Dominik Ruckli
Dominik Ruckli
  • 19
  • 138 176
Match Size Modifier, a Scene Nodes Capsule for Cinema 4D
In this video, I like to present and explain my new Nodes Modifier called Match Size. It allows you to match the size and the alignment of an object to a second one.
You can download the asset and the scene files here:
5698024877226.gumroad.com/l/oidho
Переглядів: 5 245

Відео

Voxel Mesher with Cinema 4D Scene Nodes
Переглядів 1,8 тис.4 місяці тому
A tutorial on how to build a Voxel Mesher with Cinema 4D Scene Nodes. And at the end we do a little Grow Solver experiment. You can download the scene files here: 5698024877226.gumroad.com/l/jucfl
Mycelium Growth with Cinema 4D Scene Nodes
Переглядів 4,1 тис.6 місяців тому
A tutorial on how to build a Mycelium Growth Capsule with Cinema 4D Scene Nodes. You can download the scene files here: 5698024877226.gumroad.com/l/tkmra Core4D: www.youtube.com/@UCu-apV1TWeA01sz3_uHQWhw
Recursive Subdivision with Cinema 4D Scene Nodes
Переглядів 7 тис.8 місяців тому
A tutorial on how to build a Recursive Subdivision Capsule with Cinema 4D Scene Nodes. You can download the scene files here: 5698024877226.gumroad.com/l/cjjvi
Growing Points V2 with Cinema 4D Scene Nodes and Dynamics
Переглядів 3,2 тис.9 місяців тому
The second part of the Point Growing Tutorial with Cinema 4D Scene Nodes and Dynamics. This time we add clones and dynamics to the points. You can download the scene files here (Grow_Points_Dynamics_01.zip): 5698024877226.gumroad.com/l/nzztyp
Growing Points with Cinema 4D Scene Nodes and a Volume-Builder
Переглядів 18 тис.9 місяців тому
A tutorial on how to build a Point Growing Effect with Cinema 4D Scene Nodes and a Volume-Builder. You can download the scene files here: 5698024877226.gumroad.com/l/nzztyp
Volume Infection with Cinema 4D Scene Nodes and a Volume-Builder
Переглядів 4,3 тис.Рік тому
A tutorial on how to build a Volume Infection with Cinema 4D Scene Nodes and a Volume-Builder. You can download the scene files here: 5698024877226.gumroad.com/l/pxmwu
Reaction Diffusion Effect with Cinema 4D Scene Nodes
Переглядів 4,8 тис.Рік тому
A tutorial on how to build a Reaction Diffusion Effect with Cinema 4D Scene Nodes. You can download the scene files here: 5698024877226.gumroad.com/l/pjzqn
Building a Spiderweb Generator with Cinema 4D Scene Nodes.
Переглядів 9 тис.Рік тому
A tutorial on how to build a Spiderweb Generator with Cinema 4D Scene Nodes. You can download the scene files here: 5698024877226.gumroad.com/l/nnvip
Building the Shortest Path Generator with Cinema 4D Scene Nodes.
Переглядів 14 тис.Рік тому
Tutorial on how to build the Shortest Path Generator with Cinema 4D Scene Nodes. You can download the scene files here: 5698024877226.gumroad.com/l/xgngvb
Building a Spline-Relax Solver with Cinema 4D Scene Nodes.
Переглядів 8 тис.Рік тому
A tutorial on how to build a Spline-Relax Solver with Cinema 4D Scene Nodes. You can download the scene files here: 5698024877226.gumroad.com/l/plvhv
Voxel everything with Cinema 4D Scene Nodes
Переглядів 16 тис.Рік тому
A tutorial on how to voxelize everything with Cinema 4D Scene Nodes. You can download the scene files here: 5698024877226.gumroad.com/l/odosy
Real Edge to Line with Cinema 4D Scene Nodes
Переглядів 8 тис.Рік тому
A tutorial on how to build an "Edge to Line" Node with Cinema 4D Scene Nodes. You can download the scene files here: 5698024877226.gumroad.com/l/eocmw
Spline Growing with Cinema 4D's Scene Nodes and Fields
Переглядів 3,9 тис.Рік тому
A scene node setup that allows you to grow a bunch of splines via fields. Sorry for the bad audio, next tutorial again without the annoying reverb ;) You can download the scene files here: 5698024877226.gumroad.com/l/onqexr
Fast Plexus effect, improving the plexus effect with the new "closest point" node
Переглядів 5 тис.Рік тому
An update of the old Plexus setup in Cinema 4D Scene Nodes with a huge performance boost. Cinema version 2023.2 is required. You can download the scene file here: 5698024877226.gumroad.com/l/ozmqc The old tutorial: ua-cam.com/video/MuPmEqQCExs/v-deo.html
Volume Colorizer, a Cinema 4D python tool
Переглядів 2,1 тис.Рік тому
Volume Colorizer, a Cinema 4D python tool
Shortest Path Generator, a Cinema 4D python tool
Переглядів 8 тис.Рік тому
Shortest Path Generator, a Cinema 4D python tool
Particle Emitter with Cinema 4D Scene Nodes
Переглядів 9 тис.Рік тому
Particle Emitter with Cinema 4D Scene Nodes
Plexus Effect with Cinema 4D Scene Nodes
Переглядів 8 тис.Рік тому
Plexus Effect with Cinema 4D Scene Nodes

