Metroid Prime and First Game Syndrome

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  • Опубліковано 16 лип 2024
  • 0:00 - Introduction
    5:04 - Controls
    8:58 - Tallon IV
    18:47 - Presentation/Loading
    20:47 - Presentation/Environments
    22:58 - Presentation/Samus
    24:13 - Presentation/Cutscenes
    27:53 - Sound Effects
    29:03 - Music
    36:18 - Story/Scan Visor
    59:03 - Scan Visor Problems
    1:06:46 - Immersion
    1:16:19 - World Design
    1:26:38 - Progression
    1:29:21 - Sequence Breaking
    1:34:43 - Navigation
    1:40:03 - Map
    1:42:16 - Artifact Hunt
    1:46:40 - Combat
    2:02:13 - Bosses
    2:13:43 - Difficulty
    2:14:40 - Level Design
    2:21:13 - 100 Percent Items
    2:25:56 - 100 Percent Scans
    2:27:45 - Speedrun/Replay Value
    2:31:31 - Conclusion
    KIWI TALKZ Interview - • #144 - Jack Mathews In...
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КОМЕНТАРІ • 235

  • @eli961
    @eli961 4 місяці тому +44

    Dude, thank you SO MUCH for the lengthy analysis of the Metroid series. I'm absolutely loving it and can't wait for your Echoes analysis!

  • @JanneSala
    @JanneSala 4 місяці тому +68

    I don't understand how you can consistently win the thumbnail game with such flying colors.

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +37

      Most of my thumbnails are drawn by my friends. I come up with the ideas and tell them what to draw and they work hard to make these excellent pieces.

    • @JanneSala
      @JanneSala 4 місяці тому +12

      @@FlatulentFetus It's a wonderful collaboration.

  • @tonystank3091
    @tonystank3091 22 дні тому +6

    When I was a kid, the reflection in the visor spooked me, so I played most of the game with the Thermal Visor on.

  • @AVCritique
    @AVCritique 3 місяці тому +7

    Atmosphere, aesthetic, capturing the “Metroid feel”, transitioning into a first person game that is still metroidvania so spectacularly, the soundtrack, the scan system. All of that is perfect in my opinion. I haven’t watched the video, but before watching, my main complaint is lack of difficulty. This is why I enjoy Dread so much (among a trillion other reasons). It’s gonna be interesting to see your criticism. Great Metroid videos my friend. I also want to add that your video on Fusion gave life to the game again for me. I plan on replaying it. It was my first Metroid game.

  • @Lanewreck
    @Lanewreck 4 місяці тому +21

    No lie in prime 1, pirates do be eating pretty good.

  • @DavidRYates-tk2tq
    @DavidRYates-tk2tq 4 місяці тому +16

    I love this game (though I prefer Prime 2), I just think there are one or two things the Remaster could have done to make it a bit better, like giving us the ability to skip all cutscenes, especially the ones that play multiple times in boss fights like Flaahgra.

  • @luigi6388
    @luigi6388 4 місяці тому +23

    Metroid Prime 1 lets go, Prime 2 next please!

  • @tommymaxey2665
    @tommymaxey2665 2 місяці тому +7

    Prime 1 was the first metorid game i played. When i bought a GameCube from a retro store in Demeber 2020. They bought out a stack of GCN games. I had no idea which game to pick. I saw Metorid Prime 1, i heard good things about metorid online, I like the part of Sub Space with Samus & Pikachu, and it was only $30. I brought it home and started playing it. Took me about 3 months to get use to the controls. After that i was hooked on the game. Took me a good 18 hours to finish with 60%. I think it was the first game i had no previous knowledge of that I beat on my own with no guides. Just pure exploration and puzzle solving.
    I loved it so much. After that, I've played pretty much every metroid game. I just need to finish up Prime Hunters, Metroid II, and i guess other M. I couldn't believe it took me so long to try out a metorid game. Now i try to convince my friends to play metorid too. I also couldn't believe it took Nintendo so long to get Prime 1 on Switch. Then, when i played Echoes, i was constantly going, "Why the hell is this not on Switch??". Prime 1 still holds up today and is still being emulated in modern games today. It definitely deserves its praise and needs to be on every gamers list

  • @Redmage913
    @Redmage913 4 місяці тому +8

    I’m so happy you included the randomizer. Metroid Prime feels like a playground to me. I only know a few sequence breaks, like a couple L-jump tricks and one or two morph ball double jumps over things, so I mainly play glitchless with combat and knowledge at beginner, with doors randomized and two-way elevators changed. It’s so fun to take an evening off and spend a few hours resolving my personal Rubik’s cube.

  • @AshoreNevermore
    @AshoreNevermore 4 місяці тому +9

    NGL: I played Echoes wayyyy more than Prime 1. This makes me want to experience Prime 1 again - I barely remember it.

  • @zetzo27
    @zetzo27 3 місяці тому +6

    i played prime as part of the prime trilogy on the wii back around 2010. that was a while ago, but hearing your review i was impressed at how it all came back to me. i remember the game fondly, but hearing about stuff like the artifact hunt felt like rediscovering a repressed memory or something. with that in mind it was cool that you touched on the artificial padding of the game, makes more sense now!
    can't wait to hear your take on corruption, i think that's my favorite

  • @skakirask
    @skakirask 4 місяці тому +9

    My first Metroid experience. Excited to watch this one

  • @DavidRYates-tk2tq
    @DavidRYates-tk2tq 4 місяці тому +16

    WAIT, YOU CAN DO THE WAVEBUSTER "PUZZLE" WITH NORMAL MISSILES?! I thought you needed to use Super Missiles to collapse the pillars!

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +9

      Same with that one Artifact in Magmoor in the stone pillar. Oddly enough, that one pillar takes 4 missiles on Hard Mode but only 2 on Normal. Some oddity likely resulting from the fact that enemies have more health, almost like that destructible pillar has a life bar.

    • @mrbri6463
      @mrbri6463 3 години тому

      @@FlatulentFetus Yea most programmers would rather re-used systems like that instead of making a sperate HP system.

  • @LoiterYT
    @LoiterYT 3 місяці тому +6

    been bingeing all your metroid vids, some of the most well written essays ive seen in a while

  • @t0xicrunner
    @t0xicrunner 4 місяці тому +7

    FYI, in Prime 3, it is shown that destroying a Leviathan seed destroys the phazon created by it, as it’s almost like a hivemind. Though like you said it isn’t explained until that game anyways.

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +6

      If I remember correctly, it also contradicts that by saying that Phazon remained on Aether after the destruction of that planet’s leviathan on Dark Aether. I think it was some Pirate Log describing how Dark Samus re-materialized inside of leftover Phazon on Aether.

    • @t0xicrunner
      @t0xicrunner 4 місяці тому +2

      @@FlatulentFetus maybe it takes longer to decay when just a single Leviathan seed dies, as opposed to Phaaze itself. I’d have to read that log though

    • @zackonark2658
      @zackonark2658 3 місяці тому +3

      ​@@t0xicrunnerlet's be real. The whole phazon dies with its leviathan gimmick was really only a thing because the devs needed Prime 3 to end neatly. It wasn't really a thing until the very end

  • @Kuikkamies
    @Kuikkamies 4 місяці тому +7

    Never forget that Tallon IV Chozo were hippies.

  • @Wig_Girl
    @Wig_Girl 3 місяці тому +4

    Just binged a bunch of your vids this series is great

  • @TaxXempt
    @TaxXempt 15 днів тому +2

    Randomly stumbled upon your channel, and these are some of the best video essays I've ever listened to full stop. You absolutely deserve to start blowing up. I'm playing through Prime 2 (and eventually 3) for the first time rn to prep for 4, and it's super cool to see Retro find solutions to the issues you mention in real time. Super excited for the reviews of the rest of the trilogy as well as the inevitable Dread review as that's easily the best game in the series imo

  • @MMurine
    @MMurine 4 місяці тому +9

    I love your work and want to thank you for reigniting my passion for the Metroid series.

