I have had the game freeze on me multiple times, but what truly amazes me is not once was it ever permanent. It was like a loading screen of a stillframe
That's because its not the game's fault its perfectly well programmed. The limitations are from the very old switch hardware. Hope they upgrade at some point with backwards compatibility.
Actually, if you have a quest mark on your minimap, you can still see it animating during the "freeze". That's how you know the game is doing something and isn't hung or crashed in some infinite loop.
@@UltimatePerfectiontypically when my game freezes like that it’s cause i’m moving very fast and yeah you’re completely right. as an example when i’m sky diving and that happens, the wind effects around link are still playing perfectly. it sucks the switch isn’t powerful enough to run it perfectly but this game was so incredibly made and optimized
After a point, my game with Addison was to get a "supported sign" while being as crooked as possible. It can get pretty bad! Funny thing is, he will save it as it was left standing.
I've been avoiding the story and doing mostly side jobs and exploration for the past 100 hours and still barely seen and done anything at all, so I appreciate these spoiler free videos.
I finished totk in 134 hours. No other game could hold me that long. But I was interested in searching Lambda treasures aka clothes from previous Zeldas (specifically Twilight princess)
So the maximum amount of objects you can attach is 21. How high could you get if you stacked 21 Zonai springs on top of each other, climb up on it and then activate them to launch yourself into the air, and is it high enough to launch yourself back into the overworld through one of the chasms?
Springs give diminishing returns when stacked. The first one gets you around 43m into the air (including the height of the spring itself), adding a second increases that height to around 67m. At five springs you reach around 106m above the ground and adding any more springs at that point only increases the height by around 2-3m per spring, which is just the height of the spring itself; the actual launch distance doesn't change.
In case you did not know, you can increase the battery to 16x what you have at the start, and if you wear zonai armor, which halves battery consumption, 32x Makes some experiment like the balloon one easier :)
I think another way to cancel fall damage without water or paraglider is by climbing a wall. You can grab the wall from links flat fall on to a fairly vertical surface, and link will grab it and stop falling, also taking no damage. I did this by accident once when approaching a cave from a tower launch, and link caught me off guard when he grabbed the wall before I pulled out the paraglider
On my first playthrough, I managed to skip into the depths before getting the paraglider using this method! Upon retrying the trick later, it became clear just how lucky I actually was to find a bit of vertical wall in pitch darkness 😅
Any time you see rhe game freeze, whether traversing from the depths and back or otherwise, its usually because you've traveled faster than the game can load/unload an area. So the game literally freezes everything so it can catch up. (This is why animations on textures, sounds etc. Still play. Only game clock has frozen.
I once climbed up a chasm back to the overworld. It froze just like in your Recall experiment when reaching the loading zone. Apparently the devs didn't expect many people to do it so they didn't optimize gradual loading for traversing the chasms upward.
A pretty reliable way to easily go up a chasm is ride one of the dragons as they're coming up. It will freeze for a bit every time as it loads the overworld.
On the topic of avoiding fall damage, I can think of a few more ways -Aiming for a wall or ladder to grab -Be shield surfing with a spring or explosive on the shield -2 star full wingsuit armor Or if you dont mind taking damage theres -Aiming for lava, sludge or bottomless pit, though that'd put you back where you started -Pulling out a bow last second and shooting a bomb under yourself -Having a fairy lol
Fall damage is calculated based on falling distance, not speed. Being hit with an explosion won't reset your fall distance, you'll still take full fall damage when you hit the ground. Shield surfing with a spring or bomb won't reduce fall damage either, you take your fall damage before it explodes. What you can do is be diving, cancel the dive with B, start a falling attack, hold L to start swapping to a different ability, then press left on the dpad immediately after to force the game to let you swap weapons, and then swap to a different weapon. That's what speedrunner use to reset fall distance, just be sure to do it close to the ground so you don't take any fall damage.