КОМЕНТАРІ

  • @liviomaraniello7069
    @liviomaraniello7069 День тому

    This is awesome, @dominik! Thanks for sharing! I used your project file to follow along, and when I tried to replace the torus with another object at the end, it didn’t work. Any suggestions?

    • @realruckli
      @realruckli 8 годин тому

      Hard to say, but it works with the Torus? You can send me your file via mail (in the channel description), so I can have a look. Cheers

  • @davidcaro
    @davidcaro 5 днів тому

    awesome!!! how can I export as alembic this effect?

    • @realruckli
      @realruckli 5 днів тому

      @@davidcaro does right click "export to alembic" not work?

  • @kurnikoff
    @kurnikoff 24 дні тому

    Great tutorial. I'm just starting with C4D Scene Nodes and it was really nicely explained.

    • @realruckli
      @realruckli 23 дні тому

      Thanks. If you just started I can also recommend the tutorial series from core4D: www.youtube.com/@CORE4D

  • @lsnnny5908
    @lsnnny5908 27 днів тому

    I've seen a tuto before that uses mospline & tracer and the scene update mechanism of c4d to create a 3d version like this effect. you may take a look at it. It's very interesting~~~ ua-cam.com/video/cokQTlYzwWM/v-deo.html

  • @khaledbenslama3642
    @khaledbenslama3642 27 днів тому

    Thanks for the tutorial can you explain to me please how to render the web

    • @realruckli
      @realruckli 27 днів тому

      You can add a RS Tag and than set the Curve Type to e.g. Cylinder. than just add a Texture and thats it :)

  • @lsnnny5908
    @lsnnny5908 28 днів тому

    You tuto are drop-dead gorgeous ,awesome

  • @weme78
    @weme78 Місяць тому

    great!

  •  Місяць тому

    if I wanted to do it with dice instead of lego, but so they wouldn't all be facing the same way - should i do it with a plain effector, or do you suggest any other way?

    • @realruckli
      @realruckli Місяць тому

      There are many ways to do this, using MoGraph is one of them. The simplest solution I can recommend is doing it directly inside Nodes: 1. Add a Switch Node, set it to Vector and add as many different Rotations you like (e.g. 90,0,0 | 180,0,0 | 90,0,90 and so on) 2. Use a Hash Node and set the Minimum to 0 and the Maximum to your Rotations-Count 3. Plug the Index of the Iterate Collection into the Seed of your Hash Node 4. Plug the Integer Output of the Hash Node into the Index of the Switch Node 5. Unfold the Result Output of your Switch Node and add an Angular Unit Node to each Component (X,Y and Z). 6. Set the Mode of the Angular Unit Nodes to "Degrees to Radiance" 7. Plug the Result Outputs of te Angular Nodes to the related Rotation Components of the Compose Matrix Node 8. With the Salt Parameter on the Hash Node you can change the randomization of the Rotations Hope that helps :)

    •  Місяць тому

      @@realruckli it maybe be a bit too complex for me, but I’ll try it later

  • @sergio_motion
    @sergio_motion Місяць тому

    Thanks a lot! You are great man!

