14 Subtle Differences between Zelda: Tears of the Kingdom and BOTW - Part 8

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  • Опубліковано 15 вер 2024
  • #zeldabotw #TearsOfTheKingdom #Differences
    Here are fourteen other subtle differences between Zelda: Tears of the Kingdom and Breath of the Wild, Nintendo modified small things such as the interactions with signposts!
    Check out the previous episodes if you missed them :D
    Part 1: • 10 Subtle Differences ...
    Part 2: • 10 Other Subtle Differ...
    Part 3: • 12 Other Subtle Differ...
    Part 4: • 11 Other Subtle Differ...
    Part 5: • 12 Other Subtle Differ...
    Part 6: • 13 Cool Things in Zeld...
    Part 7: • 12 Subtle Differences ...
    Part 9: • 15 Subtle Differences ...

КОМЕНТАРІ • 120

  • @ARUCARDFTEPES
    @ARUCARDFTEPES Рік тому +42

    I like the reaction of vendors when you walk on their stuff, subtleties like that make a big difference for the immersion.
    I was replaying BotW and tried talking to Purah by standing on the table, first she just kind of gets annoyed and says "can you get down from there?". But keep doing it and she makes a personal note that your sleep in the resurrection shrine has caused you to look down on others in attempt to annoy them.

  • @potatojuiceultra
    @potatojuiceultra Рік тому +212

    I didn’t even know you could cut down signs, and yet some dev decided that it needed an overhaul.

    • @ARUCARDFTEPES
      @ARUCARDFTEPES Рік тому +26

      I assumed you could, but never wanted to waste precious weapon durability. Now I wonder if you can repair them with recall?

    • @SilverTonguedSwordfish
      @SilverTonguedSwordfish Рік тому +4

      Now fuse it to a weapon

    • @Salix_babylonica
      @Salix_babylonica Рік тому +22

      Cutting signs has always been a thing in Zelda, in ocarina of time you can repair them by playing Zelda's lullaby after you cut them down (the same goes for majora's mask but with the song of healing).

    • @psuedonym9999
      @psuedonym9999 Рік тому +5

      @@ARUCARDFTEPES and @NeltittoS: yes, Recall should do to signs what Zelda's Lullaby & the Song of Healing did in previous games. Although I don't actually know if I'm complaining about nothing, because I haven't tested it yet.

    • @stephaniethebatter7975
      @stephaniethebatter7975 Рік тому +3

      The "overhaul" could have something to do with the fact that it can now be used in the construction of Ultrahand stuff or that it can now be fused to a weapon.

  • @Gabo2oo
    @Gabo2oo Рік тому +27

    I found a subtle difference that I haven't seen mentioned anywhere. In Kakariko Village, the inn and stores have a doormat that's supposed to say "WELCOME" in Hylian language, but the textures were erroneously mirrored in BotW. Even though barely anyone would notice, they corrected them in TotK so they're facing the correct side to match the Hylian alphabet.

  • @blizzardgg7619
    @blizzardgg7619 Рік тому +39

    I remember when I first walked on the shop keeper’s items at Kara Kara bazar and the lady just said “I will hunt you down” but I had no idea why she said it. I laughed so hard dude 😂😂

  • @Ryuujin1078
    @Ryuujin1078 Рік тому +68

    You know, it would be real cool if you guys had the ability to have an interview with the developers to ask them these questions of the subtle differences between breath of the wild and tears of the Kingdom, and why they did it

  • @waffler-yz3gw
    @waffler-yz3gw Рік тому +159

    the sound design in totk is in general better at simulating the weight of things

    • @Nyxael5845
      @Nyxael5845 Рік тому +18

      The foley artists for Tears of the Kingdom must have had a good time making all of those new sounds. Seriously, the game has fantastic sound design.

    • @samba1one531
      @samba1one531 Рік тому

      Hey didn't you comment on frosty is escaping?