There is a place I won’t spoil, where you can walk into the underground, instead of falling. It has to do with the 5th sage, but that is all I will say. Makes the going from underground to surface experiments easier :) (Also is used in many duplication glitches, since if you shoot an arrow from the underground to the surface, it freezes in place and falls to the ground. If you have multishot bows…)
It's the monolithsoflt blackmagic. I think they helped dev the game like they did with botwm Some how those people have been pushing Nintendo's suppar hardhare to the max since the first xenoblade.
Yeah, but you need to get to the dragon first, which is tricky as the dragon is roaming and getting onto it may prove impossible depending on where it is and what devices you have on hand. In several hours long sessions with the game I only saw the dragon exit a chasm exactly once, and was too far away to actually do anything about it (and I want to farm dragon scales since they have despawn range of two kilometers (2000m), which is the largest in the game, and the thing about autobuild stuff is that they "inherit" despawn radius from the object that has the biggest one, meaning that if you build a device, then glue a single scale to it, the entire device won't despawn unless you go through a koading screen or get more than 2km away.
The first time I decided to farm dragon parts I was able to meet each of them as they were coming out of the chasm. Haven't been able to recreate that, so I may do some experimenting and see what I can find out why I was able to do that the first time around.
All the dragons have set paths, and all but the light dragon come in and out of the same chasms. You just need to wait long enough or find them along the path
@@gagealdridge2636 I rode naydra all the way down a chasm, through the depths and back up another chasm, all around it took me longer than I would’ve hoped but it was cool!
i like that the game is just stuttering when switching between overworld and underworld. they could've inserted a loading screen there, but instead they let us see the full thing so it feels seamlessly
I was able to escape the depths by using a hot air balloon and then climbing the jagged walls the rest of the way. There were enough spots to rest and places without gloom that it was possible. Took a long time though!
The huge freeze on leaving the Depths is impressive to me, since that's all streaming that the game does *invisibly* when you leave the Depths normally (like through an Ascend pillar). Nintendo has it so finely tuned that doing something surprising, like going UP through a chasm hole, catches the game with its pants down.
You know, Lily Pads breaking your fall on water is MUCH more realistic than just the Water breaking your fall. Lily pads would soften the impact of the water!
I was wondering if you can take the crystal that active a shrine from its intended location to another and see if it works and if you do does the original respawn?
I just found this out and needed somewhere to say it so I hope you read this comment and out it in another video. When swimming if you hold ZL link will actually swim sideways exactly how he does in ocarina of time and twilight princess. It’s kinda small and pointless but I really hope you put it in a video
Its cool to see how many more objects the physics simulation can simultaneously handle compared to Botw. Do you know what the limit in botw was? Also I've noticed gravity is kind of wonky in this game. If you're falling a long distance alongside some objects, eventually you'll reach a point where they seem to gain additional acceleration and fall faster than you. But in real gravity everything would reach the same terminal velocity. Do you think they are artificially slowing Link's falling speed to hide loading? Finally it's also possible to return to the surface from the depths by riding a dragon.
It's most likely so players can have better control of where they want to land without worrying that they are falling too fast and also to have a better look at the lanscape.
Not everything has the same Terminal Velocity, in the real world. Different objects have different T.V. It just depends on how much area is presented to the air, vs it's weight. Even the same object can have different T.V.! Think of someone with a Parachute.
If you skydive and land on the side of a wall that can slow you down as well
Рік тому
I finally understand why I would sometimes get a lot of Zonai capsules from the dispenser. I accidentally selected 5 large charges instead of normal charges.
Did you know that you can actually _climb_ out of the chasm in the Deku Tree. From all the way at the bottom, you can climb up using the dips in the wall to regain your stamina. You'll also probably need stamina food, but it is entirely possible!
