Expanding Samus’ movement abilities would only benefit the game. If you have more ways to traverse a world, you gain a more intimate understanding of it.
I agree, with a caveat. Movement upgrades should be handled like they would be in a Prime game rather than the 2d games. The movement and pov of these games are different, so the upgrades should be handled different.
I wanna see more abilities that are useful for both combat and exploration. I prefer abilities that make me feel like I'm getting more powerful rather than solely just something that is basically just a key to access new areas that really don't offer anything to aid combat.
Remember when Zelda adopted Metroid's style in Skyward Sword? They gave Link a limited arsenal and had the player reuse those items throughout the game. Maybe Nintendo will have you keep your weapons a la Metroid Prime 3: Corruption, and just reused them throughout the game too.
@applejuicejunkie316 idk about that. For me on the one hand, it's kind of annoying that every game needs to come up with some contrived reason for Samus to lose all her powers from the previous game, but on the other hand that's the catalyst that gives way to the gameplay loop that people play metroid for of continuously unlocking new items and abilities to progress the game. I do hope that we gen genuinely new beam types that aren't just more powerful versions of the old one you had. Something like the ice beam that both acts as a weapon, but also a tool in the 2d games to freeze enemies and use them as platforms. I'd love to see some brand new concepts instead of rehashes of old ones with maybe 1 or 2 new abilites
DOOM and Prime are the only two FPS/A games I still enjoy. Prime has great exploration and atmosphere, and DOOM just kicks ass. Both are great. The more Prime 4 can lean more into kick ass combat but maintain its Metroid Prime roots, the better. Dread definitely ramped up the combat. Dread is my favorite 2d Metroid. Boss battles were fantastic.
Loved Metroid Dread and I agree. I would love to see a way to keep the gameplay pace up for Prime 4. However, I think of the gameplay speed in Dread as somewhat similar to a 2D equivalent to Doom Eternal in terms of the traversal and combat options. I don't think Prime 4 will go in that direction and will stick with the Prime traversal and combat formulas.
One thing I'd love to see would be ledge grabbing and being able to shoot at the same time. Prime 2 and 3's space jump and ledge grabs were ok but the way I imagine it is if you're by a ledge you hold a shoulder button and she'd grab it, and then you press a different button and she aims back to shoot stuff behind her. They could do it first person but I bet that'd be confusing for most people, but if they zoom it out and have it be over her shoulder or something it could be used for some killer action sequences where she's hanging onto a moving object like a giant boss and shooting weakpoints. Other M may have sucked but I think it did the space jump and screw attack correctly, and I think if they made the environments suited for it, it could work well in a prime game.
My lessons learned wishlist 1) Space out your gear drops 2) Don't centralize combat around a single mechanic (in Dread's case the counter) 3) More diverse map pathing and exploration is good 4) Let your items be useful in many places. Don't have your new items only be useful for 2-3 rooms and maybe a single boss.
One Thing I like to see in Prime beyond from Dread is Melee counter/parry combine with Doom 2016/eternal finisher. imagine a finisher using grapple beam
Respect I had to subscribe. I swear I played gears with you. Hearing you do the “blah” 😂. Also I always love Samus and Metroid, finally catching up. I beat super, prime 1 and 2, dread and playing through 3 right now on pc with keyboard and mouse support. Shit is to fire.
Dread took influence from the combat in the Samus Returns Remake for the 3DS. Especially the aiming laser and using finishing moves against bosses. I hope they don’t bring back all the different beam types like they did in Hunters. It such a messy and annoying system to cycle and keep up ammo supplies. I’ve always liked beam stacking
It have to learn from Dread, because of its various and complete gameplay, like my first time from start to finish the game I was lost because of the abilities for some that requires exigent combination of inputs to realise them, for the Speedbooster it would be incredible using it in fps or maybe in tps like the camera is just behind the head of Samus exactly like before and after switch between walk and Morphing Ball and we could chose between the different view so the experience is rich and various, for charging the Shinespark we'd have to press the Morphing Ball during Speedbooster (or twice rapidly if we want to keep the Morphing Ball accessible during Speedbooster and it would be setup in the settings as well!), You know, like Metroid is peak gameplay, it's not for nothing that Super is part of the main game reference in speedrun history till next day!
