You see, Mumbo, what you've actually done here is provide ultra basic tutorials for the almost all of the essential farms in the game with mechanisms so simple that anyone could understand them. This is literally the bare minimum for each farm to work, broken down into the simplest of mechanisms. I'd love to see redstone videos that break the farms down like that, making ultra simple and intuitive farms, showing how they can be scaled up or down to fit into any plans that you may have. I'm autistic, so I struggle with concepts like that, and often just copy other peoples farms block for block in the worlds I create or join, and this video has given me a good amount of insight in how to actually make better farms because I understand how they actually work.
I agree. This is the first time I've actually understood fully how the pumpkin and melon farms actually work. Now I wouldn't mind having one in my world.
I too am really thankful for this video. While I do understand redstone some and can build tutorials, my singleplayer world doesn't have enough redstone supplies to build the tutorial. So minature versions are very much appreciated.
@@forcebender9081 he can use a mod to force a village to spawn then he can trade with the villagers edit: he can also just use the rail duplication glitch and use rails instead of redstone
In the next Hermitcraft season, you should make this into a service called SEVEN². Due to the tiny footprint, it would probably easily fit inside most hermits' bases, be it inside a tower or underground, making it a really attractive product. :)
Mumbo should make this in the next hermit craft, hide it in a fake skyscraper-type-building and only have the chests available to others as a shop (and a maintenance door to fix potential issues)
@oPuggo actually how big is a small iron farm? Put that as a replacement for the villager hall or put it in the basement. And mumbo can have a small self contain general store. Certain like wall mart. Mum-mart
In past hermitcraft seasons, we've seen mumbo slowly take up more and more space. I'd like to see if mumbo runs with this concept of saving space and essentially making a "New York City" style base where it's all skyscrapers and eventually making a huge functional city of villager residents and all buildings and machines go with this concept.
That's actually pretty close to my plans for the current season of my SMP. A city of farm towers, with a trade-based bustle engine to make villagers run around on a safe schedule.
And due to the compact nature of this, it would be relatively easy to cover up decoratively. You could make a skyscraper around it, or a tree, or a very steep mountain peak, or you could leave it partially exposed with big vine looking things wrapping around it. That's just to mention a small handful of aesthetic opportunities it provides!
Or hide it underground. This would be great for build plot servers with the protection plugin. So you can either just protect a small plot and still get a lot or take up only a small amount of space on your plot so you can still have a nice house.
@@Arvl. I honestly don’t really care, I’m just commenting about the part of me that noticed the grammar. I’m not the person to flame someone for grammar mistakes. It was just a point out
@@arnaved0 it will, let’s go through the list Do they have the space? Yes they only need a 3x2.1x3 space to spawn To farm them efficiently you could make a small platform (or multiple ontop of each other and then you could theoretically fit an iron golem, for this tho you won’t have enough space for a drop shoot of some kind so instead you could set up a tripwire hook so when the slimes go after the golem they will activate it and pistons could pull blocks from underneath so they fall (sounds complicated but it would work if you make the pistons always extended and they act as the floor, this can be done with a reversable signal using redstone torches). If you don’t want to go that route and make it way simpler (but maybe less efficient, I’ll explain why in a bit) you could just make the platform with water closed off with trapdoors and set up a hopper clock (similar to the one he set up in the video) which activates the water every now and then to flush the slime down (you might also have to use the piston method I talked about above if you run into space shortage) why this MAY be less efficient is because the water will dispense independently from the slime spawning, so a slime could be there and no water will flush it down, and it’ll be taking up space preventing others from spawning - hence slower farm, but maybe just slightly if you optimise it perfectly. Also at the bottom of the drop shoot to kill them just set up magma blocks and the hopper minecart track underneath (yay more noise) this will pick up the stuff on the magma blocks, if this doesn’t work for some reason (idk why it wouldn’t) you can just set up yet another clock with the water dispensing mechanism which makes the items flow to hoppers to be picked up. All this could be avoided by the way by just making it a manual farm and making the player have to kill them manually (but manual killing is ew so that’s why I wrote all this lol) I don’t know why I wasted so much time on such a useless concept but I had so the free time so don’t judge me
You could expand this downward so it goes into the ground, giving more room, and it doesn't seem illegal that you could build a nether portal as a wall, and have another 7x7 square in the nether for other farms if you consider the nether to be under the overworld. Build it right, and you could put it over the end portal and use that to make an entrance into the end for possible enderman farm. as well.
I would actually love to watch a survival series based on the concept of ultra compact designs. Like a mod that restricts building/exploration space or something
This has got to be one of the best builds that I've ever seen. Would love to see a part 2 where you give yourself a single chunk and really try to crank out more farms (iron,xp,etc.)
I feel like a part 2 is in order, mostly since there's a lot of farms I can think of that didn't get added. Honestly I want to try this out in a survival world
About the wheat farm. Since it’s all farmland, you could just use hoppers under the farmland so you could save the noise of the hopper minecart. Farmland is less than a block, so a hopper placed under it can collect the drops. Unless that’s been changed as well.
in case anyone wanted to work out how to put them together storage system 0:37 melon and pumpkin 1:11 villagers 2:35 sugarcane 3:50 carrots and potatoes 5:14 wheat 6:36 kelp 7:27 bamboo 8:21 wool 9:43 mob farm 10:53
@@phily708 tbh I think auto sorters are sometimes overrated. Especially in this context, where you don't have that many different items, I think it is more efficient to not use one. Not having to think about how many chests to allocate for which items is nice!
@@SacredLotusMC i mean, he still had space beneath and you can put a filter into a 7x7 area, just not all chest together so he would have designed the sorter on floors for each items and then maybe connect them to a specific chest beneath all sorters
For the next hermitcraft this design could be applicable for industrialising your farming whilst maintaining space efficiency and building multiple towers would allow for a titanic amount of resources in a relatively small space the decorate the outside with whatever you want (personally a white wall with a moustache)
Hey there's actually a slightly more efficient pattern for sugarcane. instead of checkerboard, you can use a sort of knight's move pattern to ensure that every sugarcane is only touching exactly one water block, giving you a 4:1 sugarcane to water ratio instead of 1:1 (80% vs 50%)
@@alexanderlea7882 Why? Checkerboard patterns are extremely common for sugarcane farms, and this video was about having lots of farms rather than more efficient ones.
