Today I sat down and planned out all my Blender 2.7 tutorial videos until the end of September, about 3 per week until Tutorial #26. Get ready to kick butt at Blender! =D
that is really awesome to know, I'm watching these for blender skills that's true, but also they are very well done and entertaining, unlike some of the others I saw. Keep up the good work :D
BornCG I started 2 days ago with blender, man i can say i learned A LOT from you, i wont lie i did change some stuff on the rabbit, and made him a demon, adding those spiky ears. Thanks man, keep it up ! :) P.S: Are the tuts pretty viable, even though its 7 months since made ? :)
BornCG dude i have got about 12000 faces and i want all the faces that between them have got only 20 degrees or less to make them smooth is there nay trick for that? thanks!
I really appreciate your hard work. I know preparing these tutorials is not easy. You teach well and you get to the point quickly. Keep up the good work.
'actually it's 512 faces, nice try colin' made me wheeze. I love these tutorials and have been having a blast finally learning blender. :) it's not at all the nightmare i thought it would be. thank you.
Thanks very much, this one video had all of the information I needed on smoothing and subd options for view vs rendering, which searching through multiple videos and websites didn't offer in such a cohesive, easy to understand manner.
With the way subsurface works in mind, I like to use 2 subsurface modifiers on my more masculine characters, one being simple, to just add subdivisions, and the other actually smoothing to have an edgier overall effect.
Thanks man!!!! Content was perfect for what I was trying to accomplish.
9 років тому
I feel for your computer! A martyr. May he rest forever in peace! Thanks for the awesome videos =) I'm really enjoying learning Blender with you. Keep it up, Colin!
@1:15 shading isn't in the Transform toolbox in version 2.79 ; there is a Transform properties dialog, but it doesn't have the option 'smooth' - instead there are : Textured Solid, Matcap, Backface Culling, [Depth of Field], Ambient Occlusion.
The shading/flat smooth appears when you have a mesh selected and you're in its object mode. it won't appear in edit mode. It's in the same place in 2.79.
I'd wish to have heard the part when you said it could crash my computer if I turned that up too high before turning that up too high and getting my computer crashed
dear , i select four vertices of a rectangle's one side (face) , now i want to increase its vertices because i want to make a window on it....how it can be done?
Hi; Great Series... Question... I need to be able to use the Subdivision Surface (Subsurf) only a part of a model (not the whole part)... and keep sharp angles/edges for the rest... How/Can this be done...? All the tutorials show all or nothing... TY !!!
I'm modeling my UA-cam logo in Blender and I'm trying to make the faces of the 'A' and 'frame' around the 'glassy red orb' smooth while keeping all of the edges sharp, but it seems no matter what I do the edges end up getting smoothed too. I first selected all of the polygons on the 'face' of the 'A' in edit mode, then clicked the 'smooth faces' button, and basically just kept repeating that process for all of the parts. But in the end the edges ended up looking smooth too. Any ideas on how I can avoid that?
Hello Born CG. I am having a small issue with my Mesh in Blender. I was wondering if you would have some idea of what to do. Here is my issue. I use Blender and Cinema 4D lite R19 to open and manage different types of 3D model files so I can convert them to OBJ files and use them in Element 3D for animating. When I open a WRL file in Cinema 4D Lite R19, the model is nice and smooth looking. I would have been happy with the model as it was, accept that whole thing was almost one single object, so I needed to open the WRL in Blender and and try to separate the mesh into several different parts that can be individually animated in After Effects through Element 3D, because as far as I know, C4D Lite R19 (a plugin version for After Effects) lacks the ability to do so.... and here's where the problem begins. Like I said earlier, when I open the WRL in C4D Lite, it's nice and smooth and looks good. However, when I take that Same exact WRL and open it in Blender, it's jagged, rough and has looks very "geometric." I didn't think much of this and did a bunch of work and exported the object as an OBJ to open in Element 3D, thinking that it would be "smoothed-out" in the file exporting process, but I was wrong! It looks exactly how it did in Blender, hard-edged and "geometric!" not smooth and soft as it did in C4D Lite! ...No good. So my question is, do you have ANY idea as to why opening the WRL in Blender causes it to look hard-edged, rigged and Geometric? In Blender, I have tried "smoothing" the mesh and that just tares it. I have tried "Subdividing" and "Subdividing-Smooth" properties and neither of them work. I was going to try a "Shrink-wrap" technique I learned form UA-cam in an attempt to "re-mesh" the surface. I just can't understand why the object goes from being nice and smooth in C4D Lite... to hard-edged, jagged and "geometric" in Blender. Any ideas? Either way, thanks for your help!