That question about the lava and ice platforms make me curious if you can have 64 of both at the same time? I don't even know if there would be some place to test that conveniently
I don't even dare to think how badly and often the game had crashed if now it were developed by a western gaming devs like Bethesda... It just shows how amazingly well programmed a Nintendo game are. That a Nintendo game crashes occurs as seldom as that a western big game works within a year from its release. Yet Nintendo gets most hate of every company in the world...
@@julhizantwo2277 Not really talking about exclusive games, they can release their own games however they want. When I speak of the bad side of Nintendo I more so mean their insistence on tearing down anything their community makes. I've seen very few companies hate their customers so much as Nintendo does.
It's because Nintendo as a company makes tons of mind boggling dogshit decisions. Yes, they make really good fun games, but that doesn't absolve them from everything else they do.
The chasms are different lengths though right? Because I tried taking a balloon back up from the Depth's floor to the surface and the balloon timed out well before I made it far up the chasm. Unless using 4 balloons together instead of one makes them last longer? I also used a metal grate instead of a glider as a platform though I wouldn't think there is much weight difference.
Another thing I found is of you shoot yoga trap bananas with an arrow 3 or 4 times to push it from the trap trigger, you can pick it up without dealing without being attacked
2:45 you could have glued the bubbles together and then grouped them up that way and counted each type and then add it all together. Just to save a bit of time.
Since some chasm investigation was done, I'll say one time I followed a dragon as it was going up one of them and I tried to get a dragon part while it was in the middle of it. I think I saw the dragon part briefly after shooting it but then it just up and disappeared. I went down and checked the depths and saw nothing. Went back up to the surface and didn't see any up there either.
There’s a certain height where everything unloads if it’s not flagged to be in the area you are entering into. I assume you spawned the part in the overworld, fell down a bit, and it loaded in the depths, causeing the part to despawn, because it was spawned in the overwoeld
1:40 there is a nother way. U have to climb on a wall. Its possible. But not as ez as landing on a horse. I did it like 2 times but i only tryed for 10 min.
Well you can find them outside the deeps (as they are needed for a quest), but even if you could out one on baloon the sun outside would probaly kill it.
"The physics never cease to impress" True, now all that's left is to have a better framerate and especially stop the framerate from plummeting every time you make something with more than 4 parts
I have had the game freeze on me multiple times, but what truly amazes me is not once was it ever permanent. It was like a loading screen of a stillframe
That's because its not the game's fault its perfectly well programmed. The limitations are from the very old switch hardware. Hope they upgrade at some point with backwards compatibility.
That's exactly what it was lol. It froze so it could load the new area.
Actually, if you have a quest mark on your minimap, you can still see it animating during the "freeze". That's how you know the game is doing something and isn't hung or crashed in some infinite loop.
there's also a loading icon in the lower left
@@UltimatePerfectiontypically when my game freezes like that it’s cause i’m moving very fast and yeah you’re completely right. as an example when i’m sky diving and that happens, the wind effects around link are still playing perfectly. it sucks the switch isn’t powerful enough to run it perfectly but this game was so incredibly made and optimized
After a point, my game with Addison was to get a "supported sign" while being as crooked as possible. It can get pretty bad! Funny thing is, he will save it as it was left standing.
Once the sign unloads, it'll be perfectly upright once you load it in again
I've been avoiding the story and doing mostly side jobs and exploration for the past 100 hours and still barely seen and done anything at all, so I appreciate these spoiler free videos.
I finally beat the game but I only did about 90ish shrines. I’ll definitely be continuing that save file and doing much more.
I finished totk in 134 hours. No other game could hold me that long. But I was interested in searching Lambda treasures aka clothes from previous Zeldas (specifically Twilight princess)
So the maximum amount of objects you can attach is 21. How high could you get if you stacked 21 Zonai springs on top of each other, climb up on it and then activate them to launch yourself into the air, and is it high enough to launch yourself back into the overworld through one of the chasms?
after 3 springs, they start getting weighed down by the mass of all the springs above them and don't extend as well
better question is would you be able to hit the skybox barrier
You won't get launched any higher after a few springs
Springs give diminishing returns when stacked. The first one gets you around 43m into the air (including the height of the spring itself), adding a second increases that height to around 67m. At five springs you reach around 106m above the ground and adding any more springs at that point only increases the height by around 2-3m per spring, which is just the height of the spring itself; the actual launch distance doesn't change.
