I don't know why people are mad. It's like 1 year passed and they expect you to become from noobie indie dev to AAA game dev or what? You stated you start this from scratch, self learning it. In the first few months there are tons of information to absorb not just unity but other softwares like blender, besides you have a life, school etc. also some part of the gamemaking is defenetly falls into the "more harder than it actually looks" category, for example the level designing, or coding a funcional AI. Everyone needs to start somewhere and you defenetly going to the right direction. I hope in the future i can make my own FPS too! :)
You just inspired me, to drop the idea of following making full games with tutorials but instead make my own desired type game and learn as i go! you are truly awesome dude
Just wanted to say that you are an amazing UA-camr!!! just keep uploading videos and you'll become viral! i really enjoyed this video and as a game developer myself you gave me inspiration to make my own fps game!
I got a suggestion, so I make games with Unity, and if you want the lighting to be astronomically better, use the universal render pipeline, and not the default one. It's not too difficult, and you'll have access to better lighting, shader graph, and other cool stuffs! Good luck!
Hey! Multiplayer can be pretty hard to learn, but once you have a basic understanding of it, it will get easier. Personally, I'd say the hardest part is to actually choose what multiplayer to use. I spent a good month looking at all the different solutions until I settled on a solution called "Super Netcode". If you want to actually get into FPS multiplayer I'd recommend starting to learn the basics using Photon, And then getting Super Netcode cause Photon isn't made for FPS.
City skylines, firewatch, boneworks, bonelab, fall guys, among us, beat saber, pokemon go, cuphead, genshin impact, subnautica, kerbal space program, hollow knight, hearthstone, rust, escape from tarkov, into the radius etc.
Good first game i would recoomed making your first few games free to get more feedback and make more projects that take less time instead of one project thar takes a year maybe challange yourself to make a game in a month or something like that
developers make there first few games free so the comunity can see what your games are like. then you make it so they have to pay to see more of the games
Neat game, but being your first game, the graphics are bad, AI is bad, Lvl designing is bad, movement is kinda stiff from what I've seen, I would recommend to make multiple projects where you test different aspects from Unity to learn a bit from every part, and after 4-6 projects you can set to make a small game, you will see how you'll get better and better after every project, and the all in all Quality will get better, I had to learn it the hard way, but now I'm progressing in a nice speed
hey! awesome video. I am a solo dev also. I have some decent workings of a co-op multiplayer fps game , but deff need help with anims and some of the systems..... would love to chat sometime!
Sorry but your game lacks personality. It's boring, plain and frankly ugly. There is no reason why I should play this instead of Valorant for example or CS. It looks like something that someone did for the first time just to test out the basics and that is simply not enough. However don't be sad this is just the beginning for you. People don't make God of War, Valorant or any good game just like that even if it's indie so cheer up and good luck.
I don't know why people are mad. It's like 1 year passed and they expect you to become from noobie indie dev to AAA game dev or what? You stated you start this from scratch, self learning it. In the first few months there are tons of information to absorb not just unity but other softwares like blender, besides you have a life, school etc. also some part of the gamemaking is defenetly falls into the "more harder than it actually looks" category, for example the level designing, or coding a funcional AI. Everyone needs to start somewhere and you defenetly going to the right direction. I hope in the future i can make my own FPS too! :)
This is definitely gonna explode
Sorry but no
@@homebrewhouse Sorry but yes.
how did you had no views,this video took a year to make,love the video man
You just inspired me, to drop the idea of following making full games with tutorials but instead make my own desired type game and learn as i go! you are truly awesome dude
Just wanted to say that you are an amazing UA-camr!!! just keep uploading videos and you'll become viral! i really enjoyed this video and as a game developer myself you gave me inspiration to make my own fps game!
Nice work man 👏
Yo this is crazy! I’m def gonna play it
great video, I now what to play this game a lot!
