A team of a Blue mage, Chocobo Knight and Beastmaster in an anime or manga exploring and indirectly being a beastiary for the many Final Fantasy monsters and being funny at the same time would be a literal dream
My favorite class from my recent playthrough was illusionists with how quickly they can clear maps! A fun combo that worked well was equipping absorb robes on two illusionists, then having a bangaa use rend mp with an elemental spear to hit both tiles :)
Great video, friend! Blue mage is my favorite class as well. I like how they tried to integrate them into ff8&10 via Quistis and Kimarhi. Can’t wait to see more FF analyses!
Blue mage definitely bring some uniqueness to a team. There's a lot of powerful effects that are locked to them. My favorite class is probably Paladin (mostly because it's the only Hume class that can use the Sequencer and Peytral) with Flair (Parivir abilities) and Geomancy (from Black Mage)! Ridiculous damage output and you stay tanky!
Paladin + Hunter Abilities clears every map in the game. Equip Ribbon bearer so no status effects, and use maxed sequencer + Sidewinder to 1 shot monsters, or ultima shot to 1 shot non monsters. With mp efficiency as clan talent, you can ultima shot every other turn and never get debuffed because of your ribbon. Full kit setup: Paladin/Hunter Sequencer Peytral Ribbon Angel Ring Ninja Tabi Reaction Ability: Reflex or Counter Support Ability: Ribbon-Bearer (If you use Adelle or Frimelda for this, then replace Ribbon bearer with Doublehand or whatever else you want)
My favorite FFTA2 class is probably still Assassin. I'm not a great player who never beat all of the battles, but getting an Assassin running riot across the map in Ninja Tabi casting one-shot spells in Last Breath, Nightmare, or petrify is just hilarious to me. Imagining this bunny girl in black clothes blurring behind your fellow team members before they fall out unconscious, turn into stone, or fall prey to literal sleep paralysis demons is hilariously dark. Like, dude, someone just hit me with Ultima.
Favourite class in FFTA has to be Gunner, it's so funny to fire Ultima Blades across the map (though their stat growth is bad, I usually train them up as Jugglers or Mog-Knights). In FFTA2 it really gets hard to pick one. I think I liked the Ravager the most (but that's mostly because I enjoyed having flying units in the Gria).
Cannoneer is my favorite. Combined with Defender for Bulwark, Unscarred, and Regenga Law, they are very powerful. The only downside is that they are slow because they take multiple turns to set up, but if positioned correctly, they can take down 2+ units in a single attack with ease.
I've always liked using the Blue Mage class in Final Fantasy. The fact you can use enemy skills is a unique and interesting concept. Too bad it's an underutalized concept outside of Final Fantasy.
My favorite class has been Dark Knight since I played 3 on DS in 2002. I'm a sucker for Berserker characters and characters that sacrifice their life to get stronger. Bonus points if they can use magic.
My current attempt at this game I have a Blue Mage/Hunter and he’s one of my core group. Blue magic is quite versatile and flexible. For the moment I mostly cast sandstorm for AoE savage and blind or Bad Breath, there are a few other spells like Screech that have saved me with a well-timed confused on an enemy. Beastmaster is not entirely useless but having only a 2-tile range and only some of the instruments early on makes them unbearable to bring into a fight, never mind that they are literally useless against humanoids. I so far haven’t had any luck getting my beastmaster and blue mage in range enough to learn abilities that way, but I do still have 7 by just being hit so *shrug *.
Tactics blue mage WAS my favorite Blue Mage until I played FF11 and became a member of the Immortals; Blue Mages that are legends that protect the Empress. So cool lol
Blue Magic makes most sense in systems in which there is an asymmetry between monsters and humans. In tactical games with more balanced combat systems, it can be made to work but makes less sense IMO. The idea here is that with Blue Magic you have access to otherwise inaccessible or more powerful abilities. It's premised on monsters needing significantly more HP and MP to be competitive with humans to compensate for poor AI.
