FBX Export for Seamless Metahuman Transition! - Part 05

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  • Опубліковано 27 лис 2024

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  • @Goblination-UE5
    @Goblination-UE5  9 місяців тому +1

    Here we are, Part 05 of the series. This one I wanted to show you another way of exporting from Maya so we will not need to go back and paint weights in order to make things work properly. Which method would you prefer?