Blender 2.7 Tutorial #8 : Smoothing & SubSurf

Поділитися
Вставка
  • Опубліковано 24 сер 2024

КОМЕНТАРІ • 134

  • @sarthakkk1501
    @sarthakkk1501 2 місяці тому +2

    I'm here in 2024 cuz my PC can't run the latest version but I really like how you teach everything so nicely, These are the best 2.79 tutorials

  • @BornCG
    @BornCG  10 років тому +75

    Today I sat down and planned out all my Blender 2.7 tutorial videos until the end of September, about 3 per week until Tutorial #26. Get ready to kick butt at Blender! =D

    • @blaksmith205
      @blaksmith205 10 років тому +7

      that is really awesome to know, I'm watching these for blender skills that's true, but also they are very well done and entertaining, unlike some of the others I saw. Keep up the good work :D

    • @alexanderpetrov7116
      @alexanderpetrov7116 9 років тому +1

      BornCG I started 2 days ago with blender, man i can say i learned A LOT from you, i wont lie i did change some stuff on the rabbit, and made him a demon, adding those spiky ears. Thanks man, keep it up ! :)
      P.S: Are the tuts pretty viable, even though its 7 months since made ? :)

    • @giannaras2010
      @giannaras2010 9 років тому

      BornCG dude i have got about 12000 faces and i want all the faces that between them have got only 20 degrees or less to make them smooth
      is there nay trick for that?
      thanks!

    • @JoelSantos75
      @JoelSantos75 9 років тому +2

      BornCG Really, really cool videos. Thanks for helping us out.

    • @vovindequasahi
      @vovindequasahi 8 років тому +1

      +Giannis Mariettos : In case you're still wondering, you can do that with the Decimate modifier, planar method.

  • @bird271828
    @bird271828 10 років тому +81

    I really appreciate your hard work. I know preparing these tutorials is not easy. You teach well and you get to the point quickly. Keep up the good work.

    • @BornCG
      @BornCG  9 років тому +8

      bird271828 Thanks! :)

    • @LlLl-xf5zf
      @LlLl-xf5zf 8 років тому +1

      +bird271828 Same as what I want to say!

  • @kabunouveau
    @kabunouveau 3 роки тому +3

    'actually it's 512 faces, nice try colin' made me wheeze. I love these tutorials and have been having a blast finally learning blender. :) it's not at all the nightmare i thought it would be. thank you.

  • @TanChoonHong
    @TanChoonHong 5 років тому

    Very well explained. That cautionary not to click the APPLY button in the subsurf modifier rollout is my biggest takeaway. Thank you so much.

  • @KutadguB
    @KutadguB 8 років тому +5

    i cant explain how much i appreciate these videos. thank you man

  • @Theflamers08
    @Theflamers08 9 років тому

    SubSurf is the feature I love the most that I´ve seen in these first tutorials. IT ´S SIMPLY AMZING

  • @FrostDrive
    @FrostDrive 6 років тому +4

    These tutorials are some of the best I've ever seen. Great job! I never thought I'd learn 3D modeling so thank you!

  • @ooofest
    @ooofest 6 років тому

    Thanks very much, this one video had all of the information I needed on smoothing and subd options for view vs rendering, which searching through multiple videos and websites didn't offer in such a cohesive, easy to understand manner.

  • @refreshcreations
    @refreshcreations 9 років тому

    Got to the end of this video in one night, fantastic tutorial series, going to recap thrgouh them tomorrow night and see how far I can advance again!

  • @angluneenon
    @angluneenon 5 років тому +1

    thanks, now my models look really professional, my ship is going to look so nice

  • @aumym
    @aumym 5 років тому

    the cylinder smoothness was just what i was looking for omg thank you so much!

  • @restorasenrisei9991
    @restorasenrisei9991 8 років тому

    With the way subsurface works in mind, I like to use 2 subsurface modifiers on my more masculine characters, one being simple, to just add subdivisions, and the other actually smoothing to have an edgier overall effect.