  • @hobalderas
    @hobalderas 4 місяці тому +4

    Can't wait for a video on Corruption. I only beat the first Prime recently, and it's good to see your take on this game

  • @StiffAftermath
    @StiffAftermath 4 місяці тому +7

    Funny, but I think the fundamental elements of Prime's design, less the Artifact Quest, one back-tracking segment, one false hint, and unlocking colored doors constantly, still work incredibly well in 2024. Still my fave game of all time.

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +6

      I think Prime 1 is still a great game even in 2024, I just also think it’s plenty flawed as well.

  • @zackonark2658
    @zackonark2658 3 місяці тому +4

    This is my first video from your channel, and I'm very impressed with your objective analysis! Can't wait for your Prime 2 video!
    If I were to offer a guess on how you'll feel about the game, it certainly seems to fix a few of the issues you had with Prime 1. Particularly with the improved combat, and environments. So my guess is your opinion is generally higher for the game

    • @FlatulentFetus
      @FlatulentFetus  3 місяці тому +2

      It’s my favorite game of all time. But I’m going to be doing a Zero Mission video first

    • @stevenjones8575
      @stevenjones8575 17 днів тому

      @@FlatulentFetus Just came from your Zero Mission video, and in the comments you said you really liked Other M, and now I read this, that Prime 2 is your favorite. Absolutely based.

  • @idunno_
    @idunno_ 4 місяці тому +7

    Just finished this game for the first time yesterday. Great timing
    Definitely agree with the backtracking part. I wanted to get all the items but I somehow missed 2 missiles and couldn't find them after running through the whole map with a guide open

  • @TheKritken
    @TheKritken 4 місяці тому +17

    You can read the logs from prime 3 describing the tallon 4 event, how the planet is starting to recover from the effects of phazon

  • @birdley34
    @birdley34 4 місяці тому +5

    Oh yeah! New video! Lets gooooo

  • @MightyMemeKing
    @MightyMemeKing 4 місяці тому +9

    The charged plasma beam does not have infinite range - it just has longer range.

  • @RedstoNeman0
    @RedstoNeman0 День тому +1

    33:34: it's probably also meant to evoke the very weird sounds that can be heard through ice, though it's way higher pitched and harmonized here

  • @fattypros82
    @fattypros82 9 днів тому +1

    Theme song is definitely top tier, I was frustrated that the trilogy removed it. I own a 1.0 disc, the trilogy for Wii and the remaster. I would spend so much time messing around with glitches jumping around on geometry, a fun time! Great review, look forward to your further Metroid thoughts!

  • @meaghanchase7277
    @meaghanchase7277 4 місяці тому +5

    This Metroid has the best soundtrack! (With N64 New Teris as a close 2nd)

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +4

      The New Tetris is my mom’s favorite video game because she loved making those huge solid blocks and she’s really good at it. That and Mean Bean Machine I’d always watch her play through. My favorite soundtrack goes to Donkey Kong Country 2 Diddy’s Kong Quest. I especially like Hot Head Bop and In a Snow Bound Land.

    • @Amygdalum
      @Amygdalum 4 місяці тому +4

      ⁠@@FlatulentFetusDonkey Kong Country 2 is one of my absolute top favorite soundtracks, although Chrono Trigger takes the cake for me. Both pushed the limits of the SNES in interesting ways.

  • @darkblades1201
    @darkblades1201 9 днів тому +2

    Personally, Chozo Ruins is my favorite area and Soundtrack. And there is a boss in Magmoor Caverns! The level design D:

  • @Aegisdex
    @Aegisdex 4 місяці тому +20

    Imma just confess, i played prime 2 first and prime when the remaster came out because I had a goofy ah ah childhood. I think prime is great and all but prime 2 definitely takes what prime did and improves in most aspects. I know people like the world more but i find Aether more accessible and fun to explore because i dont need to go through magmoor every 3 seconds you know?

    • @ABurntMuffin
      @ABurntMuffin 4 місяці тому +4

      I feel ya, but that's like saying DS3 was better than DS1 because you can teleport everywhere. While it's a convenience, it took away something huge from the core gameplay loop where distance actually used to matter.

    • @Aegisdex
      @Aegisdex 4 місяці тому +8

      @@ABurntMuffin i wouldnt call traveling through magmor a good gameplay loop, prime 2 still had you going through areas for backtracking. You just had an elevator at the end

    • @ABurntMuffin
      @ABurntMuffin 4 місяці тому +2

      @@Aegisdex that's just a series of linear hallways. magmoor was a hub. the first "difficult" area that spread out to the others that eventually had shortcuts back to areas 1 and 2 in the end.

    • @zackonark2658
      @zackonark2658 3 місяці тому +3

      ​@ABurntMuffin I feel like comparing DS1/3 to MP1/2 is actually very reasonable. MP1 and DS1 both have better worlds, but MP2 and DS3 have better combat. Which is better is down to your preference because all of the games are bogged down with their own issues. The combat being very slow in DS1 can be an active frustration for many including myself. Enough of one that I often find myself not very interested in replaying DS1. Compared to DS3 where I have 1.5k+ hours, most of which are dedicated to invasions as I enjoy the combat so much.
      I have very similar sentiments for MP1 and 2

    • @ABurntMuffin
      @ABurntMuffin 3 місяці тому +2

      @@zackonark2658 Right, and it's no secret that DS3 is definitely the most polished of the souls series' combat. If you wanna say DS3 is the best BECAUSE of all of that stuff, cool, solid arguments. I just don't think "you can teleport everywhere" is a positive in this kind of setting. Is teleporting to levels jarring in a tactical rts with isolated maps? Not at all. Is it a bit jarring in what is (supposed to be) an interconnected and living world? I'd argue yes.

  • @paularized1
    @paularized1 3 місяці тому +5

    What a great video dude. Your subs are definitely going to climb.

  • @emeraldworldlp8828
    @emeraldworldlp8828 14 днів тому +1

    Such an amazing platformer. Definitely somewhere in my top 5 platformer list.

  • @1rez378
    @1rez378 4 місяці тому +8

    Now this is a take I can 100% get behind. The whole plasma and x-ray room thing is so bad I made a mental note to remember this while replaying next time.

  • @IIARROWS
    @IIARROWS 12 днів тому +2

    You don't see any force field on the impact crater because they never show it.
    It's below the flying temple, not inside it.
    The temple is a teleporter for the inside.
    But I agree that near the mines would have been a better place for the impact crater.

  • @giovannicirne5549
    @giovannicirne5549 4 місяці тому +6

    Found your channel with the Fusion video an binge watched every metroid video you've made, you're inspiring and cool as fuck

  • @maccamachine
    @maccamachine 2 години тому +1

    This video is great man I agree with a lot of the stuff you said but I still love this game

  • @shirtstillithurts2814
    @shirtstillithurts2814 4 місяці тому +8

    You're one of the good ones. Subscribed.

  • @LoppinLazy
    @LoppinLazy 4 місяці тому +3

    By the end of Prime 1 Samus accomplished exactly what she set out to do in the first place -- hunt down and kill Meta Ridley. Stopping the pirates and fulfilling the chozo's prophecy by killing the source of the phazon were pretty much bonus points.

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +2

      The game clearly attempts to do more with its story than just that. As discussed in the video, I think that many of the elements of the story are not cohesively concluded in a very satisfying way.

