@@silvestre93ify I don't understand that statement sorry. The spreadsheet is just a documentation of all the runs I do. If you do the same level of keys as me we can gladly play together. But the disband spreadsheet is the thing people get "on" for leaving or otherwise disrupting keys. You don't want to be on that by choice.
Thanks for showing this vid metro - my heart sank a bit lol. I have learned a lot since. Few points, your completely correct that I basically shouldnt have led the dps/healer through the welps like that, Its how i had seen it done in some vids I watched. Although I still have been doing that in higher keys, I dont know why I didnnt just pull the trees back lol... makes a lot more sense. The rogue bombing in with sprint still makes me chuckle, I am a monk, fairly fast, but was trying to put some dam out to get aggro down the stairs, then he comes past like Usain Bolt and just explodes :D The skip I had only done in heroics but really I had no idea on routing in this clip. So I got a bit worried, I knew when I looked down that wasnt correct way. The end bit with the crystal, the one where you say they switch finally, i dunno if they do coz i saw my touch of death light up, which i instinctively press on the skull crystal meaning i basically 1 shot it. (I think). I actually didnt feel responsible for the first wipe, but your video has made me think more about how I should be more wary as sometimes people just dont know what to pull/avoid, and just because I know, they might not. I felt bad for the healer coz I hate seeing keys disband at the beginning and felt them leaving was because at that point deaths had spiralled and in low keys you get no guarantee that it wont continue, very rarely do i like to drop keys if ever... So I probably was responsible for the wipe even if indirectly by leading people who may not know through a dangeous area. Funny thing is I kept doing it and nobody ever pulled them again.... But i have learned something :D Will definitely have more footage in next xpac once I am back off holidays.
@@VezPlaysGames thanks so much for submitting it and being patient while it took so long haha. But ya I would just say, especially in low keys, think about what you can do to help guide the group more and more. It sucks, and it won't be needed much at higher keys, but it's clear some one like that druid isn't really a heads up player, so just not putting him in situations where he can mess up is the best route to success.
yeah I wouldn't put the first wipe solely on your shoulders, on the one hand yes you could and probably should have pulled the lashers back (most dps prefer this as it lets them keep uptime without worrying about the patrol whelp ruining their plans, on the other what I personally like to do is to wait for the whelp to pass then pull the lashers and jump down snapping them onto the trees and goop downstairs (granted I only pull one tree with the lashers due to the interrupt requirements and even tho I'm vdh I don't trust my group to not use their shit into mine). How ever I'd place the blame for the second wipe where you just walked in and re-pulled the whole corridor entirely on you :P You should have paid at least enough attention to notice the mobs were active and that you couldn't just pull it again like you're used to. That being said it's a +4 no big deal if healer had stayed I'm sure you could have made it so long as you pace yourself past that corridor.
i'm really stoked for TWW season 1. i can't wait for the discoveries and problems. i'm not even going to mind having to pug them, even though i'm really sick and tired of pugging. can't wait for your new TWW content!!! peace, brother!!
2:00 you're dead bang on with this one. One of the more underrated/under-discussed things about tanking in lower keys like this one is you have to be keenly aware of your teammates' positioning.
@@heythereguysitsMetro Especially in keys with patrolling packs too. Low key Nokhoud where tanks don't exactly know that it's always best to start on the big dangerous patrolling pack to start the key, it's pretty well an absolute guarantee that one of your DPS/healer is going to but pull the big dangerous patrolling pack and wipe the group.
Was trying to do a plus 2 azure vault the other night. we where on the final boss one dude died and released even tho i coild have rezd him then teleported to the wrong place got agro then left. Good times. We had like 5 minutes still too.
My fav this expac was definitely Ruby Life Pools. The amount of shit that seemingly short and sweet dungeon caused even before the first boss put it's high on my list.
