek2012 Sorry, I was referring to the coins near the moving poles. The ones you needed to clone a pole to get to. Are those ones also out of reach even with a vanish cap?
Oh, I misunderstood. Still, you can only leave the poles at the bottom, at which point you fall down. So it's not as if you could jump off of the pole towards the red coins.
Is there any way in Big Boo's Balcony to clone an enemy to the ledge before the double book jump? Maybe placing a HOLP in a different course or some sort of instant release?
pannenkoek2012: now thinking with portals. I think you found something better then just "no translation". Ok, I am now just guessing: The maps are swapped back and forth on the same coordinates. In the tunnel, there is a portal around the loading point, if not this is the portal itself. The coordinates around the loading point (at least inside the tunnel) should swap in great distances, meaing you were teleported. But if you were to reload the map without touching the portal sending you around, you'd end up at the same position on a different map. So, you have to go out-of-bounds anyway. The whirlpool is odd though, since it was designed to be in water, it surprisingly seem to affect Mario even with water absent, means it can probably keep him at a certain vector. This wierd whirlpool stuff has to be checked on dry land, which seem to be impossible since it appears to kill you. (Thats why you have to replace it keeping its child action, right? ) However, since you are out-of-bounds, the whirlpool keeps you from falling. Also, since your new OOB path will cross another mesh/clipping, touching it will update your position (remember those funny "events"? ) instantly "teleporting" you. Does this make sense? ^_^;;
an a press is an a press. You can't say its only a half
Orange Yoshi From the description: "I use a special notation that allows for half A presses. Specifically, if you enter a level already holding the A button, then that A press only counts as half. It's actually pretty important to distinguish between the A button being PRESSED and the A button being HELD. While pressing A allows Mario to execute several kinds of jumps, the holding of A allows Mario to swim in water, do little kicks up slopes, grab the owl, and twirl slowly. So if a star requires the A button to be held, the pressing of the A button could have been done at some point in the past, and just held until that moment. For instance, let's say there are two stars: one that requires the A button to be pressed (x1 A presses), and another that only requires the A button to be held (0.5 A presses). Individually, these stars would both require a full A press. But if these stars were collected one after the other, then the A button could be pressed during the former, and held all the way through to the next star to be used in the latter. In this manner, these stars together would only use 1 A press, whereas they would take 2 A presses if done individually. So during a 120 star run, you would round these half A presses down, but on a star-by-star basis you would round them up."
pannenkoek2012 arguement withdrawn
+TJ “Henry” Yoshi lol
+TJ “Henry” Yoshi Found you!
+TJ “Henry” Yoshi TEE JAY """"""""""""""""""""""""""HENRY"""""""""""""""""""""""""" YOSHI
The best part is how """"""""Henry"""""""" immediately withdrew his complaint when it was further explained to him, but the meme stuck nonetheless. A reminder of how careless comments can echo for years no matter how fast you retract them.
“Henry” was right all along, 1/2 a press doesn’t count, you can do better .
@@futal1000 nah, keeping the comment up is based.
I love those pointless movements you do while you have time to waste on those poles, makes TAS videos like this fun to watch.
Normal people: k lemme grab onto this pole.
Pannen: woahwoahwoahwoahwoahwoahwoahwoah
I keep thinking "what's he trying to do here" and then realizing he's just killing time
Vaughn of Zena this is RTA
@@AlecDonaldson this is TAS
@@UltraAryan10 This is Mario
Some say he's still holding that A button to this very day.
Sam even to this day
He's holding the A button to get all 120 stars in 0.5 A presses. Poor thumb
Even still to this day
@@Barrie96 an a press is an a press. You can't say it's half.
even to this day
You just never cease to amaze me. A week ago this seemed like a silly little idea that would lead nowhere and somehow you made it work.
***** I know right? Just goes to show the importance of research and testing, along with determination!
pannenkoek2012 what does a .5x a press even mean?
Wyatt James The A button is being held down through the entirety of the video.