@@Naokarma checkerboard patterns have literally no advantages compared to other patterns. If you're not gonna use the optimal layout at least use rows for 66% efficiency, not a fucking checkerboard
@@alexanderlea7882 facts yeah. checkboard is pretty bad. I can understand not wanting to do the knights move pattern cause it requires a bit of brain power, but then just use rows at least.
@@alexanderlea7882 Did you even read my comment? The whole point was this wasn't about efficiency. This was a one-off video for fun, not about optimization. Complaining about a minor inefficiency in a tiny farm on a world with a couple hours of total playtime just makes you look like an idiot. If Mumbo claimed it to be the most efficient method, you'd have a point, but he didn't. He just made the first design in mind and called it a day.
1:50 Melons and pumpkins have a 3.85% chance (from my testing) to immediately grow when the stem is bonemealed to the last stage. So it has nothing to do with the random tick speed, it is just normal behaviour.
It's possible to do a mini bee farm using comparators to detect how much honey is in the hive then harvest it with shears. Would be helpful for candle making.
Mumbo doesn't really do tutorials for his videos, he just shows concepts. If you wanna build a farm, search for tutorials from people like illmango or rays works, which go into indept explaination on what is going on.
Mumbo: We’ve got the scientist to give us the enchantment books Everyone else:Mumbo you’ve played Minecraft for so long and you call librarians SCIENTISTS
I love how i know literally nothing about redstone and the second mumbo posts a video I watch regardless. Do i know what's happening? No. Am I enjoying it? Yes absolutely
Oh man does this bring me back to Skyblock, trying to fit a farm in a tiny little area. My proudest accomplishments was the Automatic Disc Sorter and the massive dropper array which delivered items from the monster farm all the way up to the main area before there was any other method of (safely) delivering massive quantities of items upwards.
I am wondering if in Hermitcraft, you should make these mini resource collectors all around at all the places and locations you may have. You could even charge a few per week or month to set up one in someon's base
I gotta say, this is probably one of the best videos so far. I love farms, but I've never seen such a small area being used so efficiently. Props to you :)
Just the clock of the sugarcane farm, powered by the minecart underneath, was brilliant. It shows how much experience you have and it was so compact ! Awesome :)
Dumb question... Where's the right place to stand while AFK'ing at the farm tower? Under or next to it? On top of it? Isn't there a 'sphere of influence' that you have to maintain in order for it to be active? Also, wonder if you could make a phantom farm on the top with an iron golem as the 'bait.'
To my knowledge game processing is only affected by horizontal distance. Mob spawning / despawning is done in spheres from the player. (Size is affected by simulation distance) I also mainly play bedrock so my java knowledge isn't perfect for such "background" mechanics.
techicly if mumbo builed a afk mechine if done right that sphear of infulance can be moving around while there afk in a evenly balnace way thus graduly trigguring all the farms and redstone it needs to run
@@jasonreed7522 Depends on the simulation distance. Standard simulation distance is 4 chunks, that includes vertical distance for things like redstone builds and mob spawning to work.
*_"Jack of all Trades"_* farms are my favorite kind of farms to build. I already have one in my designs for the industrial district I'm going to build in my next SMP. Granted it's not nearly as compact and it's lacking any villager based farms, but it's pretty cool and ut was this video that inspired me when I first saw it.
I think there's an iron farm that would fit in this footprint too. I'm going to experiment! It's a neat concept and would suit my current build quite well.
@@morosis82 it can be a basement iron farm i have one in a small space like 12 blocks down in a 3 by 5-7 space with 5 villagers and 5 beds on top of them spawns the iron golem that gets watered into the lava on the ceiling of 3 blocks high
This is a pretty interesting idea! Imagine splitting the whole thing up into several sections, you could build a nice castle or city wall and put one section of 1-3 farms inside the watch towers.
Congratulations you invented the minecraft version of a kingdom building game it sounds like something I would play if your good with minecraft commands you should try to make it
This would be a cool idea for a "gas station" of sorts around the world, stock up on food, rockets, if you make it in the end can do ender pearls. Only things I would add is an EXP machine maybe below the storage system to repair mending gear, an armour dispenser set up, and (for the nether/end stations) a shulker loader for tons of rockets.
Cool, Mumbo legit built almost every farm I own (other than a few more complicated ones like gold and iron farms) in the space of a short video. Nice job! Also for anyone wondering all these farms should also work on Bedrock (other than maybe double carpets for villagers but that is easy to get around)
He uses some redstone tricks to fit them into the space for some of the farms but all of them except the mob farm should work with a few tweaks to the redstone
11:51 Soul sand actually killed me once for i did not know it was lower, so i was building across lava using some of my blocks (soul sand, cobblestone and netherrack. all in this order was my plan..) but when i switched to cobble for i had run out of soul sand, it bugged out as i was crouching over the edge, placing it for 0.379 seconds, which made my character move off the edge and then drown in lava for panicking. i hate soul sand now..
Surprised you didn't start burning just building out with the soul sand at all, provided you were on the same level as the lava you can actually just burn your feet right through it.
for version 2.0, iron farm gold farm through a portal? piglin bartering but it need to be in the nether... snow farm lava farm maybe a wither skeleton farm and a wither roses farm enderpearl farm, and you could dig down to get more vertical space, good luck
I think you can do piglin bartering in the overworld if you constantly make him travel through a portal to reset time before he gets zombified, but i never tested it
This would be a cool idea for a hermitcraft store obviously at a larger scale and with an automatic sorting system. People could go to the bottom and pick the items they want.
Better idea, he could sell the farm itself for like 250 diamonds, then he goes to the base of the Hermit and construct it in a place where they want it
@@justin-iq2od the idea of bases in hermitcraft is that the hermits build their own stuff. And for the most part they don't find farms to be an issue, so that would be Odea all over again.
I love these kind of mumbo videos. The ones where he sets a challenge or limitations and makes a base with farms with those limitations. My fav was the 1 block wide base
I like that some people make automatic farms like this in vanilla. I never feel like I should do more than the bare minimum unless I'm playing ftb. Videos like this make me wanna try more things in my vanilla play throughs
I used twisting vines as substitute for scaffolding when I didn't see a bamboo jungle forest for a long time of exploring. Just make sure you have a skeleton farm or any bonemeal farm with it.
