11 Other Subtle Differences between Zelda: Tears of the Kingdom and BOTW
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- Опубліковано 6 вер 2024
- #Zelda #TearsOfTheKingdom #Differences
Here are 11 other subtle differences between Zelda: Tears of the Kingdom and Breath of the Wild.
Here are the links to the previous episodes if you missed them :)
Part 1: • 10 Subtle Differences ...
Part 2: • 10 Other Subtle Differ...
Part 3: • 12 Other Subtle Differ...
THE most satisfying thing you can do is leap from a sky island and dive right into a pond and hear the big sploosh followed by a small rainshower. It's so beautiful man.
In surround sound it's a bloody dream!
When I started the game, by curiosity I jump from high into a floating leaf. Link did a "super hero landing", water washed up high in the air and fell in thousand drops around link while he stood up. Then I further confirmed that I was about to play an amazing game.
Do it from sky to the depths. BEEG splash
One thing not mentioned often enough is the drastic increase in sound quality. Hajime Wakai, Sound Director on the Zelda team, confirmed in the developer interview on Nintendo’s website that TOTK uses a brand-new sound engine. The difference is incredible. Sounds that were flat, dry or even mono channel in BOTW are much more dimensional in TOTK, paired with reverb effects that coincide with the space you’re in.
Would like a detailed video on the updated sound engine of totk
@@Kayla-nj8fg it would be a neat idea to do a comparison video demonstrating the sound design differences between BOTW and TOTK. The details of the engine itself are anyone’s guess, as it’s Nintendo’s proprietary engine (aside from whatever info dataminers could find on it).
One thing I noticed is sound is directional. You can hear any sound more clearly the more directly you are facing where the sound comes from
I really need to play with headphones
@@tolkienblackthat was extremely helpful in the orchestra quest for the fairies. I could find easily all the members thanks to the directional audio
I also love that when you’re in caves there’s a foggy effect on the ground that responds to movement like swinging a weapon
Not sure if there’s a way to test weapon physics or not, but that foggy mist element resides at the very top ceiling of the depths too
I only noticed that in the depths beneath Hyrule Castle.
Yes! I love this feature
Yes! Caves have this fog, and it responds differently when you swing a sword vs when you thrust a spear. It's amazing.
The rain on the paraglider is definitely one of my favorite sound effects!! It makes it so realistic and it just sounds so awesome
My favorite sound effect is the Lurelin Salt Spa
They even added SFX for when rain hits a fan. There were definitely some ASMR artists on the dev team.
@@JanitorAntisocial Audio is probably THE most important feature of a game's storytelling (other than gameplay) honestly.. far more important than graphics.
the SFX in general have been greatly enhanced. as an audio design nerd, I think it makes the game so much nicer
I noticed that right away I'm so glad they added that
5:30 this reminds me of one of my favorite little details in both BotW and TotK: If an enemy arrow hits your wooden shield, it sticks in your shield. Holstering your shield when it has arrows embedded adds those arrows to your inventory.
A thing I noticed in TotK is that whenever I jump out of trees or paraglide closely past them you can hear leafs rustling, I dont remember that happening in BotW
Yeah the sound quality in this game is insane
the raindrops on the paraglider sound is so amazing. it sounds so good. amazing. incredible. game of the year
It's really relaxing
It's not just the Rito luxury that's depreciated. All those that were 80 are now 50, the village ones that were 40 are now 30, and the stable ones went from 40 to 50 with improved services.
20s are still 20 though.
Good to hear that Hyrule's economy is not being affected by inflation
@@samuelthecamel The value of the rupee is infamously stable. Considering it has some sort of latent magic property and seems to be made of Volcanic Glass (Rupee Mines in Mt. Crenel, Minish Cap, Rupee Ore in Eldin Volcano, Skyward Sword) they don’t suffer the same price fluctuation as typical gemstones
I think that was to make up for the difficulty spike in Tears currency. Gems are cheaper, diamonds are rarer, and things that you normally would sell in BOTW can be attached to weapons now too. The economy in tears is vastly different now.
Lurellin's bonus bed is "free" just cost 5 rock salts that have next to no use anyway and you always have a lot so it's the best deal in the game to get bonus hearts and stamina
@@MaruchanPrime I think it may be more because Rito village is I believe the first shrine you’re intended to go to. Purah even outright suggests it to you.
#8-- there's a combat training shrine in TOTK that specifically teaches you this! Not only that elemental projectiles can be parried, but also to use a metal shield for fire & a wooden one for electricity. i remember being absolutely stunned that you can parry electrical balls, i was like, "wait, was this also in botw????" but apparently not!
Wooden materials don't conduct electricity so you can use Wooden and Ancient Shields to guard electric attacks in BOTW
I kinda freaked out when I first used the scope while in mid air. It feels so weird being suspended to nothing while using the scope, but this was clearly done for QoL because of all the time spend flying in this game. A good change, even if it doesn't really make sense.