***** ohhhhhhhhhhhhh
It's 0.5 because it's not pressed during the entire run, but rather it remains pressed the entirety of the run. He uploaded a vid explaining it :P
Pole Dancing* for 8 red coins
mario: WOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAHWOAH
Pole Humping* for 8 red coins
pole """jumping""" for 8 red coins
@@EdStuter Pole Effing* for 8 red coins
this is beautiful, your explanation is very clear and concise. well done
Kaztalek Thanks! I did put a lot of effort into it!
Majora’s Mask in 0 A presses when?
@@pannenkoek2012 you're a legend. I'm watching Bismuth's 5 hour 8 part video on this challenge now.
I keep getting more and more excited as you get closer and closer to 0 A presses. This is by far my favorite channel on UA-cam.
Merfectman The Prideful I'm glad to hear it! :)
pannenkoek2012 JUST FREAKING PRESS A IT'LL SAVE SO MUCH TIME IDIOT YOUR CHANNEL WOULDN'T BE A MEME IF IT WASN'T FOR THE A BUTTON CHALLENGE, UNSUBBED, DISLIKED AND REPORTED!
Jack Sullivan Aww, did you mess up the A Button challenge?
@@Spacell No he didn't becuse filing the button chllenge is too hrd.
Did you, by any chance, break your A button during your childhood and instead of fixing it or buying a new controller you decided to beat levels without using said button?
He half broke it
He always used it but suddenly it got stuck and he could not release it anymore
+Joe Fortescue An a button is an a button. You can't have half
+LvLupXD if you start the level holding down a and don't let go then it is a half
+ Roger Cronin But muh memes!
As of roughly 3 weeks ago the comment made by a legend reached its maximum posts and replies Now result in an error 500.
The final comment in the chain
A reply to someone asking how tj is a meme and the resulting response of
“To answer that we need to talk about parallel universes.”
Portal's got nothing on Super Mario 64.
nice
SUPER MARIO 64 IS BETTER BECAUSE PORTAL HAD ONLY 2 GAMES AND SUPER MARIO HAD 64 GAMES
@@Sockren no super mario doesnt have 64 games and i know this is a joke
@@theohmguy ... then why you're explaining the joke? that makes no sense so...
r/whooooosh
@@naoaquieopatrickpatrick8565 thanks for the r/woooosh kind stranger, you are now given access to r/bigchungus
this is one of your most monumental achievements
You literally never stop to impress, keep up the good work!
*half press
Well, wow. Great job! I'm glad you managed to work it all out like that. Very impressed by all of the knowledge and research that went into making this star work out, combining so many techniques and ending up with just the result you wanted. I was looking forward to what you guys' new finds would bring and I wasn't disappointed!
Le Shad Thanks!
For some reason i can't help but laugh whenever pannen makes Mario grab the poll multiple times. The sound he makes is the funniest part of the video. I don't know if it was in order to do the star or because he was bored.
MIND = BLOWN. Again.
Wait, so THIS video is the origin of the comment denying the existence of the halfway depressed letter input??
Pannenkoek, your creativity and understanding is through the roof!
*SM64 - Mario Goes Pole-Dancing - 0.5x A Presses*
Crazy crazy find :D Congratulations! It's so ultra technical. Nice to have some more insight into the games mechanics.
Wow this was just like science the way you had showed them diagrams, I felt like this was a science class, a science class of Super Mario 64 lol
Well it pretty much *is* a demonstration and explanation of a newly discovered quirk in the laws of physics, just like "real" scientists would do... just it's the laws of physics in Mario64 instead of real life. :p
I bet Pannenkoek would make a good physicist though :D just a shame we can't read reality's machine code or use save states.
+Payton Samuels SupermarioScience
Before discovering Pannekoek2012, I would never have thought it possible to write a PhD thesis about a video game.
But now...
"Pole-Jumping for Red Coins in Dire, Dire Docks"
*Starts in Whomp Fortress*
....
Edit: just to be sure, this saves one or 2 A press (100c) ?
