Building a Spiderweb Generator with Cinema 4D Scene Nodes.

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 35

  • @TheJessy54
    @TheJessy54 9 місяців тому +4

    Creators like you should have C4D for free for a year minimum. Thanks Dominik, you bright mind! Legend!

    • @realruckli
      @realruckli  9 місяців тому +1

      Thanks! Hihi would be great yes ☺️

  • @mikkelmelby
    @mikkelmelby 10 місяців тому +1

    ty for sharing some scene nodes!

  • @ohgott8251
    @ohgott8251 Рік тому +1

    fantastic! Thanks for sharing.

  • @mico11
    @mico11 Рік тому +1

    Great! Thank you so much for sharing this knowledge.

  • @designstuff2565
    @designstuff2565 Рік тому +1

    Thank you very much for this awesome tutorial!

  • @danielschmid8530
    @danielschmid8530 Рік тому +2

    Simply amazing! This is so helpful for learning how to work with quite a few nodes.
    For the "Use Null Object": You're using the If-node. Is there some way to build an if-condition like "if " and drive the result that way? This would eliminate the need for the checkbox. The logic would simply be "if there is a Center Point use that, otherwise use the average".

    • @realruckli
      @realruckli  Рік тому

      Yes you could compare the Uuid of the Object-Link parameter with a second empty Object-Link parameter. And than hide the second one in the Resorce editor. But this is not a very elegant solution, so i would prefer the checkbox ;)

  • @AB-mv1mb
    @AB-mv1mb Рік тому +1

    so cool!! thanks for sharing such usefull stuff

  • @khaledbenslama3642
    @khaledbenslama3642 Місяць тому

    Thanks for the tutorial can you explain to me please how to render the web

    • @realruckli
      @realruckli  Місяць тому

      You can add a RS Tag and than set the Curve Type to e.g. Cylinder. than just add a Texture and thats it :)

  • @denelisin9975
    @denelisin9975 Рік тому +2

    Awesome 🌋🌋🌋

  • @lebadger
    @lebadger Рік тому

    Cant wait to try this

  • @vladan.Poison
    @vladan.Poison Рік тому +1

    Yaw dropping.. c4d is getting serious in the nodes. lets hope soon we will not need houdini at all. Thank you.

  • @bharat5194
    @bharat5194 Рік тому

    Very cool! Would love to learn more about scene nodes :)

    • @realruckli
      @realruckli  Рік тому +2

      More stuff to come, for sure :)

  •  Рік тому

    Dominik, thank you so much for your tutorials. I've been trying to learn scene nodes and your videos are super helpful.
    One question, do you happen to know if there's a node that does the same function of the loop cut tool in C4D, in order to cut some edges into a polygon?

    • @realruckli
      @realruckli  Рік тому

      As far as I know there are no cut tools available yet. Its definitly possible to build stuff like this, but I think it's not a trivial thing.

  • @SF27200
    @SF27200 Рік тому +1

    Hi Dominik, thanks so much for this useful tutorial. I was wondering if you knew if a "Result" node exists in the node editor similar to the one in the Xpresso editor? I've been looking through all the nodes in the asset browser and I can't find anything like it. And the Port / Data inspector don't always work as expected.

    • @realruckli
      @realruckli  Рік тому +3

      Yes there is the data and port inspector for that. But they only work if the port is processed (in use in the setup). This is sometimes a bit unhandy, so my go to solution for that is to use a text node, there you can plug in any datatype in to the text spline port and the text geomety can than go into any output (scene context and every capsule). With this hack you can track any data. Nice side effect, you have your result also as textspline in the viewport :)

  • @simontrickfilmer
    @simontrickfilmer Рік тому +1

    Wow.

  • @CreativityFromTheFuture
    @CreativityFromTheFuture Рік тому

    Wow!

  • @nogproductionsNOGMAT
    @nogproductionsNOGMAT 10 місяців тому

    Hello, I really liked the class but mine was a little strange, I don't know where I ended up going wrong, but my web ended up in a curved bezier style and not linear, like yours, could you help me?

    • @realruckli
      @realruckli  10 місяців тому +1

      On the Assemble Spline Node try to switch the Spline Type to Linear (11:35). And do the same on the Node Spline Capsule. Hope this works.

    • @nogproductionsNOGMAT
      @nogproductionsNOGMAT 10 місяців тому

      @@realruckli it worked thank you very much

  • @folders_apries
    @folders_apries Рік тому +1

    supercool!

  • @Overboked
    @Overboked Рік тому

    How did you make it tearing with all spheres stick to it?

    • @realruckli
      @realruckli  Рік тому

      With rope dynamics and a connector tag to connect all threads together. The spheres have the new ridged body dynamic tag applied. Race the substeps and collision steps to have a proper result.

    • @Overboked
      @Overboked Рік тому

      @@realruckli Thank you!
      Nice work man, waiting for more stuff.

    • @user-lf6dn2jp2y
      @user-lf6dn2jp2y Рік тому

      @@realruckli Could you explain this a little bit more in detail? I would love to recreate the scene but i never worked with the rope or connector tag, so i dont really know what to do

    • @realruckli
      @realruckli  Рік тому +1

      ​@@user-lf6dn2jp2y 1. On the capsule go to Subdivision, set the Type to B-Spline and the Intermidiate Points to Subdivided. Angle to 90 degree and Maximum Lenght around 1 cm (depending on the size of your web). So you have enough points for the simulation.
      2. Make the Capsule editable and have a look if you have a enought points and an even distribution.
      3. Add a Rope and a Connector Tag
      4. Select the Endpoints and fix them in the Rope-Tag (Setting "Fixed:" at the bottom of the Tag). The Endpoints should now appear in puple.
      5. Go to the Connector Tag and check "Same Object" and "Update Live". Than play with the Search Radius and the Max Connection till all threads are connected. Max Connection around 10, Search Radius depending on the scale of your web.
      6. Than go to the Simulation Setting and up the Substeps, Iterations and Collision Passes till you get a proper result. A bit of Damping is also good.
      7. Throw any simulation object on to the web and have fun ;) . To achive the sticky effect play with the Stickiness parameter in the Rope tag.
      You have to trail and error a bit with all the settings to get a proper result. Hope that helps

    • @realruckli
      @realruckli  Рік тому +1

      And dont forget to set a proper Rope Radius

  • @fiveshorts
    @fiveshorts Рік тому +2

    Or you could have just drawn it with splines. No hope for the non-programmers.

    • @realruckli
      @realruckli  Рік тому +1

      Hehe yep the old fashion way :)