#41 The Assassin Strikes! (Syken & TapCat Let's Play Xcom2)

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  • Опубліковано 30 вер 2024
  • Welcome to "Two Against the Overlords," a thrilling XCOM 2: War of the Chosen Let's Play series! Join forces with the dynamic duo, Tapcat and Syken, as they embark on a psionically charged campaign to resist the alien overlords and save humanity from the brink of extinction.
    Whether you're a seasoned XCOM veteran or a newcomer to the series, "Two Against the Overlords" offers an exciting journey filled with suspense, strategy, and the unpredictable nature of a resistance campaign. Will the commanders succeed in repelling the alien menace, or will Earth fall into the clutches of the Overlords?
    Get ready for an XCOM 2 experience like no other!
    Follow me on Twitter: @Tap_Cat
    Playlist: tinyurl.com/ydn...
    Channel: / tapcatvids
    Mod List: tinyurl.com/46x...
    XCOM® 2: War of the Chosen, is the expansion to the 2016 award-winning strategy game of the year.
    XCOM® 2: War of the Chosen adds extensive new content in the fight against ADVENT when additional resistance factions form in order to eliminate the alien threat on Earth. In response, a new enemy, known as the “Chosen,” emerges with one goal: recapture the Commander. This expansion includes new Hero classes to counter the “Chosen”, new enemies, missions, environments and increased depth in strategic gameplay.
    NEW FACTIONS & HERO CLASSES
    Three additional factions have emerged to strengthen Earth's resistance - the Reapers, Skirmishers and Templars - each with its own unique abilities and contrasting philosophies. These factions provide powerful hero class soldiers to aid in missions and new opportunities for the strategy layer.
    THE CHOSEN
    The Chosen are the most cunning enemies XCOM has ever faced, each with unique strengths and weaknesses that will be introduced with each new campaign. The Chosen are on the hunt for the Commander and will kidnap, interrogate, and kill XCOM’s soldiers to complete their objective. The Chosen can also invade the strategy layer and ravage XCOM’s global operations. Find and raid the Chosen’s strongholds to defeat the enemy for good.
    NEW ALIEN & ADVENT THREATS
    A deadly new alien known as the Spectre, capable of creating dark copies of XCOM soldiers, has snuck onto the battlefield. Adopt new tactics to counter it as well as the explosive attacks of the ADVENT Purifier and the psionically charged ADVENT Priest.
    NEW ENVIRONMENTS AND MISSION OBJECTIVES
    Engage in tactical missions across new environments from abandoned cities devastated by alien bioweapons during the original invasion, to underground tunnels and xenoformed wilderness regions.
    ENHANCED STRATEGY LAYER
    Manage XCOM’s relations with factions and counter The Chosen’s operations from the Avenger. Employ new Resistance Orders to prioritize your personal strategy. Soldiers, scientists, and engineers can now be deployed for Covert Actions that award supplies and boost faction favor if successfully completed.
    GREATER CUSTOMIZATION & REPLAYABILITY
    Soldiers can develop bonds with compatible teammates for new abilities and perks. The SITREP system dynamically adds new modifiers to the tactical layer to make sure every mission provides a unique challenge. Advanced campaign options allow for finer adjustments to game length and difficulty.
    CHALLENGE MODE
    Utilize the perfect strategy in new regular one-shot community challenges to claim the top spot on the global leaderboard.
    SHARE THE RESISTANCE
    Customize and pose your soldiers, then add filters, text and backgrounds to generate your own unique resistance posters that appear in-game and can be shared with friends.
    XCOM 2: The Story So far - Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet's last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.
    Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.
    #XCOM2WOTC #Gaming #LetsPlay #collaboration #collabvideo #TacticalGaming #ChallengeAccepted #GamingCommunity #XCOM2 #Strategy #XCOM2Strategy #TacticalGaming #AlienMenace #legendary #legendaryironman #ironman