  • @Skitt64Gaming
    @Skitt64Gaming 10 років тому

    I plan on watching this full series soon, thank you! I've already learned a bit about Blender but I want to do my own work easily.

  • @JoeWillyArt
    @JoeWillyArt 8 років тому +7

    Your tutorials are great. Not getting the criticisms AT ALL. Thanks!

    • @BornCG
      @BornCG  8 років тому

      Thanks! :D

  • @Nooboosimmer
    @Nooboosimmer 11 місяців тому +1

    thanks for the tutorial ♥

  • @marchofthought
    @marchofthought 6 років тому +2

    Thanks man!!!! Content was perfect for what I was trying to accomplish.

  •  9 років тому

    I feel for your computer! A martyr. May he rest forever in peace! Thanks for the awesome videos =) I'm really enjoying learning Blender with you. Keep it up, Colin!

  • @technowolf1496
    @technowolf1496 8 років тому +1

    your tutorial videos are very helpful in understanding how this works:)

  • @drcode100
    @drcode100 7 років тому +1

    Great video, very helpful in getting a novice conceptual understanding of subsurf- Thanks!

  • @Skyefaux
    @Skyefaux 8 років тому

    I love your tutorials! Keep it up! thanks for sharing the love with frustrated artists like me!

  • @iowaqas
    @iowaqas 8 років тому +1

    I love your tutorials, it helps me learn a lot and everyone who is working with me on my team :D
    Good Luck!

  • @blackmoonmermaid4786
    @blackmoonmermaid4786 4 роки тому +1

    ctrl +5 to get more faces on sphere

  • @harripeltola1111
    @harripeltola1111 5 років тому +2

    Really good video!!! Well explained! Thank U!

  • @NeilRoy
    @NeilRoy 8 років тому

    Very nicely done, thanks again.

  • @JerryFochtmann
    @JerryFochtmann 7 років тому

    Excellent tutorial. Thanks!

  • @n3rd66
    @n3rd66 5 років тому

    @1:15 shading isn't in the Transform toolbox in version 2.79 ; there is a Transform properties dialog, but it doesn't have the option 'smooth' - instead there are : Textured Solid, Matcap, Backface Culling, [Depth of Field], Ambient Occlusion.

    • @BornCG
      @BornCG  5 років тому

      The shading/flat smooth appears when you have a mesh selected and you're in its object mode. it won't appear in edit mode. It's in the same place in 2.79.

  • @Momo-fo6xi
    @Momo-fo6xi 8 років тому

    I like the KeyScreen Big Fonts!

  • @tapeshlall7964
    @tapeshlall7964 10 років тому +1

    thank you. Appreciate your time and effort. learnt a lot

  • @thekaiser4333
    @thekaiser4333 5 років тому +1

    Good!

  • @Wzxxx
    @Wzxxx 7 років тому +1

    thank you for your time. excellent lessons.

    • @BornCG
      @BornCG  7 років тому

      +Justme thanks!

  • @Zionism_Exposed
    @Zionism_Exposed 5 років тому

    I love your videos

  • @jean-baptistedubois1597
    @jean-baptistedubois1597 7 років тому

    Thank you sooo much for all your hardwork!! :)

  • @05renemar1
    @05renemar1 8 років тому

    I used subsurf on a cube and turned smooth on. I just made a marshmallow lol XD. The magic of Blender.

  • @oliviermartin8217
    @oliviermartin8217 8 років тому

    I love your tutorial! thanks a lot!

  • @puggers460
    @puggers460 4 роки тому

    god, thank you, i forgot everything abotu blender 2.7 after fucking around with 2.8

  • @iscub
    @iscub 5 років тому

    Helped me out a lot, Thanks!

  • @RegiuxRoda
    @RegiuxRoda 8 років тому

    Thanks man ! You helped me a lot !

