One trick I did to the original rabbit head we already started on. Because it was the left side we worked on, I cut it in half, used the mirror modifier on it. I then applied it and cut the new head in half again, this time preserving the right side. All that was needed in this case was to redo the mouth a little. :) Great tutorial anyhow, thanks.
You should talk about "mirror object" in the mirror modifier options it came in handy for me. Love your tutorials by the way. You got a clear voice and easy and understandable explanations :-D Each time I forget how to do something I come back to your tutorials Big THX!!
You had no idea... My lecturer took 6 months to explain it in 3DS, and you explained it SO WELL. Even english is not my first language! Looking back now, FUCK my 3D lecturer wtf !?
Thank you for this! I was so confused by mirror and another tutorial I am working on really needed it.....you made this seem so easy and make sense! Put you on my list of series to watch!
I had trouble with this, so I'll share why so others don't make the same mistake: when applying the mirror modifier, make sure it's mirroring over the correct axis. I was trying to mirror over Y and didn't realize it until I watched that section of the video over 5 times and noticed the arrow color was different in the video. Great tutorial, BTW, BornCG!
Super helpful even in the newer version of blender. Worth mentioning that if you are extruding with the mirror display off it will ALSO create inner geometry. So its cool to turn off the mirror display but you shouldnt extrude with the display off.
Hi there, I found it annoying having to click at the bottom bar to select change the selection type (vertex, edge or face). I found out that you can use `Ctrl + Tab` instead. Working in Blender is now much more enjoyable. The videos are freakin' awesome by the way, it's like your actually here instructing me, while I play around with Blender, thanks!
Is a good explanation of the use of the mirror modifier. I was a little disappointed you didn't use the rabbit head modeled in Tutorial #6. I don't know if in other videos you show how to cut a model in half then use the mirror modifier or not? I know sometimes when I have been trying to model something, one half looks a lot better than the other. I know I could mirror in the beginning of the project but that just seems really unnatural to me. This might not be good practice but, cutting the model in half and mirroring might solve some issues for folks if they add it later. I guess it all depends on what people elect or feel comfortable with doing. Thanks again for the excellent tutorial series! P.S. Actually, I have blogged your series earlier today to share with my readers since many are interested in learning Blender. Keep up the good work!
Thanks sir.... i wont call u bro, mate, buddy.... i will call u sir cuz.... u deserve it the way u teaches in ur video is far more better than my own teacher in college. U knowningly did mistake and saw us how to correct it.... that part of video is really awesome very very very much excellent.... plz include all ur videos with that part as we learn from mistakes so if u knowningly do mistake and correct it... it makes us more clear in doubt. Thankyou sir i am waiting for ur new videos as i already subscribe ur video so waiting for new videos. Sir can u also show us on why after rigging while we move parts in pose mode mesh gets stuck on each others.?
Love the tutorial and the mirror tool. However, I would prefer it if the side which was mirroring wasn't in white. It makes it hard to see what you are changing. But I have found that you can mirror when you want. So you can switch between editing the model as a whole with everything the same colour, or mirroring in places that you want copy over to the other side, such as when you are doing the ears. Otherwise it is an excellent tool for speeding up the modelling process. I'm sure after a lot of practice, the whitened side won't bother me anymore! :)
So, when i unchecked boundary, it still happens. I know this isnt really the place, but I need help. Youre videos have been very helpful, thank you for your content.
Great vid, but I have a problem : when I go into sculpt mode afther this video and turn on dyntopo, it gives me a warning that the mirrir will be rmoved until I go back to object mode. And indeed, now I can't sculpt my character with the mirror. And clipping doesn't work if dyntopo is turned on. How can I fix this? (Dyntopo = the brush only creates vertecies (or whatever) at the place where you are brushing. So, dyntopo = less vertecies!!!)