    • @LoppinLazy
      @LoppinLazy 4 місяці тому +2

      @@FlatulentFetus The sequels definitely did a better job in a fully-realized narrative arc within their own games, as well as tying up those left by the end of Prime 1; I don't think it's necessarily fair to say that the ending of the first story in a trilogy is incomplete or unsatisfying because of what we would come to know in the games that followed. Yes, we eventually learn that Project Helix and the Metroid Prime survived, but there was no reason to assume those things at the time (barring the teaser foreshadowing Dark Samus.) In a vacuum the simple plot of Prime 1 concludes exactly as one could expect from the onset: the newest incarnation of Ridley dead, several pirate strongholds in flames and the ghosts of long-dead chozo given peace at last. The discovery of phazon presents a sinister new threat, but those who would exploit its power for evil have been thwarted for the time being. None of the key elements presented within the game are without their resolution except the ones left intentionally as cliff-hangers.
      As for the question "What did she even accomplish?" Well, Samus couldn't save the chozo of Tallon IV, but she did realize their wish for the Entrusted One to terminate the creature implied to be largely responsible for the phazon plague. Corruption tells us in no uncertain terms that killing the leviathan core does exactly that, stops the spread and allows infected planets to begin healing, and even if we didn't know what a phazon seed was at the time, the act of destroying it was still significant. While the pirates didn't need the crater itself for their means, preventing them from breaching the seal and harnessing the phazon within, and more importantly the power of the Metroid Prime, was paramount and a heavy blow to their ongoing arms race -- if her scorched-earth campaign throughout their facilities wasn't enough of one already. In the end Samus departs from Tallon IV not having remedied the damages of phazon or Project Helix altogether, but preventing the chance for further tragedy to arise from them...or so she thought, anyway.
      Edit: Damn, this reply was much longer than I intended. In any case I loved the video, and it's awesome to watch such a thoughtful, thorough analysis by someone who's as fanatical about this game as I am. Can't wait for Prime 2 🙂

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +4

      I think what you’re saying is fair, but I still can’t fully agree personally. You’re exactly right about Samus fulfilling the will of the Chozo, that’s a great point. But I still don’t think the actual events of the game seem to amount to much if not for Prime 3 going back to fill in the blanks. I think accounting for Prime 3’s additions, it’s a satisfying story. I wish they set it up better so that the first game didn’t depend on the third to explain things like leviathans and the fate of Tallon IV. I wish the game had some more information about what exactly made the impact crater paramount to the success of the Space Pirates. If they included lines about the Pirates emphasizing the importance of the crater, or perhaps lines about the Pirates lamenting their failure to meet their ambitions due to the inability to access the crater, then that would have strengthened the narrative. In the logs we did get, they show interest in the crater, but they never really get specific about why other than it just seems to be a lot of Phazon and some huge creature. The dots are all there and it’s not that big of a stretch for players to connect the pieces, but I still wish Prime went further with this.

    • @LoppinLazy
      @LoppinLazy 4 місяці тому +3

      @@FlatulentFetusThat's fair, what's satisfying narratively is ultimately subjective. Personally, I think leaving the nature and origin of the phazon vague and mysterious was more interesting than if they had laid it out for the player upfront. There's a subtle bit of foreshadowing wherein the chozo speculate on the existence of a planet like Phaaze, so it seems to me like Retro had that plot point in mind from the very beginning but wanted to leave room for the player's imagination. Until that reveal Prime 1 is essentially just another "Samus finds some sus pirate activity and puts the torch to it" episode, and to me that's just fine

  • @user-dj8hn7eh6b
    @user-dj8hn7eh6b 3 місяці тому +3

    The whole portion from 1:09:00 to 1:14:00 is well vocalized, and the points you make are things I had thought about as well. It may be a tough pill for some to swallow but it's valid to point out how the environment many times was designed to be "gamey" instead of realistic. There's nothing really wrong with that, it's just how it is.

    • @samy29987
      @samy29987 12 днів тому +3

      You can argue that happens in absolutely every single video game ever. Hey look, the realistic looking area has these convenient ledges for the player to grab on, or the platforms are set in a way to accommodate its gamey aspect. Upon other thousands of examples I could give.
      It's such a huge and inconsequential nitpick.

  • @Frysbear
    @Frysbear 5 днів тому +1

    I think the biggest thing I want to see in prime 4 are more advanced movement options. It can be anything, but you mentioning the wall jump really made me want that or some sort of wall run. Something that wouldn't break platforming, but could allow for more tech and maybe even some sequence breaking. A dash could easily implement and allow for some momentum based jumping. I know it's first person so these might need to be toned down. but I think there is some room there. A shine spark that when you charge it up and aim, it fires you in that direction would be rad.

  • @AaronJLong
    @AaronJLong 4 місяці тому +9

    Just getting started, mentions fond memories and an enduring deep love for the game, followed by basically "I'm going to criticize this with no punches pulled"
    I can already tell this is going to be good. Anyone who deeply loves a video game, not just riding some hype train, will be the first to absolutely rip every problem it has to shreds, even if it is their undisputed favorite. That's how you can tell that they are extremely familiar with what they're talking about, and not afraid to be honest about it. It's like me with Morrowind. Or many Metroid games. These are the kinds of retrospectives I love.
    Basically, this is gonna be good.

  • @AshoreNevermore
    @AshoreNevermore 4 місяці тому +3

    Phendrana Battle sounds like a track from Ratchet & Clank 1, 2 or 3. Not a bad thing, but it's UNCANNY.
    R&C gameplay just floods my brain when I hear it.

  • @classicgamingchicken
    @classicgamingchicken 4 місяці тому +3

    I enjoy watching your videos. I agree with very little in any of them, but I love them. After all, there is a difference between someone stating observations like yourself and an actual bad actor. So yeah, don't worry about being seen as "negative". Nothing you say is out of hand or even remotely close to malicious in my eyes. Everything you say is the truth as you see it; that's as objective as any reviewer could ever hope to be, so keep up the good work.

  • @Clodd1
    @Clodd1 11 днів тому +1

    MP1 is probably my favorite game of all time. That said, the only thing that annoys me the most is the space pirates (and other enemies) reappearing over and over every time I come back to an old area. This bothers me the most when I'm looking for the artifacts. It feels more like an excuse to make us use all the arsenal we got throughout the game, but it doesn’t matter because we already faced all these enemies with less stuff. At the end of the game, I feel more like exploring peacefully, enjoying the world I saved, and not beating the same enemies over and over.
    Things I disagree with:
    Cut scenes: Actually, I never thought about this. It’s definitely not a problem for me because the game can get so calm sometimes that a cutscene comes to break this ‘monotony’. This 'issue' has more to do with the fact that you have beaten the game so many times that you’re tired of seeing the same thing all over again.
    Immersiveness: What does immersive have to do with believable? One thing doesn’t depend on the other. I don’t think DK is an example of a believable world.
    Backtracking: In a game where exploration is key, backtracking makes a lot of sense. I’m not saying it’s fun to go back many times, just that it makes sense. In a perfect world, we’d get a new place to explore with every new item, without having to go through the same corridors. Just keep in mind this is a 2002 game!
    Bosses: Ridley battle is boring? The second phase of Metroid Prime is one of the worst? My god!
    You start by saying this is your favorite game of all time and end the video saying this isn’t even the best Metroid. Maybe it’s the first time I heard someone change something so good into something so bad. If you have found this amount of bad things in a nearly perfect game, I don’t want to know what you think about Metroid Other M. lol
    "If you look for a reason to be unhappy, you will find it." You’ve been looking for 20 years. You have found it!

  • @dadbodofgaming
    @dadbodofgaming 4 дні тому +1

    As someone who was 4 when the original Metroid came out and I could parallelyidentify with the experience you had with prime(a game that me and my roommates were playing the crap out of while you were watching your brother, and I’ve since also beaten many many times), I’m excited to get past the first 3 minutes of your video.
    Is parallely a word? Doubt it?

  • @sargin1
    @sargin1 4 місяці тому +8

    how do you get these videos out so quickly?? love your stuff man! i hope this video pops off!

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +9

      I started only this script over 2 years ago. I was going to start my channel with a video on Prime 1, but ended up deciding against that.

    • @sargin1
      @sargin1 4 місяці тому +3

      @@FlatulentFetus ahh that makes a lot of sense. Keep it up man!