  • @claudiooulego5072
    @claudiooulego5072 9 років тому

    Thanks man for this videos !

  • @user-cd1tb8oq1x
    @user-cd1tb8oq1x 5 років тому

    Thank you

  • @Callforblood
    @Callforblood 6 років тому

    Thank you :) interesting and helpful video :)

  • @jeweells1215
    @jeweells1215 7 років тому +1

    I'd wish to have heard the part when you said it could crash my computer if I turned that up too high before turning that up too high and getting my computer crashed

  • @balaraman.r1797
    @balaraman.r1797 4 роки тому

    thanks

  • @LunyMilky
    @LunyMilky 7 років тому

    Really nice and smoooth :))

  • @noisyether9211
    @noisyether9211 8 років тому

    thanks man

  • @JoshuaInsomnia
    @JoshuaInsomnia 3 роки тому +1

    I love you

  • @yaduentertainment
    @yaduentertainment 6 років тому +1

    nice

  • @johnlannikk2701
    @johnlannikk2701 4 роки тому

    Thank you, penny dropped for me here,

  • @selfscience
    @selfscience 7 років тому +1

    You helped me.

  • @tainadeoliveira
    @tainadeoliveira 5 років тому

    GREAT tutorial ♡

    • @BornCG
      @BornCG  5 років тому

      Thanks! ☺️

  • @Not_XenoVoid
    @Not_XenoVoid 8 років тому +5

    "so it does not slow down things like orbiting, working in blender or crashing your computer"

  • @natadasilva377
    @natadasilva377 5 років тому

    THAAAAANKSSS

  • @kinblood1177
    @kinblood1177 5 років тому +1

    thank you much help

  • @GlitchedBlox
    @GlitchedBlox 4 роки тому

    cool

  • @muhammadhateem3090
    @muhammadhateem3090 4 роки тому

    dear , i select four vertices of a rectangle's one side (face) , now i want to increase its vertices because i want to make a window on it....how it can be done?

  • @ceratedsign4825
    @ceratedsign4825 5 років тому

    First minute, thank you.

  • @MrAhotein
    @MrAhotein 8 років тому

    effective. thanks

  • @markgoodley2450
    @markgoodley2450 8 років тому

    Hi; Great Series... Question... I need to be able to use the Subdivision
    Surface (Subsurf) only a part of a model (not the whole part)... and keep sharp angles/edges
    for the rest... How/Can this be done...? All the tutorials show all
    or nothing... TY !!!

  • @konstantinosdimitropoulos3533
    @konstantinosdimitropoulos3533 7 років тому

    Couldn;t you apply it and then save it as a new model???

  • @squabblecat
    @squabblecat 7 років тому

    I have this problem where the model shading is set to smooth but is flat when rendered. Help?

  •  8 років тому

    Is there any way to convert subsurf to NURBS?

  • @MrIrrationalGamer
    @MrIrrationalGamer 8 років тому

    I'm modeling my UA-cam logo in Blender and I'm trying to make the faces of the 'A' and 'frame' around the 'glassy red orb' smooth while keeping all of the edges sharp, but it seems no matter what I do the edges end up getting smoothed too. I first selected all of the polygons on the 'face' of the 'A' in edit mode, then clicked the 'smooth faces' button, and basically just kept repeating that process for all of the parts. But in the end the edges ended up looking smooth too. Any ideas on how I can avoid that?