Hi, thank you very much for your videos, I'm a newbie on blender and they are very helpful. Subscribed. Now I'm going to be a little impertinent! I learnt from another youtuber this trick to select hidden vertices with box select (B): change the display to wireframe (Z), and if you are in ortho view, when you select with B it selects everything in depth. This way you don't need to chase individual vertices behind. ¿Or you don't use this for some reason?
but what happens to the incomplete half of the bunny made in the previous vedio??? When i deleted the half and mirrored it there was a big gap...what to do???
Something I dont understand is when I click out of ortho, when trying to make the cube round, the cube appears discombobulated. The entire thing looks terrible. There are faces that become concave with their center point in the right position. When i click back to ortho it looks fine. I've looked all over the internet but cant find a solution to this problem.
i am using a cylinder but the problem is when i delete the vertices of one side it also deletes the upper and lower faces of the cylinder. can you plss explain why that is happening?
I'm trying to make a head with two horns and the horns are made of multiple toruses, is there a way to make a mirror work on multiple objects and how do I change the angle of the mirror
excuse me i have problem in in my model i make mirror to cube; but i didn't apply it ,but i complete my model to the end and when i make hand and join objects the mirror is gone i try to mirror again but it mirror the other half in wrong way .what should i do .pleas help me
Hello, I am having a couple of issues here. 1-shift W does actually a Bend Angle for me, and not a mirroring. 2-after applying a mirror modifier to the half of my mesh (after having wiped half of the vertexes on the other side), the mirrored object does not apply directly opposite the current selection but randomly places itself around my 3d view port on various axis (I tried to solve this by selecting various axis or ctrl+A to rotate the item to the plane but nothing). Any help would be greatly appreciated. Thank you.
I don't know what the hell happened, but since upgrading to 2.78a, I just can't get mirroring or symmetry working like it is here. I can mirror the object, but when I revert back to edit mode, I'm just left with a complete mesh again. There is no 'virtual half' to speak of, and I'm essentially just left with the same mesh I started with, except symmetrical.
Can someone please make this and send a download file? I am currently is school and this is one of my projects and I would really appreciate if someone gave me this. Thank you!
Hello, many thanks for this awesome tutorials, I'm stuck on the part of unchecking the boundary in insert faces, I cannot find that window anywhere :( is there a way to make that Insert faces window to show up? many thanks
hey please HELP ME i have trouble with mirror modifier and that is when i move for example left leg of my dinosaur model right leg goes in same direction i think it can be mirror or bone error but how to fix it?
BornCG Hey! I know that I'm sending a message 3 and a half years after upload, but I got an idea for you, I'm currently really new to blender and the keybinds are very hard to memorize (at least for me), so what if you made something like a document with all of the keybinds and what they do, that would help out a lot for me and probably for others too ;) I hope you see this and I hope you'd consider doing this ;)
This message is late too, but the magic keywords to get what you described from google: Blender Cheatsheet. Every item from the first result page seems ok. In general, "X Cheatsheet" will provide many practical tips for X.
Does anyone have any idea why I can create a mirror but my vertices aren't tracking? I'm lined up, and it mirrors half of my project perfectly, but essentially I'm left with a model the same as before I added the mirror in that each vertices on the positive and negative axis move independently. Ive tried applying the mod with the "active data to display" button both on and off. Any other suggestions would be greatly appreciated.
So is it a good idea to actually build the entire model with this mode on, or do like we did with the bunny and build half, then send it over to the modifier?
Yes. delete all but one quarter of the mesh. Add the mirror modifier twice, but each time in a different, appropriate direction.. like first mirrored on the x axis, and then the z axis to make a complete 'virtual' mesh from just the original quarter. Then you'd just have to edit that 1/4 to change all 4/4.
ooops! No it's not. I used a dual monitor and had my modifier window on screen 2. When the windows are unhooked, they act weird and do display everything.