Cool video, i think you will be popular soon
this rigdoll bug effect is amazing, looks funny nice vid ;D
Multiplayer is really tricky when you first start with it but after that its actually pretty simple outside of debugging.
I got a suggestion, so I make games with Unity, and if you want the lighting to be astronomically better, use the universal render pipeline, and not the default one. It's not too difficult, and you'll have access to better lighting, shader graph, and other cool stuffs! Good luck!
Nice. Keep working hard bro and someday you will also gain success.
Dont give up bro. Never
Awsome video commenting for the algorithm 👍
Nice video showcasing your journey, btw the steam link is cut off in your description
Hey! Multiplayer can be pretty hard to learn, but once you have a basic understanding of it, it will get easier. Personally, I'd say the hardest part is to actually choose what multiplayer to use. I spent a good month looking at all the different solutions until I settled on a solution called "Super Netcode". If you want to actually get into FPS multiplayer I'd recommend starting to learn the basics using Photon, And then getting Super Netcode cause Photon isn't made for FPS.
Cool game i dont mind if its buggy its your first year
Omg That is the best game in unity which I have ever seen
City skylines, firewatch, boneworks, bonelab, fall guys, among us, beat saber, pokemon go, cuphead, genshin impact, subnautica, kerbal space program, hollow knight, hearthstone, rust, escape from tarkov, into the radius etc.
@@zbrmbodruli3632 I think it's alright like
Love it sooo much I would love to make animations for you
"At the end of the day, all game developers just want as much low effort content as possible" Capitalism really got to him😢
But how did you recorded the gameplay video if you have already made the game in past until you already was recording.
please use your brain
epic.
This is pretty cool but you should increase the fov.
i stared out just like u but never published my games on steam
where did you get th hand modles?
how's the game selling now after this video?!
i have been developing games for 4 years now and i am still not as good as you loooooool
You can ise instead of a box collider a cone of eaycasts for tge enemys, its more realistic
this took a year?
Good first game i would recoomed making your first few games free to get more feedback and make more projects that take less time instead of one project thar takes a year maybe challange yourself to make a game in a month or something like that
Cool
hmm why ur game cost 0.90$ i am poor and alos agame dev soo can i see ur project
plzz make a veitnam war game
developers make there first few games free so the comunity can see what your games are like. then you make it so they have to pay to see more of the games
cool stuff!! if u ever need someone to make music for your games you should hit me up!!
It's kinda strange to sell this game for 5$ . Now steam probably will take some money to publish this and it will not even pay off
Neat game, but being your first game, the graphics are bad, AI is bad, Lvl designing is bad, movement is kinda stiff from what I've seen, I would recommend to make multiple projects where you test different aspects from Unity to learn a bit from every part, and after 4-6 projects you can set to make a small game, you will see how you'll get better and better after every project, and the all in all Quality will get better, I had to learn it the hard way, but now I'm progressing in a nice speed
Subscribe so he enters a 1k views
hey! awesome video. I am a solo dev also. I have some decent workings of a co-op multiplayer fps game , but deff need help with anims and some of the systems..... would love to chat sometime!
I mean the game is good but the graphics and other stuff arent gonna attract the player when they have to pay 5$ or 1$ anyways good game
2025?
👁️👄👁️
Im not suprised rhat nobody bought your game, you didnt even made this thing that gun is always visible, and not clips into walls
networking is not that hard
Bro what r u using, roblox? or have u just never done any networking cuz its difficult
Sorry but your game lacks personality. It's boring, plain and frankly ugly. There is no reason why I should play this instead of Valorant for example or CS. It looks like something that someone did for the first time just to test out the basics and that is simply not enough. However don't be sad this is just the beginning for you. People don't make God of War, Valorant or any good game just like that even if it's indie so cheer up and good luck.
its not meant to be good its his first game jesus christ
@@Tomowsohwiasi He tried to sell it tho
Nice video you have here can i have it?? 😊