I'm honestly inclined to agree with you here. But I think the trade off for trying to build an optimal blue mage in the tactics games also comes at the cost of building up a numou beast tamer in order to get certain abilities. Which makes it a slot in for 2 units in a 6 party member. And abilities like roulette also have you playing things like the auction house so you can get the angel ring and things like that. I think while the gameplay system might not make the most sense like you say, the benefit of blue mages in the tactics series I feel, are having you learn to plan ahead, and try out the other things the game has to offer you. But I do agree with the system mechanics! Doesn't make sense!
@@jaeaik right, though on the other hand, mechanics that require more interaction with monsters tend to be more interesting than just doing the same opening moves with your party over and over regardless of the enemy party's team composition. I think this is where other classes shine over Blue Mages because they interact most when learning but less so after that.
The concept behind the Geomancer from FFT is one of my ideas for instance because the magic is totally dependent upon the target's location. It's implantation was too nerfed but the concept is great.
Hello! You know, I tried several times to teach a blue mage abilities using another blue mage, and for some reason this was only very rarely successful. I think only Bad Breath was the ability I could teach a blue mage through another blue mage.
I would blue mage with seer and cast an AOE spell while holding two Sabres. You could hit a group with a spell then teleport across the map and hit them twice again. Nothing. Left. Standing.
Viera are great. Summoner/Red Mage with Blood Price and one of the Absorption Robes is probably by favorite build. Sniper/Fencer or Archer/Fencer is nice too but has nothing on Double Casting Summoner spells.
Me I don't have a specific favorite cause all of them is have a good and specific skill with their own class because of that I think I love all the classes in ffta2 its suberb
It's the exact same thing as blue mages in FF Tactics Advance. This isn't exclusive to FF Tactics A2. In FF Tactics Advance, you need to use a Beastmaster Nu Mou to control enemies to use buffing abilities on your Blue Mages to learn those buffing skills. Otherwise, it's impossible to learn them. Plenty of other things are also the same as in FF Tactics Advance.
considering the blue mage has the best growth stat of the game i am building a team of blue mage, with ambidexterity and the seer abilities. basically, i buff my blue mage to oblivion before any enemy is in range and then i simply end them with magick frenzy and a double hit. using this strategy you can even kill the nightshade on 1v1 also considering speed growth is RNG based, you can easily have blue mage with very high speed if you are patient enough ;)
I tend to not use Blue Mages, Chocobo Knights and Beastmasters because they're not fun to make them work. Yeah, Blue Mage can have access to some busted stuff, but I would rather have a Seer that has Illusionist spells.
My favourite class in this game is illusionist. Just slap seer on second skill slot, give that boy dual wield and have him smack each foes for 3 attacks. As a neat side attracktion it could even restore its own mp with recharge. Then you just slap the rest of your party full of juggler moogles and smile pass the fuck out of that illusionist boy.
Considering you can nullify every law in A1, and ignore the laws in A2. I don't really see the issue. Unless you want to beat every map without breaking the law, then I can see the issue 😂
Using Sandstorm, Screech, and Self Destruct (abuse to kill even the bosses when used with angel ring) made Blue Mage top tier in FFTA2 EDIT: Forgor how good Roar is for enemy buff spam removal.
@@jaeaik I am preparing my own video about the blue magician but it will be short, fast and simple, people want to know how and where to learn certain skills and nothing more.