So, the subdivision surface modifier just let's you edit your low poly model, while seeing how it would look if it was more detailed? If this is the case, is that all it does?
Newbie, love your channel, Super dumb question. I'm not using a mouse and just want the selection tool, instead no matter where I click the candy cane circle gets placed there. I can select things by going to tab but outside of that my mouse is just positioning a spot for the next object. Please can you help?
In blender you right click to select objects, you left click to place the 'candy cane' 3D cursor. It sounds like your mouse is only left clicking. Are you on a MacBook? Have you tried clicking the other side of the trackpad to select objects? Perhaps you need to enable right click on your trackpad in your operating preferences?
Hi BornCG, So the first thing you demonstrate in this video about smoothing is that you can make the can/cylinder smooth around all the sides, to create hard edges at the top and bottom rims. What if, though, the top and bottom rims are slightly convex or concave (rounded smoothly),and I would still want the top and bottom rounded parts to be smooth, but I still want the hard edge where it meets the sides of the cylinder. I tried setting selected groups of polys to Smooth individually, but that doesn't really create "smoothing groups" - because if two "smoothed" areas share a seam, they are inherently grouped with each other as well. I realize you can probably split/duplicate all the edges where you want a seam, but this is destructive to the model of course So is this inherently not possible in Blender? I'm also using 2.7.0. Thanks
Good questions! Check out my tutorial on 'Hard edges on Smooth Objects' - I think you'll find most of your answers here: ua-cam.com/video/HgzmSnQt0bQ/v-deo.html
This thing is buggy. I made a 3D bunny, I was clicking the smooth button but it was doing nothing. I tryed re-importing it: didnt worked. Then I tryed to do it on a sphere: it worked! then in object mode I imported in the bunny too and then selected everythin and then I pressed ctrl+j and bamm! it worked! the only problem was that the bunny had a sphere tumor on its back but I got rid of it in edit mode. I tryed this method with the rabbit multiple times and only this works on it.
Thanks so much, for the helpful tutorail. This helped me alot. two questions though? What about game characters? And can we apply with SubSurf, after we're done with our model?
CynderAngelDream World14 If you are working in the blender game engine then yes, otherwise no. You can APPLY the subsurf modifier to make it the real mesh for other game engines, but obviously you don't want a super high-poly mesh for a game.
Love your videos man. However, you completely lost me with the subsurface division modifier thing. You went through it very quickly so I don't understand what it is or it's purpose. Thanks so much for these.
Based on what i understand is the subsurface division makes it a higher resolution shape. As you see the UV sphere if only apply smoothing, the edges are still visible to be low res (still can see rough edges). With the subsurface division it divides it into more parts and with smoothing it become almost perfectly round. Just my understanding. Im new to this too
Any idea why in your images and renders, like around @6:39, you have more reflectivity, like your sphere is shiny... I am using v2.78 but I've noticed this before in earlier versions, my screen object looks differently than yours? I changed my default from point to sun and that did brighten up my objects, but didn't make it as shiny as yours. (BTW, I've done these, but am going through them more quickly to refamiliarize myself.)
+Chip Cooper Have you switched to the cycles render engine at the top? Have I in my videos? Also, I'm using a Mac for these earlier tutorials in this series. Somewhere into tutorial #40-something I switched to a PC.
Guess I'll have to look to see if it shows up in the PC versions... and Yes, I have cycles as my default, did that early on, got tired of having to remember. :-) I'm pretty clueless about Blender Render. lol I use nodes... when I need detailed control.