10:03 "...the observer will detect it, firing the dispenser which will fire shears at the sheep *violently* removing their wool... Why is this so funny how serious Mumbo says that? lol
Please do an upgraded version of this, maybe expand it to one chunk, and fit in all the possible farms you can (maybe excluding nether farms) just for the sake of it
And here we see Mumbo's trade mark: essentially resolving the Pioneer Anomaly and then calling it simple, in the same demonstrated obliviousness shared by British people.
4:12 I have a solution to the inefficiency of the sugarcane farm. What if you made it look like a building or skyscraper to keep everything in while making it look good. I think it would look exceptionally good in the Hermitcraft server as a futuristic like city of farms.
i'd love to see this turned into a sort of modular setup - a couple different 7x7 tower configurations, then building a series of them around a central base, like a castle or something
I think mumbo and Grian should do another building vs Redstone competition. There are so many possibilities with honey blocks and observers that they could never do before
For hermitcraft 9 you should limit/challenge yourself to not have mega base, but a super mage ultra compact base like 1 chunk or a 2x2 chunk, and then another 1 or 2x2 for industrial, (shops, pranks, outside builds, and other such would not be apart of the base chunk(s)). But your main base could meet these confinements and it would be a great challenge! Also great vid, I loved it.
mumbo, for your season 9 base, if you don't have a plan yet, make a bunker deep in a forest or jungle. go absolutely crazy with security and the underground area. if you wanna stick with building stuff, make it well detailed, feel free to make the bunker run down and partially damaged. by damaged i mean some of the rooms have holes in them letting in the sun and vegetation above and in some corridors, there are fallen pipes. in the larger, maybe fallen ventilation shafts segments. also, it would be cool if you added large vehicles (that don't actually function sadly) to the facility and make it so some of them broken/ run down with others having debris sitting on them. also i think everyone would love it if you gave the bunker a little backstory. maybe it was a bunker built many years ago to protect the last chances of society from a terrible zombie like plague. but then after decades without maintenance, it slowly started falling apart. then you came along and tried your best to keep it functional and also to use it as a home in a world of ever growing danger.
@@vyomrane1237 i like that idea. but the problem is that the moon destroyed the world. so how would anything survive? so if everything's dead, how would a jungle form?
You know that the sugarcane farm could have been up to ~60% more efficient, right? You can get it down to only 1/5 blocks be water, rather than every other block. It's shown in Gnembon's sugarcane farm video.
Grain: Don't build your farm there, it will look bad. Mumbo: But I need a farm to get resources. Grian: You can built it if you can fit it in a 7x7 area. Mumbo:
I'm thinking of expanding it to a chunk size and sticking it under the projects of my server mates without them knowing. I'll just stop by and collect the resources every now and again and have like 6 farms going whenever they are online.
A very easy timer can be constructed by using an observer on the dust from a daylight sensor. As the daylight sensor ramps up-and-down from The maximum skylight Every change is registered by the observer
The best thing is you can take apart each floor and make it its own little tower instead, or use it as-is for any kind of playthrough. That sheep farm for example is mighty compact
This gives me vibes from a really old video you did where you crammed as many farms into a 5x5x5 cube as you could; I love how in this one you didn’t even go downwards at all
Another thing i would like to say is, if arrows (in entity form) where fired at hoppers, they could collect them, this could make a interesting arrow farm, maybe with skeletons, or a contraption that requires a villager and a nametagged pillager, where the pillager fires a the villager but it goes into the hopper instead, its alot more efficient then wasting alot of time placing and breaking gravel for flint!
I mean that works i think, not sure but you sont need it. Cuz when skeletons die, they'll drop arrows and going by how fast this mob farm works, you'll get stacks of arrows on an hour
@@DantevanGemertit think you can pick up them, I've played both versions so my knowledge is uncertain and no hoppers don't pick up arrows, I just thought it would be cool if they updated it so that item entities such as arrow and snowballs could be collect by a hopper without be destroyed by block contact
6,223 tiled dirt can be in this 7x7, considering that the world is 383 blocks tall, from top to bottom. So 6,223 farms can be built. also, during 2:03 you sound like Mickey Mouse
(context: when i was little i used to collect metal corks, the ones used on glass bottles) I found a metal cork that said “- THE CRAFTY - BREWING COMPANY” and it has a mustache as a logo. I would definitely see you making a shop on Hermitcraft named something like that. It’s too perfect. You need to make it into a thing on the next season.
I think a cool idea you could do with your next hermitcraft base would be a Base where Everything is like limited to a certain area so you make a bunch of small areas that you have to build farms in and do something like this.
@Mumbo Jumbo can you make something like this in hermitcraft season 9? You could even build around it and make it look like a skyscraper, and at the top have a bed so you can call it a starter base!
This is really sweet. I've recently gotten into doing 1 chunk bases and seeing you setting up an entire industrial district in a space just slightly smaller than one of my tiny homes (9x7) really tickles my fancy. :) Also he could decrease the height of the mob farm if he put pointed dripstone at the bottom, leaving space fore more farms at the top.
Discord was hacked. Such a shame to see such a nice and family friendly server be reduced to that state. Hopefully you can get it back up and running soon; some people are just unacceptable.
Mumbo! This is super cool! I'd love to see you make something like this in Hermitcraft 9! Maybe make it the size of a chunk? You could add a slime farm. Just have one farm that produces absolutely everything, all in a single chunk! Might get a little laggy, but otherwise this is a technical masterpiece! Incredible engineering
you could also make a sweet Berry farm. It works similar to how villagers drop the wheat and is picked up by hopper mine carts. Except instead of villagers, you have foxes.
Another good addition would have been a quick manual cow farm underneath the storage system for leather for books. Thinking of a two tier design, a top tier for the adult breeding stock, the babies fall through fencegates, maybe get pushed to a single block with watersources and just can be killed as needed.
