15 Subtle Differences between Zelda: Tears of the Kingdom and BOTW - Part 11
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- Опубліковано 26 вер 2024
- #Zelda #TearsOfTheKingdom #Differences
Here are 15 other subtle differences between Zelda TotK and BotW.
This will probably be the last part of this long series,
thank you so much for watching everybody! ^^
Check out the previous episodes if you missed them :)
Part 1: • 10 Subtle Differences ...
Part 2: • 10 Other Subtle Differ...
Part 3: • 12 Other Subtle Differ...
Part 4: • 11 Other Subtle Differ...
Part 5: • 12 Other Subtle Differ...
Part 6: • 13 Cool Things in Zeld...
Part 7: • 12 Subtle Differences ...
Part 8: • 14 Subtle Differences ...
Part 9: • 15 Subtle Differences ...
Part 10: • 16 Other Subtle Differ...
Another difference with the Zora Armor waterfall swimming. In BoTW, Link would swim to a specific spot in the water before going up. In ToTK, he just goes up right away regardless of where you are.
This was noted in a previous episode! The fact that you can now swim up any part of a waterfall (not just the exact middle), and control your position as you ascend, made swimming in _Tears_ feel better and was a great addition.
@@PaulFisherBut I hate how it automatically swims up if you touch the waterfall in TOTK. Not sure why they thought that would be useful?
@richardmahn7589 I’m pretty sure it’s to make it so you can go straight up to sky islands with waterfalls on them. I personally think it’s a fun change
@@raviolinoob4435 True, you can always remove it if you don't want to go up a waterfall but through it (sometimes you do for a cave or Korok), but I found myself frustrated I have to go back again after touching the waterfall and try again quite a few times, lol.
The flag stuttering mentioned at 7:03 can be fixed by saving and reloading the save file, I think. It may have something to do with the game being ran for extended periods of time. I'm not 100% sure about this though, but it worked for me once
It’s not the color of the hearts that has changed, but the overall red color since it also affects other elements such as enemy health bars and red text used in text boxes.
Might be because of the huge emphasis on Gloom/Blood Moon Red, also to easily being able to tell the difference between the games when in Hyrule
7:30 not only that,the temperature meter and the climate meter in BOTW have a slightly blue color,while in TOTK the temperature meter have no-longer a slightly blue color and the climate meter has a white-light grey color(sorry for my bad english I'm italian)
Your English was near-perfect! Please don't worry about it. Thank you for sharing this fun detail :)
there are some other details you didn't mention
purah's frog statue also has an umbrella in botw but not in totk
swimming up a waterfall can be canceled by being hit by an enemies arrow(being hit by other things might work too) or by unequipping the zora armor
the ending on the lovers pond was a nice touch
This series show that how the developers worked so hard to make this sequel so logical and feel satisfying,even in these small differences and details
You are blinded by love for Nintendo, this game most of the times seems to pretend that Breath of the Wild never happened
Logical? An apple would splash like that in real life? I don't think so. But hey, if you got proof that the botw splash isn't how an apple would act irl, please do show.
@@augustogallo3211It doesn't ignore BotW, BotW set up the demon king, the Zonai, the founding of Hyrule, something being underneath Hyrule Castle, etc. Just because the Divine Beasts are gone doesn't mean TotK ignores BotW smh
@@augustogallo3211If someone is blinded by their love of Nintendo, you're blinded by your love of BotW. Don't be that person
@asra-5180 This game's changes are not logical because the apple physics in water are slightly unrealistic? That's a really minimal and specific thing to call out as not logical in a Zelda game.
Also, I would not be surprised if water did halt an apple's horizontal momentum like that in real life. Regardless, it might have been done to keep objects from straying too far after falling in water, which seems pretty logical, design wise.
I know so many of these must have been small things that were on specific developers minds and it probably bugged them but they didn't have the time to change it, they must have been so happy to go back and add some of these details.
these changes are veeeery subtle, i would never notice😅
Oh absolutely and since I beat botw years ago I'm especially not gonna notice it 😂
I'm pretty sure that the master sword beams travel father the more hearts you have.