  • @NomicFin
    @NomicFin 13 днів тому +1

    I just recently replayed the remaster on hard mode (which isn't actually very hard, as the normal mode is pretty much trivial). It's still my favorite Prime game, though I've never liked the artifact hunt or its equivalents in the later Prime games. MP1 is actually the least offensive, as I could collect all but 1 of the artifacts before getting the phazon suit so I didn't have to do so much backtracking right at the end.
    I find it funny, though, that between clearing the game on normal and hard I had already forgotten where some items were located and had to check out a guide for the last 5 missile tanks I was missing but despite only briefly having played the game between its original release and the remaster I could get 100 % of the scans without a guide on my first time playing the remaster. The location of all the one-time scans has been permanently burned into my mind whether I want it or not. I'll probably remember to my dying days that ice shriekbats and ice parasites must be scanned when you first encounter them because for some reason these random enemies never spawn again.

  • @CLSharpman5000
    @CLSharpman5000 4 місяці тому +3

    Ah man my last playthrough on prime I turned the music off too man, that's wild, convergent evolution or somethin' man... 🤙

  • @lozofspielereien8038
    @lozofspielereien8038 15 днів тому +1

    > 5th birthday
    > Gets game from parents that's rated T
    Despite the advantages the sequels have, I think I prefer the first game the most. Prime 2 has more annoying enemies and slows you down a lot to replenish your ammo or regenerate health. Prime 3 makes health your ammo, so if you're low on health, which now is more an obnoxious gimmick that prolongs a fight. And I feel certainly more comfortable in Prime 1 which gives each region a clear colour, even if that makes it look more video gamey.
    As much as I enjoyed Prime 1, these games feel shockingly slow, which makes backtracking feel quite tedious despite the still realtively short playtime. That might be the reason why I only managed to complete the first game, while in Prime 2 I stopped after the Boost Guardian. No, not because I was frustrated by the boss. I kinda liked it despite dying several times. But more so the shitload of stuff I'd have to do after that to "only" get the third temple key...

  • @thewindwakinghero7423
    @thewindwakinghero7423 2 дні тому +1

    _March of 2005_
    Lol, LMAO,
    The first time I played Prime was July of 2024. The Prime Trilogy was so hard to find.

  • @seankuchenbecker5436
    @seankuchenbecker5436 4 місяці тому +1

    1:30:01 on release, there was a potential sequence break for early space jump, but was patched out for player's choice release. Sadly that what i had. But those that bought on launch could get early space jump

  • @jesus2109
    @jesus2109 21 день тому +1

    Excellent video. I grew up with this game and it really is boundary breaking, but as a got older I knew it wasn't nearly as perfect as people love to say it is. It's a flawed gem, all your issues you touched on are exactly mine. I don't really see many people brave enough to even critique this game since so many will just waive away complaints.
    Can't wait for your Prime 2 & 3 reviews!

  • @robbiejelsomeno5679
    @robbiejelsomeno5679 24 дні тому +1

    Just discovering this channel today. Very based and epic content thanks.

  • @SwordsmanOrion
    @SwordsmanOrion 4 місяці тому +4

    I greatly appreciate your willingness to look honestly and objectively at the parts of a game you love in a critical way. I felt Prime 1 was a truly great game, I could forgive most of the tediousness and poorly routed backtracking... until the artifact hunt. I absolutely hate the artifact hunt. It's poorly implemented and incredibly boring and tedious. I never played Prime 1 a second time for 20 years because that damn Artifact hunt was the only thing about the game I remembered. It completely ruined the entire game for me personally. With the remaster, I played it again and I loved most of the game again... however, that awful artifact hunt is still terrible and still ruins my opinion overall. This single aspect of the game rubbed me SO much the wrong way back on the Gamecube original that I have never played Prime 2 or 3 to this day.

  • @noahjones9833
    @noahjones9833 2 місяці тому +1

    Idky you dont have more views, you have great and honest critiques

  • @MasterKnightDH
    @MasterKnightDH 4 місяці тому +2

    Hiya. As this is my first comment on this channel, I may as well establish a point that I have a preference for refined combat systems that reward healthy analysis, and I do especially welcome close range incentive that keeps that in mind as it promotes risk assessment. That's naturally an important point for why I'm writing this comment, and I'll write at least one more for your video series, though right now, I'm wondering if you'd eventually do something involving Kid Icarus Uprising, just to show how a remaster of that game could improve its messy balancing.
    With that in mind, some time ago, I think a decade, I personally looked through MP1's bosses to see how much moving close to the boss was promoted. And from what I'm reading about Adult Sheegoth because my memory about them is a joke, they apparently use attraction magnetism, which if you hit your target before you hit the cause of the attraction magnetism, that's not a problem, and yes, I'll get to that as the big reason I'm making this comment. And then there's Thardus, who I definitely remember involving a fog effect that would limit the range of your vision at a certain point, so you're easily ambushed then if you fight from too far away.
    Naturally, I'm here to talk about the protective orb of the Elite Pirates and the Omega Pirate. What that orb is doing is involving attraction magnetism. I was distinctly remembering being able to damage both of them when the orb was up, to the point where I've been wanting to involve a similar concept in a game I've been wanting to make, and even your own footage (2:07:02 especially shows curving Plasma Beam shots) shows that the attraction magnetism point is the case. I feel what was going on was that you tend to strafe anticlockwise, when Elite Pirates and the Omega Pirate are using the protective orb with their left hands. That's why you would be stuck on the orb. I will say that there are indications of terrain compromising moving clockwise around those guys in the moments of footage that you used, but in that case, I have to wonder how you end up dealing with that in the first place, and I wouldn't be surprised if you could have opted to set up the ability to strafe clockwise around your target without too much issue.
    Oh yeah, and did you know that Omega Pirate can EMP bomb you if you try to get cute with long range combat? Granted, that's assuming you can in the first place. Even then, that shows how storywise these guys can be a threat to galactic peace especially when they get their auxiliary support from the other Space Pirates--it's being up against Samus Aran that causes the way their gameplay design goes.
    I will say that regardless, I do still recognize MP1's bosses in general to be blatantly experimentalist. I'm just making a point worth mentioning.

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +2

      I’ll have to try it out myself to be completely certain, but I do know that the Omega Pirate’s orb becomes active even before the animation finishes. If you’re shooing at the Omega on, like, frame 1 of it beginning to raise the orb, your shots will consistently get absorbed. I’ve been playing this game constantly for nearly 20 years and I’m certain I’ve tried strafing both directions. Getting close to the Omega will trigger him to use his melee on him, so there’s a balance of staying close but not too close. His grenade launcher is his highest damaging attack, and as you said he only uses that attack at long range. I’ve spent hours on the Omega in particular because he is easily the hardest boss on low% hard mode runs. Despite my confidence, I still would like to continue to experiment so that I can be certain. The Wii version already lets you use Power Bombs to bypass the orb, but it’d be neat if you could also just take advantage of a sweet spot.
      I think the Ice Beam, Dark Beam, and Fed Force Super Missiles are all great for reasons very similar to what you’re describing. You gotta get as close as you can without making contact with your foe to maximize your accuracy. I really like that about those weapons.
      I’ve never played Kid Icarus on the 3DS, but I’ve been meaning to. I played a good amount of the Game Boy one as a kid, and a friend gave me their 3DS copy a few years ago.

    • @MasterKnightDH
      @MasterKnightDH 4 місяці тому +2

      @@FlatulentFetus I decided to look at videos of Omega Pirate on a Low Percent Run. I do note that jump strafing is made use of in both directions to be able to get the weak points between Samus and the attraction orb. So yeah, the attraction does have limitations.
      As for the Ice Beam and Echoes' Dark Beam (I wouldn't know about Federation Force's Super Missiles having not played that game), yeah, they are involving low shot velocity to demand distance closure, as lower shot velocity is innately amplified by distance. The funny thing, they can still hit at higher ranges, just that evasive maneuvers will absolutely complicate things but a few tricks here and there can allow for overcoming that. I've made use of dropping lock-on in Battalion Wars, which itself has lock-on like the Metroid Prime series has, to have manual aiming capability for some usefulness here and there against the potential evasion. Kid Icarus Uprising even gives Clubs' Shots low velocity to have their projectile usage involve trapping utility more actively.
      Speaking of Kid Icarus Uprising, I brought it up in general because I did note that you are able to talk about different types of skills when providing your analysis about things like level design, and I'd be interested in seeing that sort of analysis applied to Kid Icarus Uprising's single player level and enemy design. As you haven't played it, I'll tell you that I've been determining that 6.0 is the most fair challenging difficulty level, reasonably possible to complete without Powers or modifiers as I recorded with 3 weapon types thus far (First Blade, Skyscraper Club, and Paw Pad Orbitars), while having challenge that avoids too many blatantly asinine things beyond tongue-in-cheek stuff for the nostalgia angle. Higher difficulties involve blatantly inflated enemy durability, the same problem with Metroid Prime's own hard difficulty by inviting the bajeezus out of flowchart behavior, on top of other things that...yeah, long story short, only bother with higher difficulties than 6.0 when using weapon modifiers or you'll be in for a miserable experience. At any rate, I'd be happy to answer Qs if you get around to KIU, especially if it means I get to understand better what sort of skills it likes to test.