  • @superpetun
    @superpetun Місяць тому

    dont work with octane ??

    • @realruckli
      @realruckli Місяць тому

      I have no Octane, but i see no reason why it should not work with Octane.

  • @xlista1543
    @xlista1543 Місяць тому

    Thank you very much!

  • @Ouss.Motion
    @Ouss.Motion Місяць тому

    The offset variable does not space them evenly, instead it increments like this: 1, 2, 3 ,4... instead of being: 1,1,1,1... (consider it centimeters) Am I doing something wrong please? Also thanks for the video.

    • @realruckli
      @realruckli Місяць тому

      Hi Ouss.Motion, you are right, thats something I did not take into account, so you did everything correct. It increases beacause the "Geo to match" also increases in size by every iteration. I added a new setup (V2) into the download files on gumroad. In this file the offset should be always the same. And this setup is also a bit faster ;)

  • @jhalanddesign
    @jhalanddesign Місяць тому

    Nice stuff. I’ve experienced a bit now with the match size now.. I don’t seem to be able to place null objects, or am I missing something? And is it possible to add more object together at ones, I guess you can set it up with in scene nodes, but would also be great to have it in the objects menu version. And also possible to link to the object next below or above. Then it can be easier to stack stuff and connect. But not sure if the last thought is a needed option. But anyway powerful tool you’ve made here so thanks!

  • @nikolay_khan
    @nikolay_khan Місяць тому

    Hey, i have a quastion. How you leared stuff like this? Mb maxon has tutorial page where i can find some info? Thank for your tutorials

    • @realruckli
      @realruckli Місяць тому

      Hi Nikolay, by reading the documentation, base knowledge in programing and linear algebra ... and with a little help from Maxon ;) There are several good resources: www.youtube.com/@CORE4D www.youtube.com/@scenenodestips nodebase.info The C4D Doc: help.maxon.net/c4d/en-us/#html/60629.html?TocPath=The%2520Node%2520Editor%257CThe%2520individual%2520Assets%257C_____0 And there are a lot of good example scene inside Cinema's Content Browser. You can also join the "C4D Procedural" Discord Channel if you like, there you can chat with some Scene Nodes Cracks, they love to help :)

    • @nikolay_khan
      @nikolay_khan Місяць тому

      @@realruckli awesome 🤩

    • @nikolay_khan
      @nikolay_khan Місяць тому

      @@realruckli thank you a lot

  • @antoniogranado6494
    @antoniogranado6494 Місяць тому

    Amazing!

  • @hoaeto2180
    @hoaeto2180 Місяць тому

    Awesome Please create tutorial for block wall

  • @matteoforghieri
    @matteoforghieri Місяць тому

    thats exactly the right approach! reverse engeneer hodini toold for c4d is the way to go, thanks a lot!

    • @realruckli
      @realruckli Місяць тому

      @@matteoforghieri thanks. Wich houdini tool would you like to see next in c4d?

    • @matteoforghieri
      @matteoforghieri Місяць тому

      @@realruckli omg so many times while watching thoudini tutorials i thought i would love some of those tools on c4d, and now i cannot remember anything! i will write you when something come to mind!

    • @matteoforghieri
      @matteoforghieri Місяць тому

      @@realruckli i got an idea, not really from houdini though. tracer object sux and now is also bugged as hell since 2024, it would be nice to have a new and improved tracer object with scene nodes, i tried to do it but i am not good enough yet.

    • @realruckli
      @realruckli Місяць тому

      @@matteoforghieri Core4D builds a Tracer in this Tutorial with Scene Nodes. Maybe this is usefull :) ua-cam.com/video/plcWywTcbmM/v-deo.html

  • @Hobijak
    @Hobijak Місяць тому

    블렌더 따라하기는 ㅋㅋ

  • @vasilybodnar168
    @vasilybodnar168 2 місяці тому

    Tnank you. Trying to make bricks wall (as you show at the beginning), but I fail. Can you explain or upload some simple scene, how you make it, pls?

    • @realruckli
      @realruckli 2 місяці тому

      Hi Vasily, there is no "simple" scene because this setup is definitely a bit more advanced and needs some Scene Nodes knowledge. But you can send me a mail (in the channel description), and I can send you the scene file if you like.