Orrrrrrr... An egg farm so when you put egg, suger and pumpkin, you got the 3rd best food source in the game. I think its third. Since it fills 4 slots in the hunger bar
A curious quirk I've discovered with the constant minecart sounds is super useful. If you go into your audio settings and move the master slider to 0 and then back to your preferred level, the minecart sounds disappear. I usually use it whenever mobs are getting entity-crammed via minecart pit
A "One chunk Industrial District Tower" is an entertaining concept, it'd be interesting to see how far the concept can be pushed on a technical limit.
Ill mango in the cycraft guys are currently doing something extremely similar to that
Been enjoying that series, looking forward to seeing how it develops.
I'm working on something like this, but it's 3x3 chunks
@the golden doomslayer That's actually part of my inspiration
@@docpossum2460 is it working
You see, Mumbo, what you've actually done here is provide ultra basic tutorials for the almost all of the essential farms in the game with mechanisms so simple that anyone could understand them. This is literally the bare minimum for each farm to work, broken down into the simplest of mechanisms. I'd love to see redstone videos that break the farms down like that, making ultra simple and intuitive farms, showing how they can be scaled up or down to fit into any plans that you may have. I'm autistic, so I struggle with concepts like that, and often just copy other peoples farms block for block in the worlds I create or join, and this video has given me a good amount of insight in how to actually make better farms because I understand how they actually work.
I agree. This is the first time I've actually understood fully how the pumpkin and melon farms actually work. Now I wouldn't mind having one in my world.
Same, it's so simple, yet no one actually explains it, mumbo showcased them while saying what each does
I too am really thankful for this video. While I do understand redstone some and can build tutorials, my singleplayer world doesn't have enough redstone supplies to build the tutorial. So minature versions are very much appreciated.
i was about to comment this and thought "somebody probably said this already lemme check" and what do you know. but yes i agree....
Yee yes!
It's stuff like this that makes me want to see Mumbo do the one chunk challenge.
He wouldn't have enough redstone
@@forcebender9081 you can get it from a villager trade so if he spawned in a village...
@@forcebender9081 mine
@@forcebender9081 he can use a mod to force a village to spawn then he can trade with the villagers
edit: he can also just use the rail duplication glitch and use rails instead of redstone
@@loppydoodle726 or cure a zombie villager
In the next Hermitcraft season, you should make this into a service called SEVEN². Due to the tiny footprint, it would probably easily fit inside most hermits' bases, be it inside a tower or underground, making it a really attractive product. :)
like so he can see this comment
there are like 50 villagers in it so id love to see mumbo struggle with those
Could cost like 500 dias but make a S h i t t o n Of sales
odea 2 electric boogaloo
repent
Mumbo should make this in the next hermit craft, hide it in a fake skyscraper-type-building and only have the chests available to others as a shop (and a maintenance door to fix potential issues)
Lol I had the same idea 😌
omg i had the exact same idea but put a sorting system with the chests
Turns it into a diamond farm lol
you, i like you
@oPuggo actually how big is a small iron farm? Put that as a replacement for the villager hall or put it in the basement.
And mumbo can have a small self contain general store.
Certain like wall mart.
Mum-mart
In past hermitcraft seasons, we've seen mumbo slowly take up more and more space. I'd like to see if mumbo runs with this concept of saving space and essentially making a "New York City" style base where it's all skyscrapers and eventually making a huge functional city of villager residents and all buildings and machines go with this concept.
that would be one of the most amazing things that i would see
That would be a very nice idea but I fear he wouldn't do that as having all farms in a small area causes ALL the lag
@@DantevanGemert true, but only when they're loaded, so he could put him in like a quarantine zone?
@@hassibkarim3133 An industrial district is the solution indeed, but then it is no longer part of his base like OP suggested 🙃
That's actually pretty close to my plans for the current season of my SMP. A city of farm towers, with a trade-based bustle engine to make villagers run around on a safe schedule.
And due to the compact nature of this, it would be relatively easy to cover up decoratively. You could make a skyscraper around it, or a tree, or a very steep mountain peak, or you could leave it partially exposed with big vine looking things wrapping around it. That's just to mention a small handful of aesthetic opportunities it provides!
Or hide it underground. This would be great for build plot servers with the protection plugin. So you can either just protect a small plot and still get a lot or take up only a small amount of space on your plot so you can still have a nice house.
I'll never not smile when I hear Mumbo's voice steadily getting higher-pitched as he gets more surprised.
The annoying grammar teacher inside me: tHaTs a dOuBLe nEgaTIvE
@@Zenith_682 yet, noone care except you
@@Arvl. I honestly don’t really care, I’m just commenting about the part of me that noticed the grammar. I’m not the person to flame someone for grammar mistakes. It was just a point out
@@Arvl. Ayo he was joking chill bro
Guys chill
If you put this over a slime chunk, you could dig downwards and do a tiny slime farm
It probably won’t work when it is that small.
@@arnaved0 you never know
@@tmyers_0427 you’re right. Mumbo probably could find a way.
@@arnaved0 it'd probably hella inefficient but possible
@@arnaved0 it will, let’s go through the list
Do they have the space?
Yes they only need a 3x2.1x3 space to spawn
To farm them efficiently you could make a small platform (or multiple ontop of each other and then you could theoretically fit an iron golem, for this tho you won’t have enough space for a drop shoot of some kind so instead you could set up a tripwire hook so when the slimes go after the golem they will activate it and pistons could pull blocks from underneath so they fall (sounds complicated but it would work if you make the pistons always extended and they act as the floor, this can be done with a reversable signal using redstone torches). If you don’t want to go that route and make it way simpler (but maybe less efficient, I’ll explain why in a bit) you could just make the platform with water closed off with trapdoors and set up a hopper clock (similar to the one he set up in the video) which activates the water every now and then to flush the slime down (you might also have to use the piston method I talked about above if you run into space shortage) why this MAY be less efficient is because the water will dispense independently from the slime spawning, so a slime could be there and no water will flush it down, and it’ll be taking up space preventing others from spawning - hence slower farm, but maybe just slightly if you optimise it perfectly. Also at the bottom of the drop shoot to kill them just set up magma blocks and the hopper minecart track underneath (yay more noise) this will pick up the stuff on the magma blocks, if this doesn’t work for some reason (idk why it wouldn’t) you can just set up yet another clock with the water dispensing mechanism which makes the items flow to hoppers to be picked up. All this could be avoided by the way by just making it a manual farm and making the player have to kill them manually (but manual killing is ew so that’s why I wrote all this lol) I don’t know why I wasted so much time on such a useless concept but I had so the free time so don’t judge me
I love how this alone is way more efficient than my entire survival singleplayer world.
