Simply amazing! This is so helpful for learning how to work with quite a few nodes. For the "Use Null Object": You're using the If-node. Is there some way to build an if-condition like "if " and drive the result that way? This would eliminate the need for the checkbox. The logic would simply be "if there is a Center Point use that, otherwise use the average".
Yes you could compare the Uuid of the Object-Link parameter with a second empty Object-Link parameter. And than hide the second one in the Resorce editor. But this is not a very elegant solution, so i would prefer the checkbox ;)
Dominik, thank you so much for your tutorials. I've been trying to learn scene nodes and your videos are super helpful. One question, do you happen to know if there's a node that does the same function of the loop cut tool in C4D, in order to cut some edges into a polygon?
Hi Dominik, thanks so much for this useful tutorial. I was wondering if you knew if a "Result" node exists in the node editor similar to the one in the Xpresso editor? I've been looking through all the nodes in the asset browser and I can't find anything like it. And the Port / Data inspector don't always work as expected.
Yes there is the data and port inspector for that. But they only work if the port is processed (in use in the setup). This is sometimes a bit unhandy, so my go to solution for that is to use a text node, there you can plug in any datatype in to the text spline port and the text geomety can than go into any output (scene context and every capsule). With this hack you can track any data. Nice side effect, you have your result also as textspline in the viewport :)
Hello, I really liked the class but mine was a little strange, I don't know where I ended up going wrong, but my web ended up in a curved bezier style and not linear, like yours, could you help me?
With rope dynamics and a connector tag to connect all threads together. The spheres have the new ridged body dynamic tag applied. Race the substeps and collision steps to have a proper result.
@@realruckli Could you explain this a little bit more in detail? I would love to recreate the scene but i never worked with the rope or connector tag, so i dont really know what to do
@@user-lf6dn2jp2y 1. On the capsule go to Subdivision, set the Type to B-Spline and the Intermidiate Points to Subdivided. Angle to 90 degree and Maximum Lenght around 1 cm (depending on the size of your web). So you have enough points for the simulation. 2. Make the Capsule editable and have a look if you have a enought points and an even distribution. 3. Add a Rope and a Connector Tag 4. Select the Endpoints and fix them in the Rope-Tag (Setting "Fixed:" at the bottom of the Tag). The Endpoints should now appear in puple. 5. Go to the Connector Tag and check "Same Object" and "Update Live". Than play with the Search Radius and the Max Connection till all threads are connected. Max Connection around 10, Search Radius depending on the scale of your web. 6. Than go to the Simulation Setting and up the Substeps, Iterations and Collision Passes till you get a proper result. A bit of Damping is also good. 7. Throw any simulation object on to the web and have fun ;) . To achive the sticky effect play with the Stickiness parameter in the Rope tag. You have to trail and error a bit with all the settings to get a proper result. Hope that helps
Creators like you should have C4D for free for a year minimum. Thanks Dominik, you bright mind! Legend!
Thanks! Hihi would be great yes ☺️
ty for sharing some scene nodes!
fantastic! Thanks for sharing.
Great! Thank you so much for sharing this knowledge.
Thank you very much for this awesome tutorial!
Simply amazing! This is so helpful for learning how to work with quite a few nodes.
For the "Use Null Object": You're using the If-node. Is there some way to build an if-condition like "if " and drive the result that way? This would eliminate the need for the checkbox. The logic would simply be "if there is a Center Point use that, otherwise use the average".
Yes you could compare the Uuid of the Object-Link parameter with a second empty Object-Link parameter. And than hide the second one in the Resorce editor. But this is not a very elegant solution, so i would prefer the checkbox ;)
so cool!! thanks for sharing such usefull stuff
Thanks for the tutorial can you explain to me please how to render the web
You can add a RS Tag and than set the Curve Type to e.g. Cylinder. than just add a Texture and thats it :)
Awesome 🌋🌋🌋
Cant wait to try this
Yaw dropping.. c4d is getting serious in the nodes. lets hope soon we will not need houdini at all. Thank you.
Very cool! Would love to learn more about scene nodes :)
More stuff to come, for sure :)
Dominik, thank you so much for your tutorials. I've been trying to learn scene nodes and your videos are super helpful.
One question, do you happen to know if there's a node that does the same function of the loop cut tool in C4D, in order to cut some edges into a polygon?
As far as I know there are no cut tools available yet. Its definitly possible to build stuff like this, but I think it's not a trivial thing.
Hi Dominik, thanks so much for this useful tutorial. I was wondering if you knew if a "Result" node exists in the node editor similar to the one in the Xpresso editor? I've been looking through all the nodes in the asset browser and I can't find anything like it. And the Port / Data inspector don't always work as expected.
Yes there is the data and port inspector for that. But they only work if the port is processed (in use in the setup). This is sometimes a bit unhandy, so my go to solution for that is to use a text node, there you can plug in any datatype in to the text spline port and the text geomety can than go into any output (scene context and every capsule). With this hack you can track any data. Nice side effect, you have your result also as textspline in the viewport :)
Wow.
Wow!
Hello, I really liked the class but mine was a little strange, I don't know where I ended up going wrong, but my web ended up in a curved bezier style and not linear, like yours, could you help me?
On the Assemble Spline Node try to switch the Spline Type to Linear (11:35). And do the same on the Node Spline Capsule. Hope this works.
@@realruckli it worked thank you very much
supercool!
How did you make it tearing with all spheres stick to it?
With rope dynamics and a connector tag to connect all threads together. The spheres have the new ridged body dynamic tag applied. Race the substeps and collision steps to have a proper result.
@@realruckli Thank you!
Nice work man, waiting for more stuff.
@@realruckli Could you explain this a little bit more in detail? I would love to recreate the scene but i never worked with the rope or connector tag, so i dont really know what to do
@@user-lf6dn2jp2y 1. On the capsule go to Subdivision, set the Type to B-Spline and the Intermidiate Points to Subdivided. Angle to 90 degree and Maximum Lenght around 1 cm (depending on the size of your web). So you have enough points for the simulation.
2. Make the Capsule editable and have a look if you have a enought points and an even distribution.
3. Add a Rope and a Connector Tag
4. Select the Endpoints and fix them in the Rope-Tag (Setting "Fixed:" at the bottom of the Tag). The Endpoints should now appear in puple.
5. Go to the Connector Tag and check "Same Object" and "Update Live". Than play with the Search Radius and the Max Connection till all threads are connected. Max Connection around 10, Search Radius depending on the scale of your web.
6. Than go to the Simulation Setting and up the Substeps, Iterations and Collision Passes till you get a proper result. A bit of Damping is also good.
7. Throw any simulation object on to the web and have fun ;) . To achive the sticky effect play with the Stickiness parameter in the Rope tag.
You have to trail and error a bit with all the settings to get a proper result. Hope that helps
And dont forget to set a proper Rope Radius
Or you could have just drawn it with splines. No hope for the non-programmers.
Hehe yep the old fashion way :)