Exactly. Looygi Bros had 28 Hearts in BOTW and probably 38 Hearts in TOTK
Ok the new 256 hour limit for Hero's path is kinda of adorable, because it means they are using a single byte to store the time counter! I just find these unique little things in games precious.
(The Hexadecimal storage limit that a single byte can hold is 255 unique intergers, but if you use 1 as the first number in the string instead of 0, the displayed number can go up to 256!)
Except it stores your pos every few seconds so it's not a single byte
What I learned was you can move the cursor when items are in Link’s arms. lol
6:46 Just some food for thought, the sign saying 256 hours would be 15,360 hours in universe since every real life second equals one minute in Hyrule. Since one year is 8,760 hours, this means that it would record nearly two Hyrulean years’ worth of data. Link is taking his time.
(Also feel free to check my math)
I did the math once for my BotW main save file. I had apparently been going for three years
Technically, all of this is a lower bound. You don't spend all of every day interacting. Sometimes, you'll sit at a cooking pot or rest at an inn. Do it enough, and who knows how many Hyrulean weeks and months you've spent just idling in a way that wouldn't even be recorded?
@@xinpingdonohoe3978 good point
Purah moved to Lookout Landing and Robbie then took Purah's old laboratory in Hateno because the Yiga Clan invaded Robbie's lab in Akkala.
Well, they're still all being used by Sheikah then, even if some of them want to kill the other ones.
Astonishing attention to detail
I like that change with the master sword because it shows that it has become stronger I won't spoil why but once you know it it will make sense
Zelda sacrificed herself and flew around for eons....just so we could chop down trees a bit easier! yay!
Master Sword is actually weaker in TOTK except when you're fighting Ganondorf or Gloom Hands
@@TheRealBOBlibobDurability wise maybe, but Power wise no contest when not comparing directly and taking into account how the weapon system now works in TOTK with the weapon degradation, fuse and whatnot
A 30 power as base sword which doesn't break permanently is pretty good I say, the main weakness of the sword is the durability bug that it has
But in general I say it can have more value in TOTK than in BOTW eitherway, in botw with no trial of the sword you were stuck to just 30 damage most of the time which is pretty mediocre, noticeably sowhen you progress more
@@tmpmisterix1479 True, it really depends on whether you have Trial of the Sword
the part with the flags was always weird to me
Link can now squidroll off waterfalls
Wait how did I never know you can change the distance link will throw objects? Since when and how?
Since BoTW 🤭. Dont worry, sometimes we are too focused on the enviroment/adventure that we ignore the action buttons that appear in the lower part of the screen.
This game has been getting a lot of hate recently, I'm glad to see people still making cool content like this.
It's going through the Zelda Game Cycle. The game first comes out, and everyone loves it. After a few months people start pointing out its flaws and criticism turns to hate. Then, the next Zelda game comes out years later and people come back and talk about how underrated this game is.
I'm highly confident when the next game releases, you'll see people saying that we were "Too harsh on TOTK..."
This always happens, for some reason.
It's because the game doesn't do enough to warrant the 6 years of wait and is largely the same game, people have been pointing out it's flaws since day one, the "zelda game cycle" happens in the span of years not days
@@rattiesteps1987 skyward sword got a lot of hate when It released just like tears and the it got a lot more apprecciation years later. Not saying TOTK is perfect but this so called "Zelda cycle" does apply to it
@@Armadio26the "appreciation" ss gets nowadays is vastly exaggerated. even to this day the majority opinion is that the game has some major flaws. the only way I see totk getting praise would be if the next game massively screws up
not to mention botw is an obvious exception to this supposed cycle...
2:34 you can stop the swim by unequipping the shirt.
7:07 I took some clips of the flags looking like that but it was when I was right next to them
The one where items now stay where they landed into water seems kinda weird to me, the way it worked in BotW looks much more realistic
Yeah, but it kinda makes sense from a practical standpoint since it would make repicking up the items more convenient.