    • @MatthieuFremeaux
      @MatthieuFremeaux Місяць тому

      @@realruckli Would definitely be interested in that too (fantastic capsule by the way, I so glad that finally someone - other than Maxon and Rocket Lasso - creates useful nodes capsules "à la Blender add-on or Houdini asset" ! Please make more of this ;)

    • @CORE4D
      @CORE4D Місяць тому

      There is a brick wall example in asset browser :)

  • @stemfourvisual
    @stemfourvisual 2 місяці тому

    This is what the world ( well me ) has been waiting for!

  • @motionwithoskar
    @motionwithoskar 2 місяці тому

    amazing video dom

  • @antoniopepe
    @antoniopepe 2 місяці тому

    Finally something new for c4d. I switched to houdini world but im continue using c4d for some basic stuff...

  • @avi3dfx1210
    @avi3dfx1210 2 місяці тому

    one of your best videos so far!!! thanks

  • @caspianievers
    @caspianievers 2 місяці тому

    Exactly what I’ve been trying to make today!

  • @midlet
    @midlet 2 місяці тому

    This is so cool! Thanks for sharing!

  • @bharat5194
    @bharat5194 2 місяці тому

    Amazing

  • @앙준수-q5k
    @앙준수-q5k 2 місяці тому

    I'm curious, do you get this information by studying alone? That's great....

    • @realruckli
      @realruckli 2 місяці тому

      Yes, reading the doc and with some help from maxon. There is a beginners series on the Core4D UA-cam-Channel if you are also interrested in learning Nodes. www.youtube.com/@CORE4D

  • @Totorus
    @Totorus 2 місяці тому

    Thanks for sharing!

  • @lowlevelsystems
    @lowlevelsystems 2 місяці тому

    nicely done as usual dominik!

  • @scenenodestips
    @scenenodestips 2 місяці тому

    Fantastic tutorial and capsule, thanks so much for creating & sharing!

  • @не_твоя_вот_и_бесишься

    Четко💪💪💪

  • @subframestudio
    @subframestudio 2 місяці тому

    Perfect as always!

  • @JustixModder
    @JustixModder 2 місяці тому

    Hey, do you know a way to get only the End Caps after the Extrude Node? I want to have them seperate so I have another layer of geometry on top of the base geometry.

    • @realruckli
      @realruckli 2 місяці тому

      The Extrude Node generates the same Polygon Selections as the normal Extrude Object. The End Caps are called "C2". So just use a Delete Node and type in: all-"C2" . This deletes everything except the the End Caps. Hope that helps.

  • @robmillington
    @robmillington 2 місяці тому

    Excellent tutorial, thank you!

  • @BodachStudio
    @BodachStudio 2 місяці тому

    I would love to see a tutorial on how you rendered those images. Really, really good stuff!

    • @realruckli
      @realruckli 2 місяці тому

      @@BodachStudio its just a simple rock and cristal material mix with triplaner mapping. My tutorials are more about scene nodes, there are a lot of good rendering tutorials out there ;)

  • @MakotoTamura256
    @MakotoTamura256 2 місяці тому

    Great job and thank you share this tutorial!! Amazing!

  • @caimax3075
    @caimax3075 2 місяці тому

    hi, thanks for sharing. how to convert mesh edge to line in Modifier group? I tried C4D edge to line node and the technic in this tutorial , but it seems not work in modifier group.

    • @realruckli
      @realruckli 2 місяці тому

      The Nodes Modifier can just output the same type as the input. So when you input a mesh it cant output splines, and of course the other way around. You can use a Nodes Mesh, a Nodes Spline or an Object Group Capsule instead

  • @jackbrown2690
    @jackbrown2690 2 місяці тому

    This is fantastic - Thank you for sharing. Is there a way to limit the maximum number of connections to be fewer than the points created by the Matrix?