КОМЕНТАРІ • 29

  • @walterwright1085
    @walterwright1085 6 місяців тому +12

    I know the grenade preview thing was probably very frustrating, but as a viewer it was hilarious
    Tapcat: Doesn't look like it'll hit the civilians
    Tapcat two seconds later: It hit the civilians 👁👄👁

    • @erichobbs4042
      @erichobbs4042 6 місяців тому +2

      The best part was Bradford coming in to let us know that "Unit's in the AO are ignoring us to focus on the civilians."
      Poor Bradford, he couldn't accept that the possibility of friendly fire exists

  • @jimulatt7215
    @jimulatt7215 6 місяців тому +4

    We got units in the AO targeting civilians...shhhhh👆 Bradford, that's us!

    • @TapCat
      @TapCat  6 місяців тому +1

      Ouch, savage but too true!

  • @jppauley9969
    @jppauley9969 6 місяців тому +5

    I have never seen a grenade preview be that wrong!

    • @TapCat
      @TapCat  6 місяців тому +1

      Yeah, that was kind of terrible but I do think that I pushed my luck a little too far by trying 2 grenades on 1 turn that were adjacent to the bus.

  • @nikkizerocool9101
    @nikkizerocool9101 6 місяців тому +1

    Resistance : "Let's stay VERY STILL, and Advent will just ignore us"
    *XCOM fights Advent and no Resistance members are targeted*
    Resistance: "Its working guys"
    *Assassin shows up and hides behind the bus*
    Resistance: "Thank God we are safe in this bus"
    Wilson: "Okay Xue, be VERY careful throwing that grenade."
    Xue: "Relax, I played baseball as a kid, I'll just throw it over the bus"
    *Xue throws the grenade and it goes into the window of the bus*
    Wilson: 😱
    Xue: 😱
    Resistance: 😱
    *Bus blows up*
    Wilson: "I thought you said you played baseball as a kid!"
    Xue: "Well I wasn't the pitcher"
    Wilson: "Clearly" 😑
    I rewatched that part several times and still have no idea how that happened, I mean, how does a soilder FAIL a grenade throw?!? At least we got the flawless but wow they really didn't want you to have it there

    • @TapCat
      @TapCat  6 місяців тому +1

      I've seen it before, but I was trying to talk myself into thinking that I hadn't. Sometimes when a grenade is exploding adjacent to any kind of cover, it can blow it up as well. I've even seen grenadiers blow up their own cover as they launch the grenade. I don't know the % chance, but I think you run that risk pretty much every time you throw one.

  • @mrmcbaldspot
    @mrmcbaldspot 6 місяців тому +1

    Johnny, let's hide in the bus. No one will get us there.

    • @TapCat
      @TapCat  6 місяців тому +2

      I mean, they were safe from the aliens.

  • @FranktheBlindArtist
    @FranktheBlindArtist 6 місяців тому

    What is the mod called thT shows you target stats if you move?

  • @SIUNIT06
    @SIUNIT06 6 місяців тому

    I think one of the initial pod was 2x sectoid + viper, so when you killed the viper and sectoid, the other one ran and joined a later pod, which explains the weirdness.
    As for the bus, I've noticed that explosives in general often tend to have an extra tile of effect when it comes to lighting up cars. I know you said it wasn't a conscious choice but it was probably the optimal action at the time.

    • @TapCat
      @TapCat  6 місяців тому

      You're probably right about the sectoid, it makes sense. I also agree that blowing up the bus was a better option than leaving it intact as full cover. As much as I hated that it happened, it was important to take out the assassin before she started wrecking the squad.

  • @franciscohartung4406
    @franciscohartung4406 3 місяці тому

    oh man, first time a laugh out loud on a video tragedy, for you, sucked, for me it was hilarious when everything blew up

    • @TapCat
      @TapCat  3 місяці тому

      That's definitely how it goes in a gameplay video. The easier it is for me, the more boring for the audience. The more I suffer, the more entertaining it is. The saving grace for me is that surviving missions where things go wrong is more satisfying than a simple milk run (if quite a bit more stressful).

