TTC Stomp on the Thwomp 0xA
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- Опубліковано 2 жов 2024
- We collect the star Stomp on the Thwomp in TTC using 0 A presses. This is TAS. This improvement reduces the total A press count for collecting 120 stars from 15 to 14. Warning: This video contains many fast-forwards and rapid pausing, leading to flashing lights.
This TAS was possible thanks to the following people:
➤ Marbler, for creating the plan and TASing the segments above the lower squish cancel ground pound chain. ( / supermarble94 )
➤ myself, for TASing the segments below the lower squish cancel ground pound chain.
➤ Sjmhrp, for TASing the lower squish cancel ground pound chains. ( / @sjmhrp7583 )
➤ ds273, for figuring out how to get onto the thwomp without a star dance clip. ( / @ds27315 )
➤ fifdspence, for TASing the beginning of CCM. ( / @fifdspence )
This video is an improvement from the previous strat that did this in 1 A press ( • TTC Stomp on the Thwom... ). Since then, Marbler worked out a very complex plan to do the whole thing in 0 A presses. This plan is too intricate to explain every detail here, but the main theme is that we ascend the level, place the HOLP, drop back down, remotely throw clones to that HOLP, then repeat. We use explosion clones to induce and preserve hitstun, fire clones to enable Mario to do a midair fire bounce, and coin clones to heal HP. Additionally, we repeatedly drop bob-ombs out of bounds so that they snap back to Mario as soon as he goes close to them again. This allows us to ascend the level and then summon the bob-omb to where we are. If you want to see the steps of the entire plan, here's an image of it: imgur.com/ZlnIgvw
Note that I've taken some steps to aid in viewer understanding of what's going on. These include:
(1) Making certain walls temporarily see-through.
(2) Adding auxiliary screens when Mario goes off camera.
(3) On the auxiliary screen that shows Mario, making Mario have a vanish cap during the frames on which he's considered off-camera (when the HOLP doesn't update).
Unabridged Version: • TTC Stomp on the Thwom...
Console Verification: / 1651820179
ABC Playlist: • Super Mario 64 - A But...
ABC Routes: docs.google.co...
On the bright side this is the last time the ABC crew memes me with an A press save in TTC
Naw they still have the reentry a press
Lmao
Nah you said it yourself, NEGATIVE A PRESSES
We appreciate you!
5th
I love that, in the process of clearing this star, Mario has to casually reach all the other stars that people were convinced also required A presses.
it's like a TTC boss rush
My guess is he does it like this so that he can reuse the inputs for the lower stars so he only really had to construct one massive ladder to the top but for the lower stars he can reuse parts of it
@@huuuuuuuuuuuuuuuuuuuuuuuuuuuhn Well, while there's definitely truth to the fact that inputs are easier to recreate, things like RNG manipulation have to be figured out all over again if the timing is even a frame off, such as when you have to take an extra step to setup something for a future step.
The real reason is that's just the way Tick Tock Clock is. Nearly every star requires you to just climb higher than the last time.
Only 4 months ago we got this star down to 1 A press. Now it's at 0. The most vertical star in the entire game is now at 0 A presses. 10 years ago this one star alone took over 15 A presses to obtain. Today, all 120 stars can be collected in 14 A presses.
Not good enough. We need to bring it to 0 somehow
Yeah it's amazing with all of the strategies discovered not only for this star but for the whole challenge, this was for sure one of the stars I was wondering if it would ever be able to go down to 0xA
And yet JRB chests is still depressing
"we"? your broke-ass didn't do shit 💀
Is there a graph of spreadsheet of this steady reduction in A presses somewhere?
It's finally been done. The most vertically focused star in the game can be beaten with no a presses
You technically need a presses for quite a few of the entries but inside the level 0xA is insane
@@voxel9470 And those are some of the most hearth breaking a-presses. I don't think those would ever be removed :(
@@sebastiangudino9377 i know it seems hopeless, but c'mon, they somehow involve other courses through the run to save some A presses, who knows what kind of discovery involving another course will appear and let TTC be entered with no A presses, this last A press alone seemed hopeless too
doubters in shambles
Would be ironic if we ever come to the point where the half-a-presses actually becomes an issue. :P
after all these years, it has finally been done! seriously, major props to everyone in the ABC community that made this monumental task possible!
We finally did it!
Imagine someone finding the upwarp now.
What have I walked into?