  • @drinnerd8532
    @drinnerd8532 6 років тому

    Hello Born CG. I am having a small issue with my Mesh in Blender. I was wondering if you would have some idea of what to do. Here is my issue.
    I use Blender and Cinema 4D lite R19 to open and manage different types of 3D model files so I can convert them to OBJ files and use them in Element 3D for animating. When I open a WRL file in Cinema 4D Lite R19, the model is nice and smooth looking. I would have been happy with the model as it was, accept that whole thing was almost one single object, so I needed to open the WRL in Blender and and try to separate the mesh into several different parts that can be individually animated in After Effects through Element 3D, because as far as I know, C4D Lite R19 (a plugin version for After Effects) lacks the ability to do so.... and here's where the problem begins.
    Like I said earlier, when I open the WRL in C4D Lite, it's nice and smooth and looks good. However, when I take that Same exact WRL and open it in Blender, it's jagged, rough and has looks very "geometric." I didn't think much of this and did a bunch of work and exported the object as an OBJ to open in Element 3D, thinking that it would be "smoothed-out" in the file exporting process, but I was wrong! It looks exactly how it did in Blender, hard-edged and "geometric!" not smooth and soft as it did in C4D Lite! ...No good.
    So my question is, do you have ANY idea as to why opening the WRL in Blender causes it to look hard-edged, rigged and Geometric? In Blender, I have tried "smoothing" the mesh and that just tares it. I have tried "Subdividing" and "Subdividing-Smooth" properties and neither of them work. I was going to try a "Shrink-wrap" technique I learned form UA-cam in an attempt to "re-mesh" the surface. I just can't understand why the object goes from being nice and smooth in C4D Lite... to hard-edged, jagged and "geometric" in Blender. Any ideas?
    Either way, thanks for your help!

  • @MyMitsu
    @MyMitsu 7 років тому

    So, the subdivision surface modifier just let's you edit your low poly model, while seeing how it would look if it was more detailed?
    If this is the case, is that all it does?

  • @danielpearson9306
    @danielpearson9306 5 років тому

    Newbie, love your channel, Super dumb question. I'm not using a mouse and just want the selection tool, instead no matter where I click the candy cane circle gets placed there. I can select things by going to tab but outside of that my mouse is just positioning a spot for the next object. Please can you help?

    • @BornCG
      @BornCG  5 років тому

      In blender you right click to select objects, you left click to place the 'candy cane' 3D cursor. It sounds like your mouse is only left clicking. Are you on a MacBook? Have you tried clicking the other side of the trackpad to select objects? Perhaps you need to enable right click on your trackpad in your operating preferences?

  • @siri1739
    @siri1739 8 років тому

    why does my mesh show lines in smooth mode and not in flat mode blender

  • @andrezico1787
    @andrezico1787 2 роки тому

    Smmothing add more vertices yes or no someone can help

  • @release2
    @release2 7 років тому

    Hi BornCG,
    So the first thing you demonstrate in this video about smoothing is that you can make the can/cylinder smooth around all the sides, to create hard edges at the top and bottom rims. What if, though, the top and bottom rims are slightly convex or concave (rounded smoothly),and I would still want the top and bottom rounded parts to be smooth, but I still want the hard edge where it meets the sides of the cylinder. I tried setting selected groups of polys to Smooth individually, but that doesn't really create "smoothing groups" - because if two "smoothed" areas share a seam, they are inherently grouped with each other as well.
    I realize you can probably split/duplicate all the edges where you want a seam, but this is destructive to the model of course
    So is this inherently not possible in Blender? I'm also using 2.7.0. Thanks

    • @BornCG
      @BornCG  7 років тому +1

      Good questions! Check out my tutorial on 'Hard edges on Smooth Objects' - I think you'll find most of your answers here: ua-cam.com/video/HgzmSnQt0bQ/v-deo.html

    • @release2
      @release2 7 років тому

      BornCG Thank you

  • @anusharoy525
    @anusharoy525 4 роки тому

    just a random question: how do you change the umber of vertices from 32 to like 12?

  • @therealpeter2267
    @therealpeter2267 8 років тому

    This thing is buggy. I made a 3D bunny, I was clicking the smooth button but it was doing nothing. I tryed re-importing it: didnt worked. Then I tryed to do it on a sphere: it worked! then in object mode I imported in the bunny too and then selected everythin and then I pressed ctrl+j and bamm! it worked! the only problem was that the bunny had a sphere tumor on its back but I got rid of it in edit mode. I tryed this method with the rabbit multiple times and only this works on it.