For me Ruby Life Pools was the most memorable dungeon ever. It definitely made me a better player as a healer. What a brutal way to learn a new class it was :D Painful but a memorable experience. In terms of just nice dungeons I enjoyed... my favourite would either be Algeth'ar (just fun place with big pulls) and Nokhud/Brakenhide (big pulls as well + thematically is exactly the warcraft I loved since childhood days) And by the way I was never a fan of Azure Vault. Not sure if it's bad tanks (was doing it on 23-24 lvl so not sure there are players unfamiliar with their own role's mechanics tho) or pure random but the last boss was sometimes the most stressful shit and sometimes not a problem at all. 2nd boss was also stressful and Im a slightest bit claustrophobic, so closed dungeon will always be a bit worse than open space 'dungeons' for me. But Dawn of the Infinite was by far the worst experience ever for me. Maybe because I was stubborn and tried playing Pres Evoker instead of abusing aug, but I straight up missed season 4 just to recover after season 3. The bosses were inadequatelly overloaded with stressing mechanics IMHO. Never in my entire life have I been as tilted (and I played League before WoW so trust me I KNOW what real tilt is) as after another Anomaly-wipe where I needed to quickly outheal explosions, somehow save the guy with second debuff, choose right position if im the one with that debuff but also choose the right position to heal everyone with my breath but also dodge little spheres but also somehow find a window to cast my giga slow empowered abilities that can't be casted on the move... And almost all of the bosses there were similarly difficult and stressful. Just recalling this shit is enough to drive me mad I HATED this dungeon so much. Going to level monk in case Blizz continue the same design philosophy 'the more damaging mechanics the better' + 'massive damage to the group with lots of things you need to dodge simultaneously' to have a more mobile healer or straight up switch role to tanking. Overall I'd say I liked shadowlands dungeons a bit more (I was only unhappy with Sanguine Depths and De Other Side there. Others were either amazing or ok, while in Dragonflight almost every season had like 3-4 dungeons that were actively frustrating me). Maybe just a healer problem (I see many healers are unhappy with the state of healing in DF as well) and not dungeons' fault tho. But Dragonflight did so many cool things outside of dungeons that it was an amazing expansion anyway. Looking forward to see what TWW brings.
@@user-ty2fq9he2m thanks for the detailed comment. I totally liked shadow lands more. But dragonflight had some great ones. Ruby life pools is a great example to bring up to given how different it was in season 1 compared to 4.
@heythereguysitsMetro the damage is just tuned very poorly for them and in lower keys you need to have packs live long enough for you to apply enough dots and go through the rotation a bit and a lot of the spenders have poor tuning. For example our starfall, unless I'm mistaken, is actually tuned so poorly our aoe damage is better by just spamming starfire. I don't know why the druid in the video did such low damage but it is just currently a really finniky and poorly tuned class that can easily just be bottom dps if something goes wrong
it will be very hard for puggers. pushers will be very fast in like 5-10 range and will be ingoring low scored/ low geared people - especialy after first raid night :) but for casuals it will be nightmare. especialy that alts are pretty much dead and pointless with portals being account wide and the difficulty of incoming season .
Yeah, I get Cata heroic dungeon vibes from the M+ changes coming in TWW. Puggels will not be happy in the beginning if they haven't kept up with the changes.
The thing is with the last season is that it is really easy to get geared fast and people with experience in M+ quickly gearing some alts, carrying people returning or new for TWW getting overwhelmed with stuff and then some random douchebag starting to be rude to them. I saw it a couple of times now and I can imagine those people that are returning or are new will quickly dislike this environment.
@@heythereguysitsMetro yeah I understand your point. Just feels bad hearing people apologize while the key was still timed just some mistakes were made. And such keys boost my skill too as I have to solve problems directly using my toolkit..I make it a habit of giving positive feedback and advice since getting M+ anxiety kills the game.. most dimwits being. Toxic. Play like very bad anyway. Maybe blizzard could create.a LFG for new players with experienced players helping them and there is some reward system for that
I hate that they made an invisible death wall everywhere instead of just....an invisible wall. But it def made for some funny moments the first time we went in AV in s4 lol
I can't blame the healer too much for leaving, mostly because its his own key and very early in it so very little time wasted really and he just needs to push an extra key for the week if he wants a better vault. He also can't be sure if the group can even kill the pack properly with a boomkin doing less than tank damage (poor guy +4 is too low for a boomie or a fire mage to do anything really). That being said, if they had just pulled it one pack at a time after the first wipe (and assuming nobody makes a mistake and pull something they shouldn't) they probably would have been fine but it's impossible to tell for sure. Personally I like Brackenhide more than Azure Vault because when that dungeon goes wrong it's a circus and as a clown myself I feel right at home in a circus.