@@MrStatementyou literally have recall? Yknow, the thing that will literally put it infront of you?
@@asra-5180 fair, although apples are so small that it's almost easier to just swim after them instead.
Another swimming difference I’m pretty sure is that he regains stamina in TotK which doesn’t happen in BotW
Pretty cool details
for the beam going farther couldn't it just be because we have more hearts in totk?
The change to life/heart meter color is an odd one
The 15th difference was a relief for me,I wasnt insane
I just recently had this happen for which I have no explanation- wondering if it's happened to anyone else- I was playing TOTK and was facing off against the Stone Talus underneath Deya Village Ruins. I was hacking away at its ore deposit when for seemingly no reason it reverted to its dormant state in 1 second and when it was standing up once again, it had completely full health. There was zero animation to show that a blood moon occurred nor was there any sort of pause in the game.
When an enemies program encounters something that makes it confused, it will revert back to stage one, dormancy. I was fighting a Lynel once and it stopped attacking me, looked around and teleported a few feet away with full health again. No I was not outside the range of the Lynels spawn area. So TL;DR, a confused program will go back to square one and reset all health.
I don't get why people are hating on TOTK over BOTW. It's literally a bigger and better game
I agree I just think there mad it's not as big of a jump from skyward sword to breath of the wild which is dumb since this is litterally a sequel
How much do you want to be bet it's because it didn't win the game awards?
@@31darkstar37 People were bitching before saying it's just DLC it's like seriously?
Because it feels too much like BOTW.
It feels like they were trying to copy the success of BOTW by doing the exact same thing:
Way too many Shrines that were forgettable.
Collecting Korok Seeds have now become tedious.
The story is still bad because they were trying to copy the Memories of BOTW.
The Dungeons are even worse than BOTW. It's literally just 4-5 locks you can open in any order.
@@TheRealBOBlibob I disagree with everything but the shrines and the whole 4-5 lock thing I think each temple had it's own theme rather than just looking like a big shrine. But I get your issues I still enjoyed the game despite it's flaws
The 6 year wait was worth it
In 115 hours of game, I never truly understood when we can shoot beams with the mastersword. It felt so random. I thought maybe it was only when its energy was restored but no. I'm lost 😭
It's when you have full health. It's like how you only had sword beams in zelda 1 at full health
If you wear either the champions leathers or tunic of memories you're able to shoot beams with it even if you're not at full health.
@@thenamelessnpc1000 ohhhhhh thx!
First. Great video!
Early gang!
Yoooooooo
The fact that the heart containers are a different hex number proves this is a new game and not glorified DLC.
lol what
People wouldn't believe me when I told them TotK is no better than Pokémon Scarlet and Violet at rendering things at a distance -_- Those flags are as bad as the windmills in SV yet, people keep praising TotK as a perfect game and a technical marvel while talking shit about SV when SV actually has better textures overall, mostly for the characters. This is coming from someone who started disliking Pokémon since it got on Switch btw.
TOTK is also like 10x more technically advanced than those games tho lmao
@@MrStatement Being able to glue stuff together doesn't make it advanced, mostly if the process of doing so drops the framerate in the low 20s/high 10s. Sure, there's the whole physics engine running in the background but still, not every game needs that.
Some of these changes really just make you go "Okay, but WHY?".
im colourblind soo idk abt the last fact xd
Honestly surprised a video like this needs to be made between a game and its sequel. Never played the games, but are they so extremely similar that small differences need to be pointed out to differentiate them? I don't know, this just seen weird and as a bid to show that they're not the same game, I guess? Are they really that similar in every way?
Did you not read the part of the title that says "subtle differences"? These are just incredibly small changes that a lot of people won't even notice.
It's like traveling from new York to Sydney and then making a video about how McDonalds is different. This didn't say anything about the rest of the game. But both games are in the same world and thus it's fun pointing out differences between what should be the same.