I liked the dread gameplay but I can’t see how they could implement certain abilities in the prime series. For example the shine spark. It would have to be severely dumb down in a prime series or you get it extremely late game where it could get you access every area.
…you know that the Prime series is a branched storyline from the main Metroid storyline? The Prime series is set between the even Metroid 2/Samus Returns and Super Metroid. Dread is at the end of the timeline so alot of her abilities you hope for technically shouldn’t appear in MP4 Beyond.
@Ryuujin1078 I understand that, but I also think that's a cop out because samus is always presented as being super agile in every games promotional art or in-game cinematics. Samus is never tank like, and the only reason she was designed that way in prime one was because of the hardware limitations. They had to load each small room on those tiny gamecube discs, so having samus freely run room to room super quickly was always going to be impossible.
I don't want a speed in a Prime game. A sprint button is maybe fine, but the Speed booster is overkill. The Prime games are about exploration and immersion. The 2D games are about speed and fluidity of gameplay. Also. The 2D Metroid games are rooted in sci-fi/horror.
Definitely. The slower more deliberate pace of the Prime games is one part of what I enjoy about them. They're really about taking in the world at your own pace, which is very nice. Though, I will say, there is definitely some sci-fi horror elements in the Prime games.
@weatherman1504 Metroid as a whole, I would argue it's closer to "Horror" than most horror games out there today. Given that most of them rely solely on cheap jumpscares to startle the player. Startling just isn't the same as scaring. What I meant was that Prime isn't as focused on horror as the 2D games. Not that it has none. The tense atmosphere helps. But I would also argue the GameCube version of prime with tank controls is the best way to play a first playthrough. Any playthroughs after that I think the Switch is perfect for.
i only hope prime 4 doesnt lean into dread's storytelling method of keeping u in the dark until mid-game, where u get one huge lore dump and proceed to remain in the dark once again. But what irks me the most is how samus herself was overstoicized so much that it felt jarring to watch and the chozo and samus's relationship was ignored for the most part considering that this is the farthest point in the timeline and samus had not seen a living chozo since her federation days.
Sadly I don't have alot of faith that Prime 4 will sell too much better then Dread regardless of how much of a flawless masterpeace it turns out to be, I think Metroid will remain a niche franchise for Nintendo.
there shouldnt be a sprint button, samus should always be running so just increase movement speed if thats ur problem. she always be sprinting in the 2d gmaes anyways. it's a waste of a button and limits u in gameplay. usually when u got a sprint button it stops u from shooting or using any other abilities. it kinda fucked up halo for example. (edit -> speaking of halo they could take some stuff from halo infinite how they handled the grapple in combat kinda how u had explained it stunning enemies and zooming to em) shinespark is cool tho i can see that being used in an fps style. i really hoped this game was a switch 2 exclusive 😭. im tryna see some spectacular leaps in graphics and gameplay but i trust retro will get around the linits of the switch.
Sprint messed Halo up because it disturbed a combat loop very specific to those games. The Prime Trilogy doesn’t have anything akin to Halo’s ‘Golden Triangle’ so I don’t see the point in comparing the two. If Prime 4 has larger, more open areas, it could absolutely facilitate sprinting and sliding.
@@kraken5003 so we talmbout prime 4 or super Metroid. the prime games control differently than the 2d games(and especially super which is the only game with a run button) and have different techs so why are we drawing parallels when we don't know how a shinespark would look in prime.
@@robbiejelsomeno5679 metroid prime relies on ur visors and abilities. sprint would probably limit ur ability to use these bc that's how it works in most games. I use claw grip on controller so this wouldn't effect me but for others their thumb would be occupied holding the sprint button to run so that's another way it would stop u from using abilities and visors. just give her a fast base movement speed u can slow down by turning the stick at varying degrees. Metroid doesn't have the golden triangle but it still has other core gameplay elements that would be disrupted by an unnecessary sprint mechanic also Metroid does not have larger areas. it generally has small areas connected with doors. the first mission in the first halo is larger than any area in any prime game.