I tried it, it can't stand up straight long enough for you to get to the top and be launched
You can also cancel fall damage by fusing a steering stick to something and controlling it while you’re falling! Steering stick + rock = no damage
In case you did not know, you can increase the battery to 16x what you have at the start, and if you wear zonai armor, which halves battery consumption, 32x
Makes some experiment like the balloon one easier :)
I think another way to cancel fall damage without water or paraglider is by climbing a wall. You can grab the wall from links flat fall on to a fairly vertical surface, and link will grab it and stop falling, also taking no damage. I did this by accident once when approaching a cave from a tower launch, and link caught me off guard when he grabbed the wall before I pulled out the paraglider
You can also get the glide set to 2 stars for full impact immunity!
Also works with ladders, although it requires much greater accuracy.
i think they used this method in the early no paraglider runs for any% speedruns
On my first playthrough, I managed to skip into the depths before getting the paraglider using this method! Upon retrying the trick later, it became clear just how lucky I actually was to find a bit of vertical wall in pitch darkness 😅
Any time you see rhe game freeze, whether traversing from the depths and back or otherwise, its usually because you've traveled faster than the game can load/unload an area. So the game literally freezes everything so it can catch up. (This is why animations on textures, sounds etc. Still play. Only game clock has frozen.
I once climbed up a chasm back to the overworld. It froze just like in your Recall experiment when reaching the loading zone. Apparently the devs didn't expect many people to do it so they didn't optimize gradual loading for traversing the chasms upward.
Traversing the chasms downward can freeze your game too, if you're good too fast. Happened to me.
I tried to go up a chasm with a hot air balloon and discovered they disappear too soon.
A pretty reliable way to easily go up a chasm is ride one of the dragons as they're coming up. It will freeze for a bit every time as it loads the overworld.
OP probably chose the least deep chasm for this experiment.
How much stamina food did you have!?
your channel is amazing, love the in-depth research and testing you guys do
1:49 haha, looks like you didn't manage to get it first try, we can see the red game over cross on the mini map
R.I.P.
On the topic of avoiding fall damage, I can think of a few more ways
-Aiming for a wall or ladder to grab
-Be shield surfing with a spring or explosive on the shield
-2 star full wingsuit armor
Or if you dont mind taking damage theres
-Aiming for lava, sludge or bottomless pit, though that'd put you back where you started
-Pulling out a bow last second and shooting a bomb under yourself
-Having a fairy lol
you will still die if you bomb surf from a great height (think sky Island to base area)
Fall damage is calculated based on falling distance, not speed.
Being hit with an explosion won't reset your fall distance, you'll still take full fall damage when you hit the ground.
Shield surfing with a spring or bomb won't reduce fall damage either, you take your fall damage before it explodes.
What you can do is be diving, cancel the dive with B, start a falling attack, hold L to start swapping to a different ability, then press left on the dpad immediately after to force the game to let you swap weapons, and then swap to a different weapon. That's what speedrunner use to reset fall distance, just be sure to do it close to the ground so you don't take any fall damage.
Or be on a steering stick. No damage!
Someone: 9-1-1 please help, a person is gonna jump from the top of the skyscraper
9-1-1: i'll send a horse right away
That someone: What??? 😵💫
There is a place I won’t spoil, where you can walk into the underground, instead of falling.
It has to do with the 5th sage, but that is all I will say.
