These guides are excellent because there's both a very easy to follow visual guide in addition to the in-game footage. There are plenty of "pretty" video guides that are a bit harder to comprehend without the actual game to visualize things. Definitely a good reference for later when I go back to the savage mounts!
i got the clear because of you, love ya man keep cooking these, now i can farm my war weapon in peace (i hope so) on duty complete partys, appreciate alot your work
@@mosley3485 all they said is they got the clear thanks to this video, they were not claiming they experienced the combat 100% how it was at release. i dont really know why you clicked on an unsynced video guide..and then are bashing someone who cleared it unsynced.
Can also use the tank invuln method for NA if the tanks dont get the debuff. Just have them do near/far depending on order of hits on east side and invuln the hits with group west of NA's. Takes most any thought out of the mechanic.
Any plans for p12s guide? I know its probably not gonna differ much from most strats out but you make great visuals with accompanied in-game footage which is awesome. Thanks for the help!
Took my first crack at 12 yesterday, given I was 100% fresh to the fight and slightly undergeared (722 but still top emnity as a DPS) I'd say it's not too bad now. The worst you have to deal with in p1 is Superchain 1, then in p2 if the party can do Caloric, you're home free with decent DPS. Pots and food help on that front. One guy just kept wiping us on Classic 1, but that's an easy one so long as you stay right next to your assigned blue cube on the correct side and don't stretch the tether more than a couple yalms. The distance of the tether from the shapes you have to block doesn't matter, it just has to latch onto you instead of the cube. I actually think if I didn't botch an attempt at Caloric we might've just had it. But mistakes are a great learning tool. Honestly I think I died more learning the tells on the tentacles for the mini phase than anything else. You can definitely skip Pan with enough DPS currently, though if you lag behind on damage a bit, you have to do the whole mechanic before she'll die.
It's pretty much still the same thing but shorter due to high ilvl, did this recently. Probably can replace one of H1 or H2 for one more DPS acting as the missing role. There's not much damage coming off except if mechanic failure but yeah don't fail mechanics. Don't take DD and don't take 99999999999. I'm curious if you can replace OT to another DPS or not, but that means MT and H1/2 have to always help the fake OT for autos and TBs. In P1, MT can invuln flame viper. In P2, MT can invuln first tyrant along with 2 following autos.
Since the tank busters in p1 require a double swap, the only way to take one tank is if you agree to sacrifice them to the tb, since it cannot be invulned.
it is not just the tyrants to invul, you have 3 auto hits right at the pull, then double tankbuster and another 2 auto hits, im not really sure you can solo tank this one, even with 2 more expansions later(the auto hits do solo around 500k dmg each, with cds maybe survivable, but wouldnt count on that part). if you put a healer out of the play, you get a 50/50 on any partner stack to kill 2 ppls. wouldnt risk that also woldnt count on the point a dps would survive the tyrant tankbuster, maybe with big shields and alot mitigation, but wouldnt count on that, it did already destroying dmg on content to the tanks with 3 cooldowns. just because the dps have now over 180k hps dont means they can survive tank stuff, tanks still have around 3k more defense points and also def cds to mitigate dmg, a dps not.
They also switch up the rearing rampage spots from east to north for no reason other than just to add more confusion in to the mix for people who have already cleared trying to help people get their clears.
This is the 3rd and final time I'm going to say this, you even managed to reply to a comment I've already responded to on this matter yet apparently somehow missed it... But other DCs exist. This is how it was done on my DC. I didn't change anything. If it was done different on your DC, then that's fine, do it whatever way was standard on your DC.
@@bigkobelive I didn't miss anything. You posted a video that primarily NA/EU players will see using JP positions when NA already had well established ones and unsync changes basically nothing right now.
You're on an OCE video that uses OCE strats whinging that it's not NA strats, acting like I changed things to annoy you. It's insane. If people in NA and EU are using this video, that's cool and fine, but don't be surprised when things are slightly different as they always are. Go make your own video for NA/EU specifically if you hate it that much, leave me out of it.
It took us MONTHS to clear it and for all 8 of us to get every goods. This is depressing but also amazing that you can clear p8s so easily. I do want a lot more of gear so good stuff
Been trying for god knows how long to get the fight done with this guide, but PF is genuinely complete dogshit with this. Stuck on the most random mechanics, never getting past Natural Alignment, and the party disbanding after barely 5 pulls. God, this community can be so horrid sometimes. Edit: Nevermind, got a rare party that knows what they did and cleared about an hour ago. KEEP GAMLING
It's just sad because the only discourse you see on the video will be despite a simple rotation of 90 degrees of waymark placement, its similar enough to pastebin / JP strategies just normalized for EX ready gamers to mull over. It's not bad, its communication and asking the right questions to get what you really need, the way forward. Snake priority was described by the waymarks because placing A as north and following it with its colored number. But changes little overall besides G1 needing to start counter clockwise to consider easy camera angling. Mirroring Fusefield priority (MMRR anyone?) and making it simple by doing away with light parties is a simple yet distracting way to almost do the same thing when the icons have 1-2 and 3-4 together for graphic ease or despite it. It stops people having to remember g1 isnt starting north as it was the problem during prog of the fight, but made the other mechanics skipped by ilvl a lot easier to digest.