  • @FIamestalker
    @FIamestalker Рік тому +14

    I didn't know most of these because I'm a civilised Lonk that doesn't randomly vandalise signs, farms or shops

  • @samba1one531
    @samba1one531 Рік тому +100

    Super subtle. Like REAL subtle

  • @OtakuUnitedStudio
    @OtakuUnitedStudio Рік тому +43

    I've found that the requirement to dive into Korok lilly circles is even more restrictive than that. A few times, I pressed the dive button and it still didn't count. It seems like it might be that if you're too close to the water's surface, it won't register as a proper dive. Maybe because it doesn't slash hard enough? Or maybe he doesn't have enough time to get into a full head-first dive position?

    • @OtakuUnitedStudio
      @OtakuUnitedStudio Рік тому +15

      I love how the signs sound like they're hollow boxes when you hit them with your sword now. But losing the ability to read damages signs kinda stinks. I guess it probably has something to do with the fusion system, where cutting the sign turns it into a generic sign object to prevent issues once it's attached to something else.

    • @phattjohnson
      @phattjohnson Рік тому +5

      @@OtakuUnitedStudio Yeah it's like it's no longer a sign and just an 'object to be thrown about or glued' :P

  • @cinthiaMP
    @cinthiaMP Рік тому +81

    1:07 i genuinely thought the lily pad circles werent korok anymore in totk bc of this, but the mask still shook when i passed by them 😅

    • @reidleblanc3140
      @reidleblanc3140 Рік тому +8

      This is exactly what I thought might happen to people (especially those who never played botw -- yeah, don't ask why people are playing totk but not botw) when I noticed they didn't work without diving anymore

  • @atsumu5875
    @atsumu5875 Рік тому +3

    idk why but these are some of my favorite videos. no speaking, just vibes

  • @michaelt7687
    @michaelt7687 Рік тому +31

    sad the signs can no longer be read while on the ground

  • @MrPPepsi
    @MrPPepsi Рік тому +7

    Alternate title: “14 Subtle difference in signs between Zelda: Tears of the Kingdom and Botw”

  • @cristiantello2114
    @cristiantello2114 Рік тому +2

    Several wooden signs were hurt for the making of this video

  • @angelo8606
    @angelo8606 Рік тому +4

    In my 600h of BOTW and 280h of TOTK, I never tried to cut any signs. Even if it's a staple of the Zelda series.

  • @xinpingdonohoe3978
    @xinpingdonohoe3978 Рік тому +32

    I'm glad to say I discovered #1 by myself. I think it's from spending too much time in Sheikah locations, such as Kakariko.

    • @Froggycolouring
      @Froggycolouring Рік тому +6

      I love kakariko village, the frogs are so cute, also I spent a lot of time there in oot too
      I also love accidentally walking onto the guy’s plum trees and getting told his entire life story

    • @Sebby_Nineteen
      @Sebby_Nineteen Рік тому

      @@Froggycolouring That's a granny, not a grandpa

    • @Froggycolouring
      @Froggycolouring Рік тому

      @@Sebby_Nineteen *confusion*

    • @Sebby_Nineteen
      @Sebby_Nineteen Рік тому

      @@Froggycolouring It's a woman.

    • @Froggycolouring
      @Froggycolouring Рік тому

      @@Sebby_Nineteen 💀
      I didn’t know that

  • @Einzeller2010
    @Einzeller2010 Рік тому +6

    It is so interesting to see that they changed so many things. Didn't expect they'd do that.
    There must have been a long list of objects + things you can do with them + their sound effects + whatever else can happen with them = revisit all these things and validate if any change is needed (maybe even is there was players' feedback on the internet for that specific object), so at the end they had a large backlog of subtle differences to implement.

  • @matthewwojtechko1946
    @matthewwojtechko1946 Рік тому +19

    I like this series, because it shows the design the decisions the developers made.

  • @frz3rbRnotaku1
    @frz3rbRnotaku1 Рік тому +1

    1:18 NO WONDER that Gordon City Lilypad Circle took forever!