    • @zanzkami8868
      @zanzkami8868 7 років тому

      i also tried to smooth, but it seems like, i need to select all of the object/lines by pressing "A" and then go on shading then smooth/"O".

  • @AngelCnderDreamer
    @AngelCnderDreamer 9 років тому

    Thanks so much, for the helpful tutorail. This helped me alot.
    two questions though? What about game characters? And can we apply with SubSurf, after we're done with our model?

    • @BornCG
      @BornCG  9 років тому

      CynderAngelDream World14 If you are working in the blender game engine then yes, otherwise no. You can APPLY the subsurf modifier to make it the real mesh for other game engines, but obviously you don't want a super high-poly mesh for a game.

    • @AngelCnderDreamer
      @AngelCnderDreamer 9 років тому

      BornCG
      Okay, thanks. ^ ^

  • @andyt1313
    @andyt1313 8 років тому

    Love your videos man. However, you completely lost me with the subsurface division modifier thing. You went through it very quickly so I don't understand what it is or it's purpose. Thanks so much for these.

    • @007lo
      @007lo 8 років тому

      Based on what i understand is the subsurface division makes it a higher resolution shape. As you see the UV sphere if only apply smoothing, the edges are still visible to be low res (still can see rough edges). With the subsurface division it divides it into more parts and with smoothing it become almost perfectly round. Just my understanding. Im new to this too

    • @andyt1313
      @andyt1313 8 років тому

      Lo WHong Thanks

  • @nicko3512
    @nicko3512 8 років тому

    apparently 32x16 = >1000, and not 512

  • @satyanarayandebbarma2089
    @satyanarayandebbarma2089 5 років тому

    will i still get my smooth surface after i render out my file without applying subsurf.

  • @Dragon20C
    @Dragon20C 7 років тому

    Ok so im modelling a gun and the stock (the bit where you hold the gun) has a tiny smooth bit at the end of it how do i make that smooth?

  • @ZenMasterChip
    @ZenMasterChip 7 років тому

    Any idea why in your images and renders, like around @6:39, you have more reflectivity, like your sphere is shiny... I am using v2.78 but I've noticed this before in earlier versions, my screen object looks differently than yours? I changed my default from point to sun and that did brighten up my objects, but didn't make it as shiny as yours.
    (BTW, I've done these, but am going through them more quickly to refamiliarize myself.)

    • @BornCG
      @BornCG  7 років тому

      +Chip Cooper Have you switched to the cycles render engine at the top? Have I in my videos? Also, I'm using a Mac for these earlier tutorials in this series. Somewhere into tutorial #40-something I switched to a PC.

    • @ZenMasterChip
      @ZenMasterChip 7 років тому

      Guess I'll have to look to see if it shows up in the PC versions... and Yes, I have cycles as my default, did that early on, got tired of having to remember. :-) I'm pretty clueless about Blender Render. lol I use nodes... when I need detailed control.

  • @jasonbartlett1357
    @jasonbartlett1357 9 років тому

    Hi BornCG, this tutorial series is fantastic and I really appreciate you making it. No doubt you could earn some money if you posted this on a site like Udemy. (www.udemy.com or teach.udemy.com/?ref=teach_header ). I was going to sign up for a course on that site myself until I found your videos. A few weeks ago I learned about Unity and after watching a few tutorial videos about that I realized that I needed to learn Blender first. I was overwhelmed initially and thinking it would probably take years to learn, but now after watching your videos I'm blown away by how easy it can be and how powerful this application is. Wish I had known about this a long time ago. Unfortunately for me I'm pretty set in my career path with family to raise and whatnot so I'll never do anything with this on my own, but I'm hoping that I'll learn enough to teach my kids and offer to teach in the summer to middle school students or something. What ages of kids have you had the best results from? I currently am a mentor to an elementary school Lego Robotics team and enjoy teaching STEM concepts to kids. Anyhow, just wanted to say thank you very much. Blender is going a favorite past time for me for years to come and I have you to thank!