    • @realruckli
      @realruckli 2 місяці тому

      Yes there is. First I recommend to use my newer Plexus-Effect Tutorial, it is much faster ;) . It is called "Fast Plexus Effect". There you can set the amount of connections on the Closest Points Node with the "Maximum Neighbors" parameter, explained at Min 5:20. Hope that helps :)

    • @jackbrown2690
      @jackbrown2690 2 місяці тому

      @@realruckli Brilliant. That's perfect! I am getting a lag between clones position and plexus spline being drawn. I have delay effector as well as dynamic on my cloner - Is there an order of operations thing I'm missing?

    • @realruckli
      @realruckli 2 місяці тому

      @@jackbrown2690 I think this is just in the viewport, should not appear in the render. In terms of the order, the matrix object should be on top, cinema caluculates from top to bottom.

  • @nihay1540
    @nihay1540 2 місяці тому

    Hello! Thanks for this wonderful tutorial! I don't know why it didn't work with my object? I even try just to replace the head by my object in your file just to test if it was a node problem in my file but it seems like it is my object. I imported a logo in C4D, the object was a Vector Imported. I tried to make it an object and by clicking state to object then connect the object. I used the final connected object to replace the head. I don't know why it stopped working :(

    • @realruckli
      @realruckli 2 місяці тому

      @@nihay1540 so no longer collides or it stoped working completly? You can send me your scene file via mail (in the channal description), so i can have a look whats going wrong there. Could be a problem with a c4d update

    • @nihay1540
      @nihay1540 2 місяці тому

      @@realruckli Thank you for answering! It works with your files but when I try to replace the object with mine it doesn't work. I sent you my files!

  • @fbcreative-j5o
    @fbcreative-j5o 3 місяці тому

    Hi, my shader field doesn't make any texture appear, everything seems link properly. Any idea ?

    • @realruckli
      @realruckli 3 місяці тому

      @@fbcreative-j5o hard to tell. You can send me your setup via mail (in the channel description) so i can check it out

  • @NitroNTV
    @NitroNTV 3 місяці тому

    How to make The Lego Movie*

    • @realruckli
      @realruckli 3 місяці тому

      @@NitroNTV you can watch my other Tutorial about voxelizing. There I do everything with lego :)

  • @Willopo100
    @Willopo100 3 місяці тому

    how to make it more smooth in motion. at the moment it looks like stop motion

    • @realruckli
      @realruckli 3 місяці тому

      Thats the nature of any grow effect. You can make it smoother by make the resolution of your setup much higer to hide the popping effect. But this will lead in bigger calculation times of course.

  • @nogproductionsNOGMAT
    @nogproductionsNOGMAT 3 місяці тому

    How do I create the material using Arnold Render?

    • @realruckli
      @realruckli 3 місяці тому

      I dont know, sorry. I never used Arnold inside C4D

  • @Pryaingoffice
    @Pryaingoffice 3 місяці тому

    This looks cool, but my C4D2023 can't do this project

    • @realruckli
      @realruckli 3 місяці тому

      @@Pryaingoffice thanks. Yes you need at least 2024 for this project

  • @sergio_motion
    @sergio_motion 3 місяці тому

    It is a brilliant tutorial!!! Thank you so much!

  • @randomtopology
    @randomtopology 3 місяці тому

    Wow

  • @Sebastian-lp7lw
    @Sebastian-lp7lw 3 місяці тому

    any way to make each voxel a random size?

    • @realruckli
      @realruckli 3 місяці тому

      Yes, but than the meshing process would no longer work. You can check out my other tutorial calls "Voxel everything...". There we create voxels with cube instances where you can plugin a Sample-Noise-Node or a Hash-Node into the scale to randomize the scale.

  • @FangCui-h2h
    @FangCui-h2h 4 місяці тому

    Love this tutorial! Just one question, do you know how to bake the animation from the volume mesher and the vertex map? Thank you very much!

    • @realruckli
      @realruckli 4 місяці тому

      @@FangCui-h2h you can bake it to alembic, i think this is the easiest solution. Hope that answers your question

  • @realruckli
    @realruckli 4 місяці тому

    Tipp at 28:30 : Instead of building the Polygon Topology Set again, you could also use the same Polygon Topology Set Node that we built at 17:30

  • @heraxvot6609
    @heraxvot6609 4 місяці тому

    Definitely your lessons are the best in the world of C4D nod architecture ! Some solutions from your lessons are useful in my work and I actively use them. Thank you very much