@@novathepug6692 I fundamentally disagree with everything said here. “That’s how it works in most games.” Just isn’t applicable because Metroid is fundamentally different from most FPS games. Not to mention that visors seem to be playing a smaller role in Prime 4 as the usual spot for visors on the UI is taken up by missile selection. Also, just because Metroid Prime games have had smaller areas, doesn’t mean that 4 needs to have them as well. The original trilogy was made for incredibly limited hardware, the series has room to expand now. As for your last point, ‘Pillar of Autumn’ is the first mission in Halo CE, and that mission is basically a collection of hallways.
i haven't play the Metroid games wet. im curios how can field to play fps that dising for controller's like Metroid prime. i will probly goin to play thos game with emulator. to be honest i have try the DS Metroid and i didn't liked i hope the Metroid prime to not be as bad the ds one.
You and all Prime fans who attempt to shit on Dread (and Samus Returns) are not Metroid fans, you are the same people who massacred Other M regardless its good qualities. You are just Prime fanboys, you don't belong to the fanbase. But with Dread, you didn't manage to tarnish its reputation, it was a success and brought new fans, so you are outnumbered and no one listens to your complaints anymore. Keep crying about it, we'll enjoy the new entries.
@Matt-vx1mz lol. I believe we're all fans. I don't like when people put the series in a Super bubble or a Prime bubble. I don't like other M at all, but I still played it about 6 times because It was an attempt at something new and different. I would rather live in this timeline where all of us love the series for different reasons because Nintendo has tried a ton of different styles. I love Dread, and Prime 3 is my favorite Metroid Game ever because It made me feel completely like Samus. A ton of fans dont consider Prime 3 anywhere near the best, but I don't care because I love it.
@@NXbeyond Yeah, in fact I like all the titles, eventhough I really prefer 2D Metroid style. The only thing that 2D lacks in my opinion is the soundtrack. Speaking of which, just a moment ago I was re-listening to Prime 3's title theme lol. I think it certainly has the best soundtrack out of the Prime series (Rundas theme, Gandrayda theme, credits theme...). I don't know man, to me, there's a distinction between being a fan and being a *fanatic* . As I said, I personally prefer 2D titles, but I don't go spreading hate about the Prime games and I actually enjoyed them, eventhough I find them really different. As for me, I personally loved Other M in almost all aspects, and especially because I could experience a 2D Metroid in 3D, to each their own. I appreciate your openness regarding the series, unlike the guy above.
please don't learn from dread that's all i'm gonna say the 'virus' health system intraduced in fusion and used in dread sucks ass and isn't fun at all.. and the adam and emmi sections suck...bring it back to 'super' and stop 'guiding' the player it's annoying the game is at it's best when it is about exploration.. and you don't get then when it just tells you where to go
Prime has been always about exploration with the exception of 3 and their spin offs, I don't think it's going to change that much, I just hope they make samus movement more dynamic, at least to be more similar the 2d games, because that's something I felt prime games lacked the most compared to mainline.
@@carlostejeda4341 yeah i would like them to attempt a take on the speed-booster in 3D, it could be interesting but even prime 1 had would tell you 'where to go in order to find the next major powerup... i love that game but that was one of the few flaws with it
I consider Dread my all time fav Metroid title Next to Prime 2. On a few playthroughs I did have a minor gripe about the progression that being the Power Bombs being late game. I just feel like they’re added way too late and the time you have to get the last few items is fun but I wish they implemented in more boss fights and a few more puzzles.
Expanding Samus’ movement abilities would only benefit the game. If you have more ways to traverse a world, you gain a more intimate understanding of it.
@@robbiejelsomeno5679 exactly 100%
I agree, with a caveat. Movement upgrades should be handled like they would be in a Prime game rather than the 2d games. The movement and pov of these games are different, so the upgrades should be handled different.
@@weatherman1504 So true. Something like the speed-boost or shine spark could take on a whole new life.
I wanna see more abilities that are useful for both combat and exploration. I prefer abilities that make me feel like I'm getting more powerful rather than solely just something that is basically just a key to access new areas that really don't offer anything to aid combat.
@@ComradeChyrk 100% agree!