@@madDjakni yup and that's all my point has ever been. People constantly leaving situations where success is still possible. That's the antithesis of competitive play.
@@MTweedC4 easiest way right now is to email me. You can find the email on the channels about page. I want to make a formal submission form soon though. Just not sure how best to do it.
If the TWW beta is anything to go by. There are gonna be lots of rage quitters. So many of the grps i've been in have rage quit at the first dragon in Grim batol on a +3. I know beta scales you to 580 but that's still a pretty good indicator.
Yoooo did you see Growl gave you a name drop and used your spreadsheet to explain why S1 of TWW is going to be hard? That’s so cool! ua-cam.com/video/WiUc480kFN0/v-deo.htmlsi=FD8LTehgBDCcOBW9
I almost leave every key if there’s 20 deaths within the first 30 seconds. Why ? I get an understanding of how the tank moves, and if I think it’ll cause more problems in the future, I’m not willing to die 10 times to maybe key. 2) It’s a 15+ bolstering and they’re pulling like it’s +4 teeming on tyrannical week. 3) No interrupts are going off meaning they will not go off on later stages. Had 20 deaths in brackenhide +14 and +13, two days back to back in the same initial starting place.
My recommendation is stop pugging then. You likely suck and people are likely looking at your gameplay and saying the same stuff about you but just aren't leaving because they don't think they are better than they are. Bitter pill to swallow but one you need to be honest with yourself about. If you are prioritizing your own ego over upgrading and success rate you are just not some one who should pug. You are only wasting your own time.
@@heythereguysitsMetro I do not suck, I’m slightly above average. I just see no need to suffer needlessly when I can find a better group with better mechanical knowledge and then succeed. Some groups don’t mesh and others do, I think that’s just the inherent nature of pugging. Can make 3k+ every season giving medium effort.
@@SonofSolomon 3k is not impressive. Stop wasting other people's time and learn some humility or stop pugging. You are not more important than everyone else.
@@heythereguysitsMetro I believe we have different pugging philosophies. People have left my keys off a recoverable mistake and I understand that’s just the nature of PUGS. I don’t tie myself in knots over it. I think pugging is done with the understanding that the people your playing with have no loyalty to anything besides themselves and the completion of the key. If from their perspective of the group’s performance the run will not be accomplished, I don’t fault them for that decision. I applaud you for never leaving, it takes resilience to do such things.
I think this channel would really blow up if you had some good thumbnails. Content is superb but (no offense) thumbnails of "your dad" in his man cave for every video dont exactly scream "CLICK ME"
The goal for me in TWW is to get on metro spreadsheet
What is that
@@silvestre93ify why
Based
@@heythereguysitsMetro when you say look at spreadsheet to a player who played in season 3 I can proudly be on a spreadsheet
@@silvestre93ify I don't understand that statement sorry. The spreadsheet is just a documentation of all the runs I do. If you do the same level of keys as me we can gladly play together. But the disband spreadsheet is the thing people get "on" for leaving or otherwise disrupting keys. You don't want to be on that by choice.
Thanks for showing this vid metro - my heart sank a bit lol. I have learned a lot since.
Few points, your completely correct that I basically shouldnt have led the dps/healer through the welps like that, Its how i had seen it done in some vids I watched. Although I still have been doing that in higher keys, I dont know why I didnnt just pull the trees back lol... makes a lot more sense.
The rogue bombing in with sprint still makes me chuckle, I am a monk, fairly fast, but was trying to put some dam out to get aggro down the stairs, then he comes past like Usain Bolt and just explodes :D
The skip I had only done in heroics but really I had no idea on routing in this clip. So I got a bit worried, I knew when I looked down that wasnt correct way.
The end bit with the crystal, the one where you say they switch finally, i dunno if they do coz i saw my touch of death light up, which i instinctively press on the skull crystal meaning i basically 1 shot it. (I think).