  • @ForbiddenFlameStudios
    @ForbiddenFlameStudios 7 років тому

    wait if i use it in unity do i have to press the evil apply button

    • @BornCG
      @BornCG  7 років тому

      Yes you do, but of course if you set it beyond 1 or 2 any game engine will struggle with it.

    • @ForbiddenFlameStudios
      @ForbiddenFlameStudios 7 років тому

      Should I set it to 1 if I am making an android game?

    • @BornCG
      @BornCG  7 років тому

      Yeah, I wouldn't go higher than that.

  • @zergmare7
    @zergmare7 3 роки тому

    How do I setup my blender to look like yours? I just downloaded it and it looks very different, i have nothing on the left side

    • @BornCG
      @BornCG  3 роки тому +2

      This video is from a few years ago, using Blender 2.7x. When Blender 2.8 came out, it came with significant re-design and new features. For new users, most of the buttons from the old 'toolshelf/toolbar' got moved elsewhere much of the time. Check out my channel page for newer Blender tutorials in Blender 2.8, 2.9, and onward as new versions come out.

    • @BornCG
      @BornCG  3 роки тому +1

      Now, if you right-click on an object in your viewport you'll find many things you're looking for as well.

  • @pariyanaseri-hagh1730
    @pariyanaseri-hagh1730 2 роки тому

    omg blender in 2014

  • @bitkarek
    @bitkarek 3 роки тому

    if you dont like blender UI, pls check Bforartists .. its a fork with much better UI!

  • @noahtabor7035
    @noahtabor7035 8 років тому

    whats the command to add a shape

    • @kirang1854
      @kirang1854 8 років тому

      +Noah Tabor Shift+a in object mode

  • @chrispy5574
    @chrispy5574 7 років тому

    why is the file not smooth when i export it?

    • @BornCG
      @BornCG  7 років тому +1

      +Chrispy export to what? If you're exporting to noon-blender, like a game engine, you need to press APPLY in the subdivision surface modifier options. If you're just rendering a frame or animation in blender then don't. ☺️

  • @baf_mcnab3065
    @baf_mcnab3065 6 років тому +6

    32 times 16 is not over a thousand :/ xD

    • @BornCG
      @BornCG  6 років тому +2

      You got me!

    • @baf_mcnab3065
      @baf_mcnab3065 6 років тому

      And it didn't take me three years to work out. But keep the vids coming, much appreciated.

  • @aft3342
    @aft3342 4 роки тому +5

    that intro hurt my eardrums

  • @albertsitoe7340
    @albertsitoe7340 9 років тому +13

    32*16=512 not >1000

    • @mike7546
      @mike7546 8 років тому +1

      +Albert Sitoe hahahaha you noticed that too XD

    • @agentbabs_yt
      @agentbabs_yt 8 років тому

      sorry, I love your videos but yea this immediately got me too lol

    • @johngaller278
      @johngaller278 8 років тому +1

      Maths is hard... XD

    • @jnowski9622
      @jnowski9622 7 років тому

      haha. glad I wasn't the only one to catch this

  • @BrysonBaibusu
    @BrysonBaibusu 5 років тому

    i dont know what damn buttons he pressed to select half of the model ;-;

  • @novialriptide
    @novialriptide 6 років тому

    B

  • @supertna9154
    @supertna9154 9 років тому

    This is not I want to watch

  • @_justnick
    @_justnick 8 років тому +14

    You are a computer abuser. Shame on you, your poor lil pc couldn't handle all these polygons and faces but you, naah, you have to work !!!
    ima call peta for computers
    (xD)