How can I add a sceleton for mirrored object? I know how to mirror a character, but don´t know how to create a type of sceleton for it. The sceleton I made for mirrored characters destroy them when I want to animate it. Do you know how fix it? Thanx ;)
how do I fix my mirror mesh. I forgot to cut the cylinder for my body before shaping. when I remember and split away the half of the faces then placed the modifier place the mirror object one the wrong side the body, their hip to hip. the body isn't at center I moved because also doing things out of order and worked on the character's clothes first not really out of order because I first making a character for animation this is another version of that character for being an avatar for Second Life 3d platform for adults. The clothing and the character was one person now making fit to SL as well I'm building the whole body so for Second life avatar can easily changes clothes like I like to do. The animation character will only have one outfit for now.
Thank you for the tutorial! You solved my issue of why, when using inset with mirror, my faces still came from every angle. I need to check the BOUNDARY box. but I don't have that mini operation display on the left like you do. Mine just says "operator" and doesn't change with the operation I'm conducting. Any ideas hot to get that up??
The operation section on the bottom of the tool shelf is only available IMMEDIATELY after you user a tool, and goes away if you even select another object or move, rotate or scale something. For instance if you add a cylinder to your scene that area will let you adjust the number of sides around the cylinder you just added, but only just after you add it.
how do you use a mirror on a model without deleting half of it first? I need to make changes on both sides of my model but I can't delete half of it to do so or I'll lose my groups and UVs
@BornCG hi, first of all thank you for the tutorial..mistakenly i started working on an object on the right side of Blender (to the left of who looks at the screen) when I apply the mirror the other part of the object (a face of an animal) appears on the opposite side but in the right direction, is it something i can do to solve this problem?
Hi, trying to self teach myself to use blender. I have anxiety. What about circles and plans can you mirror those? I tried with the circle and the mirror doesn't work properly. I trying to do two tips at one for starting the mesh by the eyes, and trying circle. Though I just want to follow one old video that was time lapsed. By Danial Kreuter. He started from the eye but used something to free form edge around the eye reference. How is that done? I want to know by end of January. I want to record game plays to put on UA-cam. Want to play Fe. I also want an animation for the intro, I have blender and I keep hitting walls at shaping characters. I what to be time efficient for once so I want to finish making the animation in time for get to play with recording Fe. Then getting them both edited together and giving me some moral.
BornCG: I'm stuck on the mouth. the menus for the inset faces isn't showing up for me to check offset even. I'm not sure where to find it. I'm currently in the most current version of blender, 2.79. Could you please let me know how to get to it?
Options for the tool you just used are in a section at the bottom of the 'toolshelf' at the left of the 3D viewport. If you don't have the left toolshelf visible, put your mouse in the 3D view window and press T. Then try using inset faces in edit mode. Right after you use the inset faces, if you don't see the section at the bottom of the toolshelf, you will see a vert small '+' in a small dark tab at the bottom of the toolshelf. if you press this '+' it will expand the tool options area you're looking for.
You will need to press 'apply' in the mirror modifier settings under the wrench tab. This will make both halves real, but it also means you have to edit both sides separately.
+Dave Tarquin I'm definitely biased, but I'd definitely choose blender. There's a great blender community, and the learning curve is steep but fairly quick. The results in some of the newer animated shorts that use cycles in blender speak for themselves.
Thanks for videos :) I've a problem with numpad. When I press a number with Ctrl key, some short sounds playing loudly. Is there any option for off this thing. For example someone yelling "developers!, developers!, developers!, developers!" :D
You nailed it. Apply the modifier after you are done with total mirroring. Then make difference changes. Thank you.
Real late watching the video but wow! Did not need to go back and rewind for clarification once! Amazing teaching skills and tutorial!
Thanks! 😊
these tutorials are good for beginners as well as to some advanced users who are away from blender for some reasons. Thanks
One trick I did to the original rabbit head we already started on. Because it was the left side we worked on, I cut it in half, used the mirror modifier on it. I then applied it and cut the new head in half again, this time preserving the right side. All that was needed in this case was to redo the mouth a little. :)
Great tutorial anyhow, thanks.
I may be over a year late to the party, but this was very helpful to me when making my model. So thank you so much for this vid!