@@byrontheusurper6505 Welcome to the Super Mario 64 A Button Challenge! The rules are simple: collect all 120 stars in as few A presses as possible. Anything else, glitches included, is fair game. A is the main jump button, so this severely limits Mario's vertical movement. Stomp On The Thwomp is the most vertical star of the most vertical level in the game, so the strats required to do it are just ridiculous, way beyond real comprehension by a layman. It took almost a decade to even figure out how to do it, and it takes a TAS (Tool Assisted Speedrun, prerecorded inputs played back perfectly) more than 6 hours to finish!
As of this video, there are now 14 A presses left in the entire game.
@@minuspi8372 that's a rlly cool challenge! Reminds me of minimum captures in mario odyssey, I love runs like that!
the most vertical stage in the game finally reduced to 0x? absolutely insane, good job ABC guys
The most impossibly unreachable Star in the game has been conquered in 0 A Presses, using some of the most advanced and ludicrous techniques in the game.
Meanwhile, the JRB Chest Star is a little too high, so we need to jump to get it.
Nah, the most impossibly unreachable star has always been WMOTR
@@bmobmo6438 I don't think he was saying the most unreachable. I think it was more about a star that seems like it would be easy to solve but hasn't been yet.
JRB 0.5xA
@@JK17-1 :)
JRB chests is now 0.5xA
I can't believe it. Aside from reentry, TTC is done. There's no more A presses. The level is complete
I'm going to echo what I saw someone else say on another video: Mario standing on the Thwomp should become the logo of the A Button Challenge. What an incredible, monumental achievement - sure to go down as one of the greatest TASes ever produced.
Hats off to everyone who contributed to making this possible over the many years.
Standing on the Thwomp and holding a bob-omb
@@jiqci this
@@jiqci While being set on fire
You mean Hats in hands?
@@Myne33 I'll be honest, I tried to make a hat in hand joke with my original post but I couldn't make it sound like I wasn't mourning something.
I remember when this star was 6 A presses, and it seemed impossible to get it any lower. This might be one of the greatest accomplishments in video game history
This star alone once took more A presses than this entire challenge now does. The power of the human will is immeasurable.
It's hard to believe TTC is finally conquered. We did it. This will forever stand as a monument to the A Button Challenge, and our sights are set on BitFS next. Great job to everyone involved in the whole project, and here's to hoping some new tech gets discovered for things after BitFS.
Unreal that we live in a world where SotT is 0x, but JRB Chests is 1x.
7 minutes ago?
How is it 7 mins ago? Pannen Magic?
Congrats marbler! And also congrats pannen and sjmhrp! And thanks rcombs for verification stream!
@@nathannightmare1604 He's hacking
Hacker
I feel like the entire game can be done if ALL of TTC can be done without an A press now. The community will eventually figure it out
hi mr babdy
Who is Nathaniel B?
Of course
Too optimistic a take. TTC is filled with objects and playthings. WMotR is hopeless. Even JRB is bereft of degrees of freedom.
Optimistic but unlikely, the slide star is impossible to get 0xa due to the lack of objects. If I get proven wrong I will surprised
Now we need Bismuth to release a video that will already be partially out of date because this new strategy needs to be covered in the next video.
If you look at his community tab, you’ll notice stuff done in this save is scheduled to be covered
Bismuth is gonna get stuck in an endless cycle with the ABC crew
The B in ABC stands for bismuth
@@halyoalex8942
Automatic Bismuth Content
@@blunderbus2695 Alleged Bismuth Conspiracy
(That being that he times the releases of his videos on the A button challenge so that he can keep doing the dramatic reveal of more saved A presses each time)
As a spectator (not a TASer) of SM64 TASing for over a decade now, I can confidently say that with the last A press save in LLL and the A press save for this star, that I officially don't know how things work in this game anymore. Major props to the ABC team. What y'all do is insurmountable testament to the love, challenge, and puzzle aspects that this game brings out of all of us.
I just want to say I'm really happy you included the final ascent completely not sped up. There is definitely a sense of completion in seeing its entirety starting from the bottom of TTC.
Well, except for the pendulum manipulation
Crazy the amount of workarounds to eliminate all the TTC A presses but a star spawning just a little too high in JRB is still unconquerable.
edit: I stand corrected.