  • @JJSquirtle
    @JJSquirtle 21 годину тому +1

    I must profess my sins: I've played like three times as much of Prime 2 compared to Prime 1. Still love both quite a bit though!!!

  • @faithfighter3691
    @faithfighter3691 17 днів тому +2

    Imma be honest,i bought and played the metroid prime trilogy. Played the games in order. Got stuck on the artifact hunt in one. Moved on to the other games, both of which i liked more. I wasshocked to hear that people actually think 1 is the best of the series.

  • @paularized1
    @paularized1 3 місяці тому +4

    They definitely could have had Samus lose her abilities in a better way. It makes no sense that she lost them because she got booped. I wish Meta Ridley would have somehow had the capability to do it in a cutscene with some sort of charged up attack and then another cutscene at the end where Ridley tries to do it again but this time Samus takes it out before he can get the shot off. Samus learning her lesson and acting quickly would have fit her character perfectly…..unlike Other M where she’s a scared little baby for some reason.

    • @nathanmullan71
      @nathanmullan71 Місяць тому +1

      I actually have a plan to make a 2D demake of Other M that takes that away and has a Prototype EMMI (to tie in with Dread) take away Samus’ gear. I essentially want to resolve my issues with the story myself and figured it’d be a fun project.

    • @paularized1
      @paularized1 Місяць тому +1

      @@nathanmullan71 Wow dude. If you have the capability to make that, I bet it just pops off with fans. That sounds dope as hell. I’m sure Nintendo would cry about it but it’d kinda be their own fault for allowing such an abomination of a game to release in the first place. If you did a good job of it, thats the kind of game that could add some serious name recognition for you in the industry, if you wanted that sort of thing. I hope you crush it.

    • @nathanmullan71
      @nathanmullan71 Місяць тому +1

      @paularized1 Thanks! It's just a little passion project and I'm sure will take ages to complete but I'm slowly chipping away at it. And hey if it turns out any good maybe I'll show it off one day!

    • @paularized1
      @paularized1 Місяць тому +1

      @@nathanmullan71 I’ll be first in line to play it.

  • @ABurntMuffin
    @ABurntMuffin 4 місяці тому +2

    the scan visor is about as optional as the xray visor. edit: (which isn't optional) The x ray is actually required for like, 4 things. One of which you can actually figure out if you see the water droplets hitting the invisible platforms. The other 3 I can think of are 2 chozo artifacts, one of which can be found simply by blasting rocks (which players were doing before getting the xray so its likely you've found it) and I swear there's a 3rd required usage of the xray visor.

    • @zackonark2658
      @zackonark2658 3 місяці тому

      The only thing that actually requires x-ray is Omega Pirate iirc. Cuz like you said, everything else can be seen and interracted with theough other means. But Omega is actually invicible when regenerating his armor unless you have x-ray.
      But you do actually need scan visor to trigger/activate things throughout the game, so I can't say I agree they're about equally as optional. Sure ig they are equally optional in that you absolutely need both to complete the game, but scan is need for far more

    • @ABurntMuffin
      @ABurntMuffin 3 місяці тому +1

      @@zackonark2658 My argument is that the scan visor ISN'T optional. You're right that the omega pirate is the other instance I was thinking of and the actual only required usage of the x-ray visor, and nobody considers that visor optional in a playthrough, be it normal, expert, speedrun, etc.

    • @zackonark2658
      @zackonark2658 3 місяці тому

      @@ABurntMuffin oh my bad. probably misread your point

    • @ABurntMuffin
      @ABurntMuffin 3 місяці тому +2

      @@zackonark2658 lmao we're talking now in two different comments threads. I thought your name looked familiar xD

    • @zackonark2658
      @zackonark2658 3 місяці тому

      @@ABurntMuffin XD

  • @flightlesschicken7769
    @flightlesschicken7769 4 місяці тому +2

    4:10 I appreciate the more critical analysis

  • @flightlesschicken7769
    @flightlesschicken7769 4 місяці тому

    52:15 if I were to make a guess at why I would say it shows the Chozo were able to contain it pretty well then; cut off from the leviathan there could be no more rapid production of phazon. What phazon that remains is left to grow so slowly that the rest of the plant life recovered

  • @seankuchenbecker5436
    @seankuchenbecker5436 4 місяці тому +1

    My theory on the metroid prime is that it isn't a traditional metroid. Since metroid is a chozo word for hunter or ultimate hunter, the prime could be a different creature that got the name from the chozo

  • @theghostwiththemost789
    @theghostwiththemost789 4 місяці тому +26

    I got banned from a discord server because I said I thought Metroid prime was just ok💀

    • @zackonark2658
      @zackonark2658 3 місяці тому +3

      I hope it wasn't the AM2R server. We generally encourage alternate perspectives there at least back when I moderated it

    • @sidnew2739
      @sidnew2739 15 днів тому +5

      I doubt that was the only reason.

    • @subject_changed4690
      @subject_changed4690 День тому

      Prime 2 was better in just about every way so it makes atleast

  • @Nimble.ninja910
    @Nimble.ninja910 25 днів тому +1

    We’re connected in a weird sort of way, i also received metriod (but not prime, it was fusion however both games came out on the same day) and tmnt mutant nightmare and also feel down the rabbit hole of missing out on a bunch of games due to replaying all my ps1 ps2 gba and ds games.

  • @hylianfelldragon1308
    @hylianfelldragon1308 20 днів тому +1

    Is it weird to say that I kind of prefer the GameCube version's tank controls over the dual analog controls because the ladder control scheme gives me headaches? It's partially why I don't usually play most FPS games TBH.

  • @Sparty450
    @Sparty450 4 місяці тому +4

    Ive been doing my first run of the remaster and your grievances have been something very prominent for me. I don't get that same satisfying flow that I do with the 2d games, the hint system is basically carrying me since my exploration seems to almost always just be wrong and Im pretty sick of magmoor lmao. I havent even reached the chozo artifacts yet and the game feels like a mixed bag to me.

  • @barelyhere7200
    @barelyhere7200 4 місяці тому +2

    1:44:12 Sonic Boom fire and ice is a good game though. It Definitely could’ve done more with its fire and ice concept but for what it is, it is a genuinely fun game and people don’t really give it the credit It deserves because it’s a boom game. I’m not saying the game is a masterpiece or anything but it’s a good game

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +1

      I just got the 2 Sonic Boom games on 3DS so they were on my mind. I only put that game there as a little gag just because it’s known for having mechanics of ice melting fire. I’ve never actually played it myself but I’m a huge Sonic fan. I’ve never gotten around to playing any of the Boom games but I do want to at some point. I’ve heard Fire and Ice is actually pretty good so I’m interested to try it out. I actually really like the Boom redesigns as their own take on the Sonic cast.
      As a weird little Sonic related aside, I’ve been playing Sonic ‘06 for the first time and I’ve actually been kind of enjoying it? Maybe it’s because I have super low expectations from its reputation but it’s been surprisingly fun. Massively flawed but kinda fun game, I’d even say I enjoy it more than Forces already.