Amateseru 1
to get a half a half a press ready :3
To prepare the HOLP.
Zhe HOLP
How do you do half of an A press?
Typhlosion4President Holding A while entering the course.
Typhlosion4President It's in the description. It's the paragraph that starts with "If you're wondering what a half A press is, read this before commenting to ask"
Typhlosion "4" President
Well,Thyplosion """"""""4"""""""" President,you need to update your home to the death barrier
(Jk,i love your vids)
You Did In 0.25 A Presses
In all actuality watching Mario fuck around on the poles is hilarious
I bet at 9:22, Mario wasn't moving because Pannenkoek was spamming on Skype to the no A press team that he got it lol
Lmao
+LuigiMaster285
>joke
>your head
Luigihaxd 1. This is TAS
2. It's called the ABC team
3. Nobody uses Skype anymore
4. Don't even try to tell me "dude its a joke lol xD" because then it's a shit joke.
Zephir il ventilatore chiassoso dude its a joke lol xD
I use Skype
Pannen: "Crap, I pressed A."
Pannen to self: "make it half"
Jesus, and I thought Mario 64 couldn't have any crazier exploits to it.
2:16 mario having a stroke on a pole
so like any good Dire Dire Docks star, it starts in Whomp's Fortress. Classic.
Pannenkoek2012: If you’re wondering what a half a press is, read this before commenting to ask.
TJ “Henry” yoshi: no.
Somebody sounds a little bit QPU misaligned
"An A press is an A press. You can't say its only a half" -TJ "Henry" Yoshi
What was the day ????? And month ????? And ????
@@timbos468yt4 ?
@@timbos468yt4 tf
2:15 woah
Literally. WO-WO-WO-WO-WOAH
UNH
I found the iconic line
I wonder how many people actually came here for the video.
Me
This has to have been the video TerminalMontage got his inspiration from to make his Super Mario 64 video
Mario is straight *ASCENDING* in and out of this plane of reality
I'd say this one and watch for rolling rocks 0.5x
its not its hmc wfrr
The beginning.
I am here
After watching your saga in RR I knew that anything would be possible dude.
If you're wondering what a half A press is, read this before commenting to ask. I use a special notation that allows for half A presses. Specifically, if you enter a level already holding the A button, then that A press only counts as half. It's actually pretty important to distinguish between the A button being PRESSED and the A button being HELD. While pressing A allows Mario to execute several kinds of jumps, the holding of A allows Mario to swim in water, do little kicks up slopes, grab the owl, and twirl slowly. So if a star requires the A button to be held, the pressing of the A button could have been done at some point in the past, and just held until that moment. For instance, let's say there are two stars: one that requires the A button to be pressed (x1 A presses), and another that only requires the A button to be held (0.5 A presses). Individually, these stars would both require a full A press. But if these stars were collected one after the other, then the A button could be pressed during the former, and held all the way through to the next star to be used in the latter. In this manner, these stars together would only use 1 A press, whereas they would take 2 A presses if done individually. So during a 120 star run, you would round these half A presses down, but on a star-by-star basis you would round them up.
imagine spiraling out of a tunnel and warping onto a platform just to keep a button held down
my username is "stuff i do because i'm bored", but the stuff YOU do because you're bored (for example while waiting for a pole) seems much more entertaining.
no, your veji now, deal with it
no, your a good duck now, deal with it
2:05 damn that’s a slippery floor
Can Mario spiral up for 12 hours?
how do you place an Hopl in an exact coordinate?
tas
2 A presses is 2 A presses. You can’t say it’s only 1.
Sorry sir but you're not "Henry". You'll be now punished and will be sent to jail for 20 years.
And not just any old jail. Gay Baby Jail
Well QuarioQuario54321,You Need to Update Your Home to the death Barrier!
am i the only one that doesent find these funny
Damn, that's impressive. Nice spreadsheets too!
Did you get my message? Apparently UA-cam is failing to inform people about new PMs.
Rena Kunisaki Thanks! And I'll read it now.