I still have faith that will be solved one day, it's so frustratingly close that it has to be possible somehow
My guess would be a glitch or trick or exploit allowing for DRs to go slightly higher. That'd be insane and would probably reduce several A presses on its own
@@swirl6996 it's funny to think that a glitch like that would potentially shave off days in this run
@@swirl6996 Or a way to gain a lot of speed.
Here's to hoping Hyperspeed Stone Tunneling's float-precise stable location is discovered
If you listen really, really closely, you can hear Bismuth muttering to himself in the distance... "Oh god... Not again..."
Really? I’m hearing more along the lines of, “AHHHHHHHH!”
how? more content to milk
These guys could solve the millennium prize problems if they were secretly coded as an A-button challenge in TTC
You might think this is useless, but this kind of thing inspires future programmers and computer scientists
I mean some problems can be expressed as a combination of colors on a map so this statement isn't entirely ludicrous lol
the worlds best math guy heres a copy of sm64 where you can try a lot of thing to save a a presse(but once the ansfer to the a press save gives a ansker to unsolved math problumd
I would legitimately not be surprised if they actually have, and no one noticed.
This is a true marvel of human ingenuity. Fighting for every inch of height. Every single time you'd make it just a bit further, I'd realize "oh my god, he's just getting up here to set the HOLP again." Creating each stepping stone, one at a time. The final ascent was a joy to watch. Contratulations on this momentous achievement!
Craziest thing in gaming
true
I remember the first video about the HOLP not updating when Mario was off-camera and seeing a lot of thoughts that it wouldn't be particularly meaningful in the long run. Here we are now, though, with the mighty plumber having learned how to play peek-a-boo with the laws of reality and completely knocking down one of the most daunting challenges in ABC history. Huge grats to the team, the creativity and knowledge on display here is insane.
Almost all of the combined magic of the A button challenge is compacted into this one A-Press save. I would imagine this is what an older brother would do to impress a little brother. I showed this to my dad and he walked away in 2 minutes not knowing what was going on.
I seriously thought that a 0x run would always remain impossible. This video lighted the spark of hope inside of me again. The ABC community is so talented. It's only a matter of time before they completely conquer the entirity of SM64 and I'll be very happy whenever that happens.
jrb tho
a full-game 120-star TAS, which can be downloaded and played back on any copy of Muphen64+ or garden-variety N64 (through a microcontroller of some sort), where the A button is never pressed a single time would be one hell of a sight to behold
@@vincenzofranchelli2201 JRB i still think isn't too farfetched and might be possible someday, but WMotR and PSS on the other hand...
WMOTR is impossible. The point where that level is figured out it the point where the entire game is broke and the challenge trivial. There will never be a meaningful 120 0xA run
A 0xA 70-star run is guaranteed to happen once they figure out a fast BitFS strat possible on n64
As most are going to say, it's unreal to see this be done. Hats off to the ABC crew, this is amazing!
It's crazy that we did it!
My jumpless tas is nothing compared to this madness lmao
absolutely incredible
@@phelicopter5207 we?!
@@josefish5193 Ikr. More like they did it.
This is quite possibly among the most unintelligible, cryptic video game pieces of lore to ever exist, yet it is presented in a way that is probably the most intelligible for normal humans to catch a glimpse of understanding. Truly amazing
never in a million years would i think TTC would have 0 a presses within the level. that’s insane.
there 3xA
@@JK17-1 that's to reenter, not to do with the stars themselves
@@alecrutz956 yeah but even if everything spawning displacement there's still on to enter the stage for the first time to collect all the stars.
@@JK17-1 one of these days... 🤞
@@JK17-1 yep that’s why i said “within the level”. the day we can do everything regarding TTC in 0xA would be incredible
I never thought I'll see the day where TTC gets beaten with 0x A presses. Legit freaked out when I saw the notification of this video.
bismuth gonna be pulling his hair out when he sees that the abc crew have found YET ANOTHER save that he has to explain
If the length of the step by step explanation is anything that’s just another video entirely
yea his last video about sm64 abc theres been two a press saves this one and one i dont know
After all these years, the literal pinnacle of TTC was finally conquered
I am in utter disbelief. This year was absolutely historic for this challenge, especially considering the hardest 0xA course was DECIMATED
I really love the bob-omb magic trick at 15:22 ⭐
Gosh, we're starting to run out of A presses to save, both because we literally have 14 A presses left and because a lot of those may just not be possible to save. Yours and everyone's work on this challenge is frankly inspirational, I love hearing about it whenever there's a development 💖
"we"
@@MarsofAritia lol I wasn't involved personally but it's still a collective effort for everyone, sorry if that came across as self-agrandisement
@@MarsofAritia Have you never heard of community refer to itself as 'we'? extremely common use of the word
@@b1nary_f1nary doesn't mean it isn't stupid. 'we' didn't do anything except watch.