I also drink water
@@eliashabertclark4989 Not to brag, but i actually breathe air
@@Doritowastaken hey dont wanna be annoying, but I live
@@Burek25 not to be a pest but I exist
@@Burek25 I don’t want to hurt you, but I can blink
You could expand this downward so it goes into the ground, giving more room, and it doesn't seem illegal that you could build a nether portal as a wall, and have another 7x7 square in the nether for other farms if you consider the nether to be under the overworld. Build it right, and you could put it over the end portal and use that to make an entrance into the end for possible enderman farm. as well.
Once deep enough... slime farm layer :D
Could a 7x7 nether farm be 56x56?
Actually it’s been confirmed the nether is a different dimension. and the 8 block thing
i think its well-within the spirit of the challenge to use a nether and end portal to make the farm multi-dimensional. 7x7x256...x3 :)
@@argentsargent5458 r/technicallythetruth
I would actually love to watch a survival series based on the concept of ultra compact designs. Like a mod that restricts building/exploration space or something
There s a mod like that, can't remember what it's called rn though...
The square became 7x7 because Mumbo's instincts always add a center square to every build unless specifically instructed to not do so.
Same
That's weird, because he was quite literally specifically instructed to do so . . .
This has got to be one of the best builds that I've ever seen. Would love to see a part 2 where you give yourself a single chunk and really try to crank out more farms (iron,xp,etc.)
That video happened already
Hey dude why can’t I report league of legend ads for being “too relatable”
I feel like a part 2 is in order, mostly since there's a lot of farms I can think of that didn't get added. Honestly I want to try this out in a survival world
@@cakepeace3395 probably not even the real small ones should be bigger than this
Cobble farm will fit in this footprint
@@cakepeace3395 yes, tnt
Yeah the villagers would be a problem
Villiagar breeder and iron farms would be cool.
About the wheat farm. Since it’s all farmland, you could just use hoppers under the farmland so you could save the noise of the hopper minecart. Farmland is less than a block, so a hopper placed under it can collect the drops.
Unless that’s been changed as well.
in case anyone wanted to work out how to put them together
storage system 0:37
melon and pumpkin 1:11
villagers 2:35
sugarcane 3:50
carrots and potatoes 5:14
wheat 6:36
kelp 7:27
bamboo 8:21
wool 9:43
mob farm 10:53
should have been auto sorter tbf
@@phily708 well if you think you can fit one in...
@@phily708 tbh I think auto sorters are sometimes overrated. Especially in this context, where you don't have that many different items, I think it is more efficient to not use one. Not having to think about how many chests to allocate for which items is nice!
Thank you
@@SacredLotusMC i mean, he still had space beneath and you can put a filter into a 7x7 area, just not all chest together so he would have designed the sorter on floors for each items and then maybe connect them to a specific chest beneath all sorters
For the next hermitcraft this design could be applicable for industrialising your farming whilst maintaining space efficiency and building multiple towers would allow for a titanic amount of resources in a relatively small space the decorate the outside with whatever you want (personally a white wall with a moustache)
it might be too similar to his Season 6 base for him to do.
I'd love to see a bedrock to sky limit one-chunk multi-farm like this.
Should add Nether chunk loader beside to help the top part of it
But yeah, mumbo should make Bedrock to Height Limit
Build it in a slime chunk so part of the underground bit can be a slime farm!
why did he not do a totem farm?
@@theheroofmagicical628 do you see how much space he has.
But the stairs/ladders have to fit in there too...
This makes me want to attempt to recreate this in a survival world.
I'm kinda surprised that there's no super compact chicken farms in this. I was really curious how many you'd be able to fit in a single layer.
I think 24 before they begin to die from entity cramming
Sorta depends on how many spaces could be dedicated to holding the chickens in order to maximize production, without exceeding the allotted area.
Hey there's actually a slightly more efficient pattern for sugarcane. instead of checkerboard, you can use a sort of knight's move pattern to ensure that every sugarcane is only touching exactly one water block, giving you a 4:1 sugarcane to water ratio instead of 1:1 (80% vs 50%)
Yeah, Mumbo's layout hurt me inside
@@alexanderlea7882 Why? Checkerboard patterns are extremely common for sugarcane farms, and this video was about having lots of farms rather than more efficient ones.
@@Naokarma checkerboard patterns have literally no advantages compared to other patterns. If you're not gonna use the optimal layout at least use rows for 66% efficiency, not a fucking checkerboard
@@alexanderlea7882 facts yeah. checkboard is pretty bad. I can understand not wanting to do the knights move pattern cause it requires a bit of brain power, but then just use rows at least.
@@alexanderlea7882 Did you even read my comment? The whole point was this wasn't about efficiency. This was a one-off video for fun, not about optimization. Complaining about a minor inefficiency in a tiny farm on a world with a couple hours of total playtime just makes you look like an idiot. If Mumbo claimed it to be the most efficient method, you'd have a point, but he didn't. He just made the first design in mind and called it a day.
1:50 Melons and pumpkins have a
3.85% chance (from my testing) to immediately grow when the stem is bonemealed to the last stage. So it has nothing to do with the random tick speed, it is just normal behaviour.
how much testing have you done to justify 3 significant digits
Can you see my answer?
I did something wrong, the value is 4%
@@octosaurinvasion i wrote a datapack that tests it. I have tested 42000 seeds by now
@@boas_ understood
For the sugarcane timer, you can have an observer looking at a piece of dust next to a daylight/moonlight sensor!
true true true
I would love to see Mumbo play a mostly raw hardcore let's play, mostly because it would be so out of character.
Impulse is doing one!
He'd die in like the first 4 or 5 episodes
No, we should have Scar play a hardcore world. See how long it lasts.
@@Living_Murphys_Law Half an episode probably
@@korina2444 That or a quarter one.