Who knows what new bugs could be found? Keep up the good work guys.
Also Pannen, couldn't the process of the shell and cap in hand be done in JRB to place a goomba in desired coordinates?
Ocarina of Masks JRB doesn't have a loading point, which was crucial here.
Am i the only one, that reads descriptions?
This legendary video somehow only has 98K views.
I thought we had finally found the question to the meaning of life, the universe, and everything, but I guess not.
switchpalacecorner whirlpool = the antichrist
switchpalacecorner 42
Dire dire docks has calming music.
This is absolutely amazing. Great job as always!
DDD = rekt
+Plush What do you have against the king of Dreamland? :C
+Plush
-what do you have against the Sleeping Worlds-
I die to him every time in Smash he says not "rekt"
nice vertical speed conservation at the ending haHAA
Jesus Christ you've blown my mind yet again.
The thing that always baffles me (and that I find hilarious to watch) is how you get Mario to glitch around on the bottom of the poles. Is that primarily a result of holding A?
Twentydragon That's just a result of being on the bottom of the pole and spamming B. Nothing to do with A.
You need some tape for that A button, to keep it held down even longer?
Your videos are honestly so fascinating. Please come back
"If you're wondering what a half A press is, read this before commenting to ask!"
Man this was amazing, everytime I see one of your vids I keep getting amazed!
btw, I come here to ask you about your broad SM64 knowledge, specially on the way the game handles memory and all that, you see, in one of the videos Game Grumps made about this game, episode 37 to be precise, there is this part in Jolly Roger Bay where the surface of the water seems to glitch out, in terms of curvature, it looks really strange and I cannot find an explanation, maybe is something random in the video, but it really caught my attention, and whose better to ask than you, hope you look into this and help me get to the explanation of what happened there :)
Bluespheal Is it this: ua-cam.com/video/qz7oLN44-M0/v-deo.htmlm45s
Wow, just noticed I hadn't responded yet :( sorry, Nope, it's really weird how the water behaves, like it's pulled down and curves...
the amount of style in this is too damn high !!
If you're going to redefine what an A-press is, why not just call it 0 A-press?
are pole clones an exception to the "only one interaction with mario" rule? how come you grabbed to it twice?
I think this should be denoted as a quarter A press since you held A throughout the entire level, and this can be used to complete another half-A press.
natnew32 In general, most A presses (half or not) can be held up until the end. In some cases, this isn't true, and I've marked those strats as blue in the spreadsheet to distinguish them.
Any chance this is getting 0x?
I thought there weren't any situations where releasing A was helpful?
A half A press is a half A press. You can't say it's only a quarter.
@@alexanderm5728 I know I'm 5 years late but like how there are things you can only do holding A, such as cloning in DDD or the famous riding up the elevator in HMC, there are also things you can only do while not holding A, such as cloning in all other levels or VSC. If you press B when holding A, instead of punching and grabbing the object fake, you will kick it instead. Dive grabs and water grabs don't work for grabbing an object fake, so the only way to clone while holding A is by going through a loading point. For VSC, instead of punching and moving forward while preserving vertical speed, you'll just kick, which overwrites vertical speed with a new value and doesn't move you forward. You'd normally also be able to move while preserving vertical speed by repeatedly grabbing an object and then dropping it, but you don't have enough speed to dive while standing still with stored vertical speed, you can't punch while holding A and you can't water grab either, so you can't grab the object to do this. If a star requires A for something, and then requires a thing which requires you to not hold A, then that would mean you can't hold A until the end. For example, in TTC Stomp on the Thwomp, you can't hold the A press until the end because right after pressing A, you then have to do VSC, which requires you to not hold A.
TL;DR cloning and VSC
Finally, I found the TJ comment
Great video, and really really great explanation. I can tell you put a lot of work into the graphics/timing/wording of the explanations. They really do make it clear exactly what is happening, even to people who don't have much TAS knowledge. Keep it up!
ClysmiC11 Thank you!