    • @barelyhere7200
      @barelyhere7200 4 місяці тому +2

      @@FlatulentFetus bro I genuinely like the boom designs more than the regular ones. It really sucks how Sega completely fucked over boom. Rise of lyric was going to be amazing and then Sega ruined it and that basically sunk the entire boom franchise. The TV show and 3DS games are good at least. Or at least they mostly are. Shattered crystal would be good, but it has one really annoying fatal flaw. It basically requires that you get Every collectible to proceed and it’s very annoying. So unless you really like getting collectibles, the best way to play the game is to play it used so you don’t have to do that shit. On the bright side Fire and Ice fixes basically every problem with shattered crystal. Fire and Ice is a very fun time. Nothing that’s gonna melt your face off with amazingness but it’s fun for what it is. My only real complaint with it is that the final boss is pretty anti-climactic. It’s not terrible, but it just feels like any other boss. Something that I find humorous is that the 3DS games are actually Canon to the TV show but the Wii U game isn’t. I haven’t played rise of lyric but I do have it and I’m gonna play it eventually. I know it’s bad but I’m pretty curious to see what it’s gonna be like

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +1

      I’ll make sure to give all of them at least a try eventually. But yeah it really is tragic because I think both 06 and Rise of Lyric looked like they could have been peak Sonic if they just gave the developers the time and support they needed.

  • @ChesuMori
    @ChesuMori 17 днів тому +1

    I'm fifty minutes in and about to go insane and scribble "epistolary" on all the walls in my house 😂

  • @Stout936
    @Stout936 4 місяці тому +3

    I disagree about the spread of phazon being poorly handled. Radioactivity is a creeping, lingering thing. Chernobyl just looks like a forest with dilapidated, decaying ruins scattered throughout. You can't see the radiation, but the very earth is corrupted, and the water is poisoned.
    As far as Chozo lore relying too heavily on the scan visor goes, how much detailed history would you glean just by walking through an Incan ruin without a text book? Looking at ancient places on the earth doesn't magically fill us with exacting knowledge of the site's history. We gather clues and can piece together snippets of ancient cultures, but we don't truly understand them unless their history was recorded for us to find later.
    Enjoying the video so far, just figured I'd add to the discussion

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +2

      To explain my opinion a little more, Phazon simply isn’t real-world radiation. Prime 3 especially sets expectations about Phazon and the way it envelops an environment. Prime’s scans are wildly disconnected from the environments, especially in lines like the Phazon encompassing the planet in a single night.
      My big criticism of Prime is that it doesn’t leave those little pieces in the environment that you’re talking about. If that’s the kind of idea they were going for, then it’d make sense to leave some kind of actual evidence of that beyond the impact crater itself. Maybe show hazmat suits or radiation handling equipment in the Chozo Ruins. Show that the Phazon actually did have some kind of effect on the Chozo through the environments. Even an abandoned actual home would have communicated an idea that people had to leave their houses suddenly. Maybe show emergency shelters, equipment for measuring radiation, show a displaced civilization.
      I know that the Chozo were already ghosts before the Leviathan struck, but that’s something that is also not in the environment. The type of story that Prime is trying to tell with its scans is difficult to communicate just through the environments, but it’s also actively contradicted by those environments. Lines about Phazon killing life by the thousands, but also showing plantlife thriving just a few rooms away from the impact crater, even showing trees growing out of the crater, I can’t help but find that contradictory. I challenge Prime’s reputation as a master-class of environmental storytelling because I think the environment fails to tell us much of any of the actual happenings with the Chozo.

    • @Stout936
      @Stout936 4 місяці тому +2

      @@FlatulentFetus the creatures we see in prime are the ones who are resilient enough to survive in a now hostile environment. Weaker creatures either died due to the creeping radiation, or to predation by the now much more aggressive creatures. If the entire earth were corrupted by dangerous levels of radiation, it wouldn't just become a barren wasteland devoid of all life. Again, the area surrounding Chernobyl is a forest that looks normal at a glance despite the lingering poison. Plants are incredibly resilient and would take a much greater dose of radiation to completely kill off. On top of that, the game very clearly expresses that the Chozo were quickly working to contain the spread. That's why we don't see phazon pooling on the surface while we're exploring. Had they not fought it, Talon IV would be fully corrupted by the time we arrived, but their shield proved effective at slowing the spread. It wasn't a permanent solution as we know the Phazon is still creeping out into the planet, but the degree that they managed to contain it shows just how powerful this tribe of Chozo were. They're mastery over the metaphysical allowed them to fight, even if they ultimately lost without the intervention of Samus. They're technology is so fundamentally different from the humans and the space pirates that I feel it makes sense that we wouldn't simply perceive the field they errected with mere sight. This doesn't extend to all Chozo, of course. Some tribes were obviously far more tech focused than spiritual (Ravenbeak's Mawkin for example), but the holistic blend of technology and spirit is unique to the tribe on Talon IV. I don't know, maybe I think too much about this stuff

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +1

      @@Stout936 I think that’s a fine viewpoint to have, but almost none of that is really communicated through the environments or even the scans.

    • @Stout936
      @Stout936 4 місяці тому +2

      @@FlatulentFetus I disagree (I came to those thoughts because of what was presented in the game, after all), but that's the cool thing about art: it's up to interpretation. My thoughts would be easier to express with my actual voice rather than with my thumb in a UA-cam comment, so maybe I'm not properly expressing why I think the game presents what I said very well. Other than the barrier being beyond human vision, that was more conjecture than anything based on the spiritual nature of this tribe of Chozo
      Either way, this was a very enjoyable video. looking forward to your next Metroid analysis

  • @torkelsvenson6411
    @torkelsvenson6411 15 днів тому +1

    The Artifact hunt would have been improved tremendously if it just rewarded you with one or two powerups afterwards

  • @2yoyoyo1Unplugged
    @2yoyoyo1Unplugged 6 днів тому

    18:06 I think Xenoblade deserves a look if you haven’t, if we’re talking unparalleled environmental design and world-building in general.

  • @peanutbutterrocket
    @peanutbutterrocket 4 місяці тому +4

    1:08:00 😨

  • @chrismerrell7957
    @chrismerrell7957 15 днів тому +1

    Tagging off of your arguments about Immersion, not only does the argument of the Chozo using their own suits to traverse their world not hold up with the space pirate integration, but it outright betrays the lore of the Chozo.
    Samus' suit was designed by the Chozo as a weapon for their soldiers. It's not something that people casually wear around. Even Samus takes the suit off when she isn't using it - though it can easily be redeployed with minimal effort should she need it.
    The Elysian tribe of Tallon IV, and many of the other Chozo tribes for that matter, were vowed to peace. The comic even goes so far to establish that harming another being causes extreme mental distress and pain, calling it a "mental block". Outside of the Mawkin tribe (which is the only tribe we've actually seen using their power suits) the Chozo have no real reason to use their power suits.
    I would go so far to say that the Chozo tech is the *least* immersive part of Metroid Prime. It's integrated as a game mechanic first, and then they tried to hand waive it in the lore after. I'm expected to believe that the Chozo - a peaceful race of bird people - walk around with guns to open every door, use bombs to activate all their tech, and lock their doors using a blast shield that can only be opened by destroying it with a missile? I understand it all from a gameplay perspective, but I wouldn't call it the pinnacle of immersion.

    • @robertwyatt3912
      @robertwyatt3912 14 днів тому

      Are you saying you DONT use guns to open all your doors? What a weirdo!

  • @actualbeargrills3086
    @actualbeargrills3086 2 дні тому +1

    It’s interesting that we can have nearly identical thoughts on this game, but you love it and I hate it. I’m a big Metroid fan, but I just did not enjoy Prime when I played it last year.

  • @DireBowser
    @DireBowser 4 місяці тому +11

    I think Magmoor Cavern's theme doesn't fit well bc the Lower Norfair theme in Super Metroid was building up to Ridley's boss fight, which was something being built up to since Ceres at the beginning. Magmoor is a glorified hallway that doesn't need such a dramatic track

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +7

      I think I completely agree. I don’t really care for its use anywhere outside of its original context.