1 - he is not making a new strat ya dingus. 2 - he is making the guide for people to unsync, there is no reason for people to look up raidplans from years ago to do trivial content.
also have in mind for snakes 1, it is not role specefic what you get, it can be roles, or not, if not, your circle prio will interfere either with a tank or dps on the same spot. for that you do th if same move ccw, dps cw, if tanks heals and dps are mixed, you need ppls to adjust depending on there role buddy to move the opposite prio. thats why snakes 1 was pretty demolishing in pf on release as you had to deal with 2 prios instead of just 1, a all role prio if all roles align with the given snake debuff(aka all supports 1, all dps 2) and a adjust prio for mixed(aka mt 1, ot 2, h1 1, h2).
are you sure it can be mixed, no guide talks about it being random and ive never seen it be mixed :o its always been support with the same number and dps with the same number.
@@gupbert if i think about it, maybe it was just the debuff, not the number, i cant clearly remember it. it was something for me with if my mt had the same debuff as me i had to move ccw instead of cw to the snake.
@@gupbert The 1/2 grouping is 100% role-based, but you can get a pattern where 2 tanks or 2 melee get the same debuff and then have to swap with the person after them in the prio - say, tanks both get gazes, then H1 will go to MT's snake and OT will go to H2's snake.
If everyone is alive when the debuffs go out you will always get all supports 1 and all DPS 2 (or vica versa). Only if someone was dead when the debuffs went out can you get a mix of DPS and support with the same number.
These are the strats that were pretty standard in OCE/JP. If you're on NA/EU and had different strats there's no problem using those, just point any new players to the relevant learning material. Not trying to overtake any existing strats, just making a guide for new unsync players.
@@bigkobelive Hey, sorry I if sounded hostile. The most important thing is that everyone uses the same strat. If this catches on it will be great. I understand it's impossible to please all DCs at once.
@@bigkobelive EU had the same strats, with slightly different positions. Anyone who did it with raidplan strats can easily adjust to the different positions, just like how adjusting between the two raidplans was not a big deal. People are bitching to seem smart by putting down casuals who will use this video to get glam unsynced that they "earned" on-content.
Prob's because this IS the strat used on OCE, and this is an OCE content creator making a guide for OCE (if you can't tell by the blatantly obvious aussie accent).
@@kurki6667 Because OCE players originated from JP, but we speak ENGLISH. We use all their PF norms when it comes to positioning because it makes more sense than the retarded marker dance shit NA does. And for the record, EU adopted the JP positions and changed D3/4 to R1/R2 for some unknown retarded notion to confuse players when Kobe is clearly just using the original ones standard to JP/OCE.
Yeah so unfortunately 7 DPS is just not worth it right now. It would only be worth if you could skip HC1 which you can't do yet, AND the tank busters do just kill so you lose more damage to weakness. It's probably possible to do, but it doesn't make sense to do it yet.
These guides are excellent because there's both a very easy to follow visual guide in addition to the in-game footage. There are plenty of "pretty" video guides that are a bit harder to comprehend without the actual game to visualize things.
Definitely a good reference for later when I go back to the savage mounts!
Thanks for the guide, helped us clear ;3
Glad to hear!
i got the clear because of you, love ya man keep cooking these, now i can farm my war weapon in peace (i hope so) on duty complete partys, appreciate alot your work
"got the clear" 💀
homie, you're unsynced with 100 ilvl above BiS when the content released
@@mosley3485 hey, a clear is a clear! no need to put down people who are just playing the game how they want to experience it
@@gupbert idk man. i wouldn't consider unsynced mount farming to be clearing the content.
@@mosley3485 all they said is they got the clear thanks to this video, they were not claiming they experienced the combat 100% how it was at release. i dont really know why you clicked on an unsynced video guide..and then are bashing someone who cleared it unsynced.
@@mosley3485who gaf, a clears a clear
Can also use the tank invuln method for NA if the tanks dont get the debuff. Just have them do near/far depending on order of hits on east side and invuln the hits with group west of NA's. Takes most any thought out of the mechanic.
Thanks, i didnt get mount before during 6.3 due to unlucky rng and busy with life now i got it
thanks for the guide man , we cleared with this! i ll be waitting the next p12s :3 i hope you ll provide the guide for it!
