Voxel everything with Cinema 4D Scene Nodes

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  • Опубліковано 21 сер 2024
  • A tutorial on how to voxelize everything with Cinema 4D Scene Nodes.
    You can download the scene files here:
    5698024877226....

КОМЕНТАРІ • 67

  • @scenenodestips
    @scenenodestips Рік тому +3

    Great work! Really appreciate you sharing your Scene Nodes experiments/discoveries with the broader community.

  • @ericliss9600
    @ericliss9600 8 місяців тому +2

    I love this tutorial. I added a UI element called "Voxel Gap" that subtracts from the voxel size.
    Cheers!

  • @PhotoshopRoom
    @PhotoshopRoom Рік тому +2

    So PRO! Thx for scene nodes tutorial. You best man!

  • @user-ic4lk3bi5b
    @user-ic4lk3bi5b Рік тому +2

    Cool example! Did you know that you can directly connect a float (or integer) value to a vector? That will convert the float x to a vector (x, x, x). And you can also directly connect a vector to a matrix when you only want to translate.

    • @realruckli
      @realruckli  Рік тому

      glad you like it. And thanks fo the tips!

  • @subframestudio
    @subframestudio Рік тому +1

    Great stuff buddy!

  • @MotionAndDesign
    @MotionAndDesign Рік тому

    Wow, such a great tutorial!

  • @stracknl
    @stracknl 11 місяців тому

    Thank you! 🙌🙌

  • @randomtopology
    @randomtopology 21 день тому

    Wow

  • @pzdmc4d
    @pzdmc4d Рік тому

    really cool

  • @rubenfernandez5064
    @rubenfernandez5064 2 місяці тому

    Great tutorial Dominik!!!! Do you know how to get the texture for characters with multiple materials and different uvs in octane?

    • @realruckli
      @realruckli  2 місяці тому

      Thx Ruben. I think there is no way to get the object color in to octane. But i‘m working on a tutorial that creates a voxel mesh insted of clones, i think with this one you could transfere any texture via vertexmaps to octane. So stay tuned 😉

    • @rubenfernandez5064
      @rubenfernandez5064 2 місяці тому

      @@realruckli "Great!!! I'll be waiting

  • @designcitystudio
    @designcitystudio Місяць тому

    quick question, can you morph in cinema using scened nodes like you can in houdini with the vdbmorph?? and if yes, would be great to have a tutorial. Cheers!!

    • @realruckli
      @realruckli  Місяць тому +1

      There is no vdb workflow in scene nodes yet. But i think you could do something simular with de volume builder

  • @kastinante6883
    @kastinante6883 3 місяці тому

    great

  • @Willopo100
    @Willopo100 7 місяців тому +1

    be cool if you morph between two objects

    • @realruckli
      @realruckli  7 місяців тому +1

      Defenitly doable, maybe i‘ll give it a try in the future :)

  • @gianlucafaberi2254
    @gianlucafaberi2254 3 місяці тому

    great tut.. is it possible to use fields in order to play with mograph? like the example in the intro when the voxels falls down?

    • @realruckli
      @realruckli  3 місяці тому

      Yes, you could place it under a Fracture or Voronoi Fracture Object (reomve the source point inside the Voronoi Fracture). Make sure on the Object Group Capsule the Instance Mode is set to "Instance". And you have to recolor it via a Plain Effector (use Field-Colors and drag the Vertex Color Tag in to the Fields)

    • @gianlucafaberi2254
      @gianlucafaberi2254 3 місяці тому

      @@realruckli thanks a lot for your quick answer

  • @khalilmaknoun
    @khalilmaknoun 10 місяців тому

    great tutorial ,could please make a second part how to apply mograph effectors on it

    • @realruckli
      @realruckli  10 місяців тому

      I will not make a second part, but there is already an example file for this on my gumroad :) . Its actually pretty easy.

  • @dermotfaloon_streetmonkey
    @dermotfaloon_streetmonkey Рік тому

    Great technique - Does the effect work with render-instance or do you need multi-instance?

    • @realruckli
      @realruckli  Рік тому

      Yes it should also work with render instances. But i never had a special use where i have to switch to render instances

  • @fbcreative-j5o
    @fbcreative-j5o 5 днів тому

    Hi, my shader field doesn't make any texture appear, everything seems link properly. Any idea ?

    • @realruckli
      @realruckli  4 дні тому

      @@fbcreative-j5o hard to tell. You can send me your setup via mail (in the channel description) so i can check it out

  • @QLapsus
    @QLapsus 11 місяців тому

    Hey Dominik ! Really great tut :)
    Will it possible to have several type of geometry instead of one simple cube ? Following your example, different types of LEGO ?

    • @realruckli
      @realruckli  11 місяців тому

      Hi QLapsus, of cours, you can plug in every geometry you like. You also can build object switching mechanism with a switch node and a modulo- or hash-node. But because every voxel has the same size, the different objects should also have the same size.

    • @QLapsus
      @QLapsus 11 місяців тому

      Thanks for your reply :) @@realruckli
      That's indeed what I thought, you can't plug any object with a different size, like a 2x4 or a 1x3 LEGO... sad
      I guess it will be a much more complex setup

    • @realruckli
      @realruckli  11 місяців тому +1

      Yep, definitly doable but way more complex

    • @realruckli
      @realruckli  11 місяців тому +1

      I now made a setup with different bricks (1x1, 2x2 and 2x3). Not super fast but with some additional settings :) . You can download it via gumroad

    • @QLapsus
      @QLapsus 11 місяців тому

      Dope ! I will go check it out

  • @user-ps6ds5ov2l
    @user-ps6ds5ov2l Рік тому

    I am your subscriber!ery interesting!