  • @KairuHakubi
    @KairuHakubi Рік тому +4

    just a sign of the times I guess

  • @burra007
    @burra007 Рік тому +13

    Man, finished TOTK. Not close to 100% like I wanted as I got burned out due to work and shores, but did. This video made me want to play BOTW again, and then TOTK

  • @WreckItRolfe
    @WreckItRolfe Рік тому +10

    Not being able to examine signs on the ground seems like a step back

  • @lordnul1708
    @lordnul1708 Рік тому +3

    As someone who ended up playing the two side by side because I restarted my BotW file in prep for TotK, I find a few of these (and a few other things) to be a bit more obvious than people are willing to give credit for.
    But it is interesting that Link has a bit of a heavier footfall and a louder splash in TotK. Perhaps he put on a bit of weight not represented by the game's graphics.

  • @reidleblanc3140
    @reidleblanc3140 Рік тому +28

    #2 caused me so much struggle in TOTK. I was like "why is it not working? what is going on?!" because I remembered that I didn't need to be diving in the last game! I actually thought that this might be a huge problem for new players who try jumping in normally, see that nothing happens, and never learn that the circles have koroks.

    • @potatojuiceultra
      @potatojuiceultra Рік тому +3

      I never realized this because I always push the dive button for a cooler landing lol

  • @ambarasodor
    @ambarasodor Рік тому +1

    The swim speed buff from the zora armor now affects also the alt animations (those that resemble old swimming animations)

  • @Mote.
    @Mote. 11 місяців тому +2

    This video made me realize I have never opened a door off-center in Botw

  • @ArcadeTheatre
    @ArcadeTheatre Рік тому +3

    I wonder why they got rid of the ability to read the signs when they are cut-down in TotK. I wonder if it has something to do with the new physics.

  • @Flapjack3734
    @Flapjack3734 Рік тому +1

    Addison would be proud of all these sign facts

  • @DiamondPanda207
    @DiamondPanda207 Рік тому +2

    Not sure if you covered it yet in a previous video but another difference with lynels is the number of times you can hit them from on their back. In botw you can do 6 hits every time, but in totk you can only get six hits in once, the rest will boot you off after 3 usually

  • @Mote.
    @Mote. 11 місяців тому

    Your videos are amazing. I love all the details you find. The footage you get. The amount of work you put into these 👍🏻.

  • @averycheesypotato
    @averycheesypotato Рік тому +1

    0:38 tough pumpkins make tough veggie dishes

  • @Basthey
    @Basthey Рік тому +2

    I just found out about cutting signs in TOTK and fused one to a shield. NPCs will be really confused.
    Haven't tested yet if there is hidden dialogue. Would be awesome, but I guess there is a limit for the amount of hidden little details even for Nintendo (I know about the Hudson sign though).

  • @ZebsolMarin
    @ZebsolMarin Рік тому +4

    The legend of Signs: Breath of the Kingdom

  • @aidad.3459
    @aidad.3459 Рік тому +2

    I really love your videos!!

  • @elianewinter2638
    @elianewinter2638 Рік тому

    Did you know when fighting Torch Slugs in Ocarina of Time, hitting the ground with the Megaton Hammer flips them over? There are a few easily accessible ones in Ganon's Tower to try it out for yourself~

  • @couscousinno2146
    @couscousinno2146 Рік тому +2

    I love both of this game so much

  • @Twigz87
    @Twigz87 Рік тому +2

    “I will hunt you down.”
    😂

  • @extremepayne
    @extremepayne Рік тому +6

    well at least you can start a headfirst dive from anywhere whereas in botw it was a special animation triggered by jumping off a cliff towards water

  • @uwuAstolfo
    @uwuAstolfo Рік тому

    1:03 Imagine getting knocked of a cliff by a Lynel, landing in the water and getting a Korok

  • @monstergamer2695
    @monstergamer2695 Рік тому +8

    Hold on I just noticed easily between botw and totk lynel lose balance when parry with dash attack
    Edit: or maybe it just me

    • @LooygiBros
      @LooygiBros  Рік тому +7

      Yeah we noticed that too! Lynels' animation after the parry seems slightly different, we'll look further into it :)

  • @matiasvasquez9514
    @matiasvasquez9514 Рік тому +1

    If you mix a stick with a big boomerang it can be throwed to the stratosphere

  • @nthgth
    @nthgth Рік тому +1

    So glad for that seared steak one, that was annoying

  • @sinteleon
    @sinteleon Рік тому +1

    clearly bolson has been upgrading all the sighs with heavier, sturdier materials. :v

  • @SalvableRuin
    @SalvableRuin Рік тому +1

    I picked up on the korok circles after jumping in feet forst didn't work. I didbt notice the other changes

  • @kiaelinkx
    @kiaelinkx Рік тому +2

    This video was a sign.