Remember when Zelda adopted Metroid's style in Skyward Sword? They gave Link a limited arsenal and had the player reuse those items throughout the game. Maybe Nintendo will have you keep your weapons a la Metroid Prime 3: Corruption, and just reused them throughout the game too.
@applejuicejunkie316 idk about that. For me on the one hand, it's kind of annoying that every game needs to come up with some contrived reason for Samus to lose all her powers from the previous game, but on the other hand that's the catalyst that gives way to the gameplay loop that people play metroid for of continuously unlocking new items and abilities to progress the game. I do hope that we gen genuinely new beam types that aren't just more powerful versions of the old one you had. Something like the ice beam that both acts as a weapon, but also a tool in the 2d games to freeze enemies and use them as platforms. I'd love to see some brand new concepts instead of rehashes of old ones with maybe 1 or 2 new abilites
DOOM and Prime are the only two FPS/A games I still enjoy. Prime has great exploration and atmosphere, and DOOM just kicks ass. Both are great. The more Prime 4 can lean more into kick ass combat but maintain its Metroid Prime roots, the better. Dread definitely ramped up the combat. Dread is my favorite 2d Metroid. Boss battles were fantastic.
try ultrakill
Loved Metroid Dread and I agree. I would love to see a way to keep the gameplay pace up for Prime 4.
However, I think of the gameplay speed in Dread as somewhat similar to a 2D equivalent to Doom Eternal in terms of the traversal and combat options. I don't think Prime 4 will go in that direction and will stick with the Prime traversal and combat formulas.
I would be happy with a quarter of doom eternals speed 😆
One thing I'd love to see would be ledge grabbing and being able to shoot at the same time. Prime 2 and 3's space jump and ledge grabs were ok but the way I imagine it is if you're by a ledge you hold a shoulder button and she'd grab it, and then you press a different button and she aims back to shoot stuff behind her. They could do it first person but I bet that'd be confusing for most people, but if they zoom it out and have it be over her shoulder or something it could be used for some killer action sequences where she's hanging onto a moving object like a giant boss and shooting weakpoints. Other M may have sucked but I think it did the space jump and screw attack correctly, and I think if they made the environments suited for it, it could work well in a prime game.
My lessons learned wishlist
1) Space out your gear drops
2) Don't centralize combat around a single mechanic (in Dread's case the counter)
3) More diverse map pathing and exploration is good
4) Let your items be useful in many places. Don't have your new items only be useful for 2-3 rooms and maybe a single boss.
All good points. Especially new items closer to the endgame being useless for the most part.
Looking at the echo visor.
One Thing I like to see in Prime beyond from Dread is Melee counter/parry combine with Doom 2016/eternal finisher.
imagine a finisher using grapple beam
Respect I had to subscribe. I swear I played gears with you. Hearing you do the “blah” 😂. Also I always love Samus and Metroid, finally catching up. I beat super, prime 1 and 2, dread and playing through 3 right now on pc with keyboard and mouse support. Shit is to fire.
Dread took influence from the combat in the Samus Returns Remake for the 3DS. Especially the aiming laser and using finishing moves against bosses. I hope they don’t bring back all the different beam types like they did in Hunters. It such a messy and annoying system to cycle and keep up ammo supplies. I’ve always liked beam stacking
Sorry to correct you but the 3DS game Samus Returns was a remake of Return of Samus for the Gameboy not Super Metroid.
@@robertkenny1201 yes thank you for the correction
@@ownage11445 Your welcome.
After 15 minutes: So basically, you want Other M but with a good story? Other M had all this stuff lol.
Yes but without horrible controls, horrible art direction, horrible level design etc.
It have to learn from Dread, because of its various and complete gameplay, like my first time from start to finish the game I was lost because of the abilities for some that requires exigent combination of inputs to realise them, for the Speedbooster it would be incredible using it in fps or maybe in tps like the camera is just behind the head of Samus exactly like before and after switch between walk and Morphing Ball and we could chose between the different view so the experience is rich and various, for charging the Shinespark we'd have to press the Morphing Ball during Speedbooster (or twice rapidly if we want to keep the Morphing Ball accessible during Speedbooster and it would be setup in the settings as well!), You know, like Metroid is peak gameplay, it's not for nothing that Super is part of the main game reference in speedrun history till next day!