  • @volodymyrbosyi6253
    @volodymyrbosyi6253 10 місяців тому

    Thank you for sharing! Is it possible to apply different fields to this voxels just like to the clones?

    • @realruckli
      @realruckli  10 місяців тому

      Yes of course, see the my reply to the comment from @taunttd. You can download the example files on gumroad. Cheers

  • @gyuinbyun430
    @gyuinbyun430 6 місяців тому

    Hello!
    I'm also using version 2023.2.0.
    But I can't find the first object group I created when I search for it.
    Can you tell me why? Has the name changed?

    • @realruckli
      @realruckli  6 місяців тому

      I think the name didnt change. Should still called object group

  • @illunz
    @illunz 9 місяців тому

    Really Cool stuff. I'm wondering if you could get geomtry out of this that retains the colors or is that even possible?

    • @realruckli
      @realruckli  9 місяців тому +1

      Do you mean all cubes as single geometry? When you convert the Object Group Capsule the color should remain as display color for each cube

    • @illunz
      @illunz 9 місяців тому

      @@realruckli I have used current state and export on the capsule. It gets the geometry but the colors/uv/texture is lost. It is very interesting. I'm wonder if some geometry node should be used to construct those parts? The instanced objects default color is used no matter how I try to make this editable. Maybe a hull extract like the fracture effect would work.

    • @illunz
      @illunz 9 місяців тому

      @@realruckli Oh, sorry I get an intance object after I convert. Then that object convert again to clones of the orignal object and not the original clones. Thus the colors are lost. If there is away to get this to work and still use the good ol covert to current state tricks from the past then this would become a game changer!

    • @realruckli
      @realruckli  9 місяців тому

      @@illunz You have to switch the Instance Mode of the Object Group Capsule to "Instance", than you get geometry instead of instances when you convert it. Is it that what you are loking for?

    • @illunz
      @illunz 9 місяців тому

      I will try that once I get to my workstation. Thanks for the tip! I will let you know how it goes!

  • @redphotoallan
    @redphotoallan 3 місяці тому

    is possible to voxel a group of objects at once?

    • @realruckli
      @realruckli  3 місяці тому

      Yes, connect them first with a connect object.

  • @justinsehorn
    @justinsehorn 10 місяців тому

    Any idea why my Volume Mesher disappears once dropped into the Connect that's a child of the Voxelizer?

    • @realruckli
      @realruckli  10 місяців тому

      Hmm not sure. Maybe try to cache your volume/pyro sim or even bake your Volume Mesher as alembic

  • @user-tt4hj7pl2y
    @user-tt4hj7pl2y 3 місяці тому

    Sooo cool! But how to get the user color data in cotane render?

    • @realruckli
      @realruckli  3 місяці тому

      I dont know, depending other comments, i think there is no option yet with octane, sadly

    • @user-tt4hj7pl2y
      @user-tt4hj7pl2y 3 місяці тому

      @@realruckli Sad, thx for answering LOL

  • @taunttd
    @taunttd 10 місяців тому

    Amazing!! Thanks for the tutorials! How would I get effectors to work on it?

    • @realruckli
      @realruckli  10 місяців тому

      You can pipe it through a plain effector node and add a field node. Long time a go i tried this, but should work i gues

    • @taunttd
      @taunttd 10 місяців тому

      Thanks for the reply! Unfortunately I had no luck with it. Model keeps disappearing. I figured I could toss them all under a Fracture generator and add effectors that way but also no luck. I'll keep playing with it! Amazing stuff man.

    • @realruckli
      @realruckli  10 місяців тому

      I tried it. There ar two ways, one with nodes and one by using ah classic effector directly on the capsule. Downside of the second solution, it just works when the capsule is set to normal instances, so not the best solution fo a huge amount of clones. You can download both examples on gumroad. Hope that helps

    • @taunttd
      @taunttd 10 місяців тому +1

      Yo I'm speechless...honestly starstruck. Thanks a ton man! Honestly! @@realruckli

  • @yeahmitch
    @yeahmitch 6 місяців тому

    I can't seem to figure out how to get this working with Octane. Any ideas?

    • @realruckli
      @realruckli  6 місяців тому

      Hi mitch. Im not a Octane guy anymore. Other octane users said there is no solution to get the object color in to Octane, at least for now.

  • @Willopo100
    @Willopo100 7 місяців тому

    is it possible to animate this with fields. for example a simple linear field to reveal the voxels.

    • @realruckli
      @realruckli  7 місяців тому +1

      Yes you can use the efector node together with the field node. I think there is an explanation for that in the documentation of those nodes

    • @realruckli
      @realruckli  7 місяців тому +1

      I forgot, i made already a example file for that, you can download it on gumroad :)

  • @Willopo100
    @Willopo100 7 місяців тому

    how u get this to show up in octane

    • @realruckli
      @realruckli  7 місяців тому +1

      I think there is no way to get the colors to octane for now. Other octane users already tried with no luck

    • @laui130
      @laui130 7 місяців тому

      @@realruckli could it work with redshift? i mean to work with a redshift material so i can add reflection and emission to the the material.

    • @realruckli
      @realruckli  7 місяців тому

      Yes of course, i explain it at Min 22:30

  • @buchanori
    @buchanori 11 місяців тому +1

    Great work! Really appreciate you sharing your Scene Nodes experiments/discoveries with the broader community.