Hi BornCG, this tutorial series is fantastic and I really appreciate you making it. No doubt you could earn some money if you posted this on a site like Udemy. (www.udemy.com or teach.udemy.com/?ref=teach_header ). I was going to sign up for a course on that site myself until I found your videos. A few weeks ago I learned about Unity and after watching a few tutorial videos about that I realized that I needed to learn Blender first. I was overwhelmed initially and thinking it would probably take years to learn, but now after watching your videos I'm blown away by how easy it can be and how powerful this application is. Wish I had known about this a long time ago. Unfortunately for me I'm pretty set in my career path with family to raise and whatnot so I'll never do anything with this on my own, but I'm hoping that I'll learn enough to teach my kids and offer to teach in the summer to middle school students or something. What ages of kids have you had the best results from? I currently am a mentor to an elementary school Lego Robotics team and enjoy teaching STEM concepts to kids. Anyhow, just wanted to say thank you very much. Blender is going a favorite past time for me for years to come and I have you to thank!
This video is from a few years ago, using Blender 2.7x. When Blender 2.8 came out, it came with significant re-design and new features. For new users, most of the buttons from the old 'toolshelf/toolbar' got moved elsewhere much of the time. Check out my channel page for newer Blender tutorials in Blender 2.8, 2.9, and onward as new versions come out.
+Chrispy export to what? If you're exporting to noon-blender, like a game engine, you need to press APPLY in the subdivision surface modifier options. If you're just rendering a frame or animation in blender then don't. ☺️
You are a computer abuser. Shame on you, your poor lil pc couldn't handle all these polygons and faces but you, naah, you have to work !!! ima call peta for computers (xD)
I'm here in 2024 cuz my PC can't run the latest version but I really like how you teach everything so nicely, These are the best 2.79 tutorials
Today I sat down and planned out all my Blender 2.7 tutorial videos until the end of September, about 3 per week until Tutorial #26. Get ready to kick butt at Blender! =D
that is really awesome to know, I'm watching these for blender skills that's true, but also they are very well done and entertaining, unlike some of the others I saw. Keep up the good work :D
BornCG I started 2 days ago with blender, man i can say i learned A LOT from you, i wont lie i did change some stuff on the rabbit, and made him a demon, adding those spiky ears. Thanks man, keep it up ! :)
P.S: Are the tuts pretty viable, even though its 7 months since made ? :)
BornCG dude i have got about 12000 faces and i want all the faces that between them have got only 20 degrees or less to make them smooth
is there nay trick for that?
thanks!
BornCG Really, really cool videos. Thanks for helping us out.
+Giannis Mariettos : In case you're still wondering, you can do that with the Decimate modifier, planar method.
I really appreciate your hard work. I know preparing these tutorials is not easy. You teach well and you get to the point quickly. Keep up the good work.
bird271828 Thanks! :)
+bird271828 Same as what I want to say!
'actually it's 512 faces, nice try colin' made me wheeze. I love these tutorials and have been having a blast finally learning blender. :) it's not at all the nightmare i thought it would be. thank you.
Very well explained. That cautionary not to click the APPLY button in the subsurf modifier rollout is my biggest takeaway. Thank you so much.
i cant explain how much i appreciate these videos. thank you man
SubSurf is the feature I love the most that I´ve seen in these first tutorials. IT ´S SIMPLY AMZING
These tutorials are some of the best I've ever seen. Great job! I never thought I'd learn 3D modeling so thank you!
Thanks very much, this one video had all of the information I needed on smoothing and subd options for view vs rendering, which searching through multiple videos and websites didn't offer in such a cohesive, easy to understand manner.
Got to the end of this video in one night, fantastic tutorial series, going to recap thrgouh them tomorrow night and see how far I can advance again!
thanks, now my models look really professional, my ship is going to look so nice
the cylinder smoothness was just what i was looking for omg thank you so much!
With the way subsurface works in mind, I like to use 2 subsurface modifiers on my more masculine characters, one being simple, to just add subdivisions, and the other actually smoothing to have an edgier overall effect.