Makes the going from underground to surface experiments easier :)
(Also is used in many duplication glitches, since if you shoot an arrow from the underground to the surface, it freezes in place and falls to the ground. If you have multishot bows…)
This game doesn't cease to amaze
I'm still amazed that a game with such great physics and so many features runs with little to no lag on a switch
It's the monolithsoflt blackmagic. I think they helped dev the game like they did with botwm Some how those people have been pushing Nintendo's suppar hardhare to the max since the first xenoblade.
You can do the abyss to surface naturally without anything with the dragons
Yeah, but you need to get to the dragon first, which is tricky as the dragon is roaming and getting onto it may prove impossible depending on where it is and what devices you have on hand. In several hours long sessions with the game I only saw the dragon exit a chasm exactly once, and was too far away to actually do anything about it (and I want to farm dragon scales since they have despawn range of two kilometers (2000m), which is the largest in the game, and the thing about autobuild stuff is that they "inherit" despawn radius from the object that has the biggest one, meaning that if you build a device, then glue a single scale to it, the entire device won't despawn unless you go through a koading screen or get more than 2km away.
The first time I decided to farm dragon parts I was able to meet each of them as they were coming out of the chasm. Haven't been able to recreate that, so I may do some experimenting and see what I can find out why I was able to do that the first time around.
All the dragons have set paths, and all but the light dragon come in and out of the same chasms. You just need to wait long enough or find them along the path
@@gagealdridge2636 I rode naydra all the way down a chasm, through the depths and back up another chasm, all around it took me longer than I would’ve hoped but it was cool!
It’s like a TOTK myth buster series.
i like that the game is just stuttering when switching between overworld and underworld. they could've inserted a loading screen there, but instead they let us see the full thing so it feels seamlessly
I was able to escape the depths by using a hot air balloon and then climbing the jagged walls the rest of the way. There were enough spots to rest and places without gloom that it was possible. Took a long time though!
The huge freeze on leaving the Depths is impressive to me, since that's all streaming that the game does *invisibly* when you leave the Depths normally (like through an Ascend pillar). Nintendo has it so finely tuned that doing something surprising, like going UP through a chasm hole, catches the game with its pants down.
But not so much that it completely gives up and crashes! It just takes a moment to gather itself and keeps going.
I tried to ascend from depths to normal overworld but I couldn’t find a place I can do that. This may be a nice experiment
There’s a huge pillar in the depths under akalla ancient tech lab
You can find a few spots where there are pillars sticking down from the ceiling that you can ascend through, back up to the overworld
Totk tester spending his weekend😆:
You know, Lily Pads breaking your fall on water is MUCH more realistic than just the Water breaking your fall. Lily pads would soften the impact of the water!
Just watched some vids where 1 person made a ring of wings and another made a Tie Fighter. This game is nothing short of a masterpiece!
I have a question:
What is the DPS of beam emitters when compared to weapons? How do they interact with the armor link wears?
I was wondering if you can take the crystal that active a shrine from its intended location to another and see if it works and if you do does the original respawn?
I'd like to think that the 64 platforms limit is a subtle nod to the N64. It might not be, in which case it's just a nice coincidence
I just found this out and needed somewhere to say it so I hope you read this comment and out it in another video. When swimming if you hold ZL link will actually swim sideways exactly how he does in ocarina of time and twilight princess. It’s kinda small and pointless but I really hope you put it in a video
Its cool to see how many more objects the physics simulation can simultaneously handle compared to Botw. Do you know what the limit in botw was? Also I've noticed gravity is kind of wonky in this game. If you're falling a long distance alongside some objects, eventually you'll reach a point where they seem to gain additional acceleration and fall faster than you. But in real gravity everything would reach the same terminal velocity. Do you think they are artificially slowing Link's falling speed to hide loading? Finally it's also possible to return to the surface from the depths by riding a dragon.
It's most likely so players can have better control of where they want to land without worrying that they are falling too fast and also to have a better look at the lanscape.