I actually didnt feel responsible for the first wipe, but your video has made me think more about how I should be more wary as sometimes people just dont know what to pull/avoid, and just because I know, they might not. I felt bad for the healer coz I hate seeing keys disband at the beginning and felt them leaving was because at that point deaths had spiralled and in low keys you get no guarantee that it wont continue, very rarely do i like to drop keys if ever... So I probably was responsible for the wipe even if indirectly by leading people who may not know through a dangeous area. Funny thing is I kept doing it and nobody ever pulled them again.... But i have learned something :D
Will definitely have more footage in next xpac once I am back off holidays.
@@VezPlaysGames thanks so much for submitting it and being patient while it took so long haha.
But ya I would just say, especially in low keys, think about what you can do to help guide the group more and more. It sucks, and it won't be needed much at higher keys, but it's clear some one like that druid isn't really a heads up player, so just not putting him in situations where he can mess up is the best route to success.
yeah I wouldn't put the first wipe solely on your shoulders, on the one hand yes you could and probably should have pulled the lashers back (most dps prefer this as it lets them keep uptime without worrying about the patrol whelp ruining their plans, on the other what I personally like to do is to wait for the whelp to pass then pull the lashers and jump down snapping them onto the trees and goop downstairs (granted I only pull one tree with the lashers due to the interrupt requirements and even tho I'm vdh I don't trust my group to not use their shit into mine).
How ever I'd place the blame for the second wipe where you just walked in and re-pulled the whole corridor entirely on you :P You should have paid at least enough attention to notice the mobs were active and that you couldn't just pull it again like you're used to. That being said it's a +4 no big deal if healer had stayed I'm sure you could have made it so long as you pace yourself past that corridor.
i'm really stoked for TWW season 1. i can't wait for the discoveries and problems. i'm not even going to mind having to pug them, even though i'm really sick and tired of pugging. can't wait for your new TWW content!!! peace, brother!!
Thanks a lot! Make sure you record the runs and send me the wild stuff!
I’m so excited for the next season of mythic+, so many players with no idea how to run the new dungeons is always kinda funny to me.
People on the first day of the season: How dare you not have all the mechanics memorized??!? Unacceptable!
@@DasPocci it's gonna be wild no doubt about that.
2:00 you're dead bang on with this one. One of the more underrated/under-discussed things about tanking in lower keys like this one is you have to be keenly aware of your teammates' positioning.
Ya, and in low keys, you will have them position poorly more often than not. Gotta think about that a lot at that level.
@@heythereguysitsMetro Especially in keys with patrolling packs too. Low key Nokhoud where tanks don't exactly know that it's always best to start on the big dangerous patrolling pack to start the key, it's pretty well an absolute guarantee that one of your DPS/healer is going to but pull the big dangerous patrolling pack and wipe the group.
Good one to end on! Love coming full circle pulling the whelp again at the end, "hello darkness my old friend" indeed lol
@@SoleaGalilei ya funny how it started and ended the same way.
Was trying to do a plus 2 azure vault the other night. we where on the final boss one dude died and released even tho i coild have rezd him then teleported to the wrong place got agro then left. Good times. We had like 5 minutes still too.
@@mattwilkinson8727 those are the ones you wanna record and send in haha
My fav this expac was definitely Ruby Life Pools. The amount of shit that seemingly short and sweet dungeon caused even before the first boss put it's high on my list.
Azure Vaults absolutely up there too like just looking back at the amount of times it has been featured.
@@Erik_Arnqvist azure vault has been my favorite to both play and review. Ruby life pools was wild though!
For me Ruby Life Pools was the most memorable dungeon ever. It definitely made me a better player as a healer. What a brutal way to learn a new class it was :D Painful but a memorable experience.
In terms of just nice dungeons I enjoyed... my favourite would either be Algeth'ar (just fun place with big pulls) and Nokhud/Brakenhide (big pulls as well + thematically is exactly the warcraft I loved since childhood days)
And by the way I was never a fan of Azure Vault. Not sure if it's bad tanks (was doing it on 23-24 lvl so not sure there are players unfamiliar with their own role's mechanics tho) or pure random but the last boss was sometimes the most stressful shit and sometimes not a problem at all. 2nd boss was also stressful and Im a slightest bit claustrophobic, so closed dungeon will always be a bit worse than open space 'dungeons' for me.