I love how he calls librarians “scientists”
mmmmmmm yes, these scienists give me books and these librarians give me potions mmmmmmmmmmmmmmmmmmm yes
@@funded. those are called clerics
@Putri Balqis Binti Adiyanto very totally ratio
@@haigsagharian4812 el bozo
@@w4976. nice one but you said el instead of L
It's possible to do a mini bee farm using comparators to detect how much honey is in the hive then harvest it with shears. Would be helpful for candle making.
Does it still count if the bees fly out of the farm to the nearby meadow to collect their pollen? (this would look lively in a survival world)
@@Geoff1928 yes
would BEE helpful* (missed pun XD)
do dispensers harvest honey with bottles? if so that would be good for honey blocks as well, needing occasional restocking with bottles.
this honestly might be one of my favorite videos on youtube. ive seen it probably 7 or 8 times at this point and it never stops being entertaining
Would love a more elaborate tutorial on each farm, concerning wiring and such
Seconded!
x3!
x4!!
Wohh 15 year old UA-cam account
Mumbo doesn't really do tutorials for his videos, he just shows concepts. If you wanna build a farm, search for tutorials from people like illmango or rays works, which go into indept explaination on what is going on.
Mumbo: We’ve got the scientist to give us the enchantment books
Everyone else:Mumbo you’ve played Minecraft for so long and you call librarians SCIENTISTS
That's definitely what went through my head XD
scientist just feels cooler, OGs get it
it does sorta feel cooler
But the librarians have books on their head
I love how i know literally nothing about redstone and the second mumbo posts a video I watch regardless. Do i know what's happening? No. Am I enjoying it? Yes absolutely
Same. I have no clue of redstone too!
I’m here for the wholesome nature of Mumbo’s voice and Chanel
I understand like 50% of the Video
@@za1du lucky I understand 2%
I'm always here for the moment when something he was unsure of actually works, and he laughs. BEST moment. Makes my day.
Oh man does this bring me back to Skyblock, trying to fit a farm in a tiny little area. My proudest accomplishments was the Automatic Disc Sorter and the massive dropper array which delivered items from the monster farm all the way up to the main area before there was any other method of (safely) delivering massive quantities of items upwards.
No one cares
@@cozmic8288 over 32 people cared.
Have fun dying alone, though.
@@cozmic8288 somebody woke up on the wrong side of the bed
I love the use of the tinted glass for darkening the mob farm, it's such a nice addition
I think it’s also necessary
@@maxwilson7001 Yes but he could've used solid blocks, which wouldn't be as cool
@@eliad6543 You're right. At least this way we can see in
I think there is just something satisfying about space efficient farms like these.
Fax
Facts
I had clanmates having unhealthy obsession with implementing and improving farms, but I can't say I didn't love any block of it
Facks
I am wondering if in Hermitcraft, you should make these mini resource collectors all around at all the places and locations you may have. You could even charge a few per week or month to set up one in someon's base
Wow that's a brilliant idea
Will try that on my server btw 🙂
I gotta say, this is probably one of the best videos so far. I love farms, but I've never seen such a small area being used so efficiently. Props to you :)
I have to say, I did not expect the video to start with you getting the size of the square wrong. That’s impressive.
Just the clock of the sugarcane farm, powered by the minecart underneath, was brilliant. It shows how much experience you have and it was so compact ! Awesome :)
Dumb question... Where's the right place to stand while AFK'ing at the farm tower? Under or next to it? On top of it? Isn't there a 'sphere of influence' that you have to maintain in order for it to be active?
Also, wonder if you could make a phantom farm on the top with an iron golem as the 'bait.'
you could probably make an afk machine to push you up and then down
To my knowledge game processing is only affected by horizontal distance.
Mob spawning / despawning is done in spheres from the player. (Size is affected by simulation distance)
I also mainly play bedrock so my java knowledge isn't perfect for such "background" mechanics.
techicly if mumbo builed a afk mechine if done right that sphear of infulance can be moving around while there afk in a evenly balnace way thus graduly trigguring all the farms and redstone it needs to run
You could probably make a player-powered Phantom farm like the one Xisuma built in Season 7 during the brewer project.
@@jasonreed7522 Depends on the simulation distance.
Standard simulation distance is 4 chunks, that includes vertical distance for things like redstone builds and mob spawning to work.
*_"Jack of all Trades"_* farms are my favorite kind of farms to build. I already have one in my designs for the industrial district I'm going to build in my next SMP. Granted it's not nearly as compact and it's lacking any villager based farms, but it's pretty cool and ut was this video that inspired me when I first saw it.
I made a one chunk farm tower like this.
It had everything from amethyst, slime, tropical Fish and everything. Took a while to find the right chunk.
*Insert "Serious dedication" advancement title*
What arw tropical fish used for?
@@xombiemike food I guess
@@xombiemike axolotl breeding
@@xombiemike axolotl breeding, food, and fish collecting I guess
I think there's an iron farm that would fit in this footprint too.
I'm going to experiment! It's a neat concept and would suit my current build quite well.
Avomance I think has a recent one.
@@morosis82 it can be a basement iron farm i have one in a small space like 12 blocks down in a 3 by 5-7 space with 5 villagers and 5 beds on top of them spawns the iron golem that gets watered into the lava on the ceiling of 3 blocks high
This is a pretty interesting idea! Imagine splitting the whole thing up into several sections, you could build a nice castle or city wall and put one section of 1-3 farms inside the watch towers.
That's what I was thinking! Have some discreet tower to cover the farms up if they don't fit the vibe of your world
Congratulations you invented the minecraft version of a kingdom building game it sounds like something I would play if your good with minecraft commands you should try to make it
i was thinking skyscraper esque buildings to cover it too, would be a really nice way to fill empty builds
This would be a cool idea for a "gas station" of sorts around the world, stock up on food, rockets, if you make it in the end can do ender pearls. Only things I would add is an EXP machine maybe below the storage system to repair mending gear, an armour dispenser set up, and (for the nether/end stations) a shulker loader for tons of rockets.
Cool, Mumbo legit built almost every farm I own (other than a few more complicated ones like gold and iron farms) in the space of a short video. Nice job! Also for anyone wondering all these farms should also work on Bedrock (other than maybe double carpets for villagers but that is easy to get around)
Not all of them work on bedrock, you might just need a different method.