I recently returned to FFTA (both games) and dedicated Marche to be a Blue Mage. The constant being on the lookout for new abilities and keeping a Beastmaster on the team certainly adds a new layer to battles. Having bonus objectives like that makes monster battles more challenging as well. It interestingly also discourages the use of Counter and similar reaction abilities. I *always* have Counter on my frontliners, so that is quite the departure from my usual norm. I probably didn't help the extra challenge by wanting to have a Morpher decked out as well - so in addition to learning skills, I'll often keep targets on life support to capture them. It's... a very strange experience. That's FFTA though. In FFTA2 I don't think I ever tried Blue Mage, specifically because kid me had such a hard time with them in the first game. However, I actually think the game changed around the Blue Mage in many ways that make them MUCH easier to use. For one, none of the monsters stop spawning throughout the game (at least that I'm aware of). In the first game, I would always stress about putting off dragon or goblin missions until I got a Blue Mage, because both of those eventually vanish from missions and aren't in random clan fights. That's definitely something that annoys me about blue mages in FFTA that got fixed in FFTA2. Blue Mages arguably are also much less reliant on getting blessed by item drops than other jobs. I have a Moogle only playthrough in FFTA2 currently and even reaching Fluorgis, I *still* cannot craft another instrument to teach my Animist things (to become a Chocobo Knight and thus the only Moogle class with access to heal spells). The Blue Mage just doesn't have that issue, which I imagine is quite relaxing (the Beastmaster might though, so who knows) Speaking of, Chocobo Knight is my favorite class. I have fond memories of winning the game in FFT War of the Lions by riding Chocobos, plus, their helmet and armor remind me of the Tactics Ogre Dragoon (my favorite class design there). Their mechanics are a bit strange, but Chocobo moves are fun and varied - even if they aren't very powerful. In a Moogle only team, they are still the best support you can get (besides a Juggler/Time Mage spamming Smile Toss)
I hate blue mages. Yeah super game breaking, but I find the scavenger hunt too tedious in games. Also I'm more of a martial class kind of guy rather than a heavy magic person.
Blue Mage is also my favorite class in any RPG Regardless of the form that a blue mage appears in FF or any RPG, I always expect one thing: *Versatility* Healing, Buff, Debuff, Utility and DPS: Blue Mage got it all and more *One gripe is Blue Mage was so OP in FFTA, the job got nerfed in FFTA2* 1) Bad Breath used to cause every status effect, now reduced to poison, silence and blind 2) White Wind and Angel Whisper cannot be used on the Blue Mage casting the spells 3) Dragonforce used to buff all stats, now only raising attack and magic. I would say that was a glitch but still. *Blue Mage Roar was absolutely necessary to clear the postgame dungeon* Pesky enemies who grant field buffs to their friends was annoying but Roar deletes all buffs.
Besides the "Seer and Blue Mage" combo thing that you said, everything else that you said also applies to the blue mages in Final Fantasy Tactics Advance, the game that before FFTA2. There's pretty much nothing unique about Blue Mages in FFTA2 that wasn't already done in FFT Advance.
FFTA is an easy game in its entirety though. In this game, Blue Mage Roar is actually one of the key components in beating the endgame dungeons. There's no such need in A1.
It's really hard to choose a class that's my favorite since most of them are all so cool! -Blue Mages are the most growth oriented class and feel the best to raise because of that -Red Mages are super versatile, pretty strong (once double cast is introduced), and are the embodiment of stylish SWAGGER! -White mages are probably the most useful class due to their universal nature -Defender is fun because a class that can't die > a class that can -Illusionists are practically unstoppable when spammed (and their attacks all remind me of Plasma Wave from Vandal Hearts) -Monks use fists in a world with swords, magic, and guns. What more needs to be said? -Thieves are super unique because no other class does a hit and run, sabotage playstyle! -Tricksters are fun just because their attack names are funny. "TRAUMATIZE" "Hypochondria" "Mug" -Paladins have almost no weaknesses besides speed -Gunners (or their game-by-game equivalents like Cannoneers and Flintlocks) are fun snipers without much of an equivalent elsewhere! If I had to choose one I'd probably choose Red Mage, but that's a really close choice and chances are if you'd ask me again in a year one of the other ones could easily be my favorite.