@@MarsofAritia What's stupid is being a lame-ass attention whore on UA-cam. Yes, yes, you're triggered by people having a good time, I get it, I was a whiny teenager too once. But try growing the fuck up sometime, mate.
Holy hell
If anyone hasn't looked at the description yet, please look at the posted imgur link in there
The amount of steps needed to pull this off is absolutely insane
lol the irony that SoTT, the star that has plagued the ABC for years, of all stars, goes down to 0x, when stars like the chest star in JRB or the reds star in THI still need A presses
incredible work from all of you, and i can’t wait to see where the ABC goes next
Edit: glad to see that this is now somewhat outdated :)
It's been done. It's finished. It's amazing. Thank you Sjmhrp and Marbler. It couldn't have been done without you.
32:21 man, gotta love this dive recover VSC into a ground pound squish cancel fire bounce into a misalignment!!
Unbelievable! Mind-blowing! There was no guarantee AT ALL that TTC 0xA would ever be possible. No one in development could have even remotely considered designing SM64's levels with the ABC challenge in mind. We're seeing history be made right in front of our eyes! What an insane accomplishment! You guys are frickin' heroes!
I have never felt so sorry for bismuth who has to explain all of this now
This is unbelievable. This is incredible. Thank you, ABC crew, for all of your efforts!
This must have felt cathartic to finally accomplish
I love how RNG manipulation looks in this level, it’s like magic. Seeing the clock hand move at full speed while you made dust made me laugh.
15:23 is like a magic trick. One second the Bob-omb isn't there, then the pendulum swings and it appears out of thin air!
Love this stuff; can't believe improvements are still being made! Good job to the whole team!
Bro this TAS guy does it again, has all these crazy fast speedruns in every game and they even beat the last star in TTC without an A press? What can't this TAS guy do!
I heard TAS is a pseudonym meaning Talented-Ass Speedrunner. Dude has every right to be cocky about this title tbh.
Get Treasure in the Ocean Cave apparently
@@FanOfNintendoButMostlySM64 he can get it, just not 0xA
@@a.d.t.mapping yeah, that was what i was specifically talking about
Hats off (or in hands?) to the ABC crew for managing this insane accomplishment, I can hardly believe how much time and effort has gone into this! Congrats!
the squish cancels look so cleaaaan this route, and there are so many without hours of manipulation? insane! the minds of the abc crew are always so amazing, congrats on this latest achievement!
Bro when I saw this notification I literally started yelling like a maniac, this is huge!!! You guys managed to collect the most “vertical” star in the entire game without ever having to jump. Incredible stuff
This is amazing, and I can't believe things like this are still being done. Thank you for inspiring a generation.
groundbreaking
thwomp stomping, if you will
Unbelievable. When I first started getting interested in Mario 64, the first A-press save I was there for was SOTT 6x with the Pedro spot, way back in 2015. Never did I think I'd be sitting here, on a late night in 2022 after seven years of fascination with this game (both as a viewer and TASer myself), watching that same star get obliterated 0x.
This wasn't one new tech that blew the star up, it was the culmination of an absurd number of ingenious ideas, pulling together every tool available and pushing their limits, all to systatically pass each & every obstacle.
This star truly feels like a celebration of everything this game has given us, and the immense progression of understanding and ingenuity which has been achieved over these years.
Brilliant work everyone involved. Truly brilliant. A monumental achievement many years in the making, and I'm glad I could be still here to see it!
The step by step plan in the description literally looks like the Willy Wonka contract
I've never been so happy to listen to the Slider theme for half an hour with random jump cuts.
Lots of people commenting on how monumental an achievement this is (and it certainly is) but what I am most impressed by is how breathtaking the strategy is. The plan involves gaining the ability to "summon" the bob-omb remotely to reset the HOLP at will and use that, combined with lots of cloning, to climb the level. Each new height reached requires recursively repeating the previous steps, so the whole thing has this incredible spiral structure. Very cool. The final ascent is so cool too, especially the part where the momentum from the bomb-omb grabs propels Mario across gaps. I literally gasped at some of the moments at the end. Truly awesome to watch, bravo.