He uses some redstone tricks to fit them into the space for some of the farms but all of them except the mob farm should work with a few tweaks to the redstone
And also the villager carpet trick I don’t think works on bedrock
Now that you mention it, surprised Mumbo didn't fit an iron farm in here. Pretty sure one of the newer designs would fit in 6x6.
@@seajayfour yeah the villager farms dont work but the other do
11:51 Soul sand actually killed me once for i did not know it was lower, so i was building across lava using some of my blocks (soul sand, cobblestone and netherrack. all in this order was my plan..) but when i switched to cobble for i had run out of soul sand, it bugged out as i was crouching over the edge, placing it for 0.379 seconds, which made my character move off the edge and then drown in lava for panicking. i hate soul sand now..
Same i hate soul sand
Surprised you didn't start burning just building out with the soul sand at all, provided you were on the same level as the lava you can actually just burn your feet right through it.
@@MGSLurmey lava is way less than a block tall
@@mc26_ That doesn't make what they said any less true. It's happened to me dozens of times.
Can you show us on the block, where the soul sand touched you? XD
for version 2.0,
iron farm
gold farm through a portal?
piglin bartering but it need to be in the nether...
snow farm
lava farm
maybe a wither skeleton farm and a wither roses farm
enderpearl farm, and you could dig down to get more vertical space, good luck
Bro he left out the easy ones he could do multiple on 1 layer like cooked chicken and flower and moss were some easy ones he could’ve just cheesed in
Cacti too
Moss
Flowers? One would need to be careful about the rate
I doubt one could do a tree farm. I don't know enough to say if ghasts would fit.
slime too
I think you can do piglin bartering in the overworld if you constantly make him travel through a portal to reset time before he gets zombified, but i never tested it
Cobble?
Mumbo before this vid: nothing special just a simple build
Mumbo in this vid: 0:10
I love that this 7×7 square farm is more efficient then my whole life
5:19 how smart is stupid lol
most original comment challenge, failed (its okay i failed too)
This would be a cool idea for a hermitcraft store obviously at a larger scale and with an automatic sorting system. People could go to the bottom and pick the items they want.
Better idea, he could sell the farm itself for like 250 diamonds, then he goes to the base of the Hermit and construct it in a place where they want it
@@justin-iq2od the idea of bases in hermitcraft is that the hermits build their own stuff. And for the most part they don't find farms to be an issue, so that would be Odea all over again.
I love these kind of mumbo videos.
The ones where he sets a challenge or limitations and makes a base with farms with those limitations. My fav was the 1 block wide base
I like that some people make automatic farms like this in vanilla. I never feel like I should do more than the bare minimum unless I'm playing ftb. Videos like this make me wanna try more things in my vanilla play throughs
I used twisting vines as substitute for scaffolding when I didn't see a bamboo jungle forest for a long time of exploring. Just make sure you have a skeleton farm or any bonemeal farm with it.
10:03 "...the observer will detect it, firing the dispenser which will fire shears at the sheep *violently* removing their wool...
Why is this so funny how serious Mumbo says that? lol
I dont know but it made me laugh uncomfortably-
I'm honestly, very impressed how you managed to fit all of those farms into that small space. I wouldn't know where to start if that were me.
Here we can see mumbo jumbo making a very simple farm tower and has also accidentaly made a tutorial for it. Bravo mumbo jumbo.
Please do an upgraded version of this, maybe expand it to one chunk, and fit in all the possible farms you can (maybe excluding nether farms) just for the sake of it
Ok
Random obscure nether portal goes to the nether farms
Which is also in a nether chunk 😂
Watch Scicraft 4x4
@@abhnav97 YES!! One of the best serieses they started imo
And here we see Mumbo's trade mark: essentially resolving the Pioneer Anomaly and then calling it simple, in the same demonstrated obliviousness shared by British people.
what?
@@bobjonesisthebestastro
Yes.
What is a pioneer anomaly?
"People"*
@@Tulip_bip That is exactly what I just fucking said
This could be an interesting idea for the next hermitcraft season.
4:12 I have a solution to the inefficiency of the sugarcane farm. What if you made it look like a building or skyscraper to keep everything in while making it look good. I think it would look exceptionally good in the Hermitcraft server as a futuristic like city of farms.
i'd love to see this turned into a sort of modular setup - a couple different 7x7 tower configurations, then building a series of them around a central base, like a castle or something
I think mumbo and Grian should do another building vs Redstone competition. There are so many possibilities with honey blocks and observers that they could never do before
For hermitcraft 9 you should limit/challenge yourself to not have mega base, but a super mage ultra compact base like 1 chunk or a 2x2 chunk, and then another 1 or 2x2 for industrial, (shops, pranks, outside builds, and other such would not be apart of the base chunk(s)). But your main base could meet these confinements and it would be a great challenge! Also great vid, I loved it.
Im not the only one that used this as a tutorial right? This is literally much better and funnier than those farm tutorials out there.
Might need to pop this thing into my survival series! Seeing as my farms are often quite primitive I could see this working out
mumbo, for your season 9 base, if you don't have a plan yet, make a bunker deep in a forest or jungle. go absolutely crazy with security and the underground area. if you wanna stick with building stuff, make it well detailed, feel free to make the bunker run down and partially damaged. by damaged i mean some of the rooms have holes in them letting in the sun and vegetation above and in some corridors, there are fallen pipes. in the larger, maybe fallen ventilation shafts segments. also, it would be cool if you added large vehicles (that don't actually function sadly) to the facility and make it so some of them broken/ run down with others having debris sitting on them.
also i think everyone would love it if you gave the bunker a little backstory. maybe it was a bunker built many years ago to protect the last chances of society from a terrible zombie like plague. but then after decades without maintenance, it slowly started falling apart. then you came along and tried your best to keep it functional and also to use it as a home in a world of ever growing danger.
Best idea ever
or a moon that threatened to destroy all surface life, but the bunker remained
@@vyomrane1237 i like that idea. but the problem is that the moon destroyed the world. so how would anything survive? so if everything's dead, how would a jungle form?
That's an amazing idea!
@@rhiannon_legacy2108 thanks :>
You know that the sugarcane farm could have been up to ~60% more efficient, right? You can get it down to only 1/5 blocks be water, rather than every other block. It's shown in Gnembon's sugarcane farm video.
Up you go in the comments!