    • @zackonark2658
      @zackonark2658 3 місяці тому +2

      This is actually a very good observation. As much as I love Magmoor Caverns' remix, I have to agree whole heartedly

  • @eliwoodthegoothoonter538
    @eliwoodthegoothoonter538 13 днів тому +1

    I’ve been playing this game. For 20 years. And never knew you could kill triclops with bombs. Are you kidding me

  • @rockmanisasome
    @rockmanisasome 4 місяці тому +4

    Bery Gud Gam

  • @torkelsvenson6411
    @torkelsvenson6411 16 днів тому

    I don't think the game ever establishes the scan visor as completely optional, it tells the player clearly that red nodes are necessary for progression.

    • @FlatulentFetus
      @FlatulentFetus  16 днів тому +1

      Yeah the game says it’ll be required when that symbol is shown, and then goes on to contradict that. It’s some members of the online community that always like to say the scan visor is optional. As I say in the beginning of the video, this video focuses on the game and the reputation surrounding it. I don’t think requiring the scan is necessarily bad, but I think it’s inaccurate to say it’s not/rarely required.

  • @brycemallumakopp
    @brycemallumakopp 4 дні тому +2

    Are you me? I also played the shit out of those tmnt games on gamecube. I played all 3 of them on there and i still try to get people to play them with me with very little success.

    • @FlatulentFetus
      @FlatulentFetus  4 дні тому +1

      Eatfeeteatfeeteatfeeteatfeeteatfeet

    • @brycemallumakopp
      @brycemallumakopp 4 дні тому +1

      @@FlatulentFetus Truly a man of culture, Mikey was the best

  • @AVCritique
    @AVCritique 2 місяці тому +2

    What’s ur next video on?

    • @FlatulentFetus
      @FlatulentFetus  2 місяці тому +1

      My next one is on Zero Mission, and it will take a while to finish. I celebrated my birthday, started a new job, and went on 2 vacations since I released my last video. I’ve been very busy but I’m hoping to continue my work very soon. So far I’m working through a third draft of my Zero Mission script. It’s about 12000 words so far.

    • @AVCritique
      @AVCritique 2 місяці тому +1

      @@FlatulentFetus that’s awesome. I finally played zero mission (the last good Metroid game I haven’t played) and it was great. Side note: I’m working on producing content based on the atmosphere of video games (so no competition with your content lol). Do you have any tips at all for your process of writing scripts/footage/editing? Any advice at all would be seriously appreciated. Your videos come out great. Thank you.

    • @FlatulentFetus
      @FlatulentFetus  2 місяці тому +2

      I’m not sure if I have any solid advice to offer, but for me I think it’s really important to redraft over and over. I also follow the PEE acronym (Point, Evidence, Explain) to make my points.
      I use the free version of Davinci Resolve and it works well for me, but I’m not experienced or informed on the best editing practices. It’s important to label your footage and educate yourself on all of the tools in the software.
      I use Audacity to record my voiceovers, but I know nothing about how to make audio sound better. I just cut out every lip smack and breath I can, and I try to alternate between reading some parts faster and other parts slower.
      For footage gathering, I think it’s important to keep in mind that you need to slow down and take time to gather everything you might need. Write a list of everything you need and keep all of those parts in mind as you play. Consider making separate save states, if possible, in important parts of the game so you can easily revisit those parts if you need more footage.

    • @AVCritique
      @AVCritique 2 місяці тому +2

      @@FlatulentFetus this was much more thought than I expected to get. Thank you very much for taking the time to inform🙏

    • @FlatulentFetus
      @FlatulentFetus  2 місяці тому

      I just remembered I also get bored whenever a video reads like a wikipedia article. If you spend too much time in a video simply explaining what something is, without any additional thoughts or insight, then you’re not really saying anything original or interesting to me. I try to write my scripts with the mindset that the viewer already knows the game, and I don’t feel the need to go over the obvious stuff too much.

  • @Tothro
    @Tothro 4 місяці тому +2

    THERE ARE MAP MARKERS IN CORRUPTION????

    • @zackonark2658
      @zackonark2658 3 місяці тому +1

      ye. you get them in the observatory on Elysia

  • @champagnesupernova1839
    @champagnesupernova1839 4 місяці тому +2

    a note on Metroid Prime (the creature) - "metroid" is a Chozo word that roughly translates to "ultimate warrior". using this definition, one could argue that Samus had long since achieved the title of "metroid" even before fusion. by this same logic, the phazon leviathans may also be considered "metroids" of a kind - regardless of their genetic origins.

    • @champagnesupernova1839
      @champagnesupernova1839 4 місяці тому

      I do still believe it's an actual metroid though. mostly because that's cooler.

    • @zackonark2658
      @zackonark2658 3 місяці тому +1

      I specifically have a problem with MP3's and, subsequently, Trilogy's attempts to redefine Metroid Prime as a unique creature from Phaaze because Prime spawns Tallon Metroids. It's one of a couple examples of why I disagree with the notion that the remasters' lore was improved over the original, because it simply wasn't. The lore was made more confusing

  • @Partysepe-vs6jk
    @Partysepe-vs6jk 4 дні тому

    tell me you haven't seen a metroid prime speedrun without telling me you haven't seen a metroid prime speedrun this is a joke btw

  • @newjumpcityjosh9333
    @newjumpcityjosh9333 10 днів тому

    Plz do echos next 🙏🏽

    • @FlatulentFetus
      @FlatulentFetus  10 днів тому

      Echoes is next. Currently writing the first draft. It’ll be a while

  • @sstteev
    @sstteev 4 місяці тому +2

    lol Larry Boy

  • @2bleubird
    @2bleubird 4 місяці тому +3

    I’m a newcomer to Metroid games and I have finally got into Metroid Prime. I think the scan visor constantly breaks immersion and it makes it hard to get into the game. I would like it if you only had to use a special weapon once (wave, ice, plasma) to open a door the first time rather than to have to constantly use the correct weapon each time. One other gripe is the constant respawning of enemies and turrets, but that’s not really unique to Prime in the Metroid series. Having said all that, I can see why people love the game so much.

    • @trashaimgamer7822
      @trashaimgamer7822 4 місяці тому

      Well your opinion about the scan Visor is wrong. Sorry.😅 It's one of the most immersive tools for world building and it is up to the player how much they use it, aside from the very obvious terminal.

    • @2bleubird
      @2bleubird 4 місяці тому +2

      @trashaigamer7822 the scan visor is less of an issue for me now, but I found it distracting at the beginning of my playthrough and it made it hard for me to get into the game initially.

  • @eclecticmuso
    @eclecticmuso 16 днів тому +1

    I feel like you're conflating immersion with realism a lot in your section about immersion, a world does not have to be realistic to be immersive. The two things aren't mutually exclusive.

    • @FlatulentFetus
      @FlatulentFetus  16 днів тому

      That’s the difference between mechanical and environmental immersion. I make that specific distinction because I believe Prime does only one of these well. I consider the lack of believability in the environments to be a type of immersion because everything about the game is trying to sell us this world as a real place, and the game is wildly contradictory in that way.

  • @kazamino
    @kazamino 4 місяці тому

    1:44:13 sonic

  • @thebagg4553
    @thebagg4553 18 днів тому +1

    Make a video about echoes

    • @FlatulentFetus
      @FlatulentFetus  18 днів тому

      Now that I finally finished the ZM vid, Prime 2 is next. Only just starting it, so it’ll be a while

  • @Snikpoh1390
    @Snikpoh1390 5 днів тому

    A few things:
    1. Prime is not the best Metroid game of all time. Nope. No sir. Super Metroid holds that distinction and my mind won't be swayed. With that being said, I have a Metroid Prime tattoo that covers the entire inside of my right arm. I love Metroid Prime, but Super just does it for me so nicely.
    2. You put a top three: Prime, Super, and DREAD? Nah. Dread is not better than Fusion.
    3. I like your criticism of this game and I respect them.