I plan on watching this full series soon, thank you! I've already learned a bit about Blender but I want to do my own work easily.
Your tutorials are great. Not getting the criticisms AT ALL. Thanks!
Thanks! :D
thanks for the tutorial ♥
Thanks man!!!! Content was perfect for what I was trying to accomplish.
I feel for your computer! A martyr. May he rest forever in peace! Thanks for the awesome videos =) I'm really enjoying learning Blender with you. Keep it up, Colin!
your tutorial videos are very helpful in understanding how this works:)
Great video, very helpful in getting a novice conceptual understanding of subsurf- Thanks!
I love your tutorials! Keep it up! thanks for sharing the love with frustrated artists like me!
I love your tutorials, it helps me learn a lot and everyone who is working with me on my team :D
Good Luck!
ctrl +5 to get more faces on sphere
Really good video!!! Well explained! Thank U!
Very nicely done, thanks again.
Excellent tutorial. Thanks!
@1:15 shading isn't in the Transform toolbox in version 2.79 ; there is a Transform properties dialog, but it doesn't have the option 'smooth' - instead there are : Textured Solid, Matcap, Backface Culling, [Depth of Field], Ambient Occlusion.
The shading/flat smooth appears when you have a mesh selected and you're in its object mode. it won't appear in edit mode. It's in the same place in 2.79.
I like the KeyScreen Big Fonts!
thank you. Appreciate your time and effort. learnt a lot
Good!
thank you for your time. excellent lessons.
+Justme thanks!
I love your videos
Thank you sooo much for all your hardwork!! :)
I used subsurf on a cube and turned smooth on. I just made a marshmallow lol XD. The magic of Blender.
I love your tutorial! thanks a lot!
god, thank you, i forgot everything abotu blender 2.7 after fucking around with 2.8
Helped me out a lot, Thanks!
Thanks man ! You helped me a lot !
Thanks man for this videos !
Thank you
Thank you :) interesting and helpful video :)
I'd wish to have heard the part when you said it could crash my computer if I turned that up too high before turning that up too high and getting my computer crashed
thanks
Really nice and smoooth :))
thanks man
I love you
nice
Thank you, penny dropped for me here,
You helped me.
GREAT tutorial ♡
Thanks! ☺️
"so it does not slow down things like orbiting, working in blender or crashing your computer"
THAAAAANKSSS
thank you much help
cool
dear , i select four vertices of a rectangle's one side (face) , now i want to increase its vertices because i want to make a window on it....how it can be done?
First minute, thank you.
effective. thanks
Hi; Great Series... Question... I need to be able to use the Subdivision
Surface (Subsurf) only a part of a model (not the whole part)... and keep sharp angles/edges
for the rest... How/Can this be done...? All the tutorials show all
or nothing... TY !!!
Couldn;t you apply it and then save it as a new model???
I have this problem where the model shading is set to smooth but is flat when rendered. Help?
Is there any way to convert subsurf to NURBS?
I'm modeling my UA-cam logo in Blender and I'm trying to make the faces of the 'A' and 'frame' around the 'glassy red orb' smooth while keeping all of the edges sharp, but it seems no matter what I do the edges end up getting smoothed too. I first selected all of the polygons on the 'face' of the 'A' in edit mode, then clicked the 'smooth faces' button, and basically just kept repeating that process for all of the parts. But in the end the edges ended up looking smooth too. Any ideas on how I can avoid that?
Hello Born CG. I am having a small issue with my Mesh in Blender. I was wondering if you would have some idea of what to do. Here is my issue.
I use Blender and Cinema 4D lite R19 to open and manage different types of 3D model files so I can convert them to OBJ files and use them in Element 3D for animating. When I open a WRL file in Cinema 4D Lite R19, the model is nice and smooth looking. I would have been happy with the model as it was, accept that whole thing was almost one single object, so I needed to open the WRL in Blender and and try to separate the mesh into several different parts that can be individually animated in After Effects through Element 3D, because as far as I know, C4D Lite R19 (a plugin version for After Effects) lacks the ability to do so.... and here's where the problem begins.