You should talk about "mirror object" in the mirror modifier options it came in handy for me.
Love your tutorials by the way. You got a clear voice and easy and understandable explanations :-D
Each time I forget how to do something I come back to your tutorials
Big THX!!
You had no idea...
My lecturer took 6 months to explain it in 3DS, and you explained it SO WELL.
Even english is not my first language!
Looking back now, FUCK my 3D lecturer wtf !?
"Apply" after makeing the shape!!! OMG thank u dude LOLOLOL.Apply the modifier got it.
Thank you for this! I was so confused by mirror and another tutorial I am working on really needed it.....you made this seem so easy and make sense! Put you on my list of series to watch!
I had trouble with this, so I'll share why so others don't make the same mistake: when applying the mirror modifier, make sure it's mirroring over the correct axis. I was trying to mirror over Y and didn't realize it until I watched that section of the video over 5 times and noticed the arrow color was different in the video. Great tutorial, BTW, BornCG!
HappyFlygon Oh my god you're a lifesaver :D
Your tutorials are so cool a easy to understand and follow. Thanks a lot for shareing.
+gordon mctague thanks!
Super helpful even in the newer version of blender. Worth mentioning that if you are extruding with the mirror display off it will ALSO create inner geometry. So its cool to turn off the mirror display but you shouldnt extrude with the display off.
Thanks this was very helpful, and went above and beyond with the supplemental information.
Hi there, I found it annoying having to click at the bottom bar to select change the selection type (vertex, edge or face). I found out that you can use `Ctrl + Tab` instead. Working in Blender is now much more enjoyable. The videos are freakin' awesome by the way, it's like your actually here instructing me, while I play around with Blender, thanks!
I realize Im kind of randomly asking but do anybody know of a good place to stream new series online ?
@Jay Bruce flixportal :P
@Colt Braden Thank you, I went there and it seems like a nice service =) Appreciate it!
@Jay Bruce glad I could help :D
Thank you so much for making it clear. Other people didnt go into detail and i stuffed up hardcore
I absolutely love your tutorials. Very well done.
so clear and easy to follow
awensome! Really easy and fast. you explain very well, i hope youll continue whith this type of tutorials
I'm a Filipino and I'm happy to learn this tutorial .
thanks for the last part of how to fix mirror gap
This was very helpful, thank you.
Your a great teacher. Keep up the good work.
I watched this in hopes of finding an answer to the merge limit gap. Thank you!! I thought I was selecting the mesh wrong or something.
These videos are exceptional - great job and thank you!
Nice default fl studio kick for the intro :P
Excellent tutorial. You explain everything well and in a brilliant pace. Thank you!
i was busting my head what i was doing wrong ,and was tha simple! ty
Thank you very much for your effort - i like to learn hearing your pleasant voice...
Is a good explanation of the use of the mirror modifier.
I was a little disappointed you didn't use the rabbit head modeled in Tutorial #6. I don't know if in other videos you show how to cut a model in half then use the mirror modifier or not? I know sometimes when I have been trying to model something, one half looks a lot better than the other. I know I could mirror in the beginning of the project but that just seems really unnatural to me. This might not be good practice but, cutting the model in half and mirroring might solve some issues for folks if they add it later. I guess it all depends on what people elect or feel comfortable with doing.
Thanks again for the excellent tutorial series!
P.S. Actually, I have blogged your series earlier today to share with my readers since many are interested in learning Blender. Keep up the good work!
Nice Playlist!! Very useful, Butt-load of info and shortcuts
giudansky.com has an amazing infographic map of many of blenders shortcuts should you need it!!
|Awesome Tutorials man!....Thank You so much:)
Thank you for the video :)
Thanks sir.... i wont call u bro, mate, buddy.... i will call u sir cuz.... u deserve it the way u teaches in ur video is far more better than my own teacher in college. U knowningly did mistake and saw us how to correct it.... that part of video is really awesome very very very much excellent.... plz include all ur videos with that part as we learn from mistakes so if u knowningly do mistake and correct it... it makes us more clear in doubt. Thankyou sir i am waiting for ur new videos as i already subscribe ur video so waiting for new videos. Sir can u also show us on why after rigging while we move parts in pose mode mesh gets stuck on each others.?