Not everything has the same Terminal Velocity, in the real world. Different objects have different T.V. It just depends on how much area is presented to the air, vs it's weight. Even the same object can have different T.V.! Think of someone with a Parachute.
If you skydive and land on the side of a wall that can slow you down as well
I finally understand why I would sometimes get a lot of Zonai capsules from the dispenser. I accidentally selected 5 large charges instead of normal charges.
can you bring a prebuilt vehical from the yiga back to the overworld and have it retain its unbreakable properties?
I mean, you definitely can if you just get one from their base in Gerudo Desert
@@eduardocolgan I mean one from the depths
with the second one, there is literally an armor set bonus that does this
You can use the howerbike (2 angled motors and stick) and climb out of abyss that way. You do need quite a few recharges on way up.
You can increase the battery to 16x what you have at the beginning by upgrading it, and the zonite armor halves energy consumption, so effectively 32x
Did you know that you can actually _climb_ out of the chasm in the Deku Tree. From all the way at the bottom, you can climb up using the dips in the wall to regain your stamina. You'll also probably need stamina food, but it is entirely possible!
Never thought of recalling back to the surface. Fast-travel makes everything too convenient!
Well, you can recall to the sky islands with those rocks that fall down, so it only makes sense that you can do the same with the chasms.
That question about the lava and ice platforms make me curious if you can have 64 of both at the same time? I don't even know if there would be some place to test that conveniently
Kiuyoyou Shrine: Fire and Ice. Go nuts! Report back.
I don't even dare to think how badly and often the game had crashed if now it were developed by a western gaming devs like Bethesda... It just shows how amazingly well programmed a Nintendo game are. That a Nintendo game crashes occurs as seldom as that a western big game works within a year from its release.
Yet Nintendo gets most hate of every company in the world...
I really love how the glitch blood moons are like a error handler for the game to prevent it from crashing if neccesary.
They get hate for different reasons, though; one good thing does not remove another bad one.
Good luck for zelda team making game with wildly different spec and operating system without a single crash. That what exclusive game dont have
@@julhizantwo2277 Not really talking about exclusive games, they can release their own games however they want. When I speak of the bad side of Nintendo I more so mean their insistence on tearing down anything their community makes. I've seen very few companies hate their customers so much as Nintendo does.
It's because Nintendo as a company makes tons of mind boggling dogshit decisions.
Yes, they make really good fun games, but that doesn't absolve them from everything else they do.
Amazing video! Please make a series out of it!!!!
7:36 Smooth
Teaching the scientific method in school, they should just point to this channel
1:40 man Link ain’t having any kids after landing from so high up on his horse.
The chasms are different lengths though right? Because I tried taking a balloon back up from the Depth's floor to the surface and the balloon timed out well before I made it far up the chasm.
Unless using 4 balloons together instead of one makes them last longer? I also used a metal grate instead of a glider as a platform though I wouldn't think there is much weight difference.
I'm pretty sure the chasms are different lengths yes, the ones on top of mountains are the longer and I think the death mountain one is the longest
skydiving into mounting your horse also applies for all lynels
0:48 Genuinely impressed the framerate was still solid.
Another thing I found is of you shoot yoga trap bananas with an arrow 3 or 4 times to push it from the trap trigger, you can pick it up without dealing without being attacked
Can you drop another banana or other items in the trap area to and pick it up call the them?
@@pauljackson3491 no idea, I just noticed a banana trap and wondered if pushing far enough away would work. Would make for a good myth bust.
2 is also possible with Gliding outfit set bonus
Interesting stuff thanks for the video i knew alot of it but still learned some odds and ends
Iconic thumbnail
64 is the max number of stackable items for most materials in minecraft too!
1:35 *_[Your Wooden Stick broke!]_*
The legend is back!
Love this kinda video. Thanks!
2:45 you could have glued the bubbles together and then grouped them up that way and counted each type and then add it all together.
Just to save a bit of time.
You can only have 21 things fused at a time
can you ascend through the cieling of the depths?