  • @DreamDaddie
    @DreamDaddie Рік тому +6

    I can, with a heavy heart, say that I hope future console Zelda games stick to the open world style instead of the old style of play. I've truly come to love these two titles and their difficulty and custom ways of solving their puzzles.

  • @Fermin-hw5pd
    @Fermin-hw5pd Рік тому

    2:27 I've never seen that happening, never

  • @Dlf212
    @Dlf212 Рік тому +2

    If you destroy the signs in either game, do they come back? Never tried in either.

    • @waffler-yz3gw
      @waffler-yz3gw Рік тому +3

      i would imagine so cus they're kinda important

  • @forestytofficial
    @forestytofficial Рік тому

    Idk if you can suggest stuff here but in botw, important names or hints as to where to go for quest are teal. (ex. champion names or divine beasts) In totk stuff like that is red.

  • @satellachannel6423
    @satellachannel6423 Рік тому +1

    How do you find these!? ^^'
    Randomly cutting a bush "Wait, that sound is different than in that previous game i played 5 years ago"

  • @the_great_tigorian_channel
    @the_great_tigorian_channel Рік тому +3

    Its like they intentionally made some things better for totk and then downgraded others. Some of the sounds for cutting things and the destruction physics of signs in botw were better in my opinion.

    • @MrStatement
      @MrStatement Рік тому

      I think the reason the sign physics were changed was because in TOTK you can use Ultrahand and Fuse on destroyed signs so they probably wanted to make it less annoying.

  • @加藤ルカ
    @加藤ルカ Рік тому +1

    Also did you know the hearts in Totk are orange while the hearts in botW are red

  • @risonosekai6472
    @risonosekai6472 Рік тому +2

    of course he's heavier, his hair got longer (/j)

  • @JohnSimpson36
    @JohnSimpson36 Рік тому

    Also the Search has been swapped for Take when taking seared food items

  • @painuchiha2694
    @painuchiha2694 Рік тому +3

    I love weird stupid details

  • @christopherlee7417
    @christopherlee7417 Рік тому +1

    Can the sign be lifted by Ultra hand or it can be fused with the fuse ability?

  • @SoraMainSmash
    @SoraMainSmash Рік тому +9

    Have you try to fuse signs?

    •  Рік тому +7

      The Master sign. This way to the cemetery.

    • @thijsvos1852
      @thijsvos1852 Рік тому +5

      I have tried to, and it works! Not sure if it works on all tho. But it does on small ones! Sadly but expectedly they do’nt do anything special.

  • @casesandcapitals
    @casesandcapitals Рік тому +2

    I noticed the new door animation because it felt less seemless
    I was playing totk thinking "why does it feel annoying to walk through doors now?" and this explains it lol

  • @bluezaton
    @bluezaton Рік тому +4

    All these subtle changes adds up to this being a new game

  • @Trailblazer162
    @Trailblazer162 Рік тому +2

    the first one I was like wow thats definitely subtle, like why would you ever test that lol. the second one I found really interesting though, I think I always just drove into the ones I've found so far anyways. the third one link sounds heavier not feels and could be the depth of the water but could just be a new sound. the door one is funny to I never noticed. it amazes me the time people spend on this game doing this stuff. I love the games and spend hours upon hours doing the things that are productive let alone just fouling around, I can't stare at a TV that long without sunlight everyday.

    • @lordnul1708
      @lordnul1708 Рік тому

      The splash one almost sounds to me like he gained a little weight (be it muscle or otherwise) that didn't get represented by the graphics.
      With as much as he eats though, I'm not surprised he did.