But Dawn of the Infinite was by far the worst experience ever for me. Maybe because I was stubborn and tried playing Pres Evoker instead of abusing aug, but I straight up missed season 4 just to recover after season 3. The bosses were inadequatelly overloaded with stressing mechanics IMHO. Never in my entire life have I been as tilted (and I played League before WoW so trust me I KNOW what real tilt is) as after another Anomaly-wipe where I needed to quickly outheal explosions, somehow save the guy with second debuff, choose right position if im the one with that debuff but also choose the right position to heal everyone with my breath but also dodge little spheres but also somehow find a window to cast my giga slow empowered abilities that can't be casted on the move... And almost all of the bosses there were similarly difficult and stressful.
Just recalling this shit is enough to drive me mad I HATED this dungeon so much.
Going to level monk in case Blizz continue the same design philosophy 'the more damaging mechanics the better' + 'massive damage to the group with lots of things you need to dodge simultaneously' to have a more mobile healer or straight up switch role to tanking.
Overall I'd say I liked shadowlands dungeons a bit more (I was only unhappy with Sanguine Depths and De Other Side there. Others were either amazing or ok, while in Dragonflight almost every season had like 3-4 dungeons that were actively frustrating me). Maybe just a healer problem (I see many healers are unhappy with the state of healing in DF as well) and not dungeons' fault tho. But Dragonflight did so many cool things outside of dungeons that it was an amazing expansion anyway. Looking forward to see what TWW brings.
@@user-ty2fq9he2m thanks for the detailed comment. I totally liked shadow lands more. But dragonflight had some great ones. Ruby life pools is a great example to bring up to given how different it was in season 1 compared to 4.
to be fair to that balance druid it is very hard to do competative damage on one right now
@@jackiethomas3301 how come?
@heythereguysitsMetro the damage is just tuned very poorly for them and in lower keys you need to have packs live long enough for you to apply enough dots and go through the rotation a bit and a lot of the spenders have poor tuning. For example our starfall, unless I'm mistaken, is actually tuned so poorly our aoe damage is better by just spamming starfire. I don't know why the druid in the video did such low damage but it is just currently a really finniky and poorly tuned class that can easily just be bottom dps if something goes wrong
@@jackiethomas3301 geez well I'm sure it's not this bad but thanks for explaining all that! We did see some good ones in the keys we did at least.
it will be very hard for puggers. pushers will be very fast in like 5-10 range and will be ingoring low scored/ low geared people - especialy after first raid night :)
but for casuals it will be nightmare. especialy that alts are pretty much dead and pointless with portals being account wide and the difficulty of incoming season .
@@kamuimac ya gonna be a crazy wake up call coming in hot.
Yeah, I get Cata heroic dungeon vibes from the M+ changes coming in TWW. Puggels will not be happy in the beginning if they haven't kept up with the changes.
@@ReatuKrentor they just do so much damage it's wild.
The thing is with the last season is that it is really easy to get geared fast and people with experience in M+ quickly gearing some alts, carrying people returning or new for TWW getting overwhelmed with stuff and then some random douchebag starting to be rude to them. I saw it a couple of times now and I can imagine those people that are returning or are new will quickly dislike this environment.
@@vaughn7899 that's not exclusive to the last season sadly.
@@heythereguysitsMetro yeah I understand your point. Just feels bad hearing people apologize while the key was still timed just some mistakes were made. And such keys boost my skill too as I have to solve problems directly using my toolkit..I make it a habit of giving positive feedback and advice since getting M+ anxiety kills the game.. most dimwits being. Toxic. Play like very bad anyway. Maybe blizzard could create.a LFG for new players with experienced players helping them and there is some reward system for that
I hate that they made an invisible death wall everywhere instead of just....an invisible wall. But it def made for some funny moments the first time we went in AV in s4 lol
ya I bet a lot of people tried the old skips and just fell to their death haha
@@heythereguysitsMetro def me. Three or four times trying it out in a 2 or something day one lol
I can't blame the healer too much for leaving, mostly because its his own key and very early in it so very little time wasted really and he just needs to push an extra key for the week if he wants a better vault. He also can't be sure if the group can even kill the pack properly with a boomkin doing less than tank damage (poor guy +4 is too low for a boomie or a fire mage to do anything really). That being said, if they had just pulled it one pack at a time after the first wipe (and assuming nobody makes a mistake and pull something they shouldn't) they probably would have been fine but it's impossible to tell for sure.