Great Job! Got it
how to separate mirror aftee apply withe object?
chiming in, good tutorials dude! thanks a lot!
thank you very much
extemely powerful tutorial....recommend
Thanks dude, you helped me a lot
thank you so much for this tutorial
thank you
Love the tutorial and the mirror tool. However, I would prefer it if the side which was mirroring wasn't in white. It makes it hard to see what you are changing. But I have found that you can mirror when you want. So you can switch between editing the model as a whole with everything the same colour, or mirroring in places that you want copy over to the other side, such as when you are doing the ears. Otherwise it is an excellent tool for speeding up the modelling process. I'm sure after a lot of practice, the whitened side won't bother me anymore! :)
thanks you so much!, this is a very helpfull video
thank you so much
So, when i unchecked boundary, it still happens. I know this isnt really the place, but I need help. Youre videos have been very helpful, thank you for your content.
Great tutorial, thank you!
New subscriber :)
Thanks
Great vid, but I have a problem : when I go into sculpt mode afther this video and turn on dyntopo, it gives me a warning that the mirrir will be rmoved until I go back to object mode. And indeed, now I can't sculpt my character with the mirror. And clipping doesn't work if dyntopo is turned on. How can I fix this?
(Dyntopo = the brush only creates vertecies (or whatever) at the place where you are brushing. So, dyntopo = less vertecies!!!)
thank you, learnt a lot. :-)
Hi, thank you very much for your videos, I'm a newbie on blender and they are very helpful. Subscribed.
Now I'm going to be a little impertinent!
I learnt from another youtuber this trick to select hidden vertices with box select (B): change the display to wireframe (Z), and if you are in ortho view, when you select with B it selects everything in depth. This way you don't need to chase individual vertices behind. ¿Or you don't use this for some reason?
but what happens to the incomplete half of the bunny made in the previous vedio??? When i deleted the half and mirrored it there was a big gap...what to do???
Something I dont understand is when I click out of ortho, when trying to make the cube round, the cube appears discombobulated. The entire thing looks terrible. There are faces that become concave with their center point in the right position. When i click back to ortho it looks fine. I've looked all over the internet but cant find a solution to this problem.
The boundary uncheck is not working. It's like I am not doin the extrude.
i am using a cylinder but the problem is when i delete the vertices of one side it also deletes the upper and lower faces of the cylinder. can you plss explain why that is happening?
Why my mirror is overlapping, i make an A, and the mirror (B) is overlapping ,not side to side?
I have a problem where when I select a face it connects the other faces in the direction
\
I have a problem. After a while, the 'limit selection button' disappears completely while I was editing. How can I undo limit selection?
I'm trying to make a head with two horns and the horns are made of multiple toruses, is there a way to make a mirror work on multiple objects and how do I change the angle of the mirror
excuse me i have problem in in my model
i make mirror to cube; but i didn't apply it ,but i complete my model to the end and when i make hand and join objects the mirror is gone i try to mirror again but it mirror the other half in wrong way .what should i do .pleas help me
Hello, I am having a couple of issues here.
1-shift W does actually a Bend Angle for me, and not a mirroring.
2-after applying a mirror modifier to the half of my mesh (after having wiped half of the vertexes on the other side), the mirrored object does not apply directly opposite the current selection but randomly places itself around my 3d view port on various axis (I tried to solve this by selecting various axis or ctrl+A to rotate the item to the plane but nothing).
Any help would be greatly appreciated.
Thank you.
When I try to Mirror It shows more faces have spawned in but i do not see the mirrored object at all I have v2.79. Is there something I did wrong ?
At 11:55 when I toggle off boundary it doesn't solve the problem :(
What do i do if my mirror is on the other side of where its suposed to be?