    • @FlatulentFetus
      @FlatulentFetus  5 днів тому +1

      I don’t think those are the top 3 golden games, I was trying to say that’s what the general consensus seems to be. For me personally, the 3 favorites are always changing depending on when you ask. I constantly rearrange the ordering of my favorites but Echoes and/or Super are always in the top 2.

  • @Yecze
    @Yecze День тому +1

    I really had to force myself to play this game the backtracking really destroyed the game for me

  • @eddieanderson9399
    @eddieanderson9399 9 днів тому

    0:57 uhh... during the game as she takes the elvators u can see in the visor her eyes and that its a woman.

    • @FlatulentFetus
      @FlatulentFetus  9 днів тому

      Would you feel proud saying that to 5-year-old me?

  • @atmosdwagon4656
    @atmosdwagon4656 4 місяці тому +2

    22:24 No. Those are not even remotely comparable.
    The Death Star was reused in The Force Awakens etc because Disney placed a bunch of marketers and hacks in charge of their (then-newly acquired) cash cow and had no idea how to kick off a new threat beyond just lazily copying what came before it, regardless of how little sense it made within that universe or its timeline.
    RetroGames at least, tries to show/explain their callbacks to Super Metroid in-universe, it isn't without rhyme or reason.
    There's no "Somehow Palpatine has returned." moment of aneurysm inducing stupidity like that here; don't even try it.
    Take for example the various critters from Super Metroid ending up on Tallon IV. How did they get there?
    There are two big explanations, one overt, the other subtle. The obvious method: They came via the Space Pirate ships from their operation on Zebes. When Samus defeated Mother Brain on Zebes (specifically, the first time) the ships assigned there were ordered to flee to the pirate operation on Tallon IV, taking all the critters with them.
    Why did the pirates have the critters on the ships? Because the Zebes operation was specifically conducting biological weapons/breeding research there; that's not even Super Metroid, it's literally the plot of the very first game.
    This in turn, pivots back into explaining where Metroid Prime itself (the titular monster) comes from, and why it has all of Samus's beam weaponry.
    The more subtle implication for why there are common species used between both planets is that they were both former Chozo colonies within the same star system. (recall the Planetarium display in the Phendrana Laboratory) It's entirely probable that over the long period of time the Chozo inhabited both places, some critters may have piggybacked on their ships or even have been artificially introduced to each other in a way akin to how invasive species proliferate IRL.

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +4

      Of course they’re comparable. I never said anything about Palpatine returning, you’re changing my point to something completely different. My point also had nothing to do with whether or not these elements are justified in-universe, and everything to do with whether or not reusing ideas in the first place lessens a sequel’s originality.
      But even aside from that, there is absolutely nothing about Prime that suggests that all of the Zebesian creatures are only on Tallon IV specifically because of the pirates. As a matter of fact, the scans specifically refer to them as natives of Tallon IV even when you scan them in their containment on Frigate Orpheon. So not only is your in-universe justification merely a theory, but it’s also outright contradicted by the source material in numerous instances.
      I can’t even begin to agree with any one of your points, such as the Pirates owning an observatory somehow being evidence of the Chozo of Tallon IV and Zebes sharing fauna between planets. I think that’s very self-explanatorily and decisively false. It’s merely theoretically possible if you stretch your imagination and ignore key components of the story.
      I’m glad you gave my video the time of day, but I think it’s clear that we’re nowhere near in agreement. Regardless, it’s nice to hear more unique perspectives on the content of this game.

    • @atmosdwagon4656
      @atmosdwagon4656 4 місяці тому +2

      @@FlatulentFetusForgive me impertinence, it's just that the comparison to new Disney Star Wars films a bit of an extreme example given their incredible controversy and highly divisive nature within the fandom and even broader public sphere. Like, they weren't just criticized for being derivative, but proactively derivative material to dredge up nostalgia from the past, only to promptly defecate all over it by using it sloppily, contradicting something previously established, or otherwise just making no sense.
      I really don't see anything of that nature between Super Metroid and Metroid Prime.
      The closest I can find is maybe the silliness of Mecha-Ridley. Though Ridley constantly inexplicably returning is something not unique to Metroid Prime (and something I've gone on record in saying they should really stop doing if they aren't going to find a way to properly address it)

  • @Sean27007
    @Sean27007 4 місяці тому +1

    All real Prime fans know that Prime 2 was sadly always the better game ;)

  • @bntrs
    @bntrs 4 місяці тому +2

    I played through the remaster on my friend's Switch and dropped the game during the artifact hunt. It definitely strikes me as a half-assed late addition, and it kind of ruined my playthrough. Maybe if I had bought a switch and the game myself I'd have been more inclined to power through, but I somehow made it to the area where you get all the hints earlier in the game but didn't grab all of them - I wasn't ready to follow junk IGN/GameFAQs guides on how to grab the artifacts so I just ended up dropping it.

    • @trashaimgamer7822
      @trashaimgamer7822 4 місяці тому +1

      I really don't understand this criticism of the artifact hunt. It is literally an extension of the gameplay that came before it.
      Which is using your arsenal to hunt for items. Except now you got all your arsenal and are free to tackle the hunt in any order you like. Most Metroid games don't give you much time to appreciate the power of a fully upgraded suit so you'd think fans would be happy to get a ledgitimate reason to actually use all your abilities for more than two minutes for once.

  • @meezobeef
    @meezobeef 2 місяці тому

    you need to post more

    • @FlatulentFetus
      @FlatulentFetus  2 місяці тому +1

      Burping farding an shiti

    • @meezobeef
      @meezobeef 2 місяці тому

      @@FlatulentFetus more troid

  • @johnjackson9751
    @johnjackson9751 4 місяці тому +11

    Echoes is better

    • @FlatulentFetus
      @FlatulentFetus  4 місяці тому +6

      I agree Echoes is so epic

    • @tommymaxey2665
      @tommymaxey2665 2 місяці тому

      Based
      But yeah my opinions does swing but right now i like echoes better than prime 1

    • @vivipiresinacio1133
      @vivipiresinacio1133 23 дні тому +1

      Indeed. I feel Echoes is less focused on imersion, non-linear story and biology. But it has a more gamey interconnected world and a more engaging/difficult gameplay loop.

    • @faithfighter3691
      @faithfighter3691 17 днів тому

      Agreed, and i know that prime 3 is far more linear and less interconnected. But theres so many awesome moments from it. Like the falling ridley fight right off the rip

  • @frankcaggiano8282
    @frankcaggiano8282 11 днів тому +3

    Prime is definitely not the BEST metroid game; that honour goes to Prime 2, of course. Closely followed by Dread, then Fusion, then Super, THEN Prime 1.
    You also deserve to be punished for not using the scan visor. You're Samus freakin Aran, you think she goes in blind and doesn't collect intel on her mission? Of course she's going to be inspecting everything that might look important or useful. You absolutely SHOULD be using the scan visor often if you want to play as Samus, it's like a lore perk in itself. Like c'mon now lol
    "Unintuitive sequence breaking" is just called abusing glitches here off the internet LOL that or speed running dumb shit glitch abuse skips are not intended and aren't part of the actual game design or developer game idea.

    • @FlatulentFetus
      @FlatulentFetus  6 днів тому

      I don’t think the game requiring use of the scan visor is necessarily bad. I just think the game needs to be consistent about communicating its necessity. It’s also just the reputation surrounding the game that suggests that scan visor is at least 99% percent optional. The classic Resident Evil games fully expect you to read the files you can find around the game to understand the story and to solve puzzles, and I don’t feel the need to challenge the game’s reputation because everyone agrees that it’s not optional there. I wouldn’t mind if Prime 4 made scanning frequently required, but I think it’d be important to call it like it is.

    • @frankcaggiano8282
      @frankcaggiano8282 6 днів тому

      @@FlatulentFetus I was never under the impression until I watched the video honestly that anyone has ever called the scan visor purely optional. The game itself tells you you can use it to scan your surrounding, as well as "Mission-critical data", which explicitly refers to story progression, so I just simply don't understand how anyone could ever be under that impression. Sounds like bad faith arguing from brainlet Super humpers, if you ask me 🤷🏼