What if you play with Action 1 and 2 of the Bups (Cheep Cheeps) and redirect them to the loading zone in x0 A presses?
I mean, after the Goomba escort and flyguy manip, it shouldn't be hell as long as it is possible. I don't know if it is, but the Bups do lower down for 1 unit
you know its bad when you read 847 comments
one of your coolest strategies. kudos
But did you build up speed for 12 hours?
but is it possible to beat this mission without touching any yellow or blue coins?
Every time! Every damn time it's some crazy nineteen step Sherlock Holmes gig. It's awesome, but dang is it mind-boggling.
So what's the time up to now? We're down to 41 presses, but up to... A few weeks? What would the run look like played out all in a row?
9:21 ok, that makes no sense... but, I mean, when DID TAS made sense?
a half a press is to hold the a button though the mission
Wanted to reply to TJ "Henry" Yoshi but apparently somebody decided to post 100 or so comments to cap it off. Great.
This video would be great with commentary.
+NeoVesuvian Most of his videos would
+Phanton404 Now pannenkoek will not release a video on this channel without commentary, he said it on his second chanel's FAQ.
Justin K
THAT'S WHAT YOU GET, VIEWERS!
YOU MADE THIS CHANNEL WAY TOO HARD TO UPLOAD TO.
YOU MADE A PERSON A MEME WHEN HE DIDN'T WANT TO AND NOW HE HAS TONS OF COMMENTS ONLY RELATED TO THE MEME
YOU MADE LIVES WORSE.
Google has to shut down this site.
@@want-diversecontent3887 oh my goodness to i really have to explain this?
It's not the memes, it's himself.
He got into conflict into with his family and his mind punished him by making him work hard on the watch for rolling rocks, and the memes only made it 1% worse, did you even read his faq?
@@czech_ring the memes pressured him into making content that quality which like didnt help his mental issues
man this tas guy is pretty good
Your videos are always so interesting :D
Shoutouts to my man Kyman...also amazing vid.
Who else came here because of TJ “”””””””””Henry”””””””””” Yoshi?
Also, are these videos tool assisted? You do some pretty fluid movements
An a press is an a press
Did you say something? I was busy Reading the replies on TJ """"""""""""""""""""""""""""""""Henry""""""""""""”"""""""""""""""""""""" Yoshi's comment.
It's like I'm witnessing a piece of internet history
I'm bringing at my own comment h
Does the loading point in WDW have the same transitional affect whewn passing through it?
1ted59 I haven't actually looked into it yet!
Now one say 1 a press
I have a question: According to the one touch rule, you are supposed to only interact with a clone once. Then, what makes pole clones different? Why are you allowed to ride a clone pole more than once?
The regular poles don't disappear when you touch them.
The one touch rules doesn't apply for all clones, just most. At least I think so :3
Clones don't have a (solid) hitbox, so you can just grab as much as you want since grabbing isn't a physical interaction with clones.
i think the thing that breaks with clones is its behaviour script but poles dont use it (or smth idfk)
Do you have any plans to do a tutorial video on how to clone the object you want with the two loading-zone clone locations?
John Yorson Trial and error to a certain degree. I actually studied which objects turn into other objects to reverse engineer a "path" to the whirlpool object. Essentially, I established a sort of net, and if I cloned an object in that group, then I knew the path to clone the whirlpool. Here's the explanation I gave to the other ABC crew members:
Here's a simple illustration of what I observed by swimming through the loading point in DDD: imgur.com/yUHYEZE. Basically, it seemed that about 8 contiguous slots would all have a chance of turning into a particular object (I use 4 contiguous slots in the pic). Mario could control which of these slots turns into the object based on how many bubbles are present when he goes through the loading point (no bubbles is on one end of the spectrum, tons of bubbles is on the other end of the spectrum). Note that there wasn't some simple pattern for finding these 8 slots (it wasn't like it was always the slot 20 before to the slot 13 before). I also noticed some outliers in this pattern, but in general it seemed roughly to hold.