Personally I like Brackenhide more than Azure Vault because when that dungeon goes wrong it's a circus and as a clown myself I feel right at home in a circus.
@@madDjakni impossible to tell if you give up for sure.
@@heythereguysitsMetro hahaha fair enough, cant win if you don't try :P
@@madDjakni yup and that's all my point has ever been. People constantly leaving situations where success is still possible. That's the antithesis of competitive play.
I've started recording my runs. Have a couple of +2 disbands - but i will continue to record them in TWW. How to send these to you anyway?
@@MTweedC4 easiest way right now is to email me. You can find the email on the channels about page. I want to make a formal submission form soon though. Just not sure how best to do it.
I'm just sad I never got to see any extra appendages...😂
@@kopitarrules haha
we need more positive stories, not just drama 🤗
@@vikkimg5986 ya sadly not many "positive stories" are submitted haha. This one falls in that boat though, I'd say.
Ah, i said Atal at the same time you said Asure, I was 100% that it would be Atal
@@asasdsaasda ya tbh it was a blast to review. But azure vault was just too fun to do. Atal wasn't fun to do tbh it was a pain in the ass.
If the TWW beta is anything to go by. There are gonna be lots of rage quitters. So many of the grps i've been in have rage quit at the first dragon in Grim batol on a +3. I know beta scales you to 580 but that's still a pretty good indicator.
Ya it's gonna be a total mess. I expect extremely high disband rates. I'll be covering it a lot over the weeks.
Yoooo did you see Growl gave you a name drop and used your spreadsheet to explain why S1 of TWW is going to be hard? That’s so cool!
ua-cam.com/video/WiUc480kFN0/v-deo.htmlsi=FD8LTehgBDCcOBW9
Oh ya, I saw it the minute it was posted haha...
Algertha's (I think) academy was my favorite. It was so quick, and simple to do.
Me and my group could beat it so fast that it was criminal.
I liked the huge pulls you could do
@@Telados yes it was such a fun and well designed dungeon imo.
Another one with really fun atmosphere too.
Algertha's lmao
@@Frawt Your mom lmao
I almost leave every key if there’s 20 deaths within the first 30 seconds. Why ?
I get an understanding of how the tank moves, and if I think it’ll cause more problems in the future, I’m not willing to die 10 times to maybe key.
2) It’s a 15+ bolstering and they’re pulling like it’s +4 teeming on tyrannical week.
3) No interrupts are going off meaning they will not go off on later stages.
Had 20 deaths in brackenhide +14 and +13, two days back to back in the same initial starting place.
My recommendation is stop pugging then. You likely suck and people are likely looking at your gameplay and saying the same stuff about you but just aren't leaving because they don't think they are better than they are.
Bitter pill to swallow but one you need to be honest with yourself about.
If you are prioritizing your own ego over upgrading and success rate you are just not some one who should pug. You are only wasting your own time.
@@heythereguysitsMetro I do not suck, I’m slightly above average.
I just see no need to suffer needlessly when I can find a better group with better mechanical knowledge and then succeed.
Some groups don’t mesh and others do, I think that’s just the inherent nature of pugging.
Can make 3k+ every season giving medium effort.
@@SonofSolomon 3k is not impressive. Stop wasting other people's time and learn some humility or stop pugging. You are not more important than everyone else.
@@heythereguysitsMetro I believe we have different pugging philosophies.
People have left my keys off a recoverable mistake and I understand that’s just the nature of PUGS. I don’t tie myself in knots over it.
I think pugging is done with the understanding that the people your playing with have no loyalty to anything besides themselves and the completion of the key.
If from their perspective of the group’s performance the run will not be accomplished, I don’t fault them for
that decision.
I applaud you for never leaving, it takes resilience to do such things.
@@SonofSolomon just takes respect for the rest of the human beings you are playing with.
I think this channel would really blow up if you had some good thumbnails. Content is superb but (no offense) thumbnails of "your dad" in his man cave for every video dont exactly scream "CLICK ME"
@@cvilla1944 I'm not interested in blowing up in that way so I don't try to appear overly flashy just to attract people I don't want here.
@@heythereguysitsMetro fair enough. Great content.