I don't know what the hell happened, but since upgrading to 2.78a, I just can't get mirroring or symmetry working like it is here. I can mirror the object, but when I revert back to edit mode, I'm just left with a complete mesh again. There is no 'virtual half' to speak of, and I'm essentially just left with the same mesh I started with, except symmetrical.
does anyone have a more accurate solution to the inporportioned rectangle scaling.
Can someone please make this and send a download file? I am currently is school and this is one of my projects and I would really appreciate if someone gave me this. Thank you!
How do you select multiple faces/vertices? I'm extremely new to Blender and have just recently got the hang of the basics.
the most straight-forward way is to hold shift after you select the first vertex, then just keep right clicking. :)
Hello, many thanks for this awesome tutorials, I'm stuck on the part of unchecking the boundary in insert faces, I cannot find that window anywhere :( is there a way to make that Insert faces window to show up? many thanks
hey please HELP ME i have trouble with mirror modifier and that is when i move for example left leg of my dinosaur model right leg goes in same direction i think it can be mirror or bone error but how to fix it?
when I add the mirror modifier it doesn't reflect ( what do I do ?
Very helpful. When you use clipping with mirror it is automatically welding the verts? Once you apply do you need to remove doubles?
after i mirror it, how do i delete the other model that was there before i mirrored it?
how do oyu get these black dots in the center of your surfaces in edit mode? selecting a surface goes so much faster with them. I dont have those...
BornCG Hey! I know that I'm sending a message 3 and a half years after upload, but I got an idea for you, I'm currently really new to blender and the keybinds are very hard to memorize (at least for me), so what if you made something like a document with all of the keybinds and what they do, that would help out a lot for me and probably for others too ;) I hope you see this and I hope you'd consider doing this ;)
This message is late too, but the magic keywords to get what you described from google: Blender Cheatsheet. Every item from the first result page seems ok. In general, "X Cheatsheet" will provide many practical tips for X.
I have a question. How do you get that shading on your models? Mine just looks really pale and white ish without all that shading.
Does anyone have any idea why I can create a mirror but my vertices aren't tracking? I'm lined up, and it mirrors half of my project perfectly, but essentially I'm left with a model the same as before I added the mirror in that each vertices on the positive and negative axis move independently. Ive tried applying the mod with the "active data to display" button both on and off. Any other suggestions would be greatly appreciated.
So is it a good idea to actually build the entire model with this mode on, or do like we did with the bunny and build half, then send it over to the modifier?
Is there any way to make a 4 way mirror? Like along two axis' so you can make one corner of a character and it duplicate 3 times.
Yes. delete all but one quarter of the mesh. Add the mirror modifier twice, but each time in a different, appropriate direction.. like first mirrored on the x axis, and then the z axis to make a complete 'virtual' mesh from just the original quarter. Then you'd just have to edit that 1/4 to change all 4/4.
the new verison of blender is missing the mirror modifier by the way.
ooops! No it's not. I used a dual monitor and had my modifier window on screen 2. When the windows are unhooked, they act weird and do display everything.
Hey how would I decide that where I should my put my loopcuts specialy in face modeling.. Do I have to decide it fully before modeling it?
How can I add a sceleton for mirrored object? I know how to mirror a character, but don´t know
how to create a type of sceleton for it. The sceleton I made for mirrored characters destroy them
when I want to animate it. Do you know how fix it? Thanx ;)
how do I fix my mirror mesh. I forgot to cut the cylinder for my body before shaping. when I remember and split away the half of the faces then placed the modifier place the mirror object one the wrong side the body, their hip to hip. the body isn't at center I moved because also doing things out of order and worked on the character's clothes first not really out of order because I first making a character for animation this is another version of that character for being an avatar for Second Life 3d platform for adults. The clothing and the character was one person now making fit to SL as well I'm building the whole body so for Second life avatar can easily changes clothes like I like to do. The animation character will only have one outfit for now.