Pannen, if you are reading this, you should DEFINITELY do a commentated version of this video. This is such an amazing milestone for the ABC!
It's so funny that the most vertical star in the game can be collected without pressing A, yet the Princess Secret Slide Star which is literally just a slide going down remains unsolved.
also JRB chests
@@blockmath_2048 exactly
And wiggler's cave, which suffers from the same problem: a bit high
@@ccgarciab the first a press in wiggler red coins was made a bit more feasible now that you could theoretically use a 100 coin star for it. But still there's no way to get a coin and a fire clone needed. And even then there's the second one.
@@Merluchdon’t you need the 100 coin star to access the level anyway?
That image in the description with the steps to do this is insane. Everything about it it's insane. Amazing job to everybody involved.
This is so fantastic. I stopped checking in last summer and had no idea how much progress had been made while I wasn't looking. 5 whole A presses gone, 4 of them in TTC! This community never fails to impress. Although the methods in these tic toc clock stars are so advanced I can barely follow what's happening, I still feel lucky to be able to see the ABC progress this much. I still believe that a 0 A-press run might be possible.... and if it isn't, I know you guys will eventually make a perfectly optimized version of the next best thing!
Actually 6! JRB Treasure of the Ocean Cave was just brought down to 0.5 A presses last month, bringing the total down to 13.
This is like the way video games behave when you try to play them in a dream. You press different buttons but it just stays locked in a loop where the Bob ombs walk into each other and explode over and over while Mario spins helplessly in the air… I have been watching these videos for years and I still only understand *some* of the techniques in this one
Wow! No A presses in the entirety of Tick Tock Clock. Unbelievable.
With this all the a presses in stages that we have plenty to work with have been solved.
All that is left is
5xa in the 3rd floor of the castle
2xa inside the pyramid in SSL
2xa inside wigglers lair in THA
2xa in WIng Mario over the Rainbow
1xa in Jolly Roger bay
1xa in the slide
1xa in the bottom of Bowser in the fire sea
In none of these areas do we have access to cloning 0xa and more than half have no enemies at all to manipulate!
I look forward to seeing what the abc crew comes up with next!
I am amazed by both the video and how I understood at least 80% of it thanks to your old videos and the ABC community as a whole, congratulations on everyone who figured it out!
This is just utterly mind blowing. Seeing TTC finally be defeated after following this for years is just incredible, you and the community are some of the most dedicated people I have ever seen, it’s only a matter of time before we have a single digit number of A presses left! Seriously huge congrats on getting the most vertical star in the game without pressing A once.
Yoooooo, this is crazy! Great work to everyone who worked on this, It’s unbelievable how many A-presses have been shaved off this year alone.
After 9 years, 1 month and 29 days, TTC is finally conquered, with Stomp on the Thwomp resulting in 0x A Presses, every single TTC course completed in 0x A Presses and everything else. There are 14 A presses remaining, now there are only 11 unique A presses or technically 14 and all to be saved, and TASers can't believe they finally done Stomp on the Thwomp without using a single A press, or 0x A Presses. Props, thanks and congratulations to these TASers in the A Button Challenge community that made the world's most monumental task possible.
9 years? mario 64 came out in the 90s
@@vincenzofranchelli2201 9 years since the A Button Challenge was started.
🇺🇦
@@rebmcr are we not counting super old internet forums. The ABC is basically as old as Mario 64 it just wasnt documented the way it is now
@@vincenzofranchelli2201 that was the point where pannen decided to dedicate more time to the challenge than anyone else
omg
I am in genuine shock and awe that this video exists. I have yet to watch it. I simply cannot fathom that I may very well be about to watch this video.
That transparency effect for walls is seriously impressive. It's so effortless and smooth and it helps visualize what's happening by orders of magnitude.
The fact that this is also finally down to 0 A presses is also incredible. So many years, I'm really excited watching this!
I remember accidentally doing this entire sequence as a child to pick up this star, just mashing the controller... mashing everything but the A button of course.
30:44 Even beyond the spectacle that is this A Press Save, the gang still finds a way to entertain us with the casual TAS abuse here. Amazing work guys. Pray for Bismuth
Actually, that just so happened to be the easiest way to get away from the fire spitter, with an additional side effect of allowing for dust to be generated for a small amount of rng manip.