I liked the dread gameplay but I can’t see how they could implement certain abilities in the prime series. For example the shine spark. It would have to be severely dumb down in a prime series or you get it extremely late game where it could get you access every area.
Agreed on all points
Switch Super baby!!!!!!🎉🎉🎉
Great video sir
…you know that the Prime series is a branched storyline from the main Metroid storyline? The Prime series is set between the even Metroid 2/Samus Returns and Super Metroid. Dread is at the end of the timeline so alot of her abilities you hope for technically shouldn’t appear in MP4 Beyond.
@Ryuujin1078 I understand that, but I also think that's a cop out because samus is always presented as being super agile in every games promotional art or in-game cinematics.
Samus is never tank like, and the only reason she was designed that way in prime one was because of the hardware limitations.
They had to load each small room on those tiny gamecube discs, so having samus freely run room to room super quickly was always going to be impossible.
Prime is between Metroid 1 and 2 actually. There'd be no Metroids otherwise.
I don't want a speed in a Prime game. A sprint button is maybe fine, but the Speed booster is overkill.
The Prime games are about exploration and immersion. The 2D games are about speed and fluidity of gameplay.
Also. The 2D Metroid games are rooted in sci-fi/horror.
Definitely. The slower more deliberate pace of the Prime games is one part of what I enjoy about them. They're really about taking in the world at your own pace, which is very nice. Though, I will say, there is definitely some sci-fi horror elements in the Prime games.
@weatherman1504 Metroid as a whole, I would argue it's closer to "Horror" than most horror games out there today. Given that most of them rely solely on cheap jumpscares to startle the player.
Startling just isn't the same as scaring.
What I meant was that Prime isn't as focused on horror as the 2D games. Not that it has none. The tense atmosphere helps. But I would also argue the GameCube version of prime with tank controls is the best way to play a first playthrough. Any playthroughs after that I think the Switch is perfect for.
@@GuiItyUniverse Oh, definitely. The Prime series is definitely more chill than the 2d games. That's one of the things I like about it.
i only hope prime 4 doesnt lean into dread's storytelling method of keeping u in the dark until mid-game, where u get one huge lore dump and proceed to remain in the dark once again. But what irks me the most is how samus herself was overstoicized so much that it felt jarring to watch and the chozo and samus's relationship was ignored for the most part considering that this is the farthest point in the timeline and samus had not seen a living chozo since her federation days.
Sadly I don't have alot of faith that Prime 4 will sell too much better then Dread regardless of how much of a flawless masterpeace it turns out to be, I think Metroid will remain a niche franchise for Nintendo.
I prefer wait MP4 before all deductions 🙂↕️
there shouldnt be a sprint button, samus should always be running so just increase movement speed if thats ur problem. she always be sprinting in the 2d gmaes anyways. it's a waste of a button and limits u in gameplay. usually when u got a sprint button it stops u from shooting or using any other abilities. it kinda fucked up halo for example. (edit -> speaking of halo they could take some stuff from halo infinite how they handled the grapple in combat kinda how u had explained it stunning enemies and zooming to em)
shinespark is cool tho i can see that being used in an fps style.
i really hoped this game was a switch 2 exclusive 😭. im tryna see some spectacular leaps in graphics and gameplay but i trust retro will get around the linits of the switch.
Sprint messed Halo up because it disturbed a combat loop very specific to those games. The Prime Trilogy doesn’t have anything akin to Halo’s ‘Golden Triangle’ so I don’t see the point in comparing the two.
If Prime 4 has larger, more open areas, it could absolutely facilitate sprinting and sliding.
obviously you never learned quick-shine in super metriod... run button is most definitely needed for that
@@kraken5003 so we talmbout prime 4 or super Metroid. the prime games control differently than the 2d games(and especially super which is the only game with a run button) and have different techs so why are we drawing parallels when we don't know how a shinespark would look in prime.