It makes sense, why wouldn’t Link be able to hold it while in the air?
@@justicemcintosh3294 he holds it with his feet while his hands are on the paraglider.
@@garyhatch1560 to be fair he can have it fly when he goes into self portrait mode on camera rune
@@garyhatch1560 thank you this mental image is actually hilarious
Well if you think you can use a hang-glider and a pair of binoculars in any direction, I'm gonna need video proof. Because that's very impressive :p
As I said, this was clearly added for player convenience. A good move I would say. Most of what was changed from BotW is pretty cool.
All these little details really do add up. It's not a simple reuse assets and be done with it. They actually went back to improve them.
In an interview with Gene Park of the Washington Post, series producer Eiji Aonuma noted they pushed back the release by about a year to polish the game up to the team’s standards. Apparently it was essentially feature complete in early- to mid-2022, according to a follow-up tweet by Gene, and that year was used to polish the experience. That work absolutely shows.
@@PaulFisher Damn... imagine how the world would be if more companies were quality focused like this.
I believe the second one is a result of shields now been able to act as weapons if you fuse certain parts to them. Like the fact a sword blade can now be fused to them and use for offense meant shields needed a "damaging enemy" special effect programed to them, and the bat parry got that by proxy
There were shields in Breath of the Wild that had weapon properties as well, specifically the Lynel shields. They didn't have the attack affect applied when parrying bees or Keese.
The Lynel Shields could already be used offensively in BotW, dont recall if they already had a unique visual effect.
I almost always break ore using shield bash
I used to see the no arrows text so much at the beginning when I first started TotK, which did make me feel a little sad. Now I have more arrows than sense.
I love all the incredible little details being found in the game, it’s incredible what they have done with experience on BotW!
After a certain point in time, it feels like it’s impossible to run out of arrows. I’m pretty sure I had at least a hundred before the first dungeon, and since I prefer melee weapons, I think I capped out on arrows by the third dungeon.
During the rain difference you can notice the change in wind animation among the rain.
In BOTW, the wind is visible and has a cloudy kinda look.
In TOTK, the wind looks gaseous and is barely visible.
I noticed the rain on the paraglider when I was playing and I was both amazed how good it sounds and disappointed they didn't do it in breath of the Wild
Hats off to the developers. The level of detail they've crammed into this game is outstanding.
yeah like, *spoilers!*
when you get the master sword from the korok thingy in botw, you use hearts but when you get from the light dragon you use stamina
It’s insane- people keep discovering things about breath of the wild in this game seems to have that exact same care
They changed so much to just make it feel better in so many ways
Fun fact: when link is on his scope while in mid-air, his vertical speed decreases. And if his paraglider in on, he’ll stop completely.
That's what they showed in this video. It goes into bullet time using it while paragliding you just said what the video said and showed us in slightly different words
Yes my favorite game that I am going to get tomorrow
It's your favorite game, yet you've never played it.
@@fregatopolitis loooolll
@@fregatopolitis because of the gameplay I saw and I already love it
@@jeremy8708 Wait till you play it. I was really looking forward to playing it, but ended up feeling a little disappointed. I hope that this is not the case for you too
@@fregatopolitis i really enjoyed it, i’ll admit it started off a little slow in the “tutorial area” but once you get into the main map and have all your powers, it’s really fun to go look around
That Bokoblin looked so happy to see Link flying in 😄
One new thing I noticed is that dogs at stables in Totk now have a new barking animation when you feed them enough fruits! This wasn't in botw, and it's a good indicator of whether they're ready to show you the special treasure!
It is nothing short of amazing how much they've improved.
One I was suspicious of was changing climbing gear speed. For the _longest_ time, I only had the shirt, but it felt like it made Link climb faster than just one piece did in botw.
I finally caved in and looked up where the other two were and I'm 99% certain the "climb speed up" effect was buffed.
Ugh, same! I found the climbing shirt really early in the game (so early I don't remember where I found it). But I still haven't found the pants or the bandana yet! I pretty much skimmed the whole world except the Great Forest and the Gerudo Desert/Highlands.
(Don't tell me where)
i didnt realize you entered bullet time mode when using the scope mid air, i thought the gleeok that was flying around that i was looking at was just having a unique looking slow-mo glitch lol
I like to think that they took an extra few years because developers kept coming up and saying "Hold on I need to make this obscure detail way better" over and over again.
The new rain sounds on the glider are so relaxing and satisfying! 😄😄🤤
Not sure if this is correct or not, but was watching a Wind Waker playthrough and think I may have found an Easter egg in TotK. The sound that the zonai soldier constructs make when they set off an alarm is remarkably similar to the sound wizzrobes made in Wind Waker. Maybe someone can double check that?