Like I said earlier, when I open the WRL in C4D Lite, it's nice and smooth and looks good. However, when I take that Same exact WRL and open it in Blender, it's jagged, rough and has looks very "geometric." I didn't think much of this and did a bunch of work and exported the object as an OBJ to open in Element 3D, thinking that it would be "smoothed-out" in the file exporting process, but I was wrong! It looks exactly how it did in Blender, hard-edged and "geometric!" not smooth and soft as it did in C4D Lite! ...No good.
So my question is, do you have ANY idea as to why opening the WRL in Blender causes it to look hard-edged, rigged and Geometric? In Blender, I have tried "smoothing" the mesh and that just tares it. I have tried "Subdividing" and "Subdividing-Smooth" properties and neither of them work. I was going to try a "Shrink-wrap" technique I learned form UA-cam in an attempt to "re-mesh" the surface. I just can't understand why the object goes from being nice and smooth in C4D Lite... to hard-edged, jagged and "geometric" in Blender. Any ideas?
Either way, thanks for your help!
So, the subdivision surface modifier just let's you edit your low poly model, while seeing how it would look if it was more detailed?
If this is the case, is that all it does?
Newbie, love your channel, Super dumb question. I'm not using a mouse and just want the selection tool, instead no matter where I click the candy cane circle gets placed there. I can select things by going to tab but outside of that my mouse is just positioning a spot for the next object. Please can you help?
In blender you right click to select objects, you left click to place the 'candy cane' 3D cursor. It sounds like your mouse is only left clicking. Are you on a MacBook? Have you tried clicking the other side of the trackpad to select objects? Perhaps you need to enable right click on your trackpad in your operating preferences?
why does my mesh show lines in smooth mode and not in flat mode blender
Smmothing add more vertices yes or no someone can help
Hi BornCG,
So the first thing you demonstrate in this video about smoothing is that you can make the can/cylinder smooth around all the sides, to create hard edges at the top and bottom rims. What if, though, the top and bottom rims are slightly convex or concave (rounded smoothly),and I would still want the top and bottom rounded parts to be smooth, but I still want the hard edge where it meets the sides of the cylinder. I tried setting selected groups of polys to Smooth individually, but that doesn't really create "smoothing groups" - because if two "smoothed" areas share a seam, they are inherently grouped with each other as well.
I realize you can probably split/duplicate all the edges where you want a seam, but this is destructive to the model of course
So is this inherently not possible in Blender? I'm also using 2.7.0. Thanks
Good questions! Check out my tutorial on 'Hard edges on Smooth Objects' - I think you'll find most of your answers here: ua-cam.com/video/HgzmSnQt0bQ/v-deo.html
BornCG Thank you
just a random question: how do you change the umber of vertices from 32 to like 12?
also, i loved the video
This thing is buggy. I made a 3D bunny, I was clicking the smooth button but it was doing nothing. I tryed re-importing it: didnt worked. Then I tryed to do it on a sphere: it worked! then in object mode I imported in the bunny too and then selected everythin and then I pressed ctrl+j and bamm! it worked! the only problem was that the bunny had a sphere tumor on its back but I got rid of it in edit mode. I tryed this method with the rabbit multiple times and only this works on it.
i also tried to smooth, but it seems like, i need to select all of the object/lines by pressing "A" and then go on shading then smooth/"O".
Thanks so much, for the helpful tutorail. This helped me alot.
two questions though? What about game characters? And can we apply with SubSurf, after we're done with our model?
CynderAngelDream World14 If you are working in the blender game engine then yes, otherwise no. You can APPLY the subsurf modifier to make it the real mesh for other game engines, but obviously you don't want a super high-poly mesh for a game.
BornCG
Okay, thanks. ^ ^
Love your videos man. However, you completely lost me with the subsurface division modifier thing. You went through it very quickly so I don't understand what it is or it's purpose. Thanks so much for these.