A team of a Blue mage, Chocobo Knight and Beastmaster in an anime or manga exploring and indirectly being a beastiary for the many Final Fantasy monsters and being funny at the same time would be a literal dream
That's a great idea
dont bring such tears to my eyes.. 2 of my fave jobs next to Nin and Dancer. It'd be awesome to introduce new players to monsters through them
My favorite class from my recent playthrough was illusionists with how quickly they can clear maps! A fun combo that worked well was equipping absorb robes on two illusionists, then having a bangaa use rend mp with an elemental spear to hit both tiles :)
A fun combo is illusion + Magick frenzy
i know its late but i also know a great combo and its red mage + green magick
: Double cast - Tranq + Sleep
dont forget doublecasting 😂
oh shit you can give MP like that? such a cool idea
@@eliwoodnguyen1505 plus dual weilding books too
You are Starry; Crystal's Harp.🎶
Repose.
Oxygen. Trick.🎶
definitely alchemist! they always have items so they're a good back up healer. I usually have sage abilities with it so they can be super flexible
Also I love the blue mage because he gets the crap beaten out of him and he learns from it.
Great video, friend! Blue mage is my favorite class as well. I like how they tried to integrate them into ff8&10 via Quistis and Kimarhi. Can’t wait to see more FF analyses!
What about Quina in ff9 :(
Blue mage definitely bring some uniqueness to a team. There's a lot of powerful effects that are locked to them.
My favorite class is probably Paladin (mostly because it's the only Hume class that can use the Sequencer and Peytral) with Flair (Parivir abilities) and Geomancy (from Black Mage)! Ridiculous damage output and you stay tanky!
Paladin + Hunter Abilities clears every map in the game. Equip Ribbon bearer so no status effects, and use maxed sequencer + Sidewinder to 1 shot monsters, or ultima shot to 1 shot non monsters. With mp efficiency as clan talent, you can ultima shot every other turn and never get debuffed because of your ribbon.
Full kit setup:
Paladin/Hunter
Sequencer
Peytral
Ribbon
Angel Ring
Ninja Tabi
Reaction Ability: Reflex or Counter
Support Ability: Ribbon-Bearer (If you use Adelle or Frimelda for this, then replace Ribbon bearer with Doublehand or whatever else you want)
@@thelegacyofgaming2928 Oh yeah the Ultima Shot is great too for sure and Sidewinder is useful with so many monsters.
You just described my luso build
@@ignus7106 I love it on Frimelda!
so far my favorite blue mage use was in ff5 for sure, im not sure i ever used it in ffta2 but will def try it, love that game
My favorite FFTA2 class is probably still Assassin. I'm not a great player who never beat all of the battles, but getting an Assassin running riot across the map in Ninja Tabi casting one-shot spells in Last Breath, Nightmare, or petrify is just hilarious to me.
Imagining this bunny girl in black clothes blurring behind your fellow team members before they fall out unconscious, turn into stone, or fall prey to literal sleep paralysis demons is hilariously dark.
Like, dude, someone just hit me with Ultima.
being able to dragon force self and when you roar your buffs stay on
Surprised you didn't mention the Roar ability. Absolute must in hard difficulty late game
You know what, I'm surprised I didn't mention it either
@@jaeaik to be fair, he showed the ability on the gameplay behind, so its something.
Favourite class in FFTA has to be Gunner, it's so funny to fire Ultima Blades across the map (though their stat growth is bad, I usually train them up as Jugglers or Mog-Knights).
In FFTA2 it really gets hard to pick one. I think I liked the Ravager the most (but that's mostly because I enjoyed having flying units in the Gria).
Shoutout to my Ramza Squire fr. Gotta be on of my favorite gender
Ramza lvl down and lvl up make him imba
Think of blue mage as a savior
And you know u need a savior in ur team
Yes
Cannoneer is my favorite. Combined with Defender for Bulwark, Unscarred, and Regenga Law, they are very powerful. The only downside is that they are slow because they take multiple turns to set up, but if positioned correctly, they can take down 2+ units in a single attack with ease.