@@supermarble94 Even the grinding that pannen used to describe as just styling has found a place in the strats :D
Well done to everyone who made this happen, and best of luck with the remaining 14. Truly fantastic.
It's like watching someone challenging Mt. Everest. The height, the careful routing, the injuries... You can't imagine someone jump-diving while climbing a tall tall mountain, right? Huge kudos to everyone involved, working because there's star up there
My God, this is magnificent!
Congratulations to the whole team who made this possible.
This sort of thing leaves me with the weirdest feeling, cause beyond BitFS iirc the remaining A presses are seemingly impossible with very few leads, but we’ve felt this exact same way dozens of times before. Logic tells us we’re reaching the end of the line, but this triumph and every one before it just maintains our faith
So many moving puzzle pieces that have to be in the exact right spot... How your team managed this is beyond mind boggling.
Get yourself a lover that'll hold you like Pannen holds bomb clones.
Congrats on conquering TTC! It's been a fun journey to watch for years now.
I... I have no idea what i just watched. I didn't understand any of it. Yet somehow I'm still impressed out of my mind. This is amazing.
I remember accidentally doing this entire sequence as a child to pick up this star, just mashing the controller... mashing everything but the A button of course.
I did the same but i got a wild Mew encounter instead of the star
Meanwhile, Treasure in the Ocean Cave laughs maniacally to itself, knowing that it remains yet unconquered.
I NEVER THOUGHT ID SEE THE DAY!!! This star was always the one that was hardest fought. So long this was the epitome of seemingly unsolvable A presses and yet here we are. 0X
Fantastic work gang. I genuinely think we’ll get to zero someday
just gotta say how much I admire the production value that goes into these projects
I've never been this excited for a TAS. It's currently very late and hate sooo much having to go to bed, but a 30 minutes video to showcase an insane 1 a press save, after the amount of work that was already needed to bring it down to this point... I know it will be wonderful, and I'm so excited to watch it as soon as I can. Thanks to all the ABC crew for those amazing works throughout the years! 💪👏
Alternative title: Tick Tock Clock, except every time Mario repeats himself it gets faster.
imagine telling years ago pannen that we'd one day be able to make it past the TTC pole like a dozen times in a single tas without even having used the star dance clip yet
When I first subbed, this was at 7 A presses. Incredible progress
I really thought this was gonna be the impossible A press. If one A press never got solved, I would've said it was this one. This is absolutely insane.
*Cough* WMOTR *Cough*
That has to be tens of thousands of frame-perfect inputs. That's how great the TAS tool is for theoretically proving that the star is obtainable. Whether it can be done manually in practice without any assist tool I would like to watch, although getting a star that requires 6 hours and some trickery is already inhuman lol.
This is truly legendary. A long time ago, this star alone took 15. Now it takes 0 and the entire game takes less than that. Waiting for Bismuth's video so i can understand what's going on
Amazing! Imagine how many levels we could beat if we figured out how to press A
Truth be told I hardly understand this one but man, this level really seemed impossible. I remember when it got down to 6. Amazing work, the ABC has come so far.
The whole challenge was already at such an unbelievable level that a new achievement like this is absolutely insane to me!
Also kinda hilarious how the absurdity of the workarounds is illustrated immediately by having the video start in a separate level.
You click to watch a towering achievement in video game history.
I click to enjoy 32 minutes of randomly sped-up SM64 music.
We are not the same.
The final climb was glorious. Seeing that done was poetic
Holy bananas. It's like you've solved one of the most complex video game puzzles ever. To think that this super high star has now been obtained with 0 A presses. It is truly amazing how far the A Button Challenge has come.
Hi SomeGuy :)
Keep seeing random people I know in random places recently lol
We need a 10 hour version of relaxing TTC 0xA presses
it's funny to me that, no matter how much you have broken this game apart, sometimes you still just gotta wait for the clock hand to come around like the rest of us
did you know that i have the sanity to watch this video in it's entirety?
Unbelievable. Congratulations to the crew, this is the most insane achievement in this challenge so far!
Incredible. The history of TTC has just been stunning to witness unfold.
I'm in disbelief. What a behemoth of a save. Kudos to everyone involved!
Unreal achievement by everyone involved! Congratulations to the team on this momentous result.
According to ZoomZike, this video is the only 0 A press challenge in which we meet Marty the Thwomp from mario kart 64
I have no idea what is happening but this is amazing! 0x achieved!!