I love your instructive diagram thing
I collect the star Pole-Jumping for Red Coins in Dire, Dire Docks using 0.5 A presses.
The A press is to swim with the shell in order to:
(1) clone a pole
(2) place the HOLP using a dummy clone
(3) clone the whirlpool
This video is an improvement from my previous video in which I collected this star in 1.5 A presses. You can find that video here: ua-cam.com/video/2irYbgBSppU/v-deo.html. Since then, I worked out a way to get to the red coin in the cage using a whirlpool clone and a new glitch known as "no translation loading".
You see, all red coins can be collected easily except for the two behind the red walls and the one in the cage. To collect the two red coins behind the red walls, I first placed the HOLP in a specific location using Whomp's Fortress. I then cloned a pole and released it at this HOLP using the hat in hand glitch. Consequently, I could use this cloned pole as an intermediate stopping point to help traverse the distance between two far apart poles.
Collecting the red coin in the cage was an entirely separate and more complicated matter. Backstory: Kyman showed the ABC crew some odd behavior he observed upon releasing the whirlpool clone at the loading point. Specifically, he demonstrated that he ended up in different locations throughout the course, which peaked our interest since what if it could warp Mario directly to the red coin in the cage? Tyler then looked into the matter, and informed us that Mario continues to spiral around whatever object overwrites the whirlpool's slot. Thus, I tested and played around with this, but ultimately declared it to be impossible to use [ua-cam.com/video/NCCID9hHrlI/v-deo.html]. All hope was lost, until I realized Kyman had one more clip that seemed to defy my model. In this clip, he ended up going around in a big spiral in the beginning area (what I show at 13:31). I then looked into this and meticulously mapped it out [imgur.com/Mn1ut23], and realized Mario actually evaded the translation that normally applies to him at the loading point. Hence, no translation loading was discovered. I then tested and played around with the new possibilities and came up with a theoretical route that worked, but again declared it to be impossible in practice [ua-cam.com/video/EHWitWBHzi4/v-deo.html]. However, after even more testing and playing around, I discovered that we could use the original whirlpool clone to achieve no translation loading, IF we placed it out of bounds. And of course, we could achieve this by placing the HOLP using the OTHER area's coordinate system and then using the hat in hand glitch. Finally, the strat all came together and an A press was saved!
To learn more about object displacement and the HOLP, you can watch my video on them here: ua-cam.com/video/seQ-IL-eNqk/v-deo.html
If you're wondering what a half A press is, read this before commenting to ask. I use a special notation that allows for half A presses. Specifically, if you enter a level already holding the A button, then that A press only counts as half. It's actually pretty important to distinguish between the A button being PRESSED and the A button being HELD. While pressing A allows Mario to execute several kinds of jumps, the holding of A allows Mario to swim in water, do little kicks up slopes, grab the owl, and twirl slowly. So if a star requires the A button to be held, the pressing of the A button could have been done at some point in the past, and just held until that moment. For instance, let's say there are two stars: one that requires the A button to be pressed (x1 A presses), and another that only requires the A button to be held (0.5 A presses). Individually, these stars would both require a full A press. But if these stars were collected one after the other, then the A button could be pressed during the former, and held all the way through to the next star to be used in the latter. In this manner, these stars together would only use 1 A press, whereas they would take 2 A presses if done individually. So during a 120 star run, you would round these half A presses down, but on a star-by-star basis you would round them up.
Note: If it ever looks like I'm goofing around or stalling, it's because I'm waiting for the poles to get into position, and there's nothing I can do to speed it up. So just because I'm styling doesn't mean I'm wasting time!