Easily my favorite Job was the Fusilier. Stop Shot with Concentration should be illegal on how good that combo is.
Magic frenzy !!!!
I've always liked using the Blue Mage class in Final Fantasy. The fact you can use enemy skills is a unique and interesting concept.
Too bad it's an underutalized concept outside of Final Fantasy.
My favorite class has been Dark Knight since I played 3 on DS in 2002. I'm a sucker for Berserker characters and characters that sacrifice their life to get stronger. Bonus points if they can use magic.
Blue Mage are inspired by Mega Man.
The *blue* bomber learns from enemy Robot Master weapons.
Blue mage is may favorite class for hume
My current attempt at this game I have a Blue Mage/Hunter and he’s one of my core group. Blue magic is quite versatile and flexible. For the moment I mostly cast sandstorm for AoE savage and blind or Bad Breath, there are a few other spells like Screech that have saved me with a well-timed confused on an enemy. Beastmaster is not entirely useless but having only a 2-tile range and only some of the instruments early on makes them unbearable to bring into a fight, never mind that they are literally useless against humanoids. I so far haven’t had any luck getting my beastmaster and blue mage in range enough to learn abilities that way, but I do still have 7 by just being hit so *shrug *.
Red Mage and Blue Mage for my magic characters are my favorite. Paladin and Gladiator is my favorite physical jobs in ffta2
Tactics blue mage WAS my favorite Blue Mage until I played FF11 and became a member of the Immortals; Blue Mages that are legends that protect the Empress. So cool lol
Blue Magic makes most sense in systems in which there is an asymmetry between monsters and humans. In tactical games with more balanced combat systems, it can be made to work but makes less sense IMO. The idea here is that with Blue Magic you have access to otherwise inaccessible or more powerful abilities. It's premised on monsters needing significantly more HP and MP to be competitive with humans to compensate for poor AI.
I'm honestly inclined to agree with you here. But I think the trade off for trying to build an optimal blue mage in the tactics games also comes at the cost of building up a numou beast tamer in order to get certain abilities. Which makes it a slot in for 2 units in a 6 party member. And abilities like roulette also have you playing things like the auction house so you can get the angel ring and things like that. I think while the gameplay system might not make the most sense like you say, the benefit of blue mages in the tactics series I feel, are having you learn to plan ahead, and try out the other things the game has to offer you. But I do agree with the system mechanics! Doesn't make sense!
@@jaeaik right, though on the other hand, mechanics that require more interaction with monsters tend to be more interesting than just doing the same opening moves with your party over and over regardless of the enemy party's team composition. I think this is where other classes shine over Blue Mages because they interact most when learning but less so after that.
The concept behind the Geomancer from FFT is one of my ideas for instance because the magic is totally dependent upon the target's location. It's implantation was too nerfed but the concept is great.
Blue Mage is my favorite Job
If you never played this i recommend playing it now. Its that good.
Giving ffta some love :)
Hello! You know, I tried several times to teach a blue mage abilities using another blue mage, and for some reason this was only very rarely successful. I think only Bad Breath was the ability I could teach a blue mage through another blue mage.
@@nosaurian I was wrong! It doesn't work, I think I was confusing it with a different game, sorry
@@jaeaikoh man, I thought you could just max one blue mage and pass it onto the ally blue mage like you said 😢
I would blue mage with seer and cast an AOE spell while holding two Sabres. You could hit a group with a spell then teleport across the map and hit them twice again. Nothing. Left. Standing.
Viera are great. Summoner/Red Mage with Blood Price and one of the Absorption Robes is probably by favorite build. Sniper/Fencer or Archer/Fencer is nice too but has nothing on Double Casting Summoner spells.
Not to mention the fact that they can also wear ribbons making them such a great asset in both offensive and support. Love Red Mages!