Based on what i understand is the subsurface division makes it a higher resolution shape. As you see the UV sphere if only apply smoothing, the edges are still visible to be low res (still can see rough edges). With the subsurface division it divides it into more parts and with smoothing it become almost perfectly round. Just my understanding. Im new to this too
Lo WHong Thanks
apparently 32x16 = >1000, and not 512
will i still get my smooth surface after i render out my file without applying subsurf.
Ok so im modelling a gun and the stock (the bit where you hold the gun) has a tiny smooth bit at the end of it how do i make that smooth?
Select the face(s), then go to the uv/shading tab on the left and select face smooth.
ok thank you
Any idea why in your images and renders, like around @6:39, you have more reflectivity, like your sphere is shiny... I am using v2.78 but I've noticed this before in earlier versions, my screen object looks differently than yours? I changed my default from point to sun and that did brighten up my objects, but didn't make it as shiny as yours.
(BTW, I've done these, but am going through them more quickly to refamiliarize myself.)
+Chip Cooper Have you switched to the cycles render engine at the top? Have I in my videos? Also, I'm using a Mac for these earlier tutorials in this series. Somewhere into tutorial #40-something I switched to a PC.
Guess I'll have to look to see if it shows up in the PC versions... and Yes, I have cycles as my default, did that early on, got tired of having to remember. :-) I'm pretty clueless about Blender Render. lol I use nodes... when I need detailed control.
Hi BornCG, this tutorial series is fantastic and I really appreciate you making it. No doubt you could earn some money if you posted this on a site like Udemy. (www.udemy.com or teach.udemy.com/?ref=teach_header ). I was going to sign up for a course on that site myself until I found your videos. A few weeks ago I learned about Unity and after watching a few tutorial videos about that I realized that I needed to learn Blender first. I was overwhelmed initially and thinking it would probably take years to learn, but now after watching your videos I'm blown away by how easy it can be and how powerful this application is. Wish I had known about this a long time ago. Unfortunately for me I'm pretty set in my career path with family to raise and whatnot so I'll never do anything with this on my own, but I'm hoping that I'll learn enough to teach my kids and offer to teach in the summer to middle school students or something. What ages of kids have you had the best results from? I currently am a mentor to an elementary school Lego Robotics team and enjoy teaching STEM concepts to kids. Anyhow, just wanted to say thank you very much. Blender is going a favorite past time for me for years to come and I have you to thank!
wait if i use it in unity do i have to press the evil apply button
Yes you do, but of course if you set it beyond 1 or 2 any game engine will struggle with it.
Should I set it to 1 if I am making an android game?
Yeah, I wouldn't go higher than that.
How do I setup my blender to look like yours? I just downloaded it and it looks very different, i have nothing on the left side
This video is from a few years ago, using Blender 2.7x. When Blender 2.8 came out, it came with significant re-design and new features. For new users, most of the buttons from the old 'toolshelf/toolbar' got moved elsewhere much of the time. Check out my channel page for newer Blender tutorials in Blender 2.8, 2.9, and onward as new versions come out.
Now, if you right-click on an object in your viewport you'll find many things you're looking for as well.
omg blender in 2014
if you dont like blender UI, pls check Bforartists .. its a fork with much better UI!
whats the command to add a shape
+Noah Tabor Shift+a in object mode
why is the file not smooth when i export it?
+Chrispy export to what? If you're exporting to noon-blender, like a game engine, you need to press APPLY in the subdivision surface modifier options. If you're just rendering a frame or animation in blender then don't. ☺️
32 times 16 is not over a thousand :/ xD
You got me!
And it didn't take me three years to work out. But keep the vids coming, much appreciated.
that intro hurt my eardrums
32*16=512 not >1000
+Albert Sitoe hahahaha you noticed that too XD
sorry, I love your videos but yea this immediately got me too lol
Maths is hard... XD
haha. glad I wasn't the only one to catch this
i dont know what damn buttons he pressed to select half of the model ;-;
B
This is not I want to watch
You are a computer abuser. Shame on you, your poor lil pc couldn't handle all these polygons and faces but you, naah, you have to work !!!
ima call peta for computers
(xD)
WANNA DIE