I noticed a dot where out far away from the body mesh when I moved the body again. It can move that mesh.
The inset faces tab isn't popping up
press T to open just after u press i
That was an odd sound at 4:55. Sounds like wind lol
how do I make the mirrored object have the same shading/lightning as the original one? I'm new to blender
because the mirrored one is totally dark
How do you select the center boxes
Thank you for the tutorial! You solved my issue of why, when using inset with mirror, my faces still came from every angle. I need to check the BOUNDARY box. but I don't have that mini operation display on the left like you do. Mine just says "operator" and doesn't change with the operation I'm conducting. Any ideas hot to get that up??
The operation section on the bottom of the tool shelf is only available IMMEDIATELY after you user a tool, and goes away if you even select another object or move, rotate or scale something. For instance if you add a cylinder to your scene that area will let you adjust the number of sides around the cylinder you just added, but only just after you add it.
Got it. Thank you!
When I tried the mirror option, it mirrored my model upside down (basically along the Z axis)
Titus Quarshie Thanks :D
how do you use a mirror on a model without deleting half of it first? I need to make changes on both sides of my model but I can't delete half of it to do so or I'll lose my groups and UVs
check out my video tutorial on the symmetrize tool. :)
Plz mam teach us 💧this shap mirror work
@BornCG hi, first of all thank you for the tutorial..mistakenly i started working on an object on the right side of Blender (to the left of who looks at the screen) when I apply the mirror the other part of the object (a face of an animal) appears on the opposite side but in the right direction, is it something i can do to solve this problem?
Hi, trying to self teach myself to use blender. I have anxiety. What about circles and plans can you mirror those? I tried with the circle and the mirror doesn't work properly. I trying to do two tips at one for starting the mesh by the eyes, and trying circle. Though I just want to follow one old video that was time lapsed. By Danial Kreuter. He started from the eye but used something to free form edge around the eye reference. How is that done? I want to know by end of January. I want to record game plays to put on UA-cam. Want to play Fe. I also want an animation for the intro, I have blender and I keep hitting walls at shaping characters. I what to be time efficient for once so I want to finish making the animation in time for get to play with recording Fe. Then getting them both edited together and giving me some moral.
yo how do u get rid of the seam after your done
BornCG: I'm stuck on the mouth. the menus for the inset faces isn't showing up for me to check offset even. I'm not sure where to find it. I'm currently in the most current version of blender, 2.79. Could you please let me know how to get to it?
Options for the tool you just used are in a section at the bottom of the 'toolshelf' at the left of the 3D viewport. If you don't have the left toolshelf visible, put your mouse in the 3D view window and press T. Then try using inset faces in edit mode. Right after you use the inset faces, if you don't see the section at the bottom of the toolshelf, you will see a vert small '+' in a small dark tab at the bottom of the toolshelf. if you press this '+' it will expand the tool options area you're looking for.
is there any way to space them apart?
so how do I make it so the vertices vertex and faces are selectable on the mirror side?
You will need to press 'apply' in the mirror modifier settings under the wrench tab. This will make both halves real, but it also means you have to edit both sides separately.
how to select all middle faces? when i select one of them the other one disappears.
+Gabe Trinidad
Hold Shift while selecting multiple faces
could you offer any advice on whether to use blender or cinema 4d for a beginner? thanks these videos are great, I've just started on blender
+Dave Tarquin I'm definitely biased, but I'd definitely choose blender. There's a great blender community, and the learning curve is steep but fairly quick. The results in some of the newer animated shorts that use cycles in blender speak for themselves.
haha okay, kinda heard a mixed review about both, all for community! Ill have to check out these new shorts - Recommendations?
Thanks for videos :)
I've a problem with numpad. When I press a number with Ctrl key, some short sounds playing loudly. Is there any option for off this thing.
For example someone yelling "developers!, developers!, developers!, developers!" :D
In blender 2.76, even though I have clipping checked when extruding, my object still has internal geometry. did something change with the updates?