Me I don't have a specific favorite cause all of them is have a good and specific skill with their own class because of that I think I love all the classes in ffta2 its suberb
I'm almost in the end and i'm starting to use the blue mage
The best Tactics game ever. Hands down.
It's the exact same thing as blue mages in FF Tactics Advance. This isn't exclusive to FF Tactics A2. In FF Tactics Advance, you need to use a Beastmaster Nu Mou to control enemies to use buffing abilities on your Blue Mages to learn those buffing skills. Otherwise, it's impossible to learn them.
Plenty of other things are also the same as in FF Tactics Advance.
considering the blue mage has the best growth stat of the game i am building a team of blue mage, with ambidexterity and the seer abilities.
basically, i buff my blue mage to oblivion before any enemy is in range and then i simply end them with magick frenzy and a double hit.
using this strategy you can even kill the nightshade on 1v1
also considering speed growth is RNG based, you can easily have blue mage with very high speed if you are patient enough ;)
Hell yeah! Sounds like it'll be a fun grind to see to this all comr together! I wish you the best of luck
Great video. Please make more on the other jobs
My favorite hybrid class will always be parivir/seer or ninja/fighter
A genuine classic for both of those in the A2 series
@@jaeaik facts…I loved my dual wielding blue mage as well lol…I’m still holding out hope for a tactics a3 😭
I tend to not use Blue Mages, Chocobo Knights and Beastmasters because they're not fun to make them work. Yeah, Blue Mage can have access to some busted stuff, but I would rather have a Seer that has Illusionist spells.
What is this lofi-style song in the beginning? I have to know.
Hey man, sorry, it's been so long that I forgot. If I ever stumble across the song again on my Playlist I will for sure give you an update!
My favourite class in this game is illusionist. Just slap seer on second skill slot, give that boy dual wield and have him smack each foes for 3 attacks. As a neat side attracktion it could even restore its own mp with recharge. Then you just slap the rest of your party full of juggler moogles and smile pass the fuck out of that illusionist boy.
This feels illegal haha, but at the same time love how they allow for broken stuff like this in ffta2
Oh yeah, it is absolutely stupid. Stupidly hilarious
The judge card mechanic drags this series down
You can ignore it in ffta2. But I totally agree that it's a bit annoying in the original ffta.
Considering you can nullify every law in A1, and ignore the laws in A2. I don't really see the issue. Unless you want to beat every map without breaking the law, then I can see the issue 😂
Using Sandstorm, Screech, and Self Destruct (abuse to kill even the bosses when used with angel ring) made Blue Mage top tier in FFTA2
EDIT: Forgor how good Roar is for enemy buff spam removal.
I used roar during the Flintlock quest. Then moogles keep Priming and I just Roared it off of them! XD
in FFTA2. The blue mage cannot learn skills from another blue mage or an enemy blue mage.
Yeah I was wrong. Idk why I thought that, I think I got it confused with some other final fantasy game.
@@jaeaik I am preparing my own video about the blue magician but it will be short, fast and simple, people want to know how and where to learn certain skills and nothing more.
@@AloxMasters best of luck man
I recently returned to FFTA (both games) and dedicated Marche to be a Blue Mage. The constant being on the lookout for new abilities and keeping a Beastmaster on the team certainly adds a new layer to battles. Having bonus objectives like that makes monster battles more challenging as well. It interestingly also discourages the use of Counter and similar reaction abilities. I *always* have Counter on my frontliners, so that is quite the departure from my usual norm. I probably didn't help the extra challenge by wanting to have a Morpher decked out as well - so in addition to learning skills, I'll often keep targets on life support to capture them. It's... a very strange experience.