Any plans for p12s guide? I know its probably not gonna differ much from most strats out but you make great visuals with accompanied in-game footage which is awesome. Thanks for the help!
Took my first crack at 12 yesterday, given I was 100% fresh to the fight and slightly undergeared (722 but still top emnity as a DPS) I'd say it's not too bad now. The worst you have to deal with in p1 is Superchain 1, then in p2 if the party can do Caloric, you're home free with decent DPS. Pots and food help on that front.
One guy just kept wiping us on Classic 1, but that's an easy one so long as you stay right next to your assigned blue cube on the correct side and don't stretch the tether more than a couple yalms. The distance of the tether from the shapes you have to block doesn't matter, it just has to latch onto you instead of the cube. I actually think if I didn't botch an attempt at Caloric we might've just had it. But mistakes are a great learning tool.
Honestly I think I died more learning the tells on the tentacles for the mini phase than anything else. You can definitely skip Pan with enough DPS currently, though if you lag behind on damage a bit, you have to do the whole mechanic before she'll die.
Where do you find the debuffs icon of this fight?
Probably just ripped from game files
What's the average ilvl you used for this guide? just for knowledge purposes
Probably 710+
It was just 710+
@@bigkobelive awesome, thank you!
It's pretty much still the same thing but shorter due to high ilvl, did this recently.
Probably can replace one of H1 or H2 for one more DPS acting as the missing role. There's not much damage coming off except if mechanic failure but yeah don't fail mechanics. Don't take DD and don't take 99999999999.
I'm curious if you can replace OT to another DPS or not, but that means MT and H1/2 have to always help the fake OT for autos and TBs.
In P1, MT can invuln flame viper.
In P2, MT can invuln first tyrant along with 2 following autos.
Since the tank busters in p1 require a double swap, the only way to take one tank is if you agree to sacrifice them to the tb, since it cannot be invulned.
the DoT of the tankbuster from p1 is about 15 seconds long and does about 1 million damage per tick, so no invulning that
it is not just the tyrants to invul, you have 3 auto hits right at the pull, then double tankbuster and another 2 auto hits, im not really sure you can solo tank this one, even with 2 more expansions later(the auto hits do solo around 500k dmg each, with cds maybe survivable, but wouldnt count on that part). if you put a healer out of the play, you get a 50/50 on any partner stack to kill 2 ppls. wouldnt risk that also woldnt count on the point a dps would survive the tyrant tankbuster, maybe with big shields and alot mitigation, but wouldnt count on that, it did already destroying dmg on content to the tanks with 3 cooldowns. just because the dps have now over 180k hps dont means they can survive tank stuff, tanks still have around 3k more defense points and also def cds to mitigate dmg, a dps not.
what Ilvl do you suggest for this?? 710+ ?
We were 710+
Venomous Mass xddtree
pf please just do hector p1 and joonbob p2 amen
Do i have to finish all Abyssos fights to unlock TOP? or just this one?
@@Auronffx777 just this one
I'm honestly confused on the use of this prio system for snakes. Why not used the prev. established snake prio from when 8 first game out?
It literally is the same, unless you're on a DC where they did it different. Then just do what's standard on your dc.
They also switch up the rearing rampage spots from east to north for no reason other than just to add more confusion in to the mix for people who have already cleared trying to help people get their clears.
This is the 3rd and final time I'm going to say this, you even managed to reply to a comment I've already responded to on this matter yet apparently somehow missed it... But other DCs exist. This is how it was done on my DC. I didn't change anything. If it was done different on your DC, then that's fine, do it whatever way was standard on your DC.
@@bigkobelive I didn't miss anything. You posted a video that primarily NA/EU players will see using JP positions when NA already had well established ones and unsync changes basically nothing right now.
You're on an OCE video that uses OCE strats whinging that it's not NA strats, acting like I changed things to annoy you. It's insane. If people in NA and EU are using this video, that's cool and fine, but don't be surprised when things are slightly different as they always are. Go make your own video for NA/EU specifically if you hate it that much, leave me out of it.
It took us MONTHS to clear it and for all 8 of us to get every goods. This is depressing but also amazing that you can clear p8s so easily. I do want a lot more of gear so good stuff
Been trying for god knows how long to get the fight done with this guide, but PF is genuinely complete dogshit with this. Stuck on the most random mechanics, never getting past Natural Alignment, and the party disbanding after barely 5 pulls. God, this community can be so horrid sometimes.
Edit: Nevermind, got a rare party that knows what they did and cleared about an hour ago. KEEP GAMLING
It's just sad because the only discourse you see on the video will be despite a simple rotation of 90 degrees of waymark placement, its similar enough to pastebin / JP strategies just normalized for EX ready gamers to mull over. It's not bad, its communication and asking the right questions to get what you really need, the way forward.