@@robbiejelsomeno5679 metroid prime relies on ur visors and abilities. sprint would probably limit ur ability to use these bc that's how it works in most games. I use claw grip on controller so this wouldn't effect me but for others their thumb would be occupied holding the sprint button to run so that's another way it would stop u from using abilities and visors. just give her a fast base movement speed u can slow down by turning the stick at varying degrees. Metroid doesn't have the golden triangle but it still has other core gameplay elements that would be disrupted by an unnecessary sprint mechanic
also Metroid does not have larger areas. it generally has small areas connected with doors. the first mission in the first halo is larger than any area in any prime game.
@@novathepug6692 I fundamentally disagree with everything said here. “That’s how it works in most games.” Just isn’t applicable because Metroid is fundamentally different from most FPS games. Not to mention that visors seem to be playing a smaller role in Prime 4 as the usual spot for visors on the UI is taken up by missile selection.
Also, just because Metroid Prime games have had smaller areas, doesn’t mean that 4 needs to have them as well. The original trilogy was made for incredibly limited hardware, the series has room to expand now.
As for your last point, ‘Pillar of Autumn’ is the first mission in Halo CE, and that mission is basically a collection of hallways.
i haven't play the Metroid games wet.
im curios how can field to play fps that dising for controller's like Metroid prime.
i will probly goin to play thos game with emulator.
to be honest i have try the DS Metroid and i didn't liked i hope the Metroid prime to not be as bad the ds one.
Dread was a good action game but a terrible Metroid game.
You're making it sound like it's was RE4 of RE series.
agreed
it was also too long for it's own good
You and all Prime fans who attempt to shit on Dread (and Samus Returns) are not Metroid fans, you are the same people who massacred Other M regardless its good qualities. You are just Prime fanboys, you don't belong to the fanbase. But with Dread, you didn't manage to tarnish its reputation, it was a success and brought new fans, so you are outnumbered and no one listens to your complaints anymore. Keep crying about it, we'll enjoy the new entries.
@Matt-vx1mz lol. I believe we're all fans. I don't like when people put the series in a Super bubble or a Prime bubble.
I don't like other M at all, but I still played it about 6 times because It was an attempt at something new and different.
I would rather live in this timeline where all of us love the series for different reasons because Nintendo has tried a ton of different styles.
I love Dread, and Prime 3 is my favorite Metroid Game ever because It made me feel completely like Samus. A ton of fans dont consider Prime 3 anywhere near the best, but I don't care because I love it.
@@NXbeyond Yeah, in fact I like all the titles, eventhough I really prefer 2D Metroid style. The only thing that 2D lacks in my opinion is the soundtrack. Speaking of which, just a moment ago I was re-listening to Prime 3's title theme lol. I think it certainly has the best soundtrack out of the Prime series (Rundas theme, Gandrayda theme, credits theme...).
I don't know man, to me, there's a distinction between being a fan and being a *fanatic* . As I said, I personally prefer 2D titles, but I don't go spreading hate about the Prime games and I actually enjoyed them, eventhough I find them really different. As for me, I personally loved Other M in almost all aspects, and especially because I could experience a 2D Metroid in 3D, to each their own. I appreciate your openness regarding the series, unlike the guy above.
I'm not excited about Prime 4 in the slightest. Been a fan since Super. Series is dead. Generic scifi at this point
@TBL-AMELIA dude, the series is based on alien, so it's always been "generic sci-fi" if that's the case.
please don't learn from dread
that's all i'm gonna say
the 'virus' health system intraduced in fusion and used in dread sucks ass and isn't fun at all.. and the adam and emmi sections suck...bring it back to 'super' and stop 'guiding' the player it's annoying the game is at it's best when it is about exploration.. and you don't get then when it just tells you where to go
Prime has been always about exploration with the exception of 3 and their spin offs, I don't think it's going to change that much, I just hope they make samus movement more dynamic, at least to be more similar the 2d games, because that's something I felt prime games lacked the most compared to mainline.
@@carlostejeda4341 yeah i would like them to attempt a take on the speed-booster in 3D, it could be interesting
but even prime 1 had would tell you 'where to go in order to find the next major powerup... i love that game but that was one of the few flaws with it
I consider Dread my all time fav Metroid title Next to Prime 2. On a few playthroughs I did have a minor gripe about the progression that being the Power Bombs being late game. I just feel like they’re added way too late and the time you have to get the last few items is fun but I wish they implemented in more boss fights and a few more puzzles.