That's FFTA though. In FFTA2 I don't think I ever tried Blue Mage, specifically because kid me had such a hard time with them in the first game. However, I actually think the game changed around the Blue Mage in many ways that make them MUCH easier to use. For one, none of the monsters stop spawning throughout the game (at least that I'm aware of). In the first game, I would always stress about putting off dragon or goblin missions until I got a Blue Mage, because both of those eventually vanish from missions and aren't in random clan fights. That's definitely something that annoys me about blue mages in FFTA that got fixed in FFTA2. Blue Mages arguably are also much less reliant on getting blessed by item drops than other jobs. I have a Moogle only playthrough in FFTA2 currently and even reaching Fluorgis, I *still* cannot craft another instrument to teach my Animist things (to become a Chocobo Knight and thus the only Moogle class with access to heal spells). The Blue Mage just doesn't have that issue, which I imagine is quite relaxing (the Beastmaster might though, so who knows)
Speaking of, Chocobo Knight is my favorite class. I have fond memories of winning the game in FFT War of the Lions by riding Chocobos, plus, their helmet and armor remind me of the Tactics Ogre Dragoon (my favorite class design there). Their mechanics are a bit strange, but Chocobo moves are fun and varied - even if they aren't very powerful. In a Moogle only team, they are still the best support you can get (besides a Juggler/Time Mage spamming Smile Toss)
I don't get it, why do you prefer FFTA2 blue mage over FFTA???
I hate blue mages.
Yeah super game breaking, but I find the scavenger hunt too tedious in games.
Also I'm more of a martial class kind of guy rather than a heavy magic person.
Master Monk Pummel is for you
Quina's a Blue Mage?
So is Quistis from FFVIII, and Kimahri from FFX.
Blue Mage is also my favorite class in any RPG
Regardless of the form that a blue mage appears in FF or any RPG, I always expect one thing: *Versatility*
Healing, Buff, Debuff, Utility and DPS: Blue Mage got it all and more
*One gripe is Blue Mage was so OP in FFTA, the job got nerfed in FFTA2*
1) Bad Breath used to cause every status effect, now reduced to poison, silence and blind
2) White Wind and Angel Whisper cannot be used on the Blue Mage casting the spells
3) Dragonforce used to buff all stats, now only raising attack and magic. I would say that was a glitch but still.
*Blue Mage Roar was absolutely necessary to clear the postgame dungeon*
Pesky enemies who grant field buffs to their friends was annoying but Roar deletes all buffs.
Besides the "Seer and Blue Mage" combo thing that you said, everything else that you said also applies to the blue mages in Final Fantasy Tactics Advance, the game that before FFTA2. There's pretty much nothing unique about Blue Mages in FFTA2 that wasn't already done in FFT Advance.
FFTA is an easy game in its entirety though. In this game, Blue Mage Roar is actually one of the key components in beating the endgame dungeons. There's no such need in A1.
It's really hard to choose a class that's my favorite since most of them are all so cool!
-Blue Mages are the most growth oriented class and feel the best to raise because of that
-Red Mages are super versatile, pretty strong (once double cast is introduced), and are the embodiment of stylish SWAGGER!
-White mages are probably the most useful class due to their universal nature
-Defender is fun because a class that can't die > a class that can
-Illusionists are practically unstoppable when spammed (and their attacks all remind me of Plasma Wave from Vandal Hearts)
-Monks use fists in a world with swords, magic, and guns. What more needs to be said?
-Thieves are super unique because no other class does a hit and run, sabotage playstyle!
-Tricksters are fun just because their attack names are funny. "TRAUMATIZE" "Hypochondria" "Mug"
-Paladins have almost no weaknesses besides speed
-Gunners (or their game-by-game equivalents like Cannoneers and Flintlocks) are fun snipers without much of an equivalent elsewhere!
If I had to choose one I'd probably choose Red Mage, but that's a really close choice and chances are if you'd ask me again in a year one of the other ones could easily be my favorite.
I missed this comment but excellent taste in classes. Love the fusiler/canooneer class myself since the gba series of games!
🔨 郭展群。🔨 O; Magick's Hammer(s). ⭐🇲🇾🔥🇨🇳🎁