Arin Hanson will be pleased to know he can make a 20 piece long bridge
Does making 64 ice or rock platforms cause other objects to disappear?
The red X on the map at 1:50 tells me that landing on your horse from a skydive isn't as easy as you make it look.
Horses are so magical they breaks physics
when i tried recalling out of the depths from the great plateau the recall was cancelled
4:20 very impressive
1:27 You can also use the full gliding armor set to land on the ground and not take any damage.
Doesn't it have to be fully upgraded first?
@@metaltom2003 Maybe. I don't remember for sure.
@@metaltom2003 only twice
@@Lavendelaura oh okay cool, thanks!
Me and my daughter managed to ascend to the surface from the depths when in Hebra region.
that poor horse's back xD
For 1:20 you don't even need a horse. The two upgrade set bonus for the Gliding set gives you complete immunity to fall damage.
A steering stick would also do the job.
Spoiler
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2
3
4
5
6
If you upgrade the glide set twice you just don't take fall damage
Since some chasm investigation was done, I'll say one time I followed a dragon as it was going up one of them and I tried to get a dragon part while it was in the middle of it. I think I saw the dragon part briefly after shooting it but then it just up and disappeared. I went down and checked the depths and saw nothing. Went back up to the surface and didn't see any up there either.
Happened to me too, dragon claw lost.. :(
There’s a certain height where everything unloads if it’s not flagged to be in the area you are entering into. I assume you spawned the part in the overworld, fell down a bit, and it loaded in the depths, causeing the part to despawn, because it was spawned in the overwoeld
3:20 Not that STABLE, you say? 🤔
1:40 there is a nother way. U have to climb on a wall. Its possible. But not as ez as landing on a horse. I did it like 2 times but i only tryed for 10 min.
How many temporary (yellow) Energy Wells can you have at once?
That depends on how many permanent ones you have
@@lunascarletsapphire5300 What if you only have the one you start with?
It fills up the empty slots on the belt.
4:15 I've had the game freeze once while diving down like a madman into an abyss. I was a bit scared my game might crash.
7:37 it hasn't been reloaded into memory. It has been removed from the memory and will get reloaded into it when u go near it again. LOL
Mmm … 64 slices of Hyrulean lava / ice . . .
very cool
1:23 glide armor
Landing on a ladder also allows you to land safely from the sky.
Funfact: you can use a construct horn to get 1 bubble.
4:34 Eiji Aonuma: Whatu isu 9 + 10?
0:34 those are just 3 under you though?
and 1 in the lava...
We live in an era where this game can run on the Switch, but everybody is struggling to make games on Series X and PS5 to go at 60fps
If you get the skydiving armor upgraded to level 2 you get no fall damage.
You can survive a fall without a paraglider or any water with the entire glide suit at level 2
🎉🎉
Can you bring a skeleton horse up from the depths?
Well you can find them outside the deeps (as they are needed for a quest), but even if you could out one on baloon the sun outside would probaly kill it.
Can you escape a skeleton horse ?
Has anyone tried to go the depths with a horse?
Nah, but i did send a lot of Koroks into that.
I had no idea you were supposed to help that guy hold the signs up lmao I thought it was just a funny thing that he could never let go.
hate being such a fanboi, but its so cool they intentionally set the limit at 64
Dis a pear
TWW?
They're capsules not bubbles
Bubble
Same diff
🤓☝️
Marbles
They're clearly balls.
So... 64 ... Like Minecraft
Its because of bits from what i remember
How to play TOTK, wrong answers only.
Cum
"The physics never cease to impress"
True, now all that's left is to have a better framerate and especially stop the framerate from plummeting every time you make something with more than 4 parts
tbh it runs way better than people realise considering its on 7 year old hardware that you can hold in your hand
@frasersilverton7289 yeah, a better way to put it is that totk got held back a ton by its hardware
Give me some voice over brahhh