  • @arthurmarques6191
    @arthurmarques6191 6 місяців тому +1

    It's disappointing that the skirmisher was lvled up off screen :/

    • @TapCat
      @TapCat  6 місяців тому +1

      Just as an FYI, we recorded these episodes some time ago your request to show it came too late. I'm sorry that Syken didn't think to show it (I would also have been interested in hearing him talk through his choices myself) and, for that matter, that I didn't think to open up the screen with his abilities so we could take a look at them before going on the mission.

  • @captconan5
    @captconan5 6 місяців тому +3

    There were a number of questionable decisions in this mission that should be considered for future episodes:
    1. As it's a retaliation mission, there is no squad concealment aka coming in hot.
    2. The soldiers were double moved early, leaving them easily flanked if a pod was activated.
    3. The Chosen can not be disoriented, thus blinding protocol was ineffective.
    4. A defensive mine was placed at the soldier's feet within the blast radius, and not moved out of it (the mine was never triggered).
    5. The skirmisher's mimic beacon was used first, ending their turn, where they could have at least shot the berserker first one time.
    6. The first grenade shot at the chosen clearly showed the resistance fighter in the blast radius.
    7. Preserving the life of 2 civilians was placed above the major threat of the chosen, both of whom ended up dying anyways because ya know, XCOM.
    8. The Skirmisher's Justice ability can only be used on humanoid targets, the chosen are not humanoid.
    9. Also, overwatch was activated on a number of soldiers before the other soldiers were even blue-moved. If moving cautiously into an overwatch strategy, all soldiers should be blue moved once then all overwatched at the same time to keep more options open in case another pod is triggered.

    • @michaelslater9239
      @michaelslater9239 6 місяців тому +1

      You do you, but to me these videos are more interesting than someone playing perfectly and optimising every single move. I find them more relatable (because I make mistakes too!), and it's fun to see Tapcat adapt and get out of scrapes.

  • @mrmcbaldspot
    @mrmcbaldspot 6 місяців тому

    How old is Ray?

    • @TapCat
      @TapCat  6 місяців тому +1

      We adopted him from a shelter so we don't know his exact age but he's probably somewhere around 5 years old.

  • @bigego503
    @bigego503 6 місяців тому

    That was the most wrong I've seen a preview be since a couple of errant rocket shots in Enemy Unknown. And since it helped to open the assassin up to some better shots there was a silver lining. Of course, the rng gods immediately reward you with 3 pods worth of hi level enemies. Over all well done and good vid

    • @TapCat
      @TapCat  6 місяців тому

      Yeah, I felt bad about killing the civies, but imagine if the Assassin had still been alive on that next turn when 50 guys came out to play.

  • @TomBot22
    @TomBot22 6 місяців тому

    Strange name for the operation. Guess you gotta love the Avatar! I didn't realise that the berserkers ignore the mimic beacon.

    • @TapCat
      @TapCat  6 місяців тому

      I don't think they usually do, but mimic beacons are a lot less reliable than they used to be.

  • @ninja1man4u
    @ninja1man4u 6 місяців тому

    It's so funny I always expect the assassin to be THE HARDEST chosen to kill. She usually hits the hardest, always negates over watch, and gets a lot of upgrades by the time you're ready to fight her (she had 5 during my current run). Then when you get to fight her she dies pretty easily every time. If anything the warlock is the worst chosen to fight because he can mind control several soldiers

    • @TapCat
      @TapCat  6 місяців тому +1

      None of the chosen are difficult if you can focus the whole squad on them. They're a challenge if mixed in with other enemies that make it harder to get the positioning you want and give you more threats to take into consideration.

    • @conradkorbol
      @conradkorbol 6 місяців тому +2

      I feel the warlock is the most annoying when with other enemies. Followed by the hunter. But the assassin gets more kills than those two with other enemies present

    • @TapCat
      @TapCat  6 місяців тому

      @@conradkorbol I agree on all counts!