Just rewatched this. It's even better the second watch! I understood more that I must have missed last time. Great video!
Grain: Don't build your farm there, it will look bad.
Mumbo: But I need a farm to get resources.
Grian: You can built it if you can fit it in a 7x7 area.
Mumbo:
2:00
Mumbo Jumbo: **Gets lucky**
Random Mickey Mouse voice: *”It’s show time”*
1 is default
@@imarealhumanyeahtotallynot6722That’s bedrock
Me: ohh librarians
Mumbo: scientists 3:37
Hahahah ikr
I was looking for this
13:31 (approximate time) "Sorted with resources", says Mumbo, while refusing to make a proper sorting system at the start of the video.
Put a decorative facade around this and put it into your HC9 base once the new season starts! The Tower of Productivity!
I'm thinking of expanding it to a chunk size and sticking it under the projects of my server mates without them knowing. I'll just stop by and collect the resources every now and again and have like 6 farms going whenever they are online.
or you can just put it in the spawn chunks
the noise would be insane tho
A very easy timer can be constructed by using an observer on the dust from a daylight sensor.
As the daylight sensor ramps up-and-down from The maximum skylight Every change is registered by the observer
It's not a good click because they don't change at regular intervals. Basically nothing happens until dusk or dawn
The best thing is you can take apart each floor and make it its own little tower instead, or use it as-is for any kind of playthrough. That sheep farm for example is mighty compact
This gives me vibes from a really old video you did where you crammed as many farms into a 5x5x5 cube as you could; I love how in this one you didn’t even go downwards at all
In my opinion Mumbo should do a 100 day’s series. It would be awesome to see like how he progresses and makes like these crazy farms! Am i right?
im not sure he has time. they take 30+ hours.
Another thing i would like to say is, if arrows (in entity form) where fired at hoppers, they could collect them, this could make a interesting arrow farm, maybe with skeletons, or a contraption that requires a villager and a nametagged pillager, where the pillager fires a the villager but it goes into the hopper instead, its alot more efficient then wasting alot of time placing and breaking gravel for flint!
Wait are you sure that works in Java edition? Because by hand at least I can't pick up skeleton arrows, I'd doubt a hopper could
I mean that works i think, not sure but you sont need it. Cuz when skeletons die, they'll drop arrows and going by how fast this mob farm works, you'll get stacks of arrows on an hour
@@DantevanGemertit think you can pick up them, I've played both versions so my knowledge is uncertain and no hoppers don't pick up arrows, I just thought it would be cool if they updated it so that item entities such as arrow and snowballs could be collect by a hopper without be destroyed by block contact
6,223 tiled dirt can be in this 7x7, considering that the world is 383 blocks tall, from top to bottom. So 6,223 farms can be built.
also, during 2:03 you sound like Mickey Mouse
(context: when i was little i used to collect metal corks, the ones used on glass bottles) I found a metal cork that said “- THE CRAFTY - BREWING COMPANY” and it has a mustache as a logo. I would definitely see you making a shop on Hermitcraft named something like that. It’s too perfect. You need to make it into a thing on the next season.
I see the title:
"Meh waste of time why would i click it"
I see the author is Mumbo Jumbo:
"Holy crap its gonna be interesting"
I think a cool idea you could do with your next hermitcraft base would be a Base where Everything is like limited to a certain area so you make a bunch of small areas that you have to build farms in and do something like this.
mumbo jumbo trying his hardest not to makecomplicated redstone:
@Mumbo Jumbo can you make something like this in hermitcraft season 9? You could even build around it and make it look like a skyscraper, and at the top have a bed so you can call it a starter base!
VOUCH
Mumbo: "He's looking _incredibly_ festive -- _still!_ It's the 6th of January!"
Me: "Otherwise known as the 12th Day of Christmas, so..."
This is really sweet. I've recently gotten into doing 1 chunk bases and seeing you setting up an entire industrial district in a space just slightly smaller than one of my tiny homes (9x7) really tickles my fancy. :)
Also he could decrease the height of the mob farm if he put pointed dripstone at the bottom, leaving space fore more farms at the top.
8:11 that face thing won’t kelp Iskall’s habit of building mustaches🙃
Glad to see Mumbo still makes super compact redstone contraption base videos lmao
Discord was hacked. Such a shame to see such a nice and family friendly server be reduced to that state. Hopefully you can get it back up and running soon; some people are just unacceptable.
Oof
@@APNifty username checks out
@decent_random username also checks out
You should filter the bamboo and kelp into a furnace to make an XP farm as well.
All you're missing now is an iron golem farm for the insane amount of hoppers you used for the relative inefficiency resource-wise of this project.
Mumbo! This is super cool! I'd love to see you make something like this in Hermitcraft 9! Maybe make it the size of a chunk? You could add a slime farm. Just have one farm that produces absolutely everything, all in a single chunk! Might get a little laggy, but otherwise this is a technical masterpiece! Incredible engineering
you could also make a sweet Berry farm. It works similar to how villagers drop the wheat and is picked up by hopper mine carts. Except instead of villagers, you have foxes.
PETA would hate this lol
Another good addition would have been a quick manual cow farm underneath the storage system for leather for books. Thinking of a two tier design, a top tier for the adult breeding stock, the babies fall through fencegates, maybe get pushed to a single block with watersources and just can be killed as needed.
Orrrrrrr... An egg farm so when you put egg, suger and pumpkin, you got the 3rd best food source in the game. I think its third. Since it fills 4 slots in the hunger bar
@@pininja4981 villagers trade pumpkin pies for 1/4th an emerald
@@NotBopEtc for me it was 1/3. But yeah. Doesn't help me since i live in a jungle and far from villages. So i need the farm
"How much noise can I make in this square?"
"here we have our row of *scientists* that will give us enchanted books."
Dr Trayaurus(I don’t remember if this is the right spelling btw) flashbacks
@@wanou_4259 ikr
It looks like a tower Phineas and Ferb would build amazing.
5:30 That's the first time Mumbo remember to put light source in farm lol
A curious quirk I've discovered with the constant minecart sounds is super useful. If you go into your audio settings and move the master slider to 0 and then back to your preferred level, the minecart sounds disappear. I usually use it whenever mobs are getting entity-crammed via minecart pit