Snake priority was described by the waymarks because placing A as north and following it with its colored number. But changes little overall besides G1 needing to start counter clockwise to consider easy camera angling.
Mirroring Fusefield priority (MMRR anyone?) and making it simple by doing away with light parties is a simple yet distracting way to almost do the same thing when the icons have 1-2 and 3-4 together for graphic ease or despite it.
It stops people having to remember g1 isnt starting north as it was the problem during prog of the fight, but made the other mechanics skipped by ilvl a lot easier to digest.
Why you making a new strat???
Prio/updog - Gv2p or Bn1p was more then enough.
this strat was used in oceanic dcs! so your data centers strats might have been diff from this
1 - he is not making a new strat ya dingus.
2 - he is making the guide for people to unsync, there is no reason for people to look up raidplans from years ago to do trivial content.
Snek
snake one is atleast easy, glad we dont need to deal with snake 2 what is pretty cursed tho
also have in mind for snakes 1, it is not role specefic what you get, it can be roles, or not, if not, your circle prio will interfere either with a tank or dps on the same spot. for that you do th if same move ccw, dps cw, if tanks heals and dps are mixed, you need ppls to adjust depending on there role buddy to move the opposite prio. thats why snakes 1 was pretty demolishing in pf on release as you had to deal with 2 prios instead of just 1, a all role prio if all roles align with the given snake debuff(aka all supports 1, all dps 2) and a adjust prio for mixed(aka mt 1, ot 2, h1 1, h2).
are you sure it can be mixed, no guide talks about it being random and ive never seen it be mixed :o its always been support with the same number and dps with the same number.
@@gupbert if i think about it, maybe it was just the debuff, not the number, i cant clearly remember it. it was something for me with if my mt had the same debuff as me i had to move ccw instead of cw to the snake.
@@gupbert The 1/2 grouping is 100% role-based, but you can get a pattern where 2 tanks or 2 melee get the same debuff and then have to swap with the person after them in the prio - say, tanks both get gazes, then H1 will go to MT's snake and OT will go to H2's snake.
If everyone is alive when the debuffs go out you will always get all supports 1 and all DPS 2 (or vica versa). Only if someone was dead when the debuffs went out can you get a mix of DPS and support with the same number.
I hate how this is basically hector + joonbob with minor differences. But if this becomes a standard in pf, I'm fine with it.
These are the strats that were pretty standard in OCE/JP. If you're on NA/EU and had different strats there's no problem using those, just point any new players to the relevant learning material. Not trying to overtake any existing strats, just making a guide for new unsync players.
@@bigkobelive Hey, sorry I if sounded hostile. The most important thing is that everyone uses the same strat. If this catches on it will be great. I understand it's impossible to please all DCs at once.
@@bigkobelive EU had the same strats, with slightly different positions. Anyone who did it with raidplan strats can easily adjust to the different positions, just like how adjusting between the two raidplans was not a big deal. People are bitching to seem smart by putting down casuals who will use this video to get glam unsynced that they "earned" on-content.
Why could u just use the same starts as its was used on patch >..>
this is the strats used on oceanic dc on patch! strats vary depending on data center sometimes!
Prob's because this IS the strat used on OCE, and this is an OCE content creator making a guide for OCE (if you can't tell by the blatantly obvious aussie accent).
why do not use proper notation the not just thing as d-1d4 is m1 m2 r1 r2 no other guides use this werid notion i just o confuse players
This is standard notation on JP and OCE...
the why gudie is not is japnes than
Because I'm not Japanese...? I'm Australian, so I play on OCE, and this is standard notation in OCE.
@@kurki6667 we speak English in Australia, I hope this helps
@@kurki6667 Because OCE players originated from JP, but we speak ENGLISH.
We use all their PF norms when it comes to positioning because it makes more sense than the retarded marker dance shit NA does.
And for the record, EU adopted the JP positions and changed D3/4 to R1/R2 for some unknown retarded notion to confuse players when Kobe is clearly just using the original ones standard to JP/OCE.
Lemme know when the 7 DPS strat out people take this old fight way too serious still
Can you do a 7 dps since the tank busters will kill almost instantly
Wont be for at least another 2 expacs Lol
Yeah so unfortunately 7 DPS is just not worth it right now. It would only be worth if you could skip HC1 which you can't do yet, AND the tank busters do just kill so you lose more damage to weakness. It's probably possible to do, but it doesn't make sense to do it yet.
Sure BigChilla420 I will personally let you know by a formal email when Your Lordship is able to do it with 7 DPS
yeah its almost like this fight needs to be taken seriouse because a wrong thing can wipe the party