  • @lgwenl3373
    @lgwenl3373 Рік тому

    Love these videos

  • @pixelatedsmug
    @pixelatedsmug Рік тому

    14 Subtle Differences between Zelda: Tears of the Kingdom and BOTW:
    *signs*

  • @Whattheflip64
    @Whattheflip64 Рік тому +3

    Yo why this 90% about signs 😭

  • @LysolPionex
    @LysolPionex Рік тому +3

    Can the sign be fused?

  • @someweirdo428
    @someweirdo428 Рік тому +2

    Man how heavy is rauru’s arm that it’s making his splashes loud like that?

  • @ignaciomunoz6753
    @ignaciomunoz6753 Рік тому

    Not sure if many of these differences make totk a better game or not. It’s good to know them, though

  • @Link-Link
    @Link-Link 11 місяців тому

    I love this series please keep it going

  • @GamingKingdom91
    @GamingKingdom91 Рік тому

    I wish they'd let you tame a lynal..so you can ride it around and be a show off 😂
    Should have made that like DLC or something when TOTK came out but..oh well..stall horses are good enough i guess 🫤

  • @ecamville2928
    @ecamville2928 Рік тому

    I kinda miss the pop-up when grabbing seared steak from a camp. It felt like a fun little side reward

  • @BenutzernameUnavailable
    @BenutzernameUnavailable Рік тому +1

    Epic Video

  • @andress.9722
    @andress.9722 Рік тому +2

    Awesome game. Goty

  • @TheZetaKai
    @TheZetaKai Рік тому

    Okay, we get it, you really like to cut down signs, calm down.

  • @joegoodart6241
    @joegoodart6241 Рік тому

    I wish they put all this energy into the story and content being more interesting and making more sense

  • @uwuAstolfo
    @uwuAstolfo Рік тому

    Parrying is a lot easier in totk

  • @robuxyyyyyyyyyy4708
    @robuxyyyyyyyyyy4708 Рік тому +9

    4:43 It's a shame that they downgraded that

    • @dan_loeb
      @dan_loeb Рік тому

      are there any instances of fusable objects besides the lost traveling korok npcs being usable with a button prompt? they're the only thing i can think of in totk.

    • @robuxyyyyyyyyyy4708
      @robuxyyyyyyyyyy4708 Рік тому +2

      @@dan_loeb Messages in a bottle

    • @dan_loeb
      @dan_loeb Рік тому +2

      ​@@robuxyyyyyyyyyy4708oh forgot about those, yeah they definitely have systems to handle fusable objects being readable, shame they didn't keep it for signs. especially now that ultrahand could easily flip them over

    • @robuxyyyyyyyyyy4708
      @robuxyyyyyyyyyy4708 Рік тому +1

      @@dan_loeb Also, wtf is your pfp

    • @euden_yt
      @euden_yt Рік тому +3

      Knowing the game, the devs probably found a bug consisting on reading a sign while on a vehicle so they took the easy way to fix it.

  • @james8616
    @james8616 Рік тому

    :( they just need to let us pet dogs

  • @ChampionRevilo
    @ChampionRevilo Рік тому

    The biggest change I noticed in the video is how much more pixelated shitty TotK is compared to BotW.

    • @MrStatement
      @MrStatement Рік тому

      It's probably because he's playing BOTW with graphics mods on...

    • @ChampionRevilo
      @ChampionRevilo Рік тому

      @@MrStatement No, this can easily be reproduced with the actual hardware.

  • @Hyrulen45
    @Hyrulen45 Рік тому +1

    You know you're starting to run out of things to talk about when half your video is about cutting sign posts

  • @skidooshlayman12
    @skidooshlayman12 Рік тому +1

    It's the same game, but somehow worse

  • @TimmyTSV
    @TimmyTSV Рік тому

    Botw is the better game

  • @TheSaksutin
    @TheSaksutin Рік тому +1

    Not that I have problem with it but there are quite a few grammatical errors. I only noticed, because usually the textboxes are quite pristine, utilizing some of the finer side of the English language. Were the uncommon words just hijacked from a dictionarrry? 🦿 (a peosteftic elf)