.m64 stats:
Re-records (already on .m64): 13243
Re-records (added to .m64): 4527
Re-records (in total): 17770
Length: 10 minutes and 53 seconds
pannenkoek2012
3 jaar geleden
@Orange Yoshi From the description: "I use a special notation that allows for half A presses. Specifically, if you enter a level already holding the A button, then that A press only counts as half. It's actually pretty important to distinguish between the A button being PRESSED and the A button being HELD. While pressing A allows Mario to execute several kinds of jumps, the holding of A allows Mario to swim in water, do little kicks up slopes, grab the owl, and twirl slowly. So if a star requires the A button to be held, the pressing of the A button could have been done at some point in the past, and just held until that moment. For instance, let's say there are two stars: one that requires the A button to be pressed (x1 A presses), and another that only requires the A button to be held (0.5 A presses). Individually, these stars would both require a full A press. But if these stars were collected one after the other, then the A button could be pressed during the former, and held all the way through to the next star to be used in the latter. In this manner, these stars together would only use 1 A press, whereas they would take 2 A presses if done individually. So during a 120 star run, you would round these half A presses down, but on a star-by-star basis you would round them up."
at the start of the video
*me:* ..what?
at the end of the video
*me:* eyyy
2:16 crash is that you
So glad this worked! Congrats!
Hope you like the wing cap music
13:06 "Fortunately, this spiral grazed a platform, causing Mario to go into a standing state and thus escape from his SPRIALING death."
Hey everybody, I found a mistake in a pannen vid!
-lol jk loved the vid-
trialing*
spiraling*
nobody will ever see this, but why can you clone a pole in this case and not in BiTS? Is it because the BiTS pole is loaded from the start and these load and unload upon transition from one area to the next?
There's nothing you can use in BitFS to clone objects other than a Bob-omb that's too high up in the level to use. I think there's other reasons why it wouldn't work as well, but that's a pretty major one.
@@BikdipOnABus they said bits, bowser in the sky aka the final bowser level
yes, pole clones are always loaded unless you travel trough a loading zone
@@skill_issuesmo7367 thanks! Glad I finally got a reply!
@@SuperNintendawg ikr
Have you already tested that the vanish cap in the area couldn't be used to jump through the walls blocking the two red coins? I've never tried something like that, but I'd imagine it was already considered and dismissed as a possibility.
hausler3 But then how do you jump through the walls? Like, the issue wasn't really that the cage was concealed from 3 sides, but that we couldn't really get near it.
pannenkoek2012 Sorry, I was referring to the coins near the moving poles. The ones you needed to clone a pole to get to. Are those ones also out of reach even with a vanish cap?
Oh, I misunderstood. Still, you can only leave the poles at the bottom, at which point you fall down. So it's not as if you could jump off of the pole towards the red coins.
pannenkoek2012 Ah, okay. Thanks for clearing that up.
Great work! This is quite the puzzle to solve :D
WOW! You pulled it off! That is awesome!
Is there any way in Big Boo's Balcony to clone an enemy to the ledge before the double book jump? Maybe placing a HOLP in a different course or some sort of instant release?
Can't clone any useful objects in BBH
CocoaMix86 cloning in BBH is barely possible WITH pressing A
13:31 That was epic haha
pannenkoek2012: now thinking with portals.
I think you found something better then just "no translation".
Ok, I am now just guessing:
The maps are swapped back and forth on the same coordinates.
In the tunnel, there is a portal around the loading point, if not this is the portal itself.
The coordinates around the loading point (at least inside the tunnel) should swap in great distances, meaing you were teleported.
But if you were to reload the map without touching the portal sending you around, you'd end up at the same position on a different map. So, you have to go out-of-bounds anyway.
The whirlpool is odd though, since it was designed to be in water, it surprisingly seem to affect Mario even with water absent, means it can probably keep him at a certain vector.
This wierd whirlpool stuff has to be checked on dry land, which seem to be impossible since it appears to kill you. (Thats why you have to replace it keeping its child action, right? )
However, since you are out-of-bounds, the whirlpool keeps you from falling.
Also, since your new OOB path will cross another mesh/clipping, touching it will update your position (remember those funny "events"? ) instantly "teleporting" you.
Does this make sense? ^_^;;
Since I know you correct typos that are pointed out:
"...which *peaked* our interest..."
It's spelled "piqued", as in stimulate, not peak as in apex!