Here's an update/bug fix:
When recovering hearts, there is a white glow, but in BotW, the glow appears on the wrong UI layer, which looks awful when recovering partial hearts. Pretty sure it's fixed in TotK.
There is also a huge difference with bullet time. In Botw, when you use bullet time, your stamina drains consistently no matter what you do. but in Totk, stamina doesn’t drain unless you shoot the arrow. It uses about 1/4 of one circle per shot
It is in the previous video 🙂
The soundscape of TotK is so much richer than it was in BotW.
7:25 Seeing that just makes me wish they'd make it so that dry-firing your bow causes it to break faster, since that's what can happen irl.
If you look up at the sky in totk, you'll notice several landmasses in the sky just floating there, this is a pretty cool subtle hint that actually tells you you're playing totk and not botw
You do such a good job of showing them off. Thank you for putting in the effort.
I don't know if it's the case in Breath of the Wild, but when climbing waterfalls in Tears of the Kingdom, you can move left and right. I don't know if that was also the case in Breath of the Wild.
It wasnt
nope. in BotW, you completely lose control over Link until you're up that fall
@@PanEtRosayou are correct because it forces you to the middle
if you make any more of these videos, can you please point out that Recall has a post-activation UI that pauses time so you don't have to rush to select entities? it's such a huge improvement over Stasis. my fingers are always slipping trying to activate Stasis on fast-moving entities like lynels.
Those little sound differences in BOTW and TOTK are small but really make the game feel more immersive for some reason. The games don’t look or feel totally different but noticing those sound changes make TOTK feel more realistic
Again nothing about the Great Fairy moving upgraded armor to the back in BotW, but in TotK it stays in the slot it was in.
One of the best QoL changes they made that was so annoying in BotW
Bullet time scope while paragliding? This is awesome.
Hey I know you’re probably still in the Zelda hype like all of us but another metroid prime video would be awesome
I also noticed the rain on the paraglider! They really stepped up the sound design from BoTW!
In a future video, you could also compare the sound when Link performs a swim dash. I noticed it right away and it’s much better in ToTK
i did not know the scope used bullet time in totk you taught me something congrats
even the bokoblin was surprised that link is using the purah pad in mid-air
You know, I thought I was crazy or something thinking that TOTK both looks and sounds better than BOTW, I thought I was misremembering because the last time I played BOTW was months ago, but no, seeing and hearing clips from both games side by side, TOTK really does look and sound better. I mean, I've noticed it's a bit more pixely in some places (but that just might be me playing on a Lite), but the lighting, colors, and overall art style are definitely improved in TOTK compared to BOTW, and the sound really is better too. People have been saying they made a brand new sound engine for the game too, and it shows.
I also love now Nintendo clearly saw player complaints about minor annoyances in BOTW and did their best to fix them- i.e., bullet time, chest loot, the drowning thing, quick menus. It's refreshing to see a company listen to player inputs, and I'm glad Nintendo has been doing that with Zelda. Sure, there's still plenty of minor annoyances in TOTK, but the fact that they went out of their way to change such small things from BOTW at all when they didn't have to was nice to see.
Also also, one small change that actually kind of shocked me is that Link can slide down ladders now! I don't remember being able to do that in BOTW, it's a nice touch and makes them faster to use. That friction burn he must get on his bare hand though... ouch.
Link can also use his scope when he's on a zonai machine
Zonai machines weren't in BotW though :P
@@phattjohnson I'm just talking about how link can use his scope in different ways in totk
One thing I have noticed that I haven't seen you cover is the change in bullet time. In BotW, Bullet Time itself consumes a large amount of stamina per second. In TotK, Bullet time itself no longer consumes stamina. Instead, each shot fired during Bullet Time consumes about 1/3 a stamina wheel.
YOU CAN USE THE SCOPE MIDAIR???
At #7, I always thought it never made sense how the arrows just disappear in BotW when you shoot at the fruit when the arrows are clearly visible, so I’m glad they improved on that in TotK, makes it easier to save the arrows in hand
BotW still sells thousands of copies (even post TotK launch), so they should patch some of these improvements to it.
Doing the whistle prompts the "【Name of horse】doesn't hear your call" in Botw but not ToK
4:18 nice cinematic shot. All that time using the camera tool you found in Majora's Mask must have payed off, huh?
one thing i don't understand is that they removed the stealth sound effects. In BOTW when you had the stealth effect link would get noticeably quieter. It was such a good detail, why did they remove it?
I feel like, at least while shooting, I fall faster in BT than in BOTW
I think the red visual effect is whenever damage is dealt by the parry, and was added since you can slap stuff in it with fuse like spikes
I think scope in air was added for y’know, the sky they added. It can also be activated while riding a vehicle, but even in the air it sadly won’t activate BT.
5:22 this includes apple fused arrows!
6:10 the gem fused weapons was probably to teach you about the gem fuses if you didn’t already know or to give a reason to fuse gems over just using a rod
7:33 is the 0 not text?
haven't gotten TOTK yet but i'm prepped and ready for it !!
There is another difference, when you are in areas with extreme heat and you move you will see how link is sweating
Its something how u can see some graphical enhancements in totk 🔥 im so glad zelda is still around mane kids nowadays are lucky to experience great graphics in games nowadays lol cause back then when we were kids our games were straight block animated 🤣
Cool fact: in the final boss, if you have the revalitized sword of legend(master sword) you can hit Ganondorf's gloom attacks and send them back to him and hit him with it. But, try to shield it or hit it with another weapon, the weapon or shield will suffer the same fate the Master sword did.
I cannot imagine the hours spent on each game to compare every single aspect.
4:59 THANKS GOD SOMEONE FINALLY NOTICED
3:33
New version of "Why do you slap yourself?"
the more i watch this kind of videos the more i feel like botw was an early acces or an beta of totk but thats just shows how insane the improvent is from the devs
6:57 yes! I noticed it and I really liked it !
I dunno if you already pointed this out, but I noticed you can no longer take pictures of enemies for the compendium as they’re dying. I wanted the lynel’s dying pose for my compendium pic like I do in botw and it just doesn’t work smh.
6:58 ASMR Paraglider's Raindrops
2:41 boko is happy to see u xD
That bed pun when he was at rito village was alright
My like is for the "bed" pun x)
When you're using the scope when falling, it also seems you're moving at roughly bullet time... height lost much less fast and I've noticed monster animations (such as the dragons) are slowed to a point they look frozen/are frozen... (lulz, you literally say this a few seconds more into the video)
You can also see link quiver and how many arrows he got left
How about the movement of the moon in TotK is in the opposite direction to BotW.
I need to remember to try parrying things more often.
Being able to activate scope while gliding in TOTK is nice for gameplay, but it's just SO BIZARRE. What is he using? His feet?
Are these clips recorded on Switch? The games look surprisingly sharp!
Why is it that for people who've played TOTK for too long (like me) the BOTW horns start looking weird
The Bow message is such an ORLY owl. Yes I'm aware I ran out of arrows. Don't need to tell me every time. I am not a DSP.
i noticed the paraglider one and thought it was super cool!!
other decades or other countries would be awesome follow ups
The attention to detail is insane
800 hours in botw and I didn't know you could kill keese with a parry
Cos all you were doing was hunting down Korok turds?
Love the Videos man
The first one is actually a pretty cool detail!
You could get the arrows back in BotW, you just had to grab them first.
not a BED video 😉
The sound quality is so much better in TOTK. The wooden bridges in this game, I.E. Tingel Island and Co make creaky noises when you stand on or near them unlike in botw where they made no noise.
I wonder what's the point of making wizzrobes projectiles parryable if it deals zero damage to them anyway...
Not 100% sure but it could just be so it doesn’t drain the shield’s durability, or maybe to allow for a wooden shield to still work against fire and such, but I’d have to try that out to be sure if it works
Its cooler
Well, its for potential gameplay implications. Say you have a mixed opposition of elemental enemies. Players then could parry one element while targetting the enemy weakest to that element.
Btw, i dont know if they did that in the game.
Maybe it works against elemental like-likes
technically the Wizrobes projectiles aren't exclusive anymore, they're immune, and i imagine Like Likes are also immune, but regular enemies holding elemental weapons won't be
though definitely a less subtle change, even pristine items have less damage than their botw counterpart, and even weapons that look statistically identical to botw versions have less damage due to the subtle damage scaling on spears and 2-handed weapons
I knew it, it was weird to me you can use the slate while you're paragliding.
Is also worthy to know that thunder wizrobes can summon thunderstorms with their rods
all the new subtleties added in totk tell me the dev team finished this game a while ago and were looking for things to do and improve upon from BOTW lmao
When gets wind waker continued ?
when stalnox arm weapon??
"TOTK is a $70 dlc" 🤮🤬😡😤
"BOTW is a $60 demo" 🥰😘🤩👌
based
"TOTK" 🥰😘🤩👌
"BOTW" 🤮🤬😡😤
11 is new to me too but i will never get that message because i never run out of arrows XD
C'est quand que tu fais The Wind Waker ? 😢
Subtle difference in botw you use the light bow and arrow to take down dark beast Ganon in totk link uses the master sword to take down the demon dragons tears
bro 😭 When you shoot an arrow at a apple in BoTW you can get the arrow back you just have to grab it before you grab the apple.
2:47 Meme image.
Not bed, not bed at all.
Of course it’s more affordable in the game with more duplication methods than any other Zelda game before it. Like most people could be running around with 80k plus rupees😂
I didn't even know BotW had sound effects for the rain hitting the